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Mizutani Runa - Philosophyz

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Total Posts
107
Topic Starter
KayeSara
This beatmap was submitted using in-game submission on 2011年10月1日 at 14:01:34

Artist: Mizutani Runa
Title: Philosophyz
Source: Rewrite
Tags: Key Nymph_ mjw5150 Kawayi_Rika aabc271
BPM: 160
Filesize: 18890kb
Play Time: 02:46
Difficulties Available:
  1. aabc's Taiko (4.83 stars, 698 notes)
  2. Hard (4.81 stars, 334 notes)
  3. Kawayi Rika's Easy (2.06 stars, 143 notes)
  4. Lucia (5 stars, 467 notes)
  5. Normal (3.22 stars, 167 notes)
  6. Nymph's Insane (5 stars, 391 notes)
Download: Mizutani Runa - Philosophyz
Download: Mizutani Runa - Philosophyz (no video)
Information: Scores/Beatmap Listing
---------------
My favorite><, that's all~
Especially thanks for mjw5150 making Lucia and Nymph making the Insane diff
Kawayi Rikamaking the Easy diff
aabc271making the Taiko diff
sherrie__fay's section-pass.png section-failed.png and comboburst.png
Nymph
8-)

Insane finished ~ and some suggestion~
loli_milk
rewrite!!!! :) :)
JoJo
>//<

SPOILER
顺便~
Source:Rewrite
Tags:Remove "Rewrite"
Game Size Ver的说法没见过,一般short ver就好(当然你可以等到MAT吐槽了再改=w=

不要给KD
Makar
The downbeat is in the wrong spot D: Use offset 557ms instead

Star and good luck
mjw5150
nice song
some modding in irc
star~
Topic Starter
KayeSara

mjw5150 wrote:

nice song
some modding in irc
star~
hahaha~谢谢 :D
S o r d a
Rewrite!!!!!!!!!!!!!!!!!!
If mod is necessary, please call me>A</
edit:IRC mod
Topic Starter
KayeSara

S o r d a wrote:

Rewrite!!!!!!!!!!!!!!!!!!
If mod is necessary, please call me>A</
Thx><~If I finished, I will call you~
And I will try my best~
Beren
Nymph
S o r d a
hi there :D
I'll mod this
Rewrite diff modding finished in IRC

[overall]:
  1. I suggest you Nymph's Insane Rename Nymph's Hard
  2. This map 3I? I think Rewrite Diff Hard? AR,OD-1 better

[mjw5150's Insane]:
  1. 00:14:057 (5) - New combo
  2. 00:32:057 (5) - bend a slider?
  3. 00:57:932 (6) - New combo
  4. 01:23:994 (1) - move to 01:23:807 -
  5. 01:24:182 - Add note
  6. 02:03:557 (3) - end C1 clap?
  7. 02:07:307 (7) - Stream end 02:07:682 - like this point
[Nymph's Insane]:
  1. The end of the combo is long check again
  2. 00:38:432 - Add note sound good?
    Love this diff<3
[Normal]:
  1. 00:10:682 (1) - 2grid right
  2. 00:51:369 (3,4) - Spacing
  3. 00:52:307 (4,1) - ^
  4. 01:01:307 (1) - beginning finish
  5. 01:05:057 (1) - ^
  6. 01:08:057 (1) - ^
  7. 01:14:057 (3) - ^
  8. 01:17:057 (1) - ^
  9. 02:03:557 (3) - end C1 clap
  10. 02:05:057 (3) - beginning finish
  11. 02:17:057 (2) - same
All diff really nice map
Go Go ranked>A</
Topic Starter
KayeSara
Really thanks for sorda's helpingggggggggg~~~(>_<)~~~ I'll fix it tonight :D
KSHR
modding ;)


General
SPOILER
  1. file size is too big (over 20MB = unrankable)
  2. remove "OP" in Source. add in Tags if you want <all difs>
  3. remove lead-in. needless in this map <except mjw5150's dif (this dif has already removed)>

Normal
SPOILER
  1. 00:06:932 (1,2,3,1,2,1,2) - these dont fit with the song imo. plz try ↓
    >>00:05:807 (1) - change end of this slider to 00:06:182
    >>00:06:557 (x) - add note
    >>00:07:307 (2,3) - remove
    >>00:07:119 (x) - add slider with turn (turn= 00:07:682)
    >>00:08:807 (1) - remove
    >>00:08:619 (x) - add slider with turn (turn= 00:08:994)
    >>00:09:932 (5) - remove
    >>00:09:557 (x) - add slider (end= 00:10:307)
    >>00:11:057 (2) - remove
    >>00:10:869 (x) - add slider (end= 00:11:807)
  2. 00:12:557 (1) - this slider doesnt need the turn imo. plz try ↓
  3. 00:14:057 (3) - add finish at beginning
  4. 00:26:057 (5) - add finish
  5. 00:38:057 (1) - ^
  6. 00:50:057 (1) - add finish at beginning
  7. 01:01:307 (1) - add finish at end
  8. 01:08:057 (1) - add finish at beginning
  9. 01:15:182 (1,2,1,2) - confusing notes.. plz remap more clear
  10. 01:17:057 (1) - add finish at beginning
  11. 01:26:994 (6) - remove clap at end
  12. 01:27:932 (7) - add clap
  13. 01:28:307 (1) - plz try ↓ (add clap at turn if you fix), add finish at end
  14. 01:29:432 (2,3) - I think overlapping objects arent very good like these in Normal dif
  15. 02:05:057 (3) - add finish at beginning
  16. 02:17:057 (2) - ^

Rewrite
SPOILER

  • hmm.. I cant think this dif is Hard dif
    find some reasons,
    1: Slider Velocity is same as Nymph's
    2: this dif has some hard jumps
    3: setting is high (HP Drain Rate, Approach Rate, Overall Difficulty)
  1. 00:26:057 (1) - add finish at beginning
  2. 01:18:369 (1,2,3,4) - add whistle ? (volume: 100 - 95 - 90 -85)
  3. 01:25:307 (1,2,3,4) - confusing spacings
  4. 01:29:057 (1) - add finish
  5. 02:05:057 (1) - ^
  6. 02:06:369 (1) - remove finish
  7. 02:06:369 (1,2,3,4) - same as 01:18:369 (1,2,3,4)
  8. 02:17:057 (1) - add finish

Nymph's Insane
SPOILER

  • some combos are a bit long imo
    for example,
    00:46:869 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
    01:02:057 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
    01:16:307 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
    01:20:057 (1,2,3,4,5,6,7,8,9,10,11,12,13) - etc...
    please check them~
  1. 01:16:307 (1,2) - a bit quiet..
  2. 01:58:307 (1) - add whistle at turn
  3. 02:04:682 (2) - remove cap


mjw5150's Insane
SPOILER
  1. 02:07:307 (7) - new combo
  2. 02:15:088 (5) - 1grid left


fight~ :)
Nymph

S o r d a wrote:

[overall]:
  1. I suggest you Nymph's Insane Rename Nymph's Hard
^^;I think it is not that easy for the spacing is 1.2...

[Nymph's Insane]:
  1. The end of the combo is long check again ok checking
  2. 00:38:432 - Add note sound good? don't feel like this=v=
    Love this diff<3 thanks=w=

KSHR wrote:

Nymph's Insane
SPOILER

  • some combos are a bit long imo
    for example,
    00:46:869 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
    01:02:057 (1,2,3,4,5,6,7,8,9,10,11,12,13) -
    01:16:307 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) -
    01:20:057 (1,2,3,4,5,6,7,8,9,10,11,12,13) - etc...
    please check them~ ok XD
  1. 01:16:307 (1,2) - a bit quiet.. then volumn +10
  2. 01:58:307 (1) - add whistle at turn good idea~
  3. 02:04:682 (2) - remove cap I think it is necessary=v=
Thanks S o r d a and KSHR for modding =w=~

Download: Mizutani Runa - Philosophyz (KayeSara) [Nymph's Insane].osu
Topic Starter
KayeSara

S o r d a wrote:

hi there :D
I'll mod this
Rewrite diff modding finished in IRC

[overall]:
  1. I suggest you Nymph's Insane Rename Nymph's Hard
  2. This map 3I? I think Rewrite Diff Hard? AR,OD-1 better
Rewrite Diff is Hard~Fix AR,OD-1

[Normal]:
  1. 00:10:682 (1) - 2grid right
  2. 00:51:369 (3,4) - Spacing
  3. 00:52:307 (4,1) - ^
  4. 01:01:307 (1) - beginning finish
  5. 01:05:057 (1) - ^
  6. 01:08:057 (1) - ^
  7. 01:14:057 (3) - ^
  8. 01:17:057 (1) - ^
  9. 02:03:557 (3) - end C1 clap
  10. 02:05:057 (3) - beginning finish
  11. 02:17:057 (2) - same
Fix all
All diff really nice map
Go Go ranked>A</ Thx for you wishes~

KSHR wrote:

modding ;)


