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Nankumo - DRAGONLADY [Osu|Taiko]

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Topic Starter
Nyan
This beatmap was submitted using in-game submission on 2011년 8월 18일 목요일 at 오후 5:41:00

Artist: Nankumo
Title: DRAGONLADY
Source: BOF2009
Tags: HAPPY 7.31Dancers Cube3
BPM: 150
Filesize: 7205kb
Play Time: 01:29
Difficulties Available:
  1. Beginner (0.75 stars, 76 notes)
  2. Happy (4.04 stars, 148 notes)
  3. Hard (4.73 stars, 204 notes)
  4. ReMiX (5 stars, 288 notes)
  5. Taiko Oni (4.83 stars, 556 notes)
Download: Nankumo - DRAGONLADY
Download: Nankumo - DRAGONLADY (no video)
Information: Scores/Beatmap Listing
---------------
revived
6/25 Taiko updated
La Valse
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Nyan
Thanks.
오프셋 다 고치느라 시간 꽤 걸렸어요 ㅎ
Mismagius
hi

Happy
Spacing here is very wrong, like this 00:11:600 (1) -

Mix
01:10:805 (1,1) - actually, you can't hit this note, because when you are in the spinner the note is unreachable
01:24:600 (2,3,4,1,2,3,4,1,2,3,4,1,2,3) - spacing here is wrong

Remix
01:10:805 (1,1) - same as Mix

Great map, star :)
Nakagawa-Kanon
[ReMIX]
슬라이더 틱 좀 내려주세여

[MIX]
이것도 마찬가지

[HAPPY]
이것도 마찬가지

그리고 휘슬소리가 부족합니다 집어넣어주세요...

뭐라 말할수없는 이 .....
gdeath
Overall :
Set a PreviewTime(All diffs) [Timing--->>Set Current Position as Preview Point]

[HAPPY]
00:16:800 (1) - remove new combo
00:18:801 (1) - ^ [make the combo balace with 00:10:000 (1,2,3,4) ]
00:20:401 (1) - ^
00:22:001 (1) - ^
00:23:601 (1) - ^
01:11:200 (1) - make it end on 01:13:600(the time is too short for the next note.coz this is the easiest diff.new players can not beat the next note well i think.so i hope you can make it a bit easier for this pattern)
01:24:400 (1) - remove new combo
01:26:000 (1) - ^

[MiX]
00:28:400 (4) - the start overlop the end(unrankable pattern.i'm not sure.it'll be up to BAT whether its rankable or not)
00:29:400 (2) - ^
01:19:700 (1) - this spinner is toooooo short.(i dont recommond to put so short spinner though auto can spin 2000 score)

[ReMiX]
make the slidertick decrease to 2.0 at least
01:19:600 (1) - the same reason as [MiX]

[Taiko]
i dont mod taiko's map.so i'll skip this diff

Star
Sushi
your BPM is atm 149,999.
make it 150,000.

make kiai the same on non-taiko diffs.
Set a preview point on all diffs.
Take BOF2009 out of the tags, it's useless as it is already in the source


[Happy]
Check AIMod for unsnapped notes
00:37:800 (x) - completely silent notes? hmm. I don't agree. same on every silented section which has more than 2 notes.
01:11:200 (1,1) - In my opinion, these are too close for what is supposed to be an Easy diff

[Mix]
Check AIMod for unsnapped notes
Maybe raise OD a little on this diff. you easily get swarmed by circles.
00:28:400 (4,2) - on these two sliders, you don't know where you should start. a little awkward
01:19:700 (1) - this sliders looks awkward. look, before that you start it, you aready see the next note.
01:23:000 (4) - little spacing problem here

[Remix]
Check AIMod for unsnapped notes
raise OD a little

[Taiko]
00:13:900 (82) - remove finish here. finish shouldn't be at the end of a stream
00:21:400 (139,...,13) - NO. these timing changes are not taiko-rankable. unless it was an authentic weird thing, NO.
00:30:800 (48) - remove finish (stream)
00:33:600 (70) - ^
00:37:200 (99) - ^
00:38:400 (105) - ^
00:53:200 (25) - ^
same thing for following similar things
01:29:200 (13) - NO. these timing changes are not taiko-rankable. unless it was an authentic weird thing, NO.

Really Funny song 8D
Real1
Haha, what am I looking at? It's like I'm having a bad bad trip.

Some unsnapped notes in most diffs, they feel natural though, so I won't complain.

[Happy]
100% Silent hitsounds is usually not allowed. Make it at least 1 tick at the places where this applies.

[MiX]
Same goes for this.

