forum

Elvenking - The Winter Wake

posted
Total Posts
115
Topic Starter
Snepif
This beatmap was submitted using in-game submission on lunes, 26 de diciembre de 2011 at 16:50:49

Artist: Elvenking
Title: The Winter Wake
Tags: Folk Power Melodic Metal AlrdyExists
BPM: 130
Filesize: 4731kb
Play Time: 04:02
Difficulties Available:
  1. AlrdyExists' Blizzard (4,94 stars, 639 notes)
  2. Easy (1,99 stars, 237 notes)
  3. Hard (4,89 stars, 626 notes)
  4. Normal (4,01 stars, 371 notes)
Download: Elvenking - The Winter Wake
Information: Scores/Beatmap Listing
---------------
Hi :3
'Different' song for osu!

Thanks to everyone who modded and those who helped with timing :D
narakucrimson
Hola!

Bueno, ta, primero quiero mencionar que en realidad... Esto está mejor que mi primer intento de mapa. Está bien, en general, y usaste un montón de recursos que no sé si te diste cuenta que usaste o no... Compressed streams, antijumps... Bien, yo que sé.

Sin embargo hay algunas cosas que tenés que saber:
  1. El .mp3 que uses tiene que tener como máximo 192 kbps, y como mínimo 128 kbps. El tuyo tiene 253, podés fijarte en las propiedades.
  2. No tenés una distribución pareja de los Breaks, cosa que en realidad es importante tener en la medida de lo posible, por consistencia entre una dificultad y otra: un jugador puede esperarse un descanso porque ya jugó una dificultad, pero en realidad el mapa sigue. Me explico?
  3. La mayor parte de los objetos parecen estar puestos prácticamente en lugares random - o sea, el comando Distance Snap está justamente para eso, tenés que activarlo y tratar de que tus objetos estén espaciados correctamente en general. En las dificultades más difíciles se estila a usar más saltos, y por eso esto no se respeta tanto, pero en Easy/Normals, es conveniente siempre respetar el DS (Distance Snap). Arreglá eso.
  4. Los kiais son un poco extraños. No sé, no digo que estén mal, pero son extraños, y muy diferentes unos de otros. La canción es extraña en sí, so... No sé bien que decir de esto.
  5. El mp3 me pareció de poca calidad. A lo mejor podrías conseguir uno con más calidad.
  6. Los hitsounds no están mal, en sí. Podrías pulir el uso un poco más, y no a mucha gente le gusta como quedan los claps tipo snare drum. Pero para mi está bien.
  7. El offset, en si, tendría que estar donde empiezan los golpes, o sea, en [b14769[/b]. No cambia en nada, pero teóricamente es mejor así :P
Espero que eso te sirva como base. Usalo como una guía y ta, si tenés dudas particulares para mi va a ser mejor, porque soy bruto bago.
Suerte!
Topic Starter
Snepif

narakucrimson wrote:

Hola!

Bueno, ta, primero quiero mencionar que en realidad... Esto está mejor que mi primer intento de mapa. Está bien, en general, y usaste un montón de recursos que no sé si te diste cuenta que usaste o no... Compressed streams, antijumps... Bien, yo que sé.

Sin embargo hay algunas cosas que tenés que saber:
  1. El .mp3 que uses tiene que tener como máximo 192 kbps, y como mínimo 128 kbps. El tuyo tiene 253, podés fijarte en las propiedades. Listo puse de 128 :)
  2. No tenés una distribución pareja de los Breaks, cosa que en realidad es importante tener en la medida de lo posible, por consistencia entre una dificultad y otra: un jugador puede esperarse un descanso porque ya jugó una dificultad, pero en realidad el mapa sigue. Me explico? arreglado
  3. La mayor parte de los objetos parecen estar puestos prácticamente en lugares random - o sea, el comando Distance Snap está justamente para eso, tenés que activarlo y tratar de que tus objetos estén espaciados correctamente en general. En las dificultades más difíciles se estila a usar más saltos, y por eso esto no se respeta tanto, pero en Easy/Normals, es conveniente siempre respetar el DS (Distance Snap). Arreglá eso.Arreglado totalmente en normal y easy, en hard no todos los objetos.
  4. Los kiais son un poco extraños. No sé, no digo que estén mal, pero son extraños, y muy diferentes unos de otros. La canción es extraña en sí, so... No sé bien que decir de esto.Para mi estan bien O_o si es así la canción.
  5. El mp3 me pareció de poca calidad. A lo mejor podrías conseguir uno con más calidad.A ver ahora
  6. Los hitsounds no están mal, en sí. Podrías pulir el uso un poco más, y no a mucha gente le gusta como quedan los claps tipo snare drum. Pero para mi está bien. Los cambié un poco
  7. El offset, en si, tendría que estar donde empiezan los golpes, o sea, en [b14769[/b]. No cambia en nada, pero teóricamente es mejor así :P
Listo!

Espero que eso te sirva como base. Usalo como una guía y ta, si tenés dudas particulares para mi va a ser mejor, porque soy bruto bago.
Suerte!
narakucrimson
y por las dudas, si, BAGO con b
jossieP
lucky star~ :)
- Z e o n -
buen mapa
GonixZ
buena :D me gusta
RobotoRaccoon
Mod :o

(Because of queue rules, only modding 2 diffs)

General
• The background needs to be either 1024x768 or 800x600. (Larger is preferred)
• Make all tick rates the same, except for easy, make Easy Tick Rate 1, other 2, make it 2.
• You should probably use Grid level 3 at least. To do this go:
View > Grid Level > 3
• You need to set a preview point to the map. To do this:
Go to the start of the first kiai time, or a dominant part of the map and go:
Timing > Set Current Position as Preview Point

[Easy]
HP -1
00:35:127 (1) - Add finish
02:18:511 (1) - ^
02:35:819 (1) - Add finish to the end of the slider.

