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Yellow Zebra - Sound of Red Eye

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Topic Starter
l3lueskyiiz
This beatmap was submitted using in-game submission on 25 October 2010 at 12:49:51

Artist: Yellow Zebra
Title: Sound of Red Eye
Source: Touhou
Tags: reisen udongein inaba zun yuki fujimiya
BPM: 155
Filesize: 7409kb
Play Time: 02:56
Difficulties Available:
  1. Easy (1.32 stars, 129 notes)
  2. Hard (4.84 stars, 357 notes)
  3. Lunatic (4.99 stars, 456 notes)
  4. Normal (3.16 stars, 214 notes)
Download: Yellow Zebra - Sound of Red Eye
Information: Scores/Beatmap Listing
---------------
All done :D

東方永夜抄 ~ Imperishable Night
Original : Invisible Full Moon - Reisen Udogein Inaba's Theme
Circle : Yellow Zabra
Vocal : Fujimiya Yuki


Full of this song >> http://www.youtube.com/watch?v=Ld9pC-rQ ... re=related
And this is Yuki & Ucchi version >> http://www.youtube.com/watch?v=5mSKw11_WyU

Count down picture by : S i R i R u


Thanks for playing :3
Estelle18
แปะ ดาว พี่แก้ว :3
cait66
แง เอส อย่างคนแรกไป
fonchocolate
เดี๋ยวจะลองเล่นนะเคอะ เจ๊ยูคาริ=w="
aumu1995
= ="

มากรุงเทพคราวน่า เลี้ยง ติม พี่ด้วยละกัน
Topic Starter
l3lueskyiiz
ไอติมตัวเองยังไม่มีปัญญาซื้อเลยพี่อุ้ม XD
zerozaber
ระดับฮาร์ด ระยะห่างบีทมันแปลกๆนะ

แล้วก็สไลด์อ่ะ เป็นเอกลักษณ์มากๆ (กวนได้ใจ) :twisted:

เอาดาวไปดวงนึงละกัน (เพราะให้ได้ดวงเดียว)
Card N'FoRcE
Hi~

BPM: 155,000
Offset is ok.

Wow i'm surprised, this seems a really promising map for a first time :O
Please send me a PM when it's completed, i'll do a full modding to point out some little things to fix: this will improve a bit the gameplay of the map. It's mostly ok now so keep it up ^^

KD star because you don't have to give up now.

EDIT: you can remove "touhou" from the tags, since you already wrote it in "Source"
vincerio
มาให้กำลังใจก่อน เสร็จเมื่อไหร่จะตามมา mod =w= b
regenz
Shooting Star ;)
mkung_old
มาหน้าม้าครับบบบ :lol:

ล้อเล่นๆ

มีให้ดาว+โหลดไปเล่นดูละครับ
vincerio
คือดูจาก [Normal] แล้วมาบอกไว้ก่อน ก่อนจะถลำลึกลงไปกว่านี้
[overalll] - ใช้ distance snap จัดด้วยนะจ๊ะ(จังหวะโน๊ตห่างเท่ากัน ก็วางให้ระยะห่างเท่ากันด้วยนะจ๊ะ)

ขออธิบายด้วยภาพ...
จากรูปในวงเล็บแดงแสดงไทม์ไลน์กะโน๊ต จะเห็นว่าทุกตัววางห่าง เท่ากันๆ(ปลายของ 5,6,1,2)
แต่ในวงเล็บเขียวแสดงระยะห่างของโน๊ตสามตัวที่วางห่างเท่าๆ กันบนไทม์ไลน์ด้านบนแต่วางห่างไม่เท่ากันบน grid (จะเห็นว่าอีกตัวมันอยู่ห่างเกินไปนิด)

ยกตัวอย่างละกัน [เปิด distance snap] ก่อนนะจ๊ะแล้วลองหยิบโน๊ตขึ้นมาดูจะรู้ว่าผิดยังไง :o
00:32:819(6,1) - wrong spacing(ระยะห่างไปนิดนะจ๊ะ)
00:33:593(2) - wrong spacing(ปลายของ 2 อยู่ห่างจาก 3 เกินไป)
00:39:207(6,7,8,9,1) - wrong spacing
etc...

พยายามตาม distance snap ไปก่อนนะจ๊ะสำหรับ normal..
ไว้จะแวะมาดูอีกที...

