forum

Yellow Zebra - Sound of Red Eye

posted
Total Posts
65
show more
termerys
XD
Overall: Change the to BPM 155 like Card N'Force said seems and re-snap all notes

Easy:
01:32:826(2,3,4,5,6,7,8)- มันยากไปสำหรับดิฟง่ายนะ =w=

Normal:
01:20:818(5)- =O=! เอาหางของ (5) ออกมาจากหางของ (4) ด้วยนะ มันมองไม่เหน
01:47:141(1)- ระยะห่างขนาดนี้ ยากไปสำหรับนอมอลนะ ถ้าให้ดี ควรเปิด distance snap (จิงๆต้องเปดแหละ)
01:51:768(8)- หลุดจอ (รึเปล่าน้า)
02:42:108(7)- อย่าเอาไปไว้ใต้ (8)
02:47:141(3)- ห่างไปนะ
02:53:334(1,2,3,4,5,6,7)- อันนี้ห่างไปเยอะเลยหละ แถมกดเร็วด้วย ยากไปสำหรับนอมอลแน่นอน

Hard:
00:26:429 เพิ่มโน๊ตตรงนี้ซักตัวมะ รู้สึกจังหวะมันขาดไปจังหวะนึง
01:32:816(2,3,4,5,6,7,8)- แอบงงนะเนี่ย ตรงนี้
02:01:849 สไลเดอร์แบบนี้ ระวังไม่ได้แรงค์นะ แก้ว
02:10:365 แบบนี้ด้วย
02:38:816(7)- เขยิบออกมาจาก (6) อีก ยังไม่พอ หรือไม่ก็เอาให้แยกกันเลย

แค่นี้หละ XD เอาไปสิบกะโหลก
Backstep
ยิงดาว ๆ ^^"
Backstep
Overall

สไลด์ มีรูปร่างที่แปลกตาดี :D

Easy

00:41:334 (x) add note + new combo.
00:41:721 (1) remove combo.
01:09:205 (X) add slider to 01:09:592 ตรงท้ายสไลด์ใส่ whistle (new combo)
01:09:979 (X) ^ ต้นสไลด์ใส่ clap.
01:10:850 (1) 01:10:753 spin here.
01:32:818 (2) add slider to 01:33:205
01:33:592 (4) remove slider and add note.

Nolmal
01:21:591 (7) slider ถึง 01:22:172
01:22:366 (1) spiner here.

Hard

แล้วแต่นะครับ ส่วนใหญ่จะเป็นการเพิ่ม note

00:27:010 (x) add note.
00:50:236 (x) ^
00:51:397 (x) ^
00:52:558 (x) ^
00:53:720 (x) ^
01:47:526 (x) ^
01:48:687 (x) ^
01:49:849 (x) ^
01:51:010 (x) ^
02:11:913 (x) ^
02:14:236 (x) ^
02:38:623 (7) เอาขึ้นไปข้างบนให้เห็นทั้งสไลด์ เดี๋ยวมึน.

ปล. ความเห็นที่เป็น add note หรือ slider แล้วแต่นะครับ XD.
Matsuri_old
สู้ๆน๊า แก้วซัง > w <
CrazySola
เค้าจ้างมางะ>"< :P
NekoMOE
เหมียว~
poypk

CrazySola wrote:

เค้าจ้างมางะ>"< :P
กร๊ากกกกก

เค้าข่มขู่มา (ใส่ร้ายกันเข้าไป)
HaPPyViRuS_old
จิ้มให้ละ ^^
regenz
*** This is only my SUGGESTION ***
You DON"T need to change like this but IMO you SHOULD

EASY

** try max grid lv

00:51:015 (1,1,1) - same color
01:01:850 (4,5) - distance snap (1.0 i think you should use this until end of the song.)
^ there are alot of this case all of this diff and i'm not sure what 's distance snap you use some 1.0 some 0.9 some 1.6
i'm not sure easy lv MUST use same distance snap whole map . just asking BAT or MAT for correct answer.