[Taiko]
I don't mod Taiko. :(


Nice map~
Arusha Shuna
Request Accepted

HAPPY
only combo mods :P
SPOILER
00:53:600 (2) - new combo
00:54:800 (1) - remove new combo
00:55:200 (2) - new combo
00:56:400 (1) - remove new combo
00:56:800 (2) - new combo
00:58:000 (1) - remove new combo
00:58:400 (2) - new combo
00:59:600 (1) - remove new combo
01:00:000 (2) - new combo
01:01:200 (1) - remove new combo
01:01:600 (2) - new combo
01:02:800 (1) - remove new combo
01:03:200 (2) - new combo
other than that, it's fine
MiX
00:20:799 (3) - why silence? ):
00:27:199 (5) - ^
00:37:199 (1,1,1) - ^
01:23:199 (1) - ^
01:27:199 (3) - spacing
01:27:999 (5) - ^
ReMiX
00:20:800 (3,4) - not silence again _ _;
00:27:200 (5,6) - ^
00:32:400 (1) - ^
00:33:600 (6) - ^
00:37:200 (1,1,1,2,3,4,5) - don't silence this, srsly
00:56:400 (1) - remove new combo
00:56:700 (2) - new combo
00:58:000 (1) - remove new combo
00:58:300 (2) - new combo
...and lots of remove-new combo after this... im too lazy to list em all >_>
01:19:700- 01:20:300 consider to add some notes?
01:23:200 (5,6) - noooooooo not silence
01:29:600 (2,3) - ^

Hmmm... star...
lepidopodus
귀찮아서 한글 ㄱㄱ
(중요한건 밑줄 안중요한건 회색)

Taiko
난이도 명에 Oni 붙여주시는게 좋을것 같군요. 솔직히 어려워요.
00:20:800 (134,135,136,137) - 32비트는 그닥 추천하고 싶지 않습니다. 24비트면 몰라도요. (쓰면 안되는건 아니지만서도...)
00:23:600 (1) - 스피너가 다음 노트와 너무 가깝습니다. 1/4 기준으로 한칸 당기시는게..?
00:27:200 (17,18,19) - 32비트
00:46:400 (157,158,159) - 32비트
00:48:400 (1) - 스피너가 다음 노트와 너무 가깝습니다.
01:19:600 (1) - 스피너가 다음 노트와 너무 가깝습니다.
01:23:200 (23,24,25) - 32비트
01:26:000 (1) - 스피너가 다음 노트와 너무 가깝습니다.
01:29:600 (15,16,17) - 32비트

패턴은 딱히 건드릴건 없다고 봅니다. (패턴이 어려워서 잘못 손데면 난이도만 올라갈까봐서 말입니다.) 그런데 이미 맵이 어려운데 32비트는 너무 어려울지도 모르겠군요. (금지된건 아니라서 밑줄은 안그었습니다.) 스피너도 1/4 기준으로 바로 붙이는 것이 곤란한 것인지는 확실치는 않아서 밑줄은 안그었습니다만 그런 경우는 본 적은 없고요. (사실 안붙여놓아도 잘 못넘기면 다음 노트 치는데 방해받습니다. 그리고 1/4 기준으로 한칸 정도는 횟수에 거의 영향도 없고요.)

왠만한건 스시님이 다 지적을 하셔서 큰 문제는 없는 것 같습니다.
iDwarf
No WIP requests. Read rules next time.
woodrockman
전체적으로 좋습니다.
ㄷ ㄷ ㅋㄷㄷㅋㄷ ㄷ ㅋㄷㄷㅋㄷ ㄷ 패턴이 특히 마음에 드네요 >//<

거히 지적할것이 없기에, 이쪽의 패턴이 더 좋을것같다 로 모딩하겠습니다.
패턴에 관한 문제이므로, 바꾸든 안바꾸든 그것은 자유에요 ;)


00:01:979 (1) - 캇으로 바꾸는것이 어떨까요?
00:07:480 (15,16,17,18,19,20,21,22,23,24)
ㅋㄷㅋㄷㄷㄷㄷ... 패턴을, ㅋㄷㄷㄷㅋㄷㄷㄷㅋㄷ 으로 바꾸는게 더 재미있을 것 같습니다.
00:47:380 (155) - 빼는것이 더 어울릴지도? 아니면, 00:47:080 (152,153,154,155,156) 이부분의 패턴을
이전과 통일성있게 대음부로 하는것도 좋을것 같습니다.
01:15:980 (146) - 대음부로 바꾸는것도 좋을듯

스핀이 한칸 어긋나있는게 몇개 있더군요, 컨셉이라면 상관 없지만...

