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Fool's Garden - Lemon Tree

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Topic Starter
RE1359EBA
This beatmap was submitted using in-game submission on 2011년 7월 30일 토요일 at 오전 10:47:34

Artist: Fool's Garden
Title: Lemon Tree
Tags: POP song
BPM: 143.06
Filesize: 6360kb
Play Time: 03:02
Difficulties Available:
  1. Extremity (3.5 stars, 238 notes)
  2. Generally (1.02 stars, 144 notes)
  3. Resolutely (1.89 stars, 190 notes)
  4. Severity (2.96 stars, 219 notes)
Download: Fool's Garden - Lemon Tree
Information: Scores/Beatmap Listing
---------------
My 1st map.
-This map is not Ouendan style and not EBA Style, either.
This is just makeMy creative.
orioncomet
~[Overall]~
- set PreviewTime in all diffs (Menu- Timing--->>Set Current Position as Preview)
- try to Resnap all note on all difficulty
- TAG: fool's garden

~[Entrance]~
this diff have too big spacing, IMO
00:29:221 (5) - spacing
00:31:737 (4) - ^
01:49:735 (5) - ^
01:52:251 (4) - ^
02:14:582 (2) - ^
03:02:166 (1) - try sound Finish replace Clap?

~[Standard]~
this diff have too big spacing, IMO ;_;
00:31:738 (4) - spacing
01:52:254 (4) - ^
02:14:583 (2) - ^
03:02:166 (1) - try sound Finish replace Clap?

~[Hard core]~
00:15:803 (2) - spacing
00:19:158 (2) - ^
00:27:754 (3) - ^
00:31:004 (4) - ^
00:35:932 (2) - ^
00:39:286 (2) - ^
01:34:640 (1) - new combo?
01:36:318 (3) - spacing
01:39:672 (2) - ^
01:44:495 (2,3) - ^
01:51:519 (4) - ^
02:03:577 (4,5) - ^
03:02:166 (1) - try sound Finish replace Clap?

~[Extreme]~
00:27:754 (3) - spacing?
00:31:004 (4) - ^
00:59:836 (6,7) - ^
01:13:255 (6,7) - ^
01:19:545 (8,9) - ^
01:34:640 (2) - new combo?
01:48:269 (3) - spacing?
01:51:519 (4) - ^
02:27:058 (6,7) - ^
02:40:477 (6,7) - ^
02:46:139 (7,8) - ^
Sonnyc
This map has been deleted on the request of its creator. It is no longer available.
[DBF]
[Overall]
I think offset 700, BPM 143.
Your map have very bad spacing and very strange rhythm in some moments, use "distance snap" for make!


[Entrance]
00:30:689 (2,3) - strange rhythm for easy.
00:58:157 (2,3,4) - spacing.
01:11:577 (2,3,4) - ^
02:24:930 (2,3,4) - ^
02:38:798 (2,3,4) - ^
02:56:833 (1) - hard read for easy i think.
[Standart]
all sounds put on random..?
02:07:349 (3,4,1) - spacing.
02:13:849 (4,1,2) - wha..? spacing.
02:48:445 (1,1) - use ALL sounds, its really not good idea, fix it.
[Hard core]
00:26:916 (1,2,3) - spacing.
01:04:658 - add bit.
01:07:383 (4,1) - spacing.
02:07:980 (3,4) - far < bad english, i hope you understand it.
02:34:608 (4,1) - spacing.
02:48:447 (1,1) - nooo!! put off some sounds!
[Extreme]
its copy hard? oh, really, its not a good idea dude, remake it.

uh-uh, i hope you fix it, and really, remake all sounds, sounds - improvement song, but not random, good luck, star~
Sushi
CopyPasta powaaa~


[Entrance]
Check AIMod for unsnapped notes
00:31:003 (3) - I know this is based on the lyrics, but it sounds odd.
00:43:898 (1) - too early imo. it is based on nothing. 1beat later seems better
01:51:518 (3) - same tthing as before
02:14:582 (2) - 1/4 beat later
02:50:123 (2,1) - hmm... that's a big jump for an Easy, I think

[Standard]
Check AIMod for unsnapped notes
00:31:004 (3) - as in [entrance]
01:51:520 (3) - ^
02:08:188 (1) - finish is timed wrong
02:14:583 (2) - 1/4 baet later
02:48:445 (1,1) - why are the arrows pointed to the down? fix the end of the sliders
03:02:166 (1) - put this on a real beat, please

[HardCore]
00:31:004 (4) - sames as other diffs
01:51:519 (4) - ^
02:14:584 (6) - 1/4 beat later
03:02:166 (1) - put this on a real beat, please
03:02:166 (1) - not snapped

[Extreme]
Copypasta mirror from Hardcore
Topic Starter
RE1359EBA

[DBF] wrote:

[Extreme]
its copy hard? oh, really, its not a good idea dude, remake it.
This map is EBA Style.
After all Thanks.
mm201
Hard Rock difficulties will usually have extra little bits added to them.