Answer is here
NORMAL

*** mod ยากมากเลย distance snap เปลี่ยนไปมาตลอดทั้งเพลง ***
ควรที่จะใช้ ระยะเดียวกันมากกว่านะ คนเล่นมึนส์ ขอภาษาไทยเลย

**นอมอลกระโดดได้ แต่อย่ามากไป


00:39:207 (7) - newcombo due jump
00:39:400 (8,9,10) - distance 9,10 must same as 8,9
00:40:175 (10,1) - ^ ( becareful this )
01:10:366 (6) - newcombo due jump
01:20:430 (4) - ^
01:54:107 (1) - new combo coz it's hard to reading note appearing here.
02:18:800 (1,1) - imo this is too hard for normal diff can u use 1/2 instead of 1/4 ?
02:33:028 (1) - ^
02:37:093 (2) - jump newcombo
02:42:688 (8) - distance snap
02:42:785 - wrong timing snap AFTER this
02:48:320 (6) - jump newcombo
02:48:901 (1,2,3,4) - confuse with this set of distance

INSANE

timing
00:17:332 - set volume to 40 percent (old one is 20 percent )
00:55:655 and 00:55:752 i don't know why there are 2 timing line stick like this? may be for some purpose ?

note
00:39:397 (1,1,1,1) - same color ( because let a player know it 'll jump in same distance )
01:11:332 (1,1,1) - ^
01:17:913 (1,1,1,1) - ^
01:21:591 (9) - same distance snap form previous note ( i think 0.9 )
01:32:816 (3) - new combo due jump purpose
01:34:558 (1,2) - distance warning !
01:35:526 (4,5) - again ^
01:37:462 (4,1) - same color
01:53:333 (7,1) - both are too CLOSE!
01:58:365 (5) - new combo due jump !
01:59:139 (8) - ^
02:06:107 (1) - ^ new combo
02:07:655 (4,5,6,7,8,9) - make (7) same distance as (5) > (6) , (8) > (9)
02:11:913 (5,1,2) - distance again
02:19:849 to 02:25:171 i think you can make an another note here because there are to much brake time.
02:33:010 (1) - remove new combo
02:33:203 (2) - new combo
02:36:494 (1,2) - distance again :?
02:38:429 (7,8) - and again and again and again ( ถ้างง ไปหาผีช้อนดูซะ )
02:42:687 (1,5) - align this
02:42:881 (2,6) - ^
02:43:945 (7,8) - ^
02:55:074 (1,2) - distance


* you should beware distance of note and try let other player test your map frequently. because you know position of note. but other don't.
** hit sounds seem be fine to me.

sorry for my BAD ENGLISH skills.

**** THis is very hard to mod due a lot of chaging distance snaping rate . :x :x :x :x :x ARGGGGGGGGG!
Card N'FoRcE

regenz wrote:

**** THis is very hard to mod due a lot of chaging distance snaping rate . :x :x :x :x :x ARGGGGGGGGG!
That's not necessarily a bad thing, you know :P

- General: (Considerations and things you need to check/fix for the whole map)
  • I can't see any BG in any Difficulty. Also, the one you wanted to use is too big (both resolution and file format). please use this one and fix:
- Easy:
  • .Suggestions: (Fixing this should make gameplay/aesthetics a bit better)
    01:01:274 (2,3,4) - really unintuitive. (3) and (4) are too close if you compare to the overall spacing you used.
    01:02:624 (5) - move farther from (4)
    01:04:371 (6) - move farther from (5)
    01:27:794 (4,5,6) - why this weird shape? move (5) down
    01:31:665 (1,2) - uh....
    .Errors/Mistakes: (Bad gameplay issues or badly applied changes)
    01:09:205 (5) - way too close. This change of spacing is not good-looking or playable well.
    01:15:405 (4,5) - compare with 01:13:850 (1,2) / 01:15:986 (5,6) and you'll understand the problem.
Sorry i'm going to stop the modding here for this difficulty. It's weird that this Easy is so messy, because the other difficulties are quite ok.
Please try fixing most spacing inconsistecies with a regular spacing. That's the most reasonable choice for now.

Normal and Hard, as i said, are way more playable than Easy, but i want to give a full mod when i see a decent Easy D:

Feel free to ask me again after fixing Easy.

