mapped by Patrick Cake
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This beatmap wasn't updated since 19 April 2020 so it was graveyarded...
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00:16:471 (1,1)
Basically the same sound as 00:14:488 (1,1) yet 00:16:843 (1) is a tick longer.
[Also 00:17:339 (1)]
Not an issue or really noticable but IMO kinda inconsistent

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I dunno, the it sounds more stretched out than previous instances like 00:14:488 (1,1) hence why they're a tick longer. I also feel like it works better for buildup.

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Marked as resolved by Patrick Cake

00:17:959 (2,3,4) - Maybe drum hitsounds, might sound cool

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Good shout

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Marked as resolved by Patrick Cake

Yes

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Marked as resolved by Patrick Cake

00:22:793 (1,1)
00:22:793 (1) - makes you think that the song is going to play like 00:20:810 (1,2) and then slows down to 00:18:826 (1)'s speed.
IMO you should follow the rhythm you started 00:18:826 (1) and make 00:23:041 (1) start 00:22:793

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Honestly just made 00:22:793 (1) slower idfk why I decided to make it faster- should fit better now

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Marked as resolved by Patrick Cake

00:32:063 - get higher sv change. 0.6x - 0.9x - 0.95x feels so off since 0.9x - 0.95x can barely be called a change.

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same for similar patterns.

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Done

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Marked as resolved by Patrick Cake

00:32:463 (1)
Would extend one tick to get the satisfying hitsound on the white tick

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m m m m y e s

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Marked as resolved by Patrick Cake

00:34:446 (1,2) - as far as I listen , this sound should not be emphasized more than 00:34:694 (1,2) - .

i think its important to think of an arrangement that doesn't impair the individuality of music :)

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Reduced spacing

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Marked as resolved by Patrick Cake

00:52:022 (1,1) - I wonder if this is the best rhythm choice sinse there are really strong sounds at 00:52:146 - (snare) and 00:52:394 - (melodic)

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Yeah agreed it's quite clunky, remapped

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Marked as resolved by Patrick Cake

00:53:909 (1,2,3,4,5) - mute sliders ends

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Done

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Marked as resolved by Patrick Cake

00:58:496 till 01:10:273
I feel like this could be a bit better with more dense rhythm..
Though I suppose not having carpal syndrome could be preferable

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I very much wanted to keep the map hard but it's 6 minutes. Decided to make sections like this and 01:50:066 (1) to 02:17:835 (2) to break the map up a bit.

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Marked as resolved by Patrick Cake

00:59:336 (2,1) - avoid such minor overlaps to give a cleaner visual. just space them out a little bit.

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Increased spacing overall

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Marked as resolved by Patrick Cake

01:10:245 (2) - Don't just change sv to a half since that might cause rhymical confusion. change to somewhere near 0.7x

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Fair, fixed.

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Marked as resolved by Patrick Cake

01:11:237 (4) - increase spacing a tiny bit to make it consistent for visual.

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same for 02:30:575 (4) -

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Done

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Marked as resolved by Patrick Cake

01:12:972 (3,1,2,1) - 3-1 is 1/1, 2-1 is 1/1, 1-2 is 1/2, while they have quite similar gaps between each other, causing confusion. make 01:13:220 (1,2) - further away from 3.

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Done

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Marked as resolved by Patrick Cake

01:17:835 (1) - i think this circle in the slider shape makes slider unrankable lol

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I dunno I think this is okay but I'll change it to be safe

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Marked as resolved by Patrick Cake

01:24:157 should have a circle like 01:23:289 (1,2)

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Took the chance to change some placements- fixed

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Marked as resolved by Patrick Cake

01:40:025 - why you didn't map this tick?

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02:17:463 I'd argue against this one- but the rest are fixed

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Marked as resolved by Patrick Cake

At 02:17:471
There are two tripple sounds at 02:16:975, 02:17:099 and 02:17:223 as well as 02:17:471, 02:17:595 and 02:17:719.
Furthermore the gap is kinda unwieldy IMO so gameplaywise filling the gap could help

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Reopened by Danimineiro

Eh sure doesn't hurt not to I guess

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Marked as resolved by Patrick Cake

01:47:559 (1) - reposition this slider, tilt about 55 degree and place starting point of the slider at x:171 y:131

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Sure

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Marked as resolved by Patrick Cake

01:48:703 (2) - slider should end 01:49:012 - here tbh

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Agreed

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Marked as resolved by Patrick Cake

01:54:033 (1) - squeeze that slider, it should end on 01:57:752 - white tick

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Not sure why it wasn't on the white tick before- fixed

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Marked as resolved by Patrick Cake

02:25:893 (2)
Center
https://imgur.com/a/pKD7Ea3
Might want to also place it so that it moves into the curve of 02:26:141 (4)
https://imgur.com/a/WJVJCQ9
I also rotated the triangle in my pic a bit but more as an experiment

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Fixed and rotated by -8 degrees lol

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Marked as resolved by Patrick Cake

02:28:096 (3) - maybe reposition this circle at x:176 y:234.

