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IOSYS - Accept Bloody Fate

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Topic Starter
Louis Cyphre
This beatmap was submitted using in-game submission on 7 декабря 2011 г. at 20:48:23

Artist: IOSYS
Title: Accept Bloody Fate
Source: Touhou
Tags: Minami septette of the dead princess remilia scarlet toho zun KuraiPettan Astom lepidon lepidopodus OnosakiHito
BPM: 190
Filesize: 8116kb
Play Time: 03:29
Difficulties Available:
  1. Ast's Normal (3,45 stars, 273 notes)
  2. Easy (2,66 stars, 212 notes)
  3. Kurai's Hard (4,82 stars, 504 notes)
  4. lepidon! - Taiko Oni (5 stars, 1387 notes)
  5. Lunatic (5 stars, 647 notes)
  6. Ono's Taiko Muzukashii (4,72 stars, 1063 notes)
Download: IOSYS - Accept Bloody Fate
Information: Scores/Beatmap Listing
---------------
Latest Full Submission 20:30:15 10.10.2011

Credits:
Kurai's Hard - thanks a lot Kurai for awesome difficulty <3
Ono's Taiko Muzukashi - thanks a lot OnosakiHito :3
lepidon! - Taiko oni - thanks a lot lepidopodus :>
MLGnom - for skin elements
Cyclone - for skin elements

Enjoy :D
Kurai
Gogo Louis \:D/
fartownik
:idea:
OnosakiHito
Hey Louis Cyphre,
do you would like to have a Taiko guest diff. from me?
Topic Starter
Louis Cyphre
You're too late Ono, i already asked lepidon for taiko oni. If you want, make please Muzukashi taiko. Would be awesome.
Backfire
Boooooo go inner oni. Thats what im talking about yeahhhhhh
Sander-Don
Ahh so you submitted this, babes? Cool beans, i'll be sure to DT it ;D not ilu ♥
Verdisphena
This song is so nghh, good luck
OnosakiHito
Okay, Taiko Muzukashii finished. Thank you for accepting it! :)
Some informations:
Max combo: 1101
Star LvL: About 8~9☆
Background: If you want - and have not a better BG yet like last time haha - you can take the BG I made for both Taiko diff's.
Generel: Well, I think this would be allready for a drum player an Oni diff., but since this is a game for keyboard muzukashii should fit.
If you want me to make it little bit more easier, just tell me.

Backfire wrote:

Boooooo go inner oni. Thats what im talking about yeahhhhhh
Not this time my boy. Rarely to see muzukashii maps from me, but it happens. lol



Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Ono's Taiko Muzukashii].osu
Backfire

OnosakiHito wrote:

Okay, Taiko Muzukashii finished. Thank you for accepting it! :)
Some informations:
Max combo: 1101
Star LvL: About 8~9☆
Background: If you want - and have not a better BG yet like last time haha - you can take the BG I made for both Taiko diff's.
Generel: Well, I think this would be allready for a drum player an Oni diff., but since this is a game for keyboard muzukashii should fit.
If you want me to make it little bit more easier, just tell me.

Backfire wrote:

Boooooo go inner oni. Thats what im talking about yeahhhhhh
Not this time my boy. Rarely to see muzukashii maps from me, but it happens. lol

THIS IS BULLSHIT
loljk
HeatKai
SPOILER
15:17 <HeatKai> : can we start now ?
15:17 <Louis Cyphre> : well ok
15:17 <Louis Cyphre> : yes
15:18 <HeatKai> : okay
15:18 <HeatKai> : wait =w=
15:18 <HeatKai> : refreshing my osu
15:19 <HeatKai> : okay
15:19 <HeatKai> : the silly mistake of yours is
15:19 <HeatKai> : the tags
15:19 <HeatKai> : at ono's taiko
15:19 <Louis Cyphre> : interesting
15:19 <HeatKai> : there's got onosakihito but doesn't have lepid's
15:20 <Louis Cyphre> : yea
15:20 <HeatKai> : at other diff , it doesn't have onosakihito :o
15:20 <Louis Cyphre> : done
15:20 <Louis Cyphre> : o.o
15:20 <HeatKai> : :D
15:20 <HeatKai> : hahaha
15:20 <HeatKai> : !
15:20 <HeatKai> : XD
15:20 <HeatKai> : astom's normal , have other preview time then the other diffs
15:21 <Louis Cyphre> : :o
15:21 <HeatKai> : HAHA
15:21 <HeatKai> : I'm a devil xD
15:21 <Louis Cyphre> : ok
15:21 <Louis Cyphre> : what else?
15:22 <HeatKai> : [easy]
15:22 <HeatKai> : Approach rate +1?
15:22 <Louis Cyphre> : no
15:22 <HeatKai> : okay =w=
15:22 <HeatKai> : 00:25:958 (3) - add finish at starting of the slider ? feels empty
15:23 <Louis Cyphre> : no
15:23 <HeatKai> : ==
15:23 <HeatKai> : 00:27:221 (1) - add clap at the repeat =w=
15:23 <HeatKai> : ?
15:23 <Louis Cyphre> : no
15:23 <HeatKai> : D:
15:23 <Louis Cyphre> : 00:27:537 -
15:23 <Louis Cyphre> : 00:28:168 -
15:23 <Louis Cyphre> : here are claps
15:24 <HeatKai> : the hitsounds kinda sounds similar Dx
15:24 <Louis Cyphre> : ok
15:24 <HeatKai> : 00:32:905 (2) - clap?
15:24 <HeatKai> : 00:33:537 (3) - finish?
15:24 <HeatKai> : 00:34:168 (4) - clap?
15:24 <HeatKai> : 00:44:905 (1) - add clap at the repeat ?
15:24 <HeatKai> : 00:47:431 (1) - clap ?
15:24 <Louis Cyphre> : claps are going on another white - 00:33:221
15:24 <HeatKai> : 01:24:695 (1) - this spinner , i think it should starts from 01:25:010
15:25 <Louis Cyphre> : everything no
15:26 <HeatKai> : WHYYY T.T
15:26 <HeatKai> : YOU SO CRUEL
15:26 <Louis Cyphre> : say something which is really weird
15:26 <HeatKai> : ==
15:27 *HeatKai slap louis
15:27 <HeatKai> : I'm searching shh
15:27 <HeatKai> : xD
15:27 <Louis Cyphre> : preview and tags fixed
15:28 <Louis Cyphre> : so what else
15:28 <HeatKai> : WAITTTT
15:28 <HeatKai> : 03:17:756 (x) - add a circle ? missing a beat T.T
15:29 <Louis Cyphre> : no
15:29 <HeatKai> : that's all , fff , all get rejected
15:29 <Louis Cyphre> : preview and tags fixed
15:29 <HeatKai> : normal , taiko , hard skip , since you're not the mapper
15:29 <Louis Cyphre> : another diff
15:29 <HeatKai> : I DON'T CARE D:
15:29 <Louis Cyphre> : lol
15:29 <Louis Cyphre> : and what?
15:29 <HeatKai> : I want you to fix at least ONE
15:29 <HeatKai> : fffffff
15:29 <HeatKai> : [lunatic]
15:29 <Louis Cyphre> : well i'll point it out when you will try to be MAT :>
15:30 <HeatKai> : I AM D:
15:30 <HeatKai> : how about AR -1 , OD +1
15:30 <Louis Cyphre> : no
15:30 <Louis Cyphre> : NO
15:30 <Louis Cyphre> : N O
15:30 <Louis Cyphre> : you just said so ridiculous thing
15:31 <HeatKai> : WTF
15:31 <HeatKai> : I think the AR is too high Dx
15:31 <Louis Cyphre> : it's k
15:31 <HeatKai> : shizz =w=
15:32 <HeatKai> : you're focusing at ctb huh ? ==
15:32 <Louis Cyphre> : no
15:32 <HeatKai> : JUMPY
15:33 <Louis Cyphre> : yea
15:34 <HeatKai> : 01:06:695 (2) - add the end of the slider , put whistle ?
15:34 <HeatKai> : its kinda missing it
15:34 <HeatKai> : since before got one
15:34 <Louis Cyphre> : damn
15:34 <Louis Cyphre> : it's mistake
15:34 <HeatKai> : YES
15:34 <HeatKai> : hahahahhaa
15:35 <Louis Cyphre> : there should be no whistles
15:35 <Louis Cyphre> : normal whitsles
15:35 <HeatKai> : WTF
15:35 <HeatKai> : ==
15:35 <HeatKai> : HEY THAT WHISTLE IS GOOD D;
15:35 <Louis Cyphre> : no
15:35 <HeatKai> : the soft whistle not that suit though :O
15:35 <Louis Cyphre> : may be for you :P
15:35 <HeatKai> : ahhhhhhhhh
15:35 *HeatKai slap louis, okay continue
15:36 <HeatKai> : then make it soft
15:37 <Louis Cyphre> : just remove
15:37 <HeatKai> : 02:19:334 (1) - you didn't put it at the top of the slider ?
15:37 <HeatKai> : or you do it by yourself ?
15:37 <Louis Cyphre> : what?
15:38 <Louis Cyphre> : explain better
15:38 <HeatKai> : why don't you stack it ?
15:39 <Louis Cyphre> : it's on purpose
15:39 <HeatKai> : ok
15:40 <HeatKai> : that's all i think......