[Normal]
• HP -1
• AR -1
02:33:281 (1) - Add Finish
02:59:819 (2) - Helllooo Spacing
02:59:819 (2) - Add Finish


Star 8-)
Topic Starter
Snepif

RobotoRaccoon wrote:

Mod :o

(Because of queue rules, only modding 2 diffs)

General
• The background needs to be either 1024x768 or 800x600. (Larger is preferred)1024x768 now :)
• Make all tick rates the same, except for easy, make Easy Tick Rate 1, other 2, make it 2.done
• You should probably use Grid level 3 at least. To do this go:
View > Grid Level > 3^
• You need to set a preview point to the map. To do this:
Go to the start of the first kiai time, or a dominant part of the map and go:
Timing > Set Current Position as Preview Pointdone

[Easy]
HP -1 ok
00:35:127 (1) - Add finish
02:18:511 (1) - ^
02:35:819 (1) - Add finish to the end of the slider.
done all of them ^^
[Normal]
• HP -1
• AR -1
02:33:281 (1) - Add Finish
02:59:819 (2) - Helllooo Spacing
02:59:819 (2) - Add Finish
all done :)

Star 8-)
thanks for mod!
Supermario55
hola si sta bueno aun en algunas dificultades me costo seguirla ademas larguita :P
[Yue]
:) buen mapa espero que pueda ser rankeado.. :)
Topic Starter
Snepif
Thanks you all for the stars ;)
KingKrishna
im sorry i couldnt find any problems

but there are a spacing problems in normal and hard, try changing that to close as possible to 0?


Star :)

for epic song and good map
Topic Starter
Snepif

mebins wrote:

im sorry i couldnt find any problems

but there are a spacing problems in normal and hard, try changing that to close as possible to 0?


Star :)

for epic song and good map
Thank you !
about the *spacing problems*... well, i will take a look at that tomorrow cuz right now it is 4.30 AM and im falling asleep xD
thanks again for your time
senaya
Hello :)

[General]
What are those files you have in your sb? Elvenking.jpg  and white.png..
I don't see them in map folder D:

[Easy]
You have to map this till the end, like you did with Normal and Hard or it won't be ranked.
00:21:511 (4) - i'd move this to 00:21:742
01:34:896 (1) - this sounds bad.
02:35:819 (1) - ^

[hard]
01:15:742 (5,1,2) - this spacing confuses me each time i play this map. i see nc, but i still can't hit 300 from the 1st try =\
01:35:819 (1) - finish this at 01:37:204?
01:50:358 (9) - i'd move this to 01:50:588 instead.
02:39:165 - on this slow acoustic segment, why not to use some soft whistles for a rhythm?
03:08:588 (2,3,4) - why different spacing? (i think it's kinda cool, btw)
03:42:511 (8,1,2) - spacing not even

nice song. osu needs more metal :p
Topic Starter
Snepif

senaya wrote:

Hello :)

[General]
What are those files you have in your sb? Elvenking.jpg  and white.png..
I don't see them in map folder D: oh, deleted .osb file now

[Easy]
You have to map this till the end, like you did with Normal and Hard or it won't be ranked. done
00:21:511 (4) - i'd move this to 00:21:742 done
01:34:896 (1) - this sounds bad. agree :D changed
02:35:819 (1) - ^ ^

[hard]
01:15:742 (5,1,2) - this spacing confuses me each time i play this map. i see nc, but i still can't hit 300 from the 1st try =\ how about now?
01:35:819 (1) - finish this at 01:37:204? ok
01:50:358 (9) - i'd move this to 01:50:588 instead. ok
02:39:165 - on this slow acoustic segment, why not to use some soft whistles for a rhythm? maybe :)
03:08:588 (2,3,4) - why different spacing? (i think it's kinda cool, btw) if you mean the whole combo, i think it fits in the song better
03:42:511 (8,1,2) - spacing not even fixed

nice song. osu needs more metal :p true
i really liked your mod, thanks :D. and also thanks for the star.
rauz
:lol: :D
kuro_sk
--------------------------------------------------------
sevas-tra
Bananas, melonas, yeah.
Lightgazer
Hey~


SPOILER
Easy
00:55:896 (5) new combo
01:58:665 (4) new combo
02:01:435 (1) remove new combo and add new combo on 02:01:896 (2)
04:01:838 Timing Section should be on 04:01:896

SPOILER
Normal
00:17:588 (1) remove New combo
00:18:050 (2) new combo here
00:19:434 (1) remove new combo here
00:20:358 (3) new combo here
00:21:511 (1) remove new combo
00:22:204 (2) new combo here
00:24:973 (1) remove new combo
00:25:434 (2) new combo
00:27:281 (1) remove new combo and maybe make 1,2 and 5,6 to a slider?
00:27:511 (3) new combo here
00:28:896 (1) remove new combo here
00:29:588 (3) and new combo here
01:01:896 (4,1) confusing...
01:06:050 (4) new combo?
01:07:435 (1) remove new combo
01:07:896 (2) new combo here
01:08:819 (1) remove new combo
01:09:742 (4) new combo here
01:37:261 not needed Green section
02:05:127 (4) new combo here
02:06:511 (1) remove new combo
02:06:973 (2) new combo here
02:07:896 (1) remove new combo
02:08:819 (4) new combo here
02:40:665 (4) new combo here
02:52:896 (4,1) anti jump
02:53:588 (1) remove new combo