General
SPOILER
  1. file size is too big (over 20MB = unrankable) Fix~
  2. remove "OP" in Source. add in Tags if you want <all difs>Fix~
  3. remove lead-in. needless in this map <except mjw5150's dif (this dif has already removed)>Fix~

Normal
SPOILER
  1. 00:06:932 (1,2,3,1,2,1,2) - these dont fit with the song imo. plz try ↓
    >>00:05:807 (1) - change end of this slider to 00:06:182
    >>00:06:557 (x) - add note
    >>00:07:307 (2,3) - remove
    >>00:07:119 (x) - add slider with turn (turn= 00:07:682)
    >>00:08:807 (1) - remove
    >>00:08:619 (x) - add slider with turn (turn= 00:08:994)
    >>00:09:932 (5) - remove
    >>00:09:557 (x) - add slider (end= 00:10:307)
    >>00:11:057 (2) - remove
    >>00:10:869 (x) - add slider (end= 00:11:807)
  2. 00:12:557 (1) - this slider doesnt need the turn imo. plz try ↓
  3. 00:14:057 (3) - add finish at beginning
  4. 00:26:057 (5) - add finish
  5. 00:38:057 (1) - ^
  6. 00:50:057 (1) - add finish at beginning
  7. 01:01:307 (1) - add finish at end
  8. 01:08:057 (1) - add finish at beginning
  9. 01:15:182 (1,2,1,2) - confusing notes.. plz remap more clear
  10. 01:17:057 (1) - add finish at beginning
  11. 01:26:994 (6) - remove clap at end
  12. 01:27:932 (7) - add clap
  13. 01:28:307 (1) - plz try ↓ (add clap at turn if you fix), add finish at end
  14. 01:29:432 (2,3) - I think overlapping objects arent very good like these in Normal dif
  15. 02:05:057 (3) - add finish at beginning
  16. 02:17:057 (2) - ^
Fix all~

Rewrite
SPOILER

  • hmm.. I cant think this dif is Hard dif
    find some reasons,
    1: Slider Velocity is same as Nymph's Just try to make it suit for song~
    2: this dif has some hard jumps Fix~ make some jumps below 2.0X
    3: setting is high (HP Drain Rate, Approach Rate, Overall Difficulty) DR AR OD -1
  1. 00:26:057 (1) - add finish at beginning
  2. 01:18:369 (1,2,3,4) - add whistle ? (volume: 100 - 95 - 90 -85)
  3. 01:25:307 (1,2,3,4) - confusing spacings
  4. 01:29:057 (1) - add finish
  5. 02:05:057 (1) - ^
  6. 02:06:369 (1) - remove finish
  7. 02:06:369 (1,2,3,4) - same as 01:18:369 (1,2,3,4)
  8. 02:17:057 (1) - add finish
Fix all~

fight~ :) Reallt thx for you modding~
Topic Starter
KayeSara
@Nymph's Insane
@mjw5150's Insane
Update :)
Sylfear
;)
Topic Starter
KayeSara

Reflain wrote:

;)
Thanks for your star~::>_<::
kanpakyin
Whee~ Modding Time!
Mostly are suggestion only!You don't need to follow them if you disagree of them!

[General]
  1. You need a sliderfollowcircle because you made a slider ball!
  2. Remove unnecessary Leasd in!
  3. Tag:Should be Nymph not Nymph_ ?
  4. Timing:Try offset:560 (+3) ?Please check the mod before you check this!
  5. This is not a good difficulty spread!Make a Easy diff if possible.
Normal
  1. 00:11:057 (3) - lol,How about follow the music?Move this slider to 00:10:869 - and stop at 00:11:807 - orput a spinner at 00:10:869 - and stop end at 00:11:807 - ?Totally a suggestion only.
  2. 00:14:057 (3,1) - Probably swap new combo?Just make it follow the music and follow the accent point!
  3. 01:16:307 (1) - Remove New combo please!It seems unnecessary,also remove clap at the end of the slider!
  4. 01:19:682 (4,1) - Please avoid this type of arrangement in Easy/Normal diff,It probab;y make confused to newbie player!Change another position if possible!
  5. 01:38:057 (1) - I recommend you make two spinner here,first one start from 01:38:057- to 01:39:369 -,the second one start from 01:39:557 - and stop at 01:41:057 -
[Rewrite]
  1. 00:26:619 (4) - Don't jump please!It doesn't fit the music too much imo.Well,change or not are depend on you.
  2. 00:29:244 (5,6,7,8) - How about consistent the spacing of this jump pattern?(8)- is clearly diffenernt with(5.6.7)-,not a big problem,just fix it if you want.
  3. 00:32:057 (1,2) - Weird rhythm imo,2-plet doesn't fit here,I think some simple 1/2 is enough here.
  4. 00:38:244 (2) - Little hitsound here:Change this note to Normal hitsound.Sounds better with this. (Do this in third beat,在第3拍加上這個..種一下草無所謂的.)
  5. 00:46:119 (1) - I'm wondering why you make a jump here? D: I can't find any reason to make a jump here.
  6. 00:48:369 (1,2,3,4) - The arrangement is really ugly!I'm giving some suggestion to you!Use or not are depend on you.
  7. 00:54:744 (5,6,7,8,9) - Super nazi here:Would you make it more regular?Seems it's a unperfect star!
  8. 01:10:494 (1) - Remove new combo please,it's easy to read enough so I guess it's fine without a new combo!
  9. 01:32:807 (1,2) - Probably make it like 01:32:057 (1,2) - ?Just make a jump here,feel really awkward if you don't make a jump here.
  10. Be honest,this diff is a Insane diff,there are too much anti-jump.
[Nymph's Insane]
  1. 00:28:682 (8) - I feel better with 1 grid down of this. (WOW,I'm doing grid modding)
  2. 00:38:244 (2) - Hum,for consistent the musical instrument.Please remove this note or add a note at 00:38:432- you can hear it with playback rate :50%
  3. 00:41:432(x) - Whee,add a note here to follow the musical instrument. (Won't mention this again)
  4. 00:45:932 (7) - Hum,Do you make this on purpose?If not,please consistent the spacing because I can't see any reason to do it like this.
  5. 02:11:057 (1) - How about add a finish at the beginning of the slider?Just add a finish at the accent beat.
  6. 02:20:619 (2,3,4) - Remove the triplet here please,Seems it's quite unnecessary or you can make a slider instead of note at 02:21:182 (4) - ?I just feel better with that.
[mjw5150's Insane]
  1. 00:07:119 (2,3,4) - How about make this jump more clear?You maybe need to consistent the spacing after change.
  2. 00:13:307 (1,2,3,4) - This jump is really ugly imo,really weird during gameplay.I suggest you make a jump with a square.That's probably cool.
  3. 00:22:682 (6) - It will be better if you can remake this slider imo!
  4. 00:54:932 (6) - Whee,please remove this jump please!I can't find any reason to make a jump here.If you won't remove it,please add a new combo at least.
  5. 01:14:057 (1,2,3,4) - How about make this jump more regular,I see (4.5.6)- are really close with (2)- I guess you need to make it same with the spacing between (1)- and (3)- .
  6. 01:20:057 (1-10) - No please,this combo length is longer then others.I prefer you add a new combo on (5)- to consistent the combo!
  7. 01:26:244 (2,3) - Clap doesn't fit the music too much imo,I prefer using normal hitsound instead of it.I guess that would be better.
  8. 02:21:369 (1,2,3,4,5,6,7,8,9) - I feel really bad about the rhythm,there are too much triplet and feel bit overmap.I think 1/2 is enough here!
  9. 02:27:369 (1) - Add a whistle on the spinner?
Good luck with this.
Nymph

Baka kanpakyin wrote:

[Nymph's Insane]
  1. 00:28:682 (8) - I feel better with 1 grid down of this. (WOW,I'm doing grid modding)ok.
  2. 00:38:244 (2) - Hum,for consistent the musical instrument.Please remove this note or add a note at 00:38:432- you can hear it with playback rate :50% No I map this on purpose =v=
  3. 00:41:432(x) - Whee,add a note here to follow the musical instrument. (Won't mention this again) On purpose either ^^;
  4. 00:45:932 (7) - Hum,Do you make this on purpose?If not,please consistent the spacing because I can't see any reason to do it like this.oops...this is a error...
  5. 02:11:057 (1) - How about add a finish at the beginning of the slider?Just add a finish at the accent beat.No I don't think it needs more finish=v=
  6. 02:20:619 (2,3,4) - Remove the triplet here please,Seems it's quite unnecessary or you can make a slider instead of note at 02:21:182 (4) - ?I just feel better with that. Don't bother me that much but.. ok =v=...
Good luck with this.
谢KPY~

Download: Mizutani Runa - Philosophyz (KayeSara) [Nymph's Insane].osu
mjw5150

kanpakyin wrote:

[mjw5150's Insane]
  1. 00:07:119 (2,3,4) - How about make this jump more clear?You maybe need to consistent the spacing after change. will not jump here :(
  2. 00:13:307 (1,2,3,4) - This jump is really ugly imo,really weird during gameplay.I suggest you make a jump with a square.That's probably cool.
    done
  3. 00:22:682 (6) - It will be better if you can remake this slider imo!no
  4. 00:54:932 (6) - Whee,please remove this jump please!I can't find any reason to make a jump here.If you won't remove it,please add a new combo at least.done
  5. 01:14:057 (1,2,3,4) - How about make this jump more regular,I see (4.5.6)- are really close with (2)- I guess you need to make it same with the spacing between (1)- and (3)- .
    done,but make another shape
  6. 01:20:057 (1-10) - No please,this combo length is longer then others.I prefer you add a new combo on (5)- to consistent the combo!done
  7. 01:26:244 (2,3) - Clap doesn't fit the music too much imo,I prefer using normal hitsound instead of it.I guess that would be better.i still think clap is more fit :(
  8. 02:21:369 (1,2,3,4,5,6,7,8,9) - I feel really bad about the rhythm,there are too much triplet and feel bit overmap.I think 1/2 is enough here!done
  9. 02:27:369 (1) - Add a whistle on the spinner?done
Download: Mizutani Runa - Philosophyz (KayeSara) [mjw5150's Insane].osu
Topic Starter
KayeSara

kanpakyin wrote:

Whee~ Modding Time!
Mostly are suggestion only!You don't need to follow them if you disagree of them!

[General]
  1. You need a sliderfollowcircle because you made a slider ball!
  2. Remove unnecessary Leasd in!
  3. Tag:Should be Nymph not Nymph_ ?
  4. Timing:Try offset:560 (+3) ?Please check the mod before you check this!
  5. This is not a good difficulty spread!Make a Easy diff if possible.
Normal
  1. 00:11:057 (3) - lol,How about follow the music?Move this slider to 00:10:869 - and stop at 00:11:807 - orput a spinner at 00:10:869 - and stop end at 00:11:807 - ?Totally a suggestion only.
  2. 00:14:057 (3,1) - Probably swap new combo?Just make it follow the music and follow the accent point!
  3. 01:16:307 (1) - Remove New combo please!It seems unnecessary,also remove clap at the end of the slider!
  4. 01:19:682 (4,1) - Please avoid this type of arrangement in Easy/Normal diff,It probab;y make confused to newbie player!Change another position if possible!
  5. 01:38:057 (1) - I recommend you make two spinner here,first one start from 01:38:057- to 01:39:369 -,the second one start from 01:39:557 - and stop at 01:41:057 -
[Rewrite]
  1. 00:26:619 (4) - Don't jump please!It doesn't fit the music too much imo.Well,change or not are depend on you.
  2. 00:29:244 (5,6,7,8) - How about consistent the spacing of this jump pattern?(8)- is clearly diffenernt with(5.6.7)-,not a big problem,just fix it if you want.
  3. 00:32:057 (1,2) - Weird rhythm imo,2-plet doesn't fit here,I think some simple 1/2 is enough here.
  4. 00:38:244 (2) - Little hitsound here:Change this note to Normal hitsound.Sounds better with this. (Do this in third beat,在第3拍加上這個..種一下草無所謂的.)
  5. 00:46:119 (1) - I'm wondering why you make a jump here? D: I can't find any reason to make a jump here.
  6. 00:48:369 (1,2,3,4) - The arrangement is really ugly!I'm giving some suggestion to you!Use or not are depend on you.
  7. 00:54:744 (5,6,7,8,9) - Super nazi here:Would you make it more regular?Seems it's a unperfect star!
  8. 01:10:494 (1) - Remove new combo please,it's easy to read enough so I guess it's fine without a new combo!
  9. 01:32:807 (1,2) - Probably make it like 01:32:057 (1,2) - ?Just make a jump here,feel really awkward if you don't make a jump here.
  10. Be honest,this diff is a Insane diff,there are too much anti-jump.
Fix all
Good luck with this.
@ [mjw5150's Insane]
@[Nymph's Insane]
Update
aabc271
Like the song~
May I make a Taiko guest diff ??
Thanks in advance :)
Topic Starter
KayeSara

aabc271 wrote:

Like the song~
May I make a Taiko guest diff ??
Thanks in advance :)
谢谢~星星~
那就麻烦你了 :)
Laurier
star~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~★

:) good map!! :)
Topic Starter
KayeSara

Laurier wrote:

star~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~★

:) good map!! :)
Thx for your star~ :)
Minty Gum
I really like this song and the maps :) I hope to see this ranked in the future. The only thing I sort of dislike are the circles... they're a little bit distracting and out of place to me. That's just my opinion though, and it's not really important. Good luck and star :D
Topic Starter
KayeSara

Minty Gum wrote:

I really like this song and the maps :) I hope to see this ranked in the future. The only thing I sort of dislike are the circles... they're a little bit distracting and out of place to me. That's just my opinion though, and it's not really important. Good luck and star :D
Firstly, Thx for your star :) and your wishes~
As you said, there's they're a little bit distracting and out of place, it will get some improvements after it finished :)
Kawayi Rika
sarasara 加油加油 :)

你是我的最爱>_<

~~~~~~~~~~~~~
Akemi_Homura
Nice map~! 8-)
I love this map~!
star~!
-------------------------------------------------------------------------------------
* My Pending Map *
ELISA - ebullient future (English TV-EDIT ver.1) - http://osu.ppy.sh/s/33876
Topic Starter
KayeSara

Kawayi Rika wrote:

sarasara 加油加油 :)

你是我的最爱>_<

~~~~~~~~~~~~~
羞。。谢谢星星~

Akemi_Homura wrote:

Nice map~! 8-)
I love this map~!
star~!
><~thx~for your star~
Chewin
Rewrite:
You should to use distant snap in many parts..

00:07:872 (2) - Remove this beat
00:08:060 (3) - Move the slider at 00:07:872
00:08:435 - Add a note
00:10:497 - Add a note and fix the spacing
00:10:685 - No new combo
00:11:247 - New combo
00:11:810 - Add a note
00:11:997 (3) - No new combo
00:12:560 - No new combo
00:23:810 - It's better if you use distance snap imo
00:29:060 - Use distance snap?
00:30:935 - No new combo
00:48:372 - ^
00:53:997 - Add a note
01:10:310 (3) - Remove note
02:03:560 - No new combo
02:04:310 - ^

Normal:
+1 AR

00:07:122 - Remove this slider and add a note
00:07:497 - Mh. Add a slider in 1/2 (red-white) and add a return.
00:08:247 - The same ^
00:08:997 - Add a triplet 1/2 with new combo or a slider with return.
02:14:060 - No new combo
02:16:685 - ^
02:17:060 - New combo
02:18:560 - No new combo

(I really like it, but it seems an easy xD)

Nymph's Insane:

00:53:247 (3) - Remove Note
00:53:434 - Add a note

(Good map)

mjw5150's Insane:

00:13:307 (1) - 1 grid right (Level 4)
00:14:057 (1) - Finish the slider on the beat (4) of 00:13:869?
02:15:369 (1) - Move it on the beat (3) of 02:14:432

Good Luck :)
merchat7
Hey, doing this for M4M

[General]
- Add gal game to tags (you already have galgame, but if i search on osu, gal or game, i will not find this beatmap. Also, galges bishoujo cute girl, they all means the same thing if translated to English Since you wrote the developer on the tag (keys), how about the publisher? visual art and since the game is a visual novel, add novel. Finally change OP to opening, OP is too short so if i search OP i won't find anything. Don't capitalize anything in tag Most ranked map does not capitalize anything in tag so i recommend you do the same..
- Remove letterbox during breaks (Song Setup > Storyboard > Misc Toggles) since you have a video.
- Delete .osb since no storyboard and full submit.
- Didn't really make sure the skin are all correct in size, but can you skin the cursor.png? Just grey scale the one in the template skin may be nice, doesn't look good with the default one osu has imo. Be sure, if you put a cursor.png in your folder to include the cursortrail.png as well.
- [Nymph's Insane] has an audio lead in of 1004, change to 1000 if possible.
As suggested, make an Easy so that people of all skill can play this beatmap, however if you don't like making one, try to get Normal below 3.00 star rating (remap some part rather than lowering the hp drain/ar/od)
- Inconsistent breaks for all diffs, if possible keep them the same.
I think that's it for here.

[Normal]
+1 approach rate feels better, lower hitsound volume by around 20% to almost all timing section (use your judgement), feel a little too loud
00:05:810 (1,2 1,2,3 1) Something like this http://puu.sh/4mcR feels better (add new combo to 3, forgot to do it before taking screenshot) and readjust spacing.
00:21:185 (1) Remove this note, less confusing for beginner and fix the new combo.
00:46:122 (4) Delete it and move the slider (5) to this spot.
00:51:185 (2) ^ Move slider 3 to this spot and end it at 00:51:935
Since this is the easiest difficulty, try to leave at least 1 tick between every note. Less confusing for beginner to play.

