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Sukima Switch - Golden Time Lover (TV Size)

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Topic Starter
Kiddo-Kun
This beatmap was submitted using in-game submission on May-28-10 at 10:39:11 PM

Artist: Sukima Switch
Title: Golden Time Lover (TV Size)
Source: Fullmetal Alchemist Brotherhood
Tags: CrimmiSkye KIA
BPM: 125
Filesize: 14692kb
Play Time: 01:27
Difficulties Available:
  1. Crimmi's Normal (4.27 stars, 136 notes)
  2. Easy (2.24 stars, 100 notes)
  3. Hard (4.64 stars, 160 notes)
  4. KIA's Insane (5 stars, 363 notes)
Download: Sukima Switch - Golden Time Lover (TV Size)
Download: Sukima Switch - Golden Time Lover (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
This is my first Beatmap hope you enjoy it :D
I would like to thank Crimmi and KIA for their diff.
And also Ztrot and MaxwellDemon for the FMA skin.
Breeze
I love this song :3
I'd like to mod it when you finished it~
If you don't mind, please PM me when you done, and I will come back XD
Breeze
I had to say, you got a wrong BPM and offset, and NO need to change BPM in this song

You should add source and tag to song
Source : Fullmetal Alchemist
Tag : Edward Alphonse Elric (anything that connect to FA both OK)
By the way, sound of MP3 is a little low, if you could, you should change a louder one

BPM : 125.05
OFFSET : 1338

I'm afraid that you had to remap your diffculty
Topic Starter
Kiddo-Kun
So lemme get this straight.
I fix the BPM and the offset: DONE
Get rid of all the changes of BPM's: DONE
Add tag and source: DONE
And Change the MP3 to a louder one: I don't know how to do that

And also I was attempting a "Normal" and posted it, I don't know how to get rid of it.


How's your end coming along?
Breeze

Death_the_kid wrote:

So lemme get this straight.
I fix the BPM and the offset: DONE
Get rid of all the changes of BPM's: DONE
Add tag and source: DONE
And Change the MP3 to a louder one: I don't know how to do that
:arrow: Rename your new MP3 as "Opening 3" and delete the previous one, then Full submit
How to? File - Upload Beatmap - Full submission



And also I was attempting a "Normal" and posted it, I don't know how to get rid of it.
:arrow: Delete it in game, right click [Normal] diff : Delete - Yes, but only this diffculty

How's your end coming along?
After you done all, please PM me and I will come back and take a look at it :)
Or I might forget what I had done lol

Good luck to you
Topic Starter
Kiddo-Kun
Things have been touched up and updated. If there is any more problems just tell me.
Breeze
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Kiddo-Kun
thanks that really helped. I finished making the easy level. Again if there is any problems just post up.
Breeze
there are still spacing problems in [Hard]
  1. spacing in a combo is the same, if there's a jump, you should use new combo
  2. In a diffculty, distance spacing shouldn't change too often
  3. First start mapping, I suggest you use distance snap to put notes all the way, that can't be wrong
about [Esay] :
some notes didn't follow the lyrics, use more sliders to make map easy, you needn't to totally follow the lyric but rhythem,
look at other maps more, and you will know how to handle that, use 1/2 beat snap divisor could make it more easy

[Skin]
I had seen this skin before, if you are taken from other mapper's map, you'd better ask the mapper for a permission of using skin, if you do it by yourself, ignore this

[hard] looked better now
and a star for you

no kudosu for me in this map any more
you could ask more player to mod your map :)
Topic Starter
Kiddo-Kun
You're awesome man. Thanks for all your help. I made a totally different [Easy] if you wanna check it out.
Do you know any good players to Mod the map?
Breeze
you could post your map to plaers' queue
viewforum.php?f=60
read their rules first

also you could PM some players to mod your map
there are many players accept PM mod request
modded by more plaers and it get your map more better :)
woodrockman
I want to create a taiko map~ can you put it? XD
Topic Starter
Kiddo-Kun
Sure
anonymous_old
Easy
SPOILER

00:10:415 (1,2,3,4) : Move down by 1 grid (Grid Level: 3)
00:13:055 (1) : Move down by 1 grid (Grid Level: 3)
00:14:255 (2,3,4,5) : Move down by 2 grids (Grid Level: 3)
00:19:055 (5) : Move down by 1 grid (Grid Level: 3)
00:22:895 (5) : Move up by 1 grid; Move left by 1 grid (Grid Level: 3)
00:27:694 (4) : Move down by 1 grid; Move left by 1 grid (Grid Level: 3)
00:29:054 (5,6,7,1) : Move up by 1 grid; Move left by 2 grids (Grid Level: 3)

...And many more.