SPOILER
Hard
00:12:511 (1) remove new combo
00:19:896 (1) remove new combo
00:20:358 (3) new combo
00:21:511 (1) remove new combo
00:24:973 (1) remove new combo
00:25:896 (5) new combo
00:26:127 (1) remove new combo
00:30:281 (1) remove new combo
00:30:742 (4) new combo
00:31:896 (1) remove new combo
00:33:281 (6) new combo
00:33:973 (1) remove new combo
00:47:588 (1) remove new combo
00:51:742 (1) remove new combo hm...
00:52:665 (8) new combo here
00:54:281 (1) remove new combo
00:55:204 (6) new combo
01:01:896 (1) remove new combo
01:02:819 (11) new combo
01:03:627 (1) remove new combo
01:05:127 (1) remove new combo
01:07:204 (1) remove new combo
01:20:588 (1) remove new combo
01:21:281 (7) remove new combo
01:23:127 (1) remove new combo
01:24:050 (9) new combo
01:24:973 (1) remove new combo
01:26:819 (1) remove new combo
01:27:281 (11) new combo
01:46:896 (5) new combo
01:47:819 (1) remove new combo
01:48:973 (8) new combo
01:50:819 (1) remove new combo
01:51:281 (7) new combo
01:53:358 (1) remove new combo
01:54:281 (11) new combo
01:55:896 (1) remove new combo
01:57:973 (11) new combo
01:58:665 (1) remove new combo
02:01:204 (1) remove new combo
02:02:704 (10) new combo
02:21:511 (1) remove new combo
02:22:204 (7) new combo
02:24:050 (1) remove new combo
02:27:742 (1) remove new combo
02:28:204 (9) new combo
03:35:819 (1) remove new combo
03:37:896 (5) new combo
03:38:588 (1) remove new combo
03:39:742 (1) remove new combo
03:40:204 (3) new combo
03:42:742 (1) remove new combo
03:42:973 (8) new combo
03:44:588 (1) remove new combo
03:53:358 (1) remove new combo
03:54:742 (1) remove new combo
03:54:973 (2) new combo

Mostly new combo mod xD
and make sure you get me for the recheck cuz some can be wrong ~.~
Topic Starter
Snepif

Lightgazer wrote:

Hey~


SPOILER
Easy
00:55:896 (5) new combo
01:58:665 (4) new combo
02:01:435 (1) remove new combo and add new combo on 02:01:896 (2)
04:01:838 Timing Section should be on 04:01:896

SPOILER
Normal
00:17:588 (1) remove New combo
00:18:050 (2) new combo here
00:19:434 (1) remove new combo here
00:20:358 (3) new combo here
00:21:511 (1) remove new combo
00:22:204 (2) new combo here
00:24:973 (1) remove new combo
00:25:434 (2) new combo
00:27:281 (1) remove new combo and maybe make 1,2 and 5,6 to a slider?
00:27:511 (3) new combo here
00:28:896 (1) remove new combo here
00:29:588 (3) and new combo here
01:01:896 (4,1) confusing...
01:06:050 (4) new combo?
01:07:435 (1) remove new combo
01:07:896 (2) new combo here
01:08:819 (1) remove new combo
01:09:742 (4) new combo here
01:37:261 not needed Green section
02:05:127 (4) new combo here
02:06:511 (1) remove new combo
02:06:973 (2) new combo here
02:07:896 (1) remove new combo
02:08:819 (4) new combo here
02:40:665 (4) new combo here
02:52:896 (4,1) anti jump
02:53:588 (1) remove new combo

SPOILER
Hard
00:12:511 (1) remove new combo
00:19:896 (1) remove new combo
00:20:358 (3) new combo
00:21:511 (1) remove new combo
00:24:973 (1) remove new combo
00:25:896 (5) new combo
00:26:127 (1) remove new combo
00:30:281 (1) remove new combo
00:30:742 (4) new combo
00:31:896 (1) remove new combo
00:33:281 (6) new combo
00:33:973 (1) remove new combo
00:47:588 (1) remove new combo
00:51:742 (1) remove new combo hm...
00:52:665 (8) new combo here
00:54:281 (1) remove new combo
00:55:204 (6) new combo
01:01:896 (1) remove new combo
01:02:819 (11) new combo
01:03:627 (1) remove new combo
01:05:127 (1) remove new combo
01:07:204 (1) remove new combo
01:20:588 (1) remove new combo
01:21:281 (7) remove new combo
01:23:127 (1) remove new combo
01:24:050 (9) new combo
01:24:973 (1) remove new combo
01:26:819 (1) remove new combo
01:27:281 (11) new combo
01:46:896 (5) new combo
01:47:819 (1) remove new combo
01:48:973 (8) new combo
01:50:819 (1) remove new combo
01:51:281 (7) new combo
01:53:358 (1) remove new combo
01:54:281 (11) new combo
01:55:896 (1) remove new combo
01:57:973 (11) new combo
01:58:665 (1) remove new combo
02:01:204 (1) remove new combo
02:02:704 (10) new combo
02:21:511 (1) remove new combo
02:22:204 (7) new combo
02:24:050 (1) remove new combo
02:27:742 (1) remove new combo
02:28:204 (9) new combo
03:35:819 (1) remove new combo
03:37:896 (5) new combo
03:38:588 (1) remove new combo
03:39:742 (1) remove new combo
03:40:204 (3) new combo
03:42:742 (1) remove new combo
03:42:973 (8) new combo
03:44:588 (1) remove new combo
03:53:358 (1) remove new combo
03:54:742 (1) remove new combo
03:54:973 (2) new combo

Mostly new combo mod xD
and make sure you get me for the recheck cuz some can be wrong ~.~
Wow, done ALL of them ^^ ready for recheck ~ thanksssss
p3n
[General]
You should either use a much finer grid-size (lvl4) or to make it perfect just disable grid-snapping for curves and notefollows to get more consistant distances between your notes. You can snap notes every 45° by holding [Ctrl] to bring them in line.