T.T
all been rejected </3
KRZY
First mod post o.o!

[Easy]
00:53:747 (5) - Why not just end the slider at 00:54:221?
01:13:800 (1) - Start this spinner at 01:13:958
01:17:116 (3) - Try this:
01:19:642 (4) - ^
01:27:221 (3) - ^
01:29:747 (2) - ^
01:32:273 (2) - ^
02:40:492 (2) - ^

[Ast's Normal]
00:46:800 (5) - Remove clap at the head
02:25:966 (2) - Try this:

[Kurai's Hard]
00:28:958 (X) - Add a note here as you did in 00:26:431
00:51:695 (X) - Add a note here
02:25:651 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - Not a good idea with the hitsounds I think..I see what you tried to achieve with the ride cymbal but doesn't sound/play very good, I would suggest you go with what you did with the rest of the map for this part too.

[Insane]
Impressive.

Good luck, and a star!



*a test play if this helps.
Download: KRZY - IOSYS - Accept Bloody Fate [Lunatic] (2011-10-14) Osu.osr
Topic Starter
Louis Cyphre
[Easy]
00:53:747 (5) - Why not just end the slider at 00:54:221? I tried to avoid white-red sliders. Well if someone will point in out again, i'll fix.
01:13:800 (1) - Start this spinner at 01:13:958 ok

01:17:116 (3) - Try this:
01:19:642 (4) - ^
01:27:221 (3) - ^
01:29:747 (2) - ^
01:32:273 (2) - ^
02:40:492 (2) - ^


I tried to avoid blue ticks.
I'll poke guest mappers for fixing their difficulties. Thanks a lot KRZY :3
Astom

KRZY wrote:

[Ast's Normal]
00:46:800 (5) - Remove clap at the head eh no
02:25:966 (2) - Try this: ok
Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Ast's Normal].osu

PD: offset 673

~
lepidopodus
Finished Taiko. Oni lvl. 9, I guess?

OnosakiHito might wanted harder map, but I don't make Taiko map that hard usually, you know...

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [lepidon! - Taiko Oni].osu
Kurai

KRZY wrote:

[Kurai's Hard]
00:28:958 (X) - Add a note here as you did in 00:26:431 ok
00:51:695 (X) - Add a note here ok
02:25:651 (1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2) - Not a good idea with the hitsounds I think..I see what you tried to achieve with the ride cymbal but doesn't sound/play very good, I would suggest you go with what you did with the rest of the map for this part too. Why this part was silenced, I never did that owo
Thank you ~

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
Vass_Bass
:3
не воспринимай серьезно

Easy
00:08:273 (4,5) - звучит не очень хорошо, может такое попробуешь?
00:30:695 (1) - здесь на тике тоже можно кастом звук сделать
00:31:642 (2) - по ритму не подходит, лучше удалить
01:30:695 (3) - если используешь маленькие короткие слайдеры, то тут наверное лучше такой и сделать, чтобы здесь заканчивался 01:30:852
02:05:755 - сделать брейк отсюда не? в блокноте
02:51:545 (3) - тоже самое, короткий слайдер

Ast's Normal
AR and OD -1?
00:40:958 (1) - better with spacing and move that sliders to center
01:38:589 (3,4) - remove claps from the start of the sliders
01:43:642 (3) - clap in the end
02:00:544 (2) - new combo? or don't stuck with (1)

Kurai's Hard
01:27:852 (3) - sounds ill-timed, can you remove it?
01:30:379 (6) - ^
02:05:755 - same as in Easy, may be you will do a break starting there?in notepad
02:25:651 - what? where's sounds? о.о volume 5%? ... add green timing section
02:48:703 (3,6) - same thing as there 01:27:852 (3)
:3

Lunatic
02:05:755 - я за смещение брейка

а так все прекрасно, не жалко старки :3
<3 Good luck to you, guys
Nymph
:>
Topic Starter
Louis Cyphre
Everyone thanks for modding :>
Mastodonio
suck my поршень
Raging Bull
Well okay here goes nothing.

All these are suggestions. If you disagree with them, please explain why.

General:
Ono's diff has letter box disabled, but the rest of the diff don't. I suppose you couldn't enable letterbox on Ono's diff? It won't matter much since his diff doesn't have breaks.

Lepi's diff has has some uninherited timing section compared to the rest of the diffs. I'm not sure if it was intentional so just mentioning it just in case.

The spinner I'm not too sure. The center is technically visible, although I think having something in the center would be much better. Well it's just my opinion. I'm not sure if you will change the spinner or add something in the center.

Easy:
00:29:116 (1,2,1,2) - These note/slider sounds very strange too me because they do not follow the music too well (IMO) And the second slider just passes over the downbeat which I think is wrong since you can hear the downbeat clearly. Perhaps something like the timeline? http://osu.ppy.sh/ss/165674
To me, it sounds a lot better as the downbeat is mapped and you can hear it follow the music better.
00:53:747 (5) - I believe ending this slider 1/2 earlier (00:54:221) would sound more appealing since that is where the note ends and not at the white tick. Also, I don't think you should silence the slider end. It sounds way better to me when it ends on the red tick and there is sound to follow the music's last note. 01:04:010 (1) - Maybe move this to downbeat? The current slider you placed feels rather awkward because it's right in the middle of the held note. Perhaps add a slider at 01:03:852 to 01:04:484?
01:18:695 (3) - Perhaps like the timeline? So you can map the downbeat? http://osu.ppy.sh/ss/165675
01:33:852 (5) - orz. Well you know what I would say lol. Up to you to map the downbeat, although I prefer you do :(
02:15:387 (1) - Perhaps moving this to 02:14:597 sounds better? You can actually hear the 4 beats in the music at this time.
02:19:176 (3,1,2) - Perhaps you could double check these sliders? I feel like they are rather offbeat with the music


