I'll take Advent and Sword Vent only. Final Vent I'll used my own.
But anyway, thanks....
But anyway, thanks....

Hi. Here's your mod. <3
GENERAL
- Your first Kiai should start at 00:30:917. Second Kiai at 00:44:631.
- Remove the two green lines on the end of the song. Kiai is not made for fountains.
Sword Vent
- 00:12:488 - 1 grid down.
- 00:14:202 - (2,3,4,5,6) 1 grid up.
- 00:55:988 - New combo.
ADVENT
- Approach Rate +1
- 00:12:917 - Spacing is not consistent. Move (3) at x:376 y:300.
- 00:34:345 - Move this closer to the previous note.
The rest is a bit fine. Good luck getting it ranked. <3
of coz! lol hahahillaryzx wrote:
argh.... I click give kudosu without thinking.... (spacing out)...
give star, samuel?
Scorpiour wrote:
Hi there~~mod from queue
General:Advent:
- Uncheck Letterbox During Breaks because of the video.
- Preview time is not consistent in all diff, unrankable, please fix it.
- Recommend to make SliderTickRate 2 in all diffs.
- The star rate of lowest diff is over 3, it may cause ur mapset unrankable.
- Set audio lead-in to 1 (1000ms) in Advent and Final Vent.
Final Vent:
- HP-1, OD-1. I suppose it should be a normal diff, so suggest to reduce them
- 00:16:559 (4,5) - stack them?
- 00:17:202 (1,2,3,4) - the approach circles 're nearly invisible here due to the video, suggest to change a combo color.
- 00:27:060 (3) - remove clap?
- 00:45:702 (2) - stack it with the end of (1)?
- 00:48:274 - i suppose u miss a note here~
- 00:51:488 (2,3,4,5,1,2,3,4,5) - too hard for a normal diff, highly recommend to change some of them to slider
- 01:01:774 (4) - stack?
- 01:02:631 (7) - ^
Samuel's Vent:
- 00:11:845 (2,3,4,5) - invisible approach circles
- 00:28:131 (2) - remove whistle?
- HP-2, OD-2, highly recommend to do so. The bpm is not fast enough for such a high HP, and the OD make it worse. I always suggest not to make HP+AR+OD > 24. I find it fun and np for mr to get S
- 00:03:274 (6) - remove it? i suppose it's better to leave a blank here~ plz refer to the music
- 00:15:702 (2,3,4,5,6,7,8) - invisible approach circles colour changed
that's all, and good luck
- [Samuel's Vent] : Combo1 : 255,255,255should be 255,255,0 like other diffs?
208,232,3917,6,0,B|152:272|88:216,1,10500:16:988 (3) - finish at ending instead of beginning? Finish at both sides works as well
112,152,4560,2,0,B|112:72,3,70
48,168,46131,2,2,B|52:312|52:312|140:328|140:328|180:288|180:288|just try to avoid whistle over the whole slider because it really sounds noisy and don't fit here, and try to use less linear slider which overlaps too much and does not look good.
done, waiting samuel.....wmfchris wrote:
[General]
- Try to get 500 audio-lead in for the rest of the diff, [samuel's vent] audio lead-in 2500
- mp3 name's in .flv lol - Is this unrankable?
[Final Vent]
- there are several duplicated timelines 030
00:03:917 (1,2) - slider placement adjustment208,232,3917,6,0,B|152:272|88:216,1,10500:16:988 (3) - finish at ending instead of beginning? Finish at both sides works as well
112,152,4560,2,0,B|112:72,3,70
00:20:631 (8) - remove whistle on slider
00:45:060 (1,2) - stack properly, change the orientation of (1) so that it parallel with (1,2,3,..)
00:48:167 (2,3) - spacing
the spacing's a bit unstable... try to make spacing proportional to time between two notes, that makes players to read notes easier.
[Advent]
00:18:488 (4) - place about (424,80) for maintaining spacing
00:23:631 (7) - whistle?