Also, consider using the difficulty names, Breezin', Cruisin', Sweatin', and Hard ROCK! if you want to specifically identify this map as authentic.
La Valse
실력이 부족해서 별만 ..
no kudosu..
Topic Starter
RE1359EBA

MetalMario201 wrote:

Also, consider using the difficulty names, Breezin', Cruisin', Sweatin', and Hard ROCK! if you want to specifically identify this map as authentic.
Umm...
This is a little think to consider....
Topic Starter
RE1359EBA

hutka wrote:

no kudosu..
훗카님 죄송.
Sorry hutka.

no kudosu가 눈에 안띄어서,
Can't see no kudosu,

실수로 쿠도스를 줘 버렸습니다. :oops:
gave is kudosu by mistake :oops:
Diasios
Delete the .osb files in song folder, then "full submission"
Topic Starter
RE1359EBA

xxheroxx wrote:

Delete the .osb files in song folder, then "full submission"
That is Removed.
Leorda
Annyeonghaesyo!

[General]
1) Source?
2) Remove "Lemon" and "Tree", since that word in Title

[Entrance]
There's some unsnapped notes in timing LOL. Please resnap all note (Timing -> Resnap All Notes -> Yes)
00:29:221 (4) - Make curve?
01:33:802 (1) - Add a whistle hitsound
01:34:639 (2) - New combo
02:14:269 (1) - No new combo


[Standard]
01:06:126 (1) - Offscreen
01:33:803 (1) - Add a whistle hitsound
01:34:641 (2) - New combo

02:33:349 (1) - Offscreen

[Hard core]
01:07:802 (1,2) - Too far between these two
01:33:801 (1) - Add a whistle hitsound
01:34:640 (2) - New combo

01:44:075 (1,2) - Too far between these two
01:51:204 (3,4) - ^
02:35:028 (1,2) - ^

[Extreme]
01:07:802 (1,2) - Too far between these two
01:33:801 (1) - Add a whistle hitsound
01:34:640 (2) - New combo


Bad song.......
STAR
Nakagawa-Kanon
[인센]
00:16:432 (4,1) - 이런부분이 스페이싱이 문제군요
이런거랑 똑같은거 전부 스페이싱 조절해주세요
00:31:005 (4) - 빨간칸으로

그외에는 트집이 없어보입니다

트집없는이유는 inis 스타일이라서
트집잡기 애매함
Vanmonky
As your request.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
1. Remove "Fool's" and "Garden" from tags since they have been covered with the artist name. Add other tags and remember to lowercase all tags.
2. Add "Dish of the Day" to the source. It's the album of the song.
3. The background is too small.
4. Delete all .osb file in the map's folder. [!]
5. The BPM is 143.17 or 143.20, perhaps. Ask the other to confirm the timing for you, perhaps.
6. You're really insipred with the EBA-style map. No offense but this map doesn't really like EBA-style map. Okay, maybe it does on [Hard core] and [Extreme] diff. But, just forget it.
7. I hate copy-paste design. It's boring. No no no.
8. Do not force yourself to make an EBA-style map. Make an RE1359EBA-style map instead.

[Entrance]
-- Could you silence the sliderslide, please?
-- Resnap all objects. Go to Timing > Resnap all notes. [!]
-- No high jump for easy diff. Always use distance snap.
00:24:194 (1) - No high jump. [!]
00:28:382 (2) - Don't do this jump please. [!]
00:30:271 (1,2,3) - Use distance snap. [!]
00:31:737 (4) - No high jump. [!]
00:44:319 (1) - This is a jump. But I think it's okay, perhaps.
00:45:995 (2,1,2,3) - Use distance snap. [!]
00:48:932 - Map this berak. It's odd if you place a break for only one sentence of lyrics.
00:56:061 (3) - This is a jump. Idk if it's okay.
00:57:736 (1,2,3,4,5) - Use distance snap.. [!]
Well, okay. Even I just modded 30% of the diff, I know that the major problem is distance. Fix them and mod your map by yourself. Use distance snap for the easiest diff. No jump allowed. I will not mod the distance error anymore. Fix them yourself.
02:56:831 (1) - Kind of overlapping slider. [!]
02:15:108 - Map this berak. It's odd if you place a break for only one sentence of lyrics.

