forum

Kenji Yamamoto - Dark Samus [Taiko|Osu]

posted
Total Posts
201
Topic Starter
marshallracer
This beatmap was submitted using in-game submission on Wednesday, September 08, 2021 at 12:51:23 AM

Artist: Kenji Yamamoto
Title: Dark Samus
Source: Metroid Prime 2 : Echoes
Tags: Nintendo Game Cube Theme Phish ArisuKarin Rikers Jackall
BPM: 125.15
Filesize: 6249kb
Play Time: 02:26
Difficulties Available:
  1. Taikers Oni (3.92 stars, 764 notes)
  2. Hard (3.42 stars, 248 notes)
  3. Normal (1.79 stars, 106 notes)
Download: Kenji Yamamoto - Dark Samus
Information: Scores/Beatmap Listing
---------------
Thanks to Selee for Timing
Thanks to Jackall & Phish for Skin stuff
Thanks to Phish, ArisuKarin & Rikers for their Guest diffs. I feel so bad
Thanks to all those people for modding
Thanks to TristanShi for Taiko BG
Thanks to Wiinter for fixing the Countdown
Thanks to boat for helping me on reworking the Taiko-SB into a appropiate skin
Selee
Timing
BPM: 125.150
Offset: 679
Jackall
Awesome! I Love MP-Music... I did make a map of the Echoes Intro some time ago, but it got GYed as im not that good in beatmapping, but it had a nice little skin you may wanna use, or you may wanna take over my map, too!^^ Well you get kudos from me and have my freindadd and good vote^^
Topic Starter
marshallracer

Jackall wrote:

[...] but it had a nice little skin you may wanna use, or you may wanna take over my map, too!^^[...]
I think about taking over your map later, I'll first finish this one

about the skin, I'll "borrow" the followpoint and the score-0, score-1, etc. ... if it's ok for you ;)
ArisuKarin
from 51:464 to 57:610 seems off beat in Phish's Insane
from 1:40:159 to 1:48:309 is kinda un-nessesary because your break is very long in Normal
Pretty good map other wise. Can I make a difficulty?
Topic Starter
marshallracer

ArisuKarin wrote:

from 51:464 to 57:610 seems off beat in Phish's Insane seems normal to me ... maybe because of Kiai Time?
from 1:40:159 to 1:48:309 is kinda un-nessesary because your break is very long in Normal well, the map's not finished yet, but i already thought about changing it
Pretty good map other wise. Can I make a difficulty? Thanks. And yes, you can. ;)
Phish_old
star :D
ArisuKarin
Here is my beat map that u can ad. If you want me to change anything tell me and I'll fix it as soon as I can :)

Download: Metroid Prime - Dark Samus (marshall_racer) [ArisuKarin's Hard].osu
Rikers
Can I make a Taiko Oni :3?
Hmm..dunno if that'd work lol
Topic Starter
marshallracer

Rikers wrote:

Can I make a Taiko Oni :3?
Hmm..dunno if that'd work lol
Sure, can be interesting for this song :D
Rikers
Woo x3
It'll take a bit of time since I'm not the fastest beatmapper ever, so I hope you can wait and....stuff lol
Shouldn't take too long though. I hope. :?
It'd be cool to put in Wada Don but I don't really know which outfit would fit the song.
Hmm.
Also, star'd :3
Topic Starter
marshallracer

Rikers wrote:

Woo x3
It'll take a bit of time since I'm not the fastest beatmapper ever, so I hope you can wait and....stuff lol well, i'm not really fast, too :)
Shouldn't take too long though. I hope. :? Take your time, I still have to mod both, Easy and Hard (Hitsounds), wait for the renewed Phish's Insane, and I still have to tell something to ArisuKarin ;)
It'd be cool to put in Wada Don but I don't really know which outfit would fit the song. ... ehh, I dunno either xD
Hmm.
Also, star'd :3 Thanks
Rikers

marshall_racer wrote:

Take your time, I still have to mod both, Easy and Hard (Hitsounds), wait for the renewed Phish's Insane, and I still have to tell something to ArisuKarin ;)
I'm like, a 5th of it done so far. I guess.

marshall_racer wrote:

... ehh, I dunno either xD
Eh, I'll just make a black and gray Don with a bluish glow :3
Topic Starter
marshallracer

Rikers wrote:

marshall_racer wrote:

... ehh, I dunno either xD
Eh, I'll just make a black and gray Don with a bluish glow :3
Sounds awesome, can't wait to see it :3
Rikers
What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol

..eh, I think I might just stick to regular Don

Topic Starter
marshallracer

Rikers wrote:

What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol

..eh, I think I might just stick to regular Don
actually, i like it :D
i guess i'll stick to this one ;)
RhaiizoN
:)
Rikers

marshall_racer wrote:

actually, i like it :D
i guess i'll stick to this one ;)
Alright then :D
Wow 2 taiko sb's to work on lol
p3n
Hi there, modding time!

[General]
- Timing seems ok ;)
- Mp3 is really quiet. You could either normalize it with any editing software you have or reduce hitsound volume to at least 50% (~70% if you normalize the mp3)
- Set a preview point in all difficulties (Timing>Set current position as preview point)

[Easy]

00:13:144 (1,2,3,4,5,6,1) - spacing is 0,57 here; should be 0,50
00:45:265 (2) - spacing
00:50:059 (3,4) - spacing
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - again spacing; ranging from 0,46 to 0,81 feels very off
01:48:070 (1-end) - spaaaaaacing :o

You start off using 0,5 distance spacing but for 01:04:921 - 01:45:912 switching to 0,80 and after that going completely random. This is VERY confusing. Especially for an Easy Diff. It is still playable with those giant circles but you should stick to one setting (keep you sliders at 01:13:551 (2,3) cause they look kinda cool ;) )

[Hard]
- In Song Setup>Difficulty change approaching rate +1 and overall difficulty +2 to fit "hard" or rename to "normal+"
- Again heavy spacing problems. There is only one part that is somewhat consistent (00:42:868 - 00:58:209). You can switch between different spacings of course, but only if it fits the part of the song.

