You want me to... re-check this? Eh you probably don't remember. Let's see how I mod this now.
[General]OHOHO This SB wasn't here before.
Looks nice. Oh yeah.
[Ah! ztrot's Easy]00:03:024 (1,2,3,4) - I really don't feel like these should be here at all, lol. They don't even really seem to fit well anyways.
I don't understand your combos. At some parts, there's like, two notes per, and other parts it can last a few stanzas.
I'm sure there's a meaning to it, but I sure can't see it. My best guess is pattern.
01:01:206 (3) - The left of it is ugly, you know what I mean, lol. Using grid size 4 looks nice, but you may need to fix stuff blah.
01:19:387 (3) - Pretty much the same. It's a lot more noticeable on this one. So wrinkly, lol.
But there's nothing generally horribly wrong. Nice job.
[Ah! Normal]00:04:539 (3) - Jump like this in a normal? How about this:
http://osu.ppy.sh/ss/157011 - And make that blanket nicer :3
00:24:539 (1) - Yeah I wouldn't recommend these jumps.
00:27:266 (5) - Make this nice enough for prom:
http://osu.ppy.sh/ss/15701300:40:903 (1) - When making small curve sliders, try not to make them pointy.
00:56:660 (3) - When making arcs don't make boxes. Well, sometimes it works.
01:19:387 (3) - Argh, I'm a hook. Come on, don't make the pirate sad.
01:22:721 (1) - Combos to make a big finish! No? Noooo.
Well nothing's really wrong, unless you care about sliders looking awesome, in which case a lot is wrong. But chances are you don't so nothing should be wrong. (Hint: I'm implying that the sliders should be made pretty) But it's fine :3
[Ah! Hard]00:23:630 (1) - No new combo here.
00:25:751 (1) - Not here either... or does it mark the pattern...
00:36:054 (1) - Try and move this farther from the last combo.
01:03:630 (4) - Oh god what kind of demon is this lol
This isn't that bad, nice ending jumps. Lololololololoh...
[SG's Harder]Is he now.We'll see about that.
Come on Sapphy, this diff isn't as horrible as you think. I couldn't find anything the first time, and I still can't now. Could very well be because I don't like pointing out certain sliders (or could it) but that's no reason to call something bad (or is it).
That's not really why, but more because Sapphy already knows what's ugly in this map and how to fix it lol.More importantly, I love you.
[Ah! Yuna's Taiko]
- Make the sounds normal for the whole song.
- Yay you made it 1.4~
00:17:559 (13) - don
00:26:650 (52,53,54,55,56) - ddkkd
00:29:377 (62,63) - k d
00:33:620 (82,83,84,85) - kkd k
00:35:438 (90,91,92,93,94,95,96,97,98) - ddd k ddk d instead.
00:39:074 (104) - katu
00:40:741 (108,109,110,111,112,113) - dkkddk
00:45:741 (133,134,135,136,137) - kkddk
00:46:650 (138) - don
Argh, that's all I point out. There's a lack of flow in this map. Try not having so many triples that don't keep the hand bouncing back and forth from d and k because that makes it feel really weird and forced.
[Ah! Phyre]01:03:933 (8,9) - If anything, make this part more interesting. As the rest of the combo is sort of boring.
Actually, the kiai really feels sort of empty and boring to play, but it's fine.
This is a nice diff, plays and looks nice. I lol'd at the last slider.
ANYWAYS, YEAH. I'm surprised at myself at how much bigger this mod is from my last one lol.
EDIT: Oh god I hope you give me kudosu! for this even though I got some for an earlier mod.
I'm sure I've read somewhere that as long as it's a big time difference, it's fine.
AND IT'D BE AN INJUSTICE NOT TO, REALLY.