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Hatsune Miku & Kagamine Rin & Megurine Luka - @

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Total Posts
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Topic Starter
kosiga
This beatmap was submitted using in-game submission on 2011年12月29日 at 16:03:50

Artist: Hatsune Miku & Kagamine Rin & Megurine Luka
Title: @
Source: OSTER project
Tags: cinnamon roll vocaloid niconico douga fuwafuwa
BPM: 180
Filesize: 8095kb
Play Time: 03:48
Difficulties Available:
  1. Cinnamon (4.98 stars, 571 notes)
  2. Hard (4.76 stars, 446 notes)
  3. Normal (2.78 stars, 231 notes)
Download: Hatsune Miku & Kagamine Rin & Megurine Luka - @
Information: Scores/Beatmap Listing
---------------
my 6th map
KURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURUKURU
OSTER project
Vocaloid Hatsune Miku & Kagamine Rin & Megurine Luka - @ (Cinnamon Roll)

Normal:100%
Hard:100%
Cinnamon:100%
SB:100%

Update Newest: 12/29
12/29 change SB
Gamu
( ノ゚Д゚)こんにちわ

[General]

  1. 曲のMP3に名前ついてないんですが これって大丈夫なんですかね (もし、つけるとしたら かなりめんどくさくなるので 無視で、 一様書いてみただけです)
  2. 曲のフォルダのosb形式のやつが二つあるので いらないほうを削除してください
  3. Song Setup > Audio > Music Track > Lead-in 2 → 0 (私はたしか これは最初から初めのobjectまでが合計で3秒くらいになればい気がしました)
ここから提案です

[Normal]

  1. 03:28:018 (2) - 被っていて見えない感じがします
[Hard]

  1. AR-1.
  2. 00:44:685 (3) - 1 grid up
  3. 00:44:852 (4) - ^
  4. 00:45:018 (5) - ^
  5. 02:48:018 (1) - ^
  6. 02:48:352 (2) - ^
  7. 02:48:685 (3) - ^
[Cinnamon]

[*]特にないです



いい譜面です。そしてSBいい(゚д゚)

あ、良かったら 今私未完成の曲があって Hard diffがないんですよね 今Normalつくっていて
Hard diffつくってみませんか?

曲はこちらです → http://osu.ppy.sh/s/36936

1分50秒くらいの曲です 

あとフレンドいれました

よろしくです  :D

くるくるくるくるくるくるくるくるくるくるくるくるくるくる
Topic Starter
kosiga

-Gamu- wrote:

( ノ゚Д゚)こんにちわ

[General]

  1. 曲のMP3に名前ついてないんですが これって大丈夫なんですかね (もし、つけるとしたら かなりめんどくさくなるので 無視で、 一様書いてみただけです) 気付かなかったです><; とりあえず修正無し
  2. 曲のフォルダのosb形式のやつが二つあるので いらないほうを削除してください done
  3. Song Setup > Audio > Music Track > Lead-in 2 → 0 (私はたしか これは最初から初めのobjectまでが合計で3秒くらいになればい気がしました) 最初の@がSB注意のやつで隠れるので伸ばしてたんですが気になるようなので0にしました :)
ここから提案です

[Normal]

  1. 03:28:018 (2) - 被っていて見えない感じがします
[Hard]

  1. AR-1.
  2. 00:44:685 (3) - 1 grid up
  3. 00:44:852 (4) - ^
  4. 00:45:018 (5) - ^
  5. 02:48:018 (1) - ^
  6. 02:48:352 (2) - ^
  7. 02:48:685 (3) - ^
[Cinnamon]

[*]特にないです

All fixed ;)

いい譜面です。そしてSBいい(゚д゚) thanks :oops:

あ、良かったら 今私未完成の曲があって Hard diffがないんですよね 今Normalつくっていて
Hard diffつくってみませんか? 作らせていただきます!あまり期待しないでくださいね><;
曲はこちらです → http://osu.ppy.sh/s/36936

1分50秒くらいの曲です 

あとフレンドいれました あい。私からも送りました :)
よろしくです  :D  よろしくですー

くるくるくるくるくるくるくるくるくるくるくるくるくるくる
-Gamu-さん mod ありがとうございました~
Breeze
[Timing]
  1. BPM is fine, I got a offset : 4035 (+16 from yours), if you feel this timing is better, please change it, and once you changed it, remembered to resnap all notes, and make sure timing section is right on tick
[General]
  1. 160 kbps mp3 is rare :o, it's usually use 128 kbps or 192 kbps mp3, just sayin, not a big deal though
  2. I think the volume of all your diff. is too low, maybe you could raise it a bit, however it's depends on yourself
[SB]
  1. It's recommended that use 640x480 pixels picture as SB elements since it's the default size in SBE, 800x600 is fine though, you can use 640x480 next time.
  2. I think you don't need lighting1-lighting5.png, since you can change the color of SB elements by write some code in osb file like:
    _C,easing, starttime, endtime,r1,g1,b1,r2,g2,b2
    easing:
    0 - none
    1 - start fast and slow down
    2 - start slow and speed up

    starttime, endtime: the times in milliseconds between which the event will be animated

    r1, g1, b1: the starting component-wise colour
    r2, g2, b2: the finishing component-wise colour

    sprites with (255,255,255) will be their original colour. sprites with (0,0,0) will be totally black. anywhere in between will result in subtractive colouring. to make full use of this, brighter greyscale sprites work very well.
  3. I found this code in the last part of your osb file
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0,0.006751716
    F,0,225268,225352,0.006751716,1
    F,0,225352,232018,1,0
    0.006751716 code for Fade is not a visable effect but would cost some SB load, you can change this coe to
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0
    F,0,225268,225352,0,1
    F,0,225352,232018,1,0
    anyway it's not a big deal, too
  4. 02:20:034 - 02:24:534 - Oh, my... this part SB is...blind lol, it's fine since you enabled "display epilepsy warnning"
[Normal]
  1. 00:11:868 (3) - How about add a finish here?
  2. 00:14:701 (1) - Finish instead of whistle seems better
  3. 00:17:368 (6) - I feel 40% volume is a bit low, why not just keep 70% here?
  4. 00:20:034 (1) - Finish instead of whistle seems better
  5. 00:22:701 (5) - I feel 40% volume is a bit low, why not just keep 70% here?
  6. 00:25:368 (1) - Add finish?
  7. 00:30:701 (4) - ^
  8. 00:41:201 (1) - It's not recommended that use unusual spacing in a notmal diff. :/
  9. 01:10:535 (3) - Add finish?
  10. 01:13:368 (1) - Use finish instead of whistle?
  11. 01:29:368 (3) - Add finish?
  12. 01:39:868 (1) - Emm, stack here maybe confusing, I think put this slider out to a 1/2 beat spacing would better
  13. 01:45:201 (1) - ^
  14. 01:50:534 (1) - ^
  15. 01:56:034 (1) - tiny spacing wrong, but oh well, it's acceptable, here note ends at a strange place, why here a break?
  16. 02:19:951 - Useless timing section?
  17. 02:46:701 (3,1,2,3) - I think this part might be confuse, consider use 1 note a one reverse slider to 02:46:701 (3), that may work better IMO
  18. 02:49:368 - Drag break to here?
  19. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part
  20. 03:34:618 - Useless timing section?
[Hard]
  1. 00:11:868 (1) - Add finish?
  2. 01:10:535 (1) - ^
  3. 01:56:034 (1,2) - You can try make these 2 slider more neat, read here for more imformation
  4. 02:19:951 - Useless timing section?
  5. 02:20:034 (1) - Add finish?
  6. 02:44:035 (1) - ^
  7. 02:49:368 - Drag break to here?
  8. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part
  9. 03:29:368 - KIAI start here seems better
  10. 03:34:618 - Useless timing section?
[Cinnamon]
  1. Why use Cinnamon as diff. name? Use a name like insane is much easy to understrand the difficulty, it's not a big deal :/
  2. 00:09:368 (8) - Add finish?
  3. 00:23:868 (4) - Unexpected jump IMO
  4. 00:25:368 (1) - Add finish?
  5. 01:07:368 (6) - Consider new combo here since spacing changed
  6. 01:08:034 (8) - Add finish?
  7. 01:55:951 - I think 0.5xBPM is too slow, 0.75 is slow enough for this part
  8. 02:19:951 - Useless timing section?
  9. 02:25:284 - ^
  10. 03:29:368 - KIAI starts here seems better
You have no RANKed maps?
This map is really nice!
2 star for you
YTYuyu
Ok ur next :)

