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Rica Matsumoto - Alive A Life (TV Size)

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Topic Starter
hillaryzx
I'll take Advent and Sword Vent only. Final Vent I'll used my own.
But anyway, thanks.... :)
Cygnus
Hi. Here's your mod. <3
GENERAL
  1. Your first Kiai should start at 00:30:917. Second Kiai at 00:44:631.

  2. Remove the two green lines on the end of the song. Kiai is not made for fountains.
Sword Vent
  1. 00:12:488 - 1 grid down.

  2. 00:14:202 - (2,3,4,5,6) 1 grid up.

  3. 00:55:988 - New combo.
ADVENT
  1. Approach Rate +1

  2. 00:12:917 - Spacing is not consistent. Move (3) at x:376 y:300.

  3. 00:34:345 - Move this closer to the previous note.
The rest is a bit fine. Good luck getting it ranked. <3
Suzully
From my modding queue.

[General]

  • The artist should be "Matsumoto Rika".

    Remove "Kamen Rider", "rica matsumoto" and "ryuki" from tags because they are already added in the source.

    Some KIAIs are not snapped and inconsistent.

    Set preview time on [Samuel's Vent] as well as others.
[Sword Vent]

  • Green lines are not snapped. Please resnap all.
    SV1.40 is too high as easiest diff.
  1. 00:01:774 (1,2,3,4) - This pattern is too confusing for newbie. Try the one below.
  2. 00:03:488 (1) - It's hard to read this note because it's hidden by previous notes.
  3. 00:34:345 (1,2,3) - Inconsistent spacing.
  4. 00:48:488 (1,2,3) - ^
  5. 00:54:917 (2,3,4,1) - ^
  6. 01:04:345 (1) - This spinner is too short as easiest diff. How about changing it to slider or something else?
[Advent]

  • HP-1.
    Green lines are not snapped. Please resnap all.
  1. 00:25:131 (3,4,5) - Too near from (2). Move them further.
  2. 00:30:917 (2) - Add finish.
  3. 00:37:131 (4,5,6,7) - Oh...spacing is broken. You should change the pattern of formation.
  4. 00:38:417 (1,2,3,4,5,6) - It's not good idea that stacking 6 circles unless it's stream.
  5. 00:40:560 (8) - Doesn't follow the music. Move it to 00:40:345.
  6. 00:46:131 (3) - Too near from (2).
[Final Vent]

  • HP-1.
    Green lines are not snapped. Please resnap all.
    In KIAI, you overused finish sound. Please add it to only suitable places.
  1. 00:13:774 (1,2,3,4,5) - It's not good to stack 5 circles unless it's stream.
  2. 00:19:774 (1,2,3,4) - In consistent spacing. Try to move (1,2) to right by 1 grid.
  3. 00:22:774 (1) - Move right by 1 grid.
  4. 00:22:988 (2,3,4,5,6,7,8,9,10,11,12) - Clap sounds don't fit the music well. Use clap at (4,8), and remove clap from rest.
  5. 00:26:631 (6) - Add a repeat. It will make better flow imo.
  6. 00:30:917 (2) - Add finish.
  7. 00:31:131 (3) - Remove finish.
  8. 00:31:345 (4) - ^
  9. 00:54:917 (6) - Add new combo, and remove new combo from 00:55:131 (1).
  10. 01:04:559 (4,5) - Move left by 1 grid.
[Samuel's Vent]

  • The pattern of formation is very simple and not following the music so much.
  1. 00:15:917 (3,4,5) - I think quick triple doesn't fit here. Remove (4)?
  2. 00:44:632 (1) - Add finish.
  3. 00:50:417 (5) - Add new combo, and remove new combo from 00:50:632 (1).
  4. 01:05:203 (1) - This slider is too long. It's a good idea to make unique shape slider though, this is not fun to play because of length. I recommend you to replace it with spinner.
That's it. This map needs a whole lot of works.
arien666
[General]
Title should be 'Alive A Life' :3
Dunno but artist on wikipedia is 'Rica Matsumoto' ;_; But It can be suggested so many so why don't you add tag 'Rica' or revert artist into 'Rica Matsumoto' as ranked mapsets?
Add LeadIn 1000ms into other diffs(Except [Samuel's Vent]) since the song starts too early orz
Preview Time = 00:30:917 :3?

[Sword Vent]
00:03:488 (1) - Maybe, this covered note might be hard for beginners since it is not front of slider moving position ;_;
00:18:917 (3) - [Nazi] Not straighten slider while others are ;_;

[Advent]
00:05:202 (1,2,3) - Intended pattern or why don't you make them same distance :3?
00:18:381 (1) - Start from 00:18:488 :3
00:22:774 (6,7) - Sudden 1/4 on [Normal] might not be good ;_;
00:35:417 (2,3) - Spacing orz
00:54:274 (7,8,9) - Also spacing ;_;

[Final Vent]
00:29:845 (1,2) - Swap new combo
00:30:917 (2,3,4) - [Nazi] Spacing pixely ;_;
00:37:774 (1,2) - Swap new combo?
01:03:917 (1) - Move 1 grid right :3?

[Samuel's Vent]
00:11:846 (2,3,4) - Black color may not be shown due to Black BG ;___;



meow :3
Ranger
Hi~
From my queue

[Sword Vent]
00:03:488 (1) - Spacing error,i think Put in x:140 y:192,look better
00:24:488 (5,1) - It is Easy diff right?,Typically,Easy diff not have a stream
Remove 00:24:702 (6)
00:25:345 (8) - ^same reason Remove this
00:27:060 (3) - ^Remove this
00:28:131 (1) - Spacing error.Put in x:288 y:148
00:30:917 (1) - Finish here(Start Kiai Time)
00:31:988 (4) - Remove this
00:35:417 (4) - ^
00:44:631 (1) - Finish here(Start Kiai Time)
00:48:274 (4) - ^
00:49:559 (4) - ^

[Advent]
00:30:917 (2) - Add Finish in head
00:44:631 (1) -^
01:03:059 (8) - Add NC

[Final Vent]
Circle Size -1

00:03:060 (4,5,6,7,8) - Put in x:240 y:144
00:30:917 (2) - Add Finish
00:44:845 (1) - Add Finish in head

[Samuel's Vent]
Good make :)

Good luck~
samuel_old
Topic Starter
hillaryzx
argh.... I click give kudosu without thinking.... (spacing out)...
give star, samuel? :D
Kirino Kousaka
Hello!~ Here's my mod~ (a request from my queue)

  • [General]
  1. Kiai is inconsistent. Please make them all the same for all diffs.
  2. Preview point is also inconsistent. Please make them all the same for all diffs.
  3. Audio track lead-in is also inconsistent. Please make them all the same for all diffs.

    [Sword Vent]
  4. 00:03:488 (1) - Put "finish".
  5. 00:12:488 (3) - Remove "finish".
  6. 00:15:488 (4) - Replace "clap" with "finish".
  7. 00:15:917 (5) - Remove "clap".
  8. 00:16:345 (6) - Replace "finish" with "whistle".
  9. 00:17:202 (1) - Put a "finish" on start and "clap" on end.
  10. 00:18:060 (2) - Put a "clap" on end.
  11. 00:18:917 (3) - Remove "clap" on start and put at the end.
  12. 00:19:774 (4) - Put a "clap" on end.
  13. 00:20:631 (1) - Remove "whistle".
  14. 00:21:060 (2) - Replace "whistle" with "clap".
  15. 00:21:488 (3) - Remove "whistle".
  16. 00:21:917 (4) - Make it look better like this: (as shown on the pic below)
  17. 00:32:417 (4) - Move this to "00:32:202".
  18. 00:35:845 (4) - Move this to "00:35:631".
  19. 00:51:059 (2,3) - Is this a jump? Please fix spacing because it is not necessary to put a jump on a normal diff.

    [Advent]
  20. 00:16:559 (4,5) - Replace "finish" with "clap".
  21. 00:18:488 (1) - This spinner is kinda irrelevant; It feels weird to put a spinner here. Replace it with some notes.
  22. 00:26:845 (2) - Remove "whistle".
  23. 00:27:274 (4) - Remove "finish".
  24. 00:30:917 (2) - This slider looks ugly ._.

    [Final Vent]
  25. 00:03:060 (4,6,5,7) - Remove "finish"
  26. 00:18:274 (1) - This spinner is kinda irrelevant; It feels weird to put a spinner here. Replace it with some notes.

    [Samuel's Vent]
  27. 00:30:489 (10) - Put "clap".
  28. 00:44:203 (10) - ^
  29. 01:05:203 (1) - Replace this with a spinner.
That's all!~
samuel_old

hillaryzx wrote:

argh.... I click give kudosu without thinking.... (spacing out)...
give star, samuel? :D
of coz! lol haha
Topic Starter
hillaryzx
Samuel, please update your diff...
as the new mp3 uploaded...

oh, and also, don't forget to re-download too.
:)
Scorpiour
Hi there~~mod from queue

General:
  1. Uncheck Letterbox During Breaks because of the video.
  2. Preview time is not consistent in all diff, unrankable, please fix it.
  3. Recommend to make SliderTickRate 2 in all diffs.
  4. The star rate of lowest diff is over 3, it may cause ur mapset unrankable.
  5. Set audio lead-in to 1 (1000ms) in Advent and Final Vent.
Advent:
  1. HP-1, OD-1. I suppose it should be a normal diff, so suggest to reduce them
  2. 00:16:559 (4,5) - stack them?
  3. 00:17:202 (1,2,3,4) - the approach circles 're nearly invisible here due to the video, suggest to change a combo color.
  4. 00:27:060 (3) - remove clap?
  5. 00:45:702 (2) - stack it with the end of (1)?
  6. 00:48:274 - i suppose u miss a note here~
  7. 00:51:488 (2,3,4,5,1,2,3,4,5) - too hard for a normal diff, highly recommend to change some of them to slider
  8. 01:01:774 (4) - stack?
  9. 01:02:631 (7) - ^
Final Vent:
  1. 00:11:845 (2,3,4,5) - invisible approach circles
  2. 00:28:131 (2) - remove whistle?
Samuel's Vent:
  1. HP-2, OD-2, highly recommend to do so. The bpm is not fast enough for such a high HP, and the OD make it worse. I always suggest not to make HP+AR+OD > 24.
  2. 00:03:274 (6) - remove it? i suppose it's better to leave a blank here~
  3. 00:15:702 (2,3,4,5,6,7,8) - invisible approach circles
that's all, and good luck :)
samuel_old
SPOILER

Scorpiour wrote:

Hi there~~mod from queue

General:
  1. Uncheck Letterbox During Breaks because of the video.
  2. Preview time is not consistent in all diff, unrankable, please fix it.
  3. Recommend to make SliderTickRate 2 in all diffs.
  4. The star rate of lowest diff is over 3, it may cause ur mapset unrankable.
  5. Set audio lead-in to 1 (1000ms) in Advent and Final Vent.
Advent:
  1. HP-1, OD-1. I suppose it should be a normal diff, so suggest to reduce them
  2. 00:16:559 (4,5) - stack them?
  3. 00:17:202 (1,2,3,4) - the approach circles 're nearly invisible here due to the video, suggest to change a combo color.
  4. 00:27:060 (3) - remove clap?
  5. 00:45:702 (2) - stack it with the end of (1)?
  6. 00:48:274 - i suppose u miss a note here~
  7. 00:51:488 (2,3,4,5,1,2,3,4,5) - too hard for a normal diff, highly recommend to change some of them to slider
  8. 01:01:774 (4) - stack?
  9. 01:02:631 (7) - ^
Final Vent:
  1. 00:11:845 (2,3,4,5) - invisible approach circles
  2. 00:28:131 (2) - remove whistle?
Samuel's Vent:
  1. HP-2, OD-2, highly recommend to do so. The bpm is not fast enough for such a high HP, and the OD make it worse. I always suggest not to make HP+AR+OD > 24. I find it fun and np for mr to get S
  2. 00:03:274 (6) - remove it? i suppose it's better to leave a blank here~ plz refer to the music
  3. 00:15:702 (2,3,4,5,6,7,8) - invisible approach circles colour changed


that's all, and good luck :)
Download: Matsumoto Rika - Alive a Life (TV Size) (hillaryzx) [Samuel's Vent].osu
jameskong1
GOGO!!!
Nymph
Hi Nymph here and request from my queue.

