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Eluveitie - Omnos

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Topic Starter
narakucrimson
This beatmap was submitted using in-game submission on lunes, 13 de diciembre de 2010 at 12:56:13

Artist: Eluveitie
Title: Omnos
Tags: melodic folk metal
BPM: 130
Filesize: 14696kb
Play Time: 03:44
Difficulties Available:
  1. Hard (4,94 stars, 516 notes)
  2. Normal (2,95 stars, 224 notes)
Download: Eluveitie - Omnos
Download: Eluveitie - Omnos (no video)
Information: Scores/Beatmap Listing
---------------
First beatmap :D Hope you like it n.n

Added Hitsounds at last! xD

Since you might not know the song, here's some info:

"Omnos" means "Fear" in Gaulish (also Gallic), an extinct celtic lenguage. Also the name "Eluveitie" means "I am the Helvetian", referring to an inscription dating to the earliest record of the Celtic Helvetii tribe from what is now Switzerland :O
Great band, great song :)

Thanks Leeg for re-encoding~~
Sleep Powder
Modding~

okay NOW I'm gonna mod it lol~

Offset should be about 6ms later.

[Easy]

01:16:966 (1) - Increase Spinner Length by 2 full beats (white ticks)
02:37:966 (6) - Remove Note or Remove Silence

The spacing could is correct but it could look nicer if you made patterns.

[Hard]

Seems more organized than [Easy]
Nothing noticeably wrong here :D

Overall, you need to add more hitsounds and make the Easy beatmap look a bit more clean.

Starr'd
(for potential~)
dkun
For starters, you'd want to get a bg just in case users don't want to dl w/ video.

Normal
Nothing too wrong here.

Hard
This is rock solid.
But I'd like to make a few suggestions..
01:27:788 (1-5) - You could mix up these sliders.
02:16:019 (2) - Spacing?
02:22:481 (1) - You can flip this around so the repeat ends on the side of the next beat.
02:48:096 (SP) - I don't see the point for these spinners except the last one before the beats.
Combo spacing at the end is kind of edgy.
Other then these, what a good diff.

Side notes
This is your first map? This is pretty awesome.
Good job man.

star!
roflninja
[normal]
no preview point set (set one on hard at the same time as well)
02:05:635 (3) - might be confusing for newer players due to the amout of repeats. consider changing it?
02:34:250 (4) - curve is a bit sharp compared to the rest of the sliders, maybe make it a bit smoother?

[hard]
5 unsnapped objects
00:40:481 (5) - spacing? or was that intentional?
01:01:019 (4) - same as ^

really good map
Topic Starter
narakucrimson
Ossom~~ n.n I'll make sure to fix that. Thanks! :D

Edit:

dkun: I'm not sure if I want to mix those sliders, but anyway, I'll try it out xD thanks for the advice nwn

roflninja: the spacing was intentional xD - And I fixed the rest n.n
Mashley
You need to get a background image, then do a full submit so it gets added to the map
Overall, you need to add much more hitsounds to the map. I'd also suggest turning the hitsound volume down since it's very loud now.

Normal
Turn the approach rate up a bit
00:53:404 (1) - Move this away from the previous note a bit so the spacing is consistent
01:35:865 (2) - ^
01:38:635 (5) - ^
01:41:404 (1) - ^
01:45:096 (1) - ^
etc, generally just make sure notes aren't touching and keep the spacing consistent

Hard
00:58:250 (1,1,1) - Remove new combos
00:59:635 (1) - Move this a grid to the left so it fits the stack
01:04:250 (5) - Bad jump, fix the spacing
01:06:558 (1) - Remove new combo
01:54:558 (4,5) - Move these a grid to the left, the spacing is inconsistent
02:27:096 (1,1,1,1,1,1) - Remove all these new combos
03:11:173 (3) - Bad jump
03:11:865 (1) - Remove new combo
03:14:865 (5) - Bad jump, you should move this nearer the next note and put the new combo on this and it'd be good.
03:17:865 (4) - I don't like how you changed spacing in the middle of a combo here
03:40:942 (1,2,3,4,5,6,1,2,3,4,5,6) - The way you stacked these can get quite confusing, spread them out more

Pretty good job for your first map
Topic Starter
narakucrimson
Thanks a lot :D
Erudes
pretty cool :D
Topic Starter
narakucrimson
xD thanks man :)
Zelos
A lot of noob mappers i come across, most of them i had to write an essay.

I saw nothing wrong.

Amazing job dude!

Star! :3
Topic Starter
narakucrimson
*O* thanks :3
IceBeam
Well,as long as it newly submitted,re-encode MP3's bitrate to 192 kbps.
Try to find better BG,it has low quality.

