[General]
- Kiai (theowest's diffs): Starting the Kiai on that sound effect (00:52:140) doesn't seem like the best choice... actually, seems a bit random. Moving it 1/1 later, here: 00:52:440 - should be way better imo.
The 2nd Kiai seems ok. The 3rd one, 01:42:515 - I wouldn't suggest placing a fountain here because you'll use another Kiai on the next 3 seconds, so the Kiai loses it's purpose of re-marking an specific part of the map. About the last one, I guess you can get away with that... - As a minor suggestion, use Tick Rate: 2 for the last 2 diffs to make those 2.0x a bit easier to read.
- 00:51:841 (4) - Starting a Kiai on the middle of a slider seems a bit lame. This is another reason to move this Kiai 1/1 later.
- 00:57:238 - The slider speed change to 0.50x seems acceptable here, because the music change is quite noticeable and there's a little "blank" before it happens, but... when the speed gets back to 1.0x here: 01:06:833 - the change feels too "sudden" imo. I don't encourage using such slider speed changes on the easiest diff. I strongly suggest to use 0.75x for the whole section, 0.75x feels way better while playing.
- 01:33:220 (1) - Same here, 0.75x would suit better this diff.
- 00:19:157 (2) - Would you mind moving this circle some grids down?. The object partially hidden by the previous hit-burst, you should avoid that kind of stuff for "Easies" and "Normals"
- 00:20:057 (4) - Due to the previous repeating-sliders, this sudden increase of repeats will be quite unexpected. I strongly suggest to split this up.
- 00:24:404 (2) - This object's placement in the time line seems a bit random, I'm pretty sure that many players will either hit this too early/late or miss it. The only "easy" solution I can come up with, is moving the circle 1/2 earlier (00:24:254). I see that you've used objects like this one 5 more times, it's up to you if you want to tweak the patterns to improve the map or not.
- 00:39:247 (1) - What's up with this little spacing change? It's no big deal but I suggest to fix the spacing.
- 01:32:021 (2) - 3 of the repeat-arrows are completely covered by the previous hitburts, which is unrankable. Note: The ScreenShot was taken during the 6th repeat arrow when the Hit-burst was already disappearing but still covering it.
- 01:33:220 (1) - This time only 2 repeat arrows are getting covered. However, I wouldn't encourage using this kind of patterns.
Note: The hidden repeat-arrows issue include kick-sliders.
- Using Tick Rate: 0.5 for this song seems unacceptable imo. The song could easily use '2' or '4', use '1' at least, please.
- The Kiai Time here seems way better. Consider using it for the other diffs too, theowest.
- Why is the stack leniency so low? This is preventing object stacking, e.g: 00:02:065 (1,2) and 00:04:464 (1,2), therefore this is unrankable, increase it at least 2 ticks or manually stack the objects in this diff.
- 01:43:115 - Perhaps, start the Kiai 1/1 earlier?
- 00:25:154 - Why the sudden 2.0x? .The same music keeps going for at least 10 more seconds but you only used 2.0x for the first 3 sliders of every stanza, it makes even less sense now.
The last 2.0x section should start here: 00:29:652 - if you follow your own pattern. 00:32:051 - A 2.0x section should be placed here, if you follow your own pattern. The simple idea of using 2.0x with BPM:200 seems bad already... However, you should not use it at least for this pattern where you're constantly mixing 1.0x and 2.0x. - 00:21:256 (1) - Same as [Enginner], Hidden repeats arrows here... unstacking the slider should be enough.
- 00:52:440 (1) - ^
- 00:53:640 (1) - ^
- 00:54:839 (1) - ^
- 01:33:220 (1,2,3,4,5) - ^
- 01:45:214 (1,1,1,1,2) - Consider using this kind of formation to fix the hidden repeat-arrows in those repeating-sliders.
- 01:46:713 (1,1,1,1,1) - I wouldn't encourage using such New Combo Spam here, when the 4th objects appear there are already 2 'red' objects so it might be a bit confusing.
- 00:35:799 - I can guess that you used this break here because of the HP Drain, the rate seems low enough to remove that break tho.
- 00:54:839 (1,2,3,4) - Hidden repeat-arrows rain \o/. This might be a bit hard to hit so here's a possible solution.
- 01:33:220 (1,2,3) - ^ These are the worst ones i've seen so far. (Between all the maps I've seen with this issue, including Evansama)