오프셋은 1980쪽이 더 맞는듯 싶습니다.
Astom
[Happy]
-mm I don't see problems, Acc 98%

[Mix]
-Acc 96%
-01:29:599 (2) finish it in 01:29:900 (add a repeat)

[Remix]
-sry i can't pass it
-circles maybe too small
-01:29:900 add circle

I don't like this type of songs but still star
Kecco
HAPPY:
-None
MiX:
-00:13:899 (1,1,1) - Fix spacing.
ReMiX:
-None

Good map

Star~
Mashley
All fine, here's a pubble :)
Real1
See the BPM? It's 149.999
This is most likely wrong. Make it 150.000.

Won't pop for this. Really. Simple.
James2250
Popped

preview points need to be in the same place on all difficulties
osb file in folder needs to be deleted
keep kiai time the same on all difficulties

Happy:
00:05:600 (2,3) - stack endpoints together on top of 1?
put 00:07:60 timing section 1/4 before note
put 00:08:40 timing section 1/4 before note
00:20:800 (5) - sounds odd (raise audio)
00:21:600 (2) - add whistle
00:22:400 (4) - ^
01:04:400 (1) - remove new combo
01:14:000 (1,1,1) - keep equal spacing
01:18:400 (1) - remove new combo
01:20:400 (7) - new combo
01:20:800 (1) - remove new combo
01:29:800 (2) - add note?
01:13:90 timing section isnt needed

Mix:
00:02:400 (1) - extend by 1/4 (I don't see why you would end this on a blue tick)
00:03:199 (1,1,1,1,1,1) - ^
00:11:000 (4) - add note
00:27:100 (5) - ^
00:27:199 (6) - delete?
00:53:600 (1) - add note
01:14:199 (1) - might want to move closer to the center so its easier to hit after the spinner
01:29:599 (2) - take off finishes?
00:39:90 timing section isn't needed
00:40:00 timing section isn't needed

Taiko Oni:
im going to assume this is ok..
00:26:80 timing section isn't needed
01:29:20 timing section isn't needed

Re-mix:
00:02:400 (1,1,1,1,2,1,1,1) - extend to white ticks (unless there is a note after it)
00:07:200 (1,2) - stack these
00:26:800 (4,5,6) - separate these somehow? (hard to see whats the slider/note)
00:28:100 (3) - add repeat?
00:36:000 (4) - ^
01:14:200 (1) - move closer to center?
01:22:800 (4,5,6) - separate these?
01:29:200 (1,2,3,4) - ^
00:33:90 timing section isn't needed?
00:40:00 timing section isn't needed?

call me back after all the fixes and I will repubble
*star*
YGOkid8
General
When changing the sound type/volume midway in a song, make sure you put the timing section BEFORE the actual beat is played. Otherwise, if the beat is hit early, the sound/volume change won't apply.

Example:
00:38:800 ~ 00:40:400 in ReMiX

HAPPY
Decrease HP Drain Rate by 1. Increase Circle Size by 1.

Combo Mod~
Download: Nankumo - DRAGONLADY (ddrddr125) [HAPPY].osu

MiX
Decrease HP Drain Rate by 2. Decrease OD by 3.

Combo Mod~
Download: Nankumo - DRAGONLADY (ddrddr125) [MiX].osu

ReMiX

Combo Mod~
Download: Nankumo - DRAGONLADY (ddrddr125) [ReMiX].osu


LKs
Funny SB & map & song :D

HAPPY

slider tick rate = 1 imo
[00:05:20] (1,2,3)
[00:17:60] add whistle on the slider's end
[00:20:60] remove the whistle
[00:31:40] remove new combo
[00:32:80] ^
[00:33:20] ^
[01:06:00] add a note

MiX

[00:17:20] add a whistle?
[00:20:80] move 2 grids up
[00:24:60] move 1 grid up
[00:24:80] ^
[01:11:20] start at [01:10:80]
[01:23:00] spacing wrong
[01:26:80] (1,2,3,4,5,6,7,8,1,2) spacing a little too close

ReMiX

[01:11:20] start at [01:10:80]
awesome

star and
star for Potential map
Chacha17
General:
some audio changes (green lines) aren't put before the note they affect. AFAIK, they should be at least put 1/4 or 1/2 before the beat.

HAPPY

fine

MiX
fine

ReMiX

00:05:200 (3) - snap this beat perfectly at the end of the slider.
00:07:600 (2) - ^
00:07:800 (3) - 1 grid down? (But you might have to resnap the other beats next to it)
01:29:900 (4) - a finish sounds weird here.

here you go.
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