[Normal]
00:15:096 (4) - Finish this slider at white tick.
00:52:019 (3) - Place it somewhere between (2) and (4).
02:24:327 (4) - Move this note back to 02:24:096.
02:33:558 (3) - It should be closer to (4).

[Hard]
00:22:711 (4,5) - Completely stacked sliders are unrankable.
00:47:404 (1) - Too close to previous object,increase distance.
00:59:635 (1) - Stack with 00:58:711 (3)?
01:01:250 (1) - A bit short spinner.
01:29:173 (4,5) - Stacked sliders,again.
02:30:558 (1) - Too jumpy.
02:32:404 (1) - 2 grid down?
03:27:558 (4,5) - Sliders again.
03:47:635 - Silence this note.

Interesting map and music.
You're good at making maps.
Best wishes to you~
Topic Starter
narakucrimson

IceBeam wrote:

Well,as long as it newly submitted,re-encode MP3's bitrate to 192 kbps. - Working on it

[Normal]
00:52:019 (3) - Place it somewhere between (2) and (4).
02:33:558 (3) - It should be closer to (4).

[Hard]
00:22:711 (4,5) - Completely stacked sliders are unrankable.
01:29:173 (4,5) - Stacked sliders,again.
02:30:558 (1) - Too jumpy.
03:27:558 (4,5) - Sliders again.
03:47:635 - Silence this note.
I changed those

Thanks a lot n.n
Shiro
General
You might want to add another diff. Two diffs isn't much. Add an Easy diff, your normal isn't much beginner friendly.
Add hitsounds, too :/

Normal
Recheck all the diff with distance snapping. I saw a great number of spacing issues. (AIMod can help you for intra-combo issues)
Also (it's just a personal preference actually, you do what you want) it's better to keep the same spacing multiplier for the whole diff, or at least for a section (between two breaks): changing the spacing from one combo to another makes the spacing very inconsistent.
00:16:942 (4,5,6) - unstack ?
00:21:788 (1,2) - These are too soon after the spinner. Also, notes in the center of the screen are hidden by the hitburst, you might want to move them away.
00:24:327 (3) - ? make that slider straight, it will be prettier
00:58:250 (1) - Too soon after the spinner.
01:49:481 (3,4) - These two are hidden by the slider.
02:04:711 (1) - Too soon after the spinner.
02:26:865 (6) - Make that slider circle the circle ? I'll provide help if you need it :o

Hard
AR-1 at least, right now the AR is too fast for the map
00:55:019 (1,2,3,4,5,6,1,2,3,4,5) - Spacing within this pattern is not always consistent: the beats aren't always spaced the same way... turn grid snap off if needed and fix that
00:59:635 (1) - One grid left to stack with the notes before :o
02:05:635 (2,3,4,5,6,1,2) - Try to make it symmetrical ?
02:10:711 (2,3) - These two sliders don't make sense, the 1/2 sliders were great, why'd you change ? :/
02:32:865 (2,4) - ^
02:56:404 (1,2,3,4,5,6) - The accelerated spacing doesn't feel nice here, the emphasis is already given by the crescendo
02:57:788 (1,2,3,4,5,6,7) - Inconsistent spacing within that combo (2,6,7)

That was pretty good for a first map. You need more hitsounds though, if you need help I'll help you :)
Topic Starter
narakucrimson

Odaril wrote:

General
You might want to add another diff. Two diffs isn't much. Add an Easy diff, your normal isn't much beginner friendly.
Add hitsounds, too :/ <- I think I'll better map another song with an easy diff soon :D

Normal
00:16:942 (4,5,6) - unstack ? <- Done
00:21:788 (1,2) - These are too soon after the spinner. Also, notes in the center of the screen are hidden by the hitburst, you might want to move them away. <- Deleted 1, and moved 2
00:24:327 (3) - ? make that slider straight, it will be prettier <- Done
00:58:250 (1) - Too soon after the spinner. <- I like it as it is
01:49:481 (3,4) - These two are hidden by the slider. <- Moved them
02:04:711 (1) - Too soon after the spinner. <- Again, I like it as it is
02:26:865 (6) - Make that slider circle the circle <- Didn't understand that, but it seems fine to me

Hard
AR-1 at least, right now the AR is too fast for the map <- Done
00:55:019 (1,2,3,4,5,6,1,2,3,4,5) - Spacing within this pattern is not always consistent: the beats aren't always spaced the same way... turn grid snap off if needed and fix that <- Fixed
00:59:635 (1) - One grid left to stack with the notes before <- It's actually stacked
02:05:635 (2,3,4,5,6,1,2) - Try to make it symmetrical ? <- It's ok as it is xD
02:10:711 (2,3) - These two sliders don't make sense, the 1/2 sliders were great, why'd you change ? :/ <- They seemed pretty, but I changed them
02:32:865 (2,4) - ^ <- Changed them too
02:56:404 (1,2,3,4,5,6) - The accelerated spacing doesn't feel nice here, the emphasis is already given by the crescendo <- I'll keep it anyway. Sorry.
02:57:788 (1,2,3,4,5,6,7) - Inconsistent spacing within that combo (2,6,7) <- Done
I kept the spacing mostly same, I like how it is. It looks more... umm, hand made?