General:
Tags are different in each diff, plz check them.

Samuel's diff's lead in is 1996, try to make it 2000.
And for other diffs, I think 1000 is enough, so try to make them all 1000, now they are 1004 1004 1996.


Sword Vent:
Beatmap design/suggestion
00:10:774 (1) - this slider is very far away from the center of the screen and new players would be hard to hit it, so I suggest maybe you can move it nearer to the center of the screen.
00:17:202 (1) - this maybe a little too far away from the last object for a easy diff, maybe try to move it nearer.
00:21:917 (3) - and this one is too near... using 0.8spacing plz.
00:44:631 (1,2) - spacing. plz try to make them the same, it is 0.96spacing now, make it 0.8
00:48:060 (3) - spacing, this note can be in a more beautiful place, try to make it in a line with the notes before.
00:50:417 (1) - this maybe a little too far. All these things I am saying, is to suggest always using distance snap in easy diffs, to make it easier to read the map.

Hitsound
00:21:917 (3,4,5) - no hitsounds for these? whistle would be very nice on these, try to add some.
01:05:202 (2) - add a finish here?


Advent:
Beatmap design/suggestion
00:22:560 (5,6) - this might be very hard to follow for a normal diff, try to make another pattern instead?
00:30:488 (1) - same as I mentioned in easy, maybe a little too far from the center of the screen.
00:46:131 (3) - I think it is much more comfortable if this slider stops at the red tick, 00:46:988.
00:50:417 (1,2,3,4,1,2,3,4) - why are you increasing the distance here O.O pretty hard to follow


Finan Vent:
Beatmap design/suggestion
00:18:274 (1) - I don't think this spinner fit the music, try another pattern maybe?
00:44:845 (1) - way too soon after the spinner...


Samuel Vent:
Issues
AR8 is much more comfortable.
Hp Drain 9 and OD9? too high for a map like this, 7 is much better.
others fine, but not very enjoyable, because the spacing is too close to each other.



About the hitsounds, I think you may try to mod some ranked maps to see how they mapped the hitsounds, cuz I can tell you completely how to put hitsounds in a few words... so.

Ok that is all for now, good luck!
Topic Starter
hillaryzx
Fix, waiting for samuel...
samuel_old
wmfchris
[General]
- Try to get 500 audio-lead in for the rest of the diff, [samuel's vent] audio lead-in 2500
- mp3 name's in .flv lol

[Samuel's Vent]
Timing and settings
- [Samuel's Vent] : Combo1 : 255,255,255
should be 255,255,0 like other diffs?
Arrangements
00:00:059 (1,2,3) - try NOT to stack sliders together because (2) stacked on (3) may confuse player a bit, put some spaces between them.
00:31:560 (4) - up 1 grid so that (1,2,3,4) forms a rhombus

I think the rhythm's ok... but notes are just placed too randomly orz

[Final Vent]
- there are several duplicated timelines 030
00:03:917 (1,2) - slider placement adjustment
208,232,3917,6,0,B|152:272|88:216,1,105
112,152,4560,2,0,B|112:72,3,70
00:16:988 (3) - finish at ending instead of beginning? Finish at both sides works as well
00:20:631 (8) - remove whistle on slider
00:45:060 (1,2) - stack properly, change the orientation of (1) so that it parallel with (1,2,3,..)
00:48:167 (2,3) - spacing

the spacing's a bit unstable... try to make spacing proportional to time between two notes, that makes players to read notes easier.

[Advent]
00:18:488 (4) - place about (424,80) for maintaining spacing
00:23:631 (7) - whistle?
00:46:131 (3) - slider shape adjustment
48,168,46131,2,2,B|52:312|52:312|140:328|140:328|180:288|180:288|
just try to avoid whistle over the whole slider because it really sounds noisy and don't fit here, and try to use less linear slider which overlaps too much and does not look good.

ahhhhhh those were the days orz but try to make stuffs that's more beautiful and easier to be read by players ;w;
Topic Starter
hillaryzx

wmfchris wrote:

[General]
- Try to get 500 audio-lead in for the rest of the diff, [samuel's vent] audio lead-in 2500
- mp3 name's in .flv lol - Is this unrankable?

[Final Vent]
- there are several duplicated timelines 030
00:03:917 (1,2) - slider placement adjustment
208,232,3917,6,0,B|152:272|88:216,1,105
112,152,4560,2,0,B|112:72,3,70
00:16:988 (3) - finish at ending instead of beginning? Finish at both sides works as well
00:20:631 (8) - remove whistle on slider
00:45:060 (1,2) - stack properly, change the orientation of (1) so that it parallel with (1,2,3,..)
00:48:167 (2,3) - spacing

the spacing's a bit unstable... try to make spacing proportional to time between two notes, that makes players to read notes easier.

[Advent]
00:18:488 (4) - place about (424,80) for maintaining spacing
00:23:631 (7) - whistle?
00:46:131 (3) - slider shape adjustment
48,168,46131,2,2,B|52:312|52:312|140:328|140:328|180:288|180:288|
just try to avoid whistle over the whole slider because it really sounds noisy and don't fit here, and try to use less linear slider which overlaps too much and does not look good.

ahhhhhh those were the days orz but try to make stuffs that's more beautiful and easier to be read by players ;w; - I'm not from that time..
done, waiting samuel.....
samuel_old
Shana Aisaka
Hi~ Here is my mod. :P

Red - Fix it.
Pink - Suggestion.

[General]
- Some of the diff doesn't have this tag "rica" Please fix it. ( IN Samuel's Vent )
- Why is Advent Slider Velocity is 1.60 ? but Final Vent is 1.40 . =w='' ( It should be Final Vent is 1.60 )

[Sword Vent]
I think you should use grid level 3 . @w@"
HP Drain Rate - 1
00:21:488(x) = add note
00:21:917(3) = I think you should do it like this. :arrow: http://puu.sh/gD8E 00:24:060(5) + finish
00:25:131(5) = slider end in 00:25:560
00:26:417(1) = I think the note 2&3 doesn't fit the sound. How about put a slider here? :arrow: http://puu.sh/gD9r
00:42:702(5) = slider end in 00:43:345

01:00:917(1,2,3,4) = Remove clap.

[Advent]
Circle Size - 1
Approach Rate - 1

I suggest you to remake all the sliders. ;_; ( The sliders looks so ugly. )

[Final Vent]
Approach Rate + 1
Overall Difficult + 1
00:10:560(x) = add note
00:10:988(x) = ^
00:13:560(x) = ^
00:15:917(x) = ^
00:30:488(x) = ^ :arrow: http://puu.sh/gDfs
01:03:274(x) = ^ :arrow: http://puu.sh/gDfV put it anywhere you like. :arrow: http://puu.sh/gDgd

This diff should be more hard! ><"

[Samuel's Vent]
Approach Rate + 1
This diff is good . :D

Okay, That's all ~ :)
This map need more hardworking. :D
anywhere, Good Luck! :P
Topic Starter
hillaryzx

Shana Aisaka wrote:

Hi~ Here is my mod. :P

Red - Fix it.
Pink - Suggestion.

[General]
- Some of the diff doesn't have this tag "rica" Please fix it. ( IN Samuel's Vent )
- Why is Advent Slider Velocity is 1.60 ? but Final Vent is 1.40 . =w='' ( It should be Final Vent is 1.60 ) Fix~

[Sword Vent]
I think you should use grid level 3 . @w@"
HP Drain Rate - 1
00:21:488(x) = add note
00:21:917(3) = I think you should do it like this. :arrow: http://puu.sh/gD8E 00:24:060(5) + finish
00:25:131(5) = slider end in 00:25:560
00:26:417(1) = I think the note 2&3 doesn't fit the sound. How about put a slider here? :arrow: http://puu.sh/gD9r
00:42:702(5) = slider end in 00:43:345

01:00:917(1,2,3,4) = Remove clap.

[Advent]
Circle Size - 1
Approach Rate - 1

I suggest you to remake all the sliders. ;_; ( The sliders looks so ugly. )

[Final Vent]
Approach Rate + 1
Overall Difficult + 1
00:10:560(x) = add note
00:10:988(x) = ^
00:13:560(x) = ^
00:15:917(x) = ^
00:30:488(x) = ^ :arrow: http://puu.sh/gDfs
01:03:274(x) = ^ :arrow: http://puu.sh/gDfV put it anywhere you like. :arrow: http://puu.sh/gDgd

This diff should be more hard! ><"

[Samuel's Vent]
Approach Rate + 1
This diff is good . :D

Okay, That's all ~ :)
This map need more hardworking. :D
anywhere, Good Luck! :P Sorry, but I must correct your grammar ( Anywhere = place , Anyway is what you want to right? ) XD
Done, its samuel's turn now....
samuel_old
p3n
[General]
  1. Quality of the mp3 is horrible. If you can find a better one be sure to re-check offset and apply it to all diffs.
  2. Hitsound volume is set to 100% for all parts in all maps (except samuel's). This is very noise, try to reduce it to ~70-80% for KIAI and ~60% for everything else in the timing panel (you can select multiple timing sections at once so this is just a matter of seconds to apply)
  3. General object placement in all diffs could be improved a lot. If you have problems mapping "good looking" patterns try to turn off grid snap and place the notes properly. If you want to make a straight line just hold [Ctrl] and you can snap the notes every 45°. This will also fix the inconsistent spacing (especially in the easier diffs)
[Sword Vent]
00:18:060 (2,3) - add claps to the ending points?
00:18:917 (3,4) - fix the overlap here, the spacing is inconsistent, make it look like this (and fix the following notes accordingly): http://osu.ppy.sh/ss/243811
304,64,18917,2,0,B|192:64,1,100,0|8
236,142,19774,2,0,B|120:142,1,100,0|8
55,142,20631,5,0
55,222,21060,1,8
00:21:488 (X) - weird to leave out this note



[Advent]
Why is the SV in your "normal" map higher than in your "hard"? This is really weird. If this is what you intended then it is fine with me but from an aiming standpoint this map is on par if not harder than [Final Vent]. You could increase circle size to the biggest (like "easy") but this is more a workaround than a fix. If you lower the SV be sure to resnap and check EVERY slider afterwards.