[Rewrite]
Not liking the slider velocity very much. +1 ar feels better and lowering hitsound volume by 20%.
00:10:122 (4,5) Fix spacing / remove jump, doesn't fit at all.
01:18L372 (1,2,3,4) Anti jump doesn't work well, space this out properly or even make this a jump instead.
Check your clap hitsounds, i feel like some of them are not put on a white tick and if possible higher slider velocity. Not much suggestion since the clap hitsound were distracting me quite a bit and make me feel like some note were off which may not be the case. So check the hit sound.

[Nymph's Insane]
00:35:435 (2) 1-2 grid up
00:41:060 00:44:060 (1,2) This and similar patterns in this section feel off, try playing back at 0.25x and add some notes.
01:02:435 (2) Stack this?
For streams like at 00:18:841 (5,6), use 0.6x distant snapping rather than 0.4x. Feels a lot better. Other than this good map.

[mjw5150's Insane]
00:07:869 (4) Move this slider up and make it look better.
00:24:932 (8,9 1,2,3) Space them out a bit better (move 8 more down, 9 more left and adjust 1,2,3 accordingly)
00:26:619 (4) Make symmetrical with (3)
01:01:119 (2) Move this down more and adjust the pattern accordingly.
01:14:432 (3) Move this more up so that the triangle is more equilateral.
01:34:963 (2) 1-2 grid right
01:40:119 (7) More right
02:22:966 (3) More right
Good map, but try to make your jumps more smooth, some feel very jerky/sudden for my taste.

Overall, solid, most were only suggestions, but for [Normal] & [Rewrite], definitely fix the hitsound... - lower the volume a little and check your clap sound. If everything was correctly placed, lower the amount of clap a bit.
Starred. Cannot star.
eldnl
Let me know when you do these mods. It makes no sense to mod now if you have not made ​​the changes.
Nymph

Chewin wrote:

Nymph's Insane:

00:53:247 (3) - Remove Note
00:53:434 - Add a note :P Sorry but I have to say no

merchat7 wrote:

Hey, doing this for M4M

[General]
- [Nymph's Insane] has an audio lead in of 1004, change to 1000 if possible. ..where is other's people lead in...T T Sara fix this for me please....

[Nymph's Insane]
00:35:435 (2) 1-2 grid up not necessary I think
00:41:060 00:44:060 (1,2) This and similar patterns in this section feel off, try playing back at 0.25x and add some notes. this is on purpose, didn't follow the drum exactly, but didn't feel weird during playing imo.
01:02:435 (2) Stack this? didn't want to.. sorry..
For streams like at 00:18:841 (5,6), use 0.6x distant snapping rather than 0.4x. Feels a lot better. Other than this good map. I think 0.4 is not bad, so keeping this.
thanks you guys :P
ss93ss93
這只是小mod,
[Normal]
我認為大致上都很好了,不過 (個人想在副歌那邊多加些音效 配合樂器, 覺得不好 可以不要改 :?

這是我喜歡的風格,你試試前面4個,不喜歡的話 後面都可以忽略==+

01:20:060(1) add a finish在開頭?
01:23:060(4) 若套用上面的方法,就 add a whistle在開頭
01:26:060(4) add a finish?
01:26:997(6) 這裡的finish就改成whistle
01:32:060(1) add a finish在開頭?
01:33:372(3) add a whistle
02:05:997(4) add a whistle在後面
02:08:060(1) add a finish在開頭?
02:08:997(2) add a whistle在後面
02:10:685(1) add a finish在後面?
02:14:060(1) add a whistle
02:21:185(2) add a whistle在後面?
02:22:685(1) add a whistle在02:23:060?
02:23:810(2) add a whistle在開頭?

[Nymph's Insane]
這個也做的很完美,小的我 基乎抓不到問題==+
副歌音效,似乎也有規律性了0.0 那我就不多說了

[mjw5150's Insane]
大概就是最接近我喜歡的配音效方式 :D 不過老樣子,mod沒幫助 就忽略吧 :?

01:18:372(5) add a whistle在開頭?
01:21:372(1) add a whistle整個都加?
01:26:060(1) add a whistle
01:30:372(5) add a whistle在開頭?
01:33:372(8) add a whistle整個都加?
01:36:372(8) add a whistle在開頭?
02:06:372(3) add a whistle
02:09:372(5) add a whistle整個都加?
02:18:372(5) add a whistle在開頭?
02:21:372(6) add a whistle在開頭
02:22:122(8) add a whistle在開頭
02:24:372(8) add a whistle在開頭?

這是全部,其實音效都配的很好. 只是想加些東西== 覺得多餘 可以忽略(這句話說太多遍了TF >:(

沒幫助 別加kudosu 我是論壇來的m4m 拉 :roll:
aabc271
Taiko diff 弄好了 > < ~
有空檢查一下吧, Thx ~ :)

Download: Mizutani Runa - Philosophyz (KayeSara) [aabc's Taiko].osu

Topic Starter
KayeSara
Chewin's mod

Chewin wrote:

Rewrite:
You should to use distant snap in many parts..

00:07:872 (2) - Remove this beat
00:08:060 (3) - Move the slider at 00:07:872
00:08:435 - Add a note
00:10:497 - Add a note and fix the spacing
00:10:685 - No new combo
00:11:247 - New combo
00:11:810 - Add a note
00:11:997 (3) - No new combo
00:12:560 - No new combo
00:23:810 - It's better if you use distance snap imo
00:29:060 - Use distance snap?
00:30:935 - No new combo
00:48:372 - ^
00:53:997 - Add a note
01:10:310 (3) - Remove note
02:03:560 - No new combo
02:04:310 - ^
Except 00:53:997 - Add a note
All fix
Normal:
+1 AR

00:07:122 - Remove this slider and add a notestay
00:07:497 - Mh. Add a slider in 1/2 (red-white) and add a returnstay
00:08:247 - The same ^stay
00:08:997 - Add a triplet 1/2 with new combo or a slider with return.stay
02:14:060 - No new comboFix
02:16:685 - ^Fix
02:17:060 - New comboFix
02:18:560 - No new combo Fix
(I really like it, but it seems an easy xD)

Good Luck :) thx~
merchat7's mod

merchat7 wrote:

Hey, doing this for M4M[General]
- Add gal game to tags (you already have galgame, but if i search on osu, gal or game, i will not find this beatmap. Also, galges bishoujo cute girl, they all means the same thing if translated to English Since you wrote the developer on the tag (keys), how about the publisher? visual art and since the game is a visual novel, add novel. Finally change OP to opening, OP is too short so if i search OP i won't find anything. Don't capitalize anything in tag Most ranked map does not capitalize anything in tag so i recommend you do the same.. Fix
- Remove letterbox during breaks (Song Setup > Storyboard > Misc Toggles) since you have a video. Fix
- Delete .osb since no storyboard and full submit. Fix
- Didn't really make sure the skin are all correct in size, but can you skin the cursor.png? Just grey scale the one in the template skin may be nice, doesn't look good with the default one osu has imo. Be sure, if you put a cursor.png in your folder to include the cursortrail.png as well.
- [Nymph's Insane] has an audio lead in of 1004, change to 1000 if possible.
As suggested, make an Easy so that people of all skill can play this beatmap, however if you don't like making one, try to get Normal below 3.00 star rating (remap some part rather than lowering the hp drain/ar/od)
- Inconsistent breaks for all diffs, if possible keep them the same.
I think that's it for here.

[Normal]
+1 approach rate feels better, lower hitsound volume by around 20% to almost all timing section (use your judgement), feel a little too loud
00:05:810 (1,2 1,2,3 1) Something like this http://puu.sh/4mcR feels better (add new combo to 3, forgot to do it before taking screenshot) and readjust spacing.
00:21:185 (1) Remove this note, less confusing for beginner and fix the new combo.
00:46:122 (4) Delete it and move the slider (5) to this spot.
00:51:185 (2) ^ Move slider 3 to this spot and end it at 00:51:935
Since this is the easiest difficulty, try to leave at least 1 tick between every note. Less confusing for beginner to play.
Not actuallty fix, bucause I have easy

[Rewrite]
Not liking the slider velocity very much. +1 ar feels better and lowering hitsound volume by 20%.SV stay, volume decrease by 10%
00:10:122 (4,5) Fix spacing / remove jump, doesn't fit at all. Fix
01:18L372 (1,2,3,4) Anti jump doesn't work well, space this out properly or even make this a jump instead. Stay
Check your clap hitsounds, i feel like some of them are not put on a white tick and if possible higher slider velocity. Not much suggestion since the clap hitsound were distracting me quite a bit and make me feel like some note were off which may not be the case. So check the hit sound.

Overall, solid, most were only suggestions, but for [Normal] & [Rewrite], definitely fix the hitsound... - lower the volume a little and check your clap sound. If everything was correctly placed, lower the amount of clap a bit.

ss93ss93's mod

ss93ss93 wrote:

這只是小mod,
[Normal]
我認為大致上都很好了,不過 (個人想在副歌那邊多加些音效 配合樂器, 覺得不好 可以不要改 :?

