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senya - Tsuki ni Murakumo Hana ni Kaze (Short Ver.)

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Topic Starter
BeatofIke
This beatmap was submitted using in-game submission on Friday, April 20, 2012 at 2:19:03 AM

Artist: senya
Title: Tsuki ni Murakumo Hana ni Kaze (Short Ver.)
Source: Touhou
Tags: opening bullet hell fantasy kaleidoscope memories phantasm komeiji koishi last remote chireiden zun yuuhei satellite subterranean animism th11
BPM: 160
Filesize: 2493kb
Play Time: 01:36
Difficulties Available:
  1. Easy (1.58 stars, 77 notes)
  2. Hard (4.83 stars, 227 notes)
  3. Lunatic (4.99 stars, 317 notes)
  4. Normal (3.19 stars, 124 notes)
Download: senya - Tsuki ni Murakumo Hana ni Kaze (Short Ver.)
Information: Scores/Beatmap Listing
---------------
My First Ranked Map!
mars9205199
做的還不錯!加油~
kaji_
Requested a mod4mod so here you go! (PS hi, fellow FFRer xD)

*[?]'s are simply suggestions.

[Easy]
00:45:445 (4) - clap
01:03:070 (1) - finish [?]

[Normal]
00:34:570 (1) - would be fine to end the spinner at 00:36:820 since the song picks its pace up there. Considering this is a Normal difficulty, it'd also give players time to get ready for the next note.
01:09:070 (1,2) - I'd say keep the clapsounds the way you had them for the sections before; seems strange with all those claps all of a sudden.
01:27:070 - slider velocity 0.75x [?] (may need to change spacing as well)

[Hard]
00:51:632 (6) - space this away from the previous hitcircle (a suggestion since you stacked notes that are only half a beat apart right before this section)
00:54:632 (6) - ^
01:07:570 (5) - slider seems slightly offscreen
01:15:820 (3) - ^
01:27:070 - slider velocity 0.75x [?]

[Lunatic]
00:55:570 (1) - finish sounds to the cymbal crash [?]
00:56:132 (2) - ^ [?]
00:56:882 (4) - ^ [?]
00:57:820 (7) - ^ [?]
00:58:195 (9) - ^ [?]
01:21:070 (1) - ^
01:22:570 (3) - ^
01:24:070 (8) - ^ (the first five are just suggestions, but the last three you should definitely consider adding)
01:31:570 (1) - space this further away like you did for the previous comboes.

Looks like a pretty solid map overall; good luck! :D
Melophobia
Hello, thank you for your request^^


General

Title:
Tsuki ni Murakumo Hana ni Kaze


offset:
Lunatic has extra offset, its unrankable
just remove red line on 00:00:000 -



Audio lead-in for Hard and Insane is too short.
because those diffs are stating earlier than the others diffs


Easy

hmm? no hitsound for between 00:25:570 and 00:34:570 ?
try to put some whistle

00:37:570 (1) - finish to the beginning
00:45:445 (4) - clap to the beginning
00:46:570 (1) - following note is too early for Easy diff.
how about ending the spinner at 00:48:445 ?
if you change it dont forget to remove finish
00:49:570 (1) - finish to the beginning instead of clap
00:52:570 (5) - ^
00:55:570 (3) - ^
01:00:070 (3) - remove a repeat then add note
2 repeats is very confusing
01:03:070 (1) - finish to the beginning
01:08:695 (6) - missing clap here
01:13:570 (3) - ><
01:24:070 (1) - same as before
although i dont know where it should end.. how about 01:26:320? it would be better i think.

Normal

try to put some whistle where i mentioned on Easy

00:01:570 (1) - whistle to the beginning
00:03:070 (3) - ^
00:04:570 (1) - ^
00:06:070 (3) - ^
00:07:570 (1) - ^
00:09:070 (3) - ^
00:25:570 (1) - finish to the beginning
00:34:570 (1) - same as i mentioned on Easy
00:34:570 (1) - this should end at 00:36:820 -
00:43:570 (1) - ><
00:49:570 (1) - finish to the beginning instead of clap
00:52:570 (1) - ^
00:55:570 (1) - ^
01:00:070 (1) - remove clap
01:19:570 (4) - missing clap on reverse of this slider
01:21:070 (1) - remove clap

Hard


add some whistle this difficulty as well

00:01:570 (3) - whistle
00:03:070 (7) - whistle to the beginning
00:04:570 (1) - ^
00:06:070 (4) - ^
00:07:570 (1) - ^
00:09:070 (5) - whistle
00:10:569 (4) - ^
00:25:570 (1) - finish to the beginning
00:27:070 (5,1) - spacing is too close
00:28:382 (1) - remove newcombo
00:28:570 (2) - add newcombo
00:30:257 (7) - add newcombo
00:31:195 (1) - remove newcombo
00:31:570 (3) - add newcombo
00:33:070 (7) - add newcombo
00:37:570 (1) - finish to the beginning
00:49:570 (1) - finish to the beginning instead of clap
00:52:570 (1) - ^
00:55:570 (1) - ^
00:57:257 (5) - add newcombo
01:01:569 (9) - remove clap
01:06:070 (1) - finish to the beginning
01:07:570 (5) - ^ and add newcombo here
01:09:070 (1) - finish to the beginning
01:10:570 (5) - add newcombo
01:15:070 (1) - finish to the beginning
01:16:382 (1) - remove newcombo
01:16:570 (2) - add newcombo
01:18:070 (1) - finish to the beginning
01:22:570 (5) - add newcombo

Insane
unfortunately, need to uniform the break time now..
so you should delete notes between 00:13:570 and 00:25:382 (8) -

00:08:695 (6) - newcombo here?
00:33:445 (8) - add newcombo
00:37:570 (1) - finish to the beginning
00:40:382 (8) - stack with (5)
00:44:882 (3) - newcombo
00:49:570 (1) - add finish to the beginning instead of clap
00:52:570 (1) - ^
00:55:570 (1) - ^
00:57:257 (5) - newcombo
01:00:070 (3) - newcombo
01:06:070 (1) - finish to the beginning
01:10:570 (7) - newcombo
01:18:070 (1) - finish to the beginning
01:21:070 (1) - ^
01:22:195 (3) - finish to the end
01:31:195 (5,1) - spacing is too close and very confusing

good luck!^^
cmn_891127
offset +5~10

Easy
  1. 00:40:195 (4) - remove
  2. 00:45:070 (3,4) - reverse the note and the slider
  3. 00:49:570 (1,2,3,4,5,6) - like

    00:54:820 (1,2,3,4,5,6) - ^
Normal
  • 00:45:070 (3,4,5,6) - like
Hard
  1. 01:25:580 (1,2,3,4) - the short slider is so close to the spinner before
Lunatic
  1. 01:31:195 (5,1) - toooooo close
  2. 01:34:757 (4) - the turn-back does not fit here
I realllllly love this song and the video~

M4M, my map link is http://osu.ppy.sh/s/42844 (I put a wrong link in your queue...)
Shana Aisaka
Hi ~ :)

Red - Fix it.
Pink - Suggestion.

[General]
Nothing..

[Easy]
HP Drain - 1
Overall Difficult - 1
00:04:570(1) = 1 grid left
01:05:695(4) = 1 grid right

01:08:695(6) = add clap
01:23:695(4) = 1 grid down

[Normal]
00:07195(4) = 1 grid up

[Hard]
HP Drain Rate + 1
Approach Rate - 1
Overall Difficult + 1
00:55:195(5,6) = 1 grid right


[Lunatic]
HP Drain + 2
Overall Difficult + 2

00:13:560(1) = add finish
01:31:570(1) = spacing. ( It's too close. )
01:36:070(4) = 1 grid down.