00:12:917 (3,1,2) - notes are not in line with previous, disable "Grid-Snap" and hold down "Ctrl" whenn placing those notes, this will snap them exactly in line every 45°
00:15:059 (3,4,5) - try this pattern (much easier to read, especially for a "normal" diff): http://osu.ppy.sh/ss/243816
to fix following notes maybe try something like this (or anything that is easy to read and consistent in spacing):
  • - 00:17:202 (1) - move to 260/300
    - 00:17:631 (2) - stack with 00:16:559 (4) (after (4) is placed like in the screen above)
00:52:774 (3) - remove the last repeat to match the vocals http://puu.sh/h1BW



[Final Vent]
00:20:631 (8) - I don't do the excessive "NC here NC there" mods but this (8) should be a NC here, and start the NC on (2) here 00:22:774 (1,2) ;)
00:22:774 (1,2) - jumping into the stream seems weird and not intended. Maybe fix it to consistent spacing by slightly altering the previous pattern (so you don't overlap the note before the stream)
00:43:774 (1) - this spinner is nonesense, start the KIAI properly by mapping the note at 00:44:631 with a circle or slider start, sou don't need the spinner here
00:53:417 (1) - wrong placed clap? should be on the following note



[Samuel's Vent]
AR 8 or even AR 7 work so much better with your SV and the BPM of this song. AR 9 is just stupid...

Some overmaps are a cool addition here imo. As you set up the triplet pattern early in the song it flows really well. Some overmaps are really unnecessary and kill this flow though, I'll point those out and you can decide if you want a fluent, playable map or a map that doesn't make much sense and is therefore harder to FC:

00:09:167 (4) - plays much better if you delete this note (slightly overmapped, if wanted to follow the complete drumroll the stream wouldn't start here either way)
00:16:131 (5,7) - if you want to follow the vocals here, delete (5) and (7), fits much better, try it for yourself
00:23:524 (3) - overmapped, delete
00:57:274 (1,2) - don't stack (1), it is extremely hard to read (confusing) with the black combo colour and the stream starting on a red tick




Still some work to do but doesn't look bad. Keep it up, get some more mods and I'll recheck it and see if I can star it then.
Topic Starter
hillaryzx

p3n wrote:

[General]
  1. Quality of the mp3 is horrible. If you can find a better one be sure to re-check offset and apply it to all diffs.
  2. Hitsound volume is set to 100% for all parts in all maps (except samuel's). This is very noise, try to reduce it to ~70-80% for KIAI and ~60% for everything else in the timing panel (you can select multiple timing sections at once so this is just a matter of seconds to apply)
  3. General object placement in all diffs could be improved a lot. If you have problems mapping "good looking" patterns try to turn off grid snap and place the notes properly. If you want to make a straight line just hold [Ctrl] and you can snap the notes every 45°. This will also fix the inconsistent spacing (especially in the easier diffs)
[Sword Vent]
00:18:060 (2,3) - add claps to the ending points?
00:18:917 (3,4) - fix the overlap here, the spacing is inconsistent, make it look like this (and fix the following notes accordingly): http://osu.ppy.sh/ss/243811
304,64,18917,2,0,B|192:64,1,100,0|8
236,142,19774,2,0,B|120:142,1,100,0|8
55,142,20631,5,0
55,222,21060,1,8
00:21:488 (X) - weird to leave out this note



[Advent]
Why is the SV in your "normal" map higher than in your "hard"? This is really weird. If this is what you intended then it is fine with me but from an aiming standpoint this map is on par if not harder than [Final Vent]. You could increase circle size to the biggest (like "easy") but this is more a workaround than a fix. If you lower the SV be sure to resnap and check EVERY slider afterwards.

00:12:917 (3,1,2) - notes are not in line with previous, disable "Grid-Snap" and hold down "Ctrl" whenn placing those notes, this will snap them exactly in line every 45°
00:15:059 (3,4,5) - try this pattern (much easier to read, especially for a "normal" diff): http://osu.ppy.sh/ss/243816
to fix following notes maybe try something like this (or anything that is easy to read and consistent in spacing):
  • - 00:17:202 (1) - move to 260/300
    - 00:17:631 (2) - stack with 00:16:559 (4) (after (4) is placed like in the screen above)
00:52:774 (3) - remove the last repeat to match the vocals http://puu.sh/h1BW



[Final Vent]
00:20:631 (8) - I don't do the excessive "NC here NC there" mods but this (8) should be a NC here, and start the NC on (2) here 00:22:774 (1,2) ;)
00:22:774 (1,2) - jumping into the stream seems weird and not intended. Maybe fix it to consistent spacing by slightly altering the previous pattern (so you don't overlap the note before the stream)
00:43:774 (1) - this spinner is nonesense, start the KIAI properly by mapping the note at 00:44:631 with a circle or slider start, sou don't need the spinner here
00:53:417 (1) - wrong placed clap? should be on the following note



[Samuel's Vent]
AR 8 or even AR 7 work so much better with your SV and the BPM of this song. AR 9 is just stupid...

Some overmaps are a cool addition here imo. As you set up the triplet pattern early in the song it flows really well. Some overmaps are really unnecessary and kill this flow though, I'll point those out and you can decide if you want a fluent, playable map or a map that doesn't make much sense and is therefore harder to FC:

00:09:167 (4) - plays much better if you delete this note (slightly overmapped, if wanted to follow the complete drumroll the stream wouldn't start here either way)
00:16:131 (5,7) - if you want to follow the vocals here, delete (5) and (7), fits much better, try it for yourself
00:23:524 (3) - overmapped, delete
00:57:274 (1,2) - don't stack (1), it is extremely hard to read (confusing) with the black combo colour and the stream starting on a red tick




Still some work to do but doesn't look bad. Keep it up, get some more mods and I'll recheck it and see if I can star it then.
Done... waiting for samuel....
samuel_old
Mitsuneko
Awesome map bro~ -w-b
Star for you.
Topic Starter
hillaryzx

nekonomitsu wrote:

Awesome map bro~ -w-b
Star for you.
Thanks for the comment and star~ ^^
Topic Starter
hillaryzx
I'm doubled posting.... (=.=')
giO-
Hello from my mod queue~

General

I would suggest to change black combo colour in something like http://puu.sh/hzTr

Here's the Combo Colours
[Colours]
Combo1 : 255,255,0
Combo2 : 58,58,58
Combo3 : 255,0,0
Combo4 : 128,0,128


Sword Vent

00:01:774 (1) - remove 2 repeat and do something like this http://puu.sh/hzLs
00:21:488 (3) - remove whistle and put finish, sound better
00:22:345 (4) - new combo
00:22:345 (4) - fix this slider shape
00:33:488 (1,2,1,2) - fix symmetry , move 00:34:345 (1) - on x:153 y: 316, 00:34:774 (2) - on x:191 y:245, 00:35:202 (3) - on x:171 y:169 with grid snap and distance snap off
00:54:274 - add note?


Advent

00:15:060 (3) - fix this slider shape please
00:23:202 (6) - remove this note and extend previous minislider adding 1 repeat 00:22:774 (5) - http://puu.sh/hzXC
00:39:488 (5) - add clap
00:39:917 (6) - remove clap
00:40:345 (7) - add finish at slider end http://puu.sh/hzYe
00:56:417 (7) - add finish
01:01:345 (3,4,5) - unstack
01:02:202 (6) - new combo and instead of 3 beats use 1 minislider with repeat http://puu.sh/hzZM


Final Vent

AR 8?

00:03:060 (4,5,6,7,8) - unstack this ministream
00:04:560 (2) - remove 1 repeat and add beat on 00:05:202 -
00:08:631 (7) - fix slider shape
00:34:345 (6) - replace clap with finish
00:36:488 (5) - new combo
00:49:774 (6) - replace whistle with finish
00:56:631 (7) - add finish at the slider end


Samuel's Vent

00:08:845 (2) - move this note
00:10:345 (1) - remove new combo and add on 00:10:559 (2) -
00:11:417 (1) - unstack from the triple 00:10:988 (4,5,6) -
00:13:559 (4,5) - unstack from 00:13:131 (1,2,3) -
00:15:274 (9) - add new combo and remove from 00:15:488 (1) -
00:15:917 (5,6,7,8,9) - mmm http://puu.sh/hA74 better?
00:16:559 (10) - new combo and fix spacing
00:16:774 (11) - unstack
00:36:274 (9) - add new combo and remove from 00:36:488 (1) -
00:37:774 (1) - remove new combo and add here 00:37:988 (2) -


Good luck~ :)
samuel_old
S o r d a
[overall]:
  1. I think this song tick rate1 better
  2. there is a kiai time in Samuel's Vent different with other diffs : Kiai #1: Starts on 01:05:202, ends on 01:05:310

[Samuel's Vent]:
  1. 01:05:310 (1) - end for 01:09:702 - I think better
[Final Vent]:
  1. this Diff Hard Diff? stream long I suggest that I reduce it
  2. 00:16:988 (3) - remove finish beginning
  3. 00:29:202 (6) - really ugly slider how about this?
  4. 00:44:631 (8,1) - swaps newcombo
[Advent]:
  1. fine
[Sword Vent]:
  1. fine too
Beige

[Final Vent diff]


( Insane Don't use distance snap...)

Don't give kudosu... Don't have... Whatever thx~ :)
Kawayi Rika
Hi ~ hillaryzx ~ :)

Mod time for PM - In game ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags.

[Samuel's Vent]


  1. HP-1.
  2. 00:23:524 (3) - Remove this note will be better.
  3. 00:57:488 (2) - Add new combo to here,and Remove 00:57:274 (1).
  4. 01:05:256 (1) - This spinner should end to here 01:09:702.

[Advent]


  1. 00:03:488 - Add finish.
  2. 00:30:917 - ^
  3. 00:44:631 - ^
  4. 00:54:274 (5) - Add new combo to here,vocal start to here.

That' all ~

Good luck ~ ;)
Topic Starter
hillaryzx

Kawayi Rika wrote:

Hi ~ hillaryzx ~ :)

Mod time for PM - In game ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening' in tags. Hm.... can be accepted... added

[Samuel's Vent]


  1. HP-1.
  2. 00:23:524 (3) - Remove this note will be better.
  3. 00:57:488 (2) - Add new combo to here,and Remove 00:57:274 (1).
  4. 01:05:256 (1) - This spinner should end to here 01:09:702.

[Advent]


  1. 00:03:488 - Add finish. Ok!
  2. 00:30:917 - ^ ^
  3. 00:44:631 - ^^
  4. 00:54:274 (5) - Add new combo to here,vocal start to here. I don't know about combo, so okay

That' all ~

Good luck ~ ;)
Thanks for mod, waiting for samuel...
samuel_old
Barney Stinson
From my queue

Easy:
00:03:488: remove nc

Advent:
00:27:488 - map this
01:01:559 (4,5) - These ones are a bit hard to catch for newbies. Put them in a more linear way

Final vent:
Nothing here

Samuel's vent:
00:06:917 (1) - 1 grid up

No more. Such a good map! If I had a kudosu I'd use for this
Topic Starter
hillaryzx

Barney Stinson wrote:

From my queue

Easy:
00:03:488: remove nc Ok

Advent:
00:27:488 - map this I think no....
01:01:559 (4,5) - These ones are a bit hard to catch for newbies. Put them in a more linear way Okay!