Normal:
The settings have a rather big jump compared to easy. Perhaps lower everything (except circle) by 1 tick?
00:01:326 (3,2) - Perhaps clean up the overlap? Maybe you could do something with the first 2 notes to make 3 blanket the slider better?
Hmm well I guess nothing else bothered me

Hard:
00:10:168 (1) - This kick slider sounds very loud since it echoes with every repeat. Perhaps lower the volume to around 30 would be better?
00:17:431 (4) - The blanket looks rather weird since the repeat is partially blocked. Perhaps remapping 00:16:958 (3) and making it an arc instead of linear would be better so 4 wouldn't be restricted to mapping only to the left side. Then you can blanket better.
00:24:221 (1,2,3,4) - I'm not entirely sure about anti jumps with high AR on a hard diff. Perhaps spacing these would be better. Also, add finish on 4? Sounds better to me.
00:53:747 (4) - I'm not entirely sure what would a speed change do here besides making the repeat slider more visible. Perhaps just make it 1x?
00:57:537 (4,5) - Perhaps change these into a slider? The gap between these two seems odd since you can really hear the note being held.
02:19:650 (7) - Perhaps you could change this into a slider and make it end at 02:20:123? Then add a note at 02:20:439. I think this would be much better since there won't be an odd gap.
02:21:544 (5,1) - Perhaps deleting these two notes would be good? They don't seem to follow anything imo, except for constant 1/2 beat.
02:24:071 (1,2,3,4) - Space the anti jumps for the same reason I mentioned earlier?
02:35:282 (2,3,4) - ^?
02:37:335 (3,5) - Maybe instead of 3 blanketing 5, you could make 5 blanket the 3's start? It might be more appealing since the reverse won't be partially blocked.
02:39:861 (3,5) - ^?
02:53:124 (4,5) - Perhaps instead of a blanket here, maybe a cutting slider? The blanket was hardly noticeable to me because of how the blanket slider is overlapped by the "to be blanketted" slider.
03:29:756 (1) - Extend by 1/2?

Insane:
Well you know about the 0.5 tick rate already. :s So change it to at least 1 please.
00:29:431 (1,2) - I'm not sure if they were meant to blanket, but it doesn't look like it to me. Not sure so check mentioning it.
00:39:695 (1) - Perhaps changing to 1.5x SV would be better? The change would be less drastic and would probably be more fun. It's probably used only because of how fast the stream will be, but 1.5x should work just as well.
01:12:379 (5) - I think if you put this 5 somewhere in front of 4 it will flow a lot better than placing it somewhere in the back.
Something like this? http://osu.ppy.sh/ss/165687 Just an idea.
01:55:492 (3) - 1.5x SV here so change isn't as drastic? That and when 2x jumps down to 1.25x like at 01:59:281 (1) , it won't flow awkwardly.
03:00:703 (3,1) - Not sure if you were meant to blanket this note but perhaps you could make it better if you were?
03:24:229 (1,2,3,4,1) - orz kick slider jumps

Good luck.
Here's my map. http://osu.ppy.sh/s/36198
Topic Starter
Louis Cyphre
Thanks for modding RB :3
Tony

Giorgos wrote:

suck my поршень
поршня, который очень высок :D
Astom

Vass_Bass wrote:

Ast's Normal
AR and OD -1? no
00:40:958 (1) - better with spacing and move that sliders to center no
01:38:589 (3,4) - remove claps from the start of the sliders k
01:43:642 (3) - clap in the end k
02:00:544 (2) - new combo? or don't stuck with (1) no

Raging Bull wrote:

Normal:
The settings have a rather big jump compared to easy. Perhaps lower everything (except circle) by 1 tick? eh no
00:01:326 (3,2) - Perhaps clean up the overlap? Maybe you could do something with the first 2 notes to make 3 blanket the slider better? no
Hmm well I guess nothing else bothered me
Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Ast's Normal].osu
Raging Bull

Astom wrote:

Raging Bull wrote:

Normal:
The settings have a rather big jump compared to easy. Perhaps lower everything (except circle) by 1 tick? eh no
00:01:326 (3,2) - Perhaps clean up the overlap? Maybe you could do something with the first 2 notes to make 3 blanket the slider better? no
Hmm well I guess nothing else bothered me

Raging Bull wrote:

All these are suggestions. If you disagree with them, please explain why.
?
Topic Starter
Louis Cyphre

Raging Bull wrote:

?
¿ qwerty
௵_௵
Raging Bull

Astom wrote:

Raging Bull wrote:

Normal:
The settings have a rather big jump compared to easy. Perhaps lower everything (except circle) by 1 tick? eh no
00:01:326 (3,2) - Perhaps clean up the overlap? Maybe you could do something with the first 2 notes to make 3 blanket the slider better? no
Hmm well I guess nothing else bothered me

Raging Bull wrote:

All these are suggestions. If you disagree with them, please explain why.
.__________________.
Astom

Raging Bull wrote:

All these are suggestions. If you disagree with them, please explain why.
I think than reasons are obvious, lower everything by 1 will not make difference, is not going to make the diff "easier" and more close to "easy", there is no point in comparing it to other diffs when it's a normal diff.
About the overlap, for the sake of what you want clean it? for don't have overlaps? there's no real reason for clean it.
I can give you more reasons but don't feel like it.

People don't need give explanations of why they don't do your suggestions, ask for explanations when you are pointing something more important, also give better reasons of why do changes like that.
Raging Bull
Because I find "no" by itself a pretty stupid reason. I mean "This jump is 3x and does not fit with the rest of the song" and the mapper replies "no" well no what? What was your reasoning for even putting one there at all? Just for the sake of difficulty? It should be obvious when you mapped it you had a reason why you even put it there.
Topic Starter
Louis Cyphre
Enough.If you want to know more reasons write pm. This is not corrent place for that.
He didn't change, because he dose not want, that is the reason.
People don't need give explanations of why they don't do your suggestions
aabc271
Hi ~
Here is my taiko mod ~
Mod request by Wmfchris

Blue~ Critical issues, you must fix this
Purple~ I think you should fix this
Pink~ Suggestions only

[Ono's Taiko Muzukashii]

The 1st & 2nd kiai of the diff are difficult and they look like an Oni diff, rather than a Muzukashii. I think you should simplify those parts by inserting more 1/2 breaks and deleting some 1/4s ~

00:10:168 - ( 2 ~ 8 ) Use o ooo o o instead ? Consider that this is not an Oni and it has rather high BPM ~

01:04:800 ~ 01:09:221 - This part could be difficult for players with lower level to read. It's better to simplify it a bit imo ~

01:09:852 ~ 01:13:958 - ^, and try to use fewer long 1/4s ~

02:25:651 ~ 02:34:808 - ^

03:16:335 ~ 03:25:808 - It is better to simplify this part a bit ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:24:695 - ( 5 ) Blue note ?

00:27:221 - ( 2 ) ^

00:44:747 - ( 3, 4 ) Both blue notes ?

00:47:273 - ( 1, 2 ) ^

02:02:438 - ( 4 ) Delete this note ?

02:05:754 - ( 4 ) Blue note ?

03:30:151 - ( 6 ) Delete this note ?

The map is OK overall ~

The diff can be easier though

Having 1100+ notes for a Muzukashii diff is a pain for less-pro players

Rating : 7.5/10

________________________

[lepidon! - Taiko Oni]

The difficulty can be reduced a bit, but it's OK to keep it ~

Others seem good. I'll focus on patterns ~

Suggested patterns
Suggestions only. Change them only if you want to ~

00:24:695 - ( 1 ) Blue note ?