00:46:131 (3) - slider shape adjustment48,168,46131,2,2,B|52:312|52:312|140:328|140:328|180:288|180:288|just try to avoid whistle over the whole slider because it really sounds noisy and don't fit here, and try to use less linear slider which overlaps too much and does not look good.
ahhhhhh those were the days orz but try to make stuffs that's more beautiful and easier to be read by players ;w; - I'm not from that time..
Done, its samuel's turn now....Shana Aisaka wrote:
Hi~ Here is my mod.
Red - Fix it.
Pink - Suggestion.
[General]
- Some of the diff doesn't have this tag "rica" Please fix it. ( IN Samuel's Vent )
- Why is Advent Slider Velocity is 1.60 ? but Final Vent is 1.40 . =w='' ( It should be Final Vent is 1.60 ) Fix~
[Sword Vent]
I think you should use grid level 3 . @w@"
HP Drain Rate - 1
00:21:488(x) = add note
00:21:917(3) = I think you should do it like this.http://puu.sh/gD8E 00:24:060(5) + finish
00:25:131(5) = slider end in 00:25:560
00:26:417(1) = I think the note 2&3 doesn't fit the sound. How about put a slider here?http://puu.sh/gD9r
00:42:702(5) = slider end in 00:43:345
01:00:917(1,2,3,4) = Remove clap.
[Advent]
Circle Size - 1
Approach Rate - 1
I suggest you to remake all the sliders. ;_; ( The sliders looks so ugly. )
[Final Vent]
Approach Rate + 1
Overall Difficult + 1
00:10:560(x) = add note
00:10:988(x) = ^
00:13:560(x) = ^
00:15:917(x) = ^
00:30:488(x) = ^http://puu.sh/gDfs
01:03:274(x) = ^http://puu.sh/gDfV put it anywhere you like.
http://puu.sh/gDgd
This diff should be more hard! ><"
[Samuel's Vent]
Approach Rate + 1
This diff is good .
Okay, That's all ~![]()
This map need more hardworking.
anywhere, Good Luck!Sorry, but I must correct your grammar ( Anywhere = place , Anyway is what you want to right? ) XD
304,64,18917,2,0,B|192:64,1,100,0|800:21:488 (X) - weird to leave out this note
236,142,19774,2,0,B|120:142,1,100,0|8
55,142,20631,5,0
55,222,21060,1,8
Done... waiting for samuel....p3n wrote:
[General][Sword Vent]
- Quality of the mp3 is horrible. If you can find a better one be sure to re-check offset and apply it to all diffs.
- Hitsound volume is set to 100% for all parts in all maps (except samuel's). This is very noise, try to reduce it to ~70-80% for KIAI and ~60% for everything else in the timing panel (you can select multiple timing sections at once so this is just a matter of seconds to apply)
- General object placement in all diffs could be improved a lot. If you have problems mapping "good looking" patterns try to turn off grid snap and place the notes properly. If you want to make a straight line just hold [Ctrl] and you can snap the notes every 45°. This will also fix the inconsistent spacing (especially in the easier diffs)
00:18:060 (2,3) - add claps to the ending points?
00:18:917 (3,4) - fix the overlap here, the spacing is inconsistent, make it look like this (and fix the following notes accordingly): http://osu.ppy.sh/ss/243811304,64,18917,2,0,B|192:64,1,100,0|800:21:488 (X) - weird to leave out this note
236,142,19774,2,0,B|120:142,1,100,0|8
55,142,20631,5,0
55,222,21060,1,8
[Advent]
Why is the SV in your "normal" map higher than in your "hard"? This is really weird. If this is what you intended then it is fine with me but from an aiming standpoint this map is on par if not harder than [Final Vent]. You could increase circle size to the biggest (like "easy") but this is more a workaround than a fix. If you lower the SV be sure to resnap and check EVERY slider afterwards.