Final vent:
Nothing here
Now, it's samuel turn...
LKs
From 【All requests posted here will be modded】 queue

General

Mp3 quality is terrible, I attempted to find a better one for you.
SPOILER
  1. Fixed offset, timing sections and resnaped once on all diffs
  2. New mp3 with 192kbps
Download Link: http://puu.sh/j6Rk



In case if you don't need my new mp3, here's your original mapset backup
Download Link: http://puu.sh/j6PC


Samuel's Vent


00:00:483 (1) - Stop it at 00:01:234, Move 00:01:448 (2) - to 1/4 backward
(old timing: 00:00:059 (1) -, 00:00:810, 00:01:024 (2) -)

Honestly, spacing was to small with such a circle size. So I may suggest to have CS+1 (make it smaller).




Otherwise it's fine enough.
Topic Starter
hillaryzx

LKs wrote:

From 【All requests posted here will be modded】 queue

General

Mp3 quality is terrible, I attempted to find a better one for you.
SPOILER
  1. Fixed offset, timing sections and resnaped once on all diffs
  2. New mp3 with 192kbps
Download Link: http://puu.sh/j6Rk



In case if you don't need my new mp3, here's your original mapset backup
Download Link: http://puu.sh/j6PC
Woah, nice mp3... added :3
but I think it has same offset...
waiting for timing help.... (- _ -)/
LKs

hillaryzx wrote:

Woah, nice mp3... added :3
but I think it has same offset...
waiting for timing help.... (- _ -)/
Better check it once more.
Offset(red section) should be on downbeat. Which starts the long white ticks. (Finishes are usually placed on downbeats too)


EDIT: I just realized, your latest version are using 484 for offset, that's fine.
Thought you're still retain to use your previous offset (60) :P Sorry
samuel_old
BrokenArrow
offset is fine, you can leave it as it is~
Topic Starter
hillaryzx

BrokenArrow wrote:

offset is fine, you can leave it as it is~
thanks for the info

Updated...!
Realazy
IRC mod during 1h13 min, AWWWWWWWWWWWWWWWWWWW YEAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH

Log
15:18 <Real> : You're okay with IRCMod?
15:18 <hillaryzx> : if you can record this, then its ok to me
15:19 <Real> : I'll post the log
15:19 <hillaryzx> : ok,
15:19 <Real> : Sword Vent first~
15:19 <hillaryzx> : ok
15:20 <Real> : First, I suggest you map with Grid Level 4 or 3
15:20 <Real> : Using 2 isn't a good choice
15:20 <hillaryzx> : em...wait
15:20 <hillaryzx> : done
15:22 <Real> : 00:24:484 (2,3) -
15:22 <Real> : Try (this)[http://osu.ppy.sh/ss/257910]?
15:23 <Real> : 00:28:555 (1) - Is it me, or the spacing between the previous note and this one is irregular?
15:23 <Real> : 00:28:555 (1,2,3) - ^
15:24 <Real> : 00:30:055 (3,1) - Make the spacing between those smaller
15:24 <Real> : Actually it's 1,2x distance between those
15:24 <Real> : 00:34:769 (1) - Align it with 00:33:912 (1) -
15:25 <Real> : 00:37:126 (1) - Irregular spacing again
15:26 <Real> : 00:37:126 (1,2) - They look a bit hard for the easiest difficulty, but that's just me
15:27 <Real> : 00:42:484 (4) - Irregular spacing again :/
15:28 <Real> : 00:47:626 (1,2,3,1,2,3,4) - try (this)[http://osu.ppy.sh/ss/257912]?
15:29 <Real> : 00:56:412 (1,2,3,4,5) - Use (this)[http://osu.ppy.sh/ss/257913]
15:29 <Real> : (Are you still here? :V)
15:29 <hillaryzx> : yes... in fixing the diff...
15:29 <hillaryzx> : sory for not replying
15:30 <Real> : And that's all
15:30 <Real> : Diff was ok, but you've got lots of irregular spacings
15:30 <hillaryzx> : ok, wait until all the fix are done...
15:33 <hillaryzx> : done..!
15:33 <Real> : Advent now !
15:33 <hillaryzx> : okay
15:34 <Real> : Using notes on blue ticks may feel weird for a Normal diff
15:34 <Real> : (this is a Normal diff, right?)
15:34 <hillaryzx> : yeas
15:34 <hillaryzx> : *yes
15:34 <Real> : 00:10:769 (1) - Let me make a better curve for you
15:35 <hillaryzx> : ok
15:42 <Real> : Oh wait, I see some curves that need fixing, I'll make them better and give you the osu. :v
15:43 <hillaryzx> : ok, thanks, so what next?
15:50 <hillaryzx> : O.o still on?
15:50 <Real> : I'm not done fixing :\
15:50 <hillaryzx> : sorry for disturbing... =.=
16:00 <Real> : http://www.mediafire.com/?cq5dlmyrp7l7b5h
16:01 <Real> : Made some spacing fixes too, I hope you don't mind about that
16:02 <hillaryzx> : I really appriciate it, though
16:03 <Real> : Final Vent, go !
16:03 <hillaryzx> : okay!
16:04 <Real> : 00:03:484 (4,5,6,7,8) - (this?)[http://osu.ppy.sh/ss/257946]
16:04 <Real> : You could use a higher spacing, since all the diffs you've made have 0,8x spacing
16:05 <hillaryzx> : what is recomended?
16:05 <hillaryzx> : spacing
16:05 <Real> : This is a Hard, so maybe use 1,0x?
16:07 <hillaryzx> : ok done
16:07 <Real> : I suggest replacing your notes with 1,0x spacing, since you have irregular spacings here too :\
16:07 <hillaryzx> : oo... takes time...
16:08 <Real> : If you want I can make it for you :v
16:09 <hillaryzx> : okay
16:30 <Real> : http://www.mediafire.com/?vu85l1tla52218l
16:30 <Real> : Done
16:30 <Real> : Btw Samuel's Vent doesn't have the same combo colours as the other diffs
16:31 <Real> : And I'm finally done

Yeah, I helped with curves so I had to give him updated .osus.
Topic Starter
hillaryzx
Yeah, thanks Real...

And I reverted the name back to "Rica Matsumoto".
Updated~
716 Girl
Easy
00:03:912 (1) - why NC?

Normal
4:341 - 5:198 - where notes
00:15:483 (3) - here ugly
01:04:769 (3) - ^

00:31:341 (2) - ooh i love it <3

Hard
00:03:912 (8) - in hp bar
00:34:555 (5) - ^
00:39:698 (5,6) - ^
00:43:341 (3,4,5) - maybe slider here
00:48:055 (1,2) - maybe wavy?

Insane
ComboColouurs ><
00:39:913 (1) - 1 grid up and 1 grid right
00:40:127 (2) - 1 grid right
or place -> http://puu.sh/jEMY
Shizuroh
Modmod~!

Sword Vent
00:14:198 No whistle? :D
00:25:555 put this a little bit farther from the circle
00:35:626 1 grid down, 1 grid left :3
00:36:055 1 grid down :D

Advent
00:12:055 Instead of making another slider, why not make a mirrored one?
00:24:912 1 grid down

Final Vent
00:07:769 Instead of putting it onto the slider, why not down the slider? (although you need to replace the next circle then)

Samuel's Vent
00:09:484 Place this stream somewhere else like a little bit down the circle that came before, it looks so bad if its stacked beneath it >w<
00:13:984 Place it somewhere else >w< I hate to see two triplets stacked on one place >w<
00:57:912 same as at 00:09:484
Topic Starter
hillaryzx
SPOILER

3er123 wrote:

Easy
00:03:912 (1) - why NC? :arrow: To make variety of colour, I guess....

Normal
4:341 - 5:198 - where notes :arrow: I already added, thanks
00:15:483 (3) - here ugly :arrow: Fixed
01:04:769 (3) - ^ :arrow: the slider already seems good, so no change about it

00:31:341 (2) - ooh i love it <3 :arrow: Thanks :3

Hard
00:03:912 (8) - in hp bar :arrow: Nope....
00:34:555 (5) - ^ :arrow: Ok, fixed
00:39:698 (5,6) - ^ :arrow: Nope
00:43:341 (3,4,5) - maybe slider here :arrow: Yeah, change!
00:48:055 (1,2) - maybe wavy? :arrow: No, sorry

SPOILER

SkyDevil wrote:

Modmod~!

Sword Vent
00:14:198 No whistle? :D :arrow: Okay
00:25:555 put this a little bit farther from the circle :arrow: Okay
00:35:626 1 grid down, 1 grid left :3 :arrow: Okay
00:36:055 1 grid down :D :arrow: Okay

Advent
00:12:055 Instead of making another slider, why not make a mirrored one? :arrow: No, because it already have a good shape
00:24:912 1 grid down ok

Final Vent
00:07:769 Instead of putting it onto the slider, why not down the slider? (although you need to replace the next circle then) :arrow: Nope...


thanks for your mods....
samuel's turn now...
samuel_old
samuel_old
p3n
recheck time:

[Sword Vent]
Looks much better now, especially the object placement has improved from what I remember.



[Advent]
00:27:698 (4,1) - this doesn't flow very well with the song. Start the spinner on 00:28:555 (red tick) and end it on 00:30:269 (red tick) to match the lyrics. Also turn (4) into a slider and let it end on 00:28:126 (red tick): http://puu.sh/k4SZ

00:40:769 (7,1) - same as before this doesn't really match the song and may throw off beginner players (this is a normal diff after all). Start the spinner on 00:42:269 (red tick) and end it on 00:43:984 (red tick). If you want you can add another repeat to (7) to smooth it out. If you do, remove the finish hitsound from the slider-body and add finish hitsounds only on the 2nd turn and the ending point: http://puu.sh/k4UH

00:50:841 (1,2,3,4,1,2,3) - this notefollow seems a bit long for a normal diff. Maybe going only after the lyrics here works better (try it and only use it if YOU like it): http://puu.sh/k4W6



[Final Vent]
Set Tick-Rate to "2" like all other difficulties.
Maybe lower AR by 1. Seems a bit too high for the general mapping style of this difficulty.
Some notes touch the HP-bar...try to leave at least a small gap between the HP-bar and the hitobjects.

00:08:841 (X) - maybe add a note here...plays weird if you don't follow the beat like before

00:59:841 (2) - If you want to follow the melody here (seems you want to do it), remove the last repeat. If you want you can add a circle on the last blue tick just before the downbeat: http://puu.sh/k4Rq

01:03:698 (4) - shorten by 1/2 to end on the blue tick to match the melody like before: http://puu.sh/k4RD

You check this map by playing it at 50% speed in the editor and see if you can find some more places where it sounds better to slightly change the beatplacement but that is up to you. It is playable the way it is now.



[Samuel's Vent]
00:46:019 (7) - If you want you could delete this note to match the overall beatpattern you use throughout the map. It is not "bad" to have this note here but it doesn't really fit the patterns you used up to this point. Maybe try if it plays better for you with or without it.

