Recent Releases



Real-Time Changelog

This log reflects the latest testing branch's status. Note that these changes are automatically built in test builds (in real-time!) and will end up in public releases around 1-2 times a month or sooner. This is a real-time automatic feed of all changes made to the osu! code-base, minus a few private tasks.

If you would like to know more about what is going on behind the scenes, you may want to follow my blog where I go into further detail about exactly what is going on in the osu! ecosystem in a weekly digest format.

Feb 17, 2017

 Code: [smoogipooo] Fix Taiko ScoreV2 finisher scaling not working.
 Code: [smoogipooo] Better fix for Taiko ScoreV2 HR / HDHR (fixes HR on widescreen).

Feb 15, 2017

 Code: [smoogipooo] Revert Taiko ScoreV2 HP to ScoreV1.
 Code: [smoogipooo] Gameplay; Make Taiko ScoreV2 finishers award triple points on second hit, not the first.
 Code: [smoogipooo] Revert Taiko ScoreV2 to forcing 4:3 on hidden, but keeping HDHR fix.
 Code: [smoogipooo] Scale Taiko ScoreV2 first hit finisher multiplier linearly between 10 and 3 for 30 and 120 finishers in the map respectively.
 Code: [smoogipooo] Make Taiko ScoreV2 finishers award triple points on second hit, not the first.
 Code: [smoogipooo] Fix Taiko ScoreV2 bug with non-perfect finishers awarding 2 combo.
 Code: [smoogipooo] Remove Taiko ScoreV2 finisher combo breaking behaviour.
 Code: [smoogipooo] Attempt to fix Taiko ScoreV2 resolution, make 16:9 the reference resolution.

Feb 10, 2017

 Mania: [smoogipooo] Fix incorrect Score v2 replay accuracy display in ranking.

Feb 9, 2017

 Code: [smoogipooo] Remove Charts.

Feb 6, 2017

 General: [peppy] Fix many unhandled errors.
 General: [peppy] Fix #multiplayer never closing for host.
 Code: [peppy] Improve/fix discord disconnect logic.
 Code: [peppy] Add missing thing that would have broken everything.

Feb 3, 2017

  [peppy] Allow datadog calls to silently fail.

Jan 31, 2017

 Code: [smoogipooo] Fix Taiko drum rolls moving.

Jan 30, 2017

 Code: [smoogipooo] Fix HDHR broken on ScoreV1.
 Updater: [smoogipooo] Don't use the current directory when in a temp file location.
 Code: [smoogipooo] Fix SccoreV2 Taiko missing slider tick at end of sliders when the next object is 1/4 snapped to it. (fixes /t/98917)
 Code: [smoogipooo] Fix ScoreV2 Taiko HDHR.
 Code: [smoogipooo] Make ScoreV2 Taiko hitobject scroll speed scale with game width.
 Code: [smoogipooo] Move ScoreV2 Taiko slider ticks to "bonus" score so they are not a part of the 1000000 score.
 Code: [smoogipooo] Make ScoreV2 Taiko slider ticks worth 200 points.
 Code: [smoogipooo] Make ScoreV2 Taiko spinners give 100s if more than 50% (but not all) of the rotations were spun.
 Taiko: [smoogipooo] Fix spinner counter size animation not accounting for mods.
 Code: [smoogipooo] Make ScoreV2 Taiko slider required ticks scale with OD.
 Code: [smoogipooo] Remove ScoreV2 Taiko slider notelocking.
 Code: [smoogipooo] Remove ScoreV2 Taiko spinner notelocking.
 Code: [smoogipooo] Allow ScoreV2 Taiko finishers to be hit with single key.
 Code: [smoogipooo] Make ScoreV2 Taiko slider ticks snap to 1/3 when beatmap's slider tick rate is 3.

Jan 29, 2017

 Code: [smoogipooo] Remove ScoreV2 Taiko drum roll tick HP gain.
 Code: [smoogipooo] Drastically reduce ScoreV2 Taiko miss HP drain, more closely matching that of osu!mania.

Jan 28, 2017

 Code: [smoogipooo] Make ScoreV2 Taiko spinners give a 300 hit upon successful completion.
 Taiko: [smoogipooo] Score v2 changes. (completes /t/550582)
 Code: [smoogipooo] Revert "Gameplay: Make ScoreV2 Taiko finisher drum rolls require double chord presses."
 Code: [smoogipooo] Count ScoreV2 Taiko drum roll ticks as 350 towards the combo portion of the score (similar to Catch spinner).
 Code: [smoogipooo] Implement ScoreV2 Taiko HP.
 Code: [smoogipooo] Make ScoreV2 Taiko sliders miss if less than 30% of the ticks were hit.
 Code: [smoogipooo] Make ScoreV2 Taiko drum roll ticks always 1/4 snapped.
 Code: [smoogipooo] Make ScoreV2 Taiko finisher drum rolls require double chord presses.
 Code: [smoogipooo] Make ScoreV2 Taiko Finishers worth 4x as much as non-finishers.
 Code: [smoogipooo] Make ScoreV2 Taiko finishers require double chord press for an accurate hit.
 Code: [smoogipooo] Make spinner misses actually count.

Jan 27, 2017

 ModSelection: [smoogipooo] Reduce spacing between mods to fit Score v2 mod on 5:4 resolutions.
 Code: [peppy] Update menu copyright year.
  [peppy] Disable some unused slack channels.

Jan 26, 2017

 Multiplier: [smoogipooo] Fix Head to Head ranking screen not showing score in ScoreV2.
 Gameplay: [smoogipooo] Add Score v2 mod (unranked).