00:12:917 (3,1,2) - notes are not in line with previous, disable "Grid-Snap" and hold down "Ctrl" whenn placing those notes, this will snap them exactly in line every 45°
00:15:059 (3,4,5) - try this pattern (much easier to read, especially for a "normal" diff): http://osu.ppy.sh/ss/243816
to fix following notes maybe try something like this (or anything that is easy to read and consistent in spacing):00:52:774 (3) - remove the last repeat to match the vocals http://puu.sh/h1BW
- - 00:17:202 (1) - move to 260/300
- 00:17:631 (2) - stack with 00:16:559 (4) (after (4) is placed like in the screen above)
[Final Vent]
00:20:631 (8) - I don't do the excessive "NC here NC there" mods but this (8) should be a NC here, and start the NC on (2) here 00:22:774 (1,2)
00:22:774 (1,2) - jumping into the stream seems weird and not intended. Maybe fix it to consistent spacing by slightly altering the previous pattern (so you don't overlap the note before the stream)
00:43:774 (1) - this spinner is nonesense, start the KIAI properly by mapping the note at 00:44:631 with a circle or slider start, sou don't need the spinner here
00:53:417 (1) - wrong placed clap? should be on the following note
[Samuel's Vent]
AR 8 or even AR 7 work so much better with your SV and the BPM of this song. AR 9 is just stupid...
Some overmaps are a cool addition here imo. As you set up the triplet pattern early in the song it flows really well. Some overmaps are really unnecessary and kill this flow though, I'll point those out and you can decide if you want a fluent, playable map or a map that doesn't make much sense and is therefore harder to FC:
00:09:167 (4) - plays much better if you delete this note (slightly overmapped, if wanted to follow the complete drumroll the stream wouldn't start here either way)
00:16:131 (5,7) - if you want to follow the vocals here, delete (5) and (7), fits much better, try it for yourself
00:23:524 (3) - overmapped, delete
00:57:274 (1,2) - don't stack (1), it is extremely hard to read (confusing) with the black combo colour and the stream starting on a red tick
Still some work to do but doesn't look bad. Keep it up, get some more mods and I'll recheck it and see if I can star it then.
Thanks for the comment and star~ ^^nekonomitsu wrote:
Awesome map bro~ -w-b
Star for you.
[Colours]
Combo1 : 255,255,0
Combo2 : 58,58,58
Combo3 : 255,0,0
Combo4 : 128,0,128
Thanks for mod, waiting for samuel...Kawayi Rika wrote:
Hi ~ hillaryzx ~![]()
Mod time for PM - In game ~
Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions[General]
- Add 'opening' in tags. Hm.... can be accepted... added
[Samuel's Vent]
- HP-1.
- 00:23:524 (3) - Remove this note will be better.
- 00:57:488 (2) - Add new combo to here,and Remove 00:57:274 (1).
- 01:05:256 (1) - This spinner should end to here 01:09:702.
[Advent]
- 00:03:488 - Add finish. Ok!
- 00:30:917 - ^ ^
- 00:44:631 - ^^
- 00:54:274 (5) - Add new combo to here,vocal start to here. I don't know about combo, so okay
That' all ~
Good luck ~
Now, it's samuel turn...Barney Stinson wrote:
From my queue
Easy:
00:03:488: remove nc Ok
Advent:
00:27:488 - map this I think no....
01:01:559 (4,5) - These ones are a bit hard to catch for newbies. Put them in a more linear way Okay!
Final vent:
Nothing here
Woah, nice mp3... added :3LKs wrote:
From 【All requests posted here will be modded】 queue
General
Mp3 quality is terrible, I attempted to find a better one for you.SPOILERDownload Link: http://puu.sh/j6Rk
- Fixed offset, timing sections and resnaped once on all diffs
- New mp3 with 192kbps
In case if you don't need my new mp3, here's your original mapset backup
Download Link: http://puu.sh/j6PC
hillaryzx wrote:
Woah, nice mp3... added :3but I think it has same offset...
waiting for timing help.... (- _ -)/
thanks for the infoBrokenArrow wrote:
offset is fine, you can leave it as it is~
3er123 wrote:
Easy
00:03:912 (1) - why NC?To make variety of colour, I guess....