00:57:699 (8,1) - stream is still stacked under the previous combo but the new combo colour makes it a bit less annoying. I'd still prefer if this stream was not stacked (like I told you in my last mod): http://osu.ppy.sh/ss/261730

01:04:556 (1,2,3,4,5,6,7,8,9,1,1) - This one is a bit tricky. Listen closely (or use 50/25% speed) and the drum roll in the song from 01:05:199 (7) to 01:05:627 (1) is actually a 1/8 roll. As it is extremely annoying to map/play this in circles and your (7,8,9) is simply wrong I suggest using a slider from (7) to (1) to make more fitting: http://puu.sh/k51i

Other than that very playable and fitting map that flows well with the song. Nice!



This mapset has much improved since I last modded it :) You did really well and this deserves a
Keep up the good work and try to improve the beatplacement in [Advent] and [Final Vent] a bit to let the maps flow with the song.
Topic Starter
hillaryzx

p3n wrote:

recheck time:

[Sword Vent]
Looks much better now, especially the object placement has improved from what I remember.



[Advent]
00:27:698 (4,1) - this doesn't flow very well with the song. Start the spinner on 00:28:555 (red tick) and end it on 00:30:269 (red tick) to match the lyrics. Also turn (4) into a slider and let it end on 00:28:126 (red tick): http://puu.sh/k4SZ :arrow: Ok

00:40:769 (7,1) - same as before this doesn't really match the song and may throw off beginner players (this is a normal diff after all). Start the spinner on 00:42:269 (red tick) and end it on 00:43:984 (red tick). If you want you can add another repeat to (7) to smooth it out. If you do, remove the finish hitsound from the slider-body and add finish hitsounds only on the 2nd turn and the ending point: http://puu.sh/k4UH :arrow: Ok

00:50:841 (1,2,3,4,1,2,3) - this notefollow seems a bit long for a normal diff. Maybe going only after the lyrics here works better (try it and only use it if YOU like it): http://puu.sh/k4W6 :arrow: Sounds good



[Final Vent]
Set Tick-Rate to "2" like all other difficulties.
Maybe lower AR by 1. Seems a bit too high for the general mapping style of this difficulty.
Some notes touch the HP-bar...try to leave at least a small gap between the HP-bar and the hitobjects.

00:08:841 (X) - maybe add a note here...plays weird if you don't follow the beat like before :arrow: Em... yeah you right...

00:59:841 (2) - If you want to follow the melody here (seems you want to do it), remove the last repeat. If you want you can add a circle on the last blue tick just before the downbeat: http://puu.sh/k4Rq :arrow: I don't change this...

01:03:698 (4) - shorten by 1/2 to end on the blue tick to match the melody like before: http://puu.sh/k4RD :arrow: Ok

You check this map by playing it at 50% speed in the editor and see if you can find some more places where it sounds better to slightly change the beatplacement but that is up to you. It is playable the way it is now.
Behon
Advent:
- 00:49:555 (5): Consider ending this half a beat earlier at 00:49:984, much like the slider at 00:47:626.

Samuel's Vent:
- 00:06:055 (1): Consider getting rid of the new combo here...
- 00:06:269 (2): And making this a new combo instead.
Zorlok_
From mmq

[Sword Vent]

00:12:912 (3) - shift and trim maybe? [nazi]
00:15:912 (4) - remove finish
00:22:555 (1) - maybe start slider here?
00:30:269 (x) - finish
00:42:484 (4) - press shift and trim
00:56:841 (2) - dis. snap
01:01:341 (1,2,3,4) - place it at centre of the main axis
01:05:626 (2) - shift

[Advent]

00:13:769 (1) - place it on the main vertical
00:20:626 (1,2) - shift and trim

[Final Vent]

00:30:269 (2) - shift
00:47:841 (8) - ^
00:52:555 (4) - place it on the main vertical, please
00:56:198 (5) - 1 grid up, forms a straight line with 00:55:341 (1,3) -
00:59:841 (2) - shift

[Samuel's Vent]

00:08:842 (9) - press shift and trim
00:14:626 (8) - make a one straight line with 00:13:556 (1,6,7) -
00:34:770 (1,2,3) - make a smooth triangle
00:45:055 (1) - whistle
00:53:199 (5) - stack with 00:52:341 (10) -
00:58:770 (1,2,3,4) - it looks bad, make some pattern
samuel_old
DarknessAngel
request from ★(o゚∀`从'∀゚o)★-Gamu-'s Modding Queue ~ :)



Red words = Unrankable thing
Blue words = It is the best way that you fix it
Black words = If I were you,I would do that
Green words = some of my comment,or something I want you to notice


General

  1. Kai Time should start at [00:31:341],end at [00:58:769]



Samuel's Vent

  1. 00:00:484 (1) - add finish on the slider's head
  2. 00:03:913 (1) - ^
  3. 00:07:342 (1) - ^
  4. 00:14:842 (1) - remove new combo
  5. 00:17:413 (1) - remove NC,then add it to [00:17:626]
  6. 00:32:842 (1) - remove NC,add it to the next note



Final Vent

  1. 00:12:483 (3,4) - remove these whistle will be much better
  2. 00:14:841 (3) - remove whistle
  3. 00:15:483 (5) - the slider should end at [00:15:483 (5)],then add a note at [00:16:126]
    It would be much better if you fixed it
  4. 00:19:984 - why you started to add normal hitounds here ? I don't understand... orz
  5. 00:24:912 (1,2,3,4,5,6,1) - amazing ! so much finish ? remove finish on [00:25:341 (2,4,6)]'s head
  6. 00:29:198 (5) - clap instead
  7. 00:34:126 (3) - wrong spacing,adjust this note with grid level 4

Advent

  1. 00:07:769 (1) - the spinner should start at [00:08:198]
  2. 00:19:769 (5) - remove whistle
  3. 00:30:912 (1) - remove this note,it is really awkward
  4. 00:54:055 (5) - remove finish
  5. 00:54:484 (x) - add a note

Sword Vent

  1. 00:32:198 (3) - change this whistle to [00:32:626 (4)]'s head will be better
  2. 00:35:626 (3) - ^
  3. 00:47:626 (1,2,3,1,2,3,4) - Don't set finish as this kind of pattern,it sounds really bad...
  4. 00:50:841 (1) - remove finish on the slider's tail
  5. 00:52:555 (3) - ^
  6. 01:04:769 (1) - move it with correct distace snap,please


find more MOD to improve this map and yourself
good luck ~

:)
Topic Starter
hillaryzx
A lot of sound fixes, and a little bit normal fix...
done! :D
thanks DarknessAngel.
mega_mac
has it already been ranked hillary zx?
Topic Starter
hillaryzx

mega_mac wrote:

has it already been ranked hillary zx?
nope... lol
mega_mac

hillaryzx wrote:

mega_mac wrote:

has it already been ranked hillary zx?
nope... lol
ok i hope it will be ranked soon...
Muya
[General]:
set preview point at 00:31:126?

[Sword Vent]:
00:02:198 (1,1) - delete this note. also make a start 00:00:484 end 00:03:912 spinner?
00:09:055 (1,1) - can't afford. 00:11:198 (1) - delete this note , 00:11:626 - add circle here?
00:22:555 (1) - start at 00:22:769
00:33:912 (1,2,1) - maybe hard to newbie player. (don't return please)
00:47:626 (1) - remove new combo
00:48:483 (3) - add new combo
00:48:483 (3,1) - switch new combo
01:01:341 (1,2,3,4) - don't stack please. it's a boring

[Advent]:
00:02:198 (1,2,3,4,5) - this rhythm is hard to newbie player.
00:04:769 (6,1) - switch new combo
00:57:055 (1) - end at 00:58:769. also 00:59:626 - add circle here

[Final Vent]:
00:08:626 - please try this http://puu.sh/kHVp http://puu.sh/kHVw
00:10:341 (1,2) - switch new combo
00:17:412 (3) - add finish to 2nd note remove finish from 1st note
00:45:055 (1) - add finish
00:45:483 (3) - remove finish
00:57:698 (1) - stat at 00:57:698
01:03:698 (4,5) - spacing

[Samuel's Vent]:
this diff only different kiai time
00:00:484 (1) - move to x:96 y:64
00:09:056 (1,2,3,4,5,6,1,2,3,4,5) - please try this http://osu.ppy.sh/ss/265221 http://puu.sh/kHRf
01:05:305 - Don't mute please.
samuel_old
popner
Hi, hillaryzx ~ Mod from Scorpiour's Queue.



[General]

Lead in:
- [Samuel's Vent] : 1996 - change to 2000
Kiai suggestion:
Kiai #1: Starts on 00:31:341, ends on 00:44:948
Kiai #2: Starts on 00:45:055, ends on 00:58:769



[Sword Vent]

00:09:055 (1) - end at 00:10:341
00:58:126 (5) - remove finish
00:58:555 (1) - remove finish
01:02:198 (2) - add finish



[Advent]

00:38:626 (x) - add a note
00:40:769 (7) - change to a slider from 00:40:555 to 00:41:198
00:42:269 (1) - spinner from 00:41:626 to 00:44:198
00:45:055 (1) - 1/2 tick shorter
00:50:626 (x) - add a note
00:55:984 (x) - ^



[Final Vent]

00:04:126 (9) - add a note
00:04:769 (x) - add a note
00:06:055 (1) - 1/4 tick shorter, then add a note at 00:06:484
00:13:983 (7,1) - make them in a line with end of 00:13:126 (6)
00:19:984 (4) - do not change hitsounds set here, change it here 00:23:412 (2)
00:28:555 (2,3,4) - make them in a line with end of 00:27:698 (1)
00:30:912 (3,4,5) - weird. move 1/2 tick earlier
00:34:662 (6) - add a note
00:38:626 (5) - ^
00:40:341 (1) - change to circles at 00:40:341 and 00:40:555
00:42:269 (11,12) - make them in a line with end of 00:41:626 (10)
00:46:126 (4,5) - ^
01:01:555 (5,6) - ^
01:03:912 (5) - there should be a note here. add a note or just change it to a triplet



[Samuel's Vent]

So many stream, so -1~2OD. I FC it but get only 80% acc. That make me disapointed. Many people do not like this kind of OD setting and will vote 1 star for it.
I think it is Insane diff for the streams. So add some jumps/-1CS

Snapping:
00:33:807 (7) - Unsnapped circle.
00:33:914 (8) - Unsnapped circle.

00:08:305 (7) - delete?
00:13:556 (1,2,3,4,5,6) - make them in a line
00:31:985 (4,5,6) - ^
00:36:270 (6,7,8) - ^



That's all. GL~
YTYuyu
alright let's see what I can find.

General:
The lead in time is inconsistent. it has to be the same for 1 mapset.
Since you're using the same BG, the combo colors needs to be the same.