EDIT: fixed the link for the image >.<"
Onizuki
:)
Nightscream_old
~
Mikkuri
Star !
banvi
Hello :D

General
I can't see SB when I play this.
Full-submit please.
Easy
01:09:979 (6) 1 grid right & 1 grid up?(grid lv3)
01:27:399 (3) 1 grid up?
01:27:786 (4) 2 grid up?
01:32:818 (2,3,4) 1 grid up?
Normal
01:20:043 (3,4) uh... this is jump? I don't recommend this jump because this is normal.
01:54:107 (5,6) 1 grid up?
02:27:398 (2,3) 2 grid left?
02:34:365 (3) 1 grid up?
02:40:946 (4,5,6) spacing is far
02:46:753 (2,3) I don't recommend this jump because this is normal.
02:53:720 (3,4) spacing is far
02:54:301 (6,7) ^
Hard
00:33:203 (3,4,5,6,7,8,1,2) 1 grid left & 1 grid down?
00:37:074 (4) 1 grid down?
00:40:171 (3) 1 grid left?
00:48:494 (5,7) 1 grid right?
00:49:074 (8) 1 grid down?
00:52:945 (3,4,5) 1 grid left?
00:54:494 (2) sorry, I think this is ugly. I like better normal curve
01:11:720 (2) 1 grid right?
01:22:171 (1,2,3,4,5) hwo about adjust this slider more symmetrical?
01:33:591 (5,6) 1 grid up?
01:33:978 (7) 1 grid up & 1 grid left?
01:36:687 (2,3,4) soacing is a bit close.

nicemap~
star & gl ;)
iDwarf
~Overall~
  1. Capitalize all words in title.
  2. I suggest you use offset 8050. Yours is difficult to check cause of vocals.
  3. Rename BG file to up9587.jpg and do Full Submit (So BG will work)
~Easy~
  1. 00:27:791 (1) - Remove New combo.
  2. 00:37:082 (2) - 1 grid down.
  3. 00:54:501 (1) - Spacing.
  4. 01:06:888 (3,4) - Stack them same as (1,2)
  5. 01:15:985 (5) - New combo.
  6. 01:17:727 (6,7,8) - 1 grid down.
~Normal~
  1. 00:27:398 (1) - Remove new combo.
  2. 00:52:172 (3,1) - Too far.
  3. 01:14:236 (1) - Remove new combo.
  4. 01:20:043 (3,4) - Spacing.
  5. 01:21:204 (1,2,3) - Confusing part.
  6. 01:46:559 (1) - This trick is not for normal diff. Delete this note.
  7. 02:09:978 (3) - New combo.
  8. 02:53:720 (3,4) - NO WAI. Make them in one streak. ( And (7) too )
~Hard~
  1. 00:32:429 (2) - Space it by grid.
  2. 00:35:526 (1,2) - 1 grid left.
  3. 00:46:171 (4,5) - Stacked closer compared to others
  4. 00:48:107 (3) - 1 grid left.
  5. 00:54:494 (2) - Mai God Orz
  6. 01:18:107 (1,1,1) - Remove new combos.
  7. 01:31:655 (2) - Reverse arrow looks hidden. Unrankable. Do something about it.
  8. 02:00:784 (3) - Place it under (2) = =
Not bad. Keep up!
nonny43055
สู้ๆนะครับพี่แก้วผมเอาใจช่วยอยู่ :)
Mystearica
This isn't timed correctly, your offset on Hard is different from Normal and Easy, but both offsets are wrong.

Try 8070 ms offset, resnap and stuff. You can now even map right from the start.You might need to -/+ a few from this or even a bit more, but this is way better than your current offsets.

Disable countdown please, the beginning part is very quiet and countdown doesn't fit in.

If your OSB file is not in use, remove it and resubmit.

[Easy]

Because I don't like seeing reports from AIMod on Easy, here comes nazi:

On level 3 grid

01:01:850 (4) - This needs 1 grid down
01:02:624 (5) - This needs 2 grids right
01:04:366 (6) - This needs 3 grids right
01:33:205 (3,4,5) - Wrong spacing here, please fix this.

[Normal]

A lot of spacing infringements here, I believe Normals also should not have any reports from AIMod, so would you mind looking into this too?