Okay ! That's all. :D
Good Luck! >w<"
Topic Starter
BeatofIke
lol That was fast O_O thank you for the mod everyone! ^_^
Will update later.
Topic Starter
BeatofIke

Melophobia wrote:

Hello, thank you for your request^^


General

Title:
Tsuki ni Murakumo Hana ni Kaze
fixed

offset:
Lunatic has extra offset, its unrankable
just remove red line on 00:00:000 -
fixed


Audio lead-in for Hard and Insane is too short.
because those diffs are stating earlier than the others diffs
fixed

Easy

hmm? no hitsound for between 00:25:570 and 00:34:570 ?
try to put some whistle fixed

00:37:570 (1) - finish to the beginning fixed
00:45:445 (4) - clap to the beginning fixed
00:46:570 (1) - following note is too early for Easy diff.
how about ending the spinner at 00:48:445 ? No. I did however removed the finish
if you change it dont forget to remove finish
00:49:570 (1) - finish to the beginning instead of clap fixed
00:52:570 (5) - ^ fixed
00:55:570 (3) - ^ fixed
01:00:070 (3) - remove a repeat then add note
2 repeats is very confusing It's not that confusing :o
01:03:070 (1) - finish to the beginning fixed
01:08:695 (6) - missing clap here fixed
01:13:570 (3) - ><
01:24:070 (1) - same as before fixed
although i dont know where it should end.. how about 01:26:320? it would be better i think. okay

Normal

try to put some whistle where i mentioned on Easy

00:01:570 (1) - whistle to the beginning fixed
00:03:070 (3) - ^ fixed
00:04:570 (1) - ^ fixed
00:06:070 (3) - ^ fixed
00:07:570 (1) - ^ fixed
00:09:070 (3) - ^ fixed
00:25:570 (1) - finish to the beginning fixed
00:34:570 (1) - same as i mentioned on Easy fixed hopefully
00:34:570 (1) - this should end at 00:36:820 - fixed
00:43:570 (1) - ><
00:49:570 (1) - finish to the beginning instead of clap I decided to add both instead
00:52:570 (1) - ^ I decided to add both instead
00:55:570 (1) - ^ I decided to add both instead
01:00:070 (1) - remove clap fixed
01:19:570 (4) - missing clap on reverse of this slider fixed
01:21:070 (1) - remove clap fixed

Hard


add some whistle this difficulty as well

00:01:570 (3) - whistle fixed
00:03:070 (7) - whistle to the beginning fixed
00:04:570 (1) - ^ fixed
00:06:070 (4) - ^ fixed
00:07:570 (1) - ^ fixed
00:09:070 (5) - whistle fixed
00:10:569 (4) - ^ fixed
00:25:570 (1) - finish to the beginning fixed
00:27:070 (5,1) - spacing is too close fixed
00:28:382 (1) - remove newcombo nope
00:28:570 (2) - add newcombo nope
00:30:257 (7) - add newcombo fixed
00:31:195 (1) - remove newcombo nope
00:31:570 (3) - add newcombo nope
00:33:070 (7) - add newcombo fixed
00:37:570 (1) - finish to the beginning fixed
00:49:570 (1) - finish to the beginning instead of clap I decided to add both instead
00:52:570 (1) - ^ I decided to add both instead
00:55:570 (1) - ^ I decided to add both instead
00:57:257 (5) - add newcombo nope
01:01:569 (9) - remove clap fixed
01:06:070 (1) - finish to the beginning Nope
01:07:570 (5) - ^ and add newcombo here nope
01:09:070 (1) - finish to the beginning fixed
01:10:570 (5) - add newcombo nope
01:15:070 (1) - finish to the beginning fixed
01:16:382 (1) - remove newcombo fixed
01:16:570 (2) - add newcombo fixed
01:18:070 (1) - finish to the beginning Nope
01:22:570 (5) - add newcombo Nope

Insane
unfortunately, need to uniform the break time now..
so you should delete notes between 00:13:570 and 00:25:382 (8) - NEVER! bwahahahaha.

00:08:695 (6) - newcombo here? YES!
00:33:445 (8) - add newcombo fixed
00:37:570 (1) - finish to the beginning fixed
00:40:382 (8) - stack with (5) fixed
00:44:882 (3) - newcombo fixed
00:49:570 (1) - add finish to the beginning instead of clap I decided to add both instead
00:52:570 (1) - ^ I decided to add both instead
00:55:570 (1) - ^ I decided to add both instead
00:57:257 (5) - newcombo fixed
01:00:070 (3) - newcombo fixed
01:06:070 (1) - finish to the beginning nope
01:10:570 (7) - newcombo fixed
01:18:070 (1) - finish to the beginning nope
01:21:070 (1) - ^ fixed
01:22:195 (3) - finish to the end nope
01:31:195 (5,1) - spacing is too close and very confusing I agree. I decided to mirror the whole combo.

good luck!^^
Topic Starter
BeatofIke

kjwkjw wrote:

Requested a mod4mod so here you go! (PS hi, fellow FFRer xD)

*[?]'s are simply suggestions.

[Easy]
00:45:445 (4) - clap nope
01:03:070 (1) - finish [?] fixed

[Normal]
00:34:570 (1) - would be fine to end the spinner at 00:36:820 since the song picks its pace up there. Considering this is a Normal difficulty, it'd also give players time to get ready for the next note. fixed
01:09:070 (1,2) - I'd say keep the clapsounds the way you had them for the sections before; seems strange with all those claps all of a sudden. Nope, but I might change it. I'll wait till someone else notices.
01:27:070 - slider velocity 0.75x [?] (may need to change spacing as well) Agreed, but I'll change it later though.

[Hard]
00:51:632 (6) - space this away from the previous hitcircle (a suggestion since you stacked notes that are only half a beat apart right before this section) Nah
00:54:632 (6) - ^ same as above
01:07:570 (5) - slider seems slightly offscreen It's off grid doesn't means that it's off screen. Play test it.
01:15:820 (3) - ^ same as above
01:27:070 - slider velocity 0.75x [?] Agreed, but I'll change it later though.

[Lunatic]
00:55:570 (1) - finish sounds to the cymbal crash [?]
00:56:132 (2) - ^ [?]
00:56:882 (4) - ^ [?]
00:57:820 (7) - ^ [?]
00:58:195 (9) - ^ [?]
01:21:070 (1) - ^
01:22:570 (3) - ^
01:24:070 (8) - ^ (the first five are just suggestions, but the last three you should definitely consider adding) Nope
01:31:570 (1) - space this further away like you did for the previous comboes. Melophobia's mod said the same thing. I just mirrored the whole combo instead.

Looks like a pretty solid map overall; good luck! :D
Topic Starter
BeatofIke

cmn_891127 wrote:

offset +5~10

Easy
  1. 00:40:195 (4) - remove Fixed. I also removed 00:43:195 (6)
  2. 00:45:070 (3,4) - reverse the note and the slider NO!
  3. 00:49:570 (1,2,3,4,5,6) - like Nope, but i might reconsider.

    00:54:820 (1,2,3,4,5,6) - ^
same as above

Normal
  • 00:45:070 (3,4,5,6) - I did something simliar instead but not exactly like you suggested in the picture.
Hard
  1. 01:25:580 (1,2,3,4) - the short slider is so close to the spinner before
I'll leave it for now, until I have something to counter this.