01:13:800 - ( 34 ) ^

01:19:958 - ( 26 ~ 27 ) o O ?

01:30:063 - ( 31 ) ^

02:03:780 - ( 28 ) Delete this note ?

02:04:649 - ( 35 ) Red note ?

02:33:229 - ( 23 ~ 24 ) o o ?

02:34:492 - ( 34 ~ 36 ) All blue notes ?

The map is nice overall ~

Nice hitsounds and arrangements ~

Rating : 8.5/10

Star and good luck ~ ;)
YTYuyu
yo modding ur song because of ur request :)

Easy:
00:00:695(1) - x:68 y:320
00:01:010(2) - can u make the slider like this? http://puu.sh/7l3j ull think it looks the same but look carefully
00:49:326(2) - Stack it on (2) at 00:46:800
00:52:484(3) - NC
01:24:695(1) - Move the spinner at 01:24:931 and extend it till 01:26:273
03:13:019(3) - NC
03:19:335(3) - ^

Ast's Normal:
02:18:070(4) - NC
03:18:387(5) - ^
03:22:808(5) - Stack it on the end of (3) at 03:22:177

Kurai's Hard:
00:50:589(5) - NC
01:01:010(6) - ^
02:16:491(6) - ^
02:22:807(5) - ^
03:09:229(5) - ^

Lunatic:
No problems here.

This is the best i can do. GL :D
Kurai

Raging Bull wrote:

Hard:
00:10:168 (1) - This kick slider sounds very loud since it echoes with every repeat. Perhaps lower the volume to around 30 would be better? ok, but 45% sounds better than 30%
00:17:431 (4) - The blanket looks rather weird since the repeat is partially blocked. Perhaps remapping 00:16:958 (3) and making it an arc instead of linear would be better so 4 wouldn't be restricted to mapping only to the left side. Then you can blanket better. ok
00:24:221 (1,2,3,4) - I'm not entirely sure about anti jumps with high AR on a hard diff. Perhaps spacing these would be better. Also, add finish on 4? Sounds better to me. It makes a nice effect and it's not confusing at all. (ok for the finish)
00:53:747 (4) - I'm not entirely sure what would a speed change do here besides making the repeat slider more visible. Perhaps just make it 1x? It fits the music D: And the repeat slider is visible o.o
00:57:537 (4,5) - Perhaps change these into a slider? The gap between these two seems odd since you can really hear the note being held. ok
02:19:650 (7) - Perhaps you could change this into a slider and make it end at 02:20:123? Then add a note at 02:20:439. I think this would be much better since there won't be an odd gap.
No it looks weird because I need something on 02:19:965.
02:21:544 (5,1) - Perhaps deleting these two notes would be good? They don't seem to follow anything imo, except for constant 1/2 beat. They follow the music, and if I remove them, it feels like something is missing
02:24:071 (1,2,3,4) - Space the anti jumps for the same reason I mentioned earlier? Nope ~
02:35:282 (2,3,4) - ^? ~
02:37:335 (3,5) - Maybe instead of 3 blanketing 5, you could make 5 blanket the 3's start? It might be more appealing since the reverse won't be partially blocked. It's not really a problem here since the player can see the repeat arrow because there is a circle between these sliders, and the pattern is nice as it is :3
02:39:861 (3,5) - ^?
02:53:124 (4,5) - Perhaps instead of a blanket here, maybe a cutting slider? The blanket was hardly noticeable to me because of how the blanket slider is overlapped by the "to be blanketted" slider. I didn't understand sorry ;_;
03:29:756 (1) - Extend by 1/2? ok
Thank you

Byakugan249 wrote:

Kurai's Hard:
00:50:589(5) - NC Doesn't fit the song imo
01:01:010(6) - ^ ok
02:16:491(6) - ^ nope
02:22:807(5) - ^ nope
03:09:229(5) - ^ ok
Thanks

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
Raging Bull

KuraiPettan wrote:

Raging Bull wrote:

02:53:124 (4,5) - Perhaps instead of a blanket here, maybe a cutting slider? The blanket was hardly noticeable to me because of how the blanket slider is overlapped by the "to be blanketted" slider. I didn't understand sorry ;_;
ok
Thank you
:?:
Thanks

Lol Tl;dr. The blanket didn't look like a blanket to me. Not a big thing though.
Alace
-5ms to the first offset
you can remove those extra offsets because the claps are always on the 2.4 divisors so i think the first offset is ok for the whole song
Astom

Byakugan249 wrote:

Ast's Normal:
02:18:070(4) - NC
03:18:387(5) - ^
03:22:808(5) - Stack it on the end of (3) at 03:22:177
Uhm no changes.
OnosakiHito
Nanana.... Oni Gens. orz
Thank you for mod aabc!


Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Ono's Taiko Muzukashii].osu
Kurai
lolcubes
Hey Louis, here's the stuff!
Don't mind it's length, its mostly hitsound and combo polish.

[Lunatic]
  1. General thoughts: I felt that having the kiai parts as the slowest ones makes no sense at all. It's the most epic part of the song where the players should feel it, and in this case it's the speed. While it's playable, it felt bad (on standard).
  2. 00:02:268 (1) - This slider was little weird because there is nothing in the music for it's end. Instead of it, just make a circle at this timeline? Same goes for the similar upcoming slider 00:03:532 (1).
  3. 01:13:321 (3,4,5,6,7,8,9,10) - This stream is too quiet. It's difficult to hit streams accurately if you can't hear how you hit the notes. Raise the volume. I tried 50% and it sounds good and it's audible enough to hear properly how fast you click.
  4. 01:55:321 (2) - Clap?
  5. 01:56:426 (3) - Clap at the end?
  6. 02:20:900 (3) - ^
  7. 02:25:953 (2) - I think you should use a normal finish here instead of a soft one, it has a much better impact. Since you used it at 02:27:216 (1) which is less important moment in the music (if you ask me), you should definitely use it here too.
  8. 02:34:163 (3,4,5,6,7,8,9,10) - Same here, 35% is too low. You should raise it so the players know how fast they click the stream. I tried 50% and it sounds good and it's audible enough to hear properly how fast you click.
  9. 02:51:058 (1,3) - Use finishes on the start of the both sliders? Sounds really good, especially cause you used it later in this section in the same way.
  10. 03:02:900 (1) - Remove this finish, it sounds off because it's not a "heavy" note. Without it, it sounds better.
  11. 03:07:795 (2) - ^
  12. 03:13:005 (1) - ^
  13. 03:21:058 (5) - New combo. It has awkward spacing and the antijump is nearly unreadable, new combo would help in reading this. Or just make it similar spacing to the previous notes (2.4x distance snap, while it has 1.1x currently).
[Kurai's Hard]
  1. 01:13:953 (1) - Add a finish maybe?
  2. 01:23:742 (1) - I think this finish sounds better if you place it at the start of 01:24:058 (3) instead.
  3. 01:34:163 (3) - Finish at the start? If you made the above change, this would bring consistency.
  4. 02:03:058 (1) - Finish?
  5. 02:05:111 - Maybe drag this break so it starts at 02:05:742? Feels nicer.
  6. 03:07:479 (1) - Finish at the start?
  7. 03:16:321 (1) - Finish. You used it later in this part on a similar section in this way.
  8. 03:18:847 (10) - This one should be a new combo instead of the next one, fits the music better.
  9. 03:21:373 (2) - New combo? So it looks more like the section before. An isolated combo on the slider before is okay imo.
  10. 03:22:636 (1) - Remove this new combo? So it's consistent with the section before (03:17:584 (6,7) etc).
  11. 03:23:900 (7) - This one should be a new combo instead of the next one, fits the music better.
  12. 03:25:794 (7) - Finish? Sounds better considering you used finishes on the upcoming red ticks.
[Ast's Normal]
  1. Difficulty settings: I feel that having AR6 and OD5 is too hard for a normal. Some hards use these settings already. The map is perfectly playable and readable with AR5, so you should drop AR to 5, and reduce OD to 4.
  2. 00:53:111 (3) - This could be confusing. The music stops before the slider ends and you muted that part. Maybe some new guy will stop holding his button and will get a 100 just because the slider isn't following the music properly. I think that you should remove the repeat and just map a circle at the spot the music stops (because there is a drum hit there which this slider can't follow no matter what). This follows the music much better.
[Easy]
  1. 00:09:374 (1) - I don't think that spinners like this belong in the easy diff. The slider coming after it comes kinda soon and is most likely to be missed because of a too low recovery time. Shortening it is risky because short spinners are just as bad. I suggest that you map a slider which starts where this spinner starts, and end it at 00:10:163. Fits the music nicely. In addition you could map a circle with a finish at 00:10:795.
  2. 00:53:742 (5) - You should definitely end this slider at 00:54:216 instead of silencing it. Fits the music much better and is less confusing. A small remark: it's not symmetrical either, so you have to fix it anyway, if you care about symmetry that is. You can just make it look something like this. Don't forget to remove the silencing section afterwards.
  3. 01:12:690 (1,2) - Claps at the end of the slider and on the circle? Sounds good.
  4. 01:17:111 (3) - Sliders like these are too hard for the easy diff. New guys won't tell it's a double repeater anyway, so think of something else, like a longer normal slider. This affects all the sliders like this.
  5. 02:48:058 (1,2,3) - 1 grid down to fix the spacing between 3 and the upcoming slider. Looks better too. Sorry for nazi but this is kinda obvious hehe.
  6. 02:54:058 (3) - Clap at the start.
That's about it!
Both taikos looked fine.
Kurai