[Easy]
01:35:588 (2) - starts too late; If you want this to start with the voice move back 1/4 and extend to previous ending point
01:37:435 - this timing point is weord...If you want the spinner ending to have a soft hitsound you'll have to move it to the following blue tick at least: http://puu.sh/39gf
02:03:281 (4) - weird placement, move to 221/186

[Normal]
Even if you want to re-place almost everything without grid-snap (or a finer grid) I will point out some of the really messy spacings here (in case you don't re-place everything).
00:16:435 (3) - spacing
00:20:358 (1) - ^
00:27:973 (2) - ^
00:29:358 (6) - ^
00:59:127 (6,7) - ^
01:00:511 (2) - ^
01:13:204 (3,4) - ^
01:15:050 (3,4) - ^
01:46:896 (2) - ^
01:49:435 (2,3) - ^
02:06:281 (5,6) - ^
02:12:281 (3) - ^
02:39:281 (1,2) - ^
02:45:973 (4) - ^
02:55:434 (1,2,3) - ^
03:12:511 (1) - ^
03:34:896 (2,3) - ^
03:48:973 (1) - ^

Generally this map is very good but you need to work on those spacings. They are not gamebreaking (huge circles, low difficulty) but ugly as hell and *maybe* confusing for some players. I've seen MATs/BATs freak out about much less so I think it would be better to turn notes from this (see the inconsistent gaps? http://puu.sh/39iS) into this (exact 0,9x distance for this notefollow http://puu.sh/39j2). As mentioned before you could just disable grid-snapping to achieve this (and rearrange almost every combo from the beginning - just be sure to keep your overall patterns).

[Hard]
I suggest OD -1 or even -2 (as the timing is not 100% consistent but this is not your fault...it's just the way the song is recorded)
While the spacing inconsistencies didn't matter that much in the lower difficulty maps, they are REALLY annoying in this one. It is still playable but not very enjoyable.

02:39:281 to 03:00:742 - I think it would be much better to stick to a fixed 0,8x - 1,0x spacing for the calm part
02:40:896 (5) - This jump doesn't make any sense to me.
02:45:281 (X) - add note?

Some really nice patterns here. This map has so much potential! If you can work out this grid-snapped spacing-mess this will be good to go from my POV.


~star for a pretty solid mapset with just one flaw (this is why I hate grid-snap...people usually don't know how and when to use it).
~kd-star for an awesome song-choice!

Keep it up!
Topic Starter
Snepif

p3n wrote:

[General]
You should either use a much finer grid-size (lvl4) or to make it perfect just disable grid-snapping for curves and notefollows to get more consistant distances between your notes. You can snap notes every 45° by holding [Ctrl] to bring them in line.

[Easy]
01:35:588 (2) - starts too late; If you want this to start with the voice move back 1/4 and extend to previous ending point. I think it sounds kinda bad anyway... i simply deleted it.
01:37:435 - this timing point is weord...If you want the spinner ending to have a soft hitsound you'll have to move it to the following blue tick at least: http://puu.sh/39gf done
02:03:281 (4) - weird placement, move to 221/186. ook

[Normal]
Even if you want to re-place almost everything without grid-snap (or a finer grid) I will point out some of the really messy spacings here (in case you don't re-place everything). I replaced every spacing errors i found, and also yours, with grid lvl4. Thanks for that ~~
00:16:435 (3) - spacing
00:20:358 (1) - ^
00:27:973 (2) - ^
00:29:358 (6) - ^
00:59:127 (6,7) - ^
01:00:511 (2) - ^
01:13:204 (3,4) - ^
01:15:050 (3,4) - ^
01:46:896 (2) - ^
01:49:435 (2,3) - ^
02:06:281 (5,6) - ^
02:12:281 (3) - ^
02:39:281 (1,2) - ^
02:45:973 (4) - ^
02:55:434 (1,2,3) - ^
03:12:511 (1) - ^
03:34:896 (2,3) - ^
03:48:973 (1) - ^

Generally this map is very good but you need to work on those spacings. They are not gamebreaking (huge circles, low difficulty) but ugly as hell and *maybe* confusing for some players. I've seen MATs/BATs freak out about much less so I think it would be better to turn notes from this (see the inconsistent gaps? http://puu.sh/39iS) into this (exact 0,9x distance for this notefollow http://puu.sh/39j2). As mentioned before you could just disable grid-snapping to achieve this (and rearrange almost every combo from the beginning - just be sure to keep your overall patterns).
Remade most of the map~~
[Hard]
I suggest OD -1 or even -2 (as the timing is not 100% consistent but this is not your fault...it's just the way the song is recorded)
While the spacing inconsistencies didn't matter that much in the lower difficulty maps, they are REALLY annoying in this one. It is still playable but not very enjoyable. OD -1 :)

02:39:281 to 03:00:742 - I think it would be much better to stick to a fixed 0,8x - 1,0x spacing for the calm part. done
02:40:896 (5) - This jump doesn't make any sense to me. fixed
02:45:281 (X) - add note? hmm i like it this way

Some really nice patterns here. This map has so much potential! If you can work out this grid-snapped spacing-mess this will be good to go from my POV. I've replaced almost every note using grid level 4.. and also fixed lots of spacing errors... maybe now it is a lot better!


~star for a pretty solid mapset with just one flaw (this is why I hate grid-snap...people usually don't know how and when to use it).
~kd-star for an awesome song-choice!

Keep it up!
Thanks a loooot for everything, and for the stars.
AlrdyExists
Raging Bull
Hi. Zzzz it's over 15 minutes. orz I said don't put your map if its more than 15 minutes.

General:
Have a consistent starting point. Make easy/normal start at 00:07:434 like insane and blizzard.
Consistent tick rate for all please. Change easy tickrate to 2
Put in tags AlrdyExists in all difficulties.
Combo 1 and 2 colors are very similar. Try to make one more darker.