Normal:
00:13:685(2,3) - Aline it with (1)
01:02:685(1) - 2 grids left for the end point
01:08:018(1) - 1 grid left, 1 grid down for the end point
01:12:352(2,3) same as the 1st suggestion
01:19:352(2,3) 1 grid down for both

Hard:
00:16:185(5) - 2 grids right from there fix the spacing for the next slider.(7) is fine.
Other than that everything's good

Cinnamon:
u need to set the grid size to tiny to do this.
00:07:352(3) - 1 grid down but keep the stack
00:26:018(3) - 1 grid down(set the grid size to tiny to do this)
00:27:352(3) - 2 grids up at the end point
01:06:018(3) - 2 grids right but keep the stack on the next note
03:27:018(6) - try to stack it with the end slider (7) and (1)
03:44:518(6) - 1 grid left(without distance snap)

I can't believe i heard un, deux, trois meaning 1,2,3 anyways Star and GL :D
Topic Starter
kosiga

Breeze wrote:

[Timing]
  1. BPM is fine, I got a offset : 4035 (+16 from yours), if you feel this timing is better, please change it, and once you changed it, remembered to resnap all notes, and make sure timing section is right on tick change it
[General]
  1. 160 kbps mp3 is rare :o, it's usually use 128 kbps or 192 kbps mp3, just sayin, not a big deal though change it
  2. I think the volume of all your diff. is too low, maybe you could raise it a bit, however it's depends on yourself
[SB]
  1. It's recommended that use 640x480 pixels picture as SB elements since it's the default size in SBE, 800x600 is fine though, you can use 640x480 next time. yeah! but, making map use the 800x600 :? (four maps) I can use 640x480 next time
  2. I think you don't need lighting1-lighting5.png, since you can change the color of SB elements by write some code in osb file like:
    _C,easing, starttime, endtime,r1,g1,b1,r2,g2,b2
    easing:
    0 - none
    1 - start fast and slow down
    2 - start slow and speed up

    starttime, endtime: the times in milliseconds between which the event will be animated

    r1, g1, b1: the starting component-wise colour
    r2, g2, b2: the finishing component-wise colour

    sprites with (255,255,255) will be their original colour. sprites with (0,0,0) will be totally black. anywhere in between will result in subtractive colouring. to make full use of this, brighter greyscale sprites work very well. WoW I don't know. >:( use the next time! ( but it is difficult to make a color :? )
  3. I found this code in the last part of your osb file
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0,0.006751716
    F,0,225268,225352,0.006751716,1
    F,0,225352,232018,1,0
    0.006751716 code for Fade is not a visable effect but would cost some SB load, you can change this coe to
    Sprite,Foreground,Centre,"SB\white.jpg",320,240
    F,0,214602,214685,0,1
    F,0,214685,216018,1,0
    F,0,216018,219935,0
    F,0,219935,220018,0,1
    F,0,220018,221352,1,0
    F,0,221352,222602,0
    F,0,222602,222685,0,1
    F,0,222685,224018,1,0
    F,0,224018,225268,0
    F,0,225268,225352,0,1
    F,0,225352,232018,1,0
    anyway it's not a big deal, too change it
  4. 02:20:034 - 02:24:534 - Oh, my... this part SB is...blind lol, it's fine since you enabled "display epilepsy warnning" yeah :D
[Normal]
  1. 00:11:868 (3) - How about add a finish here?
  2. 00:14:701 (1) - Finish instead of whistle seems better
  3. 00:17:368 (6) - I feel 40% volume is a bit low, why not just keep 70% here?
  4. 00:20:034 (1) - Finish instead of whistle seems better
  5. 00:22:701 (5) - I feel 40% volume is a bit low, why not just keep 70% here?
  6. 00:25:368 (1) - Add finish?
  7. 00:30:701 (4) - ^
  8. 00:41:201 (1) - It's not recommended that use unusual spacing in a notmal diff. :/ change it
  9. 01:10:535 (3) - Add finish?
  10. 01:13:368 (1) - Use finish instead of whistle?
  11. 01:29:368 (3) - Add finish?
  12. 01:39:868 (1) - Emm, stack here maybe confusing, I think put this slider out to a 1/2 beat spacing would better sorry, no change. because it is my favorite!
  13. 01:45:201 (1) - ^ ^
  14. 01:50:534 (1) - ^ ^
  15. 01:56:034 (1) - tiny spacing wrong, but oh well, it's acceptable, here note ends at a strange place, why here a break? thanks :oops: and Since it was normal diff, the break was increased.(About 1-minute interval)
  16. 02:19:951 - Useless timing section? volume change point. because volume change is one this side
  17. 02:46:701 (3,1,2,3) - I think this part might be confuse, consider use 1 note a one reverse slider to 02:46:701 (3), that may work better IMO
  18. 02:49:368 - Drag break to here?
  19. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part volume 10%up!
  20. 03:34:618 - Useless timing section? volume change point. because volume change is one this side
[Hard]
  1. 00:11:868 (1) - Add finish?
  2. 01:10:535 (1) - ^
  3. 01:56:034 (1,2) - You can try make these 2 slider more neat, read here for more imformation remake it!
  4. 02:19:951 - Useless timing section? volume change point. because volume change is one this side
  5. 02:20:034 (1) - Add finish?
  6. 02:44:035 (1) - ^
  7. 02:49:368 - Drag break to here?
  8. 03:00:035 (1) - 03:20:034 - The volume are way to low at this part volume 10%up!
  9. 03:29:368 - KIAI start here seems better
  10. 03:34:618 - Useless timing section? volume change point. because volume change is one this side
[Cinnamon]
  1. Why use Cinnamon as diff. name? Use a name like insane is much easy to understrand the difficulty, it's not a big deal :/ Sorry,no change diff name. because this name is my favorite!! (title:@=Cinnamon roll and Artist:OSTER project=FuwaFuwa Cinnamon) :D
  2. 00:09:368 (8) - Add finish?
  3. 00:23:868 (4) - Unexpected jump IMO Sorry, no change
  4. 00:25:368 (1) - Add finish?
  5. 01:07:368 (6) - Consider new combo here since spacing changed change it with 00:08:701
  6. 01:08:034 (8) - Add finish?
  7. 01:55:951 - I think 0.5xBPM is too slow, 0.75 is slow enough for this part Sorry, no change. because 02:06:368(BPM0.5x)to 02:06:701slider(BPM1.0x) speed change is my favorite! :D
  8. 02:19:951 - Useless timing section? volume change point. because volume change is one this side
  9. 02:25:284 - ^ ^
  10. 03:29:368 - KIAI starts here seems better
You have no RANKed maps? yeah :(
This map is really nice!
2 star for you

Others All fixed


Byakugan249 wrote:

Ok ur next :)

Normal:
00:13:685(2,3) - Aline it with (1)
01:02:685(1) - 2 grids left for the end point
01:08:018(1) - 1 grid left, 1 grid down for the end point
01:12:352(2,3) same as the 1st suggestion
01:19:352(2,3) 1 grid down for both

Hard:
00:16:185(5) - 2 grids right from there fix the spacing for the next slider.(7) is fine.
Other than that everything's good

Cinnamon:
u need to set the grid size to tiny to do this. ok~
00:07:352(3) - 1 grid down but keep the stack
00:26:018(3) - 1 grid down(set the grid size to tiny to do this)
00:27:352(3) - 2 grids up at the end point
01:06:018(3) - 2 grids right but keep the stack on the next note
03:27:018(6) - try to stack it with the end slider (7) and (1)
03:44:518(6) - 1 grid left(without distance snap)

I can't believe i heard un, deux, trois meaning 1,2,3 anyways Star and GL :D
ALL fixed!

Breeze,Byakugan249 mod and Star☆ Very Thanks :)
Bobo_old
HIIII

Nice SB~! :D

Modded on request.

-Normal-

Why's the DS set to 0.0?

01:12:034 - I'd lower this combo from the cieling.
01:56:034 - This doesn't seem timed to the rhythm.
02:34:701 - Move this up a couple grids.

-Hard-

01:02:701 - Delete new combo.
02:24:034 - Stack this combo?
03:33:368 - ^?

-Cinnamon-

Hmm, do not make hitsounds silent at any point in the song.

02:01:034 (1, 2) - These don't seem to fit a rhythm.