Normal
4:341 - 5:198 - where notesI already added, thanks
00:15:483 (3) - here uglyFixed
01:04:769 (3) - ^the slider already seems good, so no change about it
00:31:341 (2) - ooh i love it <3Thanks :3
Hard
00:03:912 (8) - in hp barNope....
00:34:555 (5) - ^Ok, fixed
00:39:698 (5,6) - ^Nope
00:43:341 (3,4,5) - maybe slider hereYeah, change!
00:48:055 (1,2) - maybe wavy?No, sorry
SkyDevil wrote:
Modmod~!
Sword Vent
00:14:198 No whistle?![]()
Okay
00:25:555 put this a little bit farther from the circleOkay
00:35:626 1 grid down, 1 grid left :3Okay
00:36:055 1 grid down![]()
Okay
Advent
00:12:055 Instead of making another slider, why not make a mirrored one?No, because it already have a good shape
00:24:912 1 grid down ok
Final Vent
00:07:769 Instead of putting it onto the slider, why not down the slider? (although you need to replace the next circle then)Nope...
p3n wrote:
recheck time:
[Sword Vent]
Looks much better now, especially the object placement has improved from what I remember.
[Advent]
00:27:698 (4,1) - this doesn't flow very well with the song. Start the spinner on 00:28:555 (red tick) and end it on 00:30:269 (red tick) to match the lyrics. Also turn (4) into a slider and let it end on 00:28:126 (red tick): http://puu.sh/k4SZOk
00:40:769 (7,1) - same as before this doesn't really match the song and may throw off beginner players (this is a normal diff after all). Start the spinner on 00:42:269 (red tick) and end it on 00:43:984 (red tick). If you want you can add another repeat to (7) to smooth it out. If you do, remove the finish hitsound from the slider-body and add finish hitsounds only on the 2nd turn and the ending point: http://puu.sh/k4UHOk
00:50:841 (1,2,3,4,1,2,3) - this notefollow seems a bit long for a normal diff. Maybe going only after the lyrics here works better (try it and only use it if YOU like it): http://puu.sh/k4W6Sounds good
[Final Vent]
Set Tick-Rate to "2" like all other difficulties.
Maybe lower AR by 1. Seems a bit too high for the general mapping style of this difficulty.
Some notes touch the HP-bar...try to leave at least a small gap between the HP-bar and the hitobjects.
00:08:841 (X) - maybe add a note here...plays weird if you don't follow the beat like beforeEm... yeah you right...
00:59:841 (2) - If you want to follow the melody here (seems you want to do it), remove the last repeat. If you want you can add a circle on the last blue tick just before the downbeat: http://puu.sh/k4RqI don't change this...
01:03:698 (4) - shorten by 1/2 to end on the blue tick to match the melody like before: http://puu.sh/k4RDOk
You check this map by playing it at 50% speed in the editor and see if you can find some more places where it sounds better to slightly change the beatplacement but that is up to you. It is playable the way it is now.
nope... lolmega_mac wrote:
has it already been ranked hillary zx?
ok i hope it will be ranked soon...hillaryzx wrote:
nope... lolmega_mac wrote:
has it already been ranked hillary zx?
Muya wrote:
[General]:
set preview point at 00:31:126? Nice! change...
[Sword Vent]:
00:02:198 (1,1) - delete this note. also make a start 00:00:484 end 00:03:912 spinner? no....
00:09:055 (1,1) - can't afford. 00:11:198 (1) - delete this note , 00:11:626 - add circle here? ok
00:22:555 (1) - start at 00:22:769 the current one is okay
00:33:912 (1,2,1) - maybe hard to newbie player. (don't return please) ok!
00:47:626 (1) - remove new combo I don't know about combo, ok!