อย่าลืมเอาชื่อเพลงกะ yellow zebra ออกจาก tag ด้วย(มันซํ้า)
Cyril Scarlet
Zebra ! ♥♥

HARD

00:32:431 (1,2,3,4) - ใช้ระยะ ท้าย 3-4 เท่ากับ 1-2
00:40:174 (1) - 1 Grid down (Lv3)
00:48:111 (3) - 1 Grid Left
00:54:499 (2) - เอา Gird จำกัดออก ละปรับให้ มันลงตัวกับท้าย สไลด์ กับ เริ่ม สไลด์อีกอันจะสวยนะ
01:56:055 (1,2,3,4,5,6) - spacing สลับระยะกัน ดูงงนะ เรียงใหม่อาจดีกว่างับ XD
02:05:346 (5,6,1,2,3,4,5,6,1,2,3) - สไลด์ไปกลับระหว่างเส้นเดียวกันแบบไม่เห็น ไม่น่าผ่านนะฮะ ต้องลองถามพวก MAT BAT เพื่อชัวละกัน
02:19:090 (1,2,3,4,5,6,7) - เสียง Finish รัวมันฟังหนวกหู เอาออกอาจดีกว่านะ หรือไม่ก็ ใช้ Whistle แทน
02:39:415 (1,2,3,4,5) - Spacing งับ
02:43:674 (6,7,8) - 3ตัวนี้ให้ ระยะ 3 ตัว ห่างกว่าตัว 1~5 แต่ 3 ตัวนี้วางเท่าๆกัน
26092538
จิกมาให้ เรนยนะ 55
termerys
XD
Overall: Change the to BPM 155 like Card N'Force said seems and re-snap all notes

Easy:
01:32:826(2,3,4,5,6,7,8)- มันยากไปสำหรับดิฟง่ายนะ =w=

Normal:
01:20:818(5)- =O=! เอาหางของ (5) ออกมาจากหางของ (4) ด้วยนะ มันมองไม่เหน
01:47:141(1)- ระยะห่างขนาดนี้ ยากไปสำหรับนอมอลนะ ถ้าให้ดี ควรเปิด distance snap (จิงๆต้องเปดแหละ)
01:51:768(8)- หลุดจอ (รึเปล่าน้า)
02:42:108(7)- อย่าเอาไปไว้ใต้ (8)
02:47:141(3)- ห่างไปนะ
02:53:334(1,2,3,4,5,6,7)- อันนี้ห่างไปเยอะเลยหละ แถมกดเร็วด้วย ยากไปสำหรับนอมอลแน่นอน

Hard:
00:26:429 เพิ่มโน๊ตตรงนี้ซักตัวมะ รู้สึกจังหวะมันขาดไปจังหวะนึง
01:32:816(2,3,4,5,6,7,8)- แอบงงนะเนี่ย ตรงนี้
02:01:849 สไลเดอร์แบบนี้ ระวังไม่ได้แรงค์นะ แก้ว
02:10:365 แบบนี้ด้วย
02:38:816(7)- เขยิบออกมาจาก (6) อีก ยังไม่พอ หรือไม่ก็เอาให้แยกกันเลย

แค่นี้หละ XD เอาไปสิบกะโหลก
Backstep
ยิงดาว ๆ ^^"
Backstep
Overall

สไลด์ มีรูปร่างที่แปลกตาดี :D

Easy

00:41:334 (x) add note + new combo.
00:41:721 (1) remove combo.
01:09:205 (X) add slider to 01:09:592 ตรงท้ายสไลด์ใส่ whistle (new combo)
01:09:979 (X) ^ ต้นสไลด์ใส่ clap.
01:10:850 (1) 01:10:753 spin here.
01:32:818 (2) add slider to 01:33:205
01:33:592 (4) remove slider and add note.

Nolmal
01:21:591 (7) slider ถึง 01:22:172
01:22:366 (1) spiner here.

Hard

แล้วแต่นะครับ ส่วนใหญ่จะเป็นการเพิ่ม note

00:27:010 (x) add note.
00:50:236 (x) ^
00:51:397 (x) ^
00:52:558 (x) ^
00:53:720 (x) ^
01:47:526 (x) ^
01:48:687 (x) ^
01:49:849 (x) ^
01:51:010 (x) ^
02:11:913 (x) ^
02:14:236 (x) ^
02:38:623 (7) เอาขึ้นไปข้างบนให้เห็นทั้งสไลด์ เดี๋ยวมึน.

ปล. ความเห็นที่เป็น add note หรือ slider แล้วแต่นะครับ XD.
Matsuri_old
สู้ๆน๊า แก้วซัง > w <
CrazySola
เค้าจ้างมางะ>"< :P
NekoMOE
เหมียว~
poypk

CrazySola wrote:

เค้าจ้างมางะ>"< :P
กร๊ากกกกก

เค้าข่มขู่มา (ใส่ร้ายกันเข้าไป)
HaPPyViRuS_old
จิ้มให้ละ ^^
regenz
*** This is only my SUGGESTION ***
You DON"T need to change like this but IMO you SHOULD

EASY

** try max grid lv

00:51:015 (1,1,1) - same color
01:01:850 (4,5) - distance snap (1.0 i think you should use this until end of the song.)
^ there are alot of this case all of this diff and i'm not sure what 's distance snap you use some 1.0 some 0.9 some 1.6
i'm not sure easy lv MUST use same distance snap whole map . just asking BAT or MAT for correct answer.

Answer is here
NORMAL

*** mod ยากมากเลย distance snap เปลี่ยนไปมาตลอดทั้งเพลง ***
ควรที่จะใช้ ระยะเดียวกันมากกว่านะ คนเล่นมึนส์ ขอภาษาไทยเลย

**นอมอลกระโดดได้ แต่อย่ามากไป


00:39:207 (7) - newcombo due jump
00:39:400 (8,9,10) - distance 9,10 must same as 8,9
00:40:175 (10,1) - ^ ( becareful this )
01:10:366 (6) - newcombo due jump
01:20:430 (4) - ^
01:54:107 (1) - new combo coz it's hard to reading note appearing here.
02:18:800 (1,1) - imo this is too hard for normal diff can u use 1/2 instead of 1/4 ?
02:33:028 (1) - ^
02:37:093 (2) - jump newcombo
02:42:688 (8) - distance snap
02:42:785 - wrong timing snap AFTER this
02:48:320 (6) - jump newcombo
02:48:901 (1,2,3,4) - confuse with this set of distance

INSANE

timing
00:17:332 - set volume to 40 percent (old one is 20 percent )
00:55:655 and 00:55:752 i don't know why there are 2 timing line stick like this? may be for some purpose ?

note
00:39:397 (1,1,1,1) - same color ( because let a player know it 'll jump in same distance )
01:11:332 (1,1,1) - ^
01:17:913 (1,1,1,1) - ^
01:21:591 (9) - same distance snap form previous note ( i think 0.9 )
01:32:816 (3) - new combo due jump purpose
01:34:558 (1,2) - distance warning !
01:35:526 (4,5) - again ^
01:37:462 (4,1) - same color
01:53:333 (7,1) - both are too CLOSE!
01:58:365 (5) - new combo due jump !
01:59:139 (8) - ^
02:06:107 (1) - ^ new combo
02:07:655 (4,5,6,7,8,9) - make (7) same distance as (5) > (6) , (8) > (9)
02:11:913 (5,1,2) - distance again
02:19:849 to 02:25:171 i think you can make an another note here because there are to much brake time.
02:33:010 (1) - remove new combo
02:33:203 (2) - new combo
02:36:494 (1,2) - distance again :?
02:38:429 (7,8) - and again and again and again ( ถ้างง ไปหาผีช้อนดูซะ )
02:42:687 (1,5) - align this
02:42:881 (2,6) - ^
02:43:945 (7,8) - ^
02:55:074 (1,2) - distance


* you should beware distance of note and try let other player test your map frequently. because you know position of note. but other don't.
** hit sounds seem be fine to me.

sorry for my BAD ENGLISH skills.

**** THis is very hard to mod due a lot of chaging distance snaping rate . :x :x :x :x :x ARGGGGGGGGG!
Card N'FoRcE

regenz wrote:

**** THis is very hard to mod due a lot of chaging distance snaping rate . :x :x :x :x :x ARGGGGGGGGG!
That's not necessarily a bad thing, you know :P

- General: (Considerations and things you need to check/fix for the whole map)
  • I can't see any BG in any Difficulty. Also, the one you wanted to use is too big (both resolution and file format). please use this one and fix:
- Easy:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:01:274 (2,3,4) - really unintuitive. (3) and (4) are too close if you compare to the overall spacing you used.
    01:02:624 (5) - move farther from (4)
    01:04:371 (6) - move farther from (5)
    01:27:794 (4,5,6) - why this weird shape? move (5) down
    01:31:665 (1,2) - uh....
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:09:205 (5) - way too close. This change of spacing is not good-looking or playable well.
    01:15:405 (4,5) - compare with 01:13:850 (1,2) / 01:15:986 (5,6) and you'll understand the problem.
Sorry i'm going to stop the modding here for this difficulty. It's weird that this Easy is so messy, because the other difficulties are quite ok.
Please try fixing most spacing inconsistecies with a regular spacing. That's the most reasonable choice for now.

Normal and Hard, as i said, are way more playable than Easy, but i want to give a full mod when i see a decent Easy D:

Feel free to ask me again after fixing Easy.

EDIT: fixed the link for the image >.<"
Onizuki
:)
Nightscream_old
~
Mikkuri
Star !
banvi
Hello :D

General
I can't see SB when I play this.
Full-submit please.
Easy
01:09:979 (6) 1 grid right & 1 grid up?(grid lv3)
01:27:399 (3) 1 grid up?
01:27:786 (4) 2 grid up?
01:32:818 (2,3,4) 1 grid up?
Normal
01:20:043 (3,4) uh... this is jump? I don't recommend this jump because this is normal.
01:54:107 (5,6) 1 grid up?
02:27:398 (2,3) 2 grid left?
02:34:365 (3) 1 grid up?
02:40:946 (4,5,6) spacing is far
02:46:753 (2,3) I don't recommend this jump because this is normal.
02:53:720 (3,4) spacing is far
02:54:301 (6,7) ^
Hard
00:33:203 (3,4,5,6,7,8,1,2) 1 grid left & 1 grid down?
00:37:074 (4) 1 grid down?
00:40:171 (3) 1 grid left?
00:48:494 (5,7) 1 grid right?
00:49:074 (8) 1 grid down?
00:52:945 (3,4,5) 1 grid left?
00:54:494 (2) sorry, I think this is ugly. I like better normal curve
01:11:720 (2) 1 grid right?
01:22:171 (1,2,3,4,5) hwo about adjust this slider more symmetrical?
01:33:591 (5,6) 1 grid up?
01:33:978 (7) 1 grid up & 1 grid left?
01:36:687 (2,3,4) soacing is a bit close.

nicemap~
star & gl ;)
iDwarf
~Overall~
  1. Capitalize all words in title.
  2. I suggest you use offset 8050. Yours is difficult to check cause of vocals.
  3. Rename BG file to up9587.jpg and do Full Submit (So BG will work)
~Easy~
  1. 00:27:791 (1) - Remove New combo.
  2. 00:37:082 (2) - 1 grid down.
  3. 00:54:501 (1) - Spacing.
  4. 01:06:888 (3,4) - Stack them same as (1,2)
  5. 01:15:985 (5) - New combo.
  6. 01:17:727 (6,7,8) - 1 grid down.
~Normal~
  1. 00:27:398 (1) - Remove new combo.
  2. 00:52:172 (3,1) - Too far.
  3. 01:14:236 (1) - Remove new combo.
  4. 01:20:043 (3,4) - Spacing.
  5. 01:21:204 (1,2,3) - Confusing part.
  6. 01:46:559 (1) - This trick is not for normal diff. Delete this note.
  7. 02:09:978 (3) - New combo.
  8. 02:53:720 (3,4) - NO WAI. Make them in one streak. ( And (7) too )
~Hard~
  1. 00:32:429 (2) - Space it by grid.
  2. 00:35:526 (1,2) - 1 grid left.
  3. 00:46:171 (4,5) - Stacked closer compared to others
  4. 00:48:107 (3) - 1 grid left.
  5. 00:54:494 (2) - Mai God Orz
  6. 01:18:107 (1,1,1) - Remove new combos.
  7. 01:31:655 (2) - Reverse arrow looks hidden. Unrankable. Do something about it.
  8. 02:00:784 (3) - Place it under (2) = =
Not bad. Keep up!
nonny43055
สู้ๆนะครับพี่แก้วผมเอาใจช่วยอยู่ :)
Mystearica
This isn't timed correctly, your offset on Hard is different from Normal and Easy, but both offsets are wrong.

Try 8070 ms offset, resnap and stuff. You can now even map right from the start.You might need to -/+ a few from this or even a bit more, but this is way better than your current offsets.

Disable countdown please, the beginning part is very quiet and countdown doesn't fit in.

If your OSB file is not in use, remove it and resubmit.

[Easy]

Because I don't like seeing reports from AIMod on Easy, here comes nazi:

On level 3 grid

01:01:850 (4) - This needs 1 grid down
01:02:624 (5) - This needs 2 grids right
01:04:366 (6) - This needs 3 grids right
01:33:205 (3,4,5) - Wrong spacing here, please fix this.

[Normal]

A lot of spacing infringements here, I believe Normals also should not have any reports from AIMod, so would you mind looking into this too?

[Hard]

Tested on my offset and got SS, so I think it should be okay... Really tired at the moment though, it's 4 am ><

In terms of rhythm and hitsounds, I think it's passable as is.

Good luck, sorry for bad modding here.
DJPop
Offset: 8,070 (by Mystearica)

BG is from E.A.R.T.H, not have anything related to Touhou D:


~Easy~
01:10:850 (1) - start on white tick
01:34:753 (1) - start on right red tick

~Normal~
02:42:882 (1) - start on right red tick
02:55:269 (1) - ^

~Hard~
00:49:462 (1,2,3,4,5) - wrong spacings
01:45:203 (1,1) - not a good idea for me >_>
02:05:333 (4) - make it more symmetric
02:36:494 (1,2,3,4,5) - wrong spacings
02:38:042 (1,2,3) - ^
02:55:074 (1,2,3,4,5) - ^
02:57:010 (1) - start on left white tick


+Star
Topic Starter
l3lueskyiiz
Thanks for all modding :) << fix it all

This is my 1st map and I think it will rank in 2-3 or 4 month from now.

ps. sorry for my bad eng skill :lol:

banvi
Hello :D
Easy
ok~
Normal
00:52:005 (2,3) 1 grid up(grid lv3)
01:13:876 (3,4) spacing is too far
01:34:973 (2) spacing is too close. so 6 grid down? and hwo about adjust this slider more symmetrical?
01:50:650 (6,7) spacing is too far
02:19:295 (1) I think this rhythm is better
[attachment=0:7231c].jpg[/attachment:7231c]
02:27:811 (3) 1 grid left?
02:47:940 (5) 1 grid down&1 grid left?
02:53:747 (3) 1 grid down
Hard
00:26:069 (3) 1 grid up
00:28:586 (4) 1 grid right
01:12:134 (3) move more under?
01:13:876 (3) 1 grid left
01:57:618 (4) 1 grid down
01:58:586 (2,3) ^
02:06:908 (3) 1 grid left
02:49:682 (4,5,6) 1 grid down
02:50:263 (7,8) 2 grid down
02:54:521 (7) 1 grid left

already star
gl~ ;)
aRiskOfRain
NOT ENGLISH.
roflninja
Hi,
everything is fine for me
I wouldnt mind +1 to the hp drain for ]hard], but thats a personal preference :D

anway, nice map ;)
Dotsu
Hi!
My suggestions:

[General]

  • 1. Set a Preview Point?
    2. You need a spinner-approachcircle.png and a hitcircleoverlay.png
[Easy]

  • 01:21:618(4):Clap
    01:31:682(1,2):Spacing,too far
    01:34:779:Spinner starts here
[Normal]

  • 01:30:134(8):Put this under 7
    01:34:586(1,2,3):Spacing,too close
    02:31:295(1):Finish
    02:42:908:Spinner starts here
    02:55:295:^
[Hard]

  • 02:18:521:Spinner ends here
    02:55:102(1,2,3,4,5):Spacing,too close
Good map!