[Standard]
-- The same problem as [Entrance]. Distance error. But, since this is a normal diff, I will not put my [!] icon here.
00:48:932 - Map this berak. It's odd if you place a break for only one sentence of lyrics.
02:15:108 - ^
02:56:831 (1) - Kind of overlapping slider. [!]

[Hard core]
-- Weird diff name. It must be [Hardcore], right?
02:58:205 (2) - It doesn't fit to the song. Make it shorter (use 1/8), then add one more repeat.
00:48:932 - Map this berak. It's odd if you place a break for only one sentence of lyrics.
02:15:108 - ^
02:56:831 (1) - Kind of overlapping slider. [!]

[Extreme]
- Delete this diff or re-map this diff with brand new pattern. [!]
02:56:831 (1) - Kind of overlapping slider. [!]
No. I won't star. Fix them all first, then ask more people to mod this map. I believe this map will be good one day. You may ask me to re-mod after it.
Topic Starter
RE1359EBA

Leorda wrote:

[Entrance]
01:33:802 (1) - Add a whistle hitsound
01:34:639 (2) - New combo
02:14:269 (1) - No new combo

[Standard]
01:33:803 (1) - Add a whistle hitsound
01:34:641 (2) - New combo

[Hard core]
01:07:802 (1,2) - Too far between these two :arrow: Easily tell is spacing. isn't he?
01:33:801 (1) - Add a whistle hitsound
01:34:640 (2) - New combo[/color]
01:44:075 (1,2) - Too far between these two
02:35:028 (1,2) - ^

[Extreme] :arrow: [Hard core] And equally
Topic Starter
RE1359EBA

dksslqj wrote:

[인센]
00:16:432 (4,1) - 이런부분이 스페이싱이 문제군요
이런거랑 똑같은거 전부 스페이싱 조절해주세요
00:31:005 (4) - 빨간칸으로

그외에는 트집이 없어보입니다

트집없는이유는 inis 스타일이라서
트집잡기 애매함
완벽하게 수정 했습니다.

P.S 난데없어 트집은 도대체...
Astom
In red maybe important, In blue suggestions

[General]
-LEMON TREE.png, search for a better BG and resize to 1024x768, and try to use a .jpeg img
-Add some tag

[Entrance]
-Acc 100% nice

[Standard]
-Acc 100%
-Don't copy and paste D:

[Hardcore]
-Acc 100% this is not hardcore, pretty easy i think
-Don't copy and paste D:

[Extreme]
-Acc 95% this is not Extreme, pretty easy, I don't get more acc because the overall is high nothing more.

Post again in my queue when your map is already more fun D:
Kecco
Hi.
Nothing has to be modded here, for me~
Star~
Lizbeth
I think you miss the rhythm of the song while mapping this... is important to follow the beats of the song so the map turn comfortable to play.

Here's an example I made based on part of the Extreme diff, following the rhythm as I thought is better. Hope it can be useful. Plz don't look at the chart, only the time line xD

Download: Fool's Garden - Lemon Tree (RE1359EBA) [EXAMPLE].osu
Nyan
부활이로군요
그러므로 스타
Senbon
Feel free to take or leave any suggestions. :D

[General]

Find bigger picture.

[Entrance]

00:26:495 (2,3,4) - Hard to read for Easy.
00:28:384 (5) - Remove slider whistle noise.
00:30:271 (1,2,3) - Hard to read as well.
00:46:834 (3) - Remove slider whistle noise.
01:47:009 (2,3,4) - Not vocally snapped on (2) and hard to read.
01:50:785 (1,2,3) - ^
01:54:770 (5) - Move forward to white tick?
02:50:123 (2) - Too far of a jump.

