(sorry if I sound a little harsh right now, not intentional)
Add a larger lead-in time.
Lower the audio of your hitsounds.
Also add something to your spinner so the player can tell how close they are to completing the spinner.
Alive:
00:55:45 (1) - make a horizontal reflection of the 1 across from it
01:14:75 (1) - have this end exactly where purple ends
01:22:51() - you should map something in this section
01:33:49 (3) - illegal, very difficult to read
01:43:98 (2) - align with 1
01:47:73 (1) - have this end directly on 5
Living Death:
00:39:90 (1,2,3,1,2,3,1,2,1) - y do you have a random slider stream. It is completely different from the rest of your map.
00:56:01 (3) - make a horizontal reflection of 1
00:57:13 (5) - put on top of 1
01:11:75 (1,1,1) - y are there so many new combos?
01:12:50 (1) - align with the previous 1
I don't like your new combo spams because they just seem random.
Okay map. Star.
Add a larger lead-in time.
Lower the audio of your hitsounds.
Also add something to your spinner so the player can tell how close they are to completing the spinner.
Alive:
00:55:45 (1) - make a horizontal reflection of the 1 across from it
01:14:75 (1) - have this end exactly where purple ends
01:22:51() - you should map something in this section
01:33:49 (3) - illegal, very difficult to read
01:43:98 (2) - align with 1
01:47:73 (1) - have this end directly on 5
Living Death:
00:39:90 (1,2,3,1,2,3,1,2,1) - y do you have a random slider stream. It is completely different from the rest of your map.
00:56:01 (3) - make a horizontal reflection of 1
00:57:13 (5) - put on top of 1
01:11:75 (1,1,1) - y are there so many new combos?
01:12:50 (1) - align with the previous 1
I don't like your new combo spams because they just seem random.
Okay map. Star.