00:48:483 (3) - add new combo ^
00:48:483 (3,1) - switch new combo ^
01:01:341 (1,2,3,4) - don't stack please. it's a boring alright, fixed
[Advent]:
00:02:198 (1,2,3,4,5) - this rhythm is hard to newbie player. I think it's okay
00:04:769 (6,1) - switch new combo Okay!
00:57:055 (1) - end at 00:58:769. also 00:59:626 - add circle here fixed
[Final Vent]:
00:08:626 - please try this http://puu.sh/kHVp http://puu.sh/kHVw fixed
00:10:341 (1,2) - switch new combo done
00:17:412 (3) - add finish to 2nd note remove finish from 1st note ok
00:45:055 (1) - add finish ok
00:45:483 (3) - remove finish fixed
00:57:698 (1) - stat at 00:57:698 ok
01:03:698 (4,5) - spacing O.o don't see it before, fixed
Byakugan249 wrote:
alright let's see what I can find.
General:
The lead in time is inconsistent. it has to be the same for 1 mapset. I don't think it is unrankable cause Samuel's diff is a guest diff...
Since you're using the same BG, the combo colors needs to be the same. I have to ask Samuel about this....
Sword Vent:
00:13:769 - add a 1/1 slider and remove (1) if you do so. it should follow vocals. yeah, sounds good. followed
00:34:769 (1) - move this somewhere else. the hitburst covers this note and it'll be hard for beginners to read. fixed
00:39:484 (4,1) - inconsistent spacing. i'm guessing that this is an easy diff. if it is the spacing for easy diffs needs to be consistent. the current spacing is just fine....
00:42:484 (4) - extend this to 1 1/1 slider to follow vocals. I think is okay right now... no change
00:56:412 (1,2,3,4,5) - can you do something easier than this? it'd be hard for beginners hit it as they might hit it too early or late. sorry, no change on this....
01:01:341 (1,2,3,4) - space out these notes. same reason as 00:34:769 fixed
Advent:
00:10:769 (1) - add a finish at the beginning so that it goes in sync with the cymbals. Ok
everything seems fine, but the problem is the hitsounds at the kiai. try to keep the consistency on the clap because it looks like you just put the claps randomly. remove some clap, fixed
Final Vent:
00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - maybe change this to 1/4 sliders with 2 repeats each to make it a bit easier? sorry, but no..
00:27:698 (1) - move this somewhere else because i don't like how it's overlapping the 2 sliders. nope, this look good to me...
00:30:912 (3) - a NC here because it follows the drums. okay!
01:05:626 (1) - same as 00:27:698 but it's the 2 circles. for a sec, yeah pretty bad, fixed
This is the best I can do. i guess this has improved a bit. GL for now.
BeatofIke wrote:
Request from my modding queue.
I didn't like the map, so I just mod it normally, sorry.I foresee this and I understand...
[General]
-Remove OSB file. Unless you're planning on storyboarding. fixed
-Overall, your map needs more polarity. http://www.youtube.com/watch?v=53PkFLrK8Ws
-You seem to put some random combos in your map lol. because I don't know put combo colours.... =.=
[Sword Vent]
-00:42:484 (4,5,6) - One grid down (Grid Level 3) Done
-00:48:483 (3) - New Combo fixed
-00:48:912 (1) - Remove Combo ^
[Advent]
-00:02:198 (1,2,3,4,5) - Why not make this pattern star-shaped? It will be trouble to me.... thanks for the advise
-00:04:769 (6) - New Combo done
-00:05:626 (1) - Remove Combo ^
-00:08:198 (1) - Remove Spinner and add a hit circle here on x:80 y:96. Also add a hit circle at 00:09:055 on x:256 y:240. Ok
-00:34:769 (1,2,3) - Bad Polarity. and so, I remove circle at 35:841, fixed
[Final Vent]
-00:02:841 (2,3) - Make this a slider instead. ok
-00:03:912 (8) - This hit circle is touching the Drain meter. fixed
-00:05:626 (3) - New Combo. Fixed
-00:06:055 (1) - Remove Combo. ^
-00:07:126 (1) - New Combo. ^
-00:09:055 (5) - New Combo. ^
-00:10:341 (1) - Remove Combo. ^
-00:10:769 (2) - New Combo. ^
Map needs work overall, but it's getting close to potential, so keep it up.
popner wrote:
Hi, hillaryzx ~ Mod from Scorpiour's Queue.