[Standard]

00:23:142 (4) - Replace with whistle.
00:30:271 (1,2,3) - (2,3) are not vocally snapped. Sounds bad too.
00:31:738 (4) - Remove slider whistle noise.
00:46:835 (1) - ^
01:14:304 (2) - Align directly above (1).
01:15:141 (3) - Align directly under (2).
01:50:787 (1,2,3) - Does not sound good using red ticks.
01:55:188 (3) - Remove slider whistle noise.
01:58:123 (4) - ^
02:01:898 (3) - ^
02:21:607 (1,2,3...) - No copy pasting... it gets boring.
02:50:123 (2) - Remove clap on return.
02:54:316 (4) - Remove clap.
02:56:832 (1) - Remove slider whistle noise.
03:02:075 (1) - Move back to white tick and extend to red tick.

[Hardcore]

00:31:738 (5) - New combo.
00:46:835 (2) - Remove slider whistle noise.
00:56:060 (3) - Remove clap on end.
01:00:044 (7) - Finish.
02:50:124 (2) - Remove clap on return.
03:01:865 (1) - Move back to white tick and extend to red tick.
Like I said, copy pasting is booring. :(

[Extreme]

00:31:738 (5) - New combo
00:46:835 (2) - Remove slider whistle noise.
01:20:382 (1) - Remove clap.
03:02:075 (1) - Move back to white tick and extend to red tick.


A few of the things here are the same as [Hardcore], which is really boring. Have variety in between your difficulties.
Also, maybe speed up the slider velocity?
Topic Starter
RE1359EBA

Senbon wrote:

[Entrance]
00:28:384 (5) - Remove slider whistle noise.
00:30:271 (1,2,3) - Hard to read as well.
00:46:834 (3) - Remove slider whistle noise.
01:50:785 (1,2,3) - ^
01:54:770 (5) - Move forward to white tick?

[Standard]

00:23:142 (4) - Replace with whistle.
00:30:271 (1,2,3) - (2,3) are not vocally snapped. Sounds bad too.
00:31:738 (4) - Remove slider whistle noise.
01:50:787 (1,2,3) - Does not sound good using red ticks.
02:50:123 (2) - Remove clap on return.
02:54:316 (4) - Remove clap.
02:56:832 (1) - Remove slider whistle noise.
03:02:075 (1) - Move back to white tick and extend to red tick.

[Hardcore]

00:31:738 (5) - New combo.
00:46:835 (2) - Remove slider whistle noise.
00:56:060 (3) - Remove clap on end.
01:00:044 (7) - Finish.
02:50:124 (2) - Remove clap on return.
03:01:865 (1) - Move back to white tick and extend to red tick.

[Extreme]

00:46:835 (2) - Remove slider whistle noise.
01:20:382 (1) - Remove clap.
03:02:075 (1) - Move back to white tick and extend to red tick.
Niva
Another random mod :)

[Entrance]
There are so many unsnapped notes.
00:48:512 (4) - Consider reducing volume for this note?
01:34:641 (2) - Place it in a same height as 01:33:800 (1)
01:37:997 (1) - ^
01:41:348 (1) - ^
02:14:269 (1) - Touching the HP bar, consider moving it lower.
02:14:688 (2) - ^

[Standard]
00:31:108 (3) - Unsnapped note
01:08:220 (2) - Unsnapped note
00:48:723 (3) - Consider reducing volume for this note?
01:00:675 (1) - Move one grid to the right?
02:27:897 (1) - Not quite positioned well... Uh, maybe disable the grid snap for a while and replace this note? Place it perfectly below 02:28:107 (2)
02:54:316 (4) - Change finish into whistle

[Hardcore]
00:26:286 (6) - Unsnapped note
02:55:786 (2) - Unsnapped note
00:48:722 (5) - Consider reducing volume?
01:43:238 (3) and 01:43:657 (5) - Switch hitsound
02:08:189 (4) - Ugly positioning. Place it at a same row as 02:07:980 (3) (if it goes offscreen, just change the slider's curve)
02:52:639 (5) - Remove whistle
02:53:059 (1) - Remove clap, add whistle
02:53:478 (2) - Remove whistle, add clap
02:53:897 (3) - Remove clap, add whistle
02:54:317 (1) - Add clap

[Extreme]
00:26:286 (6) - Unsnapped note
02:55:786 (2) - Unsnapped note
00:22:723 (3) and 00:23:142 (5) - Switch hitsound
00:48:722 (5) - Consider reducing volume?
01:18:705 (7) - Try to hold Shift while positioning for a perfect lining
01:43:656 (5) - Remove whistle, add finish

...You know, don't copy-paste too much. Star
Matma Rex
I suggest renaming the diffs like MM said (Breezin', Cruisin', Sweatin', Hard ROCK!).