Lunatic
  1. 01:31:195 (5,1) - toooooo close IMAO everyone who mod my map noticed it. I decided to mirror it for now.
  2. 01:34:757 (4) - the turn-back does not fit here
Fixed

I realllllly love this song and the video~

M4M, my map link is http://osu.ppy.sh/s/42844 (I put a wrong link in your queue...)
Changed
Topic Starter
BeatofIke
UPDATED! I still have to update Shana Aisaka's mod.
Topic Starter
BeatofIke

Shana Aisaka wrote:

Hi ~ :)

Red - Fix it.
Pink - Suggestion.

[General]
Nothing..

[Easy]
HP Drain - 1
Overall Difficult - 1
00:04:570(1) = 1 grid left
01:05:695(4) = 1 grid right

01:08:695(6) = add clap
01:23:695(4) = 1 grid down

[Normal]
00:07195(4) = 1 grid up

[Hard]
HP Drain Rate + 1
Approach Rate - 1
Overall Difficult + 1
00:55:195(5,6) = 1 grid right


[Lunatic]
HP Drain + 2
Overall Difficult + 2

00:13:560(1) = add finish
01:31:570(1) = spacing. ( It's too close. )
01:36:070(4) = 1 grid down.


Okay ! That's all. :D
Good Luck! >w<"
Thank you for the mod.
S h i a
Mod request via my queue~ ;)

[Overall]
Audio lead-in were 1004 in Easy and Normal.
Fix them in txt editor to 1500.(same with hard and lunatic)

[Easy]
Very nice and easy.


[Normal]
Change Inherited Points 00:00:070 to 00:01:570.
00:09:070 (3) - better like this? 00:25:570 (1,2,3) - make them looks better (you can try grid level 4 01:21:070 (1) - try a better sharp?

[Hard]
Change Inherited Points 00:00:070 to 00:00:820
00:02:320 (1) - new combo? (make this slider easier to read
00:27:070 (5) - suggest :D 01:23:507 (1) - new combo?

[Lunatic]
Useless Inherited Points 00:00:070
00:14:882 (6) - cute <3 :P
00:30:070 (8) - sudden slider speed change.should add new combo.
00:40:007 (1) - a new combo here will save 1 play count for me. lol

great map set. go go rank it :D
S h i o n
Hello. :)

Easy
00:54:820 (1) - Vocal doesn't start from here. The pause is very confusing in an Easy.

Normal
00:43:570 (1) - How this slider repeats is so funny... It doesn't fit the vocal at all. I won't point out the same thing.

Hard
- You have too many combos more than 9. They might be a bit ugly, so you'd better try avoiding that.
00:25:570 ~ 00:34:570 - Whistle please, do the same as the other diffs.


Lunatic
00:51:632 (6) - NC, because it will help players to read the rhythm of this stacked note. And lyric is cut here too.
00:54:632 (6) - ^
01:07:195 (3) - Be wary of this. It's hidden by the previous slider. It is an ugly overlap and increase the chance to misread.
01:27:632 (2,4) ~ End - Ahh,no. 1/2 spoils everything. This is really overmapped. We need slowdown because it's an ending part. Why not just follow the piano?

Map is fine , though you seem to spam 1/2s through the mapset.
Topic Starter
BeatofIke

S h i a wrote:

Mod request via my queue~ ;)

[Overall]
Audio lead-in were 1004 in Easy and Normal.
Fix them in txt editor to 1500.(same with hard and lunatic) fixed

[Easy]
Very nice and easy. sweet


[Normal]
Change Inherited Points 00:00:070 to 00:01:570. fixed
00:09:070 (3) - better like this? fixed
00:25:570 (1,2,3) - make them looks better (you can try grid level 4) fixed?
01:21:070 (1) - try a better sharp? fixed

[Hard]
Change Inherited Points 00:00:070 to 00:00:820 fixed
00:02:320 (1) - new combo? (make this slider easier to read. fixed
00:27:070 (5) - suggest :D fixed01:23:507 (1) - new combo? fixed

[Lunatic]
Useless Inherited Points 00:00:070 fixed
00:14:882 (6) - cute <3 :P
00:30:070 (8) - sudden slider speed change.should add new combo. Nah
00:40:007 (1) - a new combo here will save 1 play count for me. lol Nope sorry :P

great map set. go go rank it :D
If only I was a BAT
Topic Starter
BeatofIke

S h i o n wrote:

Hello. :)

Easy
00:54:820 (1) - Vocal doesn't start from here. The pause is very confusing in an Easy. I could probably think of something

Normal
00:43:570 (1) - How this slider repeats is so funny... It doesn't fit the vocal at all. I won't point out the same thing. I agree. I might fix that some how.

Hard
- You have too many combos more than 9. They might be a bit ugly, so you'd better try avoiding that. I'll fix that somehow
00:25:570 ~ 00:34:570 - Whistle please, do the same as the other diffs. fixed?


Lunatic
00:51:632 (6) - NC, because it will help players to read the rhythm of this stacked note. And lyric is cut here too. fixed
00:54:632 (6) - ^ fixed
01:07:195 (3) - Be wary of this. It's hidden by the previous slider. It is an ugly overlap and increase the chance to misread. i might fix that
01:27:632 (2,4) ~ End - Ahh,no. 1/2 spoils everything. This is really overmapped. We need slowdown because it's an ending part. Why not just follow the piano? I think I was half asleep when I mapped this part XD. I'll fix this later.

Map is fine , though you seem to spam 1/2s through the mapset.
I might have to fix that too.
wantuole
nice map, I like it :D
somenote looks stiff :D
you can edit more free and easy :D
Topic Starter
BeatofIke
UPDATED! Now to fix the parts that s h i o n suggested.
wantuole
last day I say your map is stiff
now I find the problem
for example
diff『lun』00:01:382~00:02:320
It's 5 star, this star kill you creativity,
try too broken and also use ,like this http://puu.sh/hhp2
I think it's not stiff ,and this is fun ;)
a lot place like this,neat and tidy. try use more idea
( :? sorry my eng is bad ,I can't express more clear)
It's not my modding ,only my think :)
hope rank soon, I like this song :D
Topic Starter
BeatofIke

wantuole wrote:

last day I say your map is stiff
now I find the problem
for example
diff『lun』00:01:382~00:02:320
It's 5 star, this star kill you creativity,
try too broken and also use ,like this http://puu.sh/hhp2
I think it's not stiff ,and this is fun ;)
a lot place like this,neat and tidy. try use more idea
( :? sorry my eng is bad ,I can't express more clear)
It's not my modding ,only my think :)
hope rank soon, I like this song :D

I tried to be creative with this map, but it did feel right when I played the map. Maybe when it is used right, it can be interesting, but thanks for your suggestion.

Also what skin was that in that picture? I want it XD.
giO-
Hello from my mod queue~

Easy

00:03:820 - add note
00:06:820 - ^
00:37:570 (1) - fix slider shape following those points http://puu.sh/hksI x:432 y:296, x:392 y:328
00:39:070 (3) - ^ http://puu.sh/hktb x:120 y:328, x:80 y:296
01:00:070 (5) - new combo
01:07:945 (4,5,6) - replace those notes with 1 slider and 1 beat http://puu.sh/hkv7 and add clap at the slider end http://puu.sh/hkvs
01:18:070 (1,2,3,4,5,6,7,8) - replace some note with some slider like previous suggestion
01:29:320 - add note
01:32:320 - ^


Normal

AR -1
OD -1

01:04:570 (7) - new combo
01:10:007 (2) - remove 2 repeat and add note here 01:10:945 -
01:16:570 (5) - new combo
01:22:007 (2) - remove 2 repeat and add note here 01:22:945 -


Hard

AR +1 looks better

00:39:632 - add note
01:28:007 (3) - delete this note
01:29:507 (3) - delete this note too and move 01:29:320 (2) - to 01:29:132 - http://puu.sh/hkCn
01:31:007 (3) - move to 01:31:101 - and 01:31:195 (4) - move to 01:31:382 - http://puu.sh/hkDx to follow music
01:32:320 (2) - move to 01:32:132 -
01:32:507 (3,4) - delete those 2 notes and replace with slider http://puu.sh/hkEO , sounds better

of course fix spacing


Insane

Good~


Good luck~ :D
Loneight
Here are just suggestion ~OAO
If you do not like , you can skip it .
[General]
A file in the folder as this http://puu.sh/hl51
If you dosen't have SB , please remove it ~

[Normal]
00:45:070 (3) - add NC ?!

