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AFI - Miss Murder

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Topic Starter
Mashley
This beatmap was submitted using in-game submission on 30 October 2011 at 01:32:38

Artist: AFI
Title: Miss Murder
Tags: decemberunderground lesjuh
BPM: 144
Filesize: 5220kb
Play Time: 03:21
Difficulties Available:
  1. Easy (1.5 stars, 177 notes)
  2. Insane (4.99 stars, 456 notes)
  3. Lesjuh's Hard (4.9 stars, 448 notes)
  4. Medium (3.03 stars, 256 notes)
Download: AFI - Miss Murder
Information: Scores/Beatmap Listing
---------------
raaaagh
Hard diff by lesjuh, timing thanks to Doomsday :)
Lesjuh
Reviving small circles, hooray! \:D/

Abusing the new 'constructively add to the thread in question' rule by writing this line! Smart!
Lesjuh
Mapped to your broken timing \:D/ You should be able to resnap it easily when you got it right though :U

Download: AFI - Miss Murder (Mashley) [Lesjuh's Hard].osu
Doomsday
And here's some timing for ya': If only AFI didn't have to be silly and use 144BPM and 143BPM. Then again it wasn't too awkward to time.

BPM: 144.00 Offset: 5356
BPM: 143.00 Offset: 20356
BPM: 144.00 Offset: 40495
BPM: 143.00 Offset: 80495
BPM: 144.00 Offset: 93921
BPM: 125.00 Offset: 120587
BPM: 144.00 Offset: 164787

~
Vass_Bass
Hi

Write it coz i like this song :3
you need 1 more timing section and little fixes

like it
OzzyOzrock
I love you Mashy .
Shadow
Sup dude

Really, really nice beatmap set.

I really love the sb and Lesjuh' diff :D its epic, so, I'll give you 2 stars ^-^

I mostly found nazi stuff, feel free to ignore them all :)

[Easy]

AIMod says 1 object isn't snapped :)

00:09:383 (4) - Move 1 grid to the left (spacing isn't same)
00:12:717 (4) - ^ same as above (just to the right this time)

I'd actually suggest you use a slider with repeats for all the patterns you use above, since its hard to sight read for a beginner, for a normal map this would be cool

I also notice you switch between beats and vocals, Maybe is just me, but for an easy map, I'd suggest you only map one of those. Vocals would be good. Remember, only new players really play easy and they suck at osu :D. (excluding the mod players) Just saying this in the mindset to make the map nicer to player for new players. Try to stay on white ticks mostly. But feel free to ignore, since I'm a new mapper and clearly your not :)

00:56:189 (4) - spacing again
00:59:523 (4) - ^

01:27:208 - End break here ( this can be ignored, this is 100% personal preference =p)



01:35:448 (3,4) - Convert to a slider maybe. really hard to sightread as a new player
01:38:781 (3,4) - ^ same as above

01:49:615 (4) - Spacing again
01:52:949 (4) - ^

02:14:187 (1) - start on the following red tick (again personal preference, feel free to ignore)

02:34:667 (5) - < nazi again, 1 grid left

02:57:148 (4) - Spacing again
03:00:482 (4) - ^

03:16:314 (2,3,4) - convert to a repeating slider (for same reason as above)'

[Meduim]

Nazi mod

00:28:607 (8) - last way point on the slider, just move it down 1 grid, I think you can ignore spacing for (9) it still plays nice.



Another nazi

00:53:828 (1) - move 3rd waypoint 3 grids left



01:00:495 (1) - ^ same for this, just 3 grids right this time

01:47:254 (1) - take a guess :D (orz)
01:53:921 (1) - ^

02:54:786 (1) - ^ -cough-
03:01:453 (1) - ^
SapphireGhost
Hey, Miss Mashley can I mod your map

[General]
- Even though this doesn't matter much, it would be nice to capitalize Lesjuh in tags as that is how he capitalizes it in-game. Apparently, people thought it was "iesjuh".
- I believe the first bit with the guitar should be timed, as it seems to be timeable. Speaking of timing, it felt a little off to me in some places, I advise Cyclone.
- In sections with a lighter BG, the colours blend in a little more than they should.
- Some inheriting sections are unsnapped.
- Storyboarding could be less lazy in terms of SB Load, silly Mash. Do that thing in the SB Load guide where you disable the background.

