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Mizutani Runa - Philosophyz

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Azure_Kite
Here's my mod

Blue = Suggestion Red = Fix this

[Kawayi Rika's Easy]

Nothing to see here. nice job :D

[Normal]

00:07:122 (2) - This sounds better if you shorten it by 1/2
01:38:060 (1) - I suggest extending this by 1/2, and moving the next spinner forward, then shortening that one to fit again. It sounds so much better.
02:26:060 (1) - Just a personal opinion, but....... FINISH HERE PLZ.

[Rewrite]

Seems fine to me, although why is there only two custom named beatmaps? Either go all the way or do nothing. Rename the other diffs or rename to Hard, please.

[Nymph's Insane]

Nothing wrong here that I can see.

[Lucia]

Same as Rewrite; try to name the other difficulties, or Rename this to Insane.

02:26:060 (1,1) - extend the first spinner by 1/2, move the second spinner forward by 1/2 and then shorten it by 1/2 again.


All in all, this is a pretty good map. I especially like your use of custom Hitsounds in Lucia
Raging Bull
Lucia is actually guest diff :<

Short message

Yep. Still short.
Topic Starter
KayeSara

Azure_Kyte wrote:

Here's my mod

Blue = Suggestion Red = Fix this

[Normal]

00:07:122 (2) - This sounds better if you shorten it by 1/2
01:38:060 (1) - I suggest extending this by 1/2, and moving the next spinner forward, then shortening that one to fit again. It sounds so much better.
02:26:060 (1) - Just a personal opinion, but....... FINISH HERE PLZ.
Fix all~
[Rewrite]

Seems fine to me, although why is there only two custom named beatmaps? Either go all the way or do nothing. Rename the other diffs or rename to Hard, please.
Fix~

[Lucia]

Same as Rewrite; try to name the other difficulties, or Rename this to Insane.

02:26:060 (1,1) - extend the first spinner by 1/2, move the second spinner forward by 1/2 and then shorten it by 1/2 again.


All in all, this is a pretty good map. I especially like your use of custom Hitsounds in Lucia
Thx for your modding><~
mjw5150

Azure_Kyte wrote:

[Lucia]

Same as Rewrite; try to name the other difficulties, or Rename this to Insane.

02:26:060 (1,1) - extend the first spinner by 1/2, move the second spinner forward by 1/2 and then shorten it by 1/2 again.


All in all, this is a pretty good map. I especially like your use of custom Hitsounds in Lucia
fixed,and the diff name comes from the game as i said in preview post XD

Download: Mizutani Runa - Philosophyz (KayeSara) [Lucia].osu
Nakagawa-Kanon
[Easy]
01:10:685 (7) - add new combo

[Noraml]
00:24:185 (5) - add new combo
01:22:310 (5) - same

[Hard]
00:42:372 (4) - confusing me
01:26:060 (3) - add clap sound at middle

[Nymph's Insane]
00:15:935 (7) - add new combo
00:21:372 (6) - add new combo
00:27:935 (6) - add new combo
00:30:372 (4) - add new combo
00:33:372 (6) - add new combo
00:38:435 (X) - add note
00:41:435 (X) - same
00:53:435 (X) - same
00:56:435 (X) - same

[Lucia]
good
Topic Starter
KayeSara

Nakagawa-Kanon wrote:

[Easy]
01:10:685 (7) - add new combo

[Noraml]
00:24:185 (5) - add new combo
01:22:310 (5) - same

[Hard]
00:42:372 (4) - confusing me
01:26:060 (3) - add clap sound at middle
Almost fix as you said XD
Thx for your modding~
Nymph

Nakagawa-Kanon wrote:

[Nymph's Insane]
00:15:935 (7) - add new combo
00:21:372 (6) - add new combo
00:27:935 (6) - add new combo
00:30:372 (4) - add new combo
00:33:372 (6) - add new combo
00:38:435 (X) - add note
00:41:435 (X) - same
00:53:435 (X) - same
00:56:435 (X) - same
Sorry but I don't agree of these, so didn't change anything :?
Lesjuh
General
02:08:060 - What about starting kiai time here? I think it fit's better.