Easy:
00:33:281 (5) - Looks rather ugly. Can you straighten the right side?
01:18:742 (4) - I don't like how it gets overlapped by 1. Make this slider move to the right instead of up right?
01:37:896 (1) - Note appears fast after spinner on easy. Just extend spinner to here.
02:03:281 (4) - Move 3 grid up (Nazi)
02:18:511 (1,1) - Note appears too fast after spinner. You can remove spinner and use a slider instead.
02:37:435 (2) - I don't like short sliders with many reverses. Beginners won't know how long to hold it. Use a longer slider.
02:38:819 - I also don't like changes in SV for lower maps. Let them get used to consistent SV first. So delete timing section.
02:38:819 (3) - Starting from here to 03:00:973 add claps? Add clap to slider END. Every 4 white ticks. (So in case you don't know)
02:41:588 (2) - Clap
02:42:511 (3) - Slider reverse arrow add clap
02:46:204 (3) - Slider END add clap
02:50:819 (1) - Slider beginning AND end add clap.
etc etc. All the way until 3:00:973. You're basically following the drum sound.
03:28:665 (1) - Again with the note appearing too fast after spinner. :L Shortening spinner to 03:31:435 seems okay.
03:45:281 (1) - Ehhh. Just use a slider.

Normal:
00:42:281 (1) - NC
00:45:973 (6) - NC
01:06:050 (1,2,3,4,5,6,7,8,9,10,11) - Add NC somewhere here. I'm not sure where is a good spot so it's you decide where to put NC.
01:50:819 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3) - A rather long combo of 1/2s. Try removing some notes in the middle to give players a small break.
01:52:435 (5) - I would probably remove this
01:54:281 (5) - And this
01:56:358 (4) - NC here for consistency.
Same hitsound mod starting from 02:38:819 to 03:00:973

Hard:
Make the beginning kiai time end at 00:22:204 to keep it consistent with normal/easy.
Same hitsound mod starting from 02:38:819 to 03:00:973
03:47:127 (1,2,3,4,5,6,7,8,1) - This is rather weird because...it's like the only stream at all in the whole difficulty (unless I blinked and missing one orz) Map this part like the rest. (Using 1/2 notes)
03:57:511 (1,2,3,4,5,6,7,1) - Oh I guess there is two streams. :3 I think this one is better.

Insane(AlrdyExist)
It's nearly 18m total score. Barely made it for ranking.
I suggest you lower OD and HP by 1 tick. It will then drop to 14m score which is pretty much okay.
Lower AR by 1 also?
Some objects are also not snapped. Resnap all notes. Timing>Resnap all notes.
00:13:781 (1) - Autoplay cannot get 2000 bonus points Fix this by extending spinner or removing spinner and using something else. This is unrankable.
03:40:665 (3) - Move this slider. The previous slider completely blocks this slider so players don't know if its a slider or just a note.
03:41:357 (5,1) - Rather not fond of this kind of placing. It could get confusing as to which one is the slider. Move 5 somewhere else or move it where it's not at the slider end.
There was one more slider like that somewhere in the middle. I forgot where.
Topic Starter
Snepif

Raging Bull wrote:

Hi. Zzzz it's over 15 minutes. orz I said don't put your map if its more than 15 minutes. sorry :(

General:
Have a consistent starting point. Make easy/normal start at 00:07:434 like insane and blizzard. done
Consistent tick rate for all please. Change easy tickrate to 2. done
Put in tags AlrdyExists in all difficulties. ok
Combo 1 and 2 colors are very similar. Try to make one more darker. hmmm simply deleted combo 2

Easy:
00:33:281 (5) - Looks rather ugly. Can you straighten the right side? fixed
01:18:742 (4) - I don't like how it gets overlapped by 1. Make this slider move to the right instead of up right? ok
01:37:896 (1) - Note appears fast after spinner on easy. Just extend spinner to here. ok
02:03:281 (4) - Move 3 grid up (Nazi) ok
02:18:511 (1,1) - Note appears too fast after spinner. You can remove spinner and use a slider instead. done
02:37:435 (2) - I don't like short sliders with many reverses. Beginners won't know how long to hold it. Use a longer slider. ok
02:38:819 - I also don't like changes in SV for lower maps. Let them get used to consistent SV first. So delete timing section.
02:38:819 (3) - Starting from here to 03:00:973 add claps? Add clap to slider END. Every 4 white ticks. (So in case you don't know)
02:41:588 (2) - Clap
02:42:511 (3) - Slider reverse arrow add clap
02:46:204 (3) - Slider END add clap
02:50:819 (1) - Slider beginning AND end add clap.
etc etc. All the way until 3:00:973. You're basically following the drum sound. I don't like how it sounds, sorry.
03:28:665 (1) - Again with the note appearing too fast after spinner. :L Shortening spinner to 03:31:435 seems okay.ok
03:45:281 (1) - Ehhh. Just use a slider. xD ok

Normal:
00:42:281 (1) - NC. done
00:45:973 (6) - NC. done
01:06:050 (1,2,3,4,5,6,7,8,9,10,11) - Add NC somewhere here. I'm not sure where is a good spot so it's you decide where to put NC. emm ok
01:50:819 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3) - A rather long combo of 1/2s. Try removing some notes in the middle to give players a small break. fixed somehow
01:52:435 (5) - I would probably remove this. ok
01:54:281 (5) - And this. ok
01:56:358 (4) - NC here for consistency. done
Same hitsound mod starting from 02:38:819 to 03:00:973. I don't like claps there~

Hard:
Make the beginning kiai time end at 00:22:204 to keep it consistent with normal/easy. ok
Same hitsound mod starting from 02:38:819 to 03:00:973. no :/
03:47:127 (1,2,3,4,5,6,7,8,1) - This is rather weird because...it's like the only stream at all in the whole difficulty (unless I blinked and missing one orz) Map this part like the rest. (Using 1/2 notes)
03:57:511 (1,2,3,4,5,6,7,1) - Oh I guess there is two streams. :3 I think this one is better. sooo should i leave the other stream like it is now? xD