01:04:442 (6) - Is that red dot slider needed? Could have used just a straight slider
01:59:456 (2,3,4) - sounds really odd. Maybe delete 2,4 and just keep 3

[ArisuKarin's Hard]

I assume you are using grid snap (looks like it)
00:04:512 (1) - 1 grid left
00:05:950 (4) - 3 grids left
00:06:429 (1,2) - spacing should be close to 1,00
00:07:867 (4) - ^
00:08:945 (5,6) - one grid right (both)
00:09:544 (9) - one grid right
00:09:784 (1) - spacing?
00:10:263 (1) - 1 grid left
00:10:503 (3) - 1 grid up
00:10:503 (3) - ^
00:10:982 (6) - 1 grid left
00:11:341 (8,9) - 1 grid right
00:13:138 (3,4) - spacing
00:14:816 (1,2,3,4,5,6,7,8,9) - don't do that :o it is a ~2,00x distance stream without any pattern. Either use the EXACT same distance between every circle and some followable pattern or just get rid of the stream.
00:28:234 (4) - 1 grid down
00:28:713 (6,7,8) - spacing
00:31:349 (1) - 1 grid left
00:33:026 (4) - 1 grid right
00:44:048 (2,3,4,5,6) - spacing :cry:
00:46:684 (1,2,3,4,5,6) - ^
00:48:601 (1) - 1 grid up
00:48:841 (2,3,4) - 2 grids up
00:50:278 (1,2,3,4,5) - excuse me? well if you want it that way...just doesn't fit in

The list would be much longer but just repeat the distance fixing and correct your patterns (misplaced beats/sliders that are off) and I'll check it again.

[Phish's Insane]
General: What's up with the distance spacing :o distance snap and use alt+mousewheel to set your spacing and use jumps only as they fit the song or your patterns...not randomly.
Set HP Drain +1 (maybe), Approach Rate -1 and Overall Difficulty +4 or +5 - Your "insane" uses a 2Star preset.
Fix the spacings and I'll look into it again.




You should definetely use distance snapping and be sure to set the distance spacing to a fitting value. Use (one) higher/lower setting for jumps or slow parts (or just use timing sections with multiplied slider velocities). You can PM me after you think the spacing issues are solved and you'll get a star~

Still good work, keep it up!
ArisuKarin

Rikers wrote:

What I got so far.
It's okay, I guess XP
Looked better than what the first attempt lol

..eh, I think I might just stick to regular Don
use the Don it's so cute!!
Rikers

ArisuKarin wrote:

use the Don it's so cute!!
Alright I'll use it then, I guess lol
Rikers
Augh stupid lag made me double post
Topic Starter
marshallracer

p3n wrote:

Hi there, modding time! Wheeee!!! :D

[General]
- Timing seems ok ;)
- Mp3 is really quiet. You could either normalize it with any editing software you have or reduce hitsound volume to at least 50% (~70% if you normalize the mp3) reduced volume of hitsounds
- Set a preview point in all difficulties (Timing>Set current position as preview point) fixed

[Easy]

00:13:144 (1,2,3,4,5,6,1) - spacing is 0,57 here; should be 0,50 fixed
00:45:265 (2) - spacing fixed
00:50:059 (3,4) - spacing fixed
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - again spacing; ranging from 0,46 to 0,81 feels very off fixed
01:48:070 (1-end) - spaaaaaacing :o fixed

You start off using 0,5 distance spacing but for 01:04:921 - 01:45:912 switching to 0,80 and after that going completely random. This is VERY confusing. Especially for an Easy Diff. It is still playable with those giant circles but you should stick to one setting (keep you sliders at 01:13:551 (2,3) cause they look kinda cool ;) ) It's all Osu!s fault xD ... also, should I keep those sliders in generally or fix their spacing, too?
for now, i just fixed them, too


[Hard]
- In Song Setup>Difficulty change approaching rate +1 and overall difficulty +2 to fit "hard" or rename to "normal+" planned to rename it to Normal+ anyway ... but i didn't because I wanted to get some sleep xD
- Again heavy spacing problems. There is only one part that is somewhat consistent (00:42:868 - 00:58:209). You can switch between different spacings of course, but only if it fits the part of the song. meh ... I liek spacing problems xD

01:04:442 (6) - Is that red dot slider needed? Could have used just a straight slider well, changing it will cause spacing problems :P
01:59:456 (2,3,4) - sounds really odd. Maybe delete 2,4 and just keep 3 fixed