I think you should not use use clap hitsounds in this map at all. Whistles and finishes sound much better and are enough.

[Extreme]
It's not extreme at all. It's moderately difficult [Hard], and it might even be a [Normal].
02:46:140 (7,8,1) - whoa, dude. That's too much of a jump.
02:06:931, 02:07:350 - add notes here.
02:13:535 (6) - 1/4 earlier.
02:32:091 (5) - ^
You have a lot of places where you should move a note 1/4 earlier. Look thru whole map (in 75/50%, if you need to) and fix them all, please.

02:56:834 (1) - nice, but it can be prettier. Look: http://osu.ppy.sh/ss/7496
To get it like that, use File -> Open .osu in Notepad and paste this at the very end of the file, in new line:
88,176,176834,6,12,B|144:168|144:168|208:280|336:272|400:168|400:168|440:176|440:176|392:176|392:176|328:32|176:24|141:170|141:170,2,800,14|14|14
256,192,182075,12,4,185220

[Hardcore]
I understand it's EBA-style, but copypasting entire beatmap and just flipping it is not enough.
Apply the same mods as for [Extreme].
You really should remap it. La Roux - Quicksand is a great example of EBA map with very similar, but a little different Hard and Insane; look at it and get some inspiration. :)

[Standard]
00:43:271 (4) - 1/4 later.
01:58:123 (4,1) - spacing. I suggest to do it this way: http://osu.ppy.sh/ss/7497
02:01:898 (3,1) - spacing.
02:33:769 (2,3), 02:35:026 (1,2) - compare spacing.
02:55:784 (1) - 1/2 earlier.

[Entrance]
00:26:497 (2) - 1/2 earlier fits much better.
00:24:191 (1,2,3,4) - spacing.
02:46:557 (1,1,2,1,2,3,4) - spacing.
02:55:575 (5) - 1/2 earlier.


Overall, nice map. Keep going!
Mashley
Leave the source blank. Album never goes in there.
Use 700 offset.
For the iNiS feel, use the EBA difficulty names.

Entrance
01:48:891 (5) - Plays better 1/1 earlier imo.

Standard
02:55:155 - Add a note here, it feels empty.

Hardcore/Extreme
Fine
Derekku
[General]
*Such a tiny background image o-o;
*There are snapping errors on all difficulties.
*This song should be using 1/3 snap ._.
*Offset sounds a bit late, but I'm not sure.

[Entrance]
00:15:803 (2,3) - I suggest using a slider for offbeats like this (not to mention that 3 might sound better on a 1/3 tick..)
00:19:159 (2,3) - ^
00:27:336 (3,4) - Silence here sounds weird, so perhaps make these into a slider (and then do something else after that)
00:30:271 (1,2,3) - maybe make this a repeating slider
00:34:255 (1) - Looks kinda strange being so close to the last slider. How about flipping this to the other corner? (bottom right)
00:35:933 (2,3) - slider please
00:39:288 (2,3) - ^
00:42:643 (2,3) - ^
00:54:382 (1,2) - ^
00:56:061 (3,4) - ^
Stopped here.

Sorry, but the lack of correct snapping is confusing my ears. If you're going to map to the lyrics, then please do it right. This song uses 1/3 in spots, so I'll give you a few examples.

[Extreme]
*Enable 1/3 snap (technically 1/6th since the song seems to use red ticks as well, but 1/3 as simplification for now)
00:54:244 - Add a beat here
00:55:851 (2) - Move forward to the 1/3 tick
00:57:738 (1,2,3,4,5,6,7) - Ridiculously easy for an "extreme" difficulty. Why have four difficulties if they're not even going to get tougher? Add a note 1/3 before each of 2,3,4,5, and then move 6 back 1/3.
Etc.

Again, the difficulty spread is a bit meh. Four difficulties, but the hardest is only a 3.5 star? Plus, they seem to almost be copies of each other, except for added notes, some rotations, and harder difficulty settings. There's so much potential and you're not even mapping as much as you can. I hope I'm not sounding rude, but I think that you still have a bit of work that could be done to this map.
aRiskOfRain
This should be re-mapped to 1/3. Message me when you have that done.
Sonic Fumes
immediate star
Topic Starter
RE1359EBA
MAP EDIT : BEATMAP SCREEN CHANGE.


↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓


Nakagawa-Kanon

RE1359EBA wrote:

MAP EDIT : BEATMAP SCREEN CHANGE.

[attachment=1:bf700]LEMON TREE.png[/attachment:bf700]
↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
[attachment=0:bf700]LEMON TREE.jpg[/attachment:bf700]
그건 맵 소게페이지에 날짜 쓰고 -change bg- 만 하면될듯
Louis Cyphre
[General]
Osb file must be deleted
[Easy]
Beat Map Snap Divisor 1/4
00:16:433 - Move right 1 tick(1/4)
00:19:893 - ^
00:40:021 - ^
00:40:965 - Distance
00:44:424 - ^
00:56:061 - ^
00:58:577 - ^
01:01:513 - ^
01:09:480 - ^
This is easy difficulty, jumps are not allowed. Please recheck Distance Snap.

[Normal],[Hard],[Insane]
Same as in Easy. Check Distance then ask me to recheck.

Oh well. Star.
kino77
Hi~!

[General]
You need more clear BG.
Delete .osb file and full submit?
I couldn't understand the way you put hitsound,so I'll shut up.

[Extreme]
You need add note to make the map harder instead of make overall difficulty and HP drain rater higher.

Other fine~
Star~
xierbaliti
-General-
I don't like your spacing and rhythm ;_; Yes there is no big error in the map, but it's not good enough.
You should try to put notes following the song's rhythm.Don't following with vocals all the time ;)
BTW, there's too many random hitsounds here ._.

-Hardcore-
It's "Easycore" not hard ._.
00:26:286 (6) - unsnapped
02:55:786 (2) - ^

-Extreme-
00:26:286 (11) - unsnapped
02:55:786 (2) - ^

well,a encouragement star here.
aRiskOfRain

Louis Cyphre wrote:

[Easy]
Beat Map Snap Divisor 1/4
[color=#0000FF]00:16:433 - Move right 1 tick(1/4)
00:19:893 - ^
00:40:021 - ^
Ignore this, the song is in 1/3 not 1/4 and as such should be mapped accordingly.
Topic Starter
RE1359EBA

xierbaliti wrote:

-Hardcore-
00:26:286 (6) - unsnapped
02:55:786 (2) - ^


-Extreme-
00:26:286 (*11) - unsnapped
02:55:786 (2) - ^

well,a encouragement star here.
*:This is not 11th. This marker number is 6..
Frill
[Entrance]

02:44:670 (2) - remove a clap at end

[Standard]

Fun.

[Hardcore]

01:00:673 (1) - remove clap
01:02:560 (5) - add a whistle
01:14:093 (1) - remove clap
02:01:480 (2) - ^
02:07:140 (5) - remove whistle
02:43:833 (6) - add a finish

[Extreme]

01:46:592 (3) - New combo
01:47:431 (1) - remove new combo
01:48:269 (1) - new combo
01:52:044 (1) - Please enlarge it. 01:54:770 end...- and add a whistle

good map~

+Star
Topic Starter
RE1359EBA
[Entrance]

02:44:670 (2) - remove a clap at end

[Hardcore]

01:00:673 (1) - remove clap
01:02:560 (5) - add a whistle
01:14:093 (1) - remove clap
02:01:480 (2) - ^
02:07:140 (5) - remove whistle

02:43:833 (6) - add a finish

[Extreme]

01:46:592 (3) - New combo
01:47:431 (1) - remove new combo
01:48:269 (1) - new combo
01:52:044 (1) - Please enlarge it. 01:54:770 end...- and add a whistle
IceBeam
Hello RE1359EBA.

[Entrance]
Way too long for beginner.You don't need to map the whole song,but it's up to you.
00:27:755 (4) - Out of lyrics.Do something else here.Probably change the whole combo moment,from 00:24:191 (1).
00:46:626 - Adding a circle to follow the lyrics?
00:46:834 (2) - Start slider at 00:47:045?
01:02:140 (5) - End it at 01:02:771?

[Standart]
00:46:626 (3) - Add a circle?
00:46:835 (1) - Start slider at 00:47:045?
02:31:882 - I don't like finish hitsound here,maybe change it to whistle?

[Hardcore]
01:15:980 (5) - Add a whistle here.
02:29:785 (5) - ^
03:02:075 (1) - Spinner starts here - 03:01:865.

[Extreme]
03:02:075 (1) - Spinner starts here - 03:01:865.