Insane(AlrdyExist)
It's nearly 18m total score. Barely made it for ranking.
I suggest you lower OD and HP by 1 tick. It will then drop to 14m score which is pretty much okay. Done
Lower AR by 1 also? Alrdy says no
Some objects are also not snapped. Resnap all notes. Timing>Resnap all notes. Done
00:13:781 (1) - Autoplay cannot get 2000 bonus points Fix this by extending spinner or removing spinner and using something else. This is unrankable. Spinner gone
03:40:665 (3) - Move this slider. The previous slider completely blocks this slider so players don't know if its a slider or just a note. Alrdy says that's what he intended.
03:41:357 (5,1) - Rather not fond of this kind of placing. It could get confusing as to which one is the slider. Move 5 somewhere else or move it where it's not at the slider end. Same ^ also, different combo colour should make it clear enough.
There was one more slider like that somewhere in the middle. I forgot where.
Thank you for the mod and star :).
Kei
Esta bueno el map :) En la parte del principio suenan raras las notas o.o talvez soy solo yo xD

Star! >:0
HakuNoKaemi
[General]
Use Whistles to make the sounds more funnier
Use Claps in the violin part ( there is actually a sound you could follow... the snares )

No kds...
Topic Starter
Snepif

HakuNoKaemi wrote:

[General]
Use Whistles to make the sounds more funnier
Use Claps in the violin part ( there is actually a sound you could follow... the snares )

No kds...
Thanks for the star.

About the whistles, I don't like the sound... I just don't >.<
And about the claps in the violin part, I will try to put some Soft Whistles, but I don't want claps there (unless is necessary...)
Xaffy
:)
H1ko
starr
Darksonic
8-)
Luna
fun :D
GLF09
jajaja muy bueno, aunque parece que 'Alrdy Exists' Blizzard' es mas insane que 'Hard' y me costo un poquito xDD
Topic Starter
Snepif
:O thank you all for the stars ~~
al2e10
- Hard
00:38:819 (8) - NEw combo and remove 00:39:281 (1)
00:54:281 (4) - New combo And remove 00:55:204 (1). And 00:55:665 (2) - NEw combo
01:11:819 (4) - New combo and remove 01:12:050 (1) -
01:48:973 (1,2) - Spacing is weird
03:27:973 (4,5) - Spacing
03:48:050 (1) - Remove new combo.
03:48:973 (2) - New combo

- AlrdyExists' Blizzard
00:14:819 (1,2,3,4,5) - Those are diffrent distance. That Unrankable Orz. And that not make sence
00:17:588 (5) - NEw combo
01:08:127 (4) - New combo and remove 01:08:358 (1) -

- All
Good luck ~ STAR
Armin
Sorry for the delay, I was busy with some shitty stuff

[Easy]

I suggest you to decrease your HP drain rate, considering that this is the easier diff and that it's a bit long; this may help a newbie to not fail when the map gets hard

00:20:358 (3) - 1/2 longer please, since you were following an 1/1 instrumental voice
I can complain just some 1/2 BPM parts (example: 00:20:358 (3) ), which are not really reccomendend for an Easy, but in this case they fit very well with the song. Plus, good usage of hitsounds.

[Normal]

01:36:050 (1) - Uh..bad position. Plus, the recovery time is not really octimal for a Normal. I suggest you to make it start here 01:34:896 and finish here 01:37:204

Rest is fine, but there are some parts that are good for a Hard and not for a Normal.. (ex parts with shorts recovery time between spinners and the next hitobjects 02:17:819 (3,4,1,1) - different stacked hitobjects 02:41:358 (3,4,5,6,7) - zig zag 1/2 hitcircles 03:51:742 (1,2,3,4,5) - )

[AlrdyExists' Blizzard]

Ops, this difficulty has more different tags. They should be the same in all the difficulties. Plus, tags like elvenking the winter wake are just redundant since it's the map's title/Artist's name

Believe me, your approach rate is too high. This make the map less enjoyable in my opinion, since your pattern should fit very well with a 7 value. Can you decrease it of 2 ticks?

03:45:281 (3) - I'd add other 2 repeat, by making it end on a red tick

Rest is fine, jumps are still readable

[Hard]

Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts]

cannot complain nothing of really wrong

deserves a star :)
Topic Starter
Snepif

KingsAL2 wrote:

- Hard
00:38:819 (8) - NEw combo and remove 00:39:281 (1) Ok
00:54:281 (4) - New combo And remove 00:55:204 (1). And 00:55:665 (2) - NEw combo. Ok
01:11:819 (4) - New combo and remove 01:12:050 (1) - Hmm i don't think so.
01:48:973 (1,2) - Spacing is weird. I think it's ok the way it is now... if someone else complains about that i'll change it.
03:27:973 (4,5) - Spacing. Jump?
03:48:050 (1) - Remove new combo. Ok.
03:48:973 (2) - New combo. Done

- AlrdyExists' Blizzard
00:14:819 (1,2,3,4,5) - Those are diffrent distance. That Unrankable Orz. And that not make sence. Alrdy says no.
00:17:588 (5) - NEw combo. Combo colour follow the shape there so, no.
01:08:127 (4) - New combo and remove 01:08:358 (1) -

- All
Good luck ~ STAR
thanks for all ~~

Armin wrote:

Sorry for the delay, I was busy with some shitty stuff

[Easy]

I suggest you to decrease your HP drain rate, considering that this is the easier diff and that it's a bit long; this may help a newbie to not fail when the map gets hard. Hm no?

00:20:358 (3) - 1/2 longer please, since you were following an 1/1 instrumental voice. Okay
I can complain just some 1/2 BPM parts (example: 00:20:358 (3) ), which are not really reccomendend for an Easy, but in this case they fit very well with the song. Plus, good usage of hitsounds.