Hard
SPOILER

[*] Use distance snap.
[*] Make combos symmetrical.
Topic Starter
Kiddo-Kun
Can you tell me what the many more are. And also, is there anything else wrong besides the placements?
Leorda
This map has been deleted on the request of its creator. It is no longer available.
Sushi
change your BPM to 125. (it's currently 125,005)

As leorda said, spacing is crappy. after fixing leorda's thing, here are some things about timing of notes :

[Easy]
00:09:455 (2) - end of this slider isn't snapped. or badly timed. put it on blue tick
Besides, this is an Easy diff. you don't need tricky timing which completely sticks to the lyrics. 00:11:735 (4) - this slider is one of the example another one is 00:27:694 (4,5,6,7).
think about modifying this.
resnap the end of all your slider. they are terribly BAD

[Hard]
GARGL spacing is horrible. FIX IT
and there are a lot of bad timed notes. like this slider 00:16:775 (1)


GO WORK ON THIS
Move this map to Work In progress.
Fix these and i'll may do a proper mod if you catch me in-game.
Shulin
Change the BPM like Sushi said and fix the spacing with a consistent distance snap like Leorda pointed out.

I can't really mod it in it's present state, work on the spacing that's the main issue and keep testing it I guess. Feel free to ask me to mod again when you've fixed those issues.
YGOkid8
Easy
Keep distance spacing exactly the same in Easy, ie. no jumps
Also, don't use 1/4 Beat Snap on Easy. Gets confusing for newbies.

Hard
Some beats are... out of place. Recheck this difficulty.
XepherX3
[Easy]
use distance snap

[Hard]
BPM 125,05
make use of the distance snap
remove the second uninherited section
use more hitsounds

00:12:451(8) remove this note
00:35:722(1) **
Breeze
This map has been deleted on the request of its creator. It is no longer available.
Sallad4ever
[Easy]
There's still some spacing problem
Consider re-snap all the note from the start to the end
0.8x distance is good
00:11:613 (4) - move it to 00:11:853
00:19:051 (5) - put the slider's end to the next white tick (00:20:491)
00:22:890 (5) - ^ (00:24:330)
00:51:683 (1) - Put the spinner's end to the white tick (00:55:552) and add a finish?

[Hard]
I'm having trouble modding this difficulty
Just like YGOkid8 said re-check it again

That's all I can help :)
Just keep going and perfect it, I'm sure you can :D
Good luck :)
blissfulyoshi
Why does your story board refer to a "Hitcircleoverlay.png" when there is no such file in your folder? Please add that file, or remove those lines of code. (If you don't plan to sb the map,you should delete the .osb file entirely and do a full resubmit)

The preview times for the maps are different, so please make them the same.
The BPMs for the 2 maps are also different, so please make them both to 125.000.
offset: 1290

Make the tags the same for both diffs and remove "alchemist" and "'brotherhood" from the tags because they are already in the source.

Remove the audio from the video.
Also, why does your video seem cut off. The short ending flower scene is missing.

Easy:
Normal mod:
As Sallad4ever said, please go through the map and fix the scattered spacing problems including some of the spacings between combos. Examples: (00:11:853 (4,1), 00:36:327 (5,6), and 01:05:120 (2,3,4))

Combo mod:
00:10:413 (1) - remove new combo to follow your lyrical pattern
01:02:720 (1) - remove new combo to be consistent with 01:14:254 (4)
01:18:094 (1,2) - remove 1's new combo and add a new combo to 2 to be consistent with 01:14:254 (4)
01:21:214 (1) - remove new combo to be consistent with 01:06:079 (3) (you can rearrange the combos in these locations as long as they care consistent and make sense with your pattern)

