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Nankumo - DRAGONLADY [Osu|Taiko]

posted
Total Posts
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Topic Starter
Nyan
This beatmap was submitted using in-game submission on 2011년 8월 18일 목요일 at 오후 5:41:00

Artist: Nankumo
Title: DRAGONLADY
Source: BOF2009
Tags: HAPPY 7.31Dancers Cube3
BPM: 150
Filesize: 7205kb
Play Time: 01:29
Difficulties Available:
  1. Beginner (0.75 stars, 76 notes)
  2. Happy (4.04 stars, 148 notes)
  3. Hard (4.73 stars, 204 notes)
  4. ReMiX (5 stars, 288 notes)
  5. Taiko Oni (4.83 stars, 556 notes)
Download: Nankumo - DRAGONLADY
Download: Nankumo - DRAGONLADY (no video)
Information: Scores/Beatmap Listing
---------------
revived
6/25 Taiko updated
La Valse
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Nyan
Thanks.
오프셋 다 고치느라 시간 꽤 걸렸어요 ㅎ
Mismagius
hi

Happy
Spacing here is very wrong, like this 00:11:600 (1) -

Mix
01:10:805 (1,1) - actually, you can't hit this note, because when you are in the spinner the note is unreachable
01:24:600 (2,3,4,1,2,3,4,1,2,3,4,1,2,3) - spacing here is wrong

Remix
01:10:805 (1,1) - same as Mix

Great map, star :)
Nakagawa-Kanon
[ReMIX]
슬라이더 틱 좀 내려주세여

[MIX]
이것도 마찬가지

[HAPPY]
이것도 마찬가지

그리고 휘슬소리가 부족합니다 집어넣어주세요...

뭐라 말할수없는 이 .....
gdeath
Overall :
Set a PreviewTime(All diffs) [Timing--->>Set Current Position as Preview Point]

[HAPPY]
00:16:800 (1) - remove new combo
00:18:801 (1) - ^ [make the combo balace with 00:10:000 (1,2,3,4) ]
00:20:401 (1) - ^
00:22:001 (1) - ^
00:23:601 (1) - ^
01:11:200 (1) - make it end on 01:13:600(the time is too short for the next note.coz this is the easiest diff.new players can not beat the next note well i think.so i hope you can make it a bit easier for this pattern)
01:24:400 (1) - remove new combo
01:26:000 (1) - ^

[MiX]
00:28:400 (4) - the start overlop the end(unrankable pattern.i'm not sure.it'll be up to BAT whether its rankable or not)
00:29:400 (2) - ^
01:19:700 (1) - this spinner is toooooo short.(i dont recommond to put so short spinner though auto can spin 2000 score)

[ReMiX]
make the slidertick decrease to 2.0 at least
01:19:600 (1) - the same reason as [MiX]

[Taiko]
i dont mod taiko's map.so i'll skip this diff

Star
Sushi
your BPM is atm 149,999.
make it 150,000.

make kiai the same on non-taiko diffs.
Set a preview point on all diffs.
Take BOF2009 out of the tags, it's useless as it is already in the source


[Happy]
Check AIMod for unsnapped notes
00:37:800 (x) - completely silent notes? hmm. I don't agree. same on every silented section which has more than 2 notes.
01:11:200 (1,1) - In my opinion, these are too close for what is supposed to be an Easy diff

[Mix]
Check AIMod for unsnapped notes
Maybe raise OD a little on this diff. you easily get swarmed by circles.
00:28:400 (4,2) - on these two sliders, you don't know where you should start. a little awkward
01:19:700 (1) - this sliders looks awkward. look, before that you start it, you aready see the next note.
01:23:000 (4) - little spacing problem here

[Remix]
Check AIMod for unsnapped notes
raise OD a little

[Taiko]
00:13:900 (82) - remove finish here. finish shouldn't be at the end of a stream
00:21:400 (139,...,13) - NO. these timing changes are not taiko-rankable. unless it was an authentic weird thing, NO.
00:30:800 (48) - remove finish (stream)
00:33:600 (70) - ^
00:37:200 (99) - ^
00:38:400 (105) - ^
00:53:200 (25) - ^
same thing for following similar things
01:29:200 (13) - NO. these timing changes are not taiko-rankable. unless it was an authentic weird thing, NO.

