forum

38BEETS - platinum platonic

posted
Total Posts
76
Topic Starter
Leorda
This beatmap was submitted using in-game submission on Saturday, February 04, 2012 at 3:24:19 PM

Artist: 38BEETS
Title: platinum platonic
Source: Touhou
Tags: embodiment of scarlet devil koumakyou hong meiling china kurenai misuzu shanghai alice of meiji 17 stage 3 boss crouka izumin
BPM: 148
Filesize: 5891kb
Play Time: 02:27
Difficulties Available:
  1. Bronze (1.06 stars, 96 notes)
  2. Gold (4.52 stars, 233 notes)
  3. Platinum (5 stars, 433 notes)
  4. Silver (3.02 stars, 154 notes)
Download: 38BEETS - platinum platonic
Information: Scores/Beatmap Listing
---------------
I'm so dissapointing, because "Shanghai Alice of Meiji 17" is lacks of arrange D: well, meh. I feel this map is not good/bad, because this map created at December 2010 or so. If you think this map is bad, sorry~

P.S. This is my first time to map this without any spinner, lol

~Difficulty~
Bronze (Easy) : 100%
Silver (Normal) : 100%
Gold (Hard) : 100%
Platinum (Insane) : 100%

~Special Thanks~
1) S i R i R u (SB stuff)
2) Sandpig (SB stuff)
3) Pereira006 (mod)
4) Nivalis (mod)
5) Shulin (mod)
6) HellDawn (mod)
7) Bourdon (mod)
8) Bmin11 (mod)
9) Carrot (mod)
10) Jigoku-nyan (mod)
11) Miya-chan (mod)
12) -Baby Strawberry- (mod)
13) Tako-chan (mod)
14) LKs (mod)
15) Melophobia (mod)
16) Makar8000 (mod)
17) Nyquill (mod)
18) No_Gu (mod)
19) Kei (mod)
20) tutuhaha (mod)
21) Star Stream (mod)
22) Hinacle (mod)
23) AIR315 (mod)
24) ziin (mod)
25) [CSGA]Ar3sgice (mod)
26) DarkDunskin (mod)
27) terametis (mod)
28) silklash (mod)
29) Jupiter (mod)
30) Nakagawa-Kanon (mod)
31) Snowy Dream (mod)
32) wmfchris (mod)
33) Suzully (mod)
Pereira006
hello~~

Imo <- My opinion

Some Suggestions
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bronze

01:12:888 (1,2,3) - can get another place ? Because the combo (3) http://puu.sh/4ydJ (i use defaul skin).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Silver

01:24:240 (3) - This is not very well symentrical...try better?
02:07:618 (1,2) - I can this is hidden arrow with Slider (2) arrow http://puu.sh/4ygP I suggest you try change Slider (2) IMO
02:20:997 (1,2) - ^ IMO
02:23:429 (3) - Grid 1 dowm because is just better symentrical triangular with 02:22:618 (1,2)
02:25:861 (5) - I can see this is very bad symentrical try better symentrical ?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gold

01:20:996 (5) - http://puu.sh/4yjt can get another place ?
01:25:253 (3) - Grid 1 right
01:29:510 (4) - Grid 1 dowm
01:44:915 (4,1) - Little incosiente spacing?
02:09:645 (3,4) - http://puu.sh/4ykj are you sure is fine? because this is very read and to play gameplay i think 02:10:253 (4) get another place?
02:15:929 (x) - add note with stack slider? if you wanna fit lyrics IMO
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Platinum]

00:28:901 (3) - get another place? i can see is near clock
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - I so sorry i feel this is overmapped i try put 25% slow song and nothing drum soft so this is overmapped i suggest you should remap this part IMO
00:40:050 (1,2) - Get another place? because this is tap HP drain
00:42:888 (7,8,9) - ^
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - this have little overmapped IMO
01:12:888 (1,2,3,4,1,2,3,4,1,2) - Woooow i like you style this i feel learn this :)
02:01:537 (3,4) - that again i sayd before like diff "Gold" get another place (4) ?

I can see this is have overmapped IMO but ok this just insane
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That all I think sorry my poor english
STAR !(Star is useless T_T)Good luck
Niva
Mod request via in-game PM

Sorry Leo, gw mau mod pas sahur, tapi gw bener-bener ngantuk, jadinya mod pagi aja

[General]
-> Why do you have to include "Lyric Factory 2.psd" in the SB folder ><
-> The hitsounds are too loud for me (especially in the 100% volume part) ):
-> Add "Rave" to the tags? (I'm not really sure, but I'm guessing this is a Rave-genre song)
-> Use Slider Tick Rate 2 ?

[Bronze]
00:24:239 (1) - Try to extend the linear waypoint more to the edge (http://osu.ppy.sh/ss/133451) rather than to the center? Flows better imo
00:41:266 (4) - What happened with this slider wave ><
01:40:456 (2) - I'd avoid stacking it, because this is the easiest diff.
01:46:942 (2) - ^
01:48:564 (3) - This is a long slider. Perhaps try to create slider art here?

[Silver]
01:10:051 (3) - Standard 1/1 clap pattern (clap on this slider's end - clap on 01:12:078 (3)) sounds better for me.
01:22:618 (1) - It's not in the center of the previous two silders ): http://osu.ppy.sh/ss/133452
01:38:024 (5) - Change this into repeating 1/3 slider, and add note after it?
02:08:834 (2) - Reverse arrow is quite hidden, but not that hidden actually, so idk
02:21:807 (2) - It's not symmetrical to (1), and the reverse arrow stacks badly with the last slider. What happened here o.o

[Gold]
-> OD +1 ?
00:23:226 (3,4) - Move these both one grid left and one grid down, then adjust (4)'s angle for better cross-slider pattern
00:45:320 (1,2,3,4,5) - I think you're forcing yourself by using 1.5x in this jump. imo 1.2x is enough for a better pentagon : http://osu.ppy.sh/ss/133456
01:06:401 (7) - Stack this atop of (1) rather than below (7)
01:25:456 (x) - Add note with clap?
01:56:266 (4,5,1) - Move all of these 1 grid up (2 if possible), because of that ugly touching with (3)
02:10:253 (4) - Putting a slider start beneath another slider's waypoint might be disorienting, but this one is fine to play imo

[Platinum]
00:30:726 (1) - imo streams like this are acc killer especially with OD8. Reduce to OD7 perhaps?
01:00:118 (1,2,3,4,5,1,2,3,...) - Try to play with whistle hitsound here?
01:12:888 (1,2,3,4) - Try to select them all and then rotate them -12° anti-clockwise selection centre, and then select 01:13:699 (1,2,3,4) and rotate them 12° clockwise selection centre. What do you think? http://osu.ppy.sh/ss/133461
01:24:037 (1,2,3 - 4,5,6 - ...) - Repeating slider plays better here imo

Platinum feels kinda overmapped (sorry Leo ): ) and the mapping could follow more background drums, but imo this map is solid enough already and ready to be ranked after a few more mods.

Starred ~
Topic Starter
Leorda
@Pereira006 : fixed, you can shoot the kudosu star for starring the maps
@Nivalis : most are fixed, thx
Shulin
Hey Leo, part of mod 4 mod ~ everything here is just a suggestion/opinion from playing your map.

General:

-- Snap kiai time to 00:20:996 and 02:04:780 on all difficulties. (At the moment kiai is snapped differently in every diff)
-- 01:15:118 to 02:04:780 -- Clap is too loud, it's even louder than the chorus and this is a queiter section! I think 70-80% volume sounds good here xD

Bronze:

-- A lot of the ticks are invisible in game like 00:24:239 (1) - 00:27:483 (1,2) - 01:15:118 (1) - 01:17:550 (3) - 01:19:374 (2,3) - etc etc. I'm not sure how you would fix this but I'm not sure if it's rankable =S

00:43:699 (1) - Remove clap from the start? Sounds odd to me.
01:20:388 (3) - Kind of expected to follow the vocal at 01:20:591 here, this might be confusing for an Easy.
01:25:861 (1,2,3) - Maybe move this so it lands in the centre of 01:24:239 (4) - I know it might be a tiny jump but it will look better ^_^
02:01:131 (4) - Ugly overlap with 01:59:915 (3) - move it right 2 squares or so (ignore distance snap lol) you'll have to rearrange the combos after this but it shouldn't be too hard =P
02:27:483 (1) - Remove clap from the start?

Good, I don't like some of the ugly overlaps caused by distance snap though.

Silver:

02:10:051 (3,4,5) - Ugly. Doesn't stack properly under 02:08:834 (2) - maybe place it somewhere else?
02:21:807 (2) - Copy 02:20:997 (1) - and flip it horizontally to make this look better!