Timing section mod:
01:09:934 - Why do you have an uninherited timing section here? Please remove it

Hard:
Combo mod:
00:14:016 (1,2) - remove 1's new combo and add a new combo to 2 since the pitch of the lyrics changes at 2
00:16:176 (6) - add a new combo if you intend to add a new combo for instruments, otherwise remove 00:33:456 (1)'s new combo
00:31:536 (6) - new combo to follow the lyrics and be consistent with your lyrical pattern
00:40:896 (1) - between here and the next spinner I am not too sure what your combos are following
01:02:912 (2) - new combo to be consistent with 00:58:832 (1)
01:25:951 (5,1) - remove 1's new combo and add a new combo to 5 to follow the lyrics

Timing section mod:
00:56:913 - Why do you have an uninherited timing section here, please remove it
00:56:913 - unneeded timing section please remove
01:10:112 - Why are there 3 timing sections at this point? Please remove 2 of them
01:10:172 - ^
01:10:232 - Why are there 2 timing sections at this point? Please remove 1 of them
01:11:834 - unneeded timing section please remove

================================
Sadly, continuous straight lines is very boring. Sorry if I missed a few things in my mod. Still, this map needs some fine tuning before I will be willing to star this map. Sorry.
MoonFragrance
[Gerneral]
Why the song ends suddenly?

[Easy]
00:40:166 (5) - align with 00:39:446 (4)
01:04:160 (1) - align with 01:03:680 (3)
01:16:174 (1) - align with 01:15:694 (7)

[Hard]
00:16:896 (1) - spacing. and align with 00:16:176 (5,6,7)
00:17:376 (2,3,4) - align with 00:16:896 (1)
00:21:936 (1) - align with 00:21:696 (4)
00:26:736 (2,3,4) - align with end of 00:26:256 (1)
00:28:656 (1,2,3) - align with 00:28:176 (7)
00:30:816 (3) - align with 00:30:336 (2)
00:33:456 (1,2,3) - align with 00:32:976 (10)
00:32:976 (10) - align with 00:34:896 (3,4,5)
00:40:176 (8) - hidden slider
00:45:456 (1) - spaing. and align with 00:45:216 (4)
00:48:096 (1,2) - align with end of 00:47:616 (2)
00:51:456 (7,8) - align with 00:51:216 (6)
00:53:136 (1,2,3) - align with 00:52:656 (4)
00:58:112 (1,2,3) - align with end of 00:57:632 (4)
01:04:592 (2) - spacing
01:07:952 (4) - align with 01:07:712 (3)
01:11:312 (1) - spacing
01:12:512 (2) - align with 01:12:272 (1)
01:16:832 (1) - spacing
01:19:472 (1) - spacing
01:24:751 (1) - spacing, and align with 01:24:511 (2)
Natteke
Hi.

If I put "(?)" - it means im not sure.

First of all, try to keep your spacing similar throughout the difficulty. Don't make sudden jumps and stuff like that. If it's your first beatmap, I suggest you not to make it so hard. You need to get the basics and then go to more advanced level.

[Easy]
00:10:413 (3,4,5) - Sraightaway I can see that the spacing is different than "00:08:974 (1,2)". I think you should make it equal.

00:19:051 (5) - is it supposed to be higher than 00:18:571 (4) ?
00:20:971 (1) - same here, and also spacing error.
00:32:008 (1) - Remove new combo (?)
00:35:847 (4,5,6) - The spacing doesn't look good. See the screenshot:


00:40:646 (6) - Same here
01:00:801 (1) - Spacing is wrong
01:03:680 (6) - ^
01:16:174 (1) - ^
01:18:094 (1) - ^ Too far
01:20:254 (2,3,1) - Why these 3 are so close (?)