[Hard]
00:03:070 (4,5,6) - like this ?! http://puu.sh/hkZV
212,336,3070,2,0,B|256:360|300:336,2,89.9999973177911,2|0|0
212,336,3820,1,2
152,264,4195,1,0
01:04:007 (4) - 1 grid right ?
01:04:757 (1) - 1 grid right ?

[Lunatic]
00:21:632 (4,1) - get it cover (1) ?!

Good song!!
sorry to my poor English
[Easy] I can't find any suggestion
Teru21
hi :D i want m4m with you.. as you said on your queue, i mod your map first :)

i highly recommended to use touhou skin. i guess you have? i forgot where have i DL it, but if you wanna add this, go to song setup>storyboarding>skinning. there you go.. or....... you can insert the skin to your beatmap folder :3 its fit perfectly~

[General]
delete osb file on the beatmap if you aren't making SB
try this colors?
Combo1 : 0,128,64
Combo2 : 235,57,48
Combo3 : 0,64,128
Combo4 : 184,113,255
the combo 4 is yours :D

[Easy]
00:51:070 - fill this with slider? then add finish
00:54:070 - ^
00:57:070 - ^
01:01:757 - add spinner till 01:02:695
01:09:070 (1) - http://postimage.org/image/kkd5bajq7/

[Normal]
01:20:695 (5,1) - swap combo
01:28:570 (3) - ctrl+h

[Hard]
00:27:070 (5) - remove 1 reverse and end the slider here 00:27:632. it means, it will ended 00:28:195
01:30:820 (2,3,4,1,2,3,4) - why u put them like that? it will more tidy if you put the at the x:256 y:160

okay.. thats all 8-) my beatmap on your queue
GL and have my star~
Topic Starter
BeatofIke

giO- wrote:

Hello from my mod queue~

Easy

00:03:820 - add note Nah
00:06:820 - ^ Nah
00:37:570 (1) - fix slider shape following those points http://puu.sh/hksI x:432 y:296, x:392 y:328 fixed
00:39:070 (3) - ^ http://puu.sh/hktb x:120 y:328, x:80 y:296 fixed
01:00:070 (5) - new combo Nah
01:07:945 (4,5,6) - replace those notes with 1 slider and 1 beat http://puu.sh/hkv7 and add clap at the slider end http://puu.sh/hkvs maybe
01:18:070 (1,2,3,4,5,6,7,8) - replace some note with some slider like previous suggestion maybe
01:29:320 - add note Nah
01:32:320 - ^ Nah


Normal

AR -1 Nope
OD -1 Nope

01:04:570 (7) - new combo Nah
01:10:007 (2) - remove 2 repeat and add note here 01:10:945 - Nah
01:16:570 (5) - new combo Nah
01:22:007 (2) - remove 2 repeat and add note here 01:22:945 - Nah


Hard

AR +1 looks better YES! Thank you ^_^

00:39:632 - add note No
01:28:007 (3) - delete this note maybe
01:29:507 (3) - delete this note too and move 01:29:320 (2) - to 01:29:132 - http://puu.sh/hkCn No
01:31:007 (3) - move to 01:31:101 - and 01:31:195 (4) - move to 01:31:382 - http://puu.sh/hkDx to follow music No
01:32:320 (2) - move to 01:32:132 - No
01:32:507 (3,4) - delete those 2 notes and replace with slider http://puu.sh/hkEO , sounds better No

of course fix spacing


Insane

Good~


Good luck~ :D
Topic Starter
BeatofIke

l1106188 wrote:

Here are just suggestion ~OAO
If you do not like , you can skip it .
[General]
A file in the folder as this http://puu.sh/hl51
If you dosen't have SB , please remove it ~ Fixed

[Normal]
00:45:070 (3) - add NC ?! Nah
[Hard]
00:03:070 (4,5,6) - like this ?! http://puu.sh/hkZV
212,336,3070,2,0,B|256:360|300:336,2,89.9999973177911,2|0|0
212,336,3820,1,2
152,264,4195,1,0
Fixed
01:04:007 (4) - 1 grid right ? Fixed
01:04:757 (1) - 1 grid right ? Fixed

[Lunatic]
00:21:632 (4,1) - get it cover (1) ?! Nah
Good song!!
sorry to my poor English
[Easy] I can't find any suggestion
wantuole

BeatofIke wrote:

wantuole wrote:

last day I say your map is stiff
now I find the problem
for example
diff『lun』00:01:382~00:02:320
It's 5 star, this star kill you creativity,
try too broken and also use ,like this http://puu.sh/hhp2
I think it's not stiff ,and this is fun ;)
a lot place like this,neat and tidy. try use more idea
( :? sorry my eng is bad ,I can't express more clear)
It's not my modding ,only my think :)
hope rank soon, I like this song :D

I tried to be creative with this map, but it did feel right when I played the map. Maybe when it is used right, it can be interesting, but thanks for your suggestion.


Also what skin was that in that picture? I want it XD.
http://puu.sh/hok1
:3 here
Topic Starter
BeatofIke
http://puu.sh/hok1
:3 here
OMG Thank you ^_^
Topic Starter
BeatofIke

Teru21 wrote:

hi :D i want m4m with you.. as you said on your queue, i mod your map first :)

i highly recommended to use touhou skin. i guess you have? i forgot where have i DL it, but if you wanna add this, go to song setup>storyboarding>skinning. there you go.. or....... you can insert the skin to your beatmap folder :3 its fit perfectly~ I don't have it

[General]
delete osb file on the beatmap if you aren't making SB Oh wow, I was wondering what OSB file is there for. I didn't know that it was used for storybording. Thank you ^_^ Fixed
try this colors?
Combo1 : 0,128,64 
Combo2 : 235,57,48
Combo3 : 0,64,128
Combo4 : 184,113,255
the combo 4 is yours :D
fixed

[Easy]
00:51:070 - fill this with slider? then add finish Nah
00:54:070 - ^ Nah
00:57:070 - ^ Nah
01:01:757 - add spinner till 01:02:695 Nah
01:09:070 (1) - http://postimage.org/image/kkd5bajq7/ fixed

[Normal]
01:20:695 (5,1) - swap combo nope
01:28:570 (3) - ctrl+h Nah

[Hard]
00:27:070 (5) - remove 1 reverse and end the slider here 00:27:632. it means, it will ended 00:28:195
01:30:820 (2,3,4,1,2,3,4) - why u put them like that? it will more tidy if you put the at the x:256 y:160

okay.. thats all 8-) my beatmap on your queue
GL and have my star~
Roddie
Hello.