[ArisuKarin's Hard]
still waiting for the remapped one, so I guess i leave this one out
I assume you are using grid snap (looks like it)
00:04:512 (1) - 1 grid left
00:05:950 (4) - 3 grids left
00:06:429 (1,2) - spacing should be close to 1,00
00:07:867 (4) - ^
00:08:945 (5,6) - one grid right (both)
00:09:544 (9) - one grid right
00:09:784 (1) - spacing?
00:10:263 (1) - 1 grid left
00:10:503 (3) - 1 grid up
00:10:503 (3) - ^
00:10:982 (6) - 1 grid left
00:11:341 (8,9) - 1 grid right
00:13:138 (3,4) - spacing
00:14:816 (1,2,3,4,5,6,7,8,9) - don't do that :o it is a ~2,00x distance stream without any pattern. Either use the EXACT same distance between every circle and some followable pattern or just get rid of the stream.
00:28:234 (4) - 1 grid down
00:28:713 (6,7,8) - spacing
00:31:349 (1) - 1 grid left
00:33:026 (4) - 1 grid right
00:44:048 (2,3,4,5,6) - spacing :cry:
00:46:684 (1,2,3,4,5,6) - ^
00:48:601 (1) - 1 grid up
00:48:841 (2,3,4) - 2 grids up
00:50:278 (1,2,3,4,5) - excuse me? well if you want it that way...just doesn't fit in

The list would be much longer but just repeat the distance fixing and correct your patterns (misplaced beats/sliders that are off) and I'll check it again. again, waiting for a fixed one (well, i already told him about all those things you mentioned)

[Phish's Insane]
General: What's up with the distance spacing :o distance snap and use alt+mousewheel to set your spacing and use jumps only as they fit the song or your patterns...not randomly. It's Phish's fault! xD
Set HP Drain +1 (maybe), Approach Rate -1 and Overall Difficulty +4 or +5 - Your "insane" uses a 2Star preset. changed (if he wants it or not :P)
Fix the spacings and I'll look into it again. i already told him that i won't change things on it, but i'll tell him...




You should definetely use distance snapping and be sure to set the distance spacing to a fitting value. Use (one) higher/lower setting for jumps or slow parts (or just use timing sections with multiplied slider velocities). You can PM me after you think the spacing issues are solved and you'll get a star~ well, actually, i used distance snapping, but sometimes Osu! started to mess up the values so in the end, there was such a huge difference somtimes ...

Still good work, keep it up! Thanks
Other Changes :
- killed Osu! for testing purposes
- ehhh ... nothing, I guess ^^
p3n
I am back :P

German mod for all non-guest diffs (just minor placement changes 'n stuff)

[Easy]
00:54:134 (2,3,4,1,2,3,4,5,6,7,1) - alles ab der (2) bis zum spinner markieren und 1 grid nach unten damit (dann sehen die zwei 3er gruppen [1,2,3 & 5,6,7] auch schön gleich aus ;) )
01:13:551 (2,3) - die schönen slider :cry: mach die ruhig so wie sie vorher waren. Bei solchen "spezialfiguren" kann man schonmal das spacing spacing sein lassen (wenn es spielbar bleibt)

[Normal+]
Auch auf die Gefahr hin, dass du mich hassen wirst aber du musst die map wohl von anfang bis ende nochmal neu "platzieren" :cry: Es liegt nicht an dem Mappingstil sondern an Grundregeln, die nicht eingehalten werden. Ich nehm zum Erklären mal ein Beispiel aus der Map bei 00:44:066 (2,3,1). Klickt man die (3) an sieht das in etwa so aus:
Ganz rechts in gelb sieht man "Prev" (Entfernung zum vorherigen Objekt) und "Next" (Entfernung zum nächsten Objekt) mit Zahlen dahinter. Die Zahlen sind die Entfernungen (Distance spacings) als ein Vielfaches deiner Slidergeschwindigkeit (eingestellt im Timing) daher auch das Prev: 1,37x <-- d.h. die vorherige Note ist einen 1,37fachen slider-tick entfernt. Normalerweise kannst du so gut kontrollieren, ob deine Objekte gleichmäßig gesetzt sind. Egal wie weit die Noten auf der Zeitleiste entfernt sind, das spacing sollte immer deiner Einstellung entsprechen - abgesehen von Jumps oder wenn 2 Objekte eine längere Pause dazwischen haben (~1 Takt/langer weißer strich bis nächster langer weißer strich oder mehr, dann passt es meisstens so, dass du die folgende note einfach irgendwo hin setzen kannst um ein neues muster/eine neue combo anzufangen)

Im Beispiel hast du 1,37x zur voherigen und nur 0,82x zur nächsten. Wenn man die Map also zum ersten mal spielt, und im Rhythmus ist sieht der 0,82x Abstand aus als würde die note früher kommen als sie es eigentlich tut. Wer die map nicht kennt wird die Note dann wohl verfehlen, 100/50 einfangen oder sich wundern warum die Note "nicht im Takt ist" (obwohl sie es ja eindeutig ist auf der Zeitleiste). Darum ist gleichmäßiges spacing wichtig für gute Spielbarkeit - Außnahmen kann man wie gesagt machen, damit es nicht langweilig wird (Jumps halt).

Denke mal, dass wird nix neues für dich sein aber ich versuch irgendwie zu erklären, warum ein paar Stellen in der Map seltsam oder schlecht spielbar sind. Also falls dir die Abstände zwischen deinen Objekten nicht gefallen schlage ich vor machst du es so:

Wenn du ein Spacing von 1,00 einstellst, grid-snap deaktivierst und nur distance-snap an lässt, werden bei gleichem Zeitabstand (auf der Zeitleiste oben) alle Noten exakt den gleichen Abstand in der Map haben...egal ob slider oder circle.
Um den Abstand zwischen den Objekten zu verändern hast du 2 Möglichkeiten:

1.) Spacing erhöhen (hier mit 1,50x)
Beeinflusst nicht die Sliderlänge(!) aber den Abstand zwischen den Objekten. Spielt sich dann bei neuen Objekten oder nur Circlen schneller (1,5x schneller als ein langer Slider) Also: Die Sprünge werden länger, Notefollows schwerer aber slider bleiben langsam und "bremsen" jedesmal - ist aber ohne weiteres machbar. Fällt bei einem Spacing von 0,80x oder 1,20x fast nicht auf. Wenn du die noten enger oder weiter auseinander haben willst solltest du dann lieber Möglichkeit 2 nehmen...