[Hard]
Your combinetions of sliders & circles mixed together is a bit confusing. It's hard to read the map

00:26:016 (4) - Unexpected jump.
00:26:256 (1) - From this point, the spacing is very weird. See the screenshot:


00:30:096 (1) - Same here.
00:33:696 (2) - What's this jump all of a sudden?
00:38:976 (5) - ^
00:41:376 (3) - ^

And same throughout the map. Try to ballance your spacing.
Sonnyc
Hello

General
  • You need a better MP3
    It ends with no fade out, or something
Easy
  • 00:34:407 (1) 2 grids left
    00:40:646 (6) None
Hard
  • 01:00:336 (4) Whistle
    01:01:296 (3) ^
    01:08:256 (5) ^
Star
Kytoxid
[General]

Comboburst is too wide, must be under 500px.
hitcircle.png is included, but hitcircleoverlay.png is not. Both must be there.
Consider using custom combo colours.
Remove the audio track from the video.

[Easy]

In general, just watch out for spacing. Here're some spots I saw:
00:11:853 (6,1) -
00:18:571 (4,5) -
00:22:410 (4,5) -
00:34:407 (1,2,3,4,5,6) -
00:45:924 (2,3,4) -
01:02:720 (4,5,6,1) -

[Hard]

Generally, I'll be more lenient on spacing on harder diffs, as long as it's intuitive. That being said, there're some issues with consistency, for example (00:22:896 (3,4,5,6,7)). (close spacing vs. far spacing)

As well, many of the patterns are hard to read, see if you can arrange them in a nicer way.

Finally, the map really just feels like a constant 1/2 metronome at times. Try to change up the placement a bit.

Good luck! (you can poke me again after 3 MAT mods or 10 more priority, if you want a remod.)
gdeath
Overall :
PreviewTime: 40646[Easy]
PreviewTime: 40536[Hard]

as you see,tiny wrong about pre-time
set a absolute numeric values

Title : Golden Time Lover(TV Size)

[Easy]
fine

[Hard]
00:14:496 (1,3) - make it horizon with 00:14:016 (4)
00:16:896 (1) - enlarge spacing.(a bit confusing when i have first try.
coz there are 2/1 empty break here.short spacing is not suitable)

Star.
Astom
[Normal]

-Maybe too slow

[Hard]

-00:24:336 - 00:25:296 make this slider more short and use the same time (beat snap divisor 1/4)
-00:45:216(4) <-> 00:45:456(1) distance wrong
-01:03:216(2) <-> 01:03:456(3) -----^-------------- (move 1 square to the right)(grid level 3)
-01:07:056(5) <-> 01:07:296(1) -----^-------------- (try to keep the same distance)
-01:07:296(1) to 01:08:256(5) --------^---------------------------------^
-01:26:736(3) <-> 01:26:976(1) -----^
-Sometimes it becomes confusing to follow the circles

I'll give you a star, but try to be a little less confusing in the mapping, Good luck =)
Lokamp
Easy
00:14:252 (2,3,4) - move the 2nd beat 5 squares left, the 3rd one 3 square left and the 4th one a square left
00:21:450 (2,3,4) - move them 3-4 squares left
01:06:079 (3, 4) - move it 2 squares left
01:07:279 (spinner, 1) - add a break time between these beat and spinner!

Hard
00:28:176 (8) - move it a square up
00:30:096 (1) - move it a square left
00:50:256 (3) - ^
00:50:736 (5) - move it a square right
00:51:456 (7) - move it 3 squares right and 2 squares down
00:54:096 (spinner) - it's weird to start a spinner at the same time of a beat... start it on 00:54:576 (same end point)

A good try for a 1st time!
Sadly, I can see that hitsound's volume is too loud... set less lower sounds and try to add more hitsounds!
The ones in the map are quite nonsense...
orioncomet
[General]
- Background Colour: Black
- IMO, I think normal hitsound is better with this song

[Easy]
00:20:971 (1) - spacing.. I know It's already new combo but here's easy, imo
00:51:683 (1) - try sound finish
01:27:454 (5) - try sound finish at last silder

[Hard]
many note are hidden here.. but i guess it fine
00:51:936 (1,2,3,4) - move down 1grid (lvl3)
00:54:336 (1) - try sound finish
01:27:456 (3) - try sound finish at last silder

starr ~ Goodluck :P
Lissette
Hard
00:13:056 (1) - separate more from prev (8)
00:46:416 (3) - this slider is hard to see >.<
01:04:176 (1) - this jump don't fit, imo
01:04:896 (3) - put this slider more visible
01:13:776 (2) - hard to see >.<
01:21:456 (1) - ^
for what are you using the inherited timing sections?
increase HP drain, this is hard diff