General
  1. Remove anime, game and japanese from the tags. Touhou is a video game, not an anime from what I know of. When this map gets ranked, this map will be categorized based on the song's genre and language. So, game and Japanese are not needed in the tags.
  2. I'm not so confident about the video here. There is one scene that is nsfw... I'm not going to show it but I'm sure you know what it is. Well... either remove the video or find a way to censor that scene.
Timing
  1. Add 15 to the offset. Which should be 95. That could be the correct timing. If it is, don't forget to resnap all the notes and resnap all the timing sections.
Easy
  1. 00:25:570 (1)-Good idea to add a finish here.
  2. 00:46:570 (1)-Perhaps add a finish here?
  3. 01:06:070 (1)-Didn't shape the curve properly on this slider?
  4. 01:13:570 (1)-I wouldn't recommend using a 1/1 kick-back slider for this Easy difficulty. Instead, use two 1/1 sliders and a note on 01:15:070. Here's the diagram.
  5. 01:16:570 (4)-Instead of a 1/1 kick back slider, use 1/1 sliders. Here is a diagram for this also.
  6. 01:17:070 (1)-Add a new combo here. Reason being is that there is a new combo glitch because of the spinner. Don't know why it's happening but it's showing...
Normal
  1. Perhaps it's best to decrease the HP Drain Rate, Approach Rate and Overall Difficulty by one. I'm sure this Normal would play better that way.
  2. 01:27:070 (1)-Same reason. A new combo glitch. Add a new combo in.
Hard
  1. It's a good idea to decrease the Approach Rate by one. It's also a good idea to increase the HP Drain Rate and Overall Difficulty by one. That way, this Hard should play fine. (:
  2. 00:34:570 (1)-Add a finish or a whistle?
  3. 00:46:757 (1)-Add a finish?
Insane
  1. Approach Rate 9 is a bit much in my opinion. ): You can keep it but know you, I don't find it really fitting. ._. It would be best if you decrease it by one. Also, the Overall Difficulty and HP Drain Rate are a bit low for an insane. xD It's a good idea to increase them by one.
  2. 00:46:757 (1)-Add a finish?
And that's about it.

Good luck to you, man!
Topic Starter
BeatofIke
Thanks for the mod. Here's your well-deserved kudosu. :)
Topic Starter
BeatofIke

Roddie wrote:

Hello.

General
  1. Remove anime, game and japanese from the tags. Touhou is a video game, not an anime from what I know of. When this map gets ranked, this map will be categorized based on the song's genre and language. So, game and Japanese are not needed in the tags. fixed
  2. I'm not so confident about the video here. There is one scene that is nsfw... I'm not going to show it but I'm sure you know what it is. Well... either remove the video or find a way to censor that scene.
I could probably think of something to censor it, although I don't have a video editing software XD.
Timing
  1. Add 15 to the offset. Which should be 95. That could be the correct timing. If it is, don't forget to resnap all the notes and resnap all the timing sections.
It felt late when I tried this lol, so I just kept it as it is.

Easy
  1. 00:25:570 (1)-Good idea to add a finish here. fixed
  2. 00:46:570 (1)-Perhaps add a finish here? Nah
  3. 01:06:070 (1)-Didn't shape the curve properly on this slider? okay fixed
  4. 01:13:570 (1)-I wouldn't recommend using a 1/1 kick-back slider for this Easy difficulty. Instead, use two 1/1 sliders and a note on 01:15:070. Here's the diagram. fixed
  5. 01:16:570 (4)-Instead of a 1/1 kick back slider, use 1/1 sliders. Here is a diagram for this also. I decided to do something else.
  6. 01:17:070 (1)-Add a new combo here. Reason being is that there is a new combo glitch because of the spinner. Don't know why it's happening but it's showing...
You mean at 01:27:070? fixed hopefully.

Normal
  1. Perhaps it's best to decrease the HP Drain Rate, Approach Rate and Overall Difficulty by one. I'm sure this Normal would play better that way. fixed
  2. 01:27:070 (1)-Same reason. A new combo glitch. Add a new combo in.
fixed hopefully

Hard
  1. It's a good idea to decrease the Approach Rate by one. It's also a good idea to increase the HP Drain Rate and Overall Difficulty by one. That way, this Hard should play fine. (: fixed
  2. 00:34:570 (1)-Add a finish or a whistle? i added the whistle :)
  3. 00:46:757 (1)-Add a finish?
Nah

Insane
  1. Approach Rate 9 is a bit much in my opinion. ): You can keep it but know you, I don't find it really fitting. ._. It would be best if you decrease it by one. Also, the Overall Difficulty and HP Drain Rate are a bit low for an insane. xD It's a good idea to increase them by one. lol okay, fixed
  2. 00:46:757 (1)-Add a finish?
Nah

And that's about it.

Good luck to you, man!
Topic Starter
BeatofIke
UPDATED!
Roddie

BeatofIke wrote:

Roddie wrote:

Hello.

General
  1. I'm not so confident about the video here. There is one scene that is nsfw... I'm not going to show it but I'm sure you know what it is. Well... either remove the video or find a way to censor that scene.
I could probably think of something to censor it, although I don't have a video editing software XD.
Find someone that does.


BeatofIke wrote:

Roddie wrote:

Easy
  1. 01:17:070 (1)-Add a new combo here. Reason being is that there is a new combo glitch because of the spinner. Don't know why it's happening but it's showing...
You mean at 01:27:070? fixed hopefully.
Yes that. My bad. ._.

Also, there is no need to triple post, man. You can just say it all in one post.
Topic Starter
BeatofIke

Roddie wrote:

Find someone that does.
I just decided to remove the video for now.

UPDATED!
Beige
Hello

Easy

00:42:820 (5) - : change distance 0.80x

00:43:570 (1,2,3,4) - : change like this >> http://puu.sh/hSVf

00:45:445 (4,1) - : slider and spin distance is so far

00:49:570 (1,2) - : it is not easy

00:52:570 (3,4) - : ^

00:55:570 (3,4) - : ^

Normal

00:07:570 (1) - : change distance 1.00x +,- 0.1~0.2

(why change distance...? 1.00x>>0.80x)

(Normal is hard;;)

Hard

00:07:195 (5) - : so close

(why change distance...? 0.80x>>1.00x)

00:52:382 (4) - : move x:200 y:256

01:03:070 (3) - : move 360 144

Lunatic

00:24:820 (1,2,3,4) - : Maybe change another square like this >> http://puu.sh/hSZu
good map! thx~
Topic Starter
BeatofIke
Thanks for the mod. Will update later, I have school right now.
Topic Starter
BeatofIke

W h i t e wrote:

Hello

Easy

00:42:820 (5) - : change distance 0.80x Nah, for what reason.

00:43:570 (1,2,3,4) - : change like this >> http://puu.sh/hSVf That will make the spacing inconsistent.

00:45:445 (4,1) - : slider and spin distance is so far It's easy difficulty, New players tend to lose their cursor at spinners and need time to recover.

00:49:570 (1,2) - : it is not easy It's okay to have a few 1/2 notes on easy.

00:52:570 (3,4) - : ^ same as above

00:55:570 (3,4) - : ^ same as above

Normal

00:07:570 (1) - : change distance 1.00x +,- 0.1~0.2 Nope, but I can see why.

(why change distance...? 1.00x>>0.80x) I didn't want to for some reason.

(Normal is hard;;)
It only has 3 stars.


Hard

00:07:195 (5) - : so close You're right. Fixed

(why change distance...? 0.80x>>1.00x) Not sure why.

00:52:382 (4) - : move x:200 y:256 okay

01:03:070 (3) - : move 360 144
It's already at x:360 y:144


Lunatic

00:24:820 (1,2,3,4) - : Maybe change another square like this >> http://puu.sh/hSZu
Nah

good map! thx~
BCI
hi~ here's your m4m~

General
add "Hakurei" in tags because its a surname of Reimu
are you sure about 2 and 4 combocolours? they dont fit to the background, maybe change this?

Easy
00:50:882 (2) - remove, its very hard for beginners
00:53:882 (4) - ^
00:56:882 (4) - ^
01:07:570 (3) - 2 grid right and 1 up, if you do this, dont forget to replace a little after it

Normal
00:43:570 (1) - http://puu.sh/hVGh ?
01:03:070 (3) - NC?
01:10:007 (2) - http://puu.sh/hVGN ?
01:21:913 (2) - ^

Hard
01:02:320 (1) - remove NC
01:03:070 (3) - add NC and remove on the next one

Lunatic looks good

star, nice mapser :) GL :3
Topic Starter
BeatofIke

Black_Cherry_Ita wrote:

hi~ here's your m4m~

General
add "Hakurei" in tags because its a surname of Reimu okay, fixed
are you sure about 2 and 4 combocolours? they dont fit to the background, maybe change this? It looked good with the video, but the MAT suggested me to censor this one part of the video, but I have no a video editing software nor I have no experience whatoever in editing videos, so I decided to just remove it for now (I still have the video with me, just not on the map).One of the modders suggested these combo colors, so I decided to just leave it as it is.

Easy
00:50:882 (2) - remove, its very hard for beginners I'll be fine.
00:53:882 (4) - ^ This I removed
00:56:882 (4) - ^ Nope
01:07:570 (3) - 2 grid right and 1 up, if you do this, dont forget to replace a little after it It does looks weird, but I might change it to somethng else though.

Normal
00:43:570 (1) - http://puu.sh/hVGh ? LOL LMAO, almost every modder said this XD. I'll just change to something else then haha.
01:03:070 (3) - NC? Nah
01:10:007 (2) - http://puu.sh/hVGN ? finally fixed this
01:21:913 (2) - ^ finally fixed this

Hard
01:02:320 (1) - remove NC Nah
01:03:070 (3) - add NC and remove on the next one Nah

Lunatic looks good sweet

star, nice mapser :) GL :3
Topic Starter
BeatofIke
Thanks for the star. I'll star yours just to be fair.
Low
From my queue.

[General]

• The offset is definitely late. I'm not audio savvy, so please get someone who is to help you on this one.

[Easy]

00:37:570 - The clap pattern you have going on starting here is really inconsistent. I suggest placing the claps on the offbeat. Start the claps at 00:38:320, then the next one at 00:39:820.
00:50:882 - Use distance snap instead of stacking this. It's much easier to read for newer players.
00:53:882 - ^
00:56:882 - ^

[Normal]

Looks good.

[Hard]

• +1 to OD and HP drain, please. It's too low as it currently is.

[Lunatic]

00:30:070 - Why would you lower the slider velocity here? The song doesn't really feel slower here, and you don't do it anywhere else, therefore making this inconsistent. I also broke combo here due to the fact that I wasn't expecting it.
Topic Starter
BeatofIke

Jacob wrote:

From my queue.

[General]

• The offset is definitely late. I'm not audio savvy, so please get someone who is to help you on this one. It sounds fine to me.
[Easy]

00:37:570 - The clap pattern you have going on starting here is really inconsistent. I suggest placing the claps on the offbeat. Start the claps at 00:38:320, then the next one at 00:39:820. near fixed, but need to adjust some notes.
00:50:882 - Use distance snap instead of stacking this. It's much easier to read for newer players. Maybe
00:53:882 - ^ Maybe
00:56:882 - ^ Maybe

[Normal]

Looks good. Sweet

[Hard]

• +1 to OD and HP drain, please. It's too low as it currently is. HP drain rate and Overall difficulty of 7 is too high. It's only hard difficulty. 5 or 6 is good enough for a hard.

[Lunatic]

00:30:070 - Why would you lower the slider velocity here? The song doesn't really feel slower here, and you don't do it anywhere else, therefore making this inconsistent. I also broke combo here due to the fact that I wasn't expecting it.
I might fix this some how 8-)
Topic Starter
BeatofIke
UPDATED!
Mitsuneko
Hey Ike~
I'll give you a star -w-

SPOILER
I wanted to see the video before you removed it though -3-
Edit: Do you remember where it i? 8D lol
MoonShade
Great map so far, so watch out for some nazi stuff.

General
- Delete .osb

Easy
00:50:882 (2) - not sure if you should put this behind a slider on an easy diff, espacially because it's not 1/1 as the rest. Maybe http://puu.sh/hY4y
00:53:882 - ^ well then put a circle here like above? Or leave it out in both cases.
00:56:882 (4) - ^

Normal
00:40:945 (2,3,4) - move them 1 grid up for consistant spacing
00:45:070 (3,4,5) - ^ same but 1 grid down
00:46:757 (1) - I would end the spinner at 00:48:820 (with a finish sound) so the player get's more time to hit the next slider

Hard
00:37:570 (1) - 1 grid right

Lunatic
00:16:382 (1) - I really expect this to start at 00:16:570, this gap is too big/the jump feels too sudden so maybe shorter the distance
01:36:069 (4) - 1 grid down

That's all. Very nice map which deserves my star :3
Topic Starter
BeatofIke

nekonomitsu wrote:

Hey Ike~
I'll give you a star -w-

SPOILER
I wanted to see the video before you removed it though -3-
Edit: Do you remember where it i? 8D lol
I still have the video on my desktop, I didn't remove it completely.

Also, thanks for the star.
Topic Starter
BeatofIke

MoonShade wrote:

Great map so far, so watch out for some nazi stuff.

General
- Delete .osb fixed

Easy
00:50:882 (2) - not sure if you should put this behind a slider on an easy diff, espacially because it's not 1/1 as the rest. Maybe http://puu.sh/hY4y Fine, i'll change it then.
00:53:882 - ^ well then put a circle here like above? Or leave it out in both cases. Nope
00:56:882 (4) - ^ fixed

Normal
00:40:945 (2,3,4) - move them 1 grid up for consistant spacing I thought of something better.
00:45:070 (3,4,5) - ^ same but 1 grid down ^
00:46:757 (1) - I would end the spinner at 00:48:820 (with a finish sound) so the player get's more time to hit the next slider fixed

Hard
00:37:570 (1) - 1 grid right fixed

Lunatic
00:16:382 (1) - I really expect this to start at 00:16:570, this gap is too big/the jump feels too sudden so maybe shorter the distance That's understandable, but that's insane for you. I decided to shorten it though, so fixed.
01:36:069 (4) - 1 grid down fixed
That's all. Very nice map which deserves my star :3
Thank You! :)
Topic Starter
BeatofIke
I added back the video for now. If someone could censor the hot spring part of the video for me, that'll be nice.
winber1
a ilttle late sorry

Lunatic

00:05:601 (2,3) - when sightreading this, these rhythms are not immediately obvious because of the jumps and spacing you gave at the beginning of the map. Yes, i see the pattern you did here, but i'd still like it better if the spacing was actually increased a bit more to emphasize the rhythm.
00:16:195 (8) - perhaps place this not at the beginning of combo 6 not the end. It also has a certain better flow imo.
00:20:320 (3,4) - seems a little off symmetry. move down a bit?
00:29:695 (7,8) - not the best use of anti-spacing, but i can live with it.
01:12:445 (2,1) - stacks aren't perfect :(
01:24:163 (1) - idk i feel the spinner feels bretter when it ends at 01:25:195 -
01:28:570 (1,2,3) - if i was mapping this i'd probably turn this into a repeat slider to first get the rhythm in the players head.