[Insane]
Playtested/looked through the whole thing. Really fun to play, good job!

[Lesjuh's Hard]
- Kiai time needs to end on this difficulty.
- Please consider using Tick 3 here to keep consistent with the other difficulties. Either that, or convince Mashley that Tick 3 shouldn't be used because of the 1/2 part. In fact, that seems like a better idea.
00:59:522 (3,4) - This pattern felt a little... odd, as in a bit more awkward to play than the other patterns. It felt less intuitive, that's the word I was looking for. Then again, it might be just me.
01:17:161 (1) - I think it would be more aesthetically pleasing if you could have this curve be a little less sharp, or blanket (5) more nicely.
01:52:948 (3,4) - Here's that odd pattern again, sir.
03:00:481 (3,4) - Last time I'm pointing this out, I promise.

[Medium]
00:44:245 (5) - Possibly place a new combo here, as ten is getting a bit long for [Medium].
01:27:208 - Unsnapped break delay/drag/thing.
01:37:671 (5) - Here it is again, you didn't even flip the pattern!
02:08:267 (1,2,3,4,5,6,7,8,9,10,11) - Seeing how you're switching from 1/3 to 1/2 here, it might be a good idea to rework this combo to both make it shorter and use sliders to alert the player of the switch in Beat Snap Divisor.

[Easy]
00:32:943 (3,1) - For the purpose of prettiness I advise you to remove the overlap here.
01:18:828 (4) - Kicksliders on Easy isn't really a good idea, as new players might get confused by the numerous quick repeats or try to follow the sliderball.
01:27:208 - Break should be dragged to here, as that is where the new measure begins.

This mod is now over, have an image to celebrate.
NotShinta

SapphireGhost wrote:

- Even though this doesn't matter much, it would be nice to capitalize Lesjuh in tags as that is how he capitalizes it in-game. Apparently, people thought it was "iesjuh".
It was 'lesjuh' at one point, wasn't it? Newhomo. This tag capitalisation thing is silly anyway.

Hello, this map's BG contains bunnies. Therefore, Gonzvlo has to be the one bubbling this. That is, I would feel guilty doing so compared to the amount of other maps with more mods and higher priority in my invisible queue, but this map is very nice.

Suggestions unless explicitly stated otherwise of course.

General:
- Sapphire has a point, the 1/2 bridge might be justification not to use tick rate 3, as nice as it sounds everywhere else. I'm not forcing anything on you though, RJ would probably want you to keep 3.
- That last pulse on the white bunnies BG, after the map ends, looks a bit silly. It doesn't seem to represent anything musically and just looks like something I'd accidentally do in the editor and attempt to turn into something natural.

Insane:
- 01:01:745 (5,6,7,8,9,10,11,12,13) - Dodgy symmetry, if that's what you were going for. And I would assume so. (& copypastry at 03:02:703)
-- This has been one of the most enjoyable maps I have played recently. Well done.

Lesjuh's 'ard:
- 02:12:107 (7) - Perhaps add a new combo here, as Medium and Insane's equivalents have new combos there.
- 02:22:667 - The hitsound volume increase here felt a bit too much to me on first playing, 60% instead is a possibility to consider. (likewise 02:27:467. Claps could also be nice.)
-- I had forgotten how fun Lesjuh's maps were. Even despite the sliderend stacking.

Medium:
- 02:12:107 (1,2) - Perhaps flip this upside-down, so it more naturally flows from the previous combo. Your choice.
- 02:25:307 (2) - If I may nitpick, you might want to move this a grid down for perthect symmetry. Yes.
- 03:09:648 (2) - You might want to move this and copypastries a grid left. Once again, symmetry. I noticed it in-game ok
-- Yay, lazier easier difficulty syndrome.