Easy
delete all inherited timing setions your not using plz
remove Full Metal alchemist brotherhood from tags
BPM sholud be the same in all difficulties

Star
Topic Starter
Kiddo-Kun
I made a new difficulty
Harder
WyndII
When did you post your mod request? >.<
And I'm terribly sorry. :oops:

Mod:

Harder
00:40:176 - this section and 00:40:656 - this section, you should inherit previous timing (green line) then select the correct BPM adjustment, .5 and 1, respectively

Hard
Spacing in some parts are confusing. Inconsistent Spacing. Respace your hard.

Other diff is fine~


Try to use other hit-sounds, claps and finishes makes your map catchy~

Why don't you put a Kiai section? plus your map is nicely done d(^0^)~!
Arusha Shuna
Request Accepted
sorry for the delay :(

Easy
00:29:129 (5,6) - spacing issue
01:00:801 (1,2) - ^
Hard
00:47:136 (5) - lengthen the slider by 1/4 beat
00:53:616 (6,7) - move 1 grid down?
Harder
00:31:896 (7) - move to the previous blue tick?
00:43:277 (5) - align w/ (2,3,4)
00:45:917 (7) - hidden slider, move this
01:10:397 (2) - move 1 tiny grid left
01:10:877 (4,5) - move 1 tiny grid up

good, STAR!
SamiPale
As your request.Songs of Fullmetal Alchemist are all very good.

[General]
You need a hitcircleoverlay.png,just copy a default one to your folder.
The volume of mp3 file is too low,try to get a better one?
And why the end goes suddenly?
What about add Kiai Time?
About Tags,between "Elric" and "FMA" there're two spaces,delete one
Delete .osb file and do a full submission.

You can go on ignoring these,but the advices are good for your map easier to be ranked

[Easy]
Tags should be the same with Hard and Harder
BPM should be 125,the same as Hard and Harder
00:56:962 to 01:06:559 - they need more whistle
01:07:279(1) - spinner end at white tick

[Hard]
00:23:376(5) - spacing

[Harder]
PreviewTime should be 40536,the same as Easy and Normal
Objects aren't snapped
00:26:976(3) - spacing
00:40:896 and then - Can you see the notes don't align with the ticks?
00:54:336(1) - spinner end at white tick
01:17:856(4) - spacing
01:20:496(3) - spacing

about note rhythm suggestion,i just give example.you judge if it sounds better
00:20:736 - picture
00:24:936 - add a circle

It is just an example,you just feel it and needn't to fix,if you feel it sounds better just make more combos rhythmic next time


Hard and Harder are almost the same level of diffculty..and IMO Hard is harder than Harder because of a lot of hidden notes..

Try to make your map rhythmic (follow vocal is also ok but creating a nice rhythm is
better) and...remember don't make a map like a metronome more.
al2e10
BY AL2e's modmodmod!!

[Harder]
00:44:616 (1,2,3,4,5) - Don't use a wistle with many time !!
01:01:296 (2,3,4) - Also
01:07:296 (1,2,3,4) - ^
Remove new combo
00:46:877 (1) -
00:49:757 (1) -
00:51:437 (1) -
New combo
00:49:997 (2) -
00:51:677 (2) -
*Resnap all notes !!

[Hard]
Remove new combo
00:14:496 (1) -
00:21:936 (1) -
00:49:536 (1) -
00:51:936 (1) -
00:58:176 (1) -
01:00:576 (1) -
01:02:016 (1) -
01:16:896 (1) -
01:20:736 (1) -
01:22:896 (1) -
01:26:016 (1) -
New cobmo
00:49:776 (2) -
00:52:176 (2) -
01:01:056 (2) -
01:23:136 (2) -

[ALL]
I don't want to mod your Normal ~
YOU make many wistle for a time, Please change it, THANK !