[Hard]

Tested on my offset and got SS, so I think it should be okay... Really tired at the moment though, it's 4 am ><

In terms of rhythm and hitsounds, I think it's passable as is.

Good luck, sorry for bad modding here.
DJPop
Offset: 8,070 (by Mystearica)

BG is from E.A.R.T.H, not have anything related to Touhou D:


~Easy~
01:10:850 (1) - start on white tick
01:34:753 (1) - start on right red tick

~Normal~
02:42:882 (1) - start on right red tick
02:55:269 (1) - ^

~Hard~
00:49:462 (1,2,3,4,5) - wrong spacings
01:45:203 (1,1) - not a good idea for me >_>
02:05:333 (4) - make it more symmetric
02:36:494 (1,2,3,4,5) - wrong spacings
02:38:042 (1,2,3) - ^
02:55:074 (1,2,3,4,5) - ^
02:57:010 (1) - start on left white tick


+Star
Topic Starter
l3lueskyiiz
Thanks for all modding :) << fix it all

This is my 1st map and I think it will rank in 2-3 or 4 month from now.

ps. sorry for my bad eng skill :lol:

banvi
Hello :D
Easy
ok~
Normal
00:52:005 (2,3) 1 grid up(grid lv3)
01:13:876 (3,4) spacing is too far
01:34:973 (2) spacing is too close. so 6 grid down? and hwo about adjust this slider more symmetrical?
01:50:650 (6,7) spacing is too far
02:19:295 (1) I think this rhythm is better
[attachment=0:7231c].jpg[/attachment:7231c]
02:27:811 (3) 1 grid left?
02:47:940 (5) 1 grid down&1 grid left?
02:53:747 (3) 1 grid down
Hard
00:26:069 (3) 1 grid up
00:28:586 (4) 1 grid right
01:12:134 (3) move more under?
01:13:876 (3) 1 grid left
01:57:618 (4) 1 grid down
01:58:586 (2,3) ^
02:06:908 (3) 1 grid left
02:49:682 (4,5,6) 1 grid down
02:50:263 (7,8) 2 grid down
02:54:521 (7) 1 grid left

already star
gl~ ;)
aRiskOfRain
NOT ENGLISH.
roflninja
Hi,
everything is fine for me
I wouldnt mind +1 to the hp drain for ]hard], but thats a personal preference :D

anway, nice map ;)
Dotsu
Hi!
My suggestions:

[General]

  • 1. Set a Preview Point?
    2. You need a spinner-approachcircle.png and a hitcircleoverlay.png
[Easy]

  • 01:21:618(4):Clap
    01:31:682(1,2):Spacing,too far
    01:34:779:Spinner starts here
[Normal]

  • 01:30:134(8):Put this under 7
    01:34:586(1,2,3):Spacing,too close
    02:31:295(1):Finish
    02:42:908:Spinner starts here
    02:55:295:^
[Hard]

  • 02:18:521:Spinner ends here
    02:55:102(1,2,3,4,5):Spacing,too close
Good map!

~STAR~
Mystearica
Hmm~ I like this song now :)

I know we don't do this anymore but to show my support,

Good luck getting it ranked.
Topic Starter
l3lueskyiiz

Mystearica wrote:

Hmm~ I like this song now :)

I know we don't do this anymore but to show my support,

Good luck getting it ranked.
*-* I ... I want bubble e e ~
:lol:
Astom
Hi~ sry for be late :3
Well no problems found so Star~

------Edit---------
Sry for this xD

-00:36:522 (5) unsnaped circle <.<, u can see it in AIMod
-resize comboburst1.png,comboburst2.png and comboburst.png, Max size is 500x767.
-fix the name of this "up9587.jpg.jpg" xD

>-<~
Topic Starter
l3lueskyiiz

Astom wrote:

Hi~ sry for be late :3
Well no problems found so Star~

------Edit---------
Sry for this xD

-00:36:522 (5) unsnaped circle <.<, u can see it in AIMod << fix
-resize comboburst1.png,comboburst2.png and comboburst.png, Max size is 500x767. << fix
-fix the name of this "up9587.jpg.jpg" xD << ∑( ̄Д  ̄;) I ... I never see it before ... that's so amazing :lol:

>-<~
Thanks :D
DerekMcD
*Star*
Teara
Hi!