Really Funny song 8D
Real1
Haha, what am I looking at? It's like I'm having a bad bad trip.

Some unsnapped notes in most diffs, they feel natural though, so I won't complain.

[Happy]
100% Silent hitsounds is usually not allowed. Make it at least 1 tick at the places where this applies.

[MiX]
Same goes for this.

[Taiko]
I don't mod Taiko. :(


Nice map~
Arusha Shuna
Request Accepted

HAPPY
only combo mods :P
SPOILER
00:53:600 (2) - new combo
00:54:800 (1) - remove new combo
00:55:200 (2) - new combo
00:56:400 (1) - remove new combo
00:56:800 (2) - new combo
00:58:000 (1) - remove new combo
00:58:400 (2) - new combo
00:59:600 (1) - remove new combo
01:00:000 (2) - new combo
01:01:200 (1) - remove new combo
01:01:600 (2) - new combo
01:02:800 (1) - remove new combo
01:03:200 (2) - new combo
other than that, it's fine
MiX
00:20:799 (3) - why silence? ):
00:27:199 (5) - ^
00:37:199 (1,1,1) - ^
01:23:199 (1) - ^
01:27:199 (3) - spacing
01:27:999 (5) - ^
ReMiX
00:20:800 (3,4) - not silence again _ _;
00:27:200 (5,6) - ^
00:32:400 (1) - ^
00:33:600 (6) - ^
00:37:200 (1,1,1,2,3,4,5) - don't silence this, srsly
00:56:400 (1) - remove new combo
00:56:700 (2) - new combo
00:58:000 (1) - remove new combo
00:58:300 (2) - new combo
...and lots of remove-new combo after this... im too lazy to list em all >_>
01:19:700- 01:20:300 consider to add some notes?
01:23:200 (5,6) - noooooooo not silence
01:29:600 (2,3) - ^

Hmmm... star...
lepidopodus
귀찮아서 한글 ㄱㄱ
(중요한건 밑줄 안중요한건 회색)

Taiko
난이도 명에 Oni 붙여주시는게 좋을것 같군요. 솔직히 어려워요.
00:20:800 (134,135,136,137) - 32비트는 그닥 추천하고 싶지 않습니다. 24비트면 몰라도요. (쓰면 안되는건 아니지만서도...)
00:23:600 (1) - 스피너가 다음 노트와 너무 가깝습니다. 1/4 기준으로 한칸 당기시는게..?
00:27:200 (17,18,19) - 32비트
00:46:400 (157,158,159) - 32비트
00:48:400 (1) - 스피너가 다음 노트와 너무 가깝습니다.
01:19:600 (1) - 스피너가 다음 노트와 너무 가깝습니다.
01:23:200 (23,24,25) - 32비트
01:26:000 (1) - 스피너가 다음 노트와 너무 가깝습니다.
01:29:600 (15,16,17) - 32비트

패턴은 딱히 건드릴건 없다고 봅니다. (패턴이 어려워서 잘못 손데면 난이도만 올라갈까봐서 말입니다.) 그런데 이미 맵이 어려운데 32비트는 너무 어려울지도 모르겠군요. (금지된건 아니라서 밑줄은 안그었습니다.) 스피너도 1/4 기준으로 바로 붙이는 것이 곤란한 것인지는 확실치는 않아서 밑줄은 안그었습니다만 그런 경우는 본 적은 없고요. (사실 안붙여놓아도 잘 못넘기면 다음 노트 치는데 방해받습니다. 그리고 1/4 기준으로 한칸 정도는 횟수에 거의 영향도 없고요.)

왠만한건 스시님이 다 지적을 하셔서 큰 문제는 없는 것 같습니다.
iDwarf
No WIP requests. Read rules next time.
woodrockman
전체적으로 좋습니다.
ㄷ ㄷ ㅋㄷㄷㅋㄷ ㄷ ㅋㄷㄷㅋㄷ ㄷ 패턴이 특히 마음에 드네요 >//<

거히 지적할것이 없기에, 이쪽의 패턴이 더 좋을것같다 로 모딩하겠습니다.
패턴에 관한 문제이므로, 바꾸든 안바꾸든 그것은 자유에요 ;)


00:01:979 (1) - 캇으로 바꾸는것이 어떨까요?
00:07:480 (15,16,17,18,19,20,21,22,23,24)
ㅋㄷㅋㄷㄷㄷㄷ... 패턴을, ㅋㄷㄷㄷㅋㄷㄷㄷㅋㄷ 으로 바꾸는게 더 재미있을 것 같습니다.
00:47:380 (155) - 빼는것이 더 어울릴지도? 아니면, 00:47:080 (152,153,154,155,156) 이부분의 패턴을
이전과 통일성있게 대음부로 하는것도 좋을것 같습니다.
01:15:980 (146) - 대음부로 바꾸는것도 좋을듯

스핀이 한칸 어긋나있는게 몇개 있더군요, 컨셉이라면 상관 없지만...