2.) Slidergeschwindigkeit erhöhen (hier von deinen 1,40 auf 1,80 erhöht und mit 1,00x spacing)
Alle Noten haben den selben Zeitabstand auf der Zeitleiste (oben) und dank 1,00x spacing auch den selben Abstand in der Map. Die Abstände sind jedoch größer (und die Slider damit schneller/länger). Wenn du solche Änderungen machst an einer "fertigen" Map, musst du die Länge jedes Sliders neu anpassen (die hören sonst zu früh auf wenn du den speed erhöhst oder gehen zu lang wenn du den speed runtersetzt).


TL;DR die generelle Spielgeschwindigkeit der Map wird mit dem Sliderspeed festgelegt. Also wähle den so, wie du es dir vorstellst. Nimm entweder eine feinere Grid-einstellung (View>GridLevel>4) oder mach Grid-Snap (rechter Rand) ganz aus. Ist ohne Grid schwerer symmetrisch anzuordnen aber oben rechts bei X: / Y: siehst du ja wie die Noten liegen und kannst kontrollieren ob sie z.B. auf einer horizontalen linie liegen (alle Y-werte sind dann gleich). Bei langsamen Maps mit wenigen Noten (easy-versionen meisstens), kann man auch gut nur mit grid-snap arbeiten aber muss halt immer das spacing kontrollieren oben rechts.



Trotzdem eine deutliche Verbesserung und damit star verdient aus meiner Sicht ;)
Vielleicht hilft der kleine (hoffentlich nicht unnötige) Tutorial-Ausflug auch Phish mit seiner Insane ein bisschen weiter!
Topic Starter
marshallracer

p3n wrote:

I am back :P sheesh ... xD

German mod for all non-guest diffs (just minor placement changes 'n stuff)

[Easy]
00:54:134 (2,3,4,1,2,3,4,5,6,7,1) - alles ab der (2) bis zum spinner markieren und 1 grid nach unten damit (dann sehen die zwei 3er gruppen [1,2,3 & 5,6,7] auch schön gleich aus ;) ) ehh ... definiere 1 grid ^^
01:13:551 (2,3) - die schönen slider :cry: mach die ruhig so wie sie vorher waren. Bei solchen "spezialfiguren" kann man schonmal das spacing spacing sein lassen (wenn es spielbar bleibt) fixed

[Normal+]
Auch auf die Gefahr hin, dass du mich hassen wirst aber du musst die map wohl von anfang bis ende nochmal neu "platzieren" :cry: ich werde dich töööten :twisted: ... oder mich nur für ne stunde angepisst aufführen xD
Es liegt nicht an dem Mappingstil sondern an Grundregeln, die nicht eingehalten werden. Ich nehm zum Erklären mal ein Beispiel aus der Map bei 00:44:066 (2,3,1). Klickt man die (3) an sieht das in etwa so aus:
Ganz rechts in gelb sieht man "Prev" (Entfernung zum vorherigen Objekt) und "Next" (Entfernung zum nächsten Objekt) mit Zahlen dahinter. Die Zahlen sind die Entfernungen (Distance spacings) als ein Vielfaches deiner Slidergeschwindigkeit (eingestellt im Timing) daher auch das Prev: 1,37x <-- d.h. die vorherige Note ist einen 1,37fachen slider-tick entfernt. Normalerweise kannst du so gut kontrollieren, ob deine Objekte gleichmäßig gesetzt sind. Egal wie weit die Noten auf der Zeitleiste entfernt sind, das spacing sollte immer deiner Einstellung entsprechen - abgesehen von Jumps oder wenn 2 Objekte eine längere Pause dazwischen haben (~1 Takt/langer weißer strich bis nächster langer weißer strich oder mehr, dann passt es meisstens so, dass du die folgende note einfach irgendwo hin setzen kannst um ein neues muster/eine neue combo anzufangen) meh ... nix neues^^

Im Beispiel hast du 1,37x zur voherigen und nur 0,82x zur nächsten. Wenn man die Map also zum ersten mal spielt, und im Rhythmus ist sieht der 0,82x Abstand aus als würde die note früher kommen als sie es eigentlich tut. Wer die map nicht kennt wird die Note dann wohl verfehlen, 100/50 einfangen oder sich wundern warum die Note "nicht im Takt ist" (obwohl sie es ja eindeutig ist auf der Zeitleiste). Darum ist gleichmäßiges spacing wichtig für gute Spielbarkeit - Außnahmen kann man wie gesagt machen, damit es nicht langweilig wird (Jumps halt). da hat der editor versagt ... wär wohl ein zu großer abstand gewesen, weshalb distance-snap nicht richtig funktioniert hat

Denke mal, dass wird nix neues für dich sein riiichtig :D aber ich versuch irgendwie zu erklären, warum ein paar Stellen in der Map seltsam oder schlecht spielbar sind. nicht nur für dich xD Also falls dir die Abstände zwischen deinen Objekten nicht gefallen schlage ich vor machst du es so:

Wenn du ein Spacing von 1,00 einstellst, grid-snap deaktivierst und nur distance-snap an lässt, werden bei gleichem Zeitabstand (auf der Zeitleiste oben) alle Noten exakt den gleichen Abstand in der Map haben...egal ob slider oder circle.
Um den Abstand zwischen den Objekten zu verändern hast du 2 Möglichkeiten:

1.) Spacing erhöhen (hier mit 1,50x)
Beeinflusst nicht die Sliderlänge(!) aber den Abstand zwischen den Objekten. Spielt sich dann bei neuen Objekten oder nur Circlen schneller (1,5x schneller als ein langer Slider) Also: Die Sprünge werden länger, Notefollows schwerer aber slider bleiben langsam und "bremsen" jedesmal - ist aber ohne weiteres machbar. Fällt bei einem Spacing von 0,80x oder 1,20x fast nicht auf. Wenn du die noten enger oder weiter auseinander haben willst solltest du dann lieber Möglichkeit 2 nehmen...