Also, there aren't many hitsounds because I don't feel that they are needed. For now, I'll leave it as it is.



Thanks a lot :D
Leeg
Hi!

Starting mod..

[Both Difficulties]

- Go to design tab and remove "background.jpg".
- 01:01:966 Better preview point (?)
- Use hitsounds!!
- Lots of spacing errors you can check at AImod. But I'll also mention them here.
- Try to harmonize your map, the notes must follow an order through the screen and not just appear anywhere... try other maps and their structure and you'll understand.

[Normal]

- 00:10:735 (2) - Spacing.
- 00:11:428 (3) - Spacing
- 00:11:659 (4) - Spacing
- 00:12:582 (2) - Spacing
...
The whole map is unspaced... please go note by note moving them with Distance Snap activated and fix it.

So, I'm not going to point out all the spacing errors... let's continue with other things.

- 01:01:966 (5) - New Combo here. And not next (1)
- 01:11:659 (3) - New Combo to follow your previous combo pattern.
- 01:14:889 (4) - New Combo to follow your previous combo pattern
- 01:16:966 (1) - SUGGESTION>Too long spinner, try dividing it. Delete the spinner and add one that starts at 01:16:966 (1) - and ends at 01:18:582, and the other starting at 01:20:428 and ending at 01:23:659.

+ Postive thing: The beat is followed correctly, you're good at this.
I can't believe this is your first map :)

~ Take into account: Don't place notes randomly, use some pattern, follow a path.

[Hard]
- 00:43:735 (1) - Delete, the rythm you're following starts at (2)
- 00:56:428 (1) - Disable New Combo.
- 00:59:659 (1) - Place exactly under (3) at 00:58:735.
-01:16:043 (1,2,3,4,1) - UNRANKABLE You can't hide the end of the slider like this.
- 01:17:659 (1) - Disable New Combo
- 01:27:812 (1,2,3,4,5) - UNRANKABLE You can't hide sliders like that, you cannot hide the end of slider before clicked on it, the player won't know if there is repetition.
- 02:02:428 (5) - New Combo here, and disable next New Combo.
- 02:22:505 (1) - Delete New Combo.
- 02:23:197 (3) - Add New Combo.
- 03:08:889 (1) - Delet New Combo, add it in the following slider.
- 03:26:774 (2,4) - UNRANKABLE You can't hide THE WHOLE PATH OF THE SLIDER.
- Last Timing section should end here: (Offset: 227.659 ) Time: 03:47:659


That's all. I think that if you fix those things the whole map will improve a lot :)

Bye then,
Good Luck!
Topic Starter
narakucrimson
Thanks a lot! I applied most of those changes, but I won't tell which ones beacause - and I dare to say - it looks like a whole new map. Redownload and you'll see!
macli37
Good. Really good. Congrats. :)
Topic Starter
narakucrimson
Thanks :)
Topic Starter
narakucrimson

animask wrote:

Offset should be about 6ms later. <-Fixed!

[Easy]

01:16:966 (1) - Increase Spinner Length by 2 full beats (white ticks) <-Sounds good, done it!

The spacing could is correct but it could look nicer if you made patterns. <- I'll leave this map as it is xD But I'm working on a more organized one n.n

Overall, you need to add more hitsounds and make the Easy beatmap look a bit more clean. <- I'll have to work on this :O
Thanks a lot n.n specially for the offset correction :D
AdRon Zh3Ro
[*]Change?
[>]Change!

>Offset:10:310 (Curent is too early)

Hard:
>10:195 Move to 10:310
>1:30:618[Visibility] Un-hidden it?

Seems nice.
Topic Starter
narakucrimson

adron zhero wrote:

>Offset:10:310 (Curent is too early) <- The offset has been weird since the re-encoding x-x But now it sounds good n.n

Hard:
>10:195 Move to 10:310 <- I think that with the offset change, everything sounds just fine
>1:30:618[Visibility] Un-hidden it? <- Done
Thanks n.n
CeruleanHawk
Nicely done dude!!

Keep up the hard work!!
Topic Starter
narakucrimson
Thnx
FireballFlame
Could you make Combo color 2 a bit lighter? The approach circles can be hard to see.
And maybe you can find a better quality background, for those who play without video.