[General]
Lead in:
- [Samuel's Vent] : 1996 - change to 2000
Kiai suggestion:
Kiai #1: Starts on 00:31:341, ends on 00:44:948
Kiai #2: Starts on 00:45:055, ends on 00:58:769 The current one is fine....
[Sword Vent]
00:09:055 (1) - end at 00:10:341 emm.... ok
00:58:126 (5) - remove finish nope...
00:58:555 (1) - remove finish ^
01:02:198 (2) - add finish ok
[Advent]
00:38:626 (x) - add a note make a slider instead
00:40:769 (7) - change to a slider from 00:40:555 to 00:41:198 later it does not follow the music, so no change
00:42:269 (1) - spinner from 00:41:626 to 00:44:198 no...
00:45:055 (1) - 1/2 tick shorter this sounds better, change
00:50:626 (x) - add a note nope....
00:55:984 (x) - ^
[Final Vent]
00:04:126 (9) - add a note ok
00:04:769 (x) - add a note nope...
00:06:055 (1) - 1/4 tick shorter, then add a note at 00:06:484 it sound weird to put circle there....
00:13:983 (7,1) - make them in a line with end of 00:13:126 (6) fixed
00:19:984 (4) - do not change hitsounds set here, change it here 00:23:412 (2) fixed
00:28:555 (2,3,4) - make them in a line with end of 00:27:698 (1) ok
00:30:912 (3,4,5) - weird. move 1/2 tick earlier it already sounds good, sorry no change....
00:34:662 (6) - add a note no
00:38:626 (5) - ^ ^
00:40:341 (1) - change to circles at 00:40:341 and 00:40:555 ok
00:42:269 (11,12) - make them in a line with end of 00:41:626 (10) nope...
00:46:126 (4,5) - ^ Fixed
01:01:555 (5,6) - ^ ^
01:03:912 (5) - there should be a note here. add a note or just change it to a triplet the current one is just fine.....
That's all. GL~
Done my part...those wrote:
From .:Let those mod those maps:.
[General]
Audio leadin needs to be the same for all diffs. Already done before....
[Sword Vent]
00:50:198 - Inherited point isn't needed. My bad...removed
[Advent]
00:04:769 (1,2,3,1,2,3) - Kinda boring here. Added some notes
00:20:626 (1) - Try x:200 y:176 Okay!
[Final Vent]
Many of the Inherited points aren't needed. Stuff like this is redundant. This occurs multiple times; take them out to decrease file size as much as possible. (=.=)/ Yeah, you right.... remove
00:31:341 (4) - Try NC don't know about combo colour, followed...
00:41:626 (4) - NC ^
00:42:912 (1) - Remove NC ^
00:43:341 (3) - NC ^
Good luck :3
Revengexsoyah wrote:
~Only Suggestions~
PLZ!!!!!!!! USE grid level 4 plz xD If that diff easy one...
[Advent]
00:04:769: clap ? no change
00:05:626: ^ nope
00:06:484: ^ ok
00:07:341: ^ no...
00:08:198: ^ ^
00:09:055: ^ here okay!
00:21:055: WHISTLE ?
WELL u need puts more hitsounds
[Final Vent]
try to put one clap each to two white sticks This map does not need too many clap....
well this bye for now only....
star don't see it in here? or you mean by kudosu..
Thanks for modding~TheNutritiousGuy wrote:
Modding~~
[General]
My first mind when I saw it.. please what, Power Rangers? Wtf? Oh.. lol. Lol...
Is the .osb File required? If not, delete it. Okay
Please write into the Creator's Word what kind of Diff should be. Em... maybe I'll follow this...