Well,I don't see much difference between the difficulties,and I don't like long sliders,especially in Hard diffs.Anyway,good luck and have a star~
NotShinta
Yay iNiS style.

General
No, really, album doesn't go in source. Feel free to put it in the Tags though.
Use 2 tick rate, all diffs. iNiS ticks are all evenly placed, so slider ticks like 00:26:288 (2) on Entrance, 00:29:223 (4) on Standard, 00:14:126 (1) on Hardcore are very unauthentic.

Entrance
00:16:433 (3) - Center. Remember to do this to all similar hitcircles too.
02:51:799 (1,2,3,4) - All iNiS sliders have at least 1 tick. Another reason for the 2 tick rate.
02:56:833 (1) - WTF. This is the least iNiS slider I've ever seen. Not only does the slider overlap itself, it's confusing to look at and the start and end points overlap. Plus, it doesn't follow the music at all. Completely redo this.

Standard
02:56:833 (1) - Symmetry.
02:56:832 (1) - Bloody hell. Also, I just noticed it's slider art. Good idea, but not executed well enough.

Hardcore
00:32:997 (4,5) - What these there for
02:56:834 (1) - etc.
And the same for that other diff

Yeah, pretty iNiS. Mostly. Starred.
Mok
I won't mod this since you didn't followed my rules -.-
-Xero-
hi,

[general]
maybe add inis as tag?

[easy]
00:47:045 (5) - remove finish + new combo
02:14:269 (1,2) - Remove or map the break.

[normal]
02:14:268 (1,2) - Look at easy. Maybe you can try deleting the 2 only.
02:44:671 (2) - Remove finish and place a finish on the 3.

[hard]
00:26:916 (1) - 1 tick to the left
02:14:270 (8) - New Combo and look at easy/normal

[insane]
02:14:270 (8) - New Combo and ....

+star!
Amethyst Wolf
I'm here from Wmf and Vikon's modding queue.

Attention:
If I put a ? there, you can do that if you want.
If I pua a . there, you have to do thet.
All gril change in lv3. Remember follow hitobject's snap.

[General]


[Entrance]
- It this easy? Jump should not be find in esay diff.
00:15:804 (2) Down 2 grid.
00:19:159 (2) ^
00:26:288 (2) spacing
00:27:336 (3) ^
00:27:775 (4) ^
00:30:271 (1,2,3) ^, Forward to 00:30:062, add a circle to 00:31:320
00:35:933 (2) spacing
00:39:287 (2) ^
00:46:416 (3) ^
00:48:723 (6) ^
00:56:061 (3) ^
00:57:739 (1-5) ^
01:01:513 (3,5) ^
01:04:029 (2) ^
01:06:964 (2) ^
.
.
.
.
.
Please attention on spacing. Give up to mod.



Some suggestion:
Easy and Normal not to jump / to change distance spacing.
Have to turn grid snap & distance snap on?
Try to make maps after you play 1000 maps or more.

Finally, work more harder.
Topic Starter
RE1359EBA

Amethyst Wolf wrote:

[Entrance]
- It this easy? Jump should not be find in esay diff.
00:15:804 (2) Down 2 grid.
00:19:159 (2) ^
00:26:288 (2) spacing
00:27:336 (3) ^
00:27:775 (4) ^

00:30:271 (1,2,3) ^, Forward to 00:30:062, add a circle to 00:31:320
00:35:933 (2) spacing
00:39:287 (2) ^
00:46:416 (3) ^
00:48:723 (6) ^

00:56:061 (3) ^
00:57:739 (1-5) ^
01:01:513 (3,5) ^
01:04:029 (2) ^
01:06:964 (2) ^
RandomJibberish
THIS MAP IS IN THE WRONG SNAP

You'll have to modify it a lot, but I assure you to will play 9001 times better if you map it using 1/3 snap

I'll mod it if and when you do so

kthx
ZLOdeuka-
very unexpected map ~ all of complications a bit went out for scopes.

problems with an spacing ? it can so it must be, but it seems to me for *easy* it too

~star all right
Kiddo-Kun
This is only half mod~
It's been a long day and I'm tired I'll get to it tommorow

And RandomJibberish is right. You should use 1/3

Lets get down to businesses!