Gold:

-- Raise the OD by 1? I think it should be different from [Silver]

00:24:847 (x) - Note?
02:10:253 (4) - The start of the slider is hidden by the slider track, I think this is unrankable under the new rules, especially for a Hard diff =S

Platinum:

-- Wow huge streams! A bit overmapped but it's fine.

00:59:915 (1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - I think using whistle here to emphasize the synth might be a good idea ^_^
01:02:143 (3) - Object isn't snapped!
01:25:962 (2) - Delete? I think it's better if you follow the vocal like 01:12:888 (1,2,3,4,1,2,3,4,1,2) -
01:26:773 (2) - ^
01:27:584 (2) - ^

Good mapset so here is a star! ^_^
Topic Starter
Leorda
fixed some lots of stuff, seriously you should be a MAT now! (j/k). Thx for mod4mod ^^
Kotone
yeah I like the original song of this song :D

General
BG1.jpg meiling is so cute<3
soft-hitclap.wav not very fit imo,um...maybe too loud? make it lower will more fit~

I can't find anything wrong orz
star
Topic Starter
Leorda

karenying wrote:

soft-hitclap.wav not very fit imo,um...maybe too loud? make it lower will more fit~
I think it's fine, so no. No kudosu for you
HellDawn
SB
I think ring.png comes early it should be 01:12:888 *-*
01:25:760- ^

Bronze
00:40:861- 1 grid up
00:43:699- I think this slider should be stay center

Silver
Overal Difficulty -1
Hp Drain Rate -1
Fix timing section please
00:20:997- kiai here :|

Gold
Overal Difficulty -1
01:34:780 (4,5)- spacing

Thats all good luck
The 08 team_Bourdon
ello :3
*sorry for delay to mod*

Bronze
00:58:496 - fix this Drag Break

Sliver
00:23:834 - add a circle?
00:36:402 (5) - add a New Combo?
00:46:993 - fix this Drag Break
00:58:699 - ^
02:25:861 (5) - make it like this? --> http://puu.sh/5Mes

Gold
00:33:969 (2,3) - change to a slider?
01:36:199 (2) - up+left 2 grid? x:192 y:160
02:14:510 (1) - make it more beautiful.
  1. 2nd point x:256 y:244
  2. 3rd point x:324 y:216
  3. 4th point x:388 y:240
  4. last point x:408 y:312
02:16:131 (3) - same as above.

Platinum
01:57:483 (7) - add a New Combo?
02:02:145 (4) - move out to other place??

----
Nice map!! <3
shoot a little star for you 8-)
Topic Starter
Leorda

HellDawn wrote:

SB
I think ring.png comes early it should be 01:12:888 *-* //I don't think so
01:25:760- ^ //^

Bronze
00:40:861- 1 grid up //ok?
00:43:699- I think this slider should be stay center //If I stay in center, it woould be break the spacing

Silver
Overal Difficulty -1 //ok
Hp Drain Rate -1 //ok
Fix timing section please
00:20:997- kiai here :| //I don't see any problem here

Gold
Overal Difficulty -1 //ok
01:34:780 (4,5)- spacing //ok

Thats all good luck

The 08 team_Bourdon wrote:

ello :3
*sorry for delay to mod*

Bronze
00:58:496 - fix this Drag Break //I don't see any problem here

Sliver
00:23:834 - add a circle? //ok
00:36:402 (5) - add a New Combo? //uhh? yes?
00:46:993 - fix this Drag Break //I don't see any problem here
00:58:699 - ^ //^
02:25:861 (5) - make it like this? --> http://puu.sh/5Mes //nice, fixed

Gold
00:33:969 (2,3) - change to a slider? //change (3) into slider
01:36:199 (2) - up+left 2 grid? x:192 y:160 //whatever
02:14:510 (1) - make it more beautiful. //how cute >.<
  1. 2nd point x:256 y:244
  2. 3rd point x:324 y:216
  3. 4th point x:388 y:240
  4. last point x:408 y:312
02:16:131 (3) - same as above. //^

Platinum
01:57:483 (7) - add a New Combo? //no
02:02:145 (4) - move out to other place?? //no

----
Nice map!! <3
shoot a little star for you 8-)
bmin11
[Platinum]
00:40:050 (1,2,3) - Personaly I disagree with this anti-jump. Normal spacing would have worked great IMO
02:23:834 (1,2,3) - ^

[Gold]
01:07:415 (2,3,4) - Couldn't get this rhythm. It doesn't really emphasizes the song


Other two diffs look fine to me
Topic Starter
Leorda

bmin11 wrote:

[Platinum]
00:40:050 (1,2,3) - Personaly I disagree with this anti-jump. Normal spacing would have worked great IMO
02:23:834 (1,2,3) - ^

[Gold]
01:07:415 (2,3,4) - Couldn't get this rhythm. It doesn't really emphasizes the song


Other two diffs look fine to me
All fixed, sorry for long delay :?
Sure
Hi Leorda :)
I'll do some nazi mod due to you look like aesthetic seeker.


[General]
  1. 00:20:895 - Kiai should start from 00:20:996
  2. Adjust break time. Silver and Bronze have green area.(don't know the word exactly) But Gold and Platinum doesn't have it.

[Platinum]
I smell copy&paste. >:(
01:35:591 (2,3) - Ther are not grid snapped
02:24:037 (2,3,4,5,6) - They are not symmetrized


[Gold]
01:59:915 (3) - Red dot and end dot are not grid snapped. It's not overlapped with start point of 02:00:929 (5) perfectly.


[Silver]
00:27:888 (4) - Red dot and end dot are not grid snapped. End point of this slider should be same positioned with 00:30:321 (6)
01:13:699 (2) - 1 grid down


[Bronze]
00:20:996 (1) - You can make it better http://osu.ppy.sh/ss/164070
00:34:374 (1) - Also this. Avoid overlapping. http://puu.sh/72i5


Other areas are fine to me.
Good luck ;)
Topic Starter
Leorda

ykcarrot wrote:

Hi Leorda :)
I'll do some nazi mod due to you look like aesthetic seeker.


[General]
  1. 00:20:895 - Kiai should start from 00:20:996 // Ok
  2. Adjust break time. Silver and Bronze have green area.(don't know the word exactly) But Gold and Platinum doesn't have it. // Heh? lol

[Platinum]
I smell copy&paste. >:( // Shut up, I was copypasted because some rhythm and flows on the song is same. Keep that mind
01:35:591 (2,3) - Ther are not grid snapped // Unsnapped grid are pointless
02:24:037 (2,3,4,5,6) - They are not symmetrized // OK


[Gold]
01:59:915 (3) - Red dot and end dot are not grid snapped. It's not overlapped with start point of 02:00:929 (5) perfectly. // OK[/color


[Silver]
00:27:888 (4) - Red dot and end dot are not grid snapped. End point of this slider should be same positioned with 00:30:321 (6)
01:13:699 (2) - 1 grid down // No wai


[Bronze] // All fixed
00:20:996 (1) - You can make it better http://osu.ppy.sh/ss/164070
00:34:374 (1) - Also this. Avoid overlapping. http://puu.sh/72i5


Other areas are fine to me.
Good luck ;)
>:(
Tenshi-nyan
Jigoku-nyan reporting from the pits of hell. I hope ya didn't forget about me?

General
How bout adding some claps to the sliderticks for dem long sliders?

Platinum
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - long stream is long.
00:37:010 (7) - unstack this. I fucking hate those. 99% Combobreaker.
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ... at least put some effort to put those in some kind of pattern. this is just boring.
01:25:658 (1) - such a lonely combo.
01:26:266 (4) - unstack.
01:27:077 (4) - FFFFFFFFFFFFFFFFFFFF
01:27:888 (4) - FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU
02:02:145 (4) - is this rankable? I don't think it is. It's also just plain stupid. move the sliderbegin to somewhere more visible.
02:14:510 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - again that long stream. meh.
02:20:794 (7) - unstack.
02:27:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - D:

Gold
01:06:401 (7) - stack on 01:06:604 (1) - instead. plays better.
01:46:942 (4,5) - not good looking.
Topic Starter
Leorda

Tenshi-nyan wrote:

Jigoku-nyan reporting from the pits of hell. I hope ya didn't forget about me?