오프셋은 1980쪽이 더 맞는듯 싶습니다.
Astom
[Happy]
-mm I don't see problems, Acc 98%

[Mix]
-Acc 96%
-01:29:599 (2) finish it in 01:29:900 (add a repeat)

[Remix]
-sry i can't pass it
-circles maybe too small
-01:29:900 add circle

I don't like this type of songs but still star
Kecco
HAPPY:
-None
MiX:
-00:13:899 (1,1,1) - Fix spacing.
ReMiX:
-None

Good map

Star~
Mashley
All fine, here's a pubble :)
Real1
See the BPM? It's 149.999
This is most likely wrong. Make it 150.000.

Won't pop for this. Really. Simple.
James2250
Popped

preview points need to be in the same place on all difficulties
osb file in folder needs to be deleted
keep kiai time the same on all difficulties

Happy:
00:05:600 (2,3) - stack endpoints together on top of 1?
put 00:07:60 timing section 1/4 before note
put 00:08:40 timing section 1/4 before note
00:20:800 (5) - sounds odd (raise audio)
00:21:600 (2) - add whistle
00:22:400 (4) - ^
01:04:400 (1) - remove new combo
01:14:000 (1,1,1) - keep equal spacing
01:18:400 (1) - remove new combo
01:20:400 (7) - new combo
01:20:800 (1) - remove new combo
01:29:800 (2) - add note?
01:13:90 timing section isnt needed

Mix:
00:02:400 (1) - extend by 1/4 (I don't see why you would end this on a blue tick)
00:03:199 (1,1,1,1,1,1) - ^
00:11:000 (4) - add note
00:27:100 (5) - ^
00:27:199 (6) - delete?
00:53:600 (1) - add note
01:14:199 (1) - might want to move closer to the center so its easier to hit after the spinner
01:29:599 (2) - take off finishes?
00:39:90 timing section isn't needed
00:40:00 timing section isn't needed

Taiko Oni:
im going to assume this is ok..
00:26:80 timing section isn't needed
01:29:20 timing section isn't needed

Re-mix:
00:02:400 (1,1,1,1,2,1,1,1) - extend to white ticks (unless there is a note after it)
00:07:200 (1,2) - stack these
00:26:800 (4,5,6) - separate these somehow? (hard to see whats the slider/note)
00:28:100 (3) - add repeat?
00:36:000 (4) - ^
01:14:200 (1) - move closer to center?
01:22:800 (4,5,6) - separate these?
01:29:200 (1,2,3,4) - ^
00:33:90 timing section isn't needed?
00:40:00 timing section isn't needed?

call me back after all the fixes and I will repubble
*star*
YGOkid8
General
When changing the sound type/volume midway in a song, make sure you put the timing section BEFORE the actual beat is played. Otherwise, if the beat is hit early, the sound/volume change won't apply.

Example:
00:38:800 ~ 00:40:400 in ReMiX

HAPPY
Decrease HP Drain Rate by 1. Increase Circle Size by 1.

Combo Mod~
Download: Nankumo - DRAGONLADY (ddrddr125) [HAPPY].osu

MiX
Decrease HP Drain Rate by 2. Decrease OD by 3.