STAR !
Fuuko
Fuuko's mod DEKIMASHITA! <33'

General:

The video ends, like, 3 secs before the song ends. Get a new video.
Easy:

00:12:096 (6) - Reduce it by 1/4 beat.
Harder:

Maybe turn up the OD by one tick?
That's it, star. *:
Diasios
[General]

  • • Offset 1300 (resnap all notes)
    • If you could get an mp3 that is NOT cut off at the end, that would be awesome D:
[Hard]

  • • 00:47:136 (5) - End this slider here 00:47:860 (white tick)
[Harder] (rename this diff Insane)

  • • 00:11:856 (5) - 2 squares down and 2 squares to the right (grid level 3)
    • 01:11:136 (5) - 2 squares up (grid level 3)

    • 01:27:456 (7) - End this slider here 01:27:700 (white tick)
Real1
Hello there. :)

The song is cut pretty uglish. If you have the original mp3, you can cut it later to make it not sound so bad when it ends. I could do this for you but I don't have the mp3 required.

[Easy]
  1. Kinda repeptetive. But hey, it's an Easy.
  2. Tags: There are 3 spaces between "Elric" and "Full". Make it one. Oh hello nitpicking ;)
  3. 00:55:780 - Unused timing section. Delete for neatness.
  4. 01:09:940 - ^
  5. 01:04:180 (1) - Oh, I went there. This is nazi so you dont have to fix at all, but move this slider one grid down.
[Hard]
  1. Tags are different from Easy!They have to be the same!
  2. Hahaha, this Hard reminds me of my first ranked Hard. Long 1/2 streams. I like it. :)

[Harder]

  1. Tags are once again different here compared to Easy.
  2. Hey! This map gives less score than [Hard]. This is fixed by puttinh HP drain one more tick higher. This makes the map give 1.9mil instead of 1.5, and it also makes it harder. Win-win. :D
A shining star for you!
Kecco
•Harder•
00:09:940 (5) - Seriously, It's a useless and bad jump. Wrong Spacing, fix it.
00:11:860 (5) ^
00:31:540 - Add a hitcircle.
00:31:900 - ^
00:59:860 (4) - 1 grid down?

•Hard•
00:18:580 (1) - Wrong spacing, fix it. If you want to keep this jump, please make it more near.

•Easy•
01:16:174 (1) - 1 grid up?

Not bad for first map~
Star~
Topic Starter
Kiddo-Kun

YGOkid8 wrote:

Death_the_kid wrote:

Would any one like to help me by making a [Normal] or [Insane] Guest Diff?
Better to put that in the first post where everyone can see :|
You're most likely right, thanks.
YGOkid8

Death_the_kid wrote:

Would any one like to help me by making a [Normal] or [Insane] Guest Diff?
Better to put that in the first post where everyone can see :|
Answering: I'd do Normal, but could you post on my modding queue so I won't forget?

EDIT: omg, haven't I starred this yet??? How unfortunate.

Also: Remove "alchemist brotherhood" from tags. They're already in the source, so it should be fine.
YGOkid8
Question: Before I make Normal, would it be possible for you to make Easy easier? (Yes, this would require you to remap...)

Your Easy is a bit more like a Normal, due to the:
- Frequency of Beats
- Slider Velocity
- Overall Difficulty (reduce it by 1, btw)

Just to name a few, sorry to do this to you :(

PS. No kds for this post
Neo Adonis
[Easy]
00:13:060 (1) - A little confusing start. Move the start of the slider 1/2 beat after.
00:22:900 (5) - Why don't you add finish sound to the end of the slider?
00:26:260 (1) - Why don't you add a finish sound?
00:56:980 (1) - ^
01:07:300 (1) - ^
01:12:340 (1) - From this point the objects aren't snapped!

[Hard]
Too many combo tips. This is because the combos must have consistency with the different parts of the song (think on multiplayer tag games).
00:10:420 (1) - Remove new combo...
00:10:900 (2) - ...and add it here
00:28:180 (8) - Now add new combo here...
00:28:660 (1) - And remove it there ^^
00:31:540 (1,2) - Add combo to the first and remove to the second
00:42:580 (1) - Remove new combo
00:43:540 (4) - Add it here
00:44:020 (1) - Remove it there
01:04:180 (1) - Remove new combo
01:04:660 (2) - Add it here
01:05:860 (1) - Remove combo
01:06:580 (3) - Add combo
01:07:300 (1) - Remove here
00:26:260 (1) - Why don't you add finish sound to the start of the slider?
00:41:620 (4) - ^
01:27:460 (3) - ^

[Harder]
Many objects aren't well snapped. Check them with AIMod (Ctrl+Shift+A)
00:14:020 (5) - Move 1 grid down
00:35:620 (1) - Move 2 grids right
00:49:060 (3) - To keep a symetry with 00:48:100 (1,2) move this object one grid down.
01:27:460 (7) - Remove whistle and add finish sound.