Easy:
- 01:18:828 (4) - The finishes on here felt very excessive, perhaps it would be better if they were only used on the 1/1s. Plus there's Sappha's theory about Easy kicksliders but you obviously didn't follow it and that's okay.
- 02:12:107 (7) - Perhaps add a new combo here, as Medium and Insane's equivalents have new combos there.
- 03:21:453 (1,2) - These hitcircles might be shocking following the spinner for an Easy player. That's right, :O shocking. You could just remove these and extend the spinner to where (2) used to be.
-- This was very nice. Some of the 1/3 patterns might be a bit difficult, but gawsh, i's cool nao'.

I am pleased that you are getting back into mapping again, especially with the quality of your recent smallcircle maps. Good job
Andrea
[Easy]

02:44:787 (1) - Starting from here the timing goes really off to me.

[Medium]

Why not renaming this difficulty to "Normal" ?


02:44:787 (1) - Same as Easy.

[Lesjuh's Hard]

02:44:787 (1) - Same as Easy.

[Insane]

02:44:787 (1) - Same as Easy.

Mostly timing issues, also, didn't liked the copy-paste abuse >_>
Topic Starter
Mashley

osuplayer111 wrote:

Why not renaming this difficulty to "Normal" ?
I just prefer Medium, really. No particular reason. As for timing I'll see what I can do but I don't know anyone who's better at timing than Doomsday. :\
TicClick
Little help with the last offset (164,787 is 164,753 now).
Andrea
[Insane]

03:13:364 (5,6) - Something went wrong with these sliders here.

Timing is much better now.
Topic Starter
Mashley
Ah that'll teach me not to recheck stuff when I resnap. Thanks, and fixed. :)
Andrea
Looks good now.

Bubbled~
Topic Starter
Mashley
Agh I had to pop it cos I typed one the sections wrong when I changed them D:
James2250
<James2250|irc> *goes on Mashley's map for 5 seconds*
<James2250|irc> *sees timing sections don't all match up"
<James2250|irc> *closes*

^ Fixed now :P

[General]
-You might as well go through and make sure all of your kiai timing sections are snapped (some are pretty far off, I would check the rest of the timing sections as well just to make sure as well)
-Was going to comment on your final timing section being different than what Doomsday suggested, but I see it got changed before Andrea bubbled
-Seeing as you are fading your background images out/in resize them all to 800x600

[Easy]
01:18:828 (4) - not always a good idea for beginners to play
02:14:027 (1) - why not start this at 02:14:267? All of the other difficulties do and it sounds empty where it starts now

[Medium]
01:21:613 (2,3) - move this pattern around so the repeat isn't hidden by the notes hitburst
01:24:970 (2,3) - ^

[Lesjuh's Hard]
-I know you will have to change a few of your patterns, but several maps have been unranked for not being able to see the repeats under the previous hitbursts, and they shouldn't be too hard to rearrange and still keep it interesting
00:05:355 (1,2,3) - I guess this hidden repeat could almost stay because the 2 before it show what is going to happen, but would still be nice if it could be changed somehow
00:26:090 (1,2) - try moving this pattern around so the repeat doesn't get hidden
01:18:828 (1,2) - ^
01:32:103 (3,4) - ^
03:06:280 (1,2) - ^
03:17:114 (4,5) - ^

[Insane]
Looks good

Call me back after fixes and I will rebubble for you


EDIT:
Images resized/repeats fixed/timing fixed/kiai resnapped. All looks good now
Rebubbled~
Lesjuh

James2250 wrote:

[Lesjuh's Hard]
-I know you will have to change a few of your patterns, but several maps have been unranked for not being able to see the repeats under the previous hitbursts, and they shouldn't be too hard to rearrange and still keep it interesting
That makes me very sad ))))): but I guess I can live with it :(
Topic Starter
Mashley
Can I pleeeaaase get another BAT to check this? D:
ztrot
2nd map today with tiny circles not bad ranked
qlum
the insane is awesone on hard rock if only I would be able to get even close to completing it with hard rock.
Yolohajin
Im a really huge fangay of this song since Guitar Hero 3. When i found out there was a beatmap i just went crazy and downloaded.
Thanks a lot, its a gerat beatmap :) :) :)
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