[Normal]

01:36:050 (1) - Uh..bad position. Plus, the recovery time is not really octimal for a Normal. I suggest you to make it start here 01:34:896 and finish here 01:37:204. ok

Rest is fine, but there are some parts that are good for a Hard and not for a Normal.. (ex parts with shorts recovery time between spinners and the next hitobjects 02:17:819 (3,4,1,1) - different stacked hitobjects 02:41:358 (3,4,5,6,7) - zig zag 1/2 hitcircles 03:51:742 (1,2,3,4,5) - )

[AlrdyExists' Blizzard]

Ops, this difficulty has more different tags. They should be the same in all the difficulties. Plus, tags like elvenking the winter wake are just redundant since it's the map's title/Artist's name. Fixed xD, he did that

Believe me, your approach rate is too high. This make the map less enjoyable in my opinion, since your pattern should fit very well with a 7 value. Can you decrease it of 2 ticks? He doesn't want to :?

03:45:281 (3) - I'd add other 2 repeat, by making it end on a red tick. Same xD

Rest is fine, jumps are still readable

[Hard]

Recalculate Sliders' Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or slidertick rate, etc) [To make it automatically: Timing > Recalculate Slider Lenghts] Done.

cannot complain nothing of really wrong

deserves a star :)
Thanks yoo for the mod n' star :)
Kiddo-Kun
Nothing to complain about.
Here is a star.
CMP
:)
Mithos
From my modding Queue, only modded the last two diffs due to song length

General
Nice song, good MP3, but the length might cause problems with getting it ranked, as songs over 2:30 tend to get repetitive and tiring. Make sure breaks are frequent so players can preposition, rest, and brag on the chat on how well they are doing.

Both difficulties had very cool patterns, but some of the stacking made it a little hard to read first time through. I'm going to star this because there isn't anything that is unrankable.
Topic Starter
Snepif

Mithost wrote:

From my modding Queue, only modded the last two diffs due to song length

General
Nice song, good MP3, but the length might cause problems with getting it ranked, as songs over 2:30 tend to get repetitive and tiring. Make sure breaks are frequent so players can preposition, rest, and brag on the chat on how well they are doing.

Both difficulties had very cool patterns, but some of the stacking made it a little hard to read first time through. I'm going to star this because there isn't anything that is unrankable.
Well, I think the map has frequent breaks, and I don't think it's so repetitive...
Thanks BTW.
Lightgazer
Rechecking~

General
OSB Seems to be here again...
BG is a bit big (949KB) resize it to reduce filesize of your map

Easy

01:58:665 (1) 1 grid up and right
01:59:127 (2) to X:256 Y:80
01:59:588 (3) to X:364 Y:60
02:01:435 (4) to X:364 Y:256
02:01:896 (1) to X:256 Y:284
02:02:358 (2) to X:148 Y:256
02:53:127 (2) 1 grid right
02:56:819 (2) 1 grid down
03:01:896 (2) 1 grid down and left
03:04:435 (4) 1 grid left

Normal

00:27:511 (1) remove new combo
00:27:973 (2) and add new combo here
00:39:742 (1) Flip it Horizontally and put it back to X:148 Y:256
01:37:896 (1,2) make them a Slider
01:48:973 (1) 1 grid up
01:57:281 (3) Flip Horizontally and put it to X:40 Y:212
02:14:358 (4) 1 grid up
03:54:973 (1) a bit far away (jump)

Hard

00:52:665 (1) Flip Horizontally and move it to X:80 Y:64
00:53:358 (2) and move this one to X:164 Y:304
02:13:665 (2) endpoint to X:480 Y:248

Stared~
Topic Starter
Snepif

Lightgazer wrote:

Rechecking~

General
OSB Seems to be here again... Deleted AGAIN >.<
BG is a bit big (949KB) resize it to reduce filesize of your map. Resized to 681 kb... is it ok?

Easy

01:58:665 (1) 1 grid up and right.
01:59:127 (2) to X:256 Y:80.
01:59:588 (3) to X:364 Y:60
02:01:435 (4) to X:364 Y:256
02:01:896 (1) to X:256 Y:284
02:02:358 (2) to X:148 Y:256. Done all that
02:53:127 (2) 1 grid right. Can't with distance snap o.O
02:56:819 (2) 1 grid down. Ok
03:01:896 (2) 1 grid down and left. Ok
03:04:435 (4) 1 grid left. Done

Normal

00:27:511 (1) remove new combo. Ok
00:27:973 (2) and add new combo here. yeah
00:39:742 (1) Flip it Horizontally and put it back to X:148 Y:256. Ok
01:37:896 (1,2) make them a Slider. Done
01:48:973 (1) 1 grid up. Ok
01:57:281 (3) Flip Horizontally and put it to X:40 Y:212. Done
02:14:358 (4) 1 grid up. Ok
03:54:973 (1) a bit far away (jump). Fixed

Hard

00:52:665 (1) Flip Horizontally and move it to X:80 Y:64.
00:53:358 (2) and move this one to X:164 Y:304. Yes
02:13:665 (2) endpoint to X:480 Y:248. Doneee

Stared~
Thanks again Mr. Light :)
Topic Starter
Snepif
Changed some Hard diff. patterns that I didn't like. I guess now it's better~
L_P
DAMN YOU!
no need mod already la youre ready man
like this song, hahaaaaaaaaa
spboxer3
[General]
04:03:742 - finish at this time...

[Easy]
STR use 1 ?
other nice!

[Normal]
02:25:665 (4) - remove clap ?
02:40:896 (2,3) - and 02:39:281 (1,2,3,1) - different spacing?
03:37:896 (5) - doen 1 grid (size 4)
03:52:665 (5) - ^

[Hard]
00:24:973 (5) - clap ?
03:26:819 (1,2,3,4,5,6) - I think that is bettter
[AlrdyExists' Blizzard]
...
00:46:665 (2,3,4,5,6) - star this...
03:45:973 - add 1 note ?

I don't like "AlrdyExists' Blizzard" but other was good
so...star~
Topic Starter
Snepif

spboxer3 wrote:

[General]
04:03:742 - finish at this time... Hmm no...