General
How bout adding some claps to the sliderticks for dem long sliders? // I'm not sure. AFAIK, some BAT said avoid the clap on slidertick

Platinum
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - long stream is long. // I follow the long stream because I follow the synth on the song
00:37:010 (7) - unstack this. I fucking hate those. 99% Combobreaker. // Fixed
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ... at least put some effort to put those in some kind of pattern. this is just boring. // No, I use anti-jump pattern for easier to face the stream
01:25:658 (1) - such a lonely combo. // heh?
01:26:266 (4) - unstack. // Nope
01:27:077 (4) - FFFFFFFFFFFFFFFFFFFF // Get out
01:27:888 (4) - FFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUU // Get out
02:02:145 (4) - is this rankable? I don't think it is. It's also just plain stupid. move the sliderbegin to somewhere more visible. // I think it's readable for me, not sure
02:14:510 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - again that long stream. meh. // *sigh*
02:20:794 (7) - unstack. // Ok
02:27:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - D: // :D

Gold
01:06:401 (7) - stack on 01:06:604 (1) - instead. plays better. // ok
01:46:942 (4,5) - not good looking. // I think it's fine
Sync
Platinum:
00:20:996 (2) - I don't suggest having a kiai right at the beginning of the map :< perhaps remove this one? Also, I'd turn down the volume for this section a tad bit - I can barely hear the vocals! (this goes for each difficulty)
01:14:915 (3) - This is a weird pattern, but I was expecting another hit circle right about here when playing. What do you think?
01:20:996 (3) - These repeats don't follow the music very well - I'd remove them.
01:21:807 (4) - If you removed those repeats, add a slider here the same length as (3).
01:38:631 (1,2,1) - Uneven spacing ;_; It kind of fits, but the second (1) is misleading.
02:19:577 (6) - Add a hit circle here to keep the beat going

Gold:
00:28:091 (4) - There should definitely be a hit circle here
00:35:591 (5) - ^
01:14:915 (3) - Same case for the Platinum difficulty - I can still hear his vocals at this point and I suggest adding a hit circle.
01:20:996 (5) - Woah, this difficulty is very similar to Platinum. You don't often find mapsets that have amazing consistency like this. Again, same case -- Remove the repeats
01:21:807 (6) - Add a slider the same length as (6) if you removed those repeats.
01:27:888 (3) - This has been explained previously. Add a hit circle.
02:07:415 (5) - Remove the repeat here.
02:19:780 (6) - I think adding a repeat here would be more intuitive even though the melody breaks at the slider's end point

Silver:
00:37:213 (1) - I don't think having long sliders here does this map any justice. Instead, make that one long slider into two short sliders lasting one white tick each.
02:05:186 (1) - ^^
02:14:510 (1,2,3,4) - I'm not too sure about this section -- I'd suggest adding a repeat to each of these sliders except for (4).

Bronze:
01:28:091 (1) - Make this slider 2 ticks shorter.
01:30:523 (3) - Add a slider here that lasts until 01:31:131. (Remove (3))
02:25:861 (3) - Add one more repeat

I guess that's it. Good luck, I hope I helped.
Topic Starter
Leorda

Sync wrote:

Platinum:
00:20:996 (2) - I don't suggest having a kiai right at the beginning of the map :< perhaps remove this one? Also, I'd turn down the volume for this section a tad bit - I can barely hear the vocals! (this goes for each difficulty) // No, it's following the synth on the song
01:14:915 (3) - This is a weird pattern, but I was expecting another hit circle right about here when playing. What do you think? // I don't think it's weird, it following a vocal
01:20:996 (3) - These repeats don't follow the music very well - I'd remove them. // I follow the vocal, so no
01:21:807 (4) - If you removed those repeats, add a slider here the same length as (3). // No
01:38:631 (1,2,1) - Uneven spacing ;_; It kind of fits, but the second (1) is misleading. // Should I stack them?
02:19:577 (6) - Add a hit circle here to keep the beat going // No

Gold:
00:28:091 (4) - There should definitely be a hit circle here // No
00:35:591 (5) - ^ // No
01:14:915 (3) - Same case for the Platinum difficulty - I can still hear his vocals at this point and I suggest adding a hit circle. // I don't think so
01:20:996 (5) - Woah, this difficulty is very similar to Platinum. You don't often find mapsets that have amazing consistency like this. Again, same case -- Remove the repeats // Again, I make this for vocal
01:21:807 (6) - Add a slider the same length as (6) if you removed those repeats.// No
01:27:888 (3) - This has been explained previously. Add a hit circle. // No
02:07:415 (5) - Remove the repeat here. // No
02:19:780 (6) - I think adding a repeat here would be more intuitive even though the melody breaks at the slider's end point // No

Silver:
00:37:213 (1) - I don't think having long sliders here does this map any justice. Instead, make that one long slider into two short sliders lasting one white tick each. // I just follow the vocal
02:05:186 (1) - ^^ // I just follow the vocal
02:14:510 (1,2,3,4) - I'm not too sure about this section -- I'd suggest adding a repeat to each of these sliders except for (4). // I think it's fine

Bronze:
01:28:091 (1) - Make this slider 2 ticks shorter. // No
01:30:523 (3) - Add a slider here that lasts until 01:31:131. (Remove (3)) // No
02:25:861 (3) - Add one more repeat // No

I guess that's it. Good luck, I hope I helped.
sorry, no change. But, thx for modding
Miya
Hi Leo, maap baru mod skrg >.<

General
  1. Judulnya kenapa g Platinum Platonic? kan tata cara penulisan judul harus dimulai dari huruf besar semua. Kalo ngikutin ini jangan lupa sbny diperbaiki jg :3
  2. Miya kurang ngerti soal storyboard. Tapi waktu ditesplay sb loadnya ada yg sampe 5x trus warna timenya jadi merah gtu. Mungkin lebih baik dioptimasi lagi sbnya biar sb loadnya jadi berkurang. :)
Bronze
  1. 01:15:118 (1) - Emm, miya tau Leo ngikutin vokal disini. Tapi menurut miya lebih enak kalo slider ini berhenti di 01:16:131 pas vokalnya ngomong 'To'. Lebih enak didenger sama lebih masuk beat soalny berhenti di Heavy beat.
  2. 01:28:091 (1) - Buat yang ini coba waktu repeatnya disamain dengan nada 'To'nya Leo. Biar lebih masuk vokal. Kalo saran miya coba dibuat gini > http://puu.sh/8S3D (jadi slidernya dipendekin jadi sampe 01:30:118 trus ditambahin circle di 01:30:118) . Lebih ngikutin vokal kata miya. :3
  3. 01:48:564 (3) - Slidernya kurang simetris >.< Coba ctrl+h deh. Di fix jadi gini leo > http://puu.sh/8S4m
  4. 02:14:510 (4) - Slidernya nyentuh 3. Kurang bagus. Jadiin kyk gini gimana leo? > http://puu.sh/8S4R
Sliver
  1. 00:20:997 (1) - Kurang blanket kalo miya liat. Coba endpointnya geser ke x:216 y:100
  2. 00:23:834 (4) - Kasih clap leo? Mendadak suara clapnya hilang ditengah kurang enak didenger kata miya.
  3. 01:18:767 (1,2,3,4,5,1,2,3,1,2) - Kata miya ini bisa diketengahin. Coba posisikan sampe slider ini (01:22:618 (1) - ) bisa pas ditengah. Jangan lupa difix spacing dengan note berikutnya.
  4. 02:25:861 (5) - Diliat-liat emng slidernya g simetris >.< coba deh dibuat kayak gini Leo > http://puu.sh/8S5Z
Gold
  1. 01:48:564 (1) - Nyan, maap kalo miya picky soal pattern >.<. Ini juga kurang simetris leo slidernya. Bisa dibuat gini kq biar simetris > http://puu.sh/8UJC
  2. 01:50:185 (3,4) - Kenapa g dibuat stack aja? kan lebih bagus o.o dibuat gini kan lebih bagus leo > http://puu.sh/8UJJ. Jangan lupa yang stack sama slider 4 selanjutnya di fix jg.
  3. 02:09:645 (3) - Well, mungkin bisa digeser 1 grid ke atas biar slidernya g nyentuh 4. :)
Platinum
  1. Diulang berapa kali pun miya g nemu hal yang kurang enak di diff ini. Great job! :)
Well, itu aja Leo mod dari Miya. Maap ya kalo miya picky soal pattern :P. Ok deh, mapnya keren bgt dan bagus, jadi miya kasih star ya. ^^
Good Luck Leorda!
Topic Starter
Leorda

Miya wrote:

Hi Leo, maap baru mod skrg >.<

General
  1. Judulnya kenapa g Platinum Platonic? kan tata cara penulisan judul harus dimulai dari huruf besar semua. Kalo ngikutin ini jangan lupa sbny diperbaiki jg :3 // liat disini, itu nggak usah di-capitalized
  2. Miya kurang ngerti soal storyboard. Tapi waktu ditesplay sb loadnya ada yg sampe 5x trus warna timenya jadi merah gtu. Mungkin lebih baik dioptimasi lagi sbnya biar sb loadnya jadi berkurang. :) // Menurut gw sih, 5x merah itu cuma sedikit aja dari 5x puith
Bronze
  1. 01:15:118 (1) - Emm, miya tau Leo ngikutin vokal disini. Tapi menurut miya lebih enak kalo slider ini berhenti di 01:16:131 pas vokalnya ngomong 'To'. Lebih enak didenger sama lebih masuk beat soalny berhenti di Heavy beat.
  2. 01:28:091 (1) - Buat yang ini coba waktu repeatnya disamain dengan nada 'To'nya Leo. Biar lebih masuk vokal. Kalo saran miya coba dibuat gini > http://puu.sh/8S3D (jadi slidernya dipendekin jadi sampe 01:30:118 trus ditambahin circle di 01:30:118) . Lebih ngikutin vokal kata miya. :3
  3. 01:48:564 (3) - Slidernya kurang simetris >.< Coba ctrl+h deh. Di fix jadi gini leo > http://puu.sh/8S4m
  4. 02:14:510 (4) - Slidernya nyentuh 3. Kurang bagus. Jadiin kyk gini gimana leo? > http://puu.sh/8S4R
Sliver
  1. 00:20:997 (1) - Kurang blanket kalo miya liat. Coba endpointnya geser ke x:216 y:100
  2. 00:23:834 (4) - Kasih clap leo? Mendadak suara clapnya hilang ditengah kurang enak didenger kata miya.
  3. 01:18:767 (1,2,3,4,5,1,2,3,1,2) - Kata miya ini bisa diketengahin. Coba posisikan sampe slider ini (01:22:618 (1) - ) bisa pas ditengah. Jangan lupa difix spacing dengan note berikutnya. // Tidak
  4. 02:25:861 (5) - Diliat-liat emng slidernya g simetris >.< coba deh dibuat kayak gini Leo > http://puu.sh/8S5Z
Gold
  1. 01:48:564 (1) - Nyan, maap kalo miya picky soal pattern >.<. Ini juga kurang simetris leo slidernya. Bisa dibuat gini kq biar simetris > http://puu.sh/8UJC
  2. 01:50:185 (3,4) - Kenapa g dibuat stack aja? kan lebih bagus o.o dibuat gini kan lebih bagus leo > http://puu.sh/8UJJ. Jangan lupa yang stack sama slider 4 selanjutnya di fix jg. // Kalo ada modder bilang kayak gini, gw change deh
  3. 02:09:645 (3) - Well, mungkin bisa digeser 1 grid ke atas biar slidernya g nyentuh 4. :)
Platinum
  1. Diulang berapa kali pun miya g nemu hal yang kurang enak di diff ini. Great job! :)
Well, itu aja Leo mod dari Miya. Maap ya kalo miya picky soal pattern :P. Ok deh, mapnya keren bgt dan bagus, jadi miya kasih star ya. ^^
Good Luck Leorda!
Other are fix.... thx
-Baby Strawberry-
since i don't really like this song, i will give u 1 suggestion..sry:(

the map is fun, i like your streaming though i can't really do it, but one thing is that if u can, make the OD-1 to insane diff, since its hard to get a high acc when having a long streaming though with a low bpm.


no kds for this post~!
Topic Starter
Leorda

-Baby Strawberry- wrote:

since i don't really like this song, i will give u 1 suggestion..sry:(

the map is fun, i like your streaming though i can't really do it, but one thing is that if u can, make the OD-1 to insane diff, since its hard to get a high acc when having a long streaming though with a low bpm. // Fixed


no kds for this post~!
Sorry, I want to give you a kudosu, since it helpful~
Takos
Hi~ >w</
Mod request accepted from my queue
All Suggestions

General
Remove idumin from tags (Idumin will be いづみん、not いずみん)

Platinum
00:28:901 (3) - Touches the score, but not really an issue
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Some of the notes aren't in a perfect line. Check the other streams as well. (nazi)
01:05:996 (1) - Remove NC
01:50:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Not sure if you really need a steam here
02:02:145 (4) - The beginning of this slider is completely hidden under (3), was this ranakable?

Gold
00:45:320 (1,2,3,4,5) - Make the pentagon symmetrical across the center? (Place the 1st note and use Ctrl+Shift+R, 72 degrees)
01:20:996 (5) - Touches score, just pointing out
01:47:550 (5) - The repeat sign is kind of hard to read. Can you adjust the shape?
02:12:888 (4) - Touches HP bar

Silver
Looks good

Bronze
01:16:739 (3) - Move right to a bit (nazi)

This beatmap set looks pretty~
I like the choice of colors and SB.
Topic Starter
Leorda

Takos wrote:

Hi~ >w</
Mod request accepted from my queue
All Suggestions

General
Remove idumin from tags (Idumin will be いづみん、not いずみん) // Fixed

Platinum
00:28:901 (3) - Touches the score, but not really an issue // NO, I don't think it's necessary
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Some of the notes aren't in a perfect line. Check the other streams as well. (nazi) // Fixed
01:05:996 (1) - Remove NC // Removed
01:50:185 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - Not sure if you really need a steam here // This stream was follow the synth
02:02:145 (4) - The beginning of this slider is completely hidden under (3), was this ranakable? // I don't know, maybe i'll talk to MAT or BAT

Gold
00:45:320 (1,2,3,4,5) - Make the pentagon symmetrical across the center? (Place the 1st note and use Ctrl+Shift+R, 72 degrees) // No, it's hard to fix it
01:20:996 (5) - Touches score, just pointing out // NO, I don't think it's necessary
01:47:550 (5) - The repeat sign is kind of hard to read. Can you adjust the shape? // I think it's easy to predict
02:12:888 (4) - Touches HP bar // If the tail slider touch the HP Bar, then it's fine

Silver
Looks good

Bronze
01:16:739 (3) - Move right to a bit (nazi) // ok

This beatmap set looks pretty~
I like the choice of colors and SB.
thank you!!!!!
Tenshichan
Here's my mod :)

BRONZE

00:43:699 (1) Add finish sound?
02:03:564 (5,6,7) Maybe make them to a slider with a reverse arrow at 02:03:969

SILVER

00:27:483 (3) I think a finish sound is nice there
00:40:456 ^
01:18:767 Maybe not stack them, do as you did at 01:11:672

GOLD

01:26:064 (2) Move the note on the place where 4 from the previous combo was, to increase difficulty
02:03:158 (1,2,3,4) Maybe make the jumps a tiny bit more far

PLATINUM

02:03:969 (3) Maybe trade places with (4), just to increase difficulty here a bit
Nothing bad here, i really love this difficulty :)

Good luck :)

Edit: I made an entry in your modding queue before, so please change it to mod4mod? :)
Topic Starter
Leorda

Tenshichan17 wrote:

Here's my mod :)

BRONZE

00:43:699 (1) Add finish sound?
02:03:564 (5,6,7) Maybe make them to a slider with a reverse arrow at 02:03:969

SILVER

00:27:483 (3) I think a finish sound is nice there
00:40:456 ^
01:18:767 Maybe not stack them, do as you did at 01:11:672

GOLD

01:26:064 (2) Move the note on the place where 4 from the previous combo was, to increase difficulty
02:03:158 (1,2,3,4) Maybe make the jumps a tiny bit more far

PLATINUM

02:03:969 (3) Maybe trade places with (4), just to increase difficulty here a bit
Nothing bad here, i really love this difficulty :)

Good luck :)

Edit: I made an entry in your modding queue before, so please change it to mod4mod? :)
no change, sorry. thx for modding...... also, no mod4mod for you since this modpost is doesn't makes my map changes
LKs
req from my queue

Halo leorda, long time no see ;)

I miss your "NI HAO!"

Bronze

The custom Clap sounds not very well. I don't really think you set them logically. I guess that long sliders you've used just divide up the consistency of the Clap :( .
00:20:996 (1) - I personally suggest moving this clap to note 2
01:06:402 (4) - Maybe NC here
01:25:861 (1,2,3) - good designs
01:30:523 (2) - It's not so cool to make the distance between slider beginning and end different
02:08:023 (1) - Actually this note should be the beginning one of the purple

Silver

00:33:970 (1,2,3,4) - This diamond seems a bit weird, move (3) some grids left

Gold

x_x

Platinum

01:25:049 (9) - oops, this note
01:44:711 (9) - Tell me you copied&pasted it :?
I've thought I could type in something useful here :p
Pokie

LKs wrote:

Halo leorda, long time no see ;)

I miss your "NI HAO!"
Leorda I miss your "f****yeah"! :D
Topic Starter
Leorda

LKs wrote:

req from my queue

Halo leorda, long time no see ;)

I miss your "NI HAO!"

Bronze

The custom Clap sounds not very well. I don't really think you set them logically. I guess that long sliders you've used just divide up the consistency of the Clap :( .
00:20:996 (1) - I personally suggest moving this clap to note 2 // OK
01:06:402 (4) - Maybe NC here // NO
01:25:861 (1,2,3) - good designs // what
01:30:523 (2) - It's not so cool to make the distance between slider beginning and end different // huh?
02:08:023 (1) - Actually this note should be the beginning one of the purple // uhhh, where?

Silver

00:33:970 (1,2,3,4) - This diamond seems a bit weird, move (3) some grids left // OK

Gold

x_x

Platinum

01:25:049 (9) - oops, this note // huh?
01:44:711 (9) - Tell me you copied&pasted it :? // yes, I did copy paste it
I've thought I could type in something useful here :p
thank you~

Pokie wrote:

Leorda I miss your "f****yeah"! :D
Pokie at IRC wrote : Fuck yeah
Melophobia
hi~

Bronze
00:24:239 (1) - really confusing to biginner imo
remove a repeat then add note here ;_;

Silver
please use spacing 1.0x during 00:20:997 (1) and 00:30:726 (1) -, 02:24:645 (4) - and 02:30:321 (4) -


Gold

looks fine. nothing to point out.

Platinum
00:37:212 (1) - move 3rd way-point to 1grid right
00:38:023 (3) - Copy paste from (1)
02:20:996 (1) - 3rd way-point to 1grid left
02:21:807 (3) - same as 00:38:023 (3) -

nice map>w<
Makar
[General]
-Did a folder check, tags, timing, etc, everything seems fine.

[Bronze]
00:24:239 (1) - Was not expecting that second repeat because of the stack. Please shorten this and add a circle. You will have to rearrange so the slider isnt stacked too.
00:27:483 (1) - (Nazi) this blanket could be a lot better, but would require you to adjust the slider before. No big deal but it is an easy so I think you should nazi the blankets : P
01:15:118 (1,2) - I know doing 1/1 is boring, but this is really hard for new players to hit since you have a lot of 1/1 in the notes just before. I suggest either adjusting the previous notes or use white ticks on this.
01:31:131 (3) - The switch to 1/1 here feels weird too... but there isnt much you can do about this so :v
01:46:942 (2) - Stack this manually

[Silver]
02:00:726 (5) - Blanket (2,3,4) ?
02:07:213 (4) - Remove?

[Gold]
01:13:496 (4,1) - I like this, it really fits :3
01:36:199 (2) - (nazi) Can you move this so the previous slider is going right through the middle? = =

[Platinum]
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Can you do something else here? This stream is just too long and doesn't really fit. ._.
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ^
01:26:266 (4) - Just saying, I hate stacks like this orz. Can you unstack it please? D:
01:27:077 (4) - ^
01:27:888 (4) - ^
02:14:510 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Another unfitting stream :c
02:27:483 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - ^

Cool map :3
Nyquill
[Bronze]
00:35:996 (3) - Shorten by a quarter beat and add a note at 00:37:212?


[Silver]
02:10:051 (3,4,5) - I'm not really sure if this is readable by less experienced players.

[Gold]
02:24:442 (2) - Shorten to the red tick and add a note at 02:25:050?

[Platinum]
00:38:023 (3) - instead of having this repeat here, I would suggest just to remove the repeat and stretch it so it looks like this, plays better and sounds better. 01:01:537 (5) - Whistle?
01:03:158 (1) - ^
01:04:780 (1) - ^
01:06:401 (5) - ^
01:08:023 (8) - ^
01:09:442 (6,7,1) - Might play better if the triplet was heading downwards, because the current pattern you have going is really linear.
01:50:996 (9) - NC?
02:21:807 (3) - read 00:38:023 (3)

I went through platinum twice and found nothing else, only went through the rest of the diffs once :/

Mei Ling \o/
No_Gu
request for M4M.
No capital word in title?.

[Platinum]
00:34:374 (1) - why nc here?
01:40:456 (3,4,5) - make them straight
02:24:442 (4) - x256 y 224

[gold]
nothing

[Silver]
00:35:186 (4) - out
02:14:509 (1,2,3,4) - don't overlap these

[Bronze]
02:09:645 (4) - don't overlap 2
02:14:510 (4) - add some circle instead of some repeat

EDIT: why the artist is 38BEETS but Artist.png shows it's 38beets?
Kei
Hi!


General

There's inconsistency in Kiai Times.
The problem it's in the [Silver] difficulty: 1st Kiai should start at 00:20:996, not at 00:20:997, and It should end at 00:46:949 like in the other difficulties, not at 00:46:942. 2nd Kiai has to end at 02:30:733, not at 02:30:726.
There's inconsistency in tags too. Add to [Platinum] difficulty tags "shanghai alice of meiji" instead of "shanghai alice meiji".

[Bronze]

If this is a Easy difficulty you shouldn't stack notes.

Here are some unsnapped timing points at:


  1. 00:46:949
  2. 01:13:605
  3. 01:14:416
  4. 01:14:618
  5. 01:26:578
  6. 01:27:389
  7. 01:27:591
  8. 02:30:733
00:25:861 (2) - Maybe this is too hard for this difficulty (stacking notes).

01:15:118 (1) - To avoid this slider to start at a red tick, try this: http://puu.sh/cgKy. It's a more simple rhythm.

01:28:293 (1) - ^ http://puu.sh/cgKZ

01:34:374 (1) - Maybe add NC and remove NC of 01:35:591 (1)? (To follow the vocals)

01:42:077 (3) - NC? (Same reason as above).

01:46:942 (2) - Same as I told you about 00:25:861 (2).

01:54:645 (4) - NC here and remove NC of the next slider (To follow the vocals).

02:01:131 (4) - NC? (Same reason as above).


[Silver]

Here are some unsnapped timing points too at:


  1. 01:13:605
  2. 01:14:416
  3. 01:15:022
  4. 01:26:578
  5. 01:27:389
  6. 01:27:589

00:30:321 (6) - NC here and remove NC of the next slider? (To follow the vocals too).

[Gold]

Unsnapped timing points at:


  1. 00:46:949
  2. 01:13:605
  3. 01:14:416
  4. 01:26:578
  5. 01:27:389
  6. 02:30:733

00:37:212 (6) - Remove NC here, add NC to 00:40:050 (10) and remove NC of 00:40:658 (1). It fits more to the vocals imo.

01:20:996 (5) - NC here and remove NC of 01:22:618 (1).

01:24:442 (1) - Remove NC.


[Platinum]

Unsnapped timing points at:


  1. 00:46:949
  2. 01:13:605
  3. 01:14:416
  4. 01:26:578
  5. 01:27:389
  6. 02:30:733
00:27:077 (1) - Remove NC, add NC to 00:27:483 (6) and remove NC of 00:27:685 (1).

00:34:374 (1) - Unnecesary NC.

01:24:442 (4) - NC here, at 01:24:847 (7), and 01:25:253 (10) to avoid that long combo?

01:38:631 (1) - Remove NC here, add NC at 01:38:834 (2), and remove NC of 01:39:037 (1).

01:44:104 (4) - Same as I told you above about 01:24:442 (4).

01:47:956 (2) - NC here instead of being at 01:47:753 (1)?

01:57:077 (4) - Again, the same as I told you to avoid that long combo.

02:11:469 (1) - Remove NC to follow better the vocals.

02:18:158 (1) - Unnecesary NC imo.

____________

Nice mapset and SB. Good luck!
tutuhaha
Bronze
00:46:942 (X) - unsnap KIAI time .-.
01:16:334 (2) - don't use Overlapping because this is hard to read in easy diff ._.
01:54:645 (4) - X304 Y25?
02:30:726 (X) - unsnap KIAI time .-.

Silver
00:43:294 (X) - add circle?

Gold
00:46:942 (X) - unsnap KIAI time .-.
02:30:726 (X) - unsnap KIAI time .-.


Platinum
00:46:942 (X) - unsnap KIAI time .-.
02:30:726 (X) - unsnap KIAI time .-.


maybe you can use slidertick ^ ^
Star Stream
mod for mod4mod

Bronze
why don't you use a clap sound as slider tick?
01:16:334 (2) - delete? i think it's confusing with 01:16:739 (3) -
01:43:699 (4) - NC
02:01:131 (4) - strange to me, i think you'd better add a circle here. if you do that, NC on slider
02:07:618 (1,2) - remove NC, NC
02:10:861 (1,2) - ^
02:14:510 (4) - reduce 1 arrow and add 2 circle?

Silver
why don't you use a clap sound as slider tick?
00:27:078 (1) - remove NC and 00:27:888 (4) - NC
01:54:645 (1,2) - ^

Gold
00:20:996 (1,2,3,4) - delete and add 2 sliders?
01:20:996 (5) - it touch my socre/acc board
02:29:104 (3) - delete and add 2 sliders?

Platinum
00:28:901 (3) - it touch my score board
00:30:422 (8) - delete. too busy and noisy to me
00:30:726 (1) - too simple stream.. you can fix them better lively
00:43:699 (1) - ^
01:50:185 (1) - ^
02:14:206 (8) - same as 00:30:422 (8)
02:14:510 (1) - o_O
02:27:179 (8,1) - you know what i'll say

that's all~
Hinacle
Hi~></
mod4mod!!

All of them just a suggestion

mod
<Bronze>
  1. 01:06:402 (3) - new combo
  2. 01:43:699 (4) - ^
<Silver>
  1. 00:27:483 (3) - add finish. I think sounds much better
  2. 00:40:456 (3) - ^
  3. 01:33:970 (4) - add clap at end
  4. 01:55:051 (2) - moved slider x100 y88 and try this? I think that it look better. http://osu.ppy.sh/ss/211925
<Gold>
  1. 01:50:185 (3,4) - looks a little strange. 01:50:185 (3) - 2grid left (grid size: Small) and 01:50:996 (4) - 2grid right (grid size: Small)
<Platinum>
  1. OD+1 HP+1?
  2. 00:46:131 (1) - add clap
  3. 01:50:996 (9) - new combo. Same pattern as the previous stream

Nice map~!! :)
AIR315
Hello~

M4M~

[Bronze]

00:30:726 (3) - Add clap on the arrow of the slider?

00:43:699 (1) - ^

02:27:483 (1) - ^

[Silver]

Fine~

[Gold]

00:29:104 (5) - Add a clap at the end of the slider?

00:30:726 (1) - ^

[Platinum]

HR+1?

OK~

Nice map~

Good Luck~
Topic Starter
Leorda
wow, thanks for mod guys~
ziin
suddenly mat
get mods

gosh I wonder if I'll find anything now...

[storyboard]
a tip to reduce sb load is to only use the background when it's going to be displayed in the game. add:
Sprite,Background,Centre,"Kurenai Misuzu.jpg",320,240
_S,0,0,,0.8
_F,0,0,,1
_F,0,6402,,0
_F,0,46942,,1
_F,0,124780,,0
_F,0,150726,152692,1
into the SB. The important thing is to stick it in the background, which results in removing the background from always being drawn.

[bronze]
nada

[silver]
00:36:402 (5,1) - I don't like how 5 stacks with 1. experiment with dropping the stack ratio.
01:12:483 (4) - if you listen to the bass drum here, it drops this beat. Not sure if that's worth mapping because of normal
02:08:834 (2,3,4) - this stack looks terrible

[gold]
00:33:766 (1) - the new combos to me seem a bit inconsistent in this map, and I noticed a few in silver but decided it was okay. Could you double check all your new combos so they are where you want them to be? I realize this is an old map, and your opinions may have changed on NCs. I usually put them on the long white tick or on the pickup for the lyrics, but you've sort of done a mishmash of both.
01:22:618 (1,2) - can you rotate this so the repeat on (2) isn't overlapping the slider of (1)?
01:32:347 (4,5) - and copy/paste ^ here
01:46:942 (4,5) - maybe rearrange this one if you feel like it.
01:53:429 (2,1,2) - nazi, seems like these should be in a straight line but they're not. Fix it if it's easy to fix otherwise it's fine.
01:58:293 (1) - just a small tip for these sorts of corners. When you use a red dot, it's best to have the next node in a straight line with it so the bezier has a perfect tangent line to work off of. There were a number of these in the map if you want to fix them http://osu.ppy.sh/ss/213727
02:12:888 (4) - I try to avoid putting the center of any circle/slider above y=8 since this will intersect with the HP bar. It would be less of a problem if the HP bar was underneath sliders like it is in EBA or ouendan, but osu does it differently for some reason.

[platinum]
00:30:726 (1) - these are exceptionally boring. maybe decompress them slightly, and add some curve to it?
00:32:347 (1) - the first 16 notes work well, but these last 16 get to be really repetitive. maybe delete a few notes to add rhythm or map the bass drum with sliders/repeating sliders.
00:33:868 - the bass drum has a hit here if you decide to do ^, so watch out for it.
00:43:699 (1) - ^^^
00:59:915 (1) - this section is cool; you have a number of different rhythm patterns to map essentially the same thing, but they're all ordered. 2 measures of this rhythm, 2 measures of that rhythm, etc... What if you redid it so you mixed them all together? 2 beats of rhythm 1, 4 beats rhythm 2, 2 beats rhythm 1, 2 beats rhythm 3, etc...
01:32:347 (4,5) - it would be better if it were straight. the snake slider overlaps the end of (5). Or you could snake the first half of it, and make the 2nd half straight. or add a squiggle in the middle.
01:44:711 (9) - nazi/spacing whatever
01:50:996 (1) - bass drum again if you want
02:01:537 (3,4) - (3) completely covers up (4)'s start. It's fine I suppose, but there's some people who dislike these sorts of overlaps. I would rather have (4) on top of (3) but you obviously can't do that in this orientation. There's a discussion on it somewhere in the new rules.

Sorry this mod was a bit conceptual rather than "fix this", so hopefully everything I said makes sense. If it doesn't, PM me and I'll try to explain it either in game or on the forums.

Nothing bad, just a lot of suggestions.
Topic Starter
Leorda

ziin wrote:

suddenly mat
get mods

gosh I wonder if I'll find anything now...

[storyboard]
a tip to reduce sb load is to only use the background when it's going to be displayed in the game. add:
Sprite,Background,Centre,"Kurenai Misuzu.jpg",320,240
_S,0,0,,0.8
_F,0,0,,1
_F,0,6402,,0
_F,0,46942,,1
_F,0,124780,,0
_F,0,150726,152692,1
into the SB. The important thing is to stick it in the background, which results in removing the background from always being drawn.

[bronze]
nada

[silver]
00:36:402 (5,1) - I don't like how 5 stacks with 1. experiment with dropping the stack ratio.
01:12:483 (4) - if you listen to the bass drum here, it drops this beat. Not sure if that's worth mapping because of normal
02:08:834 (2,3,4) - this stack looks terrible

[gold]
00:33:766 (1) - the new combos to me seem a bit inconsistent in this map, and I noticed a few in silver but decided it was okay. Could you double check all your new combos so they are where you want them to be? I realize this is an old map, and your opinions may have changed on NCs. I usually put them on the long white tick or on the pickup for the lyrics, but you've sort of done a mishmash of both.
01:22:618 (1,2) - can you rotate this so the repeat on (2) isn't overlapping the slider of (1)?
01:32:347 (4,5) - and copy/paste ^ here
01:46:942 (4,5) - maybe rearrange this one if you feel like it.
01:53:429 (2,1,2) - nazi, seems like these should be in a straight line but they're not. Fix it if it's easy to fix otherwise it's fine.
01:58:293 (1) - just a small tip for these sorts of corners. When you use a red dot, it's best to have the next node in a straight line with it so the bezier has a perfect tangent line to work off of. There were a number of these in the map if you want to fix them http://osu.ppy.sh/ss/213727
02:12:888 (4) - I try to avoid putting the center of any circle/slider above y=8 since this will intersect with the HP bar. It would be less of a problem if the HP bar was underneath sliders like it is in EBA or ouendan, but osu does it differently for some reason.

[platinum]
00:30:726 (1) - these are exceptionally boring. maybe decompress them slightly, and add some curve to it?
00:32:347 (1) - the first 16 notes work well, but these last 16 get to be really repetitive. maybe delete a few notes to add rhythm or map the bass drum with sliders/repeating sliders.
00:33:868 - the bass drum has a hit here if you decide to do ^, so watch out for it.
00:43:699 (1) - ^^^
00:59:915 (1) - this section is cool; you have a number of different rhythm patterns to map essentially the same thing, but they're all ordered. 2 measures of this rhythm, 2 measures of that rhythm, etc... What if you redid it so you mixed them all together? 2 beats of rhythm 1, 4 beats rhythm 2, 2 beats rhythm 1, 2 beats rhythm 3, etc...
01:32:347 (4,5) - it would be better if it were straight. the snake slider overlaps the end of (5). Or you could snake the first half of it, and make the 2nd half straight. or add a squiggle in the middle.
01:44:711 (9) - nazi/spacing whatever
01:50:996 (1) - bass drum again if you want
02:01:537 (3,4) - (3) completely covers up (4)'s start. It's fine I suppose, but there's some people who dislike these sorts of overlaps. I would rather have (4) on top of (3) but you obviously can't do that in this orientation. There's a discussion on it somewhere in the new rules.

Sorry this mod was a bit conceptual rather than "fix this", so hopefully everything I said makes sense. If it doesn't, PM me and I'll try to explain it either in game or on the forums.

Nothing bad, just a lot of suggestions.
wow, long mod, thx ^^
[CSGA]Ar3sgice
Hi, mod 4 mod ~ :)


[General]

  1. I think hitsound volume is a little too high... = =
[Bronze]

  1. 00:43:699 (1) - add finish
  2. 01:09:645 (2) - ^
[Silver]

  1. 00:27:888 (4,5) - how about make the blank perfect and stack (6) under (4) end
  2. 01:13:699 (2,3) - spacing larger? or it's kinda easy to miss the next slider
  3. 01:18:564 (4) - add note?
  4. 02:07:618 (1) - orz don't you think reverse is a little hidden...
[Gold]

  1. 00:40:658 (1) - delete this note...? it feels bad
  2. 00:47:347 - somehow... spinner?
  3. 01:18:564 (4) - -1 reverse ?
  4. 01:45:118 (1) - delete..?
  5. 02:27:483 (2,3) - make symmetrical ?
[Platinum]

  1. nice streams orz
  2. 01:14:712 (2) - 1/2 later? feels better then
  3. 01:55:050 (2) - make perfect shape plz
Good luck~
DarkDunskin
M4M lol.

Bronze:
[*] 00:25:861 (2) - unrankable Slider bug, needs to be stacked correctly, move it 1 grid down and 1 right.
[*] 01:46:942 (2) - ^

Silver:
[*] 00:27:078 (1,2,3) - nazi: one grid up :3
[*] 00:32:348 (2) - unrankable Slider bug, needs to be stacked correctly, move it 1 grid down and 1 right.
[*] 00:43:699 (1) - could be rounder, try this:
408,52,43699,6,0,B|468:120|412:224,2,180,0|0|8
[*] 02:23:024 (2) - definitly too high, crosses the hp-bar ingame, move it a bit down.

Gold:
[*] 01:11:266 (3) - unrankable Slider bug, needs to be stacked correctly, move it 1 grid down and 1 right.
[*] 01:20:996 (5) - Slidertail crosses the scorebar lol.
[*] 01:53:429 (2) - unrankable Slider bug, needs to be stacked correctly, move it 1 grid down and 1 right.
[*] 02:12:888 (4) - crosses the hp-bar ingame, move it a bit down.

Platinum:
[*] nothing unrankable detected, looks fine :3

Very nice, love that Storyboard~
A shame this map has no taiko, just call me if you map a touhou song again.
I'd gladly map one for you.
terametis
Hi~~ :)
These are all suggestions.

[Bronze]
perfect map.Mod of the following is a very small thing.

01:53:834 (3)    1grid left
01:55:050 (1)    1grid left? You set x300 in 01:58:699.
02:22:618 (5)    1grid right

[Silver]
00:34:780 (3)    1grid up?
01:13:497 (2)    How about this? Although it is the right DS, I have sense of incongruity.[Gold]
00:46:942 (5)    1grid down & 2grid right
01:51:604 (x)    hmm,I feel this note dont suit for song.I propose to remove this note.

[Platinum]
00:32:347 (x)    How about this? I feel too mane reverse.00:35:185 (5)    How about this? I think, this pattern fits the song.00:40:658 (4)    ^00:45:320 (x)    Same as suggestions 00:32:347
01:16:435 (3)    move to (x228,y304).01:25:050 (9)    1grid up


Sorry, I can't find a problem..
I wish your map is Ranked.
Bye~
L_P
hello XD
plz reply!

platinium
00:27:685 (1) - maybe make it further from the previous note? when player play double time, i assume they feel uncomfortable because the spacing reduce so much, ive that experience from making players test my own map
00:35:185 (5) - here shouldnt be a slider...i mean, nothing makes it a slider.may be a slider with a repeat with half length
01:03:158 (1) - a little jump, make it neater http://puu.sh/cFZB
01:25:861 (1,2,3,4) - arrangement like this is quite easy for a insane? maybe ctrl + R the slider?
01:28:496 (2) - curve it more lol, it isnt pretty enough
01:39:645 (2) - geez...i must say again,,your long slider have no drum sound, maybe make a custom slider tick
01:41:469 (2,5) - samething
01:51:503 (6) - clap?
01:54:442 (1) - because of this slider the clap become discontinue..last time i heard rumors of someone using bpm changes to change the tickrate, maybe you wanna try that? (the first thing is you added a slider tick sound)
01:55:050 (2) - these two sliders have absolutely no clap ..... too awkward?
02:03:564 (2,3,4) - i knew you play taiko, dont you think it is nice to put all finish here? but make the volume decreasing along it
02:11:469 (1) - samething as 00:27:685 (1)
02:18:969 (5) - delay this to next beat, add a note here, this feel nicer...trust me T.T
02:30:422 (6) - clap?


wow

hard(gold)

00:32:347 (4) - make it symmetrical?
00:45:320 (1,2,3,4,5) - http://puu.sh/cG2y ?
01:02:348 (7) - add a repeat? may be it will greatly increase the play count hahaha
01:43:293 (3,1,2,3,4) - aww...why not make a star like i mentioned in http://puu.sh/cG2y ? it may look better to me
01:58:293 (1) - slider tick clap
01:59:915 (3,5) - slider tick clap
02:24:442 (2,4) - maybe this two neednt follow the vocal, the drum stops there...

silver
00:30:726 (1,2) - omg plz dont stack this?no particular reason...just feeling may be harder to hit
00:40:456 (3) - delete, make the next slider here, and add a note after the slider, will sound better "must try this"
00:43:699 (1) - symmetrical plz?
00:46:537 (6,7) - make this into one slider? easier ...
01:06:807 (1) - this slider really really need clap in tick
01:17:551 (3) - remove clap because the front part has no clap, this will sound a bit awkward
01:46:942 (2) - add repeat delete next note? i like kick slider here...no particular reason
oh i see now, you have 01:50:186 (3) - a kick slider, ↑ that might be helpful
02:05:186 (1) - if you add a finish at the tail, the clap will sound more comfortable

02:08:834 (2) - the arrangement is a bit ugly, suggestion: make the previous slider ctrl + R, and then copy paste it, ctrl + H, move spacing
http://puu.sh/cGeq



bronze....play with hidden + hard rock + double time, FC-ed

thats...large mod...plz look at it...even you take 10 days
silklash
~Mostly suggestions~

General:
  1. Some sliders look like they could use a few more anchor points... not a big deal though

Bronze:
  1. 00:22:618 (3) - Move points around to remove overlap with 00:20:996 (1)?
  2. 00:35:996 (3) - Rotate 00:34:374 (1) for this slider instead?
  3. 00:40:861 (3) - I think a new player will get confused with this overlap
  4. 01:16:537 (2) - Remove note?
Silver:
  1. 00:43:699 (1) - 1 grid left and up?
  2. 00:46:942 (7) - Remove note?
Gold:
  1. 01:45:118 (1) - Remove note?
Platinum:
  1. 00:30:726 (1,2,3,4, etc.) - spacing feels too little for me.. doesn't feel right (also annoying to play when stream is long in later parts), just my opinion~
  2. 01:25:049 (9) - whoops? adjust to .2 spacing like the rest
cool stuff~
Jupiter
Hi~
[Bronze]
Looks good.

[Silver]
00:34:780 (3) - 1grid up
00:39:645 (4) - 1grid right
00:46:132 (4,5,6) - 1grid down


[Gold]
00:32:347 (4) - slider reverse point 4grid up
00:46:942 (5) - 1grid down,1grid right

[Platinum]
00:27:280 (2) - remove circle
00:35:793 - add circle
02:03:564 (2,3,4) - add finish

Nice Map!! go go ranked~
Nakagawa-Kanon
[Bronze]
fine

[Silver]
humm fine?

[Gold]
01:06:401 (7) - add new combo
01:06:604 (1) - delete new combo
01:14:915 - add object?
01:27:888 - same

[Platinum]
01:14:915 - same above
Topic Starter
Leorda
Um, thx for mod you guys

@L_P : no changes, sorry ;_;
Snowy Dream
Mod request from Random modding
-------------------------------------------------
[Bronze]
00:45:320 (x) - clap?
01:12:888 (1) - why not put it to the center of the circle(SB)
01:25:861 (1) - as above (maybe make this SB for diff. specific and fit the notes?)


[Silver]
00:43:699 (1) - a bit large spacing
01:14:510 (3) - spacing
01:15:726 (x) - clap?
02:03:970 (5) - spacing
02:14:510 (1,2,3,4) - ah,, dont know why (maybe the slider looks like so close) if I play it first time I'll think it like..
..you can..change the slider location?