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Made it fit with 02:27:724 (2) and 02:28:468 (5) so it makes a triangle

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Marked as resolved by Patrick Cake

02:31:719 (1,2,3,4,1,2,3,4) - IMO should follow the longer stretched sounds with sliders here maybe
https://imgur.com/a/DQnRtOo ?

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Agreed, changed.

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Marked as resolved by Patrick Cake

02:36:678 (1,2)
is inconsistent with the rhythm choise you made at 01:17:339 (1,2,3,4)
I highly prefer 01:17:339 (1,2,3,4) over 02:36:678 (1,2)

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Done

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Marked as resolved by Patrick Cake

02:38:661 (1) feels kinda slow try https://imgur.com/a/VGJ2fsH maybe

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Tried it, kinda felt jank to play. Unchanged for now

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Marked as resolved by Patrick Cake

02:41:636 (1,2,3,4) Moving 02:41:636 (1) here: https://imgur.com/a/qBe0b8i might make this pattern align more with the repeating sound it represents [x,y] [196,100] may worsen flow

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Changed it to something more visually consistent but also flows better

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Marked as resolved by Patrick Cake

kudosu

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naisu

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02:51:650 (1,2,3) - rhythm inconsistent with 01:16:443 (1,2,3,4,5) - 01:32:311 (1,2,3,4,5) - 02:35:782 (1,2,3,4,5) - .For consistency I'd recommend giving up that pattern even though it's cool.

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Ah right, I remember changing 01:16:443 (1,2,3,4,5) later on for flow related reasons and missed this one, thanks. Fixed

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Marked as resolved by Patrick Cake

03:01:471 till 03:49:074 especially with a 144hz monitor

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03:19:418 (1,2) - and 03:20:658 (1,2) - have so similar gaps, people might wrongly read 03:20:658 (1,2) - as 1/1s. Also the jump at 03:20:658 (1,2) - is too huge compared to 03:20:906 (1,2) - .So put 03:20:658 (1,2) -closer.

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03:36:526 (1,2) - less so because it doesn't have the same contrast, plus the section before already established the rhythm.
Decreased spacing of 03:20:658 (1,2) and buffed 03:19:418 (1,2) hope that helps

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Marked as resolved by Patrick Cake

03:20:314 (2) - nc because of sv change

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Agreed

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Marked as resolved by Patrick Cake

03:20:658 (1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - I know this is a intense part in the song but in my opinion this is way too overmapped. Maybe try less sliders in there. Yea it looks cool, but I don't think it plays well. 03:36:526 (1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,1,2,3,1,2,3,1) - Same here. Maybe its an unpopular opinion but just wanted to let you know. Try and get some circles in there.

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Personally I'd say keep the sliders because surviving this section- at least I feel- depends on slider leniency. I can't yet say whether or not I'd want to change it because of the current lack of playtesting.
I'll keep this post open for other people to give their opinions

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I don't know what your definition of overmapping is but IMO every slider has a corresponding sound in both sections you mentioned.
Your selections are also not very specific and include sliders like 03:40:741 (1) and 03:24:873 (1).
I do however feel like the flow is something that could be done better in both sections.
For example: 03:22:765 (3,1) - where 03:22:889 (1) isn't exactly in the most comfortable angle post 03:22:765 (3)'s circular movement.
About playability? I don't know. I'm not good enough to play any of this at that speed. As long as reasonable flow and or repeating patterns of well placed "different" (i.e. bad but fitting) flow are present one shouldn't disregard a map because of it's speed.

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Honestly like I know it's a BS way to deflect the arguement but the song's going way too fast to realistically look at where a slider's pointing and process the fact your cursor must follow the slider perfectly. Overall I just treat the sliders as eyecandy and it's meant to play like the sliders are just hit circles

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Gonna close this for now

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Marked as resolved by Patrick Cake

03:23:137 (3,1) - Feels so incomfortable since everything else like this have lenient 1/2 gaps. (03:22:146 (3,1) - 03:24:129 (3,1) - ). (I fail here everytime)

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making it land on a 1/8 snap might be better, and won't affect much how it sounds.

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Trying for the 1/8 snap for now, should be more lenient.

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Marked as resolved by Patrick Cake

03:48:083 (1,1) - why you made a pause in such a cool moment? map this please http://prntscr.com/q58zdy

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Good suggestion, much better ending.

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Marked as resolved by Patrick Cake

03:49:082 (1) I like the new thing but make this in line with either https://imgur.com/a/ZdF4MyD or https://imgur.com/a/nXXnmHW

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triangle

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Marked as resolved by Patrick Cake

04:28:248 - looks like you accidentally deleted objects in this moment :\

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Whoops

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Marked as resolved by Patrick Cake

h i t s o u n d s

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Reopened by NeiroYT

Double whoops

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Marked as resolved by Patrick Cake

05:59:708 (1,2,3) - 2-3 is so small compared to 1-2, but at 3 there's a much stronger sound to emphasize. nerf 1-2 and buff 2-3.

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Done

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Marked as resolved by Patrick Cake
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