Combo Mod~
Download: Nankumo - DRAGONLADY (ddrddr125) [MiX].osu

ReMiX

Combo Mod~
Download: Nankumo - DRAGONLADY (ddrddr125) [ReMiX].osu


LKs
Funny SB & map & song :D

HAPPY

slider tick rate = 1 imo
[00:05:20] (1,2,3)
[00:17:60] add whistle on the slider's end
[00:20:60] remove the whistle
[00:31:40] remove new combo
[00:32:80] ^
[00:33:20] ^
[01:06:00] add a note

MiX

[00:17:20] add a whistle?
[00:20:80] move 2 grids up
[00:24:60] move 1 grid up
[00:24:80] ^
[01:11:20] start at [01:10:80]
[01:23:00] spacing wrong
[01:26:80] (1,2,3,4,5,6,7,8,1,2) spacing a little too close

ReMiX

[01:11:20] start at [01:10:80]
awesome

star and
star for Potential map
Chacha17
General:
some audio changes (green lines) aren't put before the note they affect. AFAIK, they should be at least put 1/4 or 1/2 before the beat.

HAPPY

fine

MiX
fine

ReMiX

00:05:200 (3) - snap this beat perfectly at the end of the slider.
00:07:600 (2) - ^
00:07:800 (3) - 1 grid down? (But you might have to resnap the other beats next to it)
01:29:900 (4) - a finish sounds weird here.

here you go.
FishHook
[Happy]
0:30:000 (4) (5) Increase spacing to match the rest of the combo or change (4) (5) (1) into its own combo.
0:35:600 (3) Change spacing to 0.9 multiplier and distance snap the beat so it matches the spacing within the combo.

[MiX]
0:59:600 Add finish hit-sound?

[ReMiX]
0:14:700 (1)-(8) Fix spacing so its even throughout the combo. (2)-(4) is spaced closer together when compared to (5)-(7).
0:16:600 Same here, maybe try moving (1) 2 units up, 4 units left. (5) and (6) 1 unit left.
0:28:100 (3)(4) select both and then distance snap both beats so the spacing matches (1)->(2). Might want to select the next combo as well so it all moves together.
0:54:700 (6)(7) ^
1:06:400-1:10:700 Maybe increase the spacing for a jumping pattern to match the heightened difficulty of the map.


Groovy Map, +star
Diasios
[Mod Infos]

Azure: Suggestions.
Blue: You should fix this.

▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
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▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

[Mix]

  • • Overall difficulty: 6
    • 00:26:800 (4,1) - Spacing
maal
Delete .osb file and full submit.

~[Beginner]~

00:53:200(Timing): Add kiai? (This is for all the difficultys).

~[HAPPY]~

00:05:200(1): Hides the slider end, fix it.

~[MiX]~

Use normal hitsounds instead of soft.

~[ReMiX]~

Fine.
DJPop

emaal wrote:

Delete .osb file and full submit.
This map has SB.


- Add "BGAFCube3" to tags.

~Beginner~
00:38:800 (1) -make it more symmetry (Optional)
01:29:200 (2) - end on 01:29:900 (Optional)

~HAPPY~
Fine.

~MiX~
Fine.

~ReMiX~
Fine.


+Star
maal

DJPop wrote:

This map has SB.
My fault :o
-Xero-
[Overall]
Tags: Put a space between 7.31 and Dancers (I'm not sure.. dunno the Tags). DJPop said you should add the Tag: "BGAFCube3". You added Cube3 only. Is that correct?

[Beginner]
01:14:000 (1) - Delete this note please. Follows the spinner too early. (It's a beginner map). Instead drag the spinner till 01:14:000.

[MiX]
00:53:300 The hitsound volume is really loud here. Maybe you should change it a bit..

Nothing else found.
Star and good luck with the map!
Breeze
[General]
  1. Preview Time are still different in each diff.s, you could rewrite it in osu.file. Open osu.file then find code after [General]
    [General]
    AudioFilename: bgm[1].mp3
    AudioLeadIn: 0
    PreviewTime: 53200
    Countdown: 1
    SampleSet: Normal
    StackLeniency: 0.5
    Mode: 0
    LetterboxInBreaks: 1
    yes it's the red part, find it and rewrite it, then don't forget to "ctrl+S" to save it
  2. All difficulties, KIAI start at 00:53:600 and end at 01:06:000, make sure timing section is right on ticks
[Beginner]
Super slow slider -0-, others are fine

[HAPPY]
  1. 01:13:600 (S) - Silence the spinner end better IMO
  2. 01:29:800 (2) - no clap better IMO
others are fine
nice song
Senbon
Feel free to take or leave any suggestions. :D

[Beginner]

Fine.

[HAPPY]

01:19:200 (4) - Whistles on both ends?

[MiX]

00:38:799 (1) - Finish on end?