lolcubes wrote:

[Kurai's Hard]
  1. 01:13:953 (1) - Add a finish maybe? ok
  2. 01:23:742 (1) - I think this finish sounds better if you place it at the start of 01:24:058 (3) instead. ok
  3. 01:34:163 (3) - Finish at the start? If you made the above change, this would bring consistency. ok
  4. 02:03:058 (1) - Finish? I don't like :/
  5. 02:05:111 - Maybe drag this break so it starts at 02:05:742? Feels nicer. ok
  6. 03:07:479 (1) - Finish at the start? ok
  7. 03:16:321 (1) - Finish. You used it later in this part on a similar section in this way. ok
  8. 03:18:847 (10) - This one should be a new combo instead of the next one, fits the music better. ok
  9. 03:21:373 (2) - New combo? So it looks more like the section before. An isolated combo on the slider before is okay imo. I don't like this idea because there is only 2 combo color, so it will look weird imo
  10. 03:22:636 (1) - Remove this new combo? So it's consistent with the section before (03:17:584 (6,7) etc). ok
  11. 03:23:900 (7) - This one should be a new combo instead of the next one, fits the music better. ok
  12. 03:25:794 (7) - Finish? Sounds better considering you used finishes on the upcoming red ticks. ok
Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
lepidopodus
@aabc: Some fixed. Thanks for good modding~

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [lepidon! - Taiko Oni].osu
eldnl
[Easy]

01:24:690 - This spinner is too close to the previous slider and is very short, I think is better if you delete the previous (1,2) and extend the spinner.
01:52:005 (2,3) Kinda hard to read, unexpected repeat on (2), maybe you can do something like this?
02:05:742 - Move the break to here, feels better.
03:22:163 (2) This slider don't follow the rhythm, I think is better if you remove the repeat and add a slider like this.


[Astom]

00:23:900 - No entiendo por qué silencias el final del spinner, creo que es mejor si le subes un poco el volumen (25%) y agregas un soft-whistle.
00:44:111 - ^ Err lo mismo.
02:04:953 - ^

[KuraiPettan]

Can't find anything here, perfectly readable, good job.

[Ono]

37 Unsnapped notes.

[Lunatic]

Slider Tick Rate 2 cuz make the 2x slider more readable, but is just a suggestion.
03:02:426 (4) Feels like this slider need to be symmetrical with (2) orz also fix the anti jump.
03:24:216 - This stream feels weird at the first time, but listening this follow perfectly the rhythm.
OSOM ON CTB <3

[lepidon]

4 Unsnapped notes.

Good job Guys !
Topic Starter
Louis Cyphre
Thanks everyone for modding!
Astom
A little change.
Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Ast's Normal].osu
Try to don't more changes, I mean unnecessary ones.
~
lolcubes
Who would have thought that hitsounds are hard?
Because they are hard. And guess what, we fixed them! We also fixed some sliders! And some combos!

Bubbled!

