Hard:00:21:511 (4,5,6) - Nazi: uneven spacing
00:29:358 (4,5,6) - Nazi: uneven spacing
00:35:127 (1) - Hmm, start this 1/4 later, and then add a circle at 00:35:127.
00:43:435 (3) - Delete this, and then move 00:43:665 (4) - to this spot. You may also want to add a circle at 00:44:127 -
00:45:742 - Here needs a circle...
00:48:511 (2,3) - This anti-jump is realllyyyyyy confusing, if you could, I would change this pattern...
00:51:511 - A circle here is required, while the circle at 00:51:742 (5) - is optional
01:30:973 (5,6) - First, delete 01:31:665 (6), then move 01:30:973 (5) to 01:31:204, and finally add a circle at 01:30:973 -
01:37:204 - Make this timing section have 5% volume instead of 70%
02:31:896 (5,6) - Same as 01:30:973 (5,6)
03:26:819 (1,2,3,4,5,6) - Spacing overall is confusing... I'd repattern this part
02:41:588 (2,3) - Hmm, delete 02:41:588 (2), then move 02:41:819 (3) to 02:41:588 and then add a circle at
Blizzard's/me nukes this difficulty
orz at AR. I higly suggest you to -1 it at the very least. Anyways, May I ask you what's your magical reason that makes you believe that AR 9 fits this map so well?
Now, let's go to your spacing issues. I'm usually all in for maps with weird/troll spascing changes like (
http://osu.ppy.sh/s/33483). In fact, the start was pretty decent because everything was separated by 1/2 ticks, but then problems starts to appears when objects that are not separated by 1/2 starts to appears, making it confusing. I mean, if 95% of the map's objects were separated by 1/2 ticks, I'd let it go, but this is not the case, and seeing that this is not going to happen,
I highly suggest you to remap this whole map with proper spacing.And also:
03:55:896 (1) - Its offscreenNormal:AR +1.
And that amount of notes in 1/2... It's a bit too much for a normal lol, next time, you should try to follow a more simple rymth instead of doing that.
And a final note: this difficulty is not thaaat bad, just that there's so many partsthat sounds weird/doesn't fit the music so well, I would try to do some suggestions, but it will end up in you remapping ~60% of the map, so I guess I'll refrain from doing so.
Easy: No big complaints here...