[Easy]
STR use 1 ? I think STR must be the same in all diffs.
other nice!

[Normal]
02:25:665 (4) - remove clap ? Ok.
02:40:896 (2,3) - and 02:39:281 (1,2,3,1) - different spacing? Lol I didn't notice that. Fixed.
03:37:896 (5) - doen 1 grid (size 4), Done
03:52:665 (5) - ^ . Done

[Hard]
00:24:973 (5) - clap ?. Ok
03:26:819 (1,2,3,4,5,6) - I think that is bettter Done.

[AlrdyExists' Blizzard]
...
00:46:665 (2,3,4,5,6) - star this...
03:45:973 - add 1 note ? He's going to make this changes. Just wait~

I don't like "AlrdyExists' Blizzard" but other was good
so...star~
Thanks for the mod n star.
Luvdic
Hard:

00:21:511 (4,5,6) - Nazi: uneven spacing
00:29:358 (4,5,6) - Nazi: uneven spacing
00:35:127 (1) - Hmm, start this 1/4 later, and then add a circle at 00:35:127.
00:43:435 (3) - Delete this, and then move 00:43:665 (4) - to this spot. You may also want to add a circle at 00:44:127 -
00:45:742 - Here needs a circle...
00:48:511 (2,3) - This anti-jump is realllyyyyyy confusing, if you could, I would change this pattern...
00:51:511 - A circle here is required, while the circle at 00:51:742 (5) - is optional
01:30:973 (5,6) - First, delete 01:31:665 (6), then move 01:30:973 (5) to 01:31:204, and finally add a circle at 01:30:973 -
01:37:204 - Make this timing section have 5% volume instead of 70%
02:31:896 (5,6) - Same as 01:30:973 (5,6)
03:26:819 (1,2,3,4,5,6) - Spacing overall is confusing... I'd repattern this part
02:41:588 (2,3) - Hmm, delete 02:41:588 (2), then move 02:41:819 (3) to 02:41:588 and then add a circle at

Blizzard's

/me nukes this difficulty

orz at AR. I higly suggest you to -1 it at the very least. Anyways, May I ask you what's your magical reason that makes you believe that AR 9 fits this map so well?

Now, let's go to your spacing issues. I'm usually all in for maps with weird/troll spascing changes like (http://osu.ppy.sh/s/33483). In fact, the start was pretty decent because everything was separated by 1/2 ticks, but then problems starts to appears when objects that are not separated by 1/2 starts to appears, making it confusing. I mean, if 95% of the map's objects were separated by 1/2 ticks, I'd let it go, but this is not the case, and seeing that this is not going to happen, I highly suggest you to remap this whole map with proper spacing.

And also:

03:55:896 (1) - Its offscreen

Normal:

AR +1.

And that amount of notes in 1/2... It's a bit too much for a normal lol, next time, you should try to follow a more simple rymth instead of doing that.

And a final note: this difficulty is not thaaat bad, just that there's so many partsthat sounds weird/doesn't fit the music so well, I would try to do some suggestions, but it will end up in you remapping ~60% of the map, so I guess I'll refrain from doing so.

Easy:

No big complaints here...
Topic Starter
Snepif

ErufenRito wrote:

Hard:

00:21:511 (4,5,6) - Nazi: uneven spacing. Fixed
00:29:358 (4,5,6) - Nazi: uneven spacing. Fixed
00:35:127 (1) - Hmm, start this 1/4 later, and then add a circle at 00:35:127. Ok
00:43:435 (3) - Delete this, and then move 00:43:665 (4) - to this spot. You may also want to add a circle at 00:44:127 - . Ok
00:45:742 - Here needs a circle... No
00:48:511 (2,3) - This anti-jump is realllyyyyyy confusing, if you could, I would change this pattern... Ok
00:51:511 - A circle here is required, while the circle at 00:51:742 (5) - is optional. Added a circle at 00:51:511 only.
01:30:973 (5,6) - First, delete 01:31:665 (6), then move 01:30:973 (5) to 01:31:204, and finally add a circle at 01:30:973 - . Weird but ok~
01:37:204 - Make this timing section have 5% volume instead of 70%. Done.
02:31:896 (5,6) - Same as 01:30:973 (5,6). Done.
03:26:819 (1,2,3,4,5,6) - Spacing overall is confusing... I'd repattern this part. I just changed one thing those are jumps.
02:41:588 (2,3) - Hmm, delete 02:41:588 (2), then move 02:41:819 (3) to 02:41:588 and then add a circle at . No.

Blizzard's

/me nukes this difficulty

orz at AR. I higly suggest you to -1 it at the very least. Anyways, May I ask you what's your magical reason that makes you believe that AR 9 fits this map so well?

Now, let's go to your spacing issues. I'm usually all in for maps with weird/troll spascing changes like (http://osu.ppy.sh/s/33483). In fact, the start was pretty decent because everything was separated by 1/2 ticks, but then problems starts to appears when objects that are not separated by 1/2 starts to appears, making it confusing. I mean, if 95% of the map's objects were separated by 1/2 ticks, I'd let it go, but this is not the case, and seeing that this is not going to happen, I highly suggest you to remap this whole map with proper spacing.

And also:

03:55:896 (1) - Its offscreen

Normal:

AR +1. Ok

And that amount of notes in 1/2... It's a bit too much for a normal lol, next time, you should try to follow a more simple rymth instead of doing that.

And a final note: this difficulty is not thaaat bad, just that there's so many partsthat sounds weird/doesn't fit the music so well, I would try to do some suggestions, but it will end up in you remapping ~60% of the map, so I guess I'll refrain from doing so. I do think the map fits with the music... Todos vemos las cosas de diferente forma :)

Easy:

No big complaints here...

Thanks dawg.


PS: Why not spanish!?
show more
Please sign in to reply.

New reply