[Sword Vent]
00:09:055 (1) - I would extend it to 00:10:769. Okay
00:11:198 (1) - If you take this above, you should remove this Circle. ^
00:14:626 (1) - Remove it. It doesn't fit. I make new changes...
00:31:769 (2) - Set Clap. Okay
00:32:626 (4) - Set Clap at Start Point. ^
00:35:198 (2) - Set Clap. ^
00:36:055 (4) - Set Clap at Start Point. ^
00:42:055 (3,4) - Reverse the Position of this Hitobjects. ??
00:43:984 (6) - I would not suggest to place it on 1/4 Tick on this Diff. Move it to 00:44:198. Okay
00:45:483 (2) - Set Clap at Start Point and remove Finish at End Point. ^
00:46:341 (3) - Set Clap at Start Point and Finish at End Point. (The Finish doesn't sound bad, so try it.^
00:48:912 (2) - Set Clap. ^
00:49:769 (4) - ^ ^
00:58:126 (5) - Remove Finish.
[Advent]
00:02:519 (2,3,4) - 00:02:519 (2,4) - Hell no, do not use for a Normal Diff 1/3 Beats. Remove some notes
00:07:555 (2) - Remove it, read the next points why. Okay
00:07:769 (3,4,5,6,7) - Move them to the next white Tick. E.g (00:08:198 (2), 00:09:055 (3), ...) Okay
00:07:769 (2) - Change it into a 1/4 Slider with a Reverse Arrow. So it should looks like this: http://puu.sh/mF7Q // http://puu.sh/mF7 ^
00:09:912 - The Inherited Point should start at 00:10:769. ^
00:25:769 (4) - Set Clap. ^
00:25:984 (5) - Set Whistle. ^
00:27:484 (3) - Set Clap. ^
00:27:698 (4) - Set Whistle at Start Point. ^
00:33:484 (2) - Set Clap. ^
00:34:341 (4) - ^? ^
00:38:198 (6) - Set Finish. ^
00:46:555 (3) - Set Clap at End Point. ^
00:47:626 (4) - ^ ^
[Final Vent]
TheNutritiousGuy wrote:
Second Part. o3o (Do not give this post kudosu!!)
[Final Vent]
00:16:341 - Circle? Okay
00:17:841 (4) - NC ^
00:18:698 (1) - Remove NC. ^
00:22:341 (1,2) - Reverse Hitobjects. (http://puu.sh/mKtP) no...
00:31:234 - It would sounds better if you set there a Circle. Okay
00:31:769 (3) - Clap at Start Point. Okay
00:33:055 (5) - Clap at End Point. No, I think...
00:45:483 (3) - Clap at Start Point. Okay
00:46:341 (5) - Set Clap. ^
00:57:912 - For what is this Inherited Point? Remove it....
Good Map!
ax_pokl wrote:
[From ax_pokl's modding queue]
[General]
good map~.
it seems that NC may have many problems. you can ask other to fix them.
[Final Vent]
00:04:341 (3,3) - not same? ??
00:09:055 (1,2,3) - . ^
00:16:126 (6,1) - add a note? Okay
00:28:984 (4) - put it a little lower? done..
the colors are not suit for the background.
00:30:912 (1,1,1) - why do you use same color as nc? fixed
no more problem.
[Advent]
00:03:484 (5,1) - add some notes? added..
00:23:198 (5) - why not use clap here? Ok
00:28:555 (1) - why use spinner here? to fill up unused part, I guess, but it fits in there
[Sword Vent]
00:09:055 (1,1) - (you can add a note here) nope...
00:22:555 (1) - do not use red line note in easy diff.. fixed
[From ax_pokl's modding queue]
l1106188 wrote:
Request from my modding queue.
Here are just suggestion ~OAO
If you do not like , you can skip it .[general]
- why have osu_ file ?