Nice SB but the map itself needs a little work.
Doesn't mean the map is bad tho :D
Keep up the good work.
Topic Starter
kosiga

Bobo wrote:

HIIII

Nice SB~! :D

Modded on request.

-Normal-

Why's the DS set to 0.0? always use the 0.8x DS. but Stack at the time of stack use the 0.0x DS! :D

01:12:034 - I'd lower this combo from the cieling.
01:56:034 - This doesn't seem timed to the rhythm. sorry, no change
02:34:701 - Move this up a couple grids.

-Hard-

01:02:701 - Delete new combo.
02:24:034 - Stack this combo? sorry, no change
03:33:368 - ^? sorry, no change

-Cinnamon-

Hmm, do not make hitsounds silent at any point in the song. why >:(

02:01:034 (1, 2) - These don't seem to fit a rhythm. ok change it

Nice SB but the map itself needs a little work.
Doesn't mean the map is bad tho :D
Keep up the good work.

Others all fixed

thanks mod Bobo :)
Raging Bull
Isn't it Megurine Luka?

Err no kds if it's right.
Topic Starter
kosiga

Raging Bull wrote:

Isn't it Megurine Luka?

Err no kds if it's right.
ohh, Error :o change the name Megurine Luka :D

thanks Raging Bull :)
VTC
Hi ~ modding is here ~ !

[General]

Cinnamon diff is so easy .. more harder

[Nomal]
00:24:701 - add slider like http://puu.sh/6gFt
00:40:368 (4,5) - maybe some nomal user do not pass this .
01:09:368 (5,6,7) - ^
01:31:701 (1,2) - ^
01:49:368 (7,1) - ^
02:20:034 - ~ 02:24:284 - lazy o.o....... please remove just nomal diff
03:29:074 - ~ 03:33:868 - ^
03:46:701 (1) - hiding the previous one

So... nice diff

[Hard]
00:33:034 (5) - new combo
01:31:701 (5) - ^
02:01:701 (2,3) - Symmetry
03:00:035 (1,2,3,4) - too empty. add some beat.

YEAH! THIS IS !!!!!

[Cinnamon]

AR -1 (9 is too much.)
low SV.
more add jump pattern


00:09:701 (2,3) - remake this. like http://puu.sh/6gGY
00:13:368 (1,2,3) - change pattern. like http://puu.sh/6gH9
01:02:701 (1,2,3,4) - change beat. like http://puu.sh/6gMH make jump
01:05:284 - add circle
01:08:201 (1,2,3) - change beat like http://puu.sh/6gN5
01:31:868 (1,2,3,4) - make jump this part
02:21:368 (1,2,3,4,1,2,3,4,1,2,3,4) - ^
02:24:868 - add circle
02:25:034 - ^
02:25:201 - ^
02:41:701 - ^
02:42:034 - ^
02:42:368 - ^
03:00:035 (1,2,3,4) - too empty. add some beat.
03:29:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make jump this part
03:34:201 - add circle
03:34:368 - ^
03:34:534 - ^


done ..!

how awesome song !!!!

i'll give you star !
Breeze

Raging Bull wrote:

Isn't it Megurine Luka?

Err no kds if it's right.
Haha, Actually it's easily make this fault if you use Japanese input method
Since "ルカ" is by typing "ruka" :P
"lu" would be "ぅ" lol
Topic Starter
kosiga

Breeze wrote:

Raging Bull wrote:

Isn't it Megurine Luka?

Err no kds if it's right.
Haha, Actually it's easily make this fault if you use Japanese input method
Since "ルカ" is by typing "ruka" :P
"lu" would be "ぅ" lol
easy miss :o

Other ones were not checked >:(
Raging Bull
Is the title really just @? ._.
Topic Starter
kosiga

Raging Bull wrote:

Is the title really just @? ._.
yeah! ;)

title name is @!!!!

When it reads, Cinnamon roll :D
Topic Starter
kosiga

VocaloidTACU wrote:

Hi ~ modding is here ~ !

[General]

Cinnamon diff is so easy .. more harder XD this is my style! :D

[Nomal]
00:24:701 - add slider like http://puu.sh/6gFt 
00:40:368 (4,5) - maybe some nomal user do not pass this .
01:09:368 (5,6,7) - ^ sorry, no change
01:31:701 (1,2) - ^ sorry, no change
01:49:368 (7,1) - ^ no change because my favorite!
02:20:034 - ~ 02:24:284 - lazy o.o....... please remove just nomal diff  what o.o?
03:29:074 - ~ 03:33:868 - ^ ^
03:46:701 (1) - hiding the previous one

So... nice diff

[Hard]
00:33:034 (5) - new combo sorry, no change
01:31:701 (5) - ^ sorry, no change
02:01:701 (2,3) - Symmetry this is ok?
03:00:035 (1,2,3,4) - too empty. add some beat. ok add beat!!! It changes greatly
YEAH! THIS IS !!!!!

[Cinnamon]

AR -1 (9 is too much.) ok
low SV. no change ><
more add jump pattern


00:09:701 (2,3) - remake this. like http://puu.sh/6gGY A part changed
00:13:368 (1,2,3) - change pattern. like http://puu.sh/6gH9
01:02:701 (1,2,3,4) - change beat. like http://puu.sh/6gMH make jump sorry, no change
01:05:284 - add circle here and 00:06:618 still wait. i think hold
01:08:201 (1,2,3) - change beat like http://puu.sh/6gN5 A part changed
01:31:868 (1,2,3,4) - make jump this part change it
02:21:368 (1,2,3,4,1,2,3,4,1,2,3,4) - ^ only last 1,2,3,4 change the jump
02:24:868 - add circle
02:25:034 - ^
02:25:201 - ^
02:41:701 - ^ sorry, no change
02:42:034 - ^ sorry, no change
02:42:368 - ^ sorry, no change
03:00:035 (1,2,3,4) - too empty. add some beat. ok add beat!!! It changes greatly
03:29:368 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - make jump this part only last 1,2,3,4 change the jump
03:34:201 - add circle
03:34:368 - ^
03:34:534 - ^


done ..!

how awesome song !!!!

i'll give you star !
Others all fixed
Yeah! VocaloidTACU Very Thanks mod & star :)
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[Normal]
The spacing may be a bit small for me.. you can use 1.0x instead of it.but it's no problem you choose 0.8x.
00:21:368 (4) - 2 slider points in the middle, 2 grids up.
01:10:534 (6) - spacing?
01:11:368 (7) - ^
02:12:034 (2) - the 3rd (from left to right) slider point, 2 grids left. and the 4th , 1 grid down.
03:13:368 (1) - don't stack on the previous slider.
03:33:368 (4) - the last slider point, 1 grid down.


[Hard]
01:52:868 (1) - not seems nice.
02:35:868 (4) - :< the whole note is hidden.


[Cinnamon]
00:45:201 (5) - the top of the note is hidden..move it away..
01:28:034 (4) - ..seems bad
03:01:034 (6,7) - the change of the spacing is not clearly. try to increase the spacing more.
03:02:368 (6,7) - ^
03:33:368 (1) - looks bad
-------------------------------------------------
the whole mapset is not bad~
Good luck
Topic Starter
kosiga

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
-------------------------------------------------
[Normal]
The spacing may be a bit small for me.. you can use 1.0x instead of it.but it's no problem you choose 0.8x. sorry, use the 0.8xDS
00:21:368 (4) - 2 slider points in the middle, 2 grids up.
01:10:534 (6) - spacing?
01:11:368 (7) - ^
02:12:034 (2) - the 3rd (from left to right) slider point, 2 grids left. and the 4th , 1 grid down.
03:13:368 (1) - don't stack on the previous slider. why?
03:33:368 (4) - the last slider point, 1 grid down.


[Hard]
01:52:868 (1) - not seems nice.
02:35:868 (4) - :< the whole note is hidden. change it


[Cinnamon]
00:45:201 (5) - the top of the note is hidden..move it away..
01:28:034 (4) - ..seems bad
03:01:034 (6,7) - the change of the spacing is not clearly. try to increase the spacing more. spacing change it
03:02:368 (6,7) - ^
03:33:368 (1) - looks bad
-------------------------------------------------
the whole mapset is not bad~
Good luck
Others all fixed!

thanks mod & star Snowy Dream :oops:
Neptunus
Hey Kosiga~
Normal:
00:11:868 (3) - suddenly rhythme changed in an normal would be tough for beginners, if you dont want to change the pattern then you could manage this simply by Newcombo this.
01:10:534 (6) - also here~
00:47:951 - time line (Audio timing section) here should be at 00:48:034 - , since the hitsound bug being fixed. well, only suggestion here, up to U.~
01:12:034 (1) - such stack in a normal is not preferable, could you space out a little bit?
01:27:368 (1) - also here
01:39:868 (1,2) - also here and when it comes to this 01:39:868 (1) - it is even harder x.x
01:50:534 (1) - also here
to show this, 02:06:368 (1,2) - stuffs like these are more acceptable than the above.

Hard:
00:07:868 (4,1,2,3,4) - no, change please, and please bear in mind that this song has a BPM of 180, so this would be too hard even for a hard
01:06:701 (1,2,3,4,5,6) - also here and 02:45:368 (1,2,3,4,5,6,7,8,9) - here
00:14:035 (3) - HERE, I heard it was like "1 2 1" or am I wrong?? should it be "1 2 1" or "1 2 3"like the storyboard showed??

00:17:201 (7) - Not preferable, not match the rhythme nor the vocal but only cause the draining of HP
00:22:534 (9) - also here
00:45:368 (1) - I suggest that you move this to 00:45:201 - and cancel the new combo of it and end it at 00:46:368 -


Cinnamon:
00:10:701 (1,2,3,4,5) - stack these more than a "straight line" please, that would be more exquisite
00:17:368 (1,2) - these two are off the vocal should be 00:17:201 - and 00:17:534 - and the following 3 and 4 should be at 00:18:201 - and 00:18:868 -
01:21:368 (1) - should be 01:21:284 - I think
02:02:701 (4,5,6) - NO,same rhythme but suddenly spaced out between 02:03:034 (5,6) - closer please

And thats it!
DELICIOUS STROYBOARD!
good luck on ranking!~ ;)
Topic Starter
kosiga

Neptunus wrote:

Hey Kosiga~
Normal:
00:11:868 (3) - suddenly rhythme changed in an normal would be tough for beginners, if you dont want to change the pattern then you could manage this simply by Newcombo this. change NC only
01:10:534 (6) - also here~ change NC only
00:47:951 - time line (Audio timing section) here should be at 00:48:034 - , since the hitsound bug being fixed. well, only suggestion here, up to U.~
01:12:034 (1) - such stack in a normal is not preferable, could you space out a little bit? sorry, no change
01:27:368 (1) - also here
01:39:868 (1,2) - also here and when it comes to this 01:39:868 (1) - it is even harder x.x sorry, no change because this is my favorite!!
01:50:534 (1) - also here sorry, no change because this is my favorite!!
to show this, 02:06:368 (1,2) - stuffs like these are more acceptable than the above.

Hard:
00:07:868 (4,1,2,3,4) - no, change please, and please bear in mind that this song has a BPM of 180, so this would be too hard even for a hard yeah :x
01:06:701 (1,2,3,4,5,6) - also here and 02:45:368 (1,2,3,4,5,6,7,8,9) - here yeah :x
00:14:035 (3) - HERE, I heard it was like "1 2 1" or am I wrong?? should it be "1 2 1" or "1 2 3"like the storyboard showed?? This is called 1,2,3!! no 1,2,1 :(

00:17:201 (7) - Not preferable, not match the rhythme nor the vocal but only cause the draining of HP no change but add NC!(soft draining of HP)
00:22:534 (9) - also here no change but add NC!(soft draining of HP)
00:45:368 (1) - I suggest that you move this to 00:45:201 - and cancel the new combo of it and end it at 00:46:368 - change it


Cinnamon:
00:10:701 (1,2,3,4,5) - stack these more than a "straight line" please, that would be more exquisite
00:17:368 (1,2) - these two are off the vocal should be 00:17:201 - and 00:17:534 - and the following 3 and 4 should be at 00:18:201 - and 00:18:868 - sorry, no change because this matches me
01:21:368 (1) - should be 01:21:284 - I think sorry, no change because this matches me
02:02:701 (4,5,6) - NO,same rhythme but suddenly spaced out between 02:03:034 (5,6) - closer please

And thats it!
DELICIOUS STROYBOARD!
good luck on ranking!~ ;)
Others all fixed

thanks mod Neptunus :oops:
net45291
As per your Request

General


Disable Warning before gameplay plz , Can't see a note

Normal


  1. 00:17:034 (5) - New Combo
    00:21:368 (4) - ^
    03:02:701 (3) - ^
    03:10:701 (3) - ^
    03:16:034 (3) - ^

Hard


  1. 00:21:868 (7) - New Combo
Cinnamon Roll @

  1. Can't find any mistake :3
Topic Starter
kosiga

net45291 wrote:

As per your Request

General


Disable Warning before gameplay plz , Can't see a note +1000ms

Normal


  1. 00:17:034 (5) - New Combo 00:17:368 NC
    00:21:368 (4) - ^ 00:22:701 NC
    03:02:701 (3) - ^
    03:10:701 (3) - ^
    03:16:034 (3) - ^

Hard


  1. 00:21:868 (7) - New Combo
Cinnamon Roll @

  1. Can't find any mistake :3
ALL fixed!
thanks mod net45291 :oops:
artpiggo
SB stuff:
There should be flash warning.
miku10.jpg for me, It should be circle instead of rectangular.

cinnamon

01:23:701 (4) - whistle
01:54:368 (5) - ^

hard

00:17:201 (1) - whistle at end
00:22:534 (1) - ^
00:45:201 (6) - ^

normal
fine

8.5/10 nice SB kuru kuru kuru lolz
Topic Starter
kosiga

artpiggo wrote:

SB stuff:
There should be flash warning. song setup⇒Audio⇒Display epilepsy warning.(Finishing of a check) Is anything in addition to it?
miku10.jpg for me, It should be circle instead of rectangular. Please still wait

cinnamon

01:23:701 (4) - whistle
01:54:368 (5) - ^ add and 01:54:034

hard

00:17:201 (1) - whistle at end
00:22:534 (1) - ^
00:45:201 (6) - ^

normal
fine

8.5/10 nice SB kuru kuru kuru lolz
Others all fixed
Thanks mod & Star artpiggo :oops: kurukurukurukuru :D
Musty
kurukurukurukurukuru there's my mod

[General]

Offset : 1368
You have 2 files "Hatsune Miku & Kagamine Rin & Megurine Ruka - @ (kosiga).osb" remove one of them.
I don't know why you don't map the full song..

[Cinnamon]

Set the Difficulty Setting like this : http://puu.sh/6GhI
00:12:368 (2) - Finish hitsound the beggining of Slider
00:12:868 (3) - Finish hitsound the whole slider
00:13:368 (1,2,3) - Whistle
00:14:201 - Add note
00:14:368 - Add Slider 1/2 with a reverse arrow.
00:23:868 (4) - New Combo because of spacing
01:54:701 (1,2,3,4) - Whistle
03:08:034 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Whistle the beggining of every slider you have.
03:18:201 (1,2) - Really confusing for the player

[Hard]

Approach Rate + 1

By esthetic, move this slider 01:39:034 (7) - like this http://puu.sh/6Gih
01:54:701 (1,2,3,4) - OMG CONFUSION FOR A HARD.

Overall looks fine.

Can't take a look on the Normal diff, sorry..
Nice map :)
Topic Starter
kosiga

Mustaash wrote:

kurukurukurukurukuru there's my mod

[General]

Offset : 1368  no change
You have 2 files "Hatsune Miku & Kagamine Rin & Megurine Ruka - @ (kosiga).osb" remove one of them. fixed
I don't know why you don't map the full song.. It did not want to be over 4 minutes :?

[Cinnamon]

Set the Difficulty Setting like this : http://puu.sh/6GhI sorry, no change
00:12:368 (2) - Finish hitsound the beggining of Slider sorry, no change
00:12:868 (3) - Finish hitsound the whole slider sorry, no change
00:13:368 (1,2,3) - Whistle sorry, no change because weak for 1,2,3
00:14:201 - Add note sorry, no change
00:14:368 - Add Slider 1/2 with a reverse arrow. sorry, no change
00:23:868 (4) - New Combo because of spacing change it
01:54:701 (1,2,3,4) - Whistle sorry, no change
03:08:034 (1,2,3,4,1,2,3,4,1,2,3,4,5) - Whistle the beggining of every slider you have. sorry, no change
03:18:201 (1,2) - Really confusing for the player sorry, no change

[Hard]

Approach Rate + 1 change it

By esthetic, move this slider 01:39:034 (7) - like this http://puu.sh/6Gih change it
01:54:701 (1,2,3,4) - OMG CONFUSION FOR A HARD. sorry I don't think so

Overall looks fine.

Can't take a look on the Normal diff, sorry.. yeah ;)
Nice map :)
kurukurukurukuru Thanks mod Mustaash~ :oops:
imRitaka
Mod by request.

[Normal]
I couldn't find much wrong here. Nice normal.

[Hard]
02:29:034 > New combo?
02:45:368 > It may be better to turn this stream into a normal combo by removing (2) and (4).
03:02:034 - 03:02:701 > The spacing here seems a little off to me. Try this?
03:27:868 > You have some very nice sliders in this map, but this one is weird to me. You don't have to change it, but I suggest trying to do it another way.

[Cinnamon]
02:03:868 > Add a new combo.
02:04:034 > If you did ^, Remove this new combo.
02:06:368 > If you did ^, Add new combo.
02:06:701 > If you did ^, Remove new combo.
03:44:368 > (5) X:100 Y:164
03:44:534 > (6) X:168 Y:164

Overall, this map is a good challenge for beginners and those who are not. :D
Topic Starter
kosiga

Ritaka wrote:

Mod by request.

[Normal]
I couldn't find much wrong here. Nice normal.

[Hard]
02:29:034 > New combo? fixed
02:45:368 > It may be better to turn this stream into a normal combo by removing (2) and (4). sorry, no change
03:02:034 - 03:02:701 > The spacing here seems a little off to me. Try this? change it
03:27:868 > You have some very nice sliders in this map, but this one is weird to me. You don't have to change it, but I suggest trying to do it another way. sorry :? I do not think. Thank you

[Cinnamon]
02:03:868 > Add a new combo. sorry, no change
02:04:034 > If you did ^, Remove this new combo. sorry, no change
02:06:368 > If you did ^, Add new combo. sorry, no change
02:06:701 > If you did ^, Remove new combo. sorry, no change
03:44:368 > (5) X:100 Y:164 change it
03:44:534 > (6) X:168 Y:164 change it

Overall, this map is a good challenge for beginners and those who are not. :D
Thanks mod Ritaka :oops:
keimntn
いい譜面ですな! :D
俺があんまり言ってもかえって良くないかもなので、ほんの少しです。modと言うよりadviceってかんじで・・・

・どのdiffも3分50秒で終わっているので、使わない20秒くらいを途中でフェードかけてカットすべきかもです。(03:52:868あたりがいいのでは?)
 oszファイルは小さい方が、ネット回線弱い人には嬉しいでしょうし・・・・・・・・・・・・・・・・・俺とかwwwwwwwwwww
・Lead-inは不要かと

Cinnamon
・00:08:034(1)~00:08:701(1)スキンによってはすごく見にくいかも?(01:06:701も)

以上です。
くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@

star置いてくゼィ 8-)
Topic Starter
kosiga

keimntn wrote:

いい譜面ですな! :D
俺があんまり言ってもかえって良くないかもなので、ほんの少しです。modと言うよりadviceってかんじで・・・ どんどん言っちゃってください :D

・どのdiffも3分50秒で終わっているので、使わない20秒くらいを途中でフェードかけてカットすべきかもです。(03:52:868あたりがいいのでは?)
 oszファイルは小さい方が、ネット回線弱い人には嬉しいでしょうし・・・・・・・・・・・・・・・・・俺とかwwwwwwwwwww フェードかけてみました :D offsetもちょっとズレたみたいなので修正4035⇒4056ms
・Lead-inは不要かと 最初のnoteに被るので少し長くしています ;)

Cinnamon
・00:08:034(1)~00:08:701(1)スキンによってはすごく見にくいかも?(01:06:701も) このままいってみますー :D

以上です。
くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@

star置いてくゼィ 8-)
mod & Star ありがとう~ 8-)
くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@くる@ :!: :?:
Kotone
Please set lead-in to 1000 of normal diff.
no kds
Topic Starter
kosiga

karenying wrote:

Please set lead-in to 1000 of normal diff.
no kds
Audio Lead-in All diff 1000ms ok :D

Thanks :)
wcx19911123
from my queue

[General]
lead-in = 0 plz , I don't think this song need lead-in
timing in Hard is different with other diffs
hitsound is kinda quiet..

[Normal]
01:54:639 - I'm not sure silenced slider is rankble or not , I suggest you use default hitsound here and volume = 5%
02:04:055 (1,2,3,4,5) - move to x:272 y:344 , to make the circles stack better when playing , pay attention to later notes' spacing if you fix this

[Hard]
00:17:222 (1) - try this ? http://puu.sh/6Wjb
00:22:555 (1) - ^
01:16:389 (1) - ^
01:36:389 (7,1) - try this , follow the vocal better http://puu.sh/6Wk5
01:43:889 (4) - change to 2 sliders , 01:43:889 - 01:44:389 and 01:44:555 - 01:45:055 , sound better
01:54:639 - same as Normal
03:00:889 (3) - move to 03:00:972
03:01:055 (4) - move to 03:01:222 , if you changed ^ plz change this one , too
03:47:389 (7) - end at 03:48:055

[Cinnamon]
01:10:555 (1,2) - stack the end ?
01:54:639 - same as Normal
02:23:389 (3) - ctrl + r
03:29:722 (2) - ^
03:30:722 (1) - ^
03:31:722 (4) - ^
03:32:722 (3) - ^
03:33:389 (1,3) - ^
all ctrl + r is for better flow

very good rhyme :3
shikyu
via mod queue, suggestions:
[Normal]
00:17:389 (1) - maybe lenghten 4 ticks ahead?
00:21:389 (4) - shorten 1 tick behind, add 1 repeat
00:41:222 (1) - suggestion, shorten 3 ticks behind, add 1 repeat
00:44:055 (4) - shorten 2 ticks behind, add 1 repeat
01:21:389 (1) - same suggestion as 00:17:389
01:37:055 (4) - NC
01:45:222 (1) - remove finish at start of slider, doesn't reaally fit the song
01:50:555 (1) - ^
01:56:055 (1) - delete this note, I think it doesn't really good
02:20:055 (1,2,3) - lenghten 4 ticks ahead
02:26:722 (3) - remove whistle, add whistle at start of slider (4)
02:28:055 (1) - add whistle at end of slider
3:29:389 (1,2,3) - same suggestion as02:20:055

[Hard]
general : fix hitsounds, weird at some places
00:16:722 (6) - remove whistle at start of slider
01:28:222 (2) - shorten 2 ticks behind
03:27:889 (4) - fix this slider

[Cinnamon]
02:34:222 (4) - too fast, move it 6 ticks ahead
I thinks it's good, but (same as hard) fix hitsounds

that's all
Topic Starter
kosiga

wcx19911123 wrote:

from my queue

[General]
lead-in = 0 plz , I don't think this song need lead-in sorry, no change. because hide with the first note, I lengthen it
timing in Hard is different with other diffs change it
hitsound is kinda quiet.. hitsound all diff change it

[Normal]
01:54:639 - I'm not sure silenced slider is rankble or not , I suggest you use default hitsound here and volume = 5% change it. I did not know that it became unrankble :o
02:04:055 (1,2,3,4,5) - move to x:272 y:344 , to make the circles stack better when playing , pay attention to later notes' spacing if you fix this change it

[Hard]
00:17:222 (1) - try this ? http://puu.sh/6Wjb I changed it into reference (I matched it with my style) :D
00:22:555 (1) - ^ ^
01:16:389 (1) - ^ ^
01:36:389 (7,1) - try this , follow the vocal better http://puu.sh/6Wk5 ok.change it
01:43:889 (4) - change to 2 sliders , 01:43:889 - 01:44:389 and 01:44:555 - 01:45:055 , sound better change it
01:54:639 - same as Normal change it
03:00:889 (3) - move to 03:00:972  sorry,no change. because feel like not matching me :x
03:01:055 (4) - move to 03:01:222 , if you changed ^ plz change this one , too ^
03:47:389 (7) - end at 03:48:055 change it

[Cinnamon]
01:10:555 (1,2) - stack the end ? change it
01:54:639 - same as Normal change it
02:23:389 (3) - ctrl + r very nice kurukuru :idea:
03:29:722 (2) - ^ very nice kurukuru :idea:
03:30:722 (1) - ^ very nice kurukuru :idea:
03:31:722 (4) - ^ very nice kurukuru :idea:
03:32:722 (3) - ^ very nice kurukuru :idea:
03:33:389 (1,3) - ^ very nice kurukuru :idea:
all ctrl + r is for better flow yeah all change it

very good rhyme :3

shikyu wrote:

via mod queue, suggestions:
[Normal]
00:17:389 (1) - maybe lenghten 4 ticks ahead? sorry, no change
00:21:389 (4) - shorten 1 tick behind, add 1 repeat sorry, no change
00:41:222 (1) - suggestion, shorten 3 ticks behind, add 1 repeat sorry, no change
00:44:055 (4) - shorten 2 ticks behind, add 1 repeat sorry, no change
01:21:389 (1) - same suggestion as 00:17:389 no lengthen. but add slider,circle 01:23:389~01:23:722
01:37:055 (4) - NC change it
01:45:222 (1) - remove finish at start of slider, doesn't reaally fit the song sorry, i don't think so. I think fit a vocal
01:50:555 (1) - ^ ^
01:56:055 (1) - delete this note, I think it doesn't really good remove note. but add circle :D
02:20:055 (1,2,3) - lenghten 4 ticks ahead sorry, no change
02:26:722 (3) - remove whistle, add whistle at start of slider (4) hit sound change
02:28:055 (1) - add whistle at end of slider ^
3:29:389 (1,2,3) - same suggestion as02:20:055 sorry, no change

[Hard]
general : fix hitsounds, weird at some places all diffl hitsound change
00:16:722 (6) - remove whistle at start of slider ^
01:28:222 (2) - shorten 2 ticks behind change it
03:27:889 (4) - fix this slider change it. but this may not be good. :( If there is a good idea, please teach it :idea:

[Cinnamon]
02:34:222 (4) - too fast, move it 6 ticks ahead Intentionally :D
I thinks it's good, but (same as hard) fix hitsounds all diffl hitsound change

that's all
wcx19911123 , shikyu Thanks for mod :oops: :oops:
biwako
こんにちは~
from queue~

[Normal]
00:33:055 (1) - finish削除
00:33:222 (2) - 始まりにfinish追加
01:23:722 (3) - スライダーの終わりにfinish追加
01:31:722 (1) - finish削除
01:31:889 (2) - 始まりにfinish追加
02:02:722 (3,1) - spacing
02:20:055 (1) - ^
03:29:389 (1,2,3,4) - Ctrl+H?

[Hard]
02:06:389 (2) - スライダー速度x0.75
02:24:222 (2,4) - Ctrl+H?
02:34:722 (1) - 始まりにfinish追加?
02:38:056 (4,5) - 1grid右 (Grid Level 4)
03:33:555 (2,4) - Ctrl+H?

[Cinnamon]
00:05:389 (1) - Ctrl+R?
00:11:222 (6) - 1grid右 (Grid Level 4)
00:15:055 (2) - x:76,y:312に移動
00:38:389 (1) - x:252,y:320に移動?
01:04:055 (1) - Ctrl+R?
01:31:889 (1) - 1grid下 (Grid Level 4)
02:20:055 (1) - 始まりにfinish追加
02:34:222 (4,5,6) - 4grid右&1grid下 (Grid Level 4)
03:06:055 (3,4) - 3grid下 (Grid Level 4)
03:16:055 (5) , 03:18:222 (1) new combo入れ替え

くるくる@ω@
Topic Starter
kosiga

biwako wrote:

こんにちは~
from queue~

[Normal]
00:33:055 (1) - finish削除 fixed
00:33:222 (2) - 始まりにfinish追加 fixed
01:23:722 (3) - スライダーの終わりにfinish追加 fixed
01:31:722 (1) - finish削除 fixed
01:31:889 (2) - 始まりにfinish追加 fixed
02:02:722 (3,1) - spacing 重なってるのでプレイしてみれば問題無しの場所にきます@@
02:20:055 (1) - ^ 0.84なので大丈夫かと思います :D
03:29:389 (1,2,3,4) - Ctrl+H? BGと合ってるのは右回りですが、1番目のサビと逆にしています。とりあえず保留

[Hard]
02:06:389 (2) - スライダー速度x0.75 サークルに変更
02:24:222 (2,4) - Ctrl+H? ごめんなさい。no change
02:34:722 (1) - 始まりにfinish追加? ごめんなさい。no change
02:38:056 (4,5) - 1grid右 (Grid Level 4) fixed
03:33:555 (2,4) - Ctrl+H? ごめんなさい。no change

[Cinnamon] spacing 全箇所見直しました。 :D
00:05:389 (1) - Ctrl+R? fixed
00:11:222 (6) - 1grid右 (Grid Level 4) fixed
00:15:055 (2) - x:76,y:312に移動
00:38:389 (1) - x:252,y:320に移動?
01:04:055 (1) - Ctrl+R? fixed
01:31:889 (1) - 1grid下 (Grid Level 4)
02:20:055 (1) - 始まりにfinish追加 fixed
02:34:222 (4,5,6) - 4grid右&1grid下 (Grid Level 4)
03:06:055 (3,4) - 3grid下 (Grid Level 4)
03:16:055 (5) , 03:18:222 (1) new combo入れ替え ごめんさい。no change

くるくる@ω@ くるくる@ω@
biwakoさん mod ありがとうございました~ :oops:
terametis
こんにちわ!
以下は全て提案です。気に入らなければスルーしてください!


[Normal]
00:12:555 (2)      このリズムはどうでしょうか?00:34:555 (3)      スライダーを短くしてノート追加してみてはどうでしょうか?01:18:339 (1)      今までの流れ的にこちらの方がいい気がします。01:33:222 (3)      00:34:555と同じ感じに
02:04:555 (1)      スライダー後に1/8拍後すぐにオブジェクトを置いてるパターンが00:13:389等入っているので、重ねてしまうかDSに則ったほうがいいと思います。

[Hard]
00:08:389 (4)      このような配置はどうでしょうか?00:26:555 (1)      このリズムはどうでしょうか。01:52:889 (1)      あまりリズムに合っていない気がします。このようなリズムはどうでしょうか
[Cinnamon]
00:43:889 (1)     このリズムはどうでしょうか?02:20:055 (1)~    こんなくるくるの仕方はどうでしょうか?http://puu.sh/7By9

modと言うよりも違うリズムの提案になってしまいました・・・
殆ど僕の好みですので気に入ったところだけ参考にして頂ければ嬉しいです!
ランク化期待しています! がんばってください :)
star~
Topic Starter
kosiga

terametis wrote:

こんにちわ!
以下は全て提案です。気に入らなければスルーしてください!


[Normal]
00:12:555 (2)      このリズムはどうでしょうか? いただきます! :D (with 01:10:555(1,2) )00:34:555 (3)      スライダーを短くしてノート追加してみてはどうでしょうか? ごめんなさい no change です01:18:339 (1)      今までの流れ的にこちらの方がいい気がします。 ok. fixed01:33:222 (3)      00:34:555と同じ感じに ごめんなさい no change です
02:04:555 (1)      スライダー後に1/8拍後すぐにオブジェクトを置いてるパターンが00:13:389等入っているので、重ねてしまうかDSに則ったほうがいいと思います。 これは重ねて置いてあるとplayしたときズレていくのでこうしてあります。 play時にはこれで重なった状態です。

[Hard]
00:08:389 (4)      このような配置はどうでしょうか? ちょっと難しい?ok.change it!! (with 01:07:055(4) , 02:45:722(4) )00:26:555 (1)      このリズムはどうでしょうか。 一部変更。01:52:889 (1)      あまりリズムに合っていない気がします。このようなリズムはどうでしょうか いただきます。 :D
[Cinnamon]
00:43:889 (1)     このリズムはどうでしょうか? いただきます。 :D 02:20:055 (1)~    こんなくるくるの仕方はどうでしょうか? nice @くるくる@ change it !! :) http://puu.sh/7By9

modと言うよりも違うリズムの提案になってしまいました・・・
殆ど僕の好みですので気に入ったところだけ参考にして頂ければ嬉しいです!
ランク化期待しています! がんばってください :)
star~
全diffのスライダーとスペーシング見直しました。  :D
terametisさん mod&star☆ ありがとうございました~。 :oops: :oops:
Lucy_Heartfilia_old
I think your map is very crowded.Espacially the distance between slider to oveplapped circle in all dif
But your SB is very good :D

Normal
Circle size - 1 Because of normal,you can - 1 size.Your circle is crowded
03:05:722 (2)~(5) bad overlapped.This unrankable ago,But I don't know today.And you can make (2)~(4) around slider (5) with a easy jump
03:28:055 (2) do it better in order to aviod 03:29:389(1) overlapped it?

Hard
Also crowded
01:55:389(3) one grid left.It's too closed too (2) not same as (1)
02:19:389(3) Your SB + BG + circle(1)and(2) make the short slider disappear
02:24:055(1)~(4) I think your SB is fit with this,But the four short distance circle is interfered with SB.So you can make the four circles long distance
03:33:389(1)~(4) ~
03:55:555(5) one grid down Parallel (3)

Cinnamon
This dif isn't crowded
00:07:055~00:08:899 you'd better remap it.Error distance.Your jump in 00:08:722(1) is right,But your distance in 00:08:055 is too short.So the jump in 00:08:722 is error.In one second,you change three time distance.And itn't from small to large ,it's from large to small to large.Strange
00:37:555(6) Bad overlapped
01:06:555~01:07:389 the same as 00:07:055~00:08:899
02:24:055(1)~(4) I kown.This time your SB is clockwise rotation in medium,Your circle can't clockwise rotation in medium too.Person's head will halo.The same to Hard dif
03:01:222(7) one grid high
03:05:222(6) make it like a Diamond?
03:33:389(1)~(4) is better.Because itn't in medium

In one word,a good song.It's my mod,Thank you
Topic Starter
kosiga

kissfly wrote:

I think your map is very crowded.Espacially the distance between slider to oveplapped circle in all dif
But your SB is very good :D

Normal
Circle size - 1 Because of normal,you can - 1 size.Your circle is crowded sorry,no change. because once more crowded and I think a lower circle size :?
03:05:722 (2)~(5) bad overlapped.This unrankable ago,But I don't know today.And you can make (2)~(4) around slider (5) with a easy jump please let me suspend. Change any other good ideas
03:28:055 (2) do it better in order to aviod 03:29:389(1) overlapped it? please let me suspend. Change any other good ideas

Hard
Also crowded
01:55:389(3) one grid left.It's too closed too (2) not same as (1) fixed
02:19:389(3) Your SB + BG + circle(1)and(2) make the short slider disappear sorry, what do you mean? 3 slider ⇒ change circle?
02:24:055(1)~(4) I think your SB is fit with this,But the four short distance circle is interfered with SB.So you can make the four circles long distance ok. change it. use the DS about 1.4x
03:33:389(1)~(4) ~ ^
03:55:555(5) one grid down Parallel (3) 03:44:555(5) fixed :D

Cinnamon
This dif isn't crowded
00:07:055~00:08:899 you'd better remap it.Error distance.Your jump in 00:08:722(1) is right,But your distance in 00:08:055 is too short.So the jump in 00:08:722 is error.In one second,you change three time distance.And itn't from small to large ,it's from large to small to large.Strange ok. change it
00:37:555(6) Bad overlapped change it
01:06:555~01:07:389 the same as 00:07:055~00:08:899 change it
02:24:055(1)~(4) I kown.This time your SB is clockwise rotation in medium,Your circle can't clockwise rotation in medium too.Person's head will halo.The same to Hard dif change it?
03:01:222(7) one grid high fixed
03:05:222(6) make it like a Diamond? ok. change it
03:33:389(1)~(4) is better.Because itn't in medium

In one word,a good song.It's my mod,Thank you
kissfly Thanks for mod & Star☆ :oops:
Samah
M4M:

[General]
Hitsounds are very quiet!
Storyboard is cute, but a little distracting in places. For a moment I thought the @ at the start was a spinner!

[Normal]
01:39:055 (4,1) - I wouldn't hide the start of slider (1), because it's hard to tell that it's only half a beat difference.
01:44:055 (7,1) - ^
01:49:389 (7,1) - ^
02:02:722 (3,1) - Spacing is wrong here. I'd suggest moving (1,2,3,4,5) away from the previous slider (3), or stack them under the end of it.
03:06:722 (5) - This looks messy being hidden under (1,2,3,4). I suggest moving the other notes to either side of the slider like jumps.

[Hard]
00:17:055 (7,1) - Can't really tell that there is a whole beat between these.
00:22:389 (5,1) - ^
Remove this timing point: 02:19:389

[Cinnamon]
01:10:555 (1,2) - Try to make these end at the same point, or spread them apart.
02:27:889 (4,5,6,7) - The (4,5) shape is fine, but the (6) and (7) are too far apart.
Remove this timing point: 02:19:389

Nice maps.
Topic Starter
kosiga

Samah wrote:

M4M:

[General]
Hitsounds are very quiet!
Storyboard is cute, but a little distracting in places. For a moment I thought the @ at the start was a spinner! @ hides when I make a spinner >:(

[Normal]
01:39:055 (4,1) - I wouldn't hide the start of slider (1), because it's hard to tell that it's only half a beat difference. I look at the state of other people for a while (because I like this)
01:44:055 (7,1) - ^ ^
01:49:389 (7,1) - ^ ^
02:02:722 (3,1) - Spacing is wrong here. I'd suggest moving (1,2,3,4,5) away from the previous slider (3), or stack them under the end of it. let's play. 1,2,3,4,5 is slider (3) stack them under the end :D
03:06:722 (5) - This looks messy being hidden under (1,2,3,4). I suggest moving the other notes to either side of the slider like jumps. What kind of slider is it? I want to make it with a circle. change it

[Hard]
00:17:055 (7,1) - Can't really tell that there is a whole beat between these. sorry, no change. I think that it is the tolerance level
00:22:389 (5,1) - ^ ^
Remove this timing point: 02:19:389 remove it

[Cinnamon]
01:10:555 (1,2) - Try to make these end at the same point, or spread them apart. ok. change it
02:27:889 (4,5,6,7) - The (4,5) shape is fine, but the (6) and (7) are too far apart. yaeh. but please let me suspend. because I cannot think about a good idea
Remove this timing point: 02:19:389 remove it

Nice maps.
Samah Thanks for mod :oops:
banvi
クルクル@w@
[Normal]
  1. メモ帳で.osuを開いてAudioLeadInを1000にしてください。これだけ1004でした
  2. 02:24:055 (4) - y軸対称に置いた方がいいと思います
  3. 03:33:389 (4) - ^
  4. 03:48:055 (1) - 03:50:722で終了?
    もしこのままがいいなら最後の大きなfinish音が変に感じるので最後を普通に10%にした方がいいかもです
[Hard]
  1. 00:09:389 (6) - new combo
  2. 02:19:389 (3) - これはhitburstのせいでスキンデフォだとsilderのrepeatの矢印が見えない(これはunrankable)
    それにrepeat自体も見えにくい感じなので良く見えるように配置しなおす必要がありますorz
  3. 03:48:055 (1) - [Normal]と同様に
[シナモン]
  1. 03:01:222 (7) - 細かいことですがmove 1 grid left
  2. 03:48:055 (1) - [Normal]と同様に
こ…これはかなり良い譜面だと思います!SBもすばらしい :oops:
はやくrankされるべきです :)
Topic Starter
kosiga

banvi wrote:

クルクル@w@  くるくる@w@
[Normal]
  1. メモ帳で.osuを開いてAudioLeadInを1000にしてください。これだけ1004でした fixed
  2. 02:24:055 (4) - y軸対称に置いた方がいいと思います すいません、y軸対称というのがいまいちわかりません >:( (02:21:389 (2) - と対称?02:22:722 (3) - のスライダー頭に4のendを合わせる?) 申し訳ありません。多分ゲーム内PMで聞きます。 :?
  3. 03:33:389 (4) - ^ ^
  4. 03:48:055 (1) - 03:50:722で終了? ok.終了時間変更しました
    もしこのままがいいなら最後の大きなfinish音が変に感じるので最後を普通に10%にした方がいいかもです
[Hard]
  1. 00:09:389 (6) - new combo fixed
  2. 02:19:389 (3) - これはhitburstのせいでスキンデフォだとsilderのrepeatの矢印が見えない(これはunrankable)
    それにrepeat自体も見えにくい感じなので良く見えるように配置しなおす必要がありますorz
    Hard、Cinnamon diff 合わせて見直しました!
  3. 03:48:055 (1) - [Normal]と同様に fixed
[シナモン]
  1. 03:01:222 (7) - 細かいことですがmove 1 grid left fixed
  2. 03:48:055 (1) - [Normal]と同様に ^
こ…これはかなり良い譜面だと思います!SBもすばらしい :oops:
はやくrankされるべきです :) 頑張ります ><;;(いつになることやらですが :cry: )
banviさん mod&Star☆ ありがとうございました~ :oops: :oops:
banvi

kosiga wrote:

[Normal]
[*]02:24:055 (4) - y軸対称に置いた方がいいと思います すいません、y軸対称というのがいまいちわかりません >:( (02:21:389 (2) - と対称?02:22:722 (3) - のスライダー頭に4のendを合わせる?) 申し訳ありません。多分ゲーム内PMで聞きます。 :?
[*]03:33:389 (4) - ^ ^
おうふ…分かりにくくてすみません><
多分なかなかonline行けないと思うのでここで書いときますorz

http://puu.sh/8RBV

こういう風にsilderの真ん中が縦軸に来るように置く感じです
この方が見た目的にいいかなあと思いました
Topic Starter
kosiga

banvi wrote:

kosiga wrote:

[Normal]
[*]02:24:055 (4) - y軸対称に置いた方がいいと思います すいません、y軸対称というのがいまいちわかりません >:( (02:21:389 (2) - と対称?02:22:722 (3) - のスライダー頭に4のendを合わせる?) 申し訳ありません。多分ゲーム内PMで聞きます。 :?
[*]03:33:389 (4) - ^ ^
おうふ…分かりにくくてすみません><
多分なかなかonline行けないと思うのでここで書いときますorz

http://puu.sh/8RBV

こういう風にsilderの真ん中が縦軸に来るように置く感じです
この方が見た目的にいいかなあと思いました
返答ありがとうございます orz

fixed :D
Takos
Modding queueから来ましたが見るところがありませんでした!
☆置いていきます、ランクファイトです・・・!
Topic Starter
kosiga

Takos wrote:

Modding queueから来ましたが見るところがありませんでした!
☆置いていきます、ランクファイトです・・・!
ありがとうございます(*´;ェ;`*)

がんばります >:(
pieguyn
Normal:

fine

Hard:

00:08:139 (2) - maybe remove this note? It might be a bit hard for a [Hard], and it's one of only a few streams :?
01:06:806 (2) - ^
02:26:555 (1) - maybe this? http://puu.sh/adln IMO, it fits better
02:45:472 (2) - same as 00:08:139 (2)
03:35:889 (1) - same as 02:26:555 (1)

Cinnamon:

01:43:889 (6,7) - woah, IMO this doesn't fit that well... Maybe you could map this as you did before. http://puu.sh/adnu

nice map :)
Topic Starter
kosiga

pieguy1372 wrote:

Normal:

fine

Hard:

00:08:139 (2) - maybe remove this note? It might be a bit hard for a [Hard], and it's one of only a few streams :? ok~ change it. :D
01:06:806 (2) - ^ ok~ change it. :D
02:26:555 (1) - maybe this? http://puu.sh/adln IMO, it fits better good idea. but I like this rhythm sorry... >:(
02:45:472 (2) - same as 00:08:139 (2) ok~ change it. :D
03:35:889 (1) - same as 02:26:555 (1) sorry, no change ><

Cinnamon:

01:43:889 (6,7) - woah, IMO this doesn't fit that well... Maybe you could map this as you did before. http://puu.sh/adnu nice idea @@! change it~~

nice map :)
pieguy1372 Thanks for mod ~ :oops:
Andrea
[Normal]

01:54:389 (6) - New combo.
01:56:055 (1) - Remove new combo.


[Hard]

01:50:222 (5) - Kinda nazi: 1 grid left with using grid level 4.

[Cinnamon]

00:24:555 (4) - Make it linear, it looks weird like that.
01:44:889 (5,1) - Spacing, too close.


Good map!
Topic Starter
kosiga

osuplayer111 wrote:

[Normal]

01:54:389 (6) - New combo.
01:56:055 (1) - Remove new combo. fixed[/color]

[Hard]

01:50:222 (5) - Kinda nazi: 1 grid left with using grid level 4. fixed

[Cinnamon]

00:24:555 (4) - Make it linear, it looks weird like that. fixed? Does the meaning match? >:(
01:44:889 (5,1) - Spacing, too close. fixed spacing 1.0x :D [/color]

Good map!
Thanks you for mod :oops:
Andrea
Alright, let's give this a try.

Bubbled~
Topic Starter
kosiga

osuplayer111 wrote:

Alright, let's give this a try.

Bubbled~
osuplayer111 Thanks >w< ♪
Breeze
Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

SB

  1. sb\wing04.png is not used, have you forgot to use it? If it's useless, delete it and then full-submit
  2. lighting1-lighting5 are needless, remember, you can use code to change color, I've done this for, just delete lighting1.png, lighting3.png, lighting4.png, lighting5.png and use this osb
    ATTACH[Hatsune Miku & Kagamine Rin & Megurine Luka - @ (kosiga).osb]
  3. The default size of SBE is 640x480, so use 640x480 is just a fullscreen image, no need to do any scale, if you don't want to change your 800x600 images, keep in mind in next time you making SB then(It seems I've said this when I first time mod this map :p)

Send me a forum PM for recheck when you done changes

Download: Hatsune Miku & Kagamine Rin & Megurine Luka - @ (kosiga).osb
Topic Starter
kosiga

Breeze wrote:

Red : Unrankable/error staff
Blue : Important things that I think you'd better fix
Black : Just suggestions

SB

  1. sb\wing04.png is not used, have you forgot to use it? If it's useless, delete it and then full-submit I forgot to turn off :o remove it
  2. lighting1-lighting5 are needless, remember, you can use code to change color, I've done this for, just delete lighting1.png, lighting3.png, lighting4.png, lighting5.png and use this osb I understand :) ↓ thank you :(
    [attachment=0:79d2e]Hatsune Miku & Kagamine Rin & Megurine Luka - @ (kosiga).osb[/attachment:79d2e]
  3. The default size of SBE is 640x480, so use 640x480 is just a fullscreen image, no need to do any scale, if you don't want to change your 800x600 images, keep in mind in next time you making SB then(It seems I've said this when I first time mod this map :p) I understand :3 I use caution when making the next SB

Send me a forum PM for recheck when you done changes
and When I changed the offset, did not move the line. :? so line move it :D

Thank you ~ Breeze :oops:
Breeze
Nice SB and map, SB looked kinda blind though haha, if you can make your SB fit song well but doesn't effect play at all, that would be more perfect
Anyway, RANKED!
No_Gu
Congratulations.
lol
Gamu
( ^o)-o<パッパラッパ~♪お♪め♪で♪とぉー♪♪
Topic Starter
kosiga

Breeze wrote:

Nice SB and map, SB looked kinda blind though haha, if you can make your SB fit song well but doesn't effect play at all, that would be more perfect
Anyway, RANKED!
Thank you ~ >x<

:oops: :oops:

I want to make a much better SB >< !!

I do my best more :)
Nymph
congrats~ this is a good one
Topic Starter
kosiga
みんなはやい ><;

Thank you everyone ~ :)
merchat7
Grats!
banvi
おおお!おめでとうございます!! :)
MoodyRPG
Weird title :D
Congrats~
phonic
おめでとうございます!!!  ;)
Topic Starter
kosiga
みなさん ありがとうございます~ :)

Thank you everyone ~ :)

MoodyRPG >
not weird :D

Please read when cinnamon roll ;)
VTC
OME ~
Topic Starter
kosiga

VocaloidTACU wrote:

OME ~
ARI~ :D
biwako
grats :)
Hinacle
SBかわいいww

おめでとー!
Topic Starter
kosiga
ありがとうございます~ ><!!

:oops:
terametis
おめでとうございます!!
Topic Starter
kosiga
ありがとです~ :) :)
Takos
omedetou~ ;)
Suzully
2nd おめでとー :)
Topic Starter
kosiga
arigato ~ :D
hoLysoup
omedetou~ :D
Topic Starter
kosiga
arigatou ~ :)

Thank you all ~ :oops:
Patchouli
kosigaさんの時代がきている・・・!おめでとう!
Topic Starter
kosiga

Patchouli wrote:

kosigaさんの時代がきている・・・!おめでとう!
きてません :o

ありがとうございます~ :oops:
Low
kuru kuru kuru kuru
Topic Starter
kosiga

Jacob wrote:

kuru kuru kuru kuru
thanks kurukuru @@

:D
EzTWOon
what you mean @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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