[Hard]
Getting 300s on everything feels way too easy. I suggest setting overall difficulty and drain so the same level as the approach rate for better balancing.
00:11:234 (1) - Remove new combo?
00:12:157 (1) - I'd recommend distance snapping this
00:17:465 (5,1) - Surprising jump - distance snap this.
00:23:927 (1) - I'd put the new combo either 2 notes earlier or 1 note later.
01:00:388 (1) - Remove new combo maybe?
01:08:004 (1) - New combo 1 note earlier maybe?
01:09:157 - I'd add a note here.
01:10:542 (1) - Make new combo 2 notes later.
01:29:234 (4) - I know this is distance snapped, but moving this 2 grids to the left looks better to me.
01:30:388 (2) - New combo 1 note later maybe?
02:05:234 (1) - Remove whistle, make new combo 1 note later.
02:06:619 (6,1) - Add whistles?
02:06:850 (2) - New combo 1 note earlier?
02:11:465 (3) - Add whistle for consistency with the first chorus?
02:15:850 (1) - Remove whistle.
02:24:850 (1) - Move this one grid up, so it looks more distance snapped.
02:26:234 (6) - Once again, add whistle for consistency?
02:29:927 (3) - Remove this? (same reason)
02:33:619 (3,4) - Whistle on note and slider begin? (same reason)
02:34:542 (1) - New combo 1 note earlier?
02:57:850 (1) - Make new combo 2 notes later.
03:03:157 (2) - Whistle? (^)
03:06:850 (1) - Remove whistle? (^)
03:10:542 (1) - Whistle? (^)
03:14:234 (4,1) - Try to get rid of this jump, or leave more time. You could replace the slider with a single note at 03:14:465, for example.
03:22:542 (1) - Make new combo 1 note earlier.
03:23:927 (1) - Make new combo 1 note later.
03:25:542 (1,1) - Remove new combos.
03:40:542 (5) - Remove whistle.
03:41:004 (1) - Make new combo 1 note earlier.
03:42:388 (1) - Make new combo 1 note later.
03:43:773 (6) - Remove new combo.
03:44:696 (5) - Maybe add a last note here.

[Normal]
Everything is unsnapped. Seems to be an accident from an offset change; just do Ctrl+A and drag the first note to the nearest white tick.
I recommend making the hitsounds match the hard diff's.
01:20:465 (1) - Make the spinner either one beat longer or shorter.
01:38:696 (5) - I'd like this better if it was distance snapped instead of stacked. Be careful not to destroy the spacing to the next (1) though.
01:41:465 (1) - Same. Also, the combo should start 1 note later.
01:48:850 (2) - Same.
01:59:927 (3) - Evil trap. Needs distance snap. ;)

Wow, I wrote a ton of things, but mostly very minor... star ;)
Topic Starter
narakucrimson

FireballFlame wrote:

Could you make Combo color 2 a bit lighter? The approach circles can be hard to see. Sure!
And maybe you can find a better quality background, for those who play without video. Hope you like the new one! xD

[Hard]
Getting 300s on everything feels way too easy. I suggest setting overall difficulty and drain so the same level as the approach rate for better balancing. I just turned up the overall diff, but left the same the drain rate. Remember it's a hard, not an insane.

00:11:234 (1) - Remove new combo? Done
00:12:157 (1) - I'd recommend distance snapping this I'm keeping this jump for now, sorry u.u
00:17:465 (5,1) - Surprising jump - distance snap this. I did it cause it follows a restart of the base rhythm. I think it fits there n.n
00:23:927 (1) - I'd put the new combo either 2 notes earlier or 1 note later. One note later sounds good!
01:00:388 (1) - Remove new combo maybe? Good idea xD
01:08:004 (1) - New combo 1 note earlier maybe?Right
01:09:157 - I'd add a note here. Done
01:10:542 (1) - Make new combo 2 notes later. Done too
01:29:234 (4) - I know this is distance snapped, but moving this 2 grids to the left looks better to me.I did something similar, but keeping the distance snapped.
01:30:388 (2) - New combo 1 note later maybe? Done
02:05:234 (1) - Remove whistle, make new combo 1 note later. Done too
02:06:619 (6,1) - Add whistles? I think it sounds better as it is now
02:06:850 (2) - New combo 1 note earlier? It follows a change in the voice's tone, so I'll keep it
02:11:465 (3) - Add whistle for consistency with the first chorus? Right
02:15:850 (1) - Remove whistle. Done
02:24:850 (1) - Move this one grid up, so it looks more distance snapped. Yes, sir xD
02:26:234 (6) - Once again, add whistle for consistency? Done too
02:29:927 (3) - Remove this? (same reason) Fixed
02:33:619 (3,4) - Whistle on note and slider begin? (same reason) Fixed
02:34:542 (1) - New combo 1 note earlier? Fixed
02:57:850 (1) - Make new combo 2 notes later. I'll keep it, as it follows the woman's voice
03:03:157 (2) - Whistle? (^) Fixed
03:06:850 (1) - Remove whistle? (^) Fixed
03:10:542 (1) - Whistle? (^) Fixed
03:14:234 (4,1) - Try to get rid of this jump, or leave more time. You could replace the slider with a single note at 03:14:465, for example. Ok, did something to fix it
03:22:542 (1) - Make new combo 1 note earlier. Fixed
03:23:927 (1) - Make new combo 1 note later. Fixed
03:25:542 (1,1) - Remove new combos. Did something like that
03:40:542 (5) - Remove whistle. Fixed
03:41:004 (1) - Make new combo 1 note earlier. Fixed
03:42:388 (1) - Make new combo 1 note later. Fixed
03:43:773 (6) - Remove new combo. I'll keep it
03:44:696 (5) - Maybe add a last note here. Sure thing