Star for a good mapset.

[Easy]

Offset is not the same as [Normal] and [Hard]

A nice diff, but I think the slider velocity is kinda to low, even for this easy =p But its fine. Just my opinion, you dont have to change this.

00:39:424 (1) - Change with a slider maybe. its a hard spinner :<

Map to end :<

[Hard]

Good job, but the start is easy compared to the end.

But I guess its fine.
Topic Starter
l3lueskyiiz

Teara wrote:

Hi!

Star for a good mapset.

[Easy]

Offset is not the same as [Normal] and [Hard] << fix

A nice diff, but I think the slider velocity is kinda to low, even for this easy =p But its fine. Just my opinion, you dont have to change this.
^
^
I think that too ... now it's 0.60 :3


00:39:424 (1) - Change with a slider maybe. its a hard spinner :< << fix

Map to end :< << fix

[Hard]

Good job, but the start is easy compared to the end.

But I guess its fine.
Thanks so much :)
ElecoR
oh good!
lovhin456
Hi!

This color means I'm not sure
This color means is important

General;
- 2 combo burst of the same image ?? Also the the first combo burst proper name is "comboburst-0" and the second comboburst name is "comboburst-1" and so on if you want to add more
- Nice skin ~
- Make the spinner approach circle other color
- Delete: touhou, yellow zebra and sound of red eye from tags ~

Easy;
- 00:35:552 >> too short, end at 00:36:714
- 01:04:391 >> end at 01:04:972
- 01:27:811 >> end at 01:28:585
- 01:34:004 >> delete this slider, replace it with one note here and the other one at 01:34:391
- 01:31:972 >> 2 ticks forward but end at the same point as before moving it
- 01:56:069 >> end at 01:56:843
- 02:33:617 >> kiai time should start here
- 02:42:714 >> 2 ticks forward
- 02:53:359 >> too short ~ fix this ~

* Normal and Hard are okk to me ~
* Star ~
Topic Starter
l3lueskyiiz

lovhin456 wrote:

Hi!

This color means I'm not sure
This color means is important

General;
- 2 combo burst of the same image ?? Also the the first combo burst proper name is "comboburst-0" and the second comboburst name is "comboburst-1" and so on if you want to add more << fix
- Nice skin ~
- Make the spinner approach circle other color << fix
- Delete: touhou, yellow zebra and sound of red eye from tags ~ << fix

Easy;
- 00:35:552 >> too short, end at 00:36:714 << fix
- 01:04:391 >> end at 01:04:972 << fix
- 01:27:811 >> end at 01:28:585 << fix
- 01:34:004 >> delete this slider, replace it with one note here and the other one at 01:34:391 << fix
- 01:31:972 >> 2 ticks forward but end at the same point as before moving it << Hmm ... I think it feel strange :roll:
- 01:56:069 >> end at 01:56:843 << fix
- 02:33:617 >> kiai time should start here << Oops ... my false OwO fix
- 02:42:714 >> 2 ticks forward << fix
- 02:53:359 >> too short ~ fix this ~ << fix

* Normal and Hard are okk to me ~
* Star ~
Thanks :3
pete2528
:)
deepsea
[Hard]
02:03:03(1)(2) D:
Topic Starter
l3lueskyiiz

deepsea wrote:

[Hard]
02:03:03(1)(2) D: >> fix
Thanks ^O^
Derekku
[General]
*I see no spinner-approachcircle in the folder. Please add one (even if it's the default skin's).
*The same applies for a hitcircleoverlay and regular approachcircle.
*comboburst1/2 don't work because you have them named wrong. If you only have one combobusrt, you may just name it "comboburst". If you have more than one, you need to name them "comboburst-#" starting with 0. So, you should have a comboburst-0, comboburst-1, and comboburst-2. Although...
*I don't see the point in your current comboburst-1. It's backwards. Every comboburst should be flipped to look properly when it comes out of the left side of the screen. It will automatically be flipped for the right side of the screen, so if that was your intention for comboburst-1, it doesn't work. Please just remove comboburst-1 and rename comboburst-2 accordingly.
*section-pass looks a bit strange having the bottom cropped off like it currently is.
*section-fail blends in with the background so much that I could hardly see it. @-@;
*I'm pretty sure that "red" and "eye" should be capitalized. Therefore, the title should be "Sound of Red Eye". Please follow these instructions to make sure that your map uploads correctly once you've changed the title.
*I think that the preview point would sound a bit better starting earlier (at 72907).
*Most of this song is in 3/4, not 4/4. Please use the following timing instead:
8,069ms 3/4
59,165ms 4/4
97,875ms 3/4
139,681ms 4/4
178,391ms 3/4
*Create a new uninherited (red) timing section for each of the above sections (the first is an adjustment of your current offset). Any inherited (green) sections afterwards will need their time signature changed as well. The BPM is fine, so you won't need to adjust that. You may, however, need to resnap all notes after doing this to make sure they're not 1-2ms off.
*I notice that you're trying to change sliderticks to claps, but sometimes you don't even have the custom override set in the timing panel. o-o;
*Always place inherited sections ~1/4th before the note you want them to affect (except for kiai). This especially affects slider bpm changes and soft/normal sampleset changes. If the player clicks the desired note early/late, the wrong volume/etc will be used if the inherited section is directly on the note. I'm mainly saying this because you have slider bpm changes directly on notes, which sometimes screw up. Actually, now that I look again, you do this correctly in some spots, but then don't in others. @-@

[Easy]
*I expected at least one more break since this is the easiest diff, yet the other diffs have more breaks...
*Second kiai section doesn't end at the same place as the other diffs.
00:26:649 (1,2,3,4) - spaced out beats like this are kinda awkward for helping the player get the timing of the song. I expected three beat-long sliders for each of these or something.
01:01:294 (2,3,4) - this looked a bit confusing to me, so perhaps make (2,3) a slider?
01:58:778 (5,1) - spacing? o-o;

[Normal]
00:58:778 (1,2) - a bit far from the center of the spinner
01:11:359 (1,2,3) - perhaps make this a repeating slider instead? I didn't expect for these to be on red ticks.
02:25:294 (1) - eh... it's a bit awkward to have a break, a slider, and then another break =X
02:52:198 (1) - this isn't stacked correctly under the last slider

[Hard]
*Why is the stacking leniency so low? o-o;
00:37:294 (2,3,4) - these aren't stacked correctly
01:05:359 (1,2) - the ends aren't stacked nicely

Overall, I think that this mapset is pretty nice. For one of your first maps, it's not bad at all. However, most of the things I mentioned (mainly the general stuff) are issues that could make or break your map. :p Good luck!
brikel
Sorry I'm too late :o

[Easy]
01:58:778 (5) - change the hit sound clap at the end point?

Um... I don't find other things.

Nice song! :)
Topic Starter
l3lueskyiiz

Derekku wrote:

[General]
*I see no spinner-approachcircle in the folder. Please add one (even if it's the default skin's). >> fix
*The same applies for a hitcircleoverlay and regular approachcircle. >> fix
*comboburst1/2 don't work because you have them named wrong. If you only have one combobusrt, you may just name it "comboburst". If you have more than one, you need to name them "comboburst-#" starting with 0. So, you should have a comboburst-0, comboburst-1, and comboburst-2. Although... >> fix
*I don't see the point in your current comboburst-1. It's backwards. Every comboburst should be flipped to look properly when it comes out of the left side of the screen. It will automatically be flipped for the right side of the screen, so if that was your intention for comboburst-1, it doesn't work. Please just remove comboburst-1 and rename comboburst-2 accordingly. >> fix
*section-pass looks a bit strange having the bottom cropped off like it currently is. >> Umm ... i can't TAT
*section-fail blends in with the background so much that I could hardly see it. @-@; >> oh, i think i will make new section-pass and fail next time
*I'm pretty sure that "red" and "eye" should be capitalized. Therefore, the title should be "Sound of Red Eye". Please follow these instructions to make sure that your map uploads correctly once you've changed the title. >> fix
*I think that the preview point would sound a bit better starting earlier (at 72907). >> fix
*Most of this song is in 3/4, not 4/4. Please use the following timing instead: >> fix (=A= i know how to set it ... but i don't know what is it)
8,069ms 3/4
59,165ms 4/4
97,875ms 3/4
139,681ms 4/4
178,391ms 3/4
*Create a new uninherited (red) timing section for each of the above sections (the first is an adjustment of your current offset). Any inherited (green) sections afterwards will need their time signature changed as well. The BPM is fine, so you won't need to adjust that. You may, however, need to resnap all notes after doing this to make sure they're not 1-2ms off. >> fix
*I notice that you're trying to change sliderticks to claps, but sometimes you don't even have the custom override set in the timing panel. o-o; >> hmm ... i think it ok
*Always place inherited sections ~1/4th before the note you want them to affect (except for kiai). This especially affects slider bpm changes and soft/normal sampleset changes. If the player clicks the desired note early/late, the wrong volume/etc will be used if the inherited section is directly on the note. I'm mainly saying this because you have slider bpm changes directly on notes, which sometimes screw up. Actually, now that I look again, you do this correctly in some spots, but then don't in others. @-@ >> @_@ i don't understand because i have a s*ck Eng skill ... so i will try to translate and fix it