Hard

00:05:601 (2,3,4) - man, this really just doesn't look very readable at the first attempt :/ oh well.
00:43:570 - just my opinion, but i would like it better if a hitcircle was here instead the end of a slider. Has more impact imo. you could just do something like http://puu.sh/ijEZ or something.
00:57:820 (2) - i would just delete this note to follow ur original pattern and rearrange spacing afterwards.
01:24:163 (1) - similar to insane


Normal

--I'm a little hesitant to do things like 01:04:570 (7,8) and have the stacks, but you're consistent with it so it's fine.

01:19:570 (4) - why not do the same thing as 01:16:570 (5,6) -


Easy


00:37:570 (1,2,3) - would look neater imo if you didn't have increased spacing here. use the same as 00:40:570 (1,2,3,4,5) - ?
00:50:882 (2) - may be abetter idea to remove this note to match 00:52:570 (3) - or just add a note at 00:53:882 -


Just suggestions.
Good luck~~ hope this helps a bit :3
Topic Starter
BeatofIke
SPOILER

winber1 wrote:

a ilttle late sorry

Lunatic

00:05:601 (2,3) - when sightreading this, these rhythms are not immediately obvious because of the jumps and spacing you gave at the beginning of the map. Yes, i see the pattern you did here, but i'd still like it better if the spacing was actually increased a bit more to emphasize the rhythm. Not a bad suggestion. Might fix.
00:16:195 (8) - perhaps place this not at the beginning of combo 6 not the end. It also has a certain better flow imo. Fixed. I also fixed the blanklet slider and the spacing.
00:20:320 (3,4) - seems a little off symmetry. move down a bit? Fixed.
00:29:695 (7,8) - not the best use of anti-spacing, but i can live with it. I agree. I might fix that.
01:12:445 (2,1) - stacks aren't perfect :( Fixed
01:24:163 (1) - idk i feel the spinner feels bretter when it ends at 01:25:195 - Nah
01:28:570 (1,2,3) - if i was mapping this i'd probably turn this into a repeat slider to first get the rhythm in the players head. Fixed.

Hard

00:05:601 (2,3,4) - man, this really just doesn't look very readable at the first attempt :/ oh well. lol I can see that I'll fix that then.
00:43:570 - just my opinion, but i would like it better if a hitcircle was here instead the end of a slider. Has more impact imo. you could just do something like http://puu.sh/ijEZ or something. Nah
00:57:820 (2) - i would just delete this note to follow ur original pattern and rearrange spacing afterwards. Not a bad suggestion, but I like it as it is.
01:24:163 (1) - similar to insane Nah


Normal

--I'm a little hesitant to do things like 01:04:570 (7,8) and have the stacks, but you're consistent with it so it's fine. I was a bit concerned about this myself. I might fix it though.

01:19:570 (4) - why not do the same thing as 01:16:570 (5,6) - Not sure why. In this case, I might as well fix 01:04:570 then.


Easy


00:37:570 (1,2,3) - would look neater imo if you didn't have increased spacing here. use the same as 00:40:570 (1,2,3,4,5) - ? You're right fixed.
00:50:882 (2) - may be abetter idea to remove this note to match 00:52:570 (3) - or just add a note at 00:53:882 - I'm following the vocals on this part. There's vo vocal on 00:53:882.

Just suggestions.
Good luck~~ hope this helps a bit :3
It did big time.

Thanks for the mod. I'm usually a bit late when I mod people's maps myself, so it's all good. :D
DJNightmare
Red = Recommended
Blue = Suggestions
Green = Comments

[Normal]

00:28:945 (2) - Move > 1 Grid
01:10:945 (3,4,5,1) - The Spacing here seems alittle awkward when going towards a new combo...

[Hard]
01:01:007 (3) - Move > 1 Grid
01:35:507 (1,2,3,4) - How about putting it vertically symmetrical? (Moving up until it suits the line)

[Insane]
00:17:320 (4) - Move Down 1 Grid
00:30:070 (8) - The spacing from the previous note to here is too short...

OVERALL: NICELY DONE!~ AWESOME!~
Topic Starter
BeatofIke

DJNightmare wrote:

Red = Recommended
Blue = Suggestions
Green = Comments

[Normal]

00:28:945 (2) - Move > 1 Grid Fixed
01:10:945 (3,4,5,1) - The Spacing here seems alittle awkward when going towards a new combo... Fixed

[Hard]
01:01:007 (3) - Move > 1 Grid Fixed
01:35:507 (1,2,3,4) - How about putting it vertically symmetrical? (Moving up until it suits the line) Fixed

[Insane]
00:17:320 (4) - Move Down 1 Grid Fixed
00:30:070 (8) - The spacing from the previous note to here is too short... I agree, but I decieded to leave it there for now until I can find an alternative pattern.

OVERALL: NICELY DONE!~ AWESOME!~
THANK YOU :)

Thanks for the mod.
Elly-chan
Call me back when you make all of your fixes, then i'll see what I can do.

Senya - Tsuki ni Murakumo Hana ni Kaze

(General)
  1. The Title is Incorrect. It should be as follows: 'senya - Tsuki ni Murakumo Hana ni Kaze (Short Ver.)'.
  2. There is an inconsistency in tags. On [Hard], there are two o's infront of opening. Remove the first one so that it's just 'opening'.
  3. Offset is off by a little bit. Change it to 96. It sounds better. Ask others and see if their opinions are shared with mine.
  4. Hm, this isn't a big problem at all, but I suggest for you to change your background to something with at least one Subterranian Animism character. After all, this is Koishi's stage theme or somethin', so it should have something to do with the game seeing that reimu is overused enough as it is. Plus, the picture's kinda blurry. So.. yeah. Yet again, not a big problem, but I highly suggest for you to change it.
  5. Maybe change the audio leadin for the easy/normal difficulties to 1,000? The difficulties don't start at the first vocals 'Tsuki ni' in which the hard and insane difficulties start at, so that's about half a second that should get deducted from the audio leadin. Completely optional.


(Easy)
Hitsound and combo mods
  1. 00:46:195 (4) - Misplaced Clap. You see, the clap really should have been on this slider's only slidertick, so placing the clap on the slider end sounds off and is inconsistent with your hitsound pattern. Remove it, please.
  2. 00:49:570 (1) - Remove the clap from the beginning of the slider. Looking at what you did at 00:52:570 and 00:55:570, you only used whistles on the beginning of the sliders that have a similar-sounding part like at 00:49:570. So, lets say if you had a whistle at the beginning of (1), you wouldn't need a clap to keep consistency, right? Yeah! Then remove the clap here so that you can only hear a finish and keep consistent hitsounds. ^^
  3. 00:55:570 (3, 4) - Remove all hitsounds from this slider and note and add finishes. You can hear it as it is indicated in the music. Trust me on this one.
  4. 00:58:570 (3) - Why didn't you add a finish? Like I have mentioned previously, add a finish for it is indicated for there to be one in the music.
  5. 01:00:070 (5, 6) - On (5)'s slider starting point: and add a finish. There is one in the BGM, so there should be one here. At (6): Add a finish. You can keep the clap since you had one on (7).
  6. 01:00:070 (5) - Add a new combo here. It prevents the combo from being way too long in an easy (7), and it also makes sense since this part is following the finishes in the BGM. (Yes, this is the main part because the singer, senya, is holding a note.)
  7. 01:27:070 (1) - There should be a finish here, not a whistle! Please, replace the whistle with the finish, for obviously there should be a finish since it is indicated in the BGM.
  1. 00:43:570 (1, 2, 3, 4) - .. This just doesn't feel right. Sorry to burst your bubble. I suggest doing this, it both sounds and plays better!
  2. 00:53:882 (x) - You added a note here in the previous dark blue combo and the next green combo.. So, why not add one here? It fills up the empty space quite well.
  3. 01:03:070 (1, 2, 3) - These flow weirdly, and they look kinda ugly in gameplay since they are in a boxy pattern spaces ever-so-closely together. I suggest for you to do something less cluttered or boxy.
  4. 01:16:570 (5) - Yet another slider that looks messy in-play. It also doesn't flow/play to well, either. I suggest re-positioning it!
  5. 01:22:570 (3, 4) - Kinda getting close to the edge of the screen.. Maybe re-arrange the whole entire combo like this? 'kinda looks better this way ^^.
Overall, it could use some tidying up. It was very nice, though! Good job for your first 'serious' map. >w<