edit: 2nd half of the log (lost the first one cause I crashed. ;x;)
log
22:51 <Louis Cyphre> : and yes!
22:51 <Louis Cyphre> : fixed
22:51 <lolcubes> : oki submit
22:52 <Louis Cyphre> : done ~
22:52 <lolcubes> : 01:26:584 (1) -
22:52 <lolcubes> : reverse the clap and finish
22:52 <lolcubes> : so finish first
22:53 <lolcubes> : and clap on the end
22:53 <lolcubes> : :D
22:53 <lolcubes> : 01:29:111 (1) - and finish at the start
22:53 <Louis Cyphre> : oh damn, sorry xD
22:54 <Louis Cyphre> : done
22:54 <lolcubes> : ok submit again :D
22:54 <Louis Cyphre> : done ~
22:55 <lolcubes> : 01:26:584 (1) -
22:55 <lolcubes> : clap at the end
22:55 <lolcubes> : not finish :D
22:56 <Louis Cyphre> : seems someone changed that, that's not me! XD
22:56 <lolcubes> : yeah someone is pulling pranks xD
22:56 <Louis Cyphre> : done ~
22:57 <lolcubes> : 01:29:111 (1) - you sure you dont want a finish at the start here?
22:57 <Louis Cyphre> : oops, done that too
22:57 <lolcubes> : 01:50:426 (1) - also here, finish at the start?
22:58 <lolcubes> : 02:00:532 (1) - finish at the end?
22:58 <Louis Cyphre> : done done
22:59 <lolcubes> : 03:00:689 (1) - finish at the first arrow at 03:01:163 ?
22:59 <lolcubes> : this one is just a suggestion
22:59 <lolcubes> : not really required since i see you didnt map it 03:06:532 (3) - here either
23:00 <Louis Cyphre> : both done
23:00 <Louis Cyphre> : they are needed
23:00 <lolcubes> : 03:23:426 (3) - finish at the end
23:00 <lolcubes> : and thats it
23:00 <Louis Cyphre> : yup
23:00 <Louis Cyphre> : uploading
23:00 <lolcubes> : hitsounds are hard!
23:00 <lolcubes> : xD
23:01 <Louis Cyphre> : yea
23:01 <Louis Cyphre> : but it was fun to make hitsounds on Lunatic diff
23:01 <lolcubes> : 02:38:268 (2) -
23:01 <lolcubes> : missing a clap!
23:01 <lolcubes> : at the start
23:01 <lolcubes> : oops :d
23:01 <Louis Cyphre> : xD
23:01 <lolcubes> : yeah i love to hitsound insanes
23:01 <Louis Cyphre> : fixed fixed
23:02 <lolcubes> : yeah thats it then, didnt notice anything else
23:02 <lolcubes> : submit and i bubble
23:02 <Louis Cyphre> : hope folder is clear
23:02 <lolcubes> : oh it is
23:02 <Louis Cyphre> : awesome
23:02 <lolcubes> : thats the first thing i check usually
23:02 <lolcubes> : :p
23:03 <Louis Cyphre> : uploaded ~
23:04 <lolcubes> : good luck!
23:04 <Louis Cyphre> : thanks a lot :3
Topic Starter
Louis Cyphre
Thanks a lot lolcubes. Here is the log.
SPOILER
01:09 <lolcubes> : got a min?
01:09 *lolcubes is editing (IOSYS - Accept Bloody Fate)[http://osu.ppy.sh/s/37305]
01:09 <Louis_Cyphre> : of course!
01:09 <lolcubes> : ok so in lunatic
01:10 <Louis_Cyphre> : yes? ~:3
01:10 <lolcubes> : 00:03:532 (1) - i am not fond of this slider, because on the slider end there is nothing in the music
01:10 <lolcubes> : in contrast to that
01:10 <lolcubes> : 00:05:900 - you didnt map this tick
01:10 <lolcubes> : and there is something in the music here!
01:10 <lolcubes> : what are your thoughts on this?
01:11 <Louis_Cyphre> : first one fixed
01:11 <Louis_Cyphre> : is it really something at slidertick? o.o
01:11 <lolcubes> : oh, dont get me wrong im not trying to tell you that its critical and superbad, im just telling you what i think
01:11 <lolcubes> : and i want to know what do you think when you know what i think
01:11 <lolcubes> : :D
01:12 <Louis_Cyphre> : well, overmapping is not cool
01:12 <Louis_Cyphre> : so first one fixed
01:12 <Louis_Cyphre> : :P
01:12 <lolcubes> : oh dear! finally someone agrees with me
01:12 <lolcubes> : 00:05:900 - this is not a slider tick though
01:12 <lolcubes> : its an empty space
01:12 <lolcubes> : and you have a nice guitar here
01:12 <Louis_Cyphre> : well that beat
01:12 <lolcubes> : if you want it empty, im cool with that
01:12 <Louis_Cyphre> : i'm cool too
01:12 <lolcubes> : oki
01:12 <Louis_Cyphre> : ~
01:13 <lolcubes> : the combos here
01:13 <lolcubes> : they look kinda strange
01:13 <lolcubes> : 00:03:216 (4) - i think this should be a new combo
01:13 <lolcubes> : instead of 00:03:532 (1) -
01:13 <lolcubes> : because it follows the music better
01:13 <Louis_Cyphre> : people always complain about my new combos xD
01:13 <lolcubes> : :D
01:13 <lolcubes> : i know that you change the spacing here, but really, i dont think the new combo is necessary for the spacing
01:13 <lolcubes> : :p
01:14 <lolcubes> : im pretty sure that if andrea sees this he would say the same thing :D
01:14 <Louis_Cyphre> : seems better, fixed!
01:14 <lolcubes> : 00:04:479 (4,1) - same with these
01:14 <lolcubes> : 00:05:742 (3,1) - and these
01:14 <lolcubes> : thats it for now, ill do a full recheck now
01:14 <lolcubes> : :3
01:15 <Louis_Cyphre> : 00:04:795 (1) - hmm, i don't udnerstand where do you want to place new combo
01:15 <lolcubes> : because you have both the drums and the alt guitar "starting" a new section here
01:15 <lolcubes> : atleast thats how i hear it
01:15 <lolcubes> : but if you want to follow the lead guitar
01:16 <lolcubes> : thats fine too
01:16 <lolcubes> : in that case you dont have to change the combos
01:16 <Louis_Cyphre> : well i've added new combo bcz of jump
01:16 <Louis_Cyphre> : i think it's better readable
01:16 <Louis_Cyphre> : and guitar rhythm, sorry i want to keep it ;w;
01:16 <lolcubes> : hmm, well im one of those people who dont think that combo is what makes the jumps readable atleast hehe
01:16 <lolcubes> : well thats okay i guess
01:16 <lolcubes> : yeah no problems
01:16 <lolcubes> : i love to talk about stuff i think because we can understand each other better
01:16 <lolcubes> : rather than i spew wordswordswords and you say no
01:17 <lolcubes> : :D
01:17 <Louis_Cyphre> : :D
01:18 <lolcubes> : just submit so i see the change
01:18 <lolcubes> : so i dont forget haha
01:18 <Louis_Cyphre> : ok
01:18 <Louis_Cyphre> : done
01:23 <lolcubes> : 03:24:215 (1,2,3,4,1) - hmm mind changing these so they repeat twice? (this will reduce the amount of
01:23 <lolcubes> : them)
01:24 <lolcubes> : i think that having a single repeater start on a blue tick is extremely awkward to play
01:24 <Louis_Cyphre> : hmm
01:24 <Louis_Cyphre> : why not, ok
01:24 <Louis_Cyphre> : just a moment
01:24 <lolcubes> : oki
01:25 <Louis_Cyphre> : oh
01:25 <Louis_Cyphre> : but wait
01:25 <Louis_Cyphre> : then it's kinda goes off the rhythm
01:25 <Louis_Cyphre> : every start of the slider
01:25 <lolcubes> : hm?
01:26 <Louis_Cyphre> : tbh, it's already off
01:26 <lolcubes> : 03:24:452 (2) - this slider
01:26 <lolcubes> : well im fine being on a blue tick
01:26 <lolcubes> : but having a start on a blue tick
01:26 <Louis_Cyphre> : yea
01:26 <lolcubes> : it plays really damn bad :|
01:26 <Louis_Cyphre> : not cool
01:26 <Louis_Cyphre> : yea
01:26 <lolcubes> : 03:24:926 (4) - same thingy
01:26 <Louis_Cyphre> : *fixing*
01:27 <lolcubes> : oki
01:28 <Louis_Cyphre> : and yup~
01:28 <lolcubes> : ok lets see :D
01:28 <lolcubes> : submit pls hehe
01:28 <Louis_Cyphre> : and done ~
01:29 <lolcubes> : that looks awesome!
01:29 <Louis_Cyphre> : ^_^
01:31 <lolcubes> : 03:16:321 (4) - maybe a new combo here and remove it from 03:16:794 (1) ? it follows the music much
01:31 <lolcubes> : better and you dont really need it for spacing cause its readable, plus you used different spacing in the combo
01:31 <lolcubes> : anyway, like here 03:17:426 (3,4) -
01:31 <lolcubes> : 03:22:794 (1) - and you could remove this new combo too
01:32 <Louis_Cyphre> : let's see
01:32 <Louis_Cyphre> : guitar starts, yea, agreed
01:33 <Louis_Cyphre> : but second one, new rhythm, so let's keep it :3
01:33 <lolcubes> : hmm yeah sure, but you might want to add a new combo at 03:17:742 (4) - then
01:33 <lolcubes> : to keep it consistent
01:33 <Louis_Cyphre> : yup ~
01:33 <Louis_Cyphre> : done
01:34 <lolcubes> : 03:21:373 (2,1) - this combo is a mystery to me atm, im trying to think of a nice way how to handle it
01:34 <lolcubes> : i also think you should have a new combo on that 2
01:34 <lolcubes> : but we need to solve the spacing
01:34 <lolcubes> : or we don't
01:34 <lolcubes> : i think the spacing should be good enough with just a new combo there tbh
01:34 <lolcubes> : have the slider 03:21:058 (1) - as a single alone new combo
01:35 <Louis_Cyphre> : like 1 and 1
01:35 <lolcubes> : yeah
01:35 <Louis_Cyphre> : at least we know, that it's not combo spamm
01:35 <Louis_Cyphre> : it's different rhythms
01:35 <lolcubes> : yeah
01:35 <Louis_Cyphre> : so yea, fixed
01:35 <lolcubes> : makes sense
01:35 <lolcubes> : :3
01:36 <Louis_Cyphre> : :)
01:36 <Louis_Cyphre> : update?
01:36 <lolcubes> : sure
01:37 <lolcubes> : 03:21:689 (1) - you dont need this new combo in that case though
01:37 <Louis_Cyphre> : done ~
01:37 <lolcubes> : would be best to remove it imo
01:37 <Louis_Cyphre> : aw, yea
01:37 <Louis_Cyphre> : done
01:39 <lolcubes> : hmm yeah 01:17:111 (3) -
01:39 <lolcubes> : in easy
01:39 <lolcubes> : i dont think i can let this go, this is 190 bpm and its a double repeater
01:39 <Louis_Cyphre> : :c
01:39 <lolcubes> : yeah sadly, i think thats not something you should have in easy :(
01:40 <Louis_Cyphre> : well, any suggestions?
01:40 <lolcubes> : im thinking
01:40 <lolcubes> : http://puu.sh/7U5w this works
01:40 <lolcubes> : sounds good
01:40 <Louis_Cyphre> : well ok
01:42 <lolcubes> : 01:19:637 (4) - same here, 1 circle + short slider or something
01:42 <lolcubes> : just get rid of all double repeaters and all should be great
01:42 <Louis_Cyphre> : *fixing*
01:42 <lolcubes> : small double repeaters*
01:44 <lolcubes> : when you fix them, submit and call me
01:44 <lolcubes> : ill just take a quick look and bubble if it checks out
01:44 <lolcubes> : other diffs look fine
01:44 <Louis_Cyphre> : ok
01:45 <Louis_Cyphre> : thanks :D
01:50 <Louis_Cyphre> : and yes!
01:50 <Louis_Cyphre> : fixed
01:50 <lolcubes> : oki submit
01:50 <Louis_Cyphre> : done ~
01:51 <lolcubes> : 01:26:584 (1) -
01:51 <lolcubes> : reverse the clap and finish
01:51 <lolcubes> : so finish first
01:51 <lolcubes> : and clap on the end
01:51 <lolcubes> : :D
01:51 <lolcubes> : 01:29:111 (1) - and finish at the start
01:52 <Louis_Cyphre> : oh damn, sorry xD
01:53 <Louis_Cyphre> : done
01:53 <lolcubes> : ok submit again :D
01:53 <Louis_Cyphre> : done ~
01:53 <lolcubes> : 01:26:584 (1) -
01:53 <lolcubes> : clap at the end
01:53 <lolcubes> : not finish :D
01:54 <Louis_Cyphre> : seems someone changed that, that's not me! XD
01:55 <lolcubes> : yeah someone is pulling pranks xD
01:55 <Louis_Cyphre> : done ~
01:55 <lolcubes> : 01:29:111 (1) - you sure you dont want a finish at the start here?
01:56 <Louis_Cyphre> : oops, done that too
01:56 <lolcubes> : 01:50:426 (1) - also here, finish at the start?
01:56 <lolcubes> : 02:00:532 (1) - finish at the end?
01:57 <Louis_Cyphre> : done done
01:58 <lolcubes> : 03:00:689 (1) - finish at the first arrow at 03:01:163 ?
01:58 <lolcubes> : this one is just a suggestion
01:58 <lolcubes> : not really required since i see you didnt map it 03:06:532 (3) - here either
01:58 <Louis_Cyphre> : both done
01:58 <Louis_Cyphre> : they are needed
01:59 <lolcubes> : 03:23:426 (3) - finish at the end
01:59 <lolcubes> : and thats it
01:59 <Louis_Cyphre> : yup
01:59 <Louis_Cyphre> : uploading
01:59 <lolcubes> : hitsounds are hard!
01:59 <lolcubes> : xD
01:59 <Louis_Cyphre> : yea
02:00 <Louis_Cyphre> : but it was fun to make hitsounds on Lunatic diff
02:00 <lolcubes> : 02:38:268 (2) -
02:00 <lolcubes> : missing a clap!
02:00 <lolcubes> : at the start
02:00 <lolcubes> : oops :d
02:00 <Louis_Cyphre> : xD
02:00 <lolcubes> : yeah i love to hitsound insanes
02:00 <Louis_Cyphre> : fixed fixed
02:00 <lolcubes> : yeah thats it then, didnt notice anything else
02:01 <lolcubes> : submit and i bubble
02:01 <Louis_Cyphre> : hope folder is clear
02:01 <lolcubes> : oh it is
02:01 <Louis_Cyphre> : awesome
02:01 <lolcubes> : thats the first thing i check usually
02:01 <lolcubes> : :p
02:01 <Louis_Cyphre> : uploaded ~
02:02 <lolcubes> : viewtopic.php?p=1106516#p1106516
02:02 <lolcubes> : good luck!
02:03 <Louis_Cyphre> : thanks a lot :3
Gabi
Just so you know, that isn't Remilia in the background. It's just an original artwork (actually a vocaloid parody).