[Easy] >> fix
*I expected at least one more break since this is the easiest diff, yet the other diffs have more breaks...
*Second kiai section doesn't end at the same place as the other diffs.
00:26:649 (1,2,3,4) - spaced out beats like this are kinda awkward for helping the player get the timing of the song. I expected three beat-long sliders for each of these or something.
01:01:294 (2,3,4) - this looked a bit confusing to me, so perhaps make (2,3) a slider?
01:58:778 (5,1) - spacing? o-o;

[Normal] << fix
00:58:778 (1,2) - a bit far from the center of the spinner
01:11:359 (1,2,3) - perhaps make this a repeating slider instead? I didn't expect for these to be on red ticks.
02:25:294 (1) - eh... it's a bit awkward to have a break, a slider, and then another break =X
02:52:198 (1) - this isn't stacked correctly under the last slider

[Hard] >> fix
*Why is the stacking leniency so low? o-o;
00:37:294 (2,3,4) - these aren't stacked correctly
01:05:359 (1,2) - the ends aren't stacked nicely

Overall, I think that this mapset is pretty nice. For one of your first maps, it's not bad at all. However, most of the things I mentioned (mainly the general stuff) are issues that could make or break your map. :p Good luck!
Thanks :)
Topic Starter
l3lueskyiiz

brikel wrote:

Sorry I'm too late :o

[Easy]
01:58:778 (5) - change the hit sound clap at the end point? >> fix

Um... I don't find other things.

Nice song! :)
+39 star !! xD

Thanks :)
TKiller
[Hard]

Overall Difficulty +1, it becomes easier to read

HP Drain +1

Stack Leniency +1 (it becomes too low if you +1 OD)

you use too much soft hitsounds, alternate soft and normal hitsounds to make map more lively and enjoyable

01:12:520 (1,2,3,4) - these notes could use normal sampleset, for example. Just try switching soft to normal at different places of the map, I'm sure you'll find sections that could use normal sampleset better than soft.

No complains on the map itself, design and rhythm are ok

Actually, all these maps are fine. Just keep in mind my comment about normal hitsound sampleset. GJ.
Topic Starter
l3lueskyiiz

TKiller wrote:

[Hard]

Overall Difficulty +1, it becomes easier to read >> fix

HP Drain +1 >> fix

Stack Leniency +1 (it becomes too low if you +1 OD) >> fix

you use too much soft hitsounds, alternate soft and normal hitsounds to make map more lively and enjoyable >> Umm ... i will try :)

01:12:520 (1,2,3,4) - these notes could use normal sampleset, for example. Just try switching soft to normal at different places of the map, I'm sure you'll find sections that could use normal sampleset better than soft. >> fix

No complains on the map itself, design and rhythm are ok

Actually, all these maps are fine. Just keep in mind my comment about normal hitsound sampleset. GJ.
Thanks ;)
orioncomet
[General]
- delete .osb file and full submit again
- black combo color isn't a godd idea for use it, It's still hard to see tho can you make it lighter more then this or just change it to other color

[Easy]
00:55:681 - low volume of this timing selection a bit, It's too loud and not match with normal hit clap
02:16:198 - ^
02:30:133 - ^

