mapped by Baron
submitted
ranked
This beatmap was ranked on 11 October 2019!
nominated by JBHyperion and MBomb
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00:01:595 (1,2,3,4,5,6) - Not sure how you decided on your NC patterning tbh, but maybe it is better to split up this combo into 2 combos, it is a pretty long combo for the intro atm

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split

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Marked as resolved by Baron

00:02:395 (2) - i would say x:275 to make a higher distance emphasis the drum and consistency with 00:05:595 (4) -

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as the song is still increasing in volume i wanted to keep this spacing quite low to fit that, still moved (1) a little bit away but not a significant amount

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Marked as resolved by Baron

00:05:595 - try placing this note at the same distance as 00:04:795 (2,3) - , or place it right in the centre if you're going for emphasis

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changed the spacing between all 3 notes slightly

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Marked as resolved by Baron

00:06:395 (1,2) - The distance is so low that it creates a flow stop which doesn't fit the music, please increase the distance significantly to give 00:07:995 (2) - the proper emphasis

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increased the spacing

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Marked as resolved by Baron

00:07:995 (2) - make the BPM x2 so the player have to move

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felt 1.8x was more fitting but yeah, made more movement

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Marked as resolved by Baron

The current speed induced by this slider is way higher than all previous notes which is not justified by the music, please reduce it a bit.

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Reopened by Sanyi

fixed

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Marked as resolved by Baron

00:07:995 (2) - i would say use 1/1 slider here because you havent following snare like 00:08:395 - before, it feels kinda off to suddenly map it

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wanted to follow the violin sounds as they are quite significant and add some more substance to the cup to keep up a players momentum (also followed at 00:21:195 (2) - and 00:33:995 (2) - )

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Marked as resolved by Baron

00:09:195 (3) - Whilst I know the pitch is stronger on this than 00:09:595 (1) - , 00:09:595 (1) - is quite a powerful downbeat, and so I think it'd be nice to make distancing either equal between these notes, or the distancing to 1 actually bigger than the distancing to 3.

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made bigger distance

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Marked as resolved by Baron

00:09:595 (4) - new combo here

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Yop

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Marked as resolved by Baron

00:09:595 (1) - the distance is too far for newbie, pls reduce to x:454

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moved to suggested

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Marked as resolved by Baron

00:15:195 (3,1) - i would say to keep distance consistent here because (3) has a low distance but the drum isnt weak at all, (3) x:33 and (1) slider x:243 would be nicer

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very slight distance changes applied

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Marked as resolved by Baron

00:15:995 (1) - Stronger distancing to this would be a lot better, this pitch and strength certainly stand out a lot more than 00:15:195 (3) - , so the fact that has stronger distancing to it is really confusing musically.

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reworked this area

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Marked as resolved by Baron

00:15:995 - try to keep slidershapes in cups simple, maybe make this a regular curve slider (https://icebearbestbear.s-ul.eu/qivuTUOT) or a repeat slider (with the repeat slider you'd be also hitting the drum sound on 00:16:795 - )

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simplified

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Marked as resolved by Baron

00:17:995 (2,3) - The distancing to these being so different to the equidistant nature of 00:04:795 (2,3,4) - is rather confusing, since they're following the same sounds. For consistency's sake, I'd recommend making one like the other.

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fixed this issue and made similar to previous sound

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Marked as resolved by Baron

00:19:195 (1) - This has such a weak distance to it, especially when compared to the very similar note at 00:06:395 (1) - . For consistency, I'd recommend making these distances more similar.

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made better distance decisions here

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Marked as resolved by Baron

00:21:195 (2) - Whilst I understand it was for the sake of adjusting the player to the antiflow movement here, the lack of movement on this slider actually just makes it more confusing to play in my opinion, and a 150bpm 1/1 reverse slider won't be that hard to play for a player even at this difficulty, so increasing the SV like you did for similar sliders would work nicely.

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change sv and made this general area a little nicer to play on

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Marked as resolved by Baron

meh, understand mbomb's suggestion but now the strongest drum and string sound is on the repeat, which feels a bit arbitrary and doesn't reflect the intensity of that white tick very well. Would split into circle + slider and maybe have a direction change to 00:21:595 - for more emphasis.

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Reopened by JBHyperion

circle slider now

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Marked as resolved by Baron

00:22:395 - I'd make this a repeat slider as well

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ok

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Marked as resolved by Baron

00:22:395 (1) - Maybe make this a little slower? It's one of the few 2x SV sliders which is nearly horizontal, so tilting it a bit more would be nice, since there's no particular reason for this one to be much stronger.

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slowed and tilted slightly

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Marked as resolved by Baron

00:24:395 (2,3) - This distance is way higher than for other similar spots (i.e. 00:11:595 (2,3) - , 00:05:195 (5,6) - ), I'd reduce it to match the rest

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reduced to keep consistent

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Marked as resolved by Baron

00:24:395 (2) - seems like random spacing here, i know you feel the drum is strong but 00:24:795 - has stronger drum so better to give higher spacing to (3) instead of (2), move 00:24:395 (2) - to x:464 instead?

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experimented with (2,3) a bit and kept something similar whilst being more consistent in spacing

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Marked as resolved by Baron

00:25:595 (1,2) - Spacing could be higher imo, it slows down the movement a lot which is not really supported by the music.

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reworked this area a little to allow for spacing changes

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Marked as resolved by Baron

00:27:995 (4) - Distancing to this feels a tiny bit too strong. Would suggest lowering it slightly to make the hold walk require a little less precision.

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adjusted

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Marked as resolved by Baron

Yeah but now this is weaker than (and not consistent with) 00:15:195 (3,1) - which was just fine with a slightly larger spacing :thinking:

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Reopened by JBHyperion

this was all my fault whilst applying another point, didnt realise it moved spacing, oop

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Marked as resolved by Baron

00:28:795 - 00:30:395 Should be one long slider to stay consistent with the rest of the map.

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added long slider instead of separate beats

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Marked as resolved by Baron

00:28:795 - a slider like this might be a bit too complicated for a beginner, maybe try making it half a circle instead of a full one. smth like this https://icebearbestbear.s-ul.eu/GBkF35Pd

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changed to half ellipse

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Marked as resolved by Baron

00:30:795 (2,1) - I think this distancing is too strong, even if I know what you were aiming for with the stop in the music being emphasised. I actually think an opposite effect would work really well, since the music cuts out at 00:31:195 - , you could maybe stack the end of 2 and the start of 1, to give the effect of the map stopping with the music.

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i like this idea, changed the surrounding area slightly so it didnt cause massive issues elsewhere

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Marked as resolved by Baron

00:31:995 (1) - Higher SV on this would give more movement and contrast really nicely with the antijump 00:30:795 (2,1) -.

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upped sv a bit

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Marked as resolved by Baron

00:33:995 (2,3,4) - I think more distancing on 2 would work well to make the flow feel slightly more comfortable, by turning it into a more curved pattern, and also to give some attention to the stronger pitch on 3.

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changed spacing

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Marked as resolved by Baron

Idk what this was like before, but now this distance is way too low for conserving any kind of flow. Perhaps making 00:33:995 (2) - 3 circles moving to the left would work?

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Reopened by JBHyperion

fiddle with the circles, think flow is fixed now

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Marked as resolved by Baron

00:35:195 - this slider could also pose problems for beginners, try making a more lenient slider that doesnt stop in the middle

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added slight angle instead of complete stop

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Marked as resolved by Baron

00:35:195 (1) - Lower distancing to this a tiny bit please, or maybe make the antiflow at the start a little weaker, either one works. It's a bit of a strong jump to be followed by a direction change considering the rest of the difficulty.

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changed around the notes here so its not as harsh on players

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Marked as resolved by Baron

00:38:395 (1,2,1) - This is a difficulty spike which doesn't fit the music, you bumped up the spacing and the induced flow doesn't make it easier. Please move 00:40:795 (2) - more to the right.

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Fixed this area's unnecessary spike

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Marked as resolved by Baron

00:38:395 (1,2) - This timeline is quite a bit different to every other similar section in the music's timeline, I'd recommend keeping to the 1/2 slider structure, with circles at 00:40:395 - and 00:41:195 - .

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made consistent

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Marked as resolved by Baron

00:41:595 (1) - This could curve a bit more at the end, e.g. from 00:42:795 -. That way you could have a more distinct slidershape, better flow, and more distance to 00:43:595 (2,3) - by Ctrl+H-ing

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made slider curve more

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Marked as resolved by Baron

00:43:595 (2,3) - I think just ctrl+Hing this would work nicely, whilst it's not very strong antiflow, it's enough to make the pattern stand out as strange when nothing similar has been used throughout the difficulty.

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yeah i agree, plays a lot nicer this way

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Marked as resolved by Baron
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