Lucia
02:27:560 (1) - End with a finish?
Why not map it to the end of the song?

Nymph
Why not map it to the end of the song?

Hard
00:06:560 (1) - Remove NC
00:06:560 (1) - Remove NC
01:29:060 (3) - NC
01:29:435 (1) - Remove NC
01:29:997 (1) - Remove NC
01:35:810 (1) - Remove NC
02:04:310 (1) - Remove NC
02:05:060 (3) - NC
02:13:310 (1) - Remove NC
02:14:060 (6) - NC
02:14:435 (1) - Remove NC
02:17:060 (3) - NC and finish
02:23:997 (1) - Remove NC
02:25:310 (1,1) - Remove NC
02:27:560 (1) - End with a finish?

Normal
00:10:685 (1) - Bad place for a spinner!
01:17:060 (1) - Add a finish
01:38:060 (1,1) - Make these one spinner!
01:55:310 (1,1) - Remove NC
02:00:560 (1) - Remove NC
02:27:560 (1) - End with a finish?

Easy
There's something between Normal and Easy. I wouldn't really say Easy is harder than Normal but they're very close. Easy has 86 hitcircles and Normal just 59. We all know sliders are easy and don't really require any sense of rythm to score a 300 on. Hitcircles do. My point is that Easy requires a better sense of rythm than Normal. I recommend you use less hitcircles on Easy!

That's it!
Nymph

Lesjuh wrote:

General
02:08:060 - What about starting kiai time here? I think it fit's better. :? I really don't think so...

Nymph
Why not map it to the end of the song? All the osu diffs end at the same time, I think they are ok
:P
Lesjuh

Nymph_ wrote:

Nymph
Why not map it to the end of the song? All the osu diffs end at the same time, I think they are ok
Taiko is mapped to the end.
Topic Starter
KayeSara

Lesjuh wrote:

General
02:08:060 - What about starting kiai time here? I think it fit's better.Staying~

Hard
00:06:560 (1) - Remove NC Fix
01:29:060 (3) - NCFix
01:29:435 (1) - Remove NCFix
01:29:997 (1) - Remove NCFix
01:35:810 (1) - Remove NCFix
02:04:310 (1) - Remove NCFix
02:05:060 (3) - NCFix
02:13:310 (1) - Remove NCFix
02:14:060 (6) - NCFix
02:14:435 (1) - Remove NCFix
02:17:060 (3) - NC and finishFix
02:23:997 (1) - Remove NCFix
02:25:310 (1,1) - Remove NCFix
02:27:560 (1) - End with a finish?Fix

Normal
00:10:685 (1) - Bad place for a spinner! Fix
01:17:060 (1) - Add a finishFix
01:38:060 (1,1) - Make these one spinner!Fix
01:55:310 (1,1) - Remove NCFix
02:00:560 (1) - Remove NCFix
02:27:560 (1) - End with a finish?Fix

That's it!
Thx for your modding><~
Nymph

Lesjuh wrote:

Nymph_ wrote:

Nymph
Why not map it to the end of the song? All the osu diffs end at the same time, I think they are ok
Taiko is mapped to the end.
I mean all the solo diffs.
Solo Guest diffs are finished much earlier, and I really don't see it necessary to map to the end. We will discuss about this.
Breeze
Friendly prompt : Plase give only 1 kudos to a modder in a map

[Skin]
  1. As Kytoxid said, sliderball really spin too fast, why not use a 10 frame gif like default?
  2. When spin is over, it's almost whole screen white. It's because your spinner-background has a light colour. Change it or not, all depends on you, if you think it's OK, then just keep it.
Notes are fine, just some finish sound suggestion

[Easy]
  1. 01:02:060 (1) - Add finish? Yea...default finish sound is too loud, try to find a custom finish sound?
  2. 01:08:060 (1) - ^
  3. 02:11:060 (2) - ^
  4. 02:17:060 (1) - ^
[Normal]
  1. 00:20:060 (3) - Add finish?
  2. 01:11:060 (5) - ^
  3. 01:14:060 (3) - ^
  4. 01:23:060 (2) - Finish instead of whistle
  5. 02:11:060 (1) - Add finish
[Hard]
  1. 01:02:060 (3) - Add finish
  2. 01:08:060 (1) - ^
  3. 01:11:060 (1) - ^
  4. 01:23:060 (1) - ^
[Nymph' Insane]
  1. 01:11:060 (2) - Add finish
  2. 01:14:060 (1) - ^
  3. 01:23:060 (1) - ^
  4. 02:11:060 (1) - ^
[Lucia]
  1. 01:53:060 - Use custom soft hitsound1, sliderslide sound is nosiy here
  2. 02:05:060 (1) - Add finish
nice map
when you done changes
send me a forum PM or connect me in game for a recheck
Topic Starter
KayeSara

Breeze wrote:

Friendly prompt : Plase give only 1 kudos to a modder in a map

[Skin]
  1. As Kytoxid said, sliderball really spin too fast, why not use a 10 frame gif like default?
  2. When spin is over, it's almost whole screen white. It's because your spinner-background has a light colour. Change it or not, all depends on you, if you think it's OK, then just keep it.
Notes are fine, just some finish sound suggestion

[Easy]
  1. 01:02:060 (1) - Add finish? Yea...default finish sound is too loud, try to find a custom finish sound?
  2. 01:08:060 (1) - ^
  3. 02:11:060 (2) - ^
  4. 02:17:060 (1) - ^
[Normal]
  1. 00:20:060 (3) - Add finish?
  2. 01:11:060 (5) - ^
  3. 01:14:060 (3) - ^
  4. 01:23:060 (2) - Finish instead of whistle
  5. 02:11:060 (1) - Add finish
[Hard]
  1. 01:02:060 (3) - Add finish
  2. 01:08:060 (1) - ^
  3. 01:11:060 (1) - ^
  4. 01:23:060 (1) - ^
[Nymph' Insane]
  1. 01:11:060 (2) - Add finish
  2. 01:14:060 (1) - ^
  3. 01:23:060 (1) - ^
  4. 02:11:060 (1) - ^
[Lucia]
  1. 01:53:060 - Use custom soft hitsound1, sliderslide sound is nosiy here
  2. 02:05:060 (1) - Add finish
nice map
when you done changes
send me a forum PM or connect me in game for a recheck
Initially, I'd very much appreciate the modding that you take any useful advices.
About the modding, Almost fix (All of the sound effect as you said have been changed), besides spinner.
And I have change a new section-pass, section-failed and comboburst.

Ps: Other mappers are full of lazy....I'm sorry Orz, but they are agree with your opinion.
Breeze
fixed sliderball and some other tiny stuff
this face round and round lol
well, let's get it bubbled
Topic Starter
KayeSara

Breeze wrote:

fixed sliderball and some other tiny stuff
this face round and round lol
well, let's get it bubbled
Thx~Thx~Thx~Thx~Thx~Thx~Thx~a~lot~><
Sakura
Please dont kudosu guest diff submissions i had to revoke a whole bunch of kudosu from this thread
Topic Starter
KayeSara

Sakura Hana wrote:

Please dont kudosu guest diff submissions i had to revoke a whole bunch of kudosu from this thread
Ok...I don't konw the Guest Diff can't be a help for map, but I will remind it, Thx~
cmn_891127
我是来骚扰射星的。。。改革后没有免费星星了么
貌似是的吧

我讨厌字数限制
我很讨厌字数限制
我超级讨厌字数限制
我真的很讨厌字数限制
Topic Starter
KayeSara

cmn_891127 wrote:

我是来骚扰射星的。。。改革后没有免费星星了么
貌似是的吧

我讨厌字数限制
我很讨厌字数限制
我超级讨厌字数限制
我真的很讨厌字数限制
先谢谢星星啦~
moe~cmn 你总是那么傲娇
Raging Bull
Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Topic Starter
KayeSara

Raging Bull wrote:

Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Thx for your suggestion, I'll fix it.
Raging Bull
If you're gonna fix it, remember to do full submit =w=b

My message is too short
Sakura

Raging Bull wrote:

Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Not only that, it would be better off changing color of the 100s, 50, and 300s so they each has it's own color respectively, as it's easier for some people to know how accurately they hit by the hitbursts color.

[Skin]
What i mentioned above
You should include a skinned reverse arrow so that it doesnt clash with other custom skins, considering you already have custom hitcircles, aditionally you should also include a slider border color (probably pure white 255,255,255 would be fine) to avoid clashing with custom skins that have different track colors.

[General]
A lot of inherited timing sections (green) are unsnapped, please resnap them back and make sure that all your hitsounds arent being messed up.
You should add Kawayi_Rika to tags just in case people want to search for it with an underscore.

[Hard]
00:15:935 (5) - The previous slider had just finished dissapearing and players may not see this slider.
00:22:685 (1,2,3) - Since the first slider is covering the second makes it hard to tell which one's the 2nd slider.
01:38:435 (2) - Unsnapped slider end

[Normal]
You should map through the first break for consistence with your other diffs (not the guest ones)

Popping bubble for obvious reasons
Topic Starter
KayeSara

Sakura Hana wrote:

Raging Bull wrote:

Your hit100 and hit100k is actually the same. Perhaps make a different color 100 so they aren't the same? Same note for your hit300 hit300k both same image. Change color? Not really a big deal though. Good luck o/
Not only that, it would be better off changing color of the 100s, 50, and 300s so they each has it's own color respectively, as it's easier for some people to know how accurately they hit by the hitbursts color.
Fix all

[Skin]
What i mentioned above
You should include a skinned reverse arrow so that it doesnt clash with other custom skins, considering you already have custom hitcircles, aditionally you should also include a slider border color (probably pure white 255,255,255 would be fine) to avoid clashing with custom skins that have different track colors.
Fix all

[General]
A lot of inherited timing sections (green) are unsnapped, please resnap them back and make sure that all your hitsounds arent being messed up.
You should add Kawayi_Rika to tags just in case people want to search for it with an underscore.

[Hard]
00:15:935 (5) - The previous slider had just finished dissapearing and players may not see this slider.Not big issue for that will be easy to read.
00:22:685 (1,2,3) - Since the first slider is covering the second makes it hard to tell which one's the 2nd slider.Fix
01:38:435 (2) - Unsnapped slider endRemap this part

[Normal]
You should map through the first break for consistence with your other diffs (not the guest ones)
Fix

Popping bubble for obvious reasons
Thx for your modding~
Raging Bull
inb4rank.
Sakura
Sorry for the delay :< sad you couldnt get a MAT.

Rebubbled~
lolcubes
Some bubble checking time!

[Hard]:
  1. There was too little difference between this diff and the other 2 insanes. It's using same difficulty settings as one of the insanes and your normal has AR of 3. This is a pretty huge jump and makes the difficulty spread really really bad. You should use AR7 and OD6 for this difficulty at most, because it plays like an insane with current settings, and 3 insanes are not allowed. I tested it with those settings (ar7 od6) and it played nicely, actually it was even more enjoyable than with AR8.
  2. Huge lack of basic hitsounds. You only used the claps throughout the map (which follow the music nicely), but there are spots where you could have added more finishes. I will make a short list where finishes could improve your mapset in my opinion:
    finishes
    01:27:372 (7) - you should add this finish because in the next section you used it in this way, this would make it more consistent and it would sound nice too, you also used finished in this manner in your 2nd kiai.
    01:35:060 (3) - start of this slider
    01:39:185 (1) - end of this slider
    02:08:060 (1) - start of this slider
    02:11:060 (2) -
    02:21:372 (3) -
    02:22:122 (3) -
    02:23:060 (2) - start of this slider
    Keep in mind that these are suggestions. You don't have to apply them if you don't like them, but I think they sound much better than without them.
  3. You didn't use any whistles in this difficulty. I guess it's not that bad, but you used them really nicely in your normal diff. Might want to consider placing some whistles around to make the map more interesting.
  4. 02:27:560 - This decrescendo felt kinda silly, because the finish on the spinner is almost inaudible. Since you didn't use this trick in your Normal diff, I suggest you remove the timing sections which lower the volume here completely. There is no fading out in the music at all, and without these timing sections it would sound better, especially because of the finish on the spinner.
[Normal]:
  1. This difficulty has same AR as easy. It's okay, but I strongly recommend to use AR4. The map plays better with it as well, else it just looks too slow and slightly boring in my opinion. Pushing the AR to 4 also makes a better difficulty spread in your whole mapset.
  2. 01:33:747 (4) - Maybe add a finish at the slider end? You have it in your hard diff there and it sounds nice.
  3. 02:11:435 (2) - This finish sounded off, you should probably move it to the end of the slider 02:10:685 (1), which makes it sound much better.
  4. 02:21:372 - If you added finishes around this area in you hard diff, you should probably do the same for this diff as well. Meaning put a finish on the end of 02:21:185 (2), end of 02:21:747 (3), and the middle of 02:22:685 (1).
[Kawayi Rika's Easy]:
  1. 01:23:060 (5) - You should add a new combo here. Also remove new combo from 01:24:935 (1). This will make the combos much more consistent and they will follow the music better.
  2. 02:23:060 (5) - Should also use a new combo here, and remove it from 02:24:935 (1). Follows the music better.
That's about it. The hitsound suggestions are just suggestions, up to you if you add them or not, but I have to pop this because of the difficulty settings in hard, which make it very much like an Insane diff, and 3 insanes aren't allowed.
Call me back after you fix stuff and I will rebubble. :3

edit: After some minor tweaking and fixing the above, rebubbled.
Kawayi Rika

lolcubes wrote:

Some bubble checking time!

[Kawayi Rika's Easy]:
  1. 01:23:060 (5) - You should add a new combo here. Also remove new combo from 01:24:935 (1). This will make the combos much more consistent and they will follow the music better.
  2. 02:23:060 (5) - Should also use a new combo here, and remove it from 02:24:935 (1). Follows the music better.
<< All fixed~
thanks lolcubes check~ :)

Download: Mizutani Runa - Philosophyz (KayeSara) [Kawayi Rika's Easy].osu
Topic Starter
KayeSara

lolcubes wrote:

Some bubble checking time!

[Hard]:
  1. There was too little difference between this diff and the other 2 insanes. It's using same difficulty settings as one of the insanes and your normal has AR of 3. This is a pretty huge jump and makes the difficulty spread really really bad. You should use AR7 and OD6 for this difficulty at most, because it plays like an insane with current settings, and 3 insanes are not allowed. I tested it with those settings (ar7 od6) and it played nicely, actually it was even more enjoyable than with AR8.
  2. Huge lack of basic hitsounds. You only used the claps throughout the map (which follow the music nicely), but there are spots where you could have added more finishes. I will make a short list where finishes could improve your mapset in my opinion:
    finishes
    01:27:372 (7) - you should add this finish because in the next section you used it in this way, this would make it more consistent and it would sound nice too, you also used finished in this manner in your 2nd kiai.
    01:35:060 (3) - start of this slider
    01:39:185 (1) - end of this slider
    02:08:060 (1) - start of this slider
    02:11:060 (2) -
    02:21:372 (3) -
    02:22:122 (3) -
    02:23:060 (2) - start of this slider
    Keep in mind that these are suggestions. You don't have to apply them if you don't like them, but I think they sound much better than without them.
  3. You didn't use any whistles in this difficulty. I guess it's not that bad, but you used them really nicely in your normal diff. Might want to consider placing some whistles around to make the map more interesting.
  4. 02:27:560 - This decrescendo felt kinda silly, because the finish on the spinner is almost inaudible. Since you didn't use this trick in your Normal diff, I suggest you remove the timing sections which lower the volume here completely. There is no fading out in the music at all, and without these timing sections it would sound better, especially because of the finish on the spinner.
[Normal]:
  1. This difficulty has same AR as easy. It's okay, but I strongly recommend to use AR4. The map plays better with it as well, else it just looks too slow and slightly boring in my opinion. Pushing the AR to 4 also makes a better difficulty spread in your whole mapset.
  2. 01:33:747 (4) - Maybe add a finish at the slider end? You have it in your hard diff there and it sounds nice.
  3. 02:11:435 (2) - This finish sounded off, you should probably move it to the end of the slider 02:10:685 (1), which makes it sound much better.
  4. 02:21:372 - If you added finishes around this area in you hard diff, you should probably do the same for this diff as well. Meaning put a finish on the end of 02:21:185 (2), end of 02:21:747 (3), and the middle of 02:22:685 (1).
[Kawayi Rika's Easy]:
  1. 01:23:060 (5) - You should add a new combo here. Also remove new combo from 01:24:935 (1). This will make the combos much more consistent and they will follow the music better.
  2. 02:23:060 (5) - Should also use a new combo here, and remove it from 02:24:935 (1). Follows the music better.
That's about it. The hitsound suggestions are just suggestions, up to you if you add them or not, but I have to pop this because of the difficulty settings in hard, which make it very much like an Insane diff, and 3 insanes aren't allowed.
Call me back after you fix stuff and I will rebubble. :3

It seems all have been fixed
Thx for your modding~ :3


Edit : Kawayi Rika @update ;)
Sakura
[Normal]
Either add a clap to 02:04:310 (1) or Remove the clap from 02:04:685 (2) If you're attempting a buildup then both notes must have an strong hitsound, you may use a lower volume for the first clap instead for that, otherwise it sounds just awkward to have an strong hitsound right before kiai.

It's only a suggestion but, it's for consistence, so i highly suggest you do it, will rank after fixes
Topic Starter
KayeSara

Sakura Hana wrote:

[Normal]
Either add a clap to 02:04:310 (1) or Remove the clap from 02:04:685 (2) If you're attempting a buildup then both notes must have an strong hitsound, you may use a lower volume for the first clap instead for that, otherwise it sounds just awkward to have an strong hitsound right before kiai.

It's only a suggestion but, it's for consistence, so i highly suggest you do it, will rank after fixes
Fix as you said :)
Sanzenin Nagi
star.. :(
Raging Bull
Almost rank I hope ._.
Sakura
Sorry for the delay!!! here's the heart, yay for more rewrite songs.

err i mean Ranked!
Raging Bull
About time \o/
Kawayi Rika
sara 恭喜啦~ ;)

神曲无误~
Kanon
祝贺~ :)
IkkiMinami
Staaarr :)
Nymph
cool~
S o r d a
congratz!
Topic Starter
KayeSara
Thx for all guys
And especially who mod this map ><
Laurier
yey~
good map!!!

congratulation :)
JoJo
I'm late T.T

Nice Job ! <3
kanpakyin


不解釋
Topic Starter
KayeSara
@Laurier Thx ><
@JoJo 看你最近都很忙,虽然知道是H什么的,但是啦,我也不拆你台啦
@卡帕克音 你简直太水了>_> PS的东西都这么奇怪
VuleXX
Хорошая карта
Dino99
恭喜阿~ :D :)
Nymph
hentai
Kataliis
BOAH is die GEIÖL :o
Konei


^He thinks she looks attractive o.o
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