[Normal]
- low HP by 2 tick
- + OD by 1 tick because silder is faster then OD It'd be overlapped
01:27:036 (3,4,5,6,7) - look a bit too hard for Normal because of pretty high BPM
02:11:552 - low volume of this timing selection a bit, It's too loud and not match with normal hit clap
02:13:875 - ^
02:16:198 - ^
02:37:875 - ^

[Hard]
- +OD by 1 tick =]
01:16:198 - add hit note
seem fine

your/this map can getting better, for this map look like you only map follow with vocal if you map follow with music a bit it'd be better/more fun
Topic Starter
l3lueskyiiz

orioncomet wrote:

[General]
- delete .osb file and full submit again >> fix
- black combo color isn't a godd idea for use it, It's still hard to see tho can you make it lighter more then this or just change it to other color >> fix

[Easy]
00:55:681 - low volume of this timing selection a bit, It's too loud and not match with normal hit clap >> fix
02:16:198 - ^
02:30:133 - ^

[Normal]
- low HP by 2 tick >> fix
- + OD by 1 tick because silder is faster then OD It'd be overlapped >> fix
01:27:036 (3,4,5,6,7) - look a bit too hard for Normal because of pretty high BPM >> fix
02:11:552 - low volume of this timing selection a bit, It's too loud and not match with normal hit clap >> fix
02:13:875 - ^
02:16:198 - ^
02:37:875 - ^

[Hard]
- +OD by 1 tick =] >> fix
01:16:198 - add hit note >> fix
seem fine

your/this map can getting better, for this map look like you only map follow with vocal if you map follow with music a bit it'd be better/more fun
Thx P'Ploy :)
aRiskOfRain
General;

00:08:069 - Offset goes here.
The time signature should be 3/4. All of it.
Unsilence your sliderticks.


Normal;

00:08:069 (1,2,3,4,5,1,2,3,4,1,2,3,1) - This doesn't make any sense.

Insane;

01:15:907 (1) - Delete.
01:31:488 (5,1,2) - This spacing is silly~ Change it.
01:47:165 (3) - New combo.
01:47:940 (1) - No new combo.
02:16:101 (5) - Delete.
02:54:520 (7) - This 0.5 section is silly~ Remove it.
Topic Starter
l3lueskyiiz

DiamondCrash wrote:

General; >> fix

00:08:069 - Offset goes here.
The time signature should be 3/4. All of it.
Unsilence your sliderticks. >> *A* ok


Normal;

00:08:069 (1,2,3,4,5,1,2,3,4,1,2,3,1) - This doesn't make any sense. >> 0.0 ? i think it's ok

Insane; >> change hard -> insane ? ... hmm ... good idea

01:15:907 (1) - Delete. >> fix
01:31:488 (5,1,2) - This spacing is silly~ Change it. >> fix
01:47:165 (3) - New combo. >> fix
01:47:940 (1) - No new combo. >> fix
02:16:101 (5) - Delete. >> fix
02:54:520 (7) - This 0.5 section is silly~ Remove it. >> fix
Thanks
Topic Starter
l3lueskyiiz

l3lueskyiiz wrote:

DiamondCrash wrote:

General; >> fix

00:08:069 - Offset goes here.
The time signature should be 3/4. All of it.
Unsilence your sliderticks. >> *A* ok


Normal;

00:08:069 (1,2,3,4,5,1,2,3,4,1,2,3,1) - This doesn't make any sense. >> 0.0 ? i think it's ok

Insane; >> change hard -> insane ? ... hmm ... good idea

01:15:907 (1) - Delete. >> fix
01:31:488 (5,1,2) - This spacing is silly~ Change it. >> fix
01:47:165 (3) - New combo. >> fix
01:47:940 (1) - No new combo. >> fix
02:16:101 (5) - Delete. >> fix
02:54:520 (7) - This 0.5 section is silly~ Remove it.>> fix


Thanks
Kotone
Yellow Zebra :)
indyinyou
star :)
reset
Sound of Red Eye >w<b
Topic Starter
l3lueskyiiz

reset wrote:

Sound of Red Eye >w<b
เย่ เด็กซึนให้ดาวแล้ว ヽ(。´□`)ノ
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply