mapped by Mokobe
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This beatmap wasn't updated since 12 August 2019 so it was graveyarded...
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guys give me metadata

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http://theoralcigarettes.com/discography/

Artist: THE ORAL CIGARETTES
Titel:ミステイル
romanised titel: Miss tail

Not sure about the title but on spotify its called miss taill
https://open.spotify.com/track/07puO0dcOh32cdkr7iu9C4?si=bX6tslX7Ql2XE3X9qdfQdQ

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I LOVE U

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https://www.youtube.com/watch?v=l21V2vOp6xw (Official Youtube video) xdd

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Smoke's Normal and Cyco's Hard both have Widescreen support turned on while the other difficulties don't. Might be worth turning it off for them since there's no need for it to be on

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what if i make storyboard

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Then the other difficulties probably need it turning on then, unless it's a difficulty specific storyboard which'd be a shame :3

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Too lazy mokobe fix this

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Spread things :3c:

Xandit diff have those 1/4 rhythms but its really focused it as a main idea and i think its the hardest diff of the entire set (more than last diff)

see xandit diff: 00:11:116 (1,2) - the ds is kinda high as example, this happen in more parts like 00:17:783 (1,2) - , 00:20:449 (1,2) - ...

As well you diff is the last diff you diff dont have those 1/4 and in spread terms this is not correct.

You should nerf your rhythm so xandit can be the lastest or xandit remove every 1/4 of the map and use less 1/4 patterns as well reduce the ds

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Read my latest post here #1101414

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Marked as resolved by im cute

I can understand your point, since u explained It with 'variation' between diffs i think its fine

Still think this is a serious issue but theres a chance that im incorrect trought ;w;

Anyway GL with set, they are good xD

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timing should be consistent for all the diffs

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ok

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Marked as resolved by im cute

Change timing point for the ending guitar:
Offset 75116, BPM 172.250

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ok

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Marked as resolved by im cute

Currently the hard diff has no active 1/4 at all but the insane has a bunch of 5 note and longer bursts which makes the gap between the hard and insane an issue. It also doesn't help that there are more complicated 1/4 patterns in the inane diff like 00:21:116 (1,2,3,4,1,2,3,4,5) - these and 00:42:449 (1,2,3,4,1) - the 1/4 jump here for example

It could help to nerf the insane diff a bit by having repeats on the weaker drums like 00:21:449 - here and making things like 00:42:699 (4,1,1) - this a lot simpler.

The hard diff can at the very least have some triples like on the guitar 00:11:616 (2) - here. Having 5 note bursts on ending sections with strong drums like 00:21:116 (6) - here could also be an option.

tl;dr hard diff has no 1/4 and insane diff has a lot of them causing a possible spread issue.

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er put some triples in hard diff

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ok

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Marked as resolved by im cute

01:15:116 - there is a inconsistency of how this is mapped (how it is snapped on the insane and top diff) i prefer xandit's way of using a spinner since i think there is supposed to be different timing here

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I do agree that the ending does fit better as a spinner, but this isn't unrankable so I wouldn't put this as a problem. I think this is mappers preference, but for sure low diffs (hard and below) should have spinner.

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It doesn't matter if it's inconsistent since the whole purpose of getting gds is getting diffs that are different from each other. Mapping it the same way in 5 different diffs would create a very blend experience. As for the timing change, it will be added in the diffs that require it.

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ok

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Marked as resolved by im cute

this song inspired me to suck my pp

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pepega

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bruh

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pog champ i on

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ok

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resize bg :(

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bg is 1440p

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Marked as resolved by im cute

Unused hitsounds:
normal-sliderslide.wav

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ok

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Marked as resolved by im cute

Combo colors please king

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okio

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Marked as resolved by im cute

put smoke in tags

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shit

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Marked as resolved by im cute

pepeHands

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here for song, stays for good map ;)

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good map

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here to stay

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smoke ><

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this wasnt a misTAIAIAIAIAke

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hopefully :DD

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gfgfdfgsggdfgfdgsgdsg

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asasdasdasdiiaushdiasudha9shdasiudbgasdiasdb

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pog chmap

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pog slider

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