I'duction

A lot of the notes aren't snapped



00:26:288 - Spacing
00:27:755 - Expand by 1/2
00:47:045 - Fix the hit sounds on this slider sounds ugly
00:56:061 - Spacing
01:03:609 - A bunch of claps together like that is ugly IMO
01:08:222 - Should move 3 grids down
01:09:480 - Spacing
01:10:109 - Also should move 3 Grids down





Extreme:

00:25:239 - Spacing
00:36:142 - Add note
01:45:544 - Spacing
02:07:560 - Remove new combo
02:08:189 - Add new combo
02:11:543 - New Combo
02:51:801 - ^



Standard:

00:29:223 - Weird Spacing
00:35:915 - Don't you think this is to close?
00:46:626 - Add note
00:46:836 - Remove note
00:48:723 - Remove clap and maybe add finish
01:01:722 - A bunch of claps together like that is ugly IMO
01:04:658 - Maybe set it back 1/2
01:15:141 - A bunch of claps together like that is ugly IMO
01:49:737 - Weird spacing
02:09:866 - Watch the spacing
02:30:833 - ^
DeletedUser_151115
Mod! [REQUEST VIA QUEUE]

Anything marked with a * is a suggestion.

[Extreme]
Fine.

[Hardcore]
Fine.

[Standard]
00:59:416 (5,6) - replace 5 with slider and end of slider is replacing 6 *

[I'duction]
Kinda seems like a NORMAL diff, but that's just me.

+Star!~
Vikon
[General]
1) the size of the Background is 974 x 732, try to use a 1024 x 768 or 800 x 600 instead?
2) try to make more different patternm or your map is a bit boring....

[I'duction]
1) resnap all notes plz
00:14:127 (1) the end of the slider is a little bit too high, try to pull it back?
00:17:481 (1) ^
00:20:836 (1) ^
01:02:142 (5) end at 01:02:561 ?
01:06:125 (1) pull it back.?
from 01:33:802 to 01:52:253 , the whole pattern is repeated? make some changes to avoid boredom ?
from 02:08:189 to 02:46:559 , ^

[Standard]
00:31:108 (3) unsnapped note
01:00:046 (6) pull it back?
...... [Standard] is too similar to [I'duction]? may be 1 [E] is enough?
also, the repeat of same patteran may cause boredom.

[Hardcore]
1) resnap all notes
2) the repeat patteran cause boredom.

[Extreme]
1) resnap all notes
2) ......The pattern of this diff is too similar to [Hardcore]? try to make more changes?

sorry for my lazy mod, but the map is not interesting unless you make more change.
you can give me no kudosu if you think my suggestions are useless.
EvianBubble
Hi there ... very interesting song you have here :P

I'duction
00:20:836 (1) - This slider goes a bit high, maybe move this lower? Also, spacing between the end of this slider and the next one
00:26:288 (2) - Spacing. Move to the right?
00:34:255 (1) - Same as first comment, except it's a bit low. Move up and left?
00:47:045 (1) - Spacing
01:34:641 (2) - New combo?
01:34:641 (2) until 01:53:931 (end of 4) - The design here is mostly the same as the beginning. You should change it up to make it more interesting and fun to play
02:21:608 (1) until 02:45:720 (end of 2) - Same design again. Do something different
02:49:704 (1, 2, 1 of next combo) - Spacing! This jump is too far for the length and difficulty

Standard
01:34:641 (1) until 01:53:931 (end of 4) - Same as your easier difficulty, you should try to make some new patterns
01:55:189 (3) - This is pretty low. Move this combo up?
02:21:608 (1) until 02:45:720 (3) - Same thing
02:49:704 (1, 2, 1 of next combo) - Spacing again

Hardcore
00:17:272 (4, 1 of next combo) - Spacing, should be the same as (3) to (4) (also apply this to anything else like this, like 00:20:626, etc.)
01:18:496 (6) - Delete this, move the rest of the combo up
01:34:641 (2) - New combo?
01:34:641 (1) until 01:51:624 (6) - Erm, see above comments?
01:52:044 (1) - Shorten this spinner by one or two beats?
02:21:608 (1) until 02:45:720 (6) - Too much copy paste flip is not a good thing!

Extreme
Overall this just feels like wider spaced version of Hardcore with harder difficulty settings. I would suggest re - mapping most of this or at least changing the main patterns, but if not, most of my comments for Hardcore also apply here

The song is pretty good, but overall I feel that the patterns are overused (the result of too much copy pasta?). I think this has a lot of potential, so keep working on it. Good job :)
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