[Sword Vent]
- 00:11:626 (1,2) -distance Fixed
- 00:13:769 (5) - whistle at end Okay
- 00:14:841 (1) - ^ ^
- 00:15:912 (2) - whistle ^
- 00:35:626 (3,4) - let (3),(4) cover by (red 5) like this ? Okay
- 00:45:483 (2,3) - distance Fixed
[Advent]
- 00:52:769 (2) - remove this ?! Okay
[Final Vent]
- 00:24:912 (1,2,3,4,5,6) - there rhythm are strange I don't think so.... no change about this....
good song
and sorry to my poor English
Thank you for modding~KiyoshiX101 wrote:
Hello! request from my My Queue
Samuel's Vent is perfect!
Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3 better at the current one :3
01:05:734 Add a Spinner? :3 that will the song longer... no change about this... :3
Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232 I put it at other place...
Sword Vent is perfect! :3
regards~
KiyoshiX101 wrote:
Hello! request from my My Queue
Samuel's Vent is perfect! THANK YOU!!!!
Final Vent:
01:03:698
Make this silder longer till 01:03:912
(Just drag it to the white line) Sounds nice to me :3
01:05:734 Add a Spinner? :3
Advent:
00:54:484 move this circle to 00:55:984 and place it to x:376 y:232
Sword Vent is perfect! :3
regards~
thanks for modding...Hinsvar wrote:
Hi there. Let's mod this now
*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.
>General>Advent
- Everything's fine on the block. To the maps.
>Final Vent
I SS'd this and the previous diff! Yay!00:08:198 (3) - Place this to (296,96)? Oh, and remove the white point near the red point please. Oh, and make the red point a white point too. You may keep the position, but you should do something about the points. followed the placement of the slider but I can't understand what is your meaning about white and red point, sorry...
- 00:03:591 (4,6) - I don't think we need these notes. Short streams don't work here. ok
- 00:23:412 (2,3,4,5,6,7,8,9,10,11,12) - Streams don't work well here, IMO, especially if you use it on a Hard (amirite) diff. change..
Okay, just that. Beatmap's pretty nice and song's awesome.
Good luck on the way
Oh, and star.
Sorry, no kudosu...Devil_Cosmo wrote:
as you request from my modding queue. sorry if it was late. bad weather wants to kill the internet connection -_-
[General]
Can you cut the mp3 until 01:10:500? after that i just hear the blank sound
oh, all of this mod maybe a suggestion.
[Sword Vent]
01:05:626 (2) add finish? The note already have finish on it. Thanks for the suggestion
another diff is fine. sorry if my mod is short Its Okay
Thank you for modding~ertyukjh010 wrote:
HelloGood song, I like it.
Thank you~
[Sword Vent]
00:11:626 (1) - NC bug O_o, is there any bug here?
00:12:912 (3) - Move to X:360 Y:84 (Grid Lv4) → http://puu.sh/q20E Fixed
00:43:769 (5) - instead finish at end Fixed
[Advent]
00:31:341 (1) - NC bug O_o, I also don't know there is a bug...
00:34:769 (1) - End at 00:36:055 Okay!
00:36:269 (2) - Start to 00:36:484 followed~
Add more Clap will be better → http://puu.sh/q20x I'll try..
[Final Vent]
00:24:912 (1) - Wrong distance I can't find something wrong here though..
03:39:126 (2,3) - Ctrl+R will be better for rhythm Okay
That all
Ok, fixed some...Gasaiyuno-chan wrote:
Cool
Sword Vent
00:21:055 (5) - Remove nc I don't know anything about this O.O. followed..
01:04:769 (1) - x:128.y:192 nope
01:05:626 (2) - x232 y80 nope
Normal
Look AIMOD-.- I saw and fixed all....
Hard
00:03:698 (4) - x320 y56 Ok
just some suggestions.
Video,0,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"and set 800 instead of 0 in every diff. Result should be :
Video,800,"Kamen Rider Ryuki Opening HD_xvid_xvid.avi"Video 320x240 is fine,but.. would be better to see video with good quality.