[Gold]
00:42:077 (x) - add a note? or 00:42:280 (1) - do a jump
01:56:266 (4,5) - (4)x:444 y:192 (5)x:368 y:192 (then (5) looks better)


[Platinum]
00:32:347 (1,1) - divide into 4 sliders ?
00:45:320 (1,1) - ^
02:16:131 (1,1) - ^
02:29:104 (1,1) - ^
01:06:604 (1) - imo, ctrl+r , then more fit the spacing.
--------------------------------------------------
that's all~
nice song..
noob modding @.@
Hope it helps you.
Topic Starter
Leorda
Fix some, thx Snowy Dream ><
wmfchris
Hi

[General]
fine~

[Bronze]
AR -1 for consistent the overall setting?
00:43:293 (x) - would you add a note here? Because I have seen you have stuffed a lot of 1/1 before so give a note here for adjustment and it sounds good for me.
01:12:787 (1.2.3) - Reducing hitsound doesn't show a good effect here.If I were you,I would only put the finish on (1)- .
01:16:537 (2,3) - I don't suggest putting some 1/2 click in easy diff.It may make confused to newbie.They can't identify there is a 1/1 or 1/2.
01:25:861 (1,2,3) - again.Same as 01;12:787
02:01:131 (4) - some design thSame g here.Would you make it like this?

[Silver]
00:37:213 (1) - what?A long slider?I think that sounds weird because you just stuff a ton of 1/1 and appear a long slider (rhythm) here suddenly.
01:12:888 (1,2,3) - Same as easy,the hitsounds stuff.
01:19:375 (4) - The rhythm....Seems off for me.I mean the reverse of the slider,you can hear that nothing to support it (drum sounds/vocal)
01:33:970 (4) - Do you missing a clap at the end of the slider.If yes,please add it to fit your hitsound pattern.
01:48:564 (2) - Same as 00:37:213.
02:14:510 (1,2,3,4) - I'm quite scare about this place.It may make confused to newbie (I assume some newbie will play normal diff.) and they may think this is a 1/2 spacing and....yeah,you konw what will happen.
Please make good use of whistle.They can make some cool effect to your map.

[Gold]
00:25:050 (3,4) - This 3/4 is meaningless.It doesn't fit the music at all,I think something like 1/2 or 1/1 is really good enough.
01:50:996 (4) - Probably move this away from the beginning of slider (3)- ?Then that should be much better.

[Platinum]
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - It is really need to have such a long stream?They mostly can't fit the music and they are quite annoying.That would be much better if you change that to soft-hitsound here.
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - same
01:09:645 (1,2,3,4) - That would be much better if you can add some whistle on these slider because you didn't fit the drum sound so some whistle can improve the quality of the hitsound.
01:12:888 (1,2,3,4,1,2,3,4,1,2) - Hitsound stuff same as easy.(Won't mention this again)
01:24:847 (7) - Probably add a new combo here because this combo length is much longer than others so just add a new combo here for consistency.
01:44:509 (7) - ^Same.
01:50:185 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Stream stuff....doesn't fit the music ...I think you better to change this to simple 1/2
01:57:483 (7) - Add a new combo due to the above reson.
02:06:402 (5,6,7) - hum,probably change a pattern here? Because I have seen you put this pattern before so would you change a new pattern here to give a "fresh" feeling to player.
Topic Starter
Leorda

wmfchris wrote:

Hi

[General]
fine~

[Bronze]
AR -1 for consistent the overall setting?
00:43:293 (x) - would you add a note here? Because I have seen you have stuffed a lot of 1/1 before so give a note here for adjustment and it sounds good for me.
01:12:787 (1.2.3) - Reducing hitsound doesn't show a good effect here.If I were you,I would only put the finish on (1)- . // I was reducing a volume for following vocal
01:16:537 (2,3) - I don't suggest putting some 1/2 click in easy diff.It may make confused to newbie.They can't identify there is a 1/1 or 1/2.
01:25:861 (1,2,3) - again.Same as 01;12:787 // I was reducing a volume for following vocal
02:01:131 (4) - some design thSame g here.Would you make it like this?

[Silver]
00:37:213 (1) - what?A long slider?I think that sounds weird because you just stuff a ton of 1/1 and appear a long slider (rhythm) here suddenly.
01:12:888 (1,2,3) - Same as easy,the hitsounds stuff. // I was reducing a volume for following vocal
01:19:375 (4) - The rhythm....Seems off for me.I mean the reverse of the slider,you can hear that nothing to support it (drum sounds/vocal) // The repeating slider is following vocal. If you using 0,25 Playback rate, you'll hear that repeating slider is following vocal
01:33:970 (4) - Do you missing a clap at the end of the slider.If yes,please add it to fit your hitsound pattern.
01:48:564 (2) - Same as 00:37:213.
02:14:510 (1,2,3,4) - I'm quite scare about this place.It may make confused to newbie (I assume some newbie will play normal diff.) and they may think this is a 1/2 spacing and....yeah,you konw what will happen.
Please make good use of whistle.They can make some cool effect to your map. // Where can I place for a good whistle?

[Gold]
00:25:050 (3,4) - This 3/4 is meaningless.It doesn't fit the music at all,I think something like 1/2 or 1/1 is really good enough.
01:50:996 (4) - Probably move this away from the beginning of slider (3)- ?Then that should be much better.

[Platinum]
00:30:726 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - It is really need to have such a long stream?They mostly can't fit the music and they are quite annoying.That would be much better if you change that to soft-hitsound here.
00:43:699 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,1,2) - same
01:09:645 (1,2,3,4) - That would be much better if you can add some whistle on these slider because you didn't fit the drum sound so some whistle can improve the quality of the hitsound.
01:12:888 (1,2,3,4,1,2,3,4,1,2) - Hitsound stuff same as easy.(Won't mention this again) // I was reducing a volume for following vocal
01:24:847 (7) - Probably add a new combo here because this combo length is much longer than others so just add a new combo here for consistency.
01:44:509 (7) - ^Same.
01:50:185 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Stream stuff....doesn't fit the music ...I think you better to change this to simple 1/2
01:57:483 (7) - Add a new combo due to the above reson.
02:06:402 (5,6,7) - hum,probably change a pattern here? Because I have seen you put this pattern before so would you change a new pattern here to give a "fresh" feeling to player. // No
Uhhh, recheck :D?
Suzully
As random modding old maps.

[General]

  • Remove "black.png" and "white effect.png" from your folder, these images aren't used.
[Bronze]
  1. 01:30:523 (2,3,1) - It's hard for newbie to read this pattern. I recommend you to change (2,3) to a slider.
  2. 02:08:023 (2) - Remove clap, and add clap to (3).
  3. 02:09:645 (4,1) - ^
[Silver]
  1. 01:18:767 (1,2,3) - Kinda confusing for normal-player. I think a note should be added at 01:18:564 too.
[Gold]
  1. 00:24:847 (2) - I know why you placed it here, but imo it looks better if it's moved down by 1 grid.
  2. 00:25:861 (5,6) - Hm, I feel something weird about this rhythm, how about changing the pattern like below?
  3. 01:12:888 (1,2,3,4) - Straight-four-circles is kinda difficult pattern as hard diff. It's better to change (3,4) to a slider imo.
  4. 01:13:699 (1,2,3,4) - ^
  5. 01:53:429 (2) - What's the purpose of non-stacking?
[Platinum]
  1. 01:25:861 (1,2,3,4) - It's kinda hard to read this quick triple since the pattern of previous ones(01:24:037 (1) ~ 01:25:455 (6)) are put at red line so imo player expects next one is also put at red line. In addition, there are jumps between (6,7,1), it makes reading (1) harder too. So I recommend you to change the pattern like below. (Maybe it's better to change next two same patterns(01:26:672 (1),01:27:483 (1)) too.)
That's it!
I'll be back to recheck.
Topic Starter
Leorda
all fixed, Suzully~

thx ><
Suzully
Yeah all stuff are fine, bubbled!
Topic Starter
Leorda

Suzully wrote:

Yeah all stuff are fine, bubbled!
thank you!!!!
Andrea
Looks good to me.

Ranked~
Melophobia
gratz!^^
Dino99
I like this map!!~

congratz!!~ :D
No_Gu
congratz,Leorda
Star Stream
Yo, Leo-chan~!
Congratz!! :D
terametis
congratz~~<3
Topic Starter
Leorda
thx guys <3

NEEDS MOAR 38BEETS SONG!!!!
Dai
wogh akhirnya ke rank juga
Topic Starter
Leorda

lufi10 wrote:

wogh akhirnya ke rank juga
thank you~
Hinacle
Congratz~><//
Topic Starter
Leorda

Hinacle wrote:

Congratz~><//
arigato~
Yasora
congrats~
Topic Starter
Leorda

Yasora-chan wrote:

congrats~
thank you <333
Akemi_Homura
Congrats~~~! \>w</
Laurier
omedeto-
congrats!!
Topic Starter
Leorda
thank you Akemi-chan, and Hinacle~!
phonic
Congratz >w<
Topic Starter
Leorda

phonic wrote:

Congratz >w<
thx
Please sign in to reply.

New reply