2.) Slidergeschwindigkeit erhöhen (hier von deinen 1,40 auf 1,80 erhöht und mit 1,00x spacing)
Alle Noten haben den selben Zeitabstand auf der Zeitleiste (oben) und dank 1,00x spacing auch den selben Abstand in der Map. Die Abstände sind jedoch größer (und die Slider damit schneller/länger). Wenn du solche Änderungen machst an einer "fertigen" Map, musst du die Länge jedes Sliders neu anpassen (die hören sonst zu früh auf wenn du den speed erhöhst oder gehen zu lang wenn du den speed runtersetzt). die erfahrung habe ich schonmal gemacht ...


TL;DR die generelle Spielgeschwindigkeit der Map wird mit dem Sliderspeed festgelegt. Also wähle den so, wie du es dir vorstellst. Nimm entweder eine feinere Grid-einstellung (View>GridLevel>4) oder mach Grid-Snap (rechter Rand) ganz aus. Ist ohne Grid schwerer symmetrisch anzuordnen aber oben rechts bei X: / Y: siehst du ja wie die Noten liegen und kannst kontrollieren ob sie z.B. auf einer horizontalen linie liegen (alle Y-werte sind dann gleich). Bei langsamen Maps mit wenigen Noten (easy-versionen meisstens), kann man auch gut nur mit grid-snap arbeiten aber muss halt immer das spacing kontrollieren oben rechts. ich quäl mich da schon durch^^



Trotzdem eine deutliche Verbesserung und damit star verdient aus meiner Sicht ;) danke ... oder so^^
Vielleicht hilft der kleine (hoffentlich nicht unnötige) Tutorial-Ausflug auch Phish mit seiner Insane ein bisschen weiter! sowohl er als auch ich haben beschlossen, die insane vorerst so zu lassen ...
Other Changes :
- nothing ...
Topic Starter
marshallracer
eh, if anybody reads this, can someone tell me how to change the Genre?
Rikers

marshall_racer wrote:

eh, if anybody reads this, can someone tell me how to change the Genre?
I think only a bat can change that.
Or I dunno.
Rikers

marshall_racer wrote:

Rikers' Taiko Oni : well ... not much to see there ...
I said it's not finished D:
But it's okay so far I guess

Edit:FFFFFF I forgot to edit my post
Sorry about that
Louis Cyphre
- Do a Full Submission again. It's something wrong with forum thread. I guess you have fake clon of this map.
- Cursor image is too small, please make it same as in template skin.
- hit50/100 looks just disgusting, 100k i saw in some maps, i guess you stole it, hit300 images are not good too. Ask someone who has experience in skin elements, or find better in other maps. (If you are going to use some skin elements from another map, don't forget to ask author about that, also don't forget to write credits in description)
- spinner-circle image is not perfect.
- remove "Sountrack, ZantoLP" from tags in all diffs. I know this map is for ZantoLP, but it's not a reason to add him in tags.
- add in tags "Nintendo"
- add spinner approach circle image
- Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick.

[Easy]
AR,OD,HP -2, Slider Velocity - 0.3. Distance Spacing +0.5.
Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick.

[Normal]
Change to [Hard]
HP Drain -2

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.

Uh this map needs a great ammount of modding. I can't mod it now.
Contact with me after about 10-12 mods if you want, i can post full modding.
Topic Starter
marshallracer

Louis Cyphre wrote:

- Do a Full Submission again. It's something wrong with forum thread. I guess you have fake clon of this map. did it; the reason for this clone were probably wrong/missing tags in "Rikki-Don's Taiko Oni"
- Cursor image is too small, please make it same as in template skin. will be done i've just seen, that the template skin cursor has the same size as this one ...
- hit50/100 looks just disgusting, 100k i saw in some maps, i guess you stole it, nuh uh hit300 images are not good too. Ask someone who has experience in skin elements, or find better in other maps. (If you are going to use some skin elements from another map, don't forget to ask author about that, also don't forget to write credits in description) ok, going to ask people, who actually CAN make skins :P
- spinner-circle image is not perfect. new one will be done
- remove "Sountrack, ZantoLP" from tags in all diffs. I know this map is for ZantoLP, but it's not a reason to add him in tags. fixed
- add in tags "Nintendo" added
- add spinner approach circle image will be done
- Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick. fixed

[Easy]
AR,OD,HP -2, Slider Velocity - 0.3. Distance Spacing +0.5. fixed except slider velocity, changing this ruins some nice sliders :(
Some kiai starts/ends are not snapped properly. Section of Kiai must start/end perfectly on tick. fixed

[Normal]
Change to [Hard] but i like Normal+ ._. ... ok, will be changed
HP Drain -2 fixed

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6. going to tell this Rikers

Uh this map needs a great ammount of modding. I can't mod it now.
Contact with me after about 10-12 mods if you want, i can post full modding. ok
Thanks Louis :D
Rikers

Louis Cyphre wrote:

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.
Yeah, Taiko wasn't meant to be uploaded yet >.>
Topic Starter
marshallracer

Rikers wrote:

Louis Cyphre wrote:

[Taiko]
3.6 velocity is unrankable, you can use only 1.4 ~ 1.6.
Yeah, Taiko wasn't meant to be uploaded yet >.>
sorry 'bout that
well, as I already said, just take your time ... and stuff :D
Rikers
And lo, it is done.
Quickly added some new things.
I might fix the diff a little as a part of it sounds..odd.
I kinda had to rush with Don, but I still think it looks decent.
Remember to remove the old Taiko diff and re-full submit.
Phish_old
hey marshall ^^ wollte modden anfangen und son schaiß und ich mach das jetz in englisch und das wird bestimmt voll das fail aber ich machs trotzdem xD

Meh wantz to start modding >:D
You know, it's my first mod ;D (miiinimod)

My English is a FAIL!

[Easy]
00:08:349 : This Slider is to near on the other Slider, maybe you flip him horizontinally and place it over the other slider (like this:)
00:42:868 - 00:53:415 : dont like this part :/ this slider on the end of this part is terrible ^^
overall it is a pretty nice difficultly :]

[Hard]
01:57:658 : this two sliders doesn't fit in the song :/ i think...
i like that diff very much *-* just pay attention by setting hitsounds ^^

[ArisuKarin's Hard]
the spacing is not perfect, you can the distance between the objects seen in the upper right corner...
but nice ideas ;D

i can't mod taiko :O

hope this was a little helpful ^^
Topic Starter
marshallracer

Phish wrote:

hey marshall ^^ wollte modden anfangen und son schaiß und ich mach das jetz in englisch und das wird bestimmt voll das fail aber ich machs trotzdem xD

Meh wantz to start modding >:D
You know, it's my first mod ;D (miiinimod)

My English is a FAIL!

[Easy]
00:08:349 : This Slider is to near on the other Slider, maybe you flip him horizontinally and place it over the other slider (like this:) möööp, denied, sorry
00:42:868 - 00:53:415 : dont like this part :/ this slider on the end of this part is terrible ^^
overall it is a pretty nice difficultly :] möööp, denied, sorry ... btw, this was actually the very first "creative" silder i made myself ;)
also, if this slider doesn't get ranked, i'll eat a broom (Besen)


[Hard]
01:57:658 : this two sliders doesn't fit in the song :/ i think... i like them though ... i just keep them because i don't know what to place there xD
i like that diff very much *-* just pay attention by setting hitsounds ^^ what about the hitsounds? :?:

[ArisuKarin's Hard]
the spacing is not perfect, you can the distance between the objects seen in the upper right corner... tell it ArisuKarin, not me <_<
but nice ideas ;D

i can't mod taiko :O you're not the only one xD

hope this was a little helpful ^^ it was ... inspiring xD
should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
rEdo
[Easy]
0:19:855 (x) - did you noticed that you've changed the distance snap at that point?
1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy

[Hard]
0:33:759 (1) - start it earlier
0:59:168 (1) - ^
1:44:234 (5) - new combo

[ArisuKarin's Hard]
oh man...map this until 2:04, like the rest of the difficulties ._. also, this is more like an Insane, than a Hard.
0:05:950 (4) - placed a bit too far
0:10:742 (4,5,6) - too extensive, in comparison with the rest of those three-note bursts
0:27:515 (1) - isn't that supposed to be a 1/4 slider?
1:25:501 (2) - placed too far.
1:38:321 (4) - delete that finish
1:42:514 (7) - this is WAY OFF too close.
1:43:712 (2) - ^
1:54:734 (7) - spacing


uh...this mapset really needs a lot of work. if you want to make a good beatmap, at first of all ask yourself, if the way you're mapping the song is making any sense at all. you're not placing circles for lulz, you've got to follow the song with them too
sorry, but i'm not starrin' it yet.
keep working!
Topic Starter
marshallracer

rEdo wrote:

[Easy]
0:19:855 (x) - did you noticed that you've changed the distance snap at that point? not again >_< ... fixed :3
1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy rearranged it somehow, but i still don't get why/where this is confusing :?

[Hard]
0:33:759 (1) - start it earlier fixed
0:59:168 (1) - ^ fixed
1:44:234 (5) - new combo fixed

[ArisuKarin's Hard]
oh man...map this until 2:04, like the rest of the difficulties ._. also, this is more like an Insane, than a Hard. I dunno' either why it's named "Hard" <_<
0:05:950 (4) - placed a bit too far fixed
0:10:742 (4,5,6) - too extensive, in comparison with the rest of those three-note bursts uhhh ... ?
0:27:515 (1) - isn't that supposed to be a 1/4 slider? the slider after that one is the same lenght D:
1:25:501 (2) - placed too far. fixed, i guess
1:38:321 (4) - delete that finish fixed
1:42:514 (7) - this is WAY OFF too close. fixed
1:43:712 (2) - ^ fixed
1:54:734 (7) - spacing fixed
going to fix this later, since he told me that i may fix his diff
(nearly) everything's fixed so far :3

uh...this mapset really needs a lot of work. if you want to make a good beatmap, at first of all ask yourself, if the way you're mapping the song is making any sense at all. sounds familiar xDD you're not placing circles for lulz, no sir you've got to follow the song with them too doing so, sir
sorry, but i'm not starrin' it yet.
keep working!
:3
Rikers

marshall_racer wrote:

should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
Not really, so no.
Something like rEdo's mod definitely should though, of course.
At least you didn't hand out kudosu to people just star'ing the map xD

marshall_racer wrote:

1:13:072 (1,2,3,4) - this might be too confusing, since it's an Easy rearranged it somehow, but i still don't get why/where this is confusing :?
To new/inexperienced players, this can be confusing.