這是我喜歡的風格,你試試前面4個,不喜歡的話 後面都可以忽略==+

01:20:060(1) add a finish在開頭?
01:23:060(4) 若套用上面的方法,就 add a whistle在開頭
01:26:060(4) add a finish?
01:26:997(6) 這裡的finish就改成whistle
01:32:060(1) add a finish在開頭?
01:33:372(3) add a whistle
02:05:997(4) add a whistle在後面
02:08:060(1) add a finish在開頭?
02:08:997(2) add a whistle在後面
02:10:685(1) add a finish在後面?
02:14:060(1) add a whistle
02:21:185(2) add a whistle在後面?
02:22:685(1) add a whistle在02:23:060?
02:23:810(2) add a whistle在開頭?

基本都改了~ :)

沒幫助(很不错~给KD应该的) 別加kudosu 我是論壇來的m4m 拉 :roll:

Thanks for your helping ><.
Meanwhile, Kawayi Rika's Easy and aabc's Taiko update :)
Raging Bull
Hi.

General:
Hmm. ENIIII >_>
Yea. Pretty sure max insanes is 2+1 for taiko. (two insane 1 taiko insane)
Do not make rewrite any harder. Currently plays more of a hard than insane to me so I would say it's ENHIII. Anymore insanes and it would be unrankable.
Use tickrate 2 for all diff. (Best to ask guest mapper if you can first though)

Easy:
00:38:060 (1,2) - I prefer you have a slider here first to make beginners get used to the beat.
00:41:060 (1,2) - ^
00:44:060 (1) - Then you can add your two notes here instead since beginners should get used to the pattern.
00:50:060 (1,2) - Don't stack notes for easy. Space it. It would usually result in them click spamming instead of on beat.
00:53:060 (1,2) - ^
00:59:810 (4) - NC
01:28:310 (1) - Remove NC
02:05:060 (3) - Add finish to slider beginning.
02:06:372 (1,2,3,4) - I would say this would throw new players offbeat because it's placed in red ticks. Move it to 02:06:560 so it would be a consistent beat. Easier to follow.
02:11:435 (1) - Remove NC
02:23:060 (1) - ^

Normal:
I find it silly how normal has lower SV than easy. Raise it to 1.2 SV. You have to readjust some sliders though :V
00:14:060 (1) - I would remove NC here.
00:21:185 (1,2) - Stacking is rather inconsistent. I rather you space this one.
Alright.

Hard/Rewrite:
Bump up AR by 1. Too much approach circles on screen T.T
00:15:935 (5,6,7,8) - I would move this combo. Rather confusing and doesn't really look nice.
01:03:747 (1,2,3) -http://osu.ppy.sh/ss/131028. Less confusing I believe.
01:15:747 (1,2,1,2) - Same spacing but different timeline. I suggest you properly space 01:15:747 (1,2) at least.
01:18:372 (1,2,3,4) - I don't think anti jumps fit here.

Nymph_:
Alright. Though I prefer you had less triples ;_;

mjw5150:
Maybe have same song difficulty as Nymph so no insane has harder/easier settings than each other?
00:12:560 (6) - I don't really think you need slowdown here. :L

Good map. Would star but uh Due to stars being useless, they are currently being phased on. More details will follow soon.

My map for M4M http://osu.ppy.sh/s/23138
mjw5150
>Chewin,merchat7,ss93ss93,Raging Bull
modding thanks
P.S:change the name of the diff to Lucia as i like the character in the game XD

Download: Mizutani Runa - Philosophyz (KayeSara) [Lucia].osu
mjw5150
我去。。。。网络渣猛点了2下submit。。。。。
mjw5150
fixed some tiny error by self-modding @$%#^%$^%&^%&^%$^%&*^*&^