Sword Vent:
00:13:769 - add a 1/1 slider and remove (1) if you do so. it should follow vocals.
00:34:769 (1) - move this somewhere else. the hitburst covers this note and it'll be hard for beginners to read.
00:39:484 (4,1) - inconsistent spacing. i'm guessing that this is an easy diff. if it is the spacing for easy diffs needs to be consistent.
00:42:484 (4) - extend this to 1 1/1 slider to follow vocals.
00:56:412 (1,2,3,4,5) - can you do something easier than this? it'd be hard for beginners hit it as they might hit it too early or late.
01:01:341 (1,2,3,4) - space out these notes. same reason as 00:34:769

Advent:
00:10:769 (1) - add a finish at the beginning so that it goes in sync with the cymbals.
everything seems fine, but the problem is the hitsounds at the kiai. try to keep the consistency on the clap because it looks like you just put the claps randomly.

Final Vent:
00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - maybe change this to 1/4 sliders with 2 repeats each to make it a bit easier?
00:27:698 (1) - move this somewhere else because i don't like how it's overlapping the 2 sliders.
00:30:912 (3) - a NC here because it follows the drums.
01:05:626 (1) - same as 00:27:698 but it's the 2 circles.

Samuel's Vent:
having a black combo color is unrankable from what i've learned.
00:59:199 (3) - this will be extremely hard to see because the hitbursts are covering this note. move it somewhere else.

This is the best I can do. i guess this has improved a bit. GL for now.
BeatofIke
Request from my modding queue.

I didn't like the map, so I just mod it normally, sorry. :(

[General]
-Remove OSB file. Unless you're planning on storyboarding.
-Overall, your map needs more polarity. http://www.youtube.com/watch?v=53PkFLrK8Ws
-You seem to put some random combos in your map lol.

[Sword Vent]
-00:42:484 (4,5,6) - One grid down (Grid Level 3)
-00:48:483 (3) - New Combo
-00:48:912 (1) - Remove Combo

[Advent]
-00:02:198 (1,2,3,4,5) - Why not make this pattern star-shaped?
-00:04:769 (6) - New Combo
-00:05:626 (1) - Remove Combo
-00:08:198 (1) - Remove Spinner and add a hit circle here on x:80 y:96. Also add a hit circle at 00:09:055 on x:256 y:240.
-00:34:769 (1,2,3) - Bad Polarity.

[Final Vent]
-00:02:841 (2,3) - Make this a slider instead.
-00:03:912 (8) - This hit circle is touching the Drain meter.
-00:05:626 (3) - New Combo.
-00:06:055 (1) - Remove Combo.
-00:07:126 (1) - New Combo.
-00:09:055 (5) - New Combo.
-00:10:341 (1) - Remove Combo.
-00:10:769 (2) - New Combo.

[Samuel's Vent]
-00:33:807- Object isn't snapped!
-00:33:914- Object isn't snapped!

Map needs work overall, but it's getting close to potential, so keep it up.
Topic Starter
hillaryzx
Muya's Mod

Muya wrote:

[General]:
set preview point at 00:31:126? Nice! change...

[Sword Vent]:
00:02:198 (1,1) - delete this note. also make a start 00:00:484 end 00:03:912 spinner? no....
00:09:055 (1,1) - can't afford. 00:11:198 (1) - delete this note , 00:11:626 - add circle here? ok
00:22:555 (1) - start at 00:22:769 the current one is okay
00:33:912 (1,2,1) - maybe hard to newbie player. (don't return please) ok!
00:47:626 (1) - remove new combo I don't know about combo, ok!
00:48:483 (3) - add new combo ^
00:48:483 (3,1) - switch new combo ^
01:01:341 (1,2,3,4) - don't stack please. it's a boring alright, fixed

[Advent]:
00:02:198 (1,2,3,4,5) - this rhythm is hard to newbie player. I think it's okay
00:04:769 (6,1) - switch new combo Okay!
00:57:055 (1) - end at 00:58:769. also 00:59:626 - add circle here fixed

[Final Vent]:
00:08:626 - please try this http://puu.sh/kHVp http://puu.sh/kHVw fixed
00:10:341 (1,2) - switch new combo done
00:17:412 (3) - add finish to 2nd note remove finish from 1st note ok
00:45:055 (1) - add finish ok
00:45:483 (3) - remove finish fixed
00:57:698 (1) - stat at 00:57:698 ok
01:03:698 (4,5) - spacing O.o don't see it before, fixed


Byakugan249's Mod

Byakugan249 wrote:

alright let's see what I can find.

General:
The lead in time is inconsistent. it has to be the same for 1 mapset. I don't think it is unrankable cause Samuel's diff is a guest diff...
Since you're using the same BG, the combo colors needs to be the same. I have to ask Samuel about this....

Sword Vent:
00:13:769 - add a 1/1 slider and remove (1) if you do so. it should follow vocals. yeah, sounds good. followed
00:34:769 (1) - move this somewhere else. the hitburst covers this note and it'll be hard for beginners to read. fixed
00:39:484 (4,1) - inconsistent spacing. i'm guessing that this is an easy diff. if it is the spacing for easy diffs needs to be consistent. the current spacing is just fine....
00:42:484 (4) - extend this to 1 1/1 slider to follow vocals. I think is okay right now... no change
00:56:412 (1,2,3,4,5) - can you do something easier than this? it'd be hard for beginners hit it as they might hit it too early or late. sorry, no change on this....
01:01:341 (1,2,3,4) - space out these notes. same reason as 00:34:769 fixed

Advent:
00:10:769 (1) - add a finish at the beginning so that it goes in sync with the cymbals. Ok
everything seems fine, but the problem is the hitsounds at the kiai. try to keep the consistency on the clap because it looks like you just put the claps randomly. remove some clap, fixed

Final Vent:
00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - maybe change this to 1/4 sliders with 2 repeats each to make it a bit easier? sorry, but no..
00:27:698 (1) - move this somewhere else because i don't like how it's overlapping the 2 sliders. nope, this look good to me...
00:30:912 (3) - a NC here because it follows the drums. okay!
01:05:626 (1) - same as 00:27:698 but it's the 2 circles. for a sec, yeah pretty bad, fixed


This is the best I can do. i guess this has improved a bit. GL for now.


BeatofIke's Mod

BeatofIke wrote:

Request from my modding queue.

I didn't like the map, so I just mod it normally, sorry. :( I foresee this and I understand...

[General]
-Remove OSB file. Unless you're planning on storyboarding. fixed
-Overall, your map needs more polarity. http://www.youtube.com/watch?v=53PkFLrK8Ws
-You seem to put some random combos in your map lol. because I don't know put combo colours.... =.=

[Sword Vent]
-00:42:484 (4,5,6) - One grid down (Grid Level 3) Done
-00:48:483 (3) - New Combo fixed
-00:48:912 (1) - Remove Combo ^

[Advent]
-00:02:198 (1,2,3,4,5) - Why not make this pattern star-shaped? It will be trouble to me.... thanks for the advise
-00:04:769 (6) - New Combo done
-00:05:626 (1) - Remove Combo ^
-00:08:198 (1) - Remove Spinner and add a hit circle here on x:80 y:96. Also add a hit circle at 00:09:055 on x:256 y:240. Ok
-00:34:769 (1,2,3) - Bad Polarity. and so, I remove circle at 35:841, fixed

[Final Vent]
-00:02:841 (2,3) - Make this a slider instead. ok
-00:03:912 (8) - This hit circle is touching the Drain meter. fixed
-00:05:626 (3) - New Combo. Fixed
-00:06:055 (1) - Remove Combo. ^
-00:07:126 (1) - New Combo. ^
-00:09:055 (5) - New Combo. ^
-00:10:341 (1) - Remove Combo. ^
-00:10:769 (2) - New Combo. ^


Map needs work overall, but it's getting close to potential, so keep it up.


Thanks for mod, guys! Fixed..
Topic Starter
hillaryzx
popner's Mod

popner wrote:

Hi, hillaryzx ~ Mod from Scorpiour's Queue.



[General]

Lead in:
- [Samuel's Vent] : 1996 - change to 2000
Kiai suggestion:
Kiai #1: Starts on 00:31:341, ends on 00:44:948
Kiai #2: Starts on 00:45:055, ends on 00:58:769 The current one is fine....



[Sword Vent]

00:09:055 (1) - end at 00:10:341 emm.... ok
00:58:126 (5) - remove finish nope...
00:58:555 (1) - remove finish ^
01:02:198 (2) - add finish ok



[Advent]

00:38:626 (x) - add a note make a slider instead
00:40:769 (7) - change to a slider from 00:40:555 to 00:41:198 later it does not follow the music, so no change
00:42:269 (1) - spinner from 00:41:626 to 00:44:198 no...
00:45:055 (1) - 1/2 tick shorter this sounds better, change
00:50:626 (x) - add a note nope....
00:55:984 (x) - ^



[Final Vent]

00:04:126 (9) - add a note ok
00:04:769 (x) - add a note nope...
00:06:055 (1) - 1/4 tick shorter, then add a note at 00:06:484 it sound weird to put circle there....
00:13:983 (7,1) - make them in a line with end of 00:13:126 (6) fixed
00:19:984 (4) - do not change hitsounds set here, change it here 00:23:412 (2) fixed
00:28:555 (2,3,4) - make them in a line with end of 00:27:698 (1) ok
00:30:912 (3,4,5) - weird. move 1/2 tick earlier it already sounds good, sorry no change....
00:34:662 (6) - add a note no
00:38:626 (5) - ^ ^
00:40:341 (1) - change to circles at 00:40:341 and 00:40:555 ok
00:42:269 (11,12) - make them in a line with end of 00:41:626 (10) nope...
00:46:126 (4,5) - ^ Fixed
01:01:555 (5,6) - ^ ^
01:03:912 (5) - there should be a note here. add a note or just change it to a triplet the current one is just fine.....

That's all. GL~



Miss this, fixed
samuel_old
Darksonic
Hello~ m4m here.

General:

-Samuel's Vent diff has different Preview Time than the others diffs, fix this.

Sword Vent:

00:22:555 (1): Remove NC.
00:24:484 (2): NC
00:33:912 (1,2): This ?
01:01:341 (1): Clap instead Whistle?

Advent:

00:07:341 (4): NC
00:09:912: Add note?
00:42:269 (1): Add Finish.
00:48:484 (1,2,3,4): Try this ?
00:53:198 (4): 1 grid up?
00:57:055 (1): Add Finish.

Final Vent:

00:03:912 (7): NC
00:04:341 (1): Remove NC.
00:09:055 (1,2,3): 1 grid left each note.
00:39:912 (6): This ?
00:40:984 (3): 1 grid up and right?
00:52:555 (4): NC

Samuel's Vent:

00:01:341 (1,2): These two sliders aren't perfectly stacked, try to fix it without using Grid Snap.
00:14:841 (7): NC
00:23:198 (8): NC
00:23:626 (1): Remove NC.
00:28:555 (5): NC
01:05:626 (1): Remove NC.
01:05:680 (1): Start spinner at 01:05:769?, seems better imo.

That's all for me. Good luck~ :D
Topic Starter
hillaryzx
change, a bit... thanks...
those
From .:Let those mod those maps:.

[General]
Audio leadin needs to be the same for all diffs.

[Sword Vent]
00:50:198 - Inherited point isn't needed.