I was thinking maybe something like this would be a little less confusing.
Lol I like how my diff.'s the only one that actually goes all the way to the end of the song.
Edit: AKJDAWKLHALADKWhydidn'tIquotethatbeforeaSLHDLSJDLAjsdJKSaDL
Topic Starter
marshallracer

Rikers wrote:

marshall_racer wrote:

]should i give a kudos?
... i mean, this mod didn't change anything on this map ... did it?
Not really, so no.
Something like rEdo's mod definitely should though, of course.
At least you didn't hand out kudosu to people just star'ing the map xD
but i did, because it gives atleast an idea what can be improved


and yeah, giving kudos for every single post is pure kudos-abuse ...
M A R I O
You got a STAR **** ^^
TorNis
[General]
- Source song is quiet. I suggest to increase few dBs in audio editor if you know how to do it(without losing quality and tags of course)
- Hitsounds are too loud. it's connected to previous point, or you can adjust it with timing sections
- Learn how to edit hitsounds in reverses(more about it in Diffs). You can click on each circle in timeline to give it separate hitsound.

[Easy]
00:06:432 (5,6) - increase sliders for 2 ticks and make them more cosmetical if you can do that
00:12:664 - Mising note
00:16:020 (1) - whistle on reverse
00:21:101 (1) - ^
00:23:691 (1) - ^
00:27:526 (5) - ^ ...or you can re-design something there because it's already 4 times same thing
00:31:362 (4) - ^ ...5th? :)
00:42:868 (1,1,1,2) - once again, you need to use hitsounds correctly, your reverse sliders aren't in beat with clap/whisle rhythm so re-design or work on hitsounds
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - I don't know what even to suggest here to fix hitsounds, it's not right at all.
01:08:277 (1,2,3,4,5) - again. if you are using repeats and place hitsounds "all starting points" and "all ending points" without manually clicking each circle seperatly, it will create for you such mistakes.
01:13:072 (1) - whistle
01:13:551 (2) - starting point with clap
01:17:386 (1) - not fitting finish
01:19:304 (1,2,3,4,1,2,3,4,5,6,7,1,2,3) - hitsounds all messed up
01:40:399 (1,2,3,1,2,3) - see? that part was good with hitsounds until reverse ruined it
01:51:905 (3) - -1 tick
01:53:823 (5) - ^
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 look at the timeline and place on (2) whistle not clap, this should be better.

[Hard]
00:19:616 (8) - ugly overmap
00:52:696 (5,6,7,1,2,3) - you used hitsounds to create another beat which you don't use afterwards, so that's confusing and doesn't make sence
00:57:011 (7) - clap is not fitting here
01:02:524 (1,2,3) - sounds better imo if place whistle only on start of slider(1st circle of each slider)
01:03:963 (4) - unnnecessary note which ruins hitsounds
01:07:079 (5) - ^
01:07:319 (1,2) - remove 2 and increase slider for 1 tick
01:08:277 (3,4) - ^
01:11:633 (1) - finish not fit
01:13:551 (3) - whistle at the end
01:15:229 (4) - whistle
01:15:469 (5) - whistle at the end
01:17:147 (6) - whistle
01:17:386 (1) - finish not fit
01:19:304 (1,2,3,4) - why you changed to Normal hitsounds? Besides ending timing sections is placed ON previous combo, which makes last note play hitsound from Normal set
01:25:057 (2,3) - these aren't snapped(end them on tick) and have weird hitsounds
01:26:975 (1,2) - ^
01:44:234 (1) - remove clap sound from reverse(2nd circle)
01:51:905 (4) - end on white tick(-2 ticks)
01:53:823 (4) - ^
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 oh wait...it's the same from Easy, how about re-design that into something more harder because 2 big sliders at the end on Hard is...easy

Pretty easy hard I would say(in fact it feels it's Normal) but huge problem lies within hitsounds/hitsounds volume and song's volume.
Topic Starter
marshallracer

TorNis wrote:

[General]
- Source song is quiet. I suggest to increase few dBs in audio editor if you know how to do it(without losing quality and tags of course) trying to fix this
- Hitsounds are too loud. it's connected to previous point, or you can adjust it with timing sections
- Learn how to edit hitsounds in reverses(more about it in Diffs). You can click on each circle in timeline to give it separate hitsound. i know about that already D:

[Easy]
00:06:432 (5,6) - increase sliders for 2 ticks and make them more cosmetical if you can do that fixed
00:12:664 - Mising note added
00:16:020 (1) - whistle on reverse fixed
00:21:101 (1) - ^ fixed
00:23:691 (1) - ^ fixed
00:27:526 (5) - ^ ...or you can re-design something there because it's already 4 times same thing redesigned
00:31:362 (4) - ^ ...5th? :) redesigned
00:42:868 (1,1,1,2) - once again, you need to use hitsounds correctly, your reverse sliders aren't in beat with clap/whisle rhythm so re-design or work on hitsounds fixed ... i hope
00:53:895 (1,2,3,4,1,2,3,4,5,6,7) - I don't know what even to suggest here to fix hitsounds, it's not right at all. ... so, should i change something?
01:08:277 (1,2,3,4,5) - again. if you are using repeats and place hitsounds "all starting points" and "all ending points" without manually clicking each circle seperatly, it will create for you such mistakes. that was no mistake D:
01:13:072 (1) - whistle fixed
01:13:551 (2) - starting point with clap fixed
01:17:386 (1) - not fitting finish fixed
01:19:304 (1,2,3,4,1,2,3,4,5,6,7,1,2,3) - hitsounds all messed up fixed 01:22:181 (2,3,4) - , the rest is ok
01:40:399 (1,2,3,1,2,3) - see? that part was good with hitsounds until reverse ruined it should be the reverse sound completely removed?
01:51:905 (3) - -1 tick fixed
01:53:823 (5) - ^ fixed
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 look at the timeline and place on (2) whistle not clap, this should be better. fixed

... blaargh ...