[ReMiX]

Fine.

Solid mapping, nothing to find. :D
Kurai
This map has been deleted on the request of its creator. It is no longer available.
James2250
still need to delete osb file
might as well make stack leniency the same on all difficulties

Beginner:
01:29:200 (2) - don't like whistle at the end of this

HAPPY:
01:19:200 (4) - add whistle to the start like the others?

MiX:
01:19:600 - add some notes around here to keep the flow going?
01:29:199 (4,5) - could be stacked slightly better

Taiko Oni:
01:04:000 (103,104,105,106) - is this intentional/allowed?
01:12:400 - put a spinner or something here?

ReMiX:
looks good
Sanjenin Nagi
star!
Thssy
으악 ㅋㅋㅋ 리플은 첨이네요
Vendemmia
Staaaaaaar
Shulin
Beginner:

00:06:800 (1,1) - Stack might confuse new player.
00:53:200 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,1,1,1,1,1) - Spacing change intentional? I think the spacing getting slightly bigger might confuse new players.
01:14:800 (1,1,2,3,1,1,1,2,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - ^
01:20:400 (1,2) - End of slider isn't fully visible, might confuse new player.

Try to make the spacing consistent throughout the whole map. Maybe too many new combos to.

HAPPY:

-- Make this "Happy"
-- +2 Overall Difficulty.

01:29:800 (2) - Move from under the slider.

Normal +:

-- Raise stacking leniency 2 ticks.
-- Maybe call this "Hard"

01:19:800 (4) - Move this so it's not overlapping with 01:19:199 (3) -

Taiko Oni:

-- Preview point is different to the others.

Hard:

-- Raise stacking leniency by 2 ticks.

00:20:800 (3) - Unsilence.
00:20:800 (3,4) - Confusing.
01:29:600 (2,3,4) - Confusing maybe make 01:29:600 (2) - returning slider.

Confusing at times, but okay.
~ Star
MinamiHaruka
모딩시작

[Beginner]

00:27:200 (3) - 제 박자감각으로는 파란색선에 두는게 좀더 어울리는거 같네요.
00:33:200 (2) - 슬라이드 끝부분 add hit sound - finish
00:38:800 (1) - ^

[Happy] - fine

[Hard] - fine

[ReMix]

00:10:200 (2) - 스페이싱

맵 좋네유 Star
Jinxy
Not Bad. Starred.
Shinxyn
Lol, the video was oddly entertaining
I don't mind the storyboard, it looks quite interesting, but why did you mean to block the video? o.o, oh well, thats fine

Beginner-
00:34:000 (1) - this wasn't distance snapped, I guess it was on purpose though, so okay
Good

Happy- (makes me think this is a happy30 map ._.)
Hey, this one has different tags! (or.. actually, there's an extra space between Dancer and BGACube3G, xD no biggie, still should fix it though)
Good

Hard-
00:07:500 - gah, the volume increase was loud and sudden, [Happy] diff at least had a timing panel with a quieter volume before the volume jump
00:29:399 (2) - I didn't like how this second slider whistle sounded, the first one (from the last combo) sounded fine, but didn't think this one fit well... kinda like 00:35:799 (4)?
00:35:599 (3) - remove whistle imo (like 00:29:199 (1)...?)
Good!

The Taiko diff is using the wrong video file name! (theres no video set on the taiko diff)

ReMiX-
00:34:800 (4) - the whistle sliderslide sounded weird here without any whistles on either end
01:22:800 (4) - ^
weee
Good

I think the volume for the last beat for all diffs could be lowered :x
xD Okay, willing to bubble this :3
-v-_old
-
Shinxyn
ow
ilimitado
:) excellent
minyeob
그냥 아무한테 찔러주시면 되는데 lol
Topic Starter
Nyan

minyeob wrote:

그냥 아무한테 찔러주시면 되는데 lol
오오!
Sonnyc
Star
hiroki136136136
:)
Mapper 31
올ㅋㅋㅋㅋㅋㅋㅋㅋ펜딩ㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋㅋ
lovhin456
Hi! Saw this on #modrequest

General;
- Disable countdown on all diffs, you aren't using it.