[Advent]
00:04:769 (1,2,3,1,2,3) - Kinda boring here.
00:20:626 (1) - Try x:200 y:176

[Final Vent]
Many of the Inherited points aren't needed. Stuff like this is redundant. This occurs multiple times; take them out to decrease file size as much as possible.
00:31:341 (4) - Try NC
00:41:626 (4) - NC
00:42:912 (1) - Remove NC
00:43:341 (3) - NC

[Samuel's Vent]
00:15:055 (9) - Add clap
00:22:663 (4) - Remove clap
00:22:877 (6) - ^
00:27:270 (3) - Add clap
00:28:127 (2) - Remove clap
00:28:342 (4,5) - ^
00:28:770 (7) - Add clap
00:32:199 (6) - ^
00:49:342 (8) - ^
00:56:199 (7) - ^

Good luck :3
Topic Starter
hillaryzx

those wrote:

From .:Let those mod those maps:.

[General]
Audio leadin needs to be the same for all diffs. Already done before....

[Sword Vent]
00:50:198 - Inherited point isn't needed. My bad...removed

[Advent]
00:04:769 (1,2,3,1,2,3) - Kinda boring here. Added some notes
00:20:626 (1) - Try x:200 y:176 Okay!

[Final Vent]
Many of the Inherited points aren't needed. Stuff like this is redundant. This occurs multiple times; take them out to decrease file size as much as possible. (=.=)/ Yeah, you right.... remove
00:31:341 (4) - Try NC don't know about combo colour, followed...
00:41:626 (4) - NC ^
00:42:912 (1) - Remove NC ^
00:43:341 (3) - NC ^


Good luck :3
Done my part...
Revengexsoyah
~Only Suggestions~


PLZ!!!!!!!! USE grid level 4 plz xD

[Advent]
00:04:769: clap ?
00:05:626: ^
00:06:484: ^
00:07:341: ^
00:08:198: ^
00:09:055: ^
00:21:055: WHISTLE ?
WELL u need puts more hitsounds


[Final Vent]
try to put one clap each to two white sticks

well this bye
star
Topic Starter
hillaryzx

Revengexsoyah wrote:

~Only Suggestions~


PLZ!!!!!!!! USE grid level 4 plz xD If that diff easy one...

[Advent]
00:04:769: clap ? no change
00:05:626: ^ nope
00:06:484: ^ ok
00:07:341: ^ no...
00:08:198: ^ ^
00:09:055: ^ here okay!
00:21:055: WHISTLE ?
WELL u need puts more hitsounds


[Final Vent]
try to put one clap each to two white sticks This map does not need too many clap....

well this bye for now only....
star don't see it in here? or you mean by kudosu..
samuel_old
Stefan
Modding~~

[General]
My first mind when I saw it.. please what, Power Rangers? Wtf? Oh.. lol.
Is the .osb File required? If not, delete it.
Please write into the Creator's Word what kind of Diff should be.

[Sword Vent]
00:09:055 (1) - I would extend it to 00:10:769.
00:11:198 (1) - If you take this above, you should remove this Circle.
00:14:626 (1) - Remove it. It doesn't fit.
00:31:769 (2) - Set Clap.
00:32:626 (4) - Set Clap at Start Point.
00:35:198 (2) - Set Clap.
00:36:055 (4) - Set Clap at Start Point.
00:42:055 (3,4) - Reverse the Position of this Hitobjects.
00:43:984 (6) - I would not suggest to place it on 1/4 Tick on this Diff. Move it to 00:44:198.
00:45:483 (2) - Set Clap at Start Point and remove Finish at End Point.
00:46:341 (3) - Set Clap at Start Point and Finish at End Point. (The Finish doesn't sound bad, so try it. :)
00:48:912 (2) - Set Clap.
00:49:769 (4) - ^
00:58:126 (5) - Remove Finish.

[Advent]

00:02:519 (2,3,4) - 00:02:519 (2,4) - Hell no, do not use for a Normal Diff 1/3 Beats.
00:07:555 (2) - Remove it, read the next points why.
00:07:769 (3,4,5,6,7) - Move them to the next white Tick. E.g (00:08:198 (2), 00:09:055 (3), ...)
00:07:769 (2) - Change it into a 1/4 Slider with a Reverse Arrow. So it should looks like this: http://puu.sh/mF7Q // http://puu.sh/mF7
00:09:912 - The Inherited Point should start at 00:10:769.
00:25:769 (4) - Set Clap.
00:25:984 (5) - Set Whistle.
00:27:484 (3) - Set Clap.
00:27:698 (4) - Set Whistle at Start Point.
00:33:484 (2) - Set Clap.
00:34:341 (4) - ^?
00:38:198 (6) - Set Finish.
00:46:555 (3) - Set Clap at End Point.
00:47:626 (4) - ^
Topic Starter
hillaryzx

TheNutritiousGuy wrote:

Modding~~

[General]
My first mind when I saw it.. please what, Power Rangers? Wtf? Oh.. lol. Lol...
Is the .osb File required? If not, delete it. Okay
Please write into the Creator's Word what kind of Diff should be. Em... maybe I'll follow this...

[Sword Vent]
00:09:055 (1) - I would extend it to 00:10:769. Okay
00:11:198 (1) - If you take this above, you should remove this Circle. ^
00:14:626 (1) - Remove it. It doesn't fit. I make new changes...
00:31:769 (2) - Set Clap. Okay
00:32:626 (4) - Set Clap at Start Point. ^
00:35:198 (2) - Set Clap. ^
00:36:055 (4) - Set Clap at Start Point. ^
00:42:055 (3,4) - Reverse the Position of this Hitobjects. ??
00:43:984 (6) - I would not suggest to place it on 1/4 Tick on this Diff. Move it to 00:44:198. Okay
00:45:483 (2) - Set Clap at Start Point and remove Finish at End Point. ^
00:46:341 (3) - Set Clap at Start Point and Finish at End Point. (The Finish doesn't sound bad, so try it. :) ^
00:48:912 (2) - Set Clap. ^
00:49:769 (4) - ^ ^
00:58:126 (5) - Remove Finish.

[Advent]

00:02:519 (2,3,4) - 00:02:519 (2,4) - Hell no, do not use for a Normal Diff 1/3 Beats. Remove some notes
00:07:555 (2) - Remove it, read the next points why. Okay
00:07:769 (3,4,5,6,7) - Move them to the next white Tick. E.g (00:08:198 (2), 00:09:055 (3), ...) Okay
00:07:769 (2) - Change it into a 1/4 Slider with a Reverse Arrow. So it should looks like this: http://puu.sh/mF7Q // http://puu.sh/mF7 ^
00:09:912 - The Inherited Point should start at 00:10:769. ^
00:25:769 (4) - Set Clap. ^
00:25:984 (5) - Set Whistle. ^
00:27:484 (3) - Set Clap. ^
00:27:698 (4) - Set Whistle at Start Point. ^
00:33:484 (2) - Set Clap. ^
00:34:341 (4) - ^? ^
00:38:198 (6) - Set Finish. ^
00:46:555 (3) - Set Clap at End Point. ^
00:47:626 (4) - ^ ^

[Final Vent]
Thanks for modding~
Stefan
Second Part. o3o (Do not give this post kudosu!!)

[Final Vent]
00:16:341 - Circle?
00:17:841 (4) - NC
00:18:698 (1) - Remove NC.
00:22:341 (1,2) - Reverse Hitobjects. (http://puu.sh/mKtP)
00:31:234 - It would sounds better if you set there a Circle.
00:31:769 (3) - Clap at Start Point.
00:33:055 (5) - Clap at End Point.
00:45:483 (3) - Clap at Start Point.
00:46:341 (5) - Set Clap.
00:57:912 - For what is this Inherited Point?

[Samuel's Vent]
Preview Point is not on the same time as on the diffs before, fix this.
00:05:413 (8) - NC?
00:08:842 (9) - ^
00:09:591 (2) - IMO the Circle doesn't fit.
00:12:270 (8) - NC?
00:14:842 (9) - ^
00:30:912 - Kiai Time to start here makes no Sense. Start it to the same like on the diffs before.
00:32:199 (6) - Remove Clap.
00:33:056 (1) - ^
00:43:985 (5,6,7,8,9,10,11,12,13,14) - Oh gawd, this looks awful. Change this please.
00:43:985 (5) - NC
00:45:913 (6) - Remove Clap.
00:48:484 (3) - ^
00:52:984 (4) - Place it on x:216 y:372.
00:53:626 (7) - NC?
01:05:305 - Set the Inherited Point on 01:05:734. Change the Hitsound to Soft. And remove from the Slider the Clap.

Good Map!
ax_pokl
[From ax_pokl's modding queue]
[General]
good map~.
it seems that NC may have many problems. you can ask other to fix them.
[Final Vent]
00:04:341 (3,3) - not same?
00:09:055 (1,2,3) - .
00:16:126 (6,1) - add a note?
00:28:984 (4) - put it a little lower?
the colors are not suit for the background.
00:30:912 (1,1,1) - why do you use same color as nc?
no more problem.
[Samuel's Vent]
HP rate => 7
00:07:341 (1,2) - too far.
00:07:341 (1) - no nc.
00:07:769 (2) - nc.
00:17:199 (11,12,13,1) - hard to read. nc => 00:17:199 (11)
00:24:913 (2,9) - stacked.
00:50:199 (5,6) - nc or do not stack.
[Advent]
00:03:484 (5,1) - add some notes?
00:23:198 (5) - why not use clap here?
00:28:555 (1) - why use spinner here?
[Sword Vent]
00:09:055 (1,1) - (you can add a note here)
00:22:555 (1) - do not use red line note in easy diff..
[From ax_pokl's modding queue]
Topic Starter
hillaryzx
TheNutritiousGuy's Mod

TheNutritiousGuy wrote:

Second Part. o3o (Do not give this post kudosu!!)

[Final Vent]
00:16:341 - Circle? Okay
00:17:841 (4) - NC ^
00:18:698 (1) - Remove NC. ^
00:22:341 (1,2) - Reverse Hitobjects. (http://puu.sh/mKtP) no...
00:31:234 - It would sounds better if you set there a Circle. Okay
00:31:769 (3) - Clap at Start Point. Okay
00:33:055 (5) - Clap at End Point. No, I think...
00:45:483 (3) - Clap at Start Point. Okay
00:46:341 (5) - Set Clap. ^
00:57:912 - For what is this Inherited Point? Remove it....

Good Map!

ax_pokl's Mod

ax_pokl wrote:

[From ax_pokl's modding queue]
[General]
good map~.
it seems that NC may have many problems. you can ask other to fix them.
[Final Vent]
00:04:341 (3,3) - not same? ??
00:09:055 (1,2,3) - . ^
00:16:126 (6,1) - add a note? Okay
00:28:984 (4) - put it a little lower? done..
the colors are not suit for the background.
00:30:912 (1,1,1) - why do you use same color as nc? fixed
no more problem.

[Advent]
00:03:484 (5,1) - add some notes? added..
00:23:198 (5) - why not use clap here? Ok
00:28:555 (1) - why use spinner here? to fill up unused part, I guess, but it fits in there
[Sword Vent]
00:09:055 (1,1) - (you can add a note here) nope...
00:22:555 (1) - do not use red line note in easy diff.. fixed
[From ax_pokl's modding queue]

Thanks for modding, both of you...
Loneight
Request from my modding queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. why have osu_ file ?