Download: Mizutani Runa - Philosophyz (KayeSara) [Lucia].osu
Kawayi Rika
换一下 BG没存上 :)
~~~~~~~~~~~~
~~~~~~~~~~~~
~~~~~~~~~~~~

Download: Mizutani Runa - Philosophyz (KayeSara) [Kawayi Rika's Easy].osu
eldnl
[General]

- Use the same tags in all difficulties. (Check Lucia)

[Easy]

00:14:810 (1,2,3,4) Remove new combo, isn't necessary, also, remove the claps in (2,4) because sounds empty. Like most clap continue.
00:23:810 (1,2,3,4,5) Remove claps here too, sounds noisy, I suggest to use the normal clap, this custom clan sounds bad.
00:38:810 (1) Remove new combo, the previous note is just (1).
00:50:060 (1,2) Change these two notes for a slider, to be consistent with the previous pattern, also, these two stack notes is not good for a easy difficulty.
00:53:060 (1,2) ^ Same
01:14:060 (1) A finish at the start of the slider sounds good.
01:28:310 (1) Remove new combo, considering the previous pattern there aren't a new combo, also you need a Finish at the end of this slider.
01:36:935 (1) Remove a repeat and start the spin here? 01:38:060. Follow the music better I think.
01:52:872 - I don't know if these changes of volume are intentional, but don't sounds good for me. Don't follow anything. You could make a little less abrupt changes, sounds weird.
01:56:060 (1) To be consistent with the next combo, you need to remove the new combo here.
02:11:435 (1) Remove new combo.
02:21:560 (1) ^
02:24:935 (1) ^

[Normal]

Why the speed of the sliders is slower here?
00:06:560 (2,2) Whistle
00:08:622 (3,1) Whistle at the start
00:15:185 (1) Remove new combo here, is not necessary.
00:22:310 (1) Remove new combo here too.
01:02:810 (1) ^
01:09:560 (1) ^
01:26:435 (5,6) Add a finish at the end in both sliders. Sounds good I think.
01:38:060 (1) Use just one spin, two is not necessary and make the map harder. Also add a finish in the spin to be consistent with the other difficulties.
01:52:872 - I don't know if these changes of volume are intentional, but don't sounds good for me. Don't follow anything. You could make a little less abrupt changes, sounds weird.
01:55:310 (1) Remove new combo.
01:59:060 (1,1) ^
02:21:185 (2,3) Change the clap for a finish, and add a finish in (3) too.
02:22:685 (1) The finish at the start sounds weird, put the finish in the middle.
02:26:060 (1) Finish

[Rewrite]

This is the hard difficulty? considering the confusing patterns and the random jumps, this seems like an insane difficulty.
01:18:372 (3,1) I don't feel a big jump here, select the four notes (1,2,3,4) and do a reverse selection, feel better in difficulty and is more distant from the next combo.
01:21:372 (1) If you put these new combos just to be less confusing, you should remove this new combo. because is the same as leaving all the notes of the same color.
01:22:122 (1) Remove new combo here too, same explaining.
01:26:622 (4,7) A finish in (4) and (7) sounds better and justifies the jumps.
01:29:435 (1) What's the point of leaving only a note combos? makes no sense to me.
01:33:372 (2,1) Add a finish in (2) and in 01:34:122 (1).
01:34:122 (1) Remove new combo here, to be consistent with the previous pattern
01:37:310 - This pattern not make sense to me, feels tight, change it please.
01:39:560 (1) Finish
02:05:997 (1,2,3) Change these three notes for a slider? fit better with the difficulty. Also remove new combo because isn't necessary.
02:09:372 (4,3) Finish like the previous pattern.
02:13:310 (1) Bad antijump, not make sense to me, please use the distance snap.
02:14:622 (2,1) Same finish pattern ... also remove new combo (1) to be consistent.
02:20:810 (1) Considering the previous pattern, I don't feel a jump here, when I play this difficulty I miss here.
02:21:372 (3,3) ^ Finish pattern.

[Taiko]

Fix the difficulty to http://puu.sh/2Zij

[Nymph]

- Audio lead-in 0
00:11:622 (8) New combo.
00:13:310 (1) Remove here.
00:14:060 (3) And add here.
00:31:122 (7,8,9) Inconsistent spacing, there is no reason to not use the distance snap.
00:38:435 - Add a note here, follow better the rhythm.
00:41:435 - ^ Same.
00:44:341 - ^ too.
00:45:372 (6,7,8) Use the distance snap between these notes.
00:53:435 - Add a note
00:56:435 - ^
01:15:372 (7,8) Finish in the slider (both points) and add one in (8)
02:20:622 (2) The reverse arrow of this slider is temporally hidden. With your skin looks nice, but some people delete the skin, can be confusing.

[Lucia]
- Disable letterbox during breaks.
No major problems here, looks pretty good, If you want a little suggestions catch me in-game.
I don't mod this difficulty only because I was bored. Sorry but 1 hour mod is really boring...

That's all. Good luck ^^
aabc271

eldnl wrote:

[Taiko]

Fix the difficulty to http://puu.sh/2Zij
For Taiko diffs, there are actually no "rules" related to difficulty settings.
Mappers can freely adjust those settings to one that they like, as long as the OD is reasonable.
( Usually 4 ~ 7, since OD affects the harshness of accuracy. )

As you can see, there are many kinds of difficulty sets in the ranked category.
Examples include :
Loos - Koi Yomi Zakura ( HP 6, CS 5, AR 5, OD 4 )
O-Life Japan - Yamanobori Kibun ( HP 6, CS 10, AR 10, OD 5 )
Duca - Revolution ( HP 5, CS 5, AR 5, OD 6 )
Kanon Wakeshima - Kajitsu no Keikoku ( HP 6, CS 4, AR 6, OD 6 )

For me, I usually use HP 4, CS 6, AR 7, OD 5, as seen in this ~
Therefore I think it's OK to keep the current difficulty settings.

Anyway, thanks for your modding :)


p.s. Sometimes the uploaders of the map will change all the settings of Taiko diff to 5 for easy ranking. This is actually unnecessary. The reason is mentioned above ~
Nymph

eldnl wrote:

[Nymph]

- Audio lead-in 0
00:11:622 (8) New combo. K
00:13:310 (1) Remove here. K
00:14:060 (3) And add here. K
00:31:122 (7,8,9) Inconsistent spacing, there is no reason to not use the distance snap. No. this is on purpose, just depend on the feeling when I test playing.
00:38:435 - Add a note here, follow better the rhythm.
00:41:435 - ^ Same.
00:44:341 - ^ too. Didn't mean to follow the drums exactly here, didn't feel weird during playing.
00:45:372 (6,7,8) Use the distance snap between these notes.K. 7 is error.
00:53:435 - Add a note
00:56:435 - ^ No to these.
01:15:372 (7,8) Finish in the slider (both points) and add one in (8) Maybe good idea but feel little hurting other claps..so keeping for now
02:20:622 (2) The reverse arrow of this slider is temporally hidden. With your skin looks nice, but some people delete the skin, can be confusing. ..well..
thanks! :P

Download: Mizutani Runa - Philosophyz (KayeSara) [Nymph's Insane].osu
Kawayi Rika

eldnl wrote:

[Easy]

[color=#FF0000]00:14:810 (1,2,3,4) Remove new combo, isn't necessary, also, remove the claps in (2,4) because sounds empty. Like most clap continue.
[/color]<<I think there is no problem.
00:23:810 (1,2,3,4,5) Remove claps here too, sounds noisy, I suggest to use the normal clap, this custom clan sounds bad.
00:38:810 (1) Remove new combo, the previous note is just (1).
00:50:060 (1,2) Change these two notes for a slider, to be consistent with the previous pattern, also, these two stack notes is not good for a easy difficulty.
00:53:060 (1,2) ^ Same
01:14:060 (1) A finish at the start of the slider sounds good.
01:28:310 (1) Remove new combo, considering the previous pattern there aren't a new combo, also you need a Finish at the end of this slider.
01:36:935 (1) Remove a repeat and start the spin here? 01:38:060. Follow the music better I think.
01:52:872 - I don't know if these changes of volume are intentional, but don't sounds good for me. Don't follow anything. You could make a little less abrupt changes, sounds weird.
01:56:060 (1) To be consistent with the next combo, you need to remove the new combo here.
02:11:435 (1) Remove new combo.
02:21:560 (1) ^
02:24:935 (1) ^
<<fixed
thanks mod>_<

Download: Mizutani Runa - Philosophyz (KayeSara) [Kawayi Rika's Easy].osu
Topic Starter
KayeSara
Thx for your modding ;)

eldnl wrote:

[General]

- Use the same tags in all difficulties. (Check Lucia)

[Easy]

00:14:810 (1,2,3,4) Remove new combo, isn't necessary, also, remove the claps in (2,4) because sounds empty. Like most clap continue.
00:23:810 (1,2,3,4,5) Remove claps here too, sounds noisy, I suggest to use the normal clap, this custom clan sounds bad.
00:38:810 (1) Remove new combo, the previous note is just (1).
00:50:060 (1,2) Change these two notes for a slider, to be consistent with the previous pattern, also, these two stack notes is not good for a easy difficulty.
00:53:060 (1,2) ^ Same
01:14:060 (1) A finish at the start of the slider sounds good.
01:28:310 (1) Remove new combo, considering the previous pattern there aren't a new combo, also you need a Finish at the end of this slider.
01:36:935 (1) Remove a repeat and start the spin here? 01:38:060. Follow the music better I think.
01:52:872 - I don't know if these changes of volume are intentional, but don't sounds good for me. Don't follow anything. You could make a little less abrupt changes, sounds weird.
01:56:060 (1) To be consistent with the next combo, you need to remove the new combo here.
02:11:435 (1) Remove new combo.
02:21:560 (1) ^
02:24:935 (1) ^

[Normal]

Why the speed of the sliders is slower here?
00:06:560 (2,2) Whistle
00:08:622 (3,1) Whistle at the start
00:15:185 (1) Remove new combo here, is not necessary.
00:22:310 (1) Remove new combo here too.
01:02:810 (1) ^
01:09:560 (1) ^
01:26:435 (5,6) Add a finish at the end in both sliders. Sounds good I think.
01:38:060 (1) Use just one spin, two is not necessary and make the map harder. Also add a finish in the spin to be consistent with the other difficulties.
01:52:872 - I don't know if these changes of volume are intentional, but don't sounds good for me. Don't follow anything. You could make a little less abrupt changes, sounds weird.
01:55:310 (1) Remove new combo.
01:59:060 (1,1) ^
02:21:185 (2,3) Change the clap for a finish, and add a finish in (3) too.
02:22:685 (1) The finish at the start sounds weird, put the finish in the middle.
02:26:060 (1) Finish

[Rewrite]

This is the hard difficulty? considering the confusing patterns and the random jumps, this seems like an insane difficulty.
01:18:372 (3,1) I don't feel a big jump here, select the four notes (1,2,3,4) and do a reverse selection, feel better in difficulty and is more distant from the next combo.
01:21:372 (1) If you put these new combos just to be less confusing, you should remove this new combo. because is the same as leaving all the notes of the same color.
01:22:122 (1) Remove new combo here too, same explaining.
01:26:622 (4,7) A finish in (4) and (7) sounds better and justifies the jumps.
01:29:435 (1) What's the point of leaving only a note combos? makes no sense to me.
01:33:372 (2,1) Add a finish in (2) and in 01:34:122 (1).
01:34:122 (1) Remove new combo here, to be consistent with the previous pattern
01:37:310 - This pattern not make sense to me, feels tight, change it please.
01:39:560 (1) Finish
02:05:997 (1,2,3) Change these three notes for a slider? fit better with the difficulty. Also remove new combo because isn't necessary.
02:09:372 (4,3) Finish like the previous pattern.
02:13:310 (1) Bad antijump, not make sense to me, please use the distance snap.
02:14:622 (2,1) Same finish pattern ... also remove new combo (1) to be consistent.
02:20:810 (1) Considering the previous pattern, I don't feel a jump here, when I play this difficulty I miss here.
02:21:372 (3,3) ^ Finish pattern.

That's all. Good luck ^^
:) Actually, most of them have been fixed~ And thx for your modding~I will mod for yours in those days
Kawayi Rika
change SV ~ :)~~~~~

Please update~~~~~

thanks~~~~~~~~~~
~~~~~~~~~~~~~~

Download: Mizutani Runa - Philosophyz (KayeSara) [Kawayi Rika's Easy].osu
Kytoxid
I've never seen this full-length video. Wow. How did I miss it? Gah. Anyways, thanks for reminding me to go play this. Wish the video was higher quality so I could read more than just their names, but what can you do? Long videos are big.

[Skin]

That slider ball spins so fast. Slow it down a bit?
Edges are cut off on your approach circle: http://puu.sh/4sZ3

[Easy]

00:26:435 - This break doesn't make sense, imo.
00:38:060 (1) - Really cool.
00:59:810 (4) - I'm a bit worried about how long this 1/1 part goes for, and then 01:08:060 (1) sounds really empty, since the music doesn't really change but the number of notes suddenly drops a lot.

[Normal]

00:10:685 (1,1) - Too scary for a Normal, imo.
01:17:060 (1) - Kiai starts...and suddenly the map gets less interesting. Probably not the best place for a pair of 2/1 sliders.

I thought a few of the combos were weird while playing through them, but going through editor, couldn't find them again, so just check those again, I guess.

[Rewrite]

00:38:060 (1) - I recommend more hitsounds other than the claps in this section; the claps are amazing but sometimes they fit in TOO well, so it feels like there're no hitsounds.
00:41:810 (3,4) - Completely unexpected jump.
01:15:747 (1,2,1,2) - I don't recommend this; two very-similar-looking combos with different timings.

A lot of the jumps seemed random and hard to anticipate, and I don't know how readable they are. I know the song like, by heart, because this is an awesome song, so I did well on the jumps (although some of the 1/2 ones still caught me off-guard), but for someone that doesn't, I don't know how well this Hard will play. (and seems a bit difficult)

[Taiko]

Looked okay, was too distracted by the video to play. XD

[Insane]

One of the best Insane's I've played in a while. Because I haven't played many Insanes and most of them didn't have awesome songs. But this one, this one is good. It's very good. Good enough that this map should get a kudosu star, not like it'll do anything.

[Lucia]

00:42:935 (6,7) - Not a big fan of this pattern, which is throughout this map. (the slider ending 1/4 early for a note there) But opinions will vary.

I had trouble reading the patterns here, and I don't know if it's because my approach circle reading or the map was counterintuitive to play. Probably a mixture of both.

Hitsounds other than that clap sound could be louder on all diffs. Good luck!
Topic Starter
KayeSara
Thanks for Kytoxid's modding and your lovely kudos star^_^ But now is time for studying~ I'll check it tonight.
Kawayi Rika

Kytoxid wrote:

00:26:435 - This break doesn't make sense, imo.<<Don't know why.
00:38:060 (1) - Really cool.
00:59:810 (4) - I'm a bit worried about how long this 1/1 part goes for, and then 01:08:060 (1) sounds really empty, since the music doesn't really change but the number of notes suddenly drops a lot.
<<thanks:)
Download: Mizutani Runa - Philosophyz (KayeSara) [Kawayi Rika's Easy].osu
Topic Starter
KayeSara

Kytoxid wrote:

I've never seen this full-length video. Wow. How did I miss it? Gah. Anyways, thanks for reminding me to go play this. Wish the video was higher quality so I could read more than just their names, but what can you do? Long videos are big.
Video is a little faint, but I can't makes it clearly, because it is too big :(

[Skin]

That slider ball spins so fast. Slow it down a bit? It have slow, but this ball is funny, that takes three pots, that let you feel a little fast.Edges are cut off on your approach circle: http://puu.sh/4sZ3Ouch, I am soory that actually all the approach circle takes like that.


[Normal]

00:10:685 (1,1) - Too scary for a Normal, imo.
01:17:060 (1) - Kiai starts...and suddenly the map gets less interesting. Probably not the best place for a pair of 2/1 sliders.
Change, makes a new
I thought a few of the combos were weird while playing through them, but going through editor, couldn't find them again, so just check those again, I guess.

[Rewrite]

00:38:060 (1) - I recommend more hitsounds other than the claps in this section; the claps are amazing but sometimes they fit in TOO well, so it feels like there're no hitsounds.
00:41:810 (3,4) - Completely unexpected jump.
01:15:747 (1,2,1,2) - I don't recommend this; two very-similar-looking combos with different timings.Fix

A lot of the jumps seemed random and hard to anticipate, and I don't know how readable they are. I know the song like, by heart, because this is an awesome song, so I did well on the jumps (although some of the 1/2 ones still caught me off-guard), but for someone that doesn't, I don't know how well this Hard will play. (and seems a bit difficult) Yes, it is get some jump's issue, but on the hand, I can't find any problem, for it makes by myself :(
Thx for your modding~
@Kawayi Rika update~
Nymph
From your Request~
Just some suggestions to fix some jumps. A little complicated to explain them all, so I changed them myself, have a try :P


:P
只是一些修改建议.
根据你说的 修改了一些我觉得可以更舒服的跳跃方法.不过没有修改你选择跳跃的时间.可以试一下~


Download: Mizutani Runa - Philosophyz (KayeSara) [Rewrite].osu
Kawayi Rika
修正了一个部分 覆盖一下吧 :)

麻烦了/

~~~~~~~~~~~~~~~~~~~~~~~

Download: Mizutani Runa - Philosophyz (KayeSara) [Kawayi Rika's Easy].osu
Azure_Kite
Here's my mod

Blue = Suggestion Red = Fix this

[Kawayi Rika's Easy]

Nothing to see here. nice job :D

[Normal]

00:07:122 (2) - This sounds better if you shorten it by 1/2
01:38:060 (1) - I suggest extending this by 1/2, and moving the next spinner forward, then shortening that one to fit again. It sounds so much better.
02:26:060 (1) - Just a personal opinion, but....... FINISH HERE PLZ.

[Rewrite]

Seems fine to me, although why is there only two custom named beatmaps? Either go all the way or do nothing. Rename the other diffs or rename to Hard, please.

[Nymph's Insane]

Nothing wrong here that I can see.

[Lucia]

Same as Rewrite; try to name the other difficulties, or Rename this to Insane.

02:26:060 (1,1) - extend the first spinner by 1/2, move the second spinner forward by 1/2 and then shorten it by 1/2 again.


All in all, this is a pretty good map. I especially like your use of custom Hitsounds in Lucia
Raging Bull
Lucia is actually guest diff :<

Short message

Yep. Still short.
Topic Starter
KayeSara

Azure_Kyte wrote:

Here's my mod

Blue = Suggestion Red = Fix this

[Normal]

00:07:122 (2) - This sounds better if you shorten it by 1/2
01:38:060 (1) - I suggest extending this by 1/2, and moving the next spinner forward, then shortening that one to fit again. It sounds so much better.
02:26:060 (1) - Just a personal opinion, but....... FINISH HERE PLZ.
Fix all~
[Rewrite]

Seems fine to me, although why is there only two custom named beatmaps? Either go all the way or do nothing. Rename the other diffs or rename to Hard, please.
Fix~

[Lucia]

Same as Rewrite; try to name the other difficulties, or Rename this to Insane.

02:26:060 (1,1) - extend the first spinner by 1/2, move the second spinner forward by 1/2 and then shorten it by 1/2 again.


All in all, this is a pretty good map. I especially like your use of custom Hitsounds in Lucia
Thx for your modding><~
mjw5150

Azure_Kyte wrote:

[Lucia]

Same as Rewrite; try to name the other difficulties, or Rename this to Insane.

02:26:060 (1,1) - extend the first spinner by 1/2, move the second spinner forward by 1/2 and then shorten it by 1/2 again.


All in all, this is a pretty good map. I especially like your use of custom Hitsounds in Lucia
fixed,and the diff name comes from the game as i said in preview post XD

Download: Mizutani Runa - Philosophyz (KayeSara) [Lucia].osu
Nakagawa-Kanon
[Easy]
01:10:685 (7) - add new combo

[Noraml]
00:24:185 (5) - add new combo
01:22:310 (5) - same

[Hard]
00:42:372 (4) - confusing me
01:26:060 (3) - add clap sound at middle

[Nymph's Insane]
00:15:935 (7) - add new combo
00:21:372 (6) - add new combo
00:27:935 (6) - add new combo
00:30:372 (4) - add new combo
00:33:372 (6) - add new combo
00:38:435 (X) - add note
00:41:435 (X) - same
00:53:435 (X) - same
00:56:435 (X) - same

[Lucia]
good
Topic Starter
KayeSara

Nakagawa-Kanon wrote:

[Easy]
01:10:685 (7) - add new combo

[Noraml]
00:24:185 (5) - add new combo
01:22:310 (5) - same

[Hard]
00:42:372 (4) - confusing me
01:26:060 (3) - add clap sound at middle
Almost fix as you said XD
Thx for your modding~
Nymph

Nakagawa-Kanon wrote:

[Nymph's Insane]
00:15:935 (7) - add new combo
00:21:372 (6) - add new combo
00:27:935 (6) - add new combo
00:30:372 (4) - add new combo
00:33:372 (6) - add new combo
00:38:435 (X) - add note
00:41:435 (X) - same
00:53:435 (X) - same
00:56:435 (X) - same
Sorry but I don't agree of these, so didn't change anything :?
Lesjuh
General
02:08:060 - What about starting kiai time here? I think it fit's better.

Lucia
02:27:560 (1) - End with a finish?
Why not map it to the end of the song?

Nymph
Why not map it to the end of the song?

Hard
00:06:560 (1) - Remove NC
00:06:560 (1) - Remove NC
01:29:060 (3) - NC
01:29:435 (1) - Remove NC
01:29:997 (1) - Remove NC
01:35:810 (1) - Remove NC
02:04:310 (1) - Remove NC
02:05:060 (3) - NC
02:13:310 (1) - Remove NC
02:14:060 (6) - NC
02:14:435 (1) - Remove NC
02:17:060 (3) - NC and finish
02:23:997 (1) - Remove NC
02:25:310 (1,1) - Remove NC
02:27:560 (1) - End with a finish?

Normal
00:10:685 (1) - Bad place for a spinner!
01:17:060 (1) - Add a finish
01:38:060 (1,1) - Make these one spinner!
01:55:310 (1,1) - Remove NC
02:00:560 (1) - Remove NC
02:27:560 (1) - End with a finish?

Easy
There's something between Normal and Easy. I wouldn't really say Easy is harder than Normal but they're very close. Easy has 86 hitcircles and Normal just 59. We all know sliders are easy and don't really require any sense of rythm to score a 300 on. Hitcircles do. My point is that Easy requires a better sense of rythm than Normal. I recommend you use less hitcircles on Easy!

That's it!
Nymph

Lesjuh wrote:

General
02:08:060 - What about starting kiai time here? I think it fit's better. :? I really don't think so...

Nymph
Why not map it to the end of the song? All the osu diffs end at the same time, I think they are ok
:P
Lesjuh

Nymph_ wrote:

Nymph
Why not map it to the end of the song? All the osu diffs end at the same time, I think they are ok
Taiko is mapped to the end.
Topic Starter
KayeSara

Lesjuh wrote:

General
02:08:060 - What about starting kiai time here? I think it fit's better.Staying~

Hard
00:06:560 (1) - Remove NC Fix
01:29:060 (3) - NCFix
01:29:435 (1) - Remove NCFix
01:29:997 (1) - Remove NCFix
01:35:810 (1) - Remove NCFix
02:04:310 (1) - Remove NCFix
02:05:060 (3) - NCFix
02:13:310 (1) - Remove NCFix
02:14:060 (6) - NCFix
02:14:435 (1) - Remove NCFix
02:17:060 (3) - NC and finishFix
02:23:997 (1) - Remove NCFix
02:25:310 (1,1) - Remove NCFix
02:27:560 (1) - End with a finish?Fix

Normal
00:10:685 (1) - Bad place for a spinner! Fix
01:17:060 (1) - Add a finishFix
01:38:060 (1,1) - Make these one spinner!Fix
01:55:310 (1,1) - Remove NCFix
02:00:560 (1) - Remove NCFix
02:27:560 (1) - End with a finish?Fix

That's it!
Thx for your modding><~
Nymph

Lesjuh wrote:

Nymph_ wrote:

Nymph
Why not map it to the end of the song? All the osu diffs end at the same time, I think they are ok
Taiko is mapped to the end.
I mean all the solo diffs.
Solo Guest diffs are finished much earlier, and I really don't see it necessary to map to the end. We will discuss about this.
Breeze
Friendly prompt : Plase give only 1 kudos to a modder in a map

[Skin]
  1. As Kytoxid said, sliderball really spin too fast, why not use a 10 frame gif like default?
  2. When spin is over, it's almost whole screen white. It's because your spinner-background has a light colour. Change it or not, all depends on you, if you think it's OK, then just keep it.
Notes are fine, just some finish sound suggestion

[Easy]
  1. 01:02:060 (1) - Add finish? Yea...default finish sound is too loud, try to find a custom finish sound?
  2. 01:08:060 (1) - ^
  3. 02:11:060 (2) - ^
  4. 02:17:060 (1) - ^
[Normal]
  1. 00:20:060 (3) - Add finish?
  2. 01:11:060 (5) - ^
  3. 01:14:060 (3) - ^
  4. 01:23:060 (2) - Finish instead of whistle
  5. 02:11:060 (1) - Add finish
[Hard]
  1. 01:02:060 (3) - Add finish
  2. 01:08:060 (1) - ^
  3. 01:11:060 (1) - ^
  4. 01:23:060 (1) - ^
[Nymph' Insane]
  1. 01:11:060 (2) - Add finish
  2. 01:14:060 (1) - ^
  3. 01:23:060 (1) - ^
  4. 02:11:060 (1) - ^
[Lucia]
  1. 01:53:060 - Use custom soft hitsound1, sliderslide sound is nosiy here
  2. 02:05:060 (1) - Add finish
nice map
when you done changes
send me a forum PM or connect me in game for a recheck
Topic Starter
KayeSara

Breeze wrote:

Friendly prompt : Plase give only 1 kudos to a modder in a map

[Skin]
  1. As Kytoxid said, sliderball really spin too fast, why not use a 10 frame gif like default?
  2. When spin is over, it's almost whole screen white. It's because your spinner-background has a light colour. Change it or not, all depends on you, if you think it's OK, then just keep it.
Notes are fine, just some finish sound suggestion

[Easy]
  1. 01:02:060 (1) - Add finish? Yea...default finish sound is too loud, try to find a custom finish sound?
  2. 01:08:060 (1) - ^
  3. 02:11:060 (2) - ^
  4. 02:17:060 (1) - ^
[Normal]
  1. 00:20:060 (3) - Add finish?
  2. 01:11:060 (5) - ^
  3. 01:14:060 (3) - ^
  4. 01:23:060 (2) - Finish instead of whistle
  5. 02:11:060 (1) - Add finish
[Hard]
  1. 01:02:060 (3) - Add finish
  2. 01:08:060 (1) - ^
  3. 01:11:060 (1) - ^
  4. 01:23:060 (1) - ^
[Nymph' Insane]
  1. 01:11:060 (2) - Add finish
  2. 01:14:060 (1) - ^
  3. 01:23:060 (1) - ^
  4. 02:11:060 (1) - ^
[Lucia]
  1. 01:53:060 - Use custom soft hitsound1, sliderslide sound is nosiy here
  2. 02:05:060 (1) - Add finish
nice map
when you done changes
send me a forum PM or connect me in game for a recheck
Initially, I'd very much appreciate the modding that you take any useful advices.
About the modding, Almost fix (All of the sound effect as you said have been changed), besides spinner.
And I have change a new section-pass, section-failed and comboburst.

Ps: Other mappers are full of lazy....I'm sorry Orz, but they are agree with your opinion.
Breeze
fixed sliderball and some other tiny stuff
this face round and round lol
well, let's get it bubbled
Topic Starter
KayeSara

Breeze wrote:

fixed sliderball and some other tiny stuff
this face round and round lol
well, let's get it bubbled
Thx~Thx~Thx~Thx~Thx~Thx~Thx~a~lot~><
Sakura
Please dont kudosu guest diff submissions i had to revoke a whole bunch of kudosu from this thread
Topic Starter
KayeSara

Sakura Hana wrote:

Please dont kudosu guest diff submissions i had to revoke a whole bunch of kudosu from this thread
Ok...I don't konw the Guest Diff can't be a help for map, but I will remind it, Thx~
cmn_891127
我是来骚扰射星的。。。改革后没有免费星星了么
貌似是的吧

我讨厌字数限制
我很讨厌字数限制
我超级讨厌字数限制
我真的很讨厌字数限制
Topic Starter
KayeSara

cmn_891127 wrote:

我是来骚扰射星的。。。改革后没有免费星星了么
貌似是的吧

我讨厌字数限制
我很讨厌字数限制
我超级讨厌字数限制
我真的很讨厌字数限制
先谢谢星星啦~
moe~cmn 你总是那么傲娇
Raging Bull
Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Topic Starter
KayeSara

Raging Bull wrote:

Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Thx for your suggestion, I'll fix it.
Raging Bull
If you're gonna fix it, remember to do full submit =w=b

My message is too short
Sakura

Raging Bull wrote:

Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Not only that, it would be better off changing color of the 100s, 50, and 300s so they each has it's own color respectively, as it's easier for some people to know how accurately they hit by the hitbursts color.

[Skin]
What i mentioned above
You should include a skinned reverse arrow so that it doesnt clash with other custom skins, considering you already have custom hitcircles, aditionally you should also include a slider border color (probably pure white 255,255,255 would be fine) to avoid clashing with custom skins that have different track colors.

[General]
A lot of inherited timing sections (green) are unsnapped, please resnap them back and make sure that all your hitsounds arent being messed up.
You should add Kawayi_Rika to tags just in case people want to search for it with an underscore.

[Hard]
00:15:935 (5) - The previous slider had just finished dissapearing and players may not see this slider.
00:22:685 (1,2,3) - Since the first slider is covering the second makes it hard to tell which one's the 2nd slider.
01:38:435 (2) - Unsnapped slider end

[Normal]
You should map through the first break for consistence with your other diffs (not the guest ones)

Popping bubble for obvious reasons
Topic Starter
KayeSara

Sakura Hana wrote:

Raging Bull wrote:

Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Not only that, it would be better off changing color of the 100s, 50, and 300s so they each has it's own color respectively, as it's easier for some people to know how accurately they hit by the hitbursts color.
Fix all

[Skin]
What i mentioned above
You should include a skinned reverse arrow so that it doesnt clash with other custom skins, considering you already have custom hitcircles, aditionally you should also include a slider border color (probably pure white 255,255,255 would be fine) to avoid clashing with custom skins that have different track colors.
Fix all

[General]
A lot of inherited timing sections (green) are unsnapped, please resnap them back and make sure that all your hitsounds arent being messed up.
You should add Kawayi_Rika to tags just in case people want to search for it with an underscore.

[Hard]
00:15:935 (5) - The previous slider had just finished dissapearing and players may not see this slider.Not big issue for that will be easy to read.
00:22:685 (1,2,3) - Since the first slider is covering the second makes it hard to tell which one's the 2nd slider.Fix
01:38:435 (2) - Unsnapped slider endRemap this part

[Normal]
You should map through the first break for consistence with your other diffs (not the guest ones)
Fix

Popping bubble for obvious reasons
Thx for your modding~
Raging Bull
inb4rank.
Sakura
Sorry for the delay :< sad you couldnt get a MAT.

Rebubbled~
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