[Normal]
Everything is unsnapped. Seems to be an accident from an offset change; just do Ctrl+A and drag the first note to the nearest white tick.Lol, I hadn't noticed
I recommend making the hitsounds match the hard diff's.
01:20:465 (1) - Make the spinner either one beat longer or shorter. Longer
01:38:696 (5) - I'd like this better if it was distance snapped instead of stacked. Be careful not to destroy the spacing to the next (1) though. Ok!
01:41:465 (1) - Same. Also, the combo should start 1 note later. Done it
01:48:850 (2) - Same. Done too
01:59:927 (3) - Evil trap. Needs distance snap. ;) My bad

I applied most of the changes xD thanks a lot n.n
Glass
[General]
You should use more hitsounds x.x

[Normal]
00:16:311 (2,3) - Slightly overlapped under a slider, I suggest moving these, or vertical flip 00:15:157 (4) and move it up so that it doesn't overlap these notes.
00:24:388 (3) - Give this another repeat.
02:31:773 (2) - Move this back onto the previous white tick(?)

[Hard]
00:13:081 (T) - Add a note?
00:18:619 (T) - ^
00:17:696 (1) - Move this closer to 5? Not a big problem though.
01:02:927 (T) - Add a note? Put it right in between slider 1 and 2 I guess.

That's all~

Starred.
Topic Starter
narakucrimson

Glass wrote:

[General]
You should use more hitsounds x.x <- I'll have to work on that xD

[Normal]
00:16:311 (2,3) - Slightly overlapped under a slider, I suggest moving these, or vertical flip 00:15:157 (4) and move it up so that it doesn't overlap these notes. Done
00:24:388 (3) - Give this another repeat. Fix'd
02:31:773 (2) - Move this back onto the previous white tick(?) Yeah, it sounds better like that

[Hard]
00:13:081 (T) - Add a note? I do that later on the song, it's like a light start and a full ending
00:18:619 (T) - ^ Same here.
00:17:696 (1) - Move this closer to 5? Not a big problem though. Moved it 3 grids right
01:02:927 (T) - Add a note? Put it right in between slider 1 and 2 I guess. For the same reason as before, I left it as it is :D
Thanks a lot :D
Celeste76
[Normal]
00:40:081- I'm not too sure about this spinner here. It doesn't sound right. Try continuing the notes like 00:39:388 and 00:39:619 instead of the spinner
00:47:004-Try extending it to the white tick? It sounds better to me.
00:48:850-Fix the spacing

[Hard]
No problems here ^^

[General]
This song is awesome, I'm totally going to download it.
You're hitsounds are pretty good. They sound nice and neat.
~Starred
Topic Starter
narakucrimson

Celeste76 wrote:

[Normal]
00:40:081- I'm not too sure about this spinner here. It doesn't sound right. Try continuing the notes like 00:39:388 and 00:39:619 instead of the spinner Actually, you're right xD Continuing the notes sounds better
00:47:004-Try extending it to the white tick? It sounds better to me. I like it better as it is u.u sorry
00:48:850-Fix the spacing Done!
Thanks :D
Lanttu
oooh, this language sounds very interesting. I like it. :3 Sorry about the massive combo-modding. ;u;