[Sword Vent]

  1. 00:11:626 (1,2) -distance
  2. 00:13:769 (5) - whistle at end
  3. 00:14:841 (1) - ^
  4. 00:15:912 (2) - whistle
  5. 00:35:626 (3,4) - let (3),(4) cover by (red 5) like this ?
  6. 00:45:483 (2,3) - distance

[Advent]

  1. 00:52:769 (2) - remove this ?!

[Final Vent]

  1. 00:24:912 (1,2,3,4,5,6) - there rhythm are strange

[Samuel's Vent]

  1. 00:39:699 (7,1,2) - (7) 2 grid right , (1) 2 grid up , (2) 2 grid left
good song
and sorry to my poor English
Topic Starter
hillaryzx
|1106188's Mod

l1106188 wrote:

Request from my modding queue.

Here are just suggestion ~OAO
If you do not like , you can skip it .

[general]

  1. why have osu_ file ?

[Sword Vent]

  1. 00:11:626 (1,2) -distance Fixed
  2. 00:13:769 (5) - whistle at end Okay
  3. 00:14:841 (1) - ^ ^
  4. 00:15:912 (2) - whistle ^
  5. 00:35:626 (3,4) - let (3),(4) cover by (red 5) like this ? Okay
  6. 00:45:483 (2,3) - distance Fixed


[Advent]

  1. 00:52:769 (2) - remove this ?! Okay

[Final Vent]

  1. 00:24:912 (1,2,3,4,5,6) - there rhythm are strange I don't think so.... no change about this....

good song
and sorry to my poor English


Thanks for your mod and star... :)
Betsuto
[General]
SPOILER
OMG ! This is my favorite cartoon ! (I was young)
I love this >w< !

[Sword Vent]
SPOILER
00:51:912 (2) - remove whistle
00:53:626 (4) - remove whistle
01:02:626 (1 , 2 , 3 , 4) - like this ? http://puu.sh/ncnS

[Advent]
SPOILER
00:37:769 (4) - add clap
00:38:198 (6) - remove finish and add whistle
00:39:484 (3) - add clap
00:39:912 (5) - add whistle

[Final Vent]
SPOILER
00:30:912 (1) - remove new combo
00:34:769 (6) - add new combo
00:34:984 (1) - remove new combo
00:39:912 (6) - add whistle

[Samuel's Vent]
SPOILER
00:17:519 (13) - remove clap
01:05:251 (X) - add time section (volume 0%)
01:05:305 (X) - remove time section
01:05:626 (1) - add time section (volume 50%)
01:09:055 (x) - add time section (volume 0%)

Hey !
Your beatmap is already to rank !
Good luck for ranked ˊ• ᵜ •ˋ) ~
Topic Starter
hillaryzx
Thanks for modding and comment... Fixed some... :D
samuel_old
[Luxord]
Hello! request from my My Queue

Samuel's Vent is perfect!

Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3

01:05:734 Add a Spinner? :3

Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232

Sword Vent is perfect! :3

regards~
Topic Starter
hillaryzx

KiyoshiX101 wrote:

Hello! request from my My Queue

Samuel's Vent is perfect!

Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3 better at the current one :3

01:05:734 Add a Spinner? :3 that will the song longer... no change about this... :3

Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232 I put it at other place...

Sword Vent is perfect! :3

regards~
Thank you for modding~
samuel_old

KiyoshiX101 wrote:

Hello! request from my My Queue

Samuel's Vent is perfect! THANK YOU!!!!

Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3

01:05:734 Add a Spinner? :3

Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232

Sword Vent is perfect! :3

regards~
Jebok_old
General
I don't think you should do Kiai at 00:31:341. Its also chorus, but it is shorter than your other Kiai, so...
End every difficulty with a spinner, looks and sounds better, it really goes well with the end music fade...

Sword Vent
00:21:055 (1,2) - Two or three squares make a huge difference sometimes, especially when only one of the notes of the whole combo is off this pattern, like here. You can see clearly (3) is not equally snapped to the other 2 notes before it. Fix this.
00:45:055 - I don't like how the sound changes, I'd understand it if you put it on Normal on both Kiai, so do that or just change it to Soft here?

Advent
00:54:055 - y:256

Final Vent
00:15:484 - New combo here
00:16:555 - Instead of here
00:32:412 (4) - 1 grid down

Samuel's Vent
Weird Kiais, I would keep it like for the other difficulties, or at least lenght one for the whole of chorus, the 2nd one :\ Also, end the 3rd Kiai after the spinner, otherwise the players might think there is more coming, end it at 1:10:126.
00:14:629 - New combo
00:53:626 - ^
Hinsvar
Hi there. Let's mod this now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block. To the maps.
>Advent
  1. I SS'd this and the previous diff! Yay! 00:08:198 (3) - Place this to (296,96)? Oh, and remove the white point near the red point please. Oh, and make the red point a white point too. You may keep the position, but you should do something about the points.
>Final Vent
  1. 00:03:591 (4,6) - I don't think we need these notes. Short streams don't work here.
  2. 00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - Streams don't work well here, IMO, especially if you use it on a Hard (amirite) diff.
>Samuel's Vent
  1. Too much circles, don't you think?
  2. 00:06:270 (1,2,3,4,5,6,7,8,9,10) - Uh... are you sure with this stream?
  3. 00:19:985 (3,4,5) & 00:23:842 (6,7,8) - Why are these triplets spaced differently?
Okay, just that. Beatmap's pretty nice and song's awesome.

Good luck on the way 8-)

Oh, and star.
Topic Starter
hillaryzx

Hinsvar wrote:

Hi there. Let's mod this now 8-)

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Everything's fine on the block. To the maps.
>Advent
  1. I SS'd this and the previous diff! Yay! 00:08:198 (3) - Place this to (296,96)? Oh, and remove the white point near the red point please. Oh, and make the red point a white point too. You may keep the position, but you should do something about the points. followed the placement of the slider but I can't understand what is your meaning about white and red point, sorry...
>Final Vent
  1. 00:03:591 (4,6) - I don't think we need these notes. Short streams don't work here. ok
  2. 00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - Streams don't work well here, IMO, especially if you use it on a Hard (amirite) diff. change..

Okay, just that. Beatmap's pretty nice and song's awesome.

Good luck on the way 8-)

Oh, and star.
thanks for modding...
samuel_old
Devil Cosmo
as you request from my modding queue. sorry if it was late. bad weather wants to kill the internet connection -_-

[General]
Can you cut the mp3 until 01:10:500? after that i just hear the blank sound
oh, all of this mod maybe a suggestion. :D

[Sword Vent]

01:05:626 (2) add finish?

[Samuel Vent's]
01:05:734 can you short the spinner into 2 tick

another diff is fine. sorry if my mod is short
Topic Starter
hillaryzx

Devil_Cosmo wrote:

as you request from my modding queue. sorry if it was late. bad weather wants to kill the internet connection -_-

[General]
Can you cut the mp3 until 01:10:500? after that i just hear the blank sound
oh, all of this mod maybe a suggestion. :D

[Sword Vent]

01:05:626 (2) add finish? The note already have finish on it. Thanks for the suggestion :)


another diff is fine. sorry if my mod is short Its Okay
Sorry, no kudosu...
ertyukjh010


Hello :) Good song, I like it.

[Sword Vent]

00:11:626 (1) - NC bug
00:12:912 (3) - Move to X:360 Y:84 (Grid Lv4) → http://puu.sh/q20E
00:43:769 (5) - instead finish at end

[Advent]

00:31:341 (1) - NC bug
00:34:769 (1) - End at 00:36:055
00:36:269 (2) - Start to 00:36:484
Add more Clap will be better → http://puu.sh/q20x

[Final Vent]

00:24:912 (1) - Wrong distance
03:39:126 (2,3) - Ctrl+R will be better for rhythm

[Samuel's Vent]

HP-1 OD-1

That a :) ll
Topic Starter
hillaryzx

ertyukjh010 wrote:



Hello :) Good song, I like it. :D Thank you~

[Sword Vent]

00:11:626 (1) - NC bug O_o, is there any bug here?
00:12:912 (3) - Move to X:360 Y:84 (Grid Lv4) → http://puu.sh/q20E Fixed
00:43:769 (5) - instead finish at end Fixed

[Advent]

00:31:341 (1) - NC bug O_o, I also don't know there is a bug...
00:34:769 (1) - End at 00:36:055 Okay!
00:36:269 (2) - Start to 00:36:484 followed~
Add more Clap will be better → http://puu.sh/q20x I'll try..

[Final Vent]

00:24:912 (1) - Wrong distance I can't find something wrong here though..
03:39:126 (2,3) - Ctrl+R will be better for rhythm Okay


That a :) ll
Thank you for modding~
Samuel's turn now... :D
samuel_old
Gasaiyuno-chan
Cool
Sword Vent
00:21:055 (5) - Remove nc
01:04:769 (1) - x:128.y:192
01:05:626 (2) - x232 y80

Normal
Look AIMOD-.-

Hard
00:03:698 (4) - x320 y56

just some suggestions.
Topic Starter
hillaryzx

Gasaiyuno-chan wrote:

Cool
Sword Vent
00:21:055 (5) - Remove nc I don't know anything about this O.O. followed..
01:04:769 (1) - x:128.y:192 nope
01:05:626 (2) - x232 y80 nope

Normal
Look AIMOD-.- I saw and fixed all....

Hard
00:03:698 (4) - x320 y56 Ok

just some suggestions.
Ok, fixed some...
Aleks719
General
Different preview time in Samuel's Vent
Remove last kiai fountain in Samuel's Vent
You use Custom hitsounds (n:c1 and s:c1, n:c2, s:c2), but no hitsounds in folder. forgot to add?

Video
Video is obviously early. check how lyrics in video works with music. Set offset for video 800ms in every diff. You can make in in editor or better with the aid of notepad. In all *.osu files find this line
Video,0,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
and set 800 instead of 0 in every diff. Result should be :
Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"
Video 320x240 is fine,but.. would be better to see video with good quality.

Samuel's Vent
maybe reduce starts a bit? diff looks hard. hp or od -1?
00:00:484 (1,..,16) - very strange work with hitsounds.
00:37:985 (8,9,1) - don't cut streams by new combos. this suggestion for whole diff.
00:40:985 (1) - +clap
01:05:198 (7) - make louder. 20-25% would be fine
~very streamy and sounds like taiko :D/

Final Vent
00:11:519 - add note or make 1/4 slider
00:18:376 - ^ suggest to remap this 00:17:412 (6,1) a bit for better pattern
00:21:698 (2) - suddenly clap
00:24:912 (1,2,3,4,5,6) - suddenly jumps + finish spam
00:41:626 (1,2) - pattern like this very linear.. try to make it more interesting.. nowdays, maps with these patterns have low rating..
00:49:983 (5) - claps on red ticks sound off almost all time. as example - here. this suggestion for whole diff. Better to use standart clap pattern (every 2nd and 4th white tick).
01:03:912 - add note or reverse.
~not bad, but many linear patterns

Advent
01:01:769 (4,5,6,1) - sounds off
~offbeat patters

Sword Vent
00:54:698 (1,2,3) - raise spacing for avoid overlaps
~not bad/ some not perfect moments for rhythm, but readable, imo
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