Beginner:
- 00:27:200 >> This note doesn't sound good here and is because it goes at 00:27:100 but on a Beginner diff, to put a note on a blue tick is bad so I'd recommend you to delete it
- 00:38:800 >> Make this more round ?
- 00:53:600 >> Starting from here, why not try this ? Sounds better to me

- 00:58:000 (1,2,3) >> Stacks may be confusing but I guess is fine
- 01:10:800 >> Add a note, it feels empty
- 01:18:800 >> Flip horizontally so it doens't overlap with the previous slider
- 01:26:000 >> Moving this to the bottom-left diagonal of (2) is better because players will know the pattern is going down instead of "up" like how it is suggesting
- 01:29:500 (2) >> This slider should end here in my opinion, I think is fine if you end it here since this is the last slider and players just have to hold and follow until the end

Happy;
- Umm, this difficulty is strange, the SV is too slow for a normal, but some placement of notes are for a harder diff. It doesn't seem like a well-balanced diff to me.
- 00:07:600 >> I suggest to not do any curves, may be confusing
- 00:13:900 (2,3,4) >> Too hard for well, this is supposed to be harder than Beginner but not that hard. Also I suggest to remove finish from all
- 00:28:400 (2,3) >> Confused me at first
- 01:06:000 >> Lower this section's volume to 75% ?
- 01:13:500 >> Change this section to soft sample set
- 01:15:600 >> New combo ?
- 01:20:200 >> Move this to 01:19:800
- 01:24:200 >> Move to 01:23:800
- 01:25:800 >> Move to 01:25:400
- 01:29:800 >> Delete ?

Hard;
- 00:18:200 >> Move (3) here
- 00:19:000 >> Move (6) here
- 00:19:800 >> Move (3) here
- 01:18:400 >> No need for a slider here, just put a note at this point
- 01:21:600 >> ^
- 01:29:600 >> I suggest to delete this. If not, then stack better

ReMix;
- Circle size larger ? +1
- Oh, the SV is so slow for a diff like this, is supposed to be harder
- 01:29:500 >> End the song here, I mean delete everything that is after this

* Star ~
Topic Starter
Nyan

lovhin456 wrote:

Hi! Saw this on #modrequest

General;
- Disable countdown on all diffs, you aren't using it.

Beginner:
- 00:27:200 >> This note doesn't sound good here and is because it goes at 00:27:100 but on a Beginner diff, to put a note on a blue tick is bad so I'd recommend you to delete it
- 00:38:800 >> Make this more round ?
- 00:53:600 >> Starting from here, why not try this ? Sounds better to me

- 00:58:000 (1,2,3) >> Stacks may be confusing but I guess is fine
- 01:10:800 >> Add a note, it feels empty
- 01:18:800 >> Flip horizontally so it doens't overlap with the previous slider
- 01:26:000 >> Moving this to the bottom-left diagonal of (2) is better because players will know the pattern is going down instead of "up" like how it is suggesting
- 01:29:500 (2) >> This slider should end here in my opinion, I think is fine if you end it here since this is the last slider and players just have to hold and follow until the end

Happy;
- Umm, this difficulty is strange, the SV is too slow for a normal, but some placement of notes are for a harder diff. It doesn't seem like a well-balanced diff to me.
- 00:07:600 >> I suggest to not do any curves, may be confusing
- 00:13:900 (2,3,4) >> Too hard for well, this is supposed to be harder than Beginner but not that hard. Also I suggest to remove finish from all
- 00:28:400 (2,3) >> Confused me at first
- 01:06:000 >> Lower this section's volume to 75% ?
- 01:13:500 >> Change this section to soft sample set
- 01:15:600 >> New combo ?
- 01:20:200 >> Move this to 01:19:800
- 01:24:200 >> Move to 01:23:800
- 01:25:800 >> Move to 01:25:400
- 01:29:800 >> Delete ?

Hard;
- 00:18:200 >> Move (3) here
- 00:19:000 >> Move (6) here
- 00:19:800 >> Move (3) here
- 01:18:400 >> No need for a slider here, just put a note at this point
- 01:21:600 >> ^
- 01:29:600 >> I suggest to delete this. If not, then stack better

ReMix;
- Circle size larger ? +1
- Oh, the SV is so slow for a diff like this, is supposed to be harder
- 01:29:500 >> End the song here, I mean delete everything that is after this

* Star ~
Thanks :)

Edit : All Fixed and ReMix will be remapped
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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