This is almost a word for word post I had made for the members of the Mod Lounge to see. This is a list of things I find in ranked maps that concern me.
Please feel free to comment, discuss, etc. I'm curious as to why these things have become accepted. Just please make sure you read everything I have typed up fully and come to a complete understanding as to why I have an issue with such things before responding. Obviously most of these would have to come into consideration on a situational basis.
Spacing Changes:
(This is worded in a way that was directed at the BATs)
Well, we probably brought this upon ourselves, but people sometimes have a tendency to change spacing by as much as a factor of 2 every other combo. I say we probably brought that upon ourselves since we made the rule "spacing should be consistent throughout a combo," "If you're going to use a jump, start a new combo," etc. So people naturally think "so we just make a new combo and we can change the spacing however we please?" ...well, according to the rule we made, yes.
Hidden Sliders:
OK, if there's a slider under a note, and that slider is a really short repeating slider, it's invisible. Maybe not so much in the editor, but in play there's a giant "300!" blocking your vision. (or whatever judgment your timing received)
http://osu.ppy.sh/ss/2314
Less hidden, but almost as hard to read are 1 circle and 1 slider 1/2 apart in length (think roughly 160 BPM) and the slider endpoint is overtop/underneath the circle. The question is: Is it over or under? Very hard to distinguish at a glance, meaning very hard to read correctly during play.
http://osu.ppy.sh/ss/2316 (oh hey look, this is also used in another point entirely involving spinners.)
Random Jumps:
Obviously just a device for adding difficulty to the song, especially since much of what I see nowadays does not even take the song itself into consideration. I've seen 4 notes play normally as one would expect, then in a complete turnaround, WITHOUT THE SONG CHANGING A BEAT, jumps all over the place. I mean, hell, the pitch won't even change sometimes. This point overlaps with point #1 in a way.
Slider Speeds:
People seem to have some notion that changing slider velocity every other beat is a GOOD THING. I've asked SEVERAL TIMES why?, but I never get a straightforward answer. I want one. Somebody please help me on this.
Zig-Zag Streams:
These are streams (think faster streams, upwards of marisa speed) that have every other note aligned in 2 separate rows are columns in such a way you have to zig-zag your cursor. Unfortunately, zig-zag'ing like that is near impossible, so players are forced to find the middle point between the 2 rows, and move in a straight line. This means that the size on the hitcircle essentially is REDUCED, by as much as 80% sometimes.
Notes 4-15: http://osu.ppy.sh/ss/2313
Spinners:
I've always hated spinners. This is the number 1 way mappers try to add difficulty to a song that doesn't need it. We made a rule "auto+2000." People push that rule to the absolute limit. They'll make a spinner that gets +2000, however, JUST BARELY. By that I mean I WON'T EVEN HEAR THE DING SOUND for the 2000. Then they'll add notes that are 1/4 a beat after the spinner. If the spinner HAS the be that short, and the hitsound OF the spinner is part of the rhythm of the next notes, then WHY is there a spinner at all?
http://osu.ppy.sh/ss/2316 (notes just after spinner)
Too Many Difficulties:
Mainly the result of Guest Difficulties, which is why I tried taking an extreme stance against them a while back. Mappers will accept, or even ASK for difficulties in which they've already done. There should only be ONE insane. There should only be ONE hard. So on and so forth. I'm pretty sure I've seen a map with like 4 insanes before.
http://up.ppy.sh/files/untitled-56.jpg
Combo Colors:
http://osu.ppy.sh/ss/2347
Notice the white on white, and the black on black.
http://osu.ppy.sh/ss/2348
Notice how hard the approach circle is to see.
Basically you shouldn't have to struggle to see the circles or the approach circles. This should take the BG into account.
If i think of more, i will add it here.
Please feel free to comment, discuss, etc. I'm curious as to why these things have become accepted. Just please make sure you read everything I have typed up fully and come to a complete understanding as to why I have an issue with such things before responding. Obviously most of these would have to come into consideration on a situational basis.
Spacing Changes:
(This is worded in a way that was directed at the BATs)
Well, we probably brought this upon ourselves, but people sometimes have a tendency to change spacing by as much as a factor of 2 every other combo. I say we probably brought that upon ourselves since we made the rule "spacing should be consistent throughout a combo," "If you're going to use a jump, start a new combo," etc. So people naturally think "so we just make a new combo and we can change the spacing however we please?" ...well, according to the rule we made, yes.
Hidden Sliders:
OK, if there's a slider under a note, and that slider is a really short repeating slider, it's invisible. Maybe not so much in the editor, but in play there's a giant "300!" blocking your vision. (or whatever judgment your timing received)
http://osu.ppy.sh/ss/2314
Less hidden, but almost as hard to read are 1 circle and 1 slider 1/2 apart in length (think roughly 160 BPM) and the slider endpoint is overtop/underneath the circle. The question is: Is it over or under? Very hard to distinguish at a glance, meaning very hard to read correctly during play.
http://osu.ppy.sh/ss/2316 (oh hey look, this is also used in another point entirely involving spinners.)
Random Jumps:
Obviously just a device for adding difficulty to the song, especially since much of what I see nowadays does not even take the song itself into consideration. I've seen 4 notes play normally as one would expect, then in a complete turnaround, WITHOUT THE SONG CHANGING A BEAT, jumps all over the place. I mean, hell, the pitch won't even change sometimes. This point overlaps with point #1 in a way.
Slider Speeds:
People seem to have some notion that changing slider velocity every other beat is a GOOD THING. I've asked SEVERAL TIMES why?, but I never get a straightforward answer. I want one. Somebody please help me on this.
Zig-Zag Streams:
These are streams (think faster streams, upwards of marisa speed) that have every other note aligned in 2 separate rows are columns in such a way you have to zig-zag your cursor. Unfortunately, zig-zag'ing like that is near impossible, so players are forced to find the middle point between the 2 rows, and move in a straight line. This means that the size on the hitcircle essentially is REDUCED, by as much as 80% sometimes.
Notes 4-15: http://osu.ppy.sh/ss/2313
Spinners:
I've always hated spinners. This is the number 1 way mappers try to add difficulty to a song that doesn't need it. We made a rule "auto+2000." People push that rule to the absolute limit. They'll make a spinner that gets +2000, however, JUST BARELY. By that I mean I WON'T EVEN HEAR THE DING SOUND for the 2000. Then they'll add notes that are 1/4 a beat after the spinner. If the spinner HAS the be that short, and the hitsound OF the spinner is part of the rhythm of the next notes, then WHY is there a spinner at all?
http://osu.ppy.sh/ss/2316 (notes just after spinner)
Too Many Difficulties:
Mainly the result of Guest Difficulties, which is why I tried taking an extreme stance against them a while back. Mappers will accept, or even ASK for difficulties in which they've already done. There should only be ONE insane. There should only be ONE hard. So on and so forth. I'm pretty sure I've seen a map with like 4 insanes before.
http://up.ppy.sh/files/untitled-56.jpg
Combo Colors:
http://osu.ppy.sh/ss/2347
Notice the white on white, and the black on black.
http://osu.ppy.sh/ss/2348
Notice how hard the approach circle is to see.
Basically you shouldn't have to struggle to see the circles or the approach circles. This should take the BG into account.
If i think of more, i will add it here.