[Hard]
00:41:234 (1) - Remove new combo
00:41:927 (3/8) - New combo
00:42:850 (1) - Remove new combo
00:46:542 (1) - ^
00:50:465 (1) - ^ (and maybe move these next three notes one grid right and two grids down?)
01:16:081 (1) - ^
01:24:157 (1,2,3,4) - Remove clap from 1 and 2 and add it to 3 and 4?
01:53:927 (1,2,3,4,5,6,7) - This combo feels abit dull compared to everything else, just being straight 90 degree angle there. X) Maybe try something more interesting pattern?
01:56:696 (1) - Remove new combo
01:59:004 (1) - I don't like how this gets overlapped by the previous combo. ;_; Try to make this slider different.
02:12:157 (5) - New combo and delete it from the previous note
02:18:850 (1) - Remove new combo
02:26:696 (1) - Remove new combo and add it to the next note
03:10:773 (1) - Remove new combo and add it to 6
03:16:081 (1) - Remove new combo
03:16:773 (8) - New combo and remove it from the previous note
03:47:696 - Maybe move this timing section to 03:44:811? I think the spinner would be better completely silenced. X)

[Normal]
00:25:081 (5) - Remove finish at the end
01:42:157 (1) - Remove new combo
02:07:080 (7) - Maybe new combo here?
02:09:157 (4) - I'd remove this note
02:15:619 (3) - ^
02:23:004 (6) - ^
02:26:696 (5) - ^
02:30:388 (6) - ^
02:30:619 (1) - Maybe delete note and extend this to the point the next note was?

Those note removals would make the diff bit easier, but no need to do them if you don't agree with me. :3

Like I said already, I think this is great for your first map, starred~ ^^/
Topic Starter
narakucrimson

Lanttu wrote:

[Hard]
00:41:234 (1) - Remove new combo
00:41:927 (3/8) - New combo
00:42:850 (1) - Remove new combo
00:46:542 (1) - ^
00:50:465 (1) - ^ (and maybe move these next three notes one grid right and two grids down?) I did move them but in another way
01:16:081 (1) - ^
01:24:157 (1,2,3,4) - Remove clap from 1 and 2 and add it to 3 and 4? - Yup!
01:53:927 (1,2,3,4,5,6,7) - This combo feels abit dull compared to everything else, just being straight 90 degree angle there. X) Maybe try something more interesting pattern?
01:56:696 (1) - Remove new combo
01:59:004 (1) - I don't like how this gets overlapped by the previous combo. ;_; Try to make this slider different.
02:12:157 (5) - New combo and delete it from the previous note
02:18:850 (1) - Remove new combo
02:26:696 (1) - Remove new combo and add it to the next note
03:10:773 (1) - Remove new combo and add it to 6
03:16:081 (1) - Remove new combo
03:16:773 (8) - New combo and remove it from the previous note
03:47:696 - Maybe move this timing section to 03:44:811? I think the spinner would be better completely silenced. X) Moved it to 3:44:927

[Normal]
00:25:081 (5) - Remove finish at the end
01:42:157 (1) - Remove new combo
02:09:157 (4) - I'd remove this note
02:15:619 (3) - ^
02:23:004 (6) - ^
02:26:696 (5) - ^
02:30:388 (6) - ^
02:30:619 (1) - Maybe delete note and extend this to the point the next note was?

Those note removals would make the diff bit easier, but no need to do them if you don't agree with me. :3 I agree with you x3
That massive combo mod was really helpful :3 Thanks a lot Lanttu :)
nazenaze
testing + some chat modding :D
nice beatmap :)
Topic Starter
narakucrimson
Yay! xD

I already uploaded a new version with the things you suggested. Thanks! n.n
LKs
awesome song and background!!
pretty good!
Pokie
:)
Topic Starter
narakucrimson
Thanks LKs & Pokie :D
gyt
Hi! It's quick mod for cool song.

00:58:311 (1) - too fast after spinner -> end 00:54:850 (1) at 00:57:388?
01:08:927 (5) - add clap?
01:20:465 (1) - delete this spinner maybe? (+ end 01:17:004 (1) at 01:20:465 + add finish :))
02:04:773 (1) - too fast after spinner -> end 02:01:081 (1) at 02:03:850?
02:15:157 (1) - delete clap?
02:22:542 (4,5) - I think current two circles are unclear -> replace with 1/4 slider with one repeat + add clap at the repeat? (or maybe use ordinary slider with clap at the end)
02:24:619 (5) - add clap? (or maybe whistle)

[Hard]
Nothing wrong except hitsounds. You use the same clap thing on almost whole song. It's not good. It's monotonous and boring.
You can make this better! Use something new with claps. Use more finishes and whistles. I don't know...
I suggest leaving current hitsounds on refrains (01:02:004-01:16:311, 02:08:465-02:38:004, 03:00:157-03:14:927), but change this clap thing at other places.
(Also I must say, that you using too much claps, IMHO)
Topic Starter
narakucrimson

gyt wrote:

00:58:311 (1) - too fast after spinner -> end 00:54:850 (1) at 00:57:388? Sure!
01:08:927 (5) - add clap? Sounds good!
01:20:465 (1) - delete this spinner maybe? (+ end 01:17:004 (1) at 01:20:465 + add finish :)) This has been through a lot of changes by now xD I'm gonna leave it how it is, sorry u.u
02:04:773 (1) - too fast after spinner -> end 02:01:081 (1) at 02:03:850? Sure thing!
02:15:157 (1) - delete clap? Nah
02:22:542 (4,5) - I think current two circles are unclear -> replace with 1/4 slider with one repeat + add clap at the repeat? (or maybe use ordinary slider with clap at the end) Fixed!
02:24:619 (5) - add clap? (or maybe whistle)

[Hard]
Nothing wrong except hitsounds. You use the same clap thing on almost whole song. It's not good. It's monotonous and boring.
You can make this better! Use something new with claps. Use more finishes and whistles. I don't know...
I suggest leaving current hitsounds on refrains (01:02:004-01:16:311, 02:08:465-02:38:004, 03:00:157-03:14:927), but change this clap thing at other places.
(Also I must say, that you using too much claps, IMHO)

I added two inherited timing sections with soft hitsounds, and replaced all the claps there with whistles.
The timing sections go from 39:850 to 1:02:465, and from 1:46:311 to 2:08:465.
Thanks n.n
lepidopodus
Normal
- I felt AR is somewhat low.
- I felt circles and sliders are placed too randomly. (Well actually I prefer somewhat regular formation.)
00:32:465 (1,2,3,4,5,1,2,3,4,1,2,3,4) - These are too aggregated. Try spreading them.
00:44:004 (1) - Spacing is somewhat longer than others.
00:44:004 (1) - How about trim this slider like this?
00:51:388 (1) - Spacing is somewhat longer than others.
00:58:311 (1) - How about moving one grid left?
01:36:850 (4) - How about removing clap from the starting point of the slider?
01:57:850 (1) - Spacing is somewhat longer than others.
02:09:850 (1) - How about removing new combo here?
02:15:157 (1) - How about removing new combo here, then add new combo in 02:15:850 (3)?
02:18:157 (1) - How about removing new combo here?
02:19:542 (5) - How about setting new combo here and remove new combo from 02:21:388 (1)?
02:23:234 (1) - Spacing is somewhat longer than others.
02:38:004 (6) - I think putting finish would be better than silencing this?

Hard
- Well, at least this is better than Normal...
00:12:157 (1) - Spacing is somewhat long, is it on purpose?
00:21:388 (1) - How about removing finish form the start of the slider?
00:42:850 (4) - Spacing is somewhat long, is it on purpose?
00:44:004 (1) - Spacing is too short, is it on purpose?
01:01:311 (1) - Unrankable spinner. This one gives only 1000 even with auto, and minimum is 2000.
01:03:850 (3) - Spacing is somewhat short.
02:24:850 (1) - Spacing is somewhat long, is it on purpose?
02:38:004 (6) - Remove whistle from here?
03:26:234 (1) - Remove new combo from here.

Well, maybe helpful, maybe not.
Hmm... Maybe I'll star this next time. Sorry about that.
Topic Starter
narakucrimson
Okay, I applied most of the things you suggested.

But about the disorder, I like it messy as it is. It's my first map, after all. It turned out quiet well, better than I expected. It might be a bit random, but it's staying as it is. I promise to try harder on the future n.n

Thanks lepi~~
Revengexsoyah
Hola . XD (te molesta si lo hago en español?)


bueno empezamos


en general el mapa esta muy bueno (Y)
Solo que no vendria mal una 3ra diffie
una diffie "Easy" de 1 star o 1 1/2 :B 1j1j1. (para los noobs digo yo :D)


Normal.
no encontre muchos errores pero como sugerencias te dejo:
- no excedas el uso de hitsound en un circle (me refiero a poner 2 hitsound o 3 en un circulo)
- trata de ocupar mas slider , recuerda qe es NORMAL y no hard :).
01:24:157 : finaliza el break aca , como lo haces , ve a la linea de tiempo y "agarra" el lugar gris desde donde empieza el break y muevelo hasta donde quieres que empieze.