[Hard]
00:19:616 (8) - ugly overmap fixed
00:52:696 (5,6,7,1,2,3) - you used hitsounds to create another beat which you don't use afterwards, so that's confusing and doesn't make sence changed the part after that ... somehow
00:57:011 (7) - clap is not fitting here there is no 7 and the 7 before has a Whistle-sound <.<
01:02:524 (1,2,3) - sounds better imo if place whistle only on start of slider(1st circle of each slider)
01:03:963 (4) - unnnecessary note which ruins hitsounds removed
01:07:079 (5) - ^ removed
01:07:319 (1,2) - remove 2 and increase slider for 1 tick but it does sound cooler as it is D:
01:08:277 (3,4) - ^ ^
01:11:633 (1) - finish not fit fixed
01:13:551 (3) - whistle at the end fixed
01:15:229 (4) - whistle it is a whistle D:
01:15:469 (5) - whistle at the end fixed
01:17:147 (6) - whistle it is a whistle D:
01:17:386 (1) - finish not fit fixed
01:19:304 (1,2,3,4) - why you changed to Normal hitsounds? Besides ending timing sections is placed ON previous combo, which makes last note play hitsound from Normal set because this part is more emphasised ... and fixed
01:25:057 (2,3) - these aren't snapped(end them on tick) and have weird hitsounds snapped, and hitsounds are ok
01:26:975 (1,2) - ^ ^
01:44:234 (1) - remove clap sound from reverse(2nd circle) i know that the 2nd circle is reverse <.< ... and removed
01:51:905 (4) - end on white tick(-2 ticks) fixed
01:53:823 (4) - ^ ^
01:57:658 (1,2,3,1) - http://osu.ppy.sh/ss/88228 oh wait...it's the same from Easy, how about re-design that into something more harder because 2 big sliders at the end on Hard is...easy redesigined

Pretty easy hard I would say(in fact it feels it's Normal) but huge problem lies within hitsounds/hitsounds volume and song's volume.
Thanks :3
Luvdic
Timing:

I got an offset of 665 and BPM of 125,12 you may want to find someone else to recheck your timing

Arisukarin's:

Preview Point is not set.

00:19:847 (1,2) - Avoid the overlap, they look ugly
00:27:515 (1) - Slider snapped to 1/6, it should be snapped to 1/4 tick like 00:28:474 (5) -
00:40:454 (3) - This unrankable cause you can't see neither the slider body or the slider end.
01:12:562 (9) - Move this farther away if you don't mind...
01:36:523 (5) - Again with those hidden sliders...

Easy:


00:08:349 (6) - Make it end 1/2 later (00:09:548 - )

RikkiDon's:

Preview Point is not set.

Map still have so much to improve (specially hard and easy) But I'm not that kind of modder that tells you what to change in specifics and makes a long list of it, so sorry.
Topic Starter
marshallracer

ErufenRito wrote:

Timing:

I got an offset of 665 and BPM of 125,12 you may want to find someone else to recheck your timing it was already checked ... twice

Arisukarin's:

Preview Point is not set. fixed

00:19:847 (1,2) - Avoid the overlap, they look ugly fixed
00:27:515 (1) - Slider snapped to 1/6, it should be snapped to 1/4 tick like 00:28:474 (5) - fixed
00:40:454 (3) - This unrankable cause you can't see neither the slider body or the slider end. fixed
01:12:562 (9) - Move this farther away if you don't mind... fixed
01:36:523 (5) - Again with those hidden sliders... ... erm, not sure, but this should be seen better now ... i guess

Easy:


00:08:349 (6) - Make it end 1/2 later (00:09:548 - ) fixed

RikkiDon's:

Preview Point is not set. fixed

Map still have so much to improve (specially hard and easy) But I'm not that kind of modder that tells you what to change in specifics and makes a long list of it, so sorry.
it's ok ... although it would have been better not to upload this piece of ... "map" at all xD
thank you very much :3
Rikers
Ahhh green text hurts my eyes Dx
But anyway, how goes this map :3?
Topic Starter
marshallracer

Rikers wrote:

Ahhh green text hurts my eyes Dx
But anyway, how goes this map :3?
hmmm, well ... :
- /np'ing Easy still links to the wrong clone map
- about 5 missing seconds in ArisuKarins (though i guess it's ok so)
- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!

yeah, i've heard this map needs lots of modding ....
Rikers

marshall_racer wrote:

- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!
Yeah, maybe next decade


...I mean, next...month :3?
Topic Starter
marshallracer

Rikers wrote:

marshall_racer wrote:

- I WANT TO GET THIS PIECE OF ****** MAP RANKED!!!
Yeah, maybe next decade


...I mean, next...month :3?
... or none of both xD

anyway ... should get this modded again ...
Raimon
mmm please change mp3 and put the music louder, the hitsounds dont let me hear the song D:
Topic Starter
marshallracer

raimoncortese wrote:

mmm please change mp3 and put the music louder, the hitsounds dont let me hear the song D:
i'll do this tomorrow if i have time ...
and thanks for star :3
show more
Please sign in to reply.

New reply