IMO the song deserves a Remilia background, but that's totally up to you i guess.
eldnl

Gabi wrote:

Just so you know, that isn't Remilia in the background. It's just an original artwork (actually a vocaloid parody).

IMO the song deserves a Remilia background, but that's totally up to you i guess.
Who cares?
Also, who is Remilia?, the BG is perfect :l

GO RANK
Topic Starter
Louis Cyphre
Just so you know, that isn't Remilia in the background. It's just an original artwork (actually a vocaloid parody).
I've never seen such vocaloid. Any links?

Also, who is Remilia?, the BG is perfect :l
http://touhou.wikia.com/wiki/Remilia_Scarlet
Gabi
I haven't seen a vocaloid like that either, however the artist says it's some sort of vocaloid parody (or atleast that's what he tagged it like).

Anyways main point, that isn't Remilia, but like i said it's up to you to decide.
Topic Starter
Louis Cyphre
As far as i remember, i've found her when i typed Remilia in some image sites like konachan oreno.imouto etc

Well any other pics of that 'halfvocaloid' girl?
Gabi
I'm not sure if you're just being a big troll right now but i already said that i don't know anything about the girl. On top of that, like i said before, that is not Remilia Scarlet. The artist himself has not tagged this BG as Remilia Scarlet. Image sites like konachan and oreno.imouto etc has not tagged this as Remilia Scarlet either (except zero-chan, but their tags don't seem to get modded so it's probably bs)

Anyways i don't want to repeat myself but that isn't Remilia Scarlet in the background.
KRZY
Dude she looks like R-S and everyone is gonna delete the BG anyway so does it really matter

Hell we put all kinds of random 2D girl BGs on all kinds of songs so why should this matter so much
Gabi
Fuck it then, i'm sorry for posting in this thread
Natteke
I thought like... people usually remap songs because previous maps are bad or old (or am I wrong?), why did you take a song that has already been mapped and made it worse D:
OnosakiHito
The picture Louis Cyphre have at the moment is about the cheaf made Sakuya Izayoi, who is living with Remilia Scarlet in a mansion.
Sakuya is in this case tagged as Remilia because, she have her Vampire Wings on.