02:20:927 (6) : finish puede ser ?
02:25:081 (6) : ^

Hard.
02:06:850 : new combo ? no se veria feo removiendolo. ;D

Sugerencia : no seria feo que pusieras , nose una parte donde vaya a x5 de velocidad la cancion como por aca 02:01:081 hasta empezar el kiai. (te lo dejo como sugerencia.)


bueno eso es. está muy bueno el map y la cancion esta exelente
MUCHA SUERTE
y te dejo star por lo bueno y la dedicacion. :)
Topic Starter
narakucrimson

Revengexsoyah wrote:

Hola . XD (te molesta si lo hago en español?) Nah, mejor para mi jaja

en general el mapa esta muy bueno (Y)
Solo que no vendria mal una 3ra diffie
una diffie "Easy" de 1 star o 1 1/2 :B 1j1j1. (para los noobs digo yo :D) Lo pensé en algún momento, pero no tengo ganas de seguir haciéndole cosas a este mapa. Ya terminé otro con un Easy :)


Normal.
no encontre muchos errores pero como sugerencias te dejo:
- no excedas el uso de hitsound en un circle (me refiero a poner 2 hitsound o 3 en un circulo) Creo que eso no pasa en ningún lado :O Pero si pasa no era mi intención xD
- trata de ocupar mas slider , recuerda qe es NORMAL y no hard :). Mmm, si, puede ser.. aunque es bastante fácil de por sí.
01:24:157 : finaliza el break aca , como lo haces , ve a la linea de tiempo y "agarra" el lugar gris desde donde empieza el break y muevelo hasta donde quieres que empieze. Listo! Solo que un poco antes a lo que sugeriste, pero lo moví.

02:20:927 (6) : finish puede ser ?
02:25:081 (6) : ^ Excelente! Ya los agregué.

Hard.
02:06:850 : new combo ? no se veria feo removiendolo. ;D Es para no tener que llegar a las 2 cifras xD además, hace hay una pequeña variación en la voz, me basé en eso n.n

Sugerencia : no seria feo que pusieras , nose una parte donde vaya a x5 de velocidad la cancion como por aca 02:01:081 hasta empezar el kiai. (te lo dejo como sugerencia.) No está mal la idea, pero x5 es un poquito exagerado xD por lo menos para la canción, que es bastante tranquila n.n


bueno eso es. está muy bueno el map y la cancion esta exelente
MUCHA SUERTE
y te dejo star por lo bueno y la dedicacion. :)

Muchas gracias :) Aprecio mucho tu comentario n.n
lepidopodus
Well, yes, it's your first map, and I actually 'Hard' is good.
Topic Starter
narakucrimson
Thanks n.n
Roddie
Hi

Blue: Suggestions
Violet: I really think you should fix this in my opinion
Red: Must be fixed.

Normal:

00:10:311 (1)-Add a finish.
00:12:157 (1)-^
01:02:004 (1)-^

02:38:004 (6)-Spacing?

Hard:

00:13:081 (x)-Add a note?
01:16:773 (1)-Add a finish on the beginning of that slider.
01:24:157 (1)-Add a finish.
03:14:927 (1)-Add a finish.
03:22:311 (1)-Add a finish?


I hardly see songs like this on osu!. Nice pick. 8-)

Good luck getting this ranked!

Star!
Hijiri Tezuka
Kyuh~ It's nice, saw no errors in it (exept ones thatonly feel uncomfortable to me, but their beatable with a bit of effort)

Like the song....STAR~
Sandpig
hi :D

(>'(oo)')> my mod <('(oo)'<)


Hard

it looks like a insane because Approach Rate is 8. Set it to 7?

00:40:081 (1) - new combo
01:46:542 (3) - ^
02:24:388 (6,7) - stacking them is a little awkward here. maybe you can stack 7 with 02:24:850 (1)


Normal

seems fine but why don't you use same kiai setting in the both diff?


good job in first map 8-)
Topic Starter
narakucrimson

Roddie wrote:

Normal:

00:10:311 (1)-Add a finish.
00:12:157 (1)-^
01:02:004 (1)-^

02:38:004 (6)-Spacing?

Did all of those


Hard:

00:13:081 (x)-Add a note? I used this same pattern in the end, and added a note there to give it some more power.
01:16:773 (1)-Add a finish on the beginning of that slider.
01:24:157 (1)-Add a finish.
03:14:927 (1)-Add a finish.
03:22:311 (1)-Add a finish?


Done all of the rest
Thanks a lot Roddie n.n

Sandpig wrote:

Hard

it looks like a insane because Approach Rate is 8. Set it to 7? Hmm I don't feel it as an insane

00:40:081 (1) - new combo Might look better at 3
01:46:542 (3) - ^ Same
02:24:388 (6,7) - stacking them is a little awkward here. maybe you can stack 7 with 02:24:850 (1) I did this so that I could do a little jump after it, I'll wait till someone else mentions it and then change it


Normal

seems fine but why don't you use same kiai setting in the both diff? The reason is that the play time on both diffs isn't the same, so I had to do some changes
Thanks :)
LuPiiTa
star ^^
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