Good map.
Topic Starter
Kiddo-Kun
Edit: Never mind this post
Crimmi
My Diff is Almost Finshed So Here Is A Sample.

P.S. Sorry For The Delay... >.<

Edit 1 : Why Did The Mp3 ended so suddenly? get a better one please.
Edit 2: Completed My [Normal]

Download: Sukima Switch - Golden Time Lover (Death_the_kid) [Crimmi's Normal].osu
blissfulyoshi
A very late remod. Sorry.

The video still has audio, please remove the audio off the vid.
As I complained about before, please get the full video.
Is it just me, or is the mp3 very soft in volume.

Easy:
Make this diff have the same preview times as your other 2 finished diffs
Also, resnap the notes at the end of the diff.
Combo mod:
01:18:094 (1) - personally I would remove the new combo and add a new combo to 2 to be consistent with 01:04:180 (1), but that would make a very short 2 note combo. As a result, I recommend splitting the long slider into multiple notes because long sliders are boring and this would accommodate your combos better

Timing section mod:
00:51:453 - unneeded timing section, please remove
00:55:522 - ^ (also there are new timing section here, so even if you make one of them a unique timing section, please delete the other
00:55:773 - unneeded timing section, please remove
01:09:679 - ^

Hard:
Kiai timing sections should be the same in every nonguest diff unless you have a reason to put your kiai timing in a different location
Normal mod:
00:18:100 (4,1) - Why is there a jump here. It feels sort of random to me.
00:24:100 (10,1) - ^ (wondering because a lot of your other combos do not have jumps, so this seems strange)

Combo mod:
You seem to inconsistent with your combos in this diff. For example, compare 00:10:420 (5,1) and 00:14:500 (5). Please make sure the combos throught your diff are consistent.

Timing section mod:
00:56:976 - unneeded timing section, please remove

Harder: (As people said before, change the name of this diff to insane since harder is a very strange difficulty name)
Combo mod:
00:57:940 (1) - remove new combo to be consistent with 01:01:780 (3)

========================
Overall nice map. Still, it would be nice if the lower difficulties were not so linear. Star.
Topic Starter
Kiddo-Kun
Well the reason I called it harder instead of Insane is because the diff isn't as hard as insane.
Chacha17
General

Tags: Don't forget to add CrimmiSkye on the tags, since he made a difficulty for you.
And please make the tags uniform for all diffs
Huh? Crimmi's Normal has custom combo colours while the other diffs don't have. Make it consistent.

On all diffs:
00:51:460 - Useless green line.
00:55:540 ^
00:55:780 ^
01:09:700 ^

Easy
00:18:580 (4,5) - spacing :o = http://osu.ppy.sh/ss/5786
00:22:900 (5) - maybe removing the whistle and adding a finish on the slider's end would sound nice
01:15:214 (6,7,1) - spacing :o = http://osu.ppy.sh/ss/5787
01:26:974 (4,5) - move two grids downward

Crimmi's Normal - 4.4 star rating for a normal is too much and this lacks some hitsounds in some parts.
00:07:054 (1) - finish hitsound here
00:07:054 (1) - ^
00:40:166 (1) - ^

Hard
00:17:380 (2) - this slider is not perfectly placed beneath the previous slider's end point. Turn off grid snap and set distance snap multiplier to 0.0x and resnap those sliders.
00:17:860 (3) - this beat ^
00:46:900 (4) - this beat is not properly snapped
00:47:140 (5) - align this with the previous beat
00:48:100 (1,2) - align this beat and slider

Insane
00:14:260 (1) - snap this slider so that it aligns to the next two sliders
00:34:180 (1,2) - move one grid down
01:16:180 (1) - align to the previous slider
01:26:020 (3) - align this slider to the two previous sliders

Here you go ;3
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