If you need some pictures I can suggest you some:
Picture 1
Picture 2
Picture 3 - The one which was used before
Picture 4 - Remilia with guitar, yei. But too blue I think?

Just tell me please if you have changed it, so I will change the Taiko BG, too. But to be honest, personaly I like the BG which is used right now. It dose also fit into the song.
Topic Starter
Louis Cyphre
I haven't seen a vocaloid like that either, however the artist says it's some sort of vocaloid parody (or atleast that's what he tagged it like).
Where did you see what artist says?

I thought like... people usually remap songs because previous maps are bad or old (or am I wrong?), why did you take a song that has already been mapped and made it worse D:
To make mad such trolls like you.

Just tell me please if you have changed it, so I will change the Taiko BG, too. But to be honest, personaly I like the BG which is used right now. It dose also fit into the song.
Dude, i know how to use search options. Before mapping i spent hours on BG.

I really doubt that someone would think that this is not Remilia. Tbh, i doubt that this is not Remilia. So i'll not change the BG.
Natteke
So it's not about making a good map, it's about trolling, right?
Topic Starter
Louis Cyphre
So it's not about making a good map, it's about trolling, right?
Well, old version is short, in old version timing is off. Despite those facts i also love this metal remix, as you see i love metal genre, that's why i mapped it. It's even on my phone song haha. If you don't like it, it's your business, feel free to hate it as many times as you want.
Sakura

Natteke wrote:

I thought like... people usually remap songs because previous maps are bad or old (or am I wrong?), why did you take a song that has already been mapped and made it worse D:
Mappers are allowed to remap a song that's been mapped before, and players are allowed to not play it/not like it, it isn't a matter of how good/bad it was mapped in the past, if the mapper wants his own version of the song ranked, then he has all rights to do it.
Garven
[General]
Tick rate 2 fits this better

[Easy]
02:25:637 (1) - Eh, pretty soon after a spinner and on a red tick.. I'd just delete it.

[Normal]
03:31:163 - Set this timing section to soft so you don't get that little pop sound that the normal set likes to do at low volume

[Hard]
AR -2
01:17:111 (5) - This repeat is fairly covered when in peppy sliders. Rearrange things please.
01:19:637 (5) - ^
01:32:268 (4,5) - 5's rhythm is strange after doing that triplet rhythm since there's nothing really stressing that point.
01:45:611 - Break for 10 seconds, play for 10 seconds, break for 10 seconds zzz
02:37:952 (5) - Same as earlier
02:40:479 (5) - ^

[Insane]
AR -1, maybe OD -1
The spastic slider speed changes were really weird to play and didn't feel that intuitive.
02:05:742 - Extend break to here
03:24:215 (1,2,3,4) - This part felt uncharacteristic of the map's style.
Topic Starter
Louis Cyphre
Tick rate 2 fits this better
Why? I think useless ticks in sliders can't really fit ._.
02:25:637 (1) - Eh, pretty soon after a spinner and on a red tick.. I'd just delete it.
Erased!
The spastic slider speed changes were really weird to play and didn't feel that intuitive.
This thingy was pointed out. I feel that kiai part is less "insane" then other parts that's why i used such slider speeds, i'll keep it as it is now sorry ~
about AR, i feel with 8 it's kinda shitty, let me keep that too :3

waiting for guest mappers response :3

EDIT:
03:31:163 - Set this timing section to soft so you don't get that little pop sound that the normal set likes to do at low volume
i got permission from Astom, so yea fixed this one too ~
Kurai

Garven wrote:

[Hard]
AR -2 AR6 is too slooow, Only AR-1.
01:17:111 (5) - This repeat is fairly covered when in peppy sliders. Rearrange things please. Done
01:19:637 (5) - ^
01:32:268 (4,5) - 5's rhythm is strange after doing that triplet rhythm since there's nothing really stressing that point. Done
01:45:611 - Break for 10 seconds, play for 10 seconds, break for 10 seconds zzz They are needed, besides if I map this break, the diff will have ~13 000 000 max score, which is very close from Lunatic's max score D:
02:37:952 (5) - Same as earlier Done
02:40:479 (5) - ^
Thank you ~

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
Garven
Mm, it was more of a commentary of the pacing of your break usage.The other difficulties managed to have around a 20 second span of play time (working from memory here). You can have the same length of break time - it's just the points in which you chose to use the breaks that I was put off by.
Topic Starter
Louis Cyphre
Mm, it was more of a commentary of the pacing of your break usage.The other difficulties managed to have around a 20 second span of play time (working from memory here). You can have the same length of break time - it's just the points in which you chose to use the breaks that I was put off by.
Well different mappers, different style of 'break' usage, let's keep it as it is now. i'd understand if i was the creator of all standard difficulties.
Garven
I was clarifying since the way he replied made me suspect that he may have misunderstood what I said. Is Kurai unable to reply on his own for some reason?
Kurai
Hm, I had understood you, I just didn't wanted to map this break and to remove a part that I had already mapped somewhere else.
I think I'm gonna fix this now, for consistency throughout the difficulties and because you're right, 10s of break, 10s of play, 10s of break is kinda annoying :P
I will try to make the changes as soon as possible (I'm answering with my phone).
:3
Kurai
Topic Starter
Louis Cyphre
Everything is ready now ~
IceBeam
[Easy]
00:10:795 - вот сюда бы нотку,чувак
00:30:690 (1,2) - вот тут как-то ритм не очень
надо бы подвинуть 00:31:637 (2) на 1/1 вперед,как раз будет в центре звезды

[Kurai's Hard]
00:24:216 (1,2,3) - a bit nazi,but wouldn't soft hitsounds be better for these notes?
00:42:374 (1) - shouldn't it start 1/2 earlier? or then add a note to 00:42:216 before a spinner?
01:33:847 (1) - stack under (5) properly? D:
01:55:479 (1) - it doesn't really cause any problems with reading the spacing,but flipping horizontally looks/plays better imo

all suggestions aren't major,so feel free to skip them :P
Kurai

IceBeam wrote:

[Kurai's Hard]
00:24:216 (1,2,3) - a bit nazi,but wouldn't soft hitsounds be better for these notes? done
00:42:374 (1) - shouldn't it start 1/2 earlier? or then add a note to 00:42:216 before a spinner? done
01:33:847 (1) - stack under (5) properly? D: done
01:55:479 (1) - it doesn't really cause any problems with reading the spacing,but flipping horizontally looks/plays better imo Done °A°
Thank you Beambeam ~ °A°

Download: IOSYS - Accept Bloody Fate (Louis Cyphre) [Kurai's Hard].osu
IceBeam
cool °A°
Garven
beans >A<
Nymph
grats Lucifer=A=
brikel
congraturation louis \:D/
OnosakiHito
Oh, finnaly~
Congratulation for rank!
Topic Starter
Louis Cyphre
thanks guys ;)
eldnl
Awesome map Louis !!
Kurai
Finally owo
Cristian
NICE all, ALLLLL, ALLLLL OEIJGOJAMPEFMOGNEJFKM
Astom
oh gratz :3
Mafiamaster
spboxer3
Louis ~<3
congratz~:3
Topic Starter
Louis Cyphre
Thanks once again :3
MattCore
Muy buen tema
MattCore
:P :oops: :P :P
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