~STAR~
Mystearica
Hmm~ I like this song now :)

I know we don't do this anymore but to show my support,

Good luck getting it ranked.
Topic Starter
l3lueskyiiz

Mystearica wrote:

Hmm~ I like this song now :)

I know we don't do this anymore but to show my support,

Good luck getting it ranked.
*-* I ... I want bubble e e ~
:lol:
Astom
Hi~ sry for be late :3
Well no problems found so Star~

------Edit---------
Sry for this xD

-00:36:522 (5) unsnaped circle <.<, u can see it in AIMod
-resize comboburst1.png,comboburst2.png and comboburst.png, Max size is 500x767.
-fix the name of this "up9587.jpg.jpg" xD

>-<~
Topic Starter
l3lueskyiiz

Astom wrote:

Hi~ sry for be late :3
Well no problems found so Star~

------Edit---------
Sry for this xD

-00:36:522 (5) unsnaped circle <.<, u can see it in AIMod << fix
-resize comboburst1.png,comboburst2.png and comboburst.png, Max size is 500x767. << fix
-fix the name of this "up9587.jpg.jpg" xD << ∑( ̄Д  ̄;) I ... I never see it before ... that's so amazing :lol:

>-<~
Thanks :D
DerekMcD
*Star*
Teara
Hi!

Star for a good mapset.

[Easy]

Offset is not the same as [Normal] and [Hard]

A nice diff, but I think the slider velocity is kinda to low, even for this easy =p But its fine. Just my opinion, you dont have to change this.

00:39:424 (1) - Change with a slider maybe. its a hard spinner :<

Map to end :<

[Hard]

Good job, but the start is easy compared to the end.

But I guess its fine.
Topic Starter
l3lueskyiiz

Teara wrote:

Hi!

Star for a good mapset.

[Easy]

Offset is not the same as [Normal] and [Hard] << fix

A nice diff, but I think the slider velocity is kinda to low, even for this easy =p But its fine. Just my opinion, you dont have to change this.
^
^
I think that too ... now it's 0.60 :3


00:39:424 (1) - Change with a slider maybe. its a hard spinner :< << fix

Map to end :< << fix

[Hard]

Good job, but the start is easy compared to the end.

But I guess its fine.
Thanks so much :)
ElecoR
oh good!
lovhin456
Hi!

This color means I'm not sure
This color means is important

General;
- 2 combo burst of the same image ?? Also the the first combo burst proper name is "comboburst-0" and the second comboburst name is "comboburst-1" and so on if you want to add more
- Nice skin ~
- Make the spinner approach circle other color
- Delete: touhou, yellow zebra and sound of red eye from tags ~

Easy;
- 00:35:552 >> too short, end at 00:36:714
- 01:04:391 >> end at 01:04:972
- 01:27:811 >> end at 01:28:585
- 01:34:004 >> delete this slider, replace it with one note here and the other one at 01:34:391
- 01:31:972 >> 2 ticks forward but end at the same point as before moving it
- 01:56:069 >> end at 01:56:843
- 02:33:617 >> kiai time should start here
- 02:42:714 >> 2 ticks forward
- 02:53:359 >> too short ~ fix this ~

* Normal and Hard are okk to me ~
* Star ~
Topic Starter
l3lueskyiiz

lovhin456 wrote:

Hi!

This color means I'm not sure
This color means is important

General;
- 2 combo burst of the same image ?? Also the the first combo burst proper name is "comboburst-0" and the second comboburst name is "comboburst-1" and so on if you want to add more << fix
- Nice skin ~
- Make the spinner approach circle other color << fix
- Delete: touhou, yellow zebra and sound of red eye from tags ~ << fix

Easy;
- 00:35:552 >> too short, end at 00:36:714 << fix
- 01:04:391 >> end at 01:04:972 << fix
- 01:27:811 >> end at 01:28:585 << fix
- 01:34:004 >> delete this slider, replace it with one note here and the other one at 01:34:391 << fix
- 01:31:972 >> 2 ticks forward but end at the same point as before moving it << Hmm ... I think it feel strange :roll:
- 01:56:069 >> end at 01:56:843 << fix
- 02:33:617 >> kiai time should start here << Oops ... my false OwO fix
- 02:42:714 >> 2 ticks forward << fix
- 02:53:359 >> too short ~ fix this ~ << fix

* Normal and Hard are okk to me ~
* Star ~
Thanks :3
pete2528
:)
deepsea
[Hard]
02:03:03(1)(2) D:
Topic Starter
l3lueskyiiz

deepsea wrote:

[Hard]
02:03:03(1)(2) D: >> fix
Thanks ^O^
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