(Normal)
Hitsound and combo mods
  1. 00:32:132 (1) - You only added a whistle here in hard and insane because the whistles for this small section were following her vocal. On this difficulty, you are following your own whistle pattern, so therefore you must remove the whistle. If you don't want to, apply the same whistle-vocal pattern for this section on normal and easy, which is more time-consuming.
  2. 00:43:570 (1) - You forgot to add a finish, silly! As indicated in the BGM, of course.
  3. 00:45:070 (3) - Add a new combo for some emphasis here? After all, there is a finish in the BGM, and usually on emphasis-finishes, you place a new combo.
  4. 01:02:320 (1) - Hows' about you add a whistle here? I saw you added one at (2), so why not add one here? Or, EVEN BETTER! Add a whistle at (1) followed by a clap at (2)! That sounds MUCH better!
  5. 01:03:070 (3) - New combo? The kiai starts here, it has a finish, and it just looks/sounds better here. Also, it keeps the purple combo from being very long (9).
  6. 01:22:570 (2) - Finish as indicated in the BGM, sweetie!
  7. 01:27:070 (1) - Perhaps replace the whistle with a finish? "There should be a finish here, not a whistle! Please, replace the whistle with the finish, for obviously there should be a finish since it is indicated in the BGM."
  1. 00:28:945 (2) - Dat slider path.. Hm. Maybe re-position it? It's ugly in play due to if you get a 300, it will cover half of the slider track up, and it just looks messy due to it being right under where a previous slider path was less then two beats ago.
  2. 00:31:570 (1) - This is a big NO. Remove the slowdown. Slowdowns/speedups are unadvised in easier difficulties, and if you are going to add one, at least put it in an area that makes more sense, like where you put the slowdown in Hard and Insane. So.. yeah. Remove it.
  3. 01:04:570 (5, 6) - Kinda confusing.. (5)'s not what i'm after, but (6) is. It's stacked immidietly after (5) follows the vocals under the slider end, switching from the vocals to following the BGM. Very confusing for normal/easy players. Either remove the notes that come right after the sliders, or space them out. This should solve that problem.
  4. 01:10:945 (3) - Unless there is a totally valid reason to stack this, unstack it. It's hard to read and makes no sense as to why it is stacked.
  5. 01:12:070 (1) - Remove one repeat from it and add a note, instead. Sliders that repeat over three times that are not kick sliders in harder difficulties are very boring and deserve to be broken up. (Result will be this: )
Same as easy. Could use some tidying up, but otherwise, it's great.

(Hard)
Hitsound and combo mods
  1. 00:06:632 (3) - Remove the whistle? I get that it follows senya's vocals, but in this section you are only following your own whistle pattern, not her vocals. That starts later on.
  2. 00:25:570 (1) - Here we go. You're following the vocals this time by adding a whistle on every lyric. That's fine, BUT. I suggest that you remove the whistle from here just so we can hear a clear finish sound. Pretty please?
  3. 00:33:445 (2) - The whistle was supposed to go here, not on the slider end. Right now it sounds really awkward, so I suggest you to put the whistle here instead.
  4. 00:33:820 (3) - Since you're following the vocals, why not also add a whistle at the beginning of this slider? It fills in the empty space ~
  5. 00:44:882 (7) - I suggest making this part of the green combo that follows this purple one. It follows the vocals and lightens up some combo-pattern confusion myself and some others are having.
  6. 01:02:320 (1) - I hear some noise that's kind of whistle-like in the BGM. Perhaps add a whistle here?
  7. 01:09:070 (1) - Remove the finish. There's no need for it. Well, here, i'll also let you in on something that would make your map sound magnificent. Add a whistle in this section whenever you hear a sound like the one here. (add one at 01:09:070 and 01:10:570). If you decide to do that, add it to your other difficulties, too.
  8. 01:27:070 (1) - "There should be a finish here! Please add a finish, for obviously there should be a finish since it is indicated in the BGM."
  9. 01:34:007 (2) - Remove the whistle here and at 01:34:570. It sounded weird even though you were trying to follow the BGM Piano. Either do that or add a whistle for every single note that had a piano sound.

    Some combo patterns you set, especially in the kiai, were hella confusing and very hard to follow. I suggest placing your combos to either the BGM or the vocal next time. Not both. It only causes greater confusion.
  1. 00:06:070 (3) - I suggest that you should space this out a bit more. It doesn't make complete sense why it's stacked, and 'is kinda better spaced out because it gives that flowy feeling during play.
  2. 00:27:070 (5) - Nope. I don't approve of this at all. It is boring to play sliders with more then three repeats on harder difficulties, plus it feels awkward to play. Remove one repeat so that it's only a one-time repeat slider and then add a note where the last repeat would have been. Sounds/plays WAY better!
  3. 00:37:570 (1, 2, 3, 4, 5) - Hm.. This beat placement seems fine, but it'd be better if it was like this. . It not only sounds better, but plays better, too. It also fills up the empty space you have goin' on at 00:39:632.
One of the best hard difficulties I've seen in a while. Magnificent.

(Lunatic)
Hitsound and combo mods
  1. 00:17:695 (6) - I hear a finish in the BGM! Add one, perhaps?~
  2. 00:28:570 (1, 2, 3, 4, 5) - These are so empty sounding compared to when you add whistles on the sections further on.. I'd suggest adding a whistle on three to fill up the empty-sounding space!
  3. 00:58:570 (1) - You accidentally placed a whistle here instead of a finish! Please, replace the whistle with the finish for it fits in with the BGM (and is indicated).
  4. 01:02:320 (1, 2) - Add a whistle on (1) and a clap on (2). It sounds MUCH better, and it fills up the empty space!
  5. 01:09:070 (3) - "Remove the finish. There's no need for it. Well, here, i'll also let you in on something that would make your map sound magnificent. Add a whistle in this section whenever you hear a sound like the one here. (add one at 01:09:070 and 01:10:570). If you decide to do that, add it to your other difficulties, too."
  6. 01:21:070 (1 ~ Spinner) - You forgot to add claps to this section, silly! It sounds very empty without them. Please, add them back in here.
  7. 01:25:570 (1, 1, 1) - You forgot to add finishes to these notes in the stream. They are indicated in the BGM. Add 'em, please. >w<

    Double-check your hitsound and combo patterns for me, mkay? They seem very shaky in this difficulty.
  1. 00:00:820 (1) - This sounds kinda awkward for being a repeat slider at the very beginning of a map.. Hm. I suggest that you make the beat pattern like this. . It seems as if the slider is following the vocals, and then the single beat starts following both the piano and the vocals. It's a combo-deal ;)
  2. 00:58:570 (1, 2) - These mess up the map's amazing flow.. They look ugly in play, too. Maybe just make them into curve sliders or sliders like you did previously in the hard difficulty? ( Hard: 00:31:570 (3, 4)
  3. 01:18:070 (1) - Make this into a one-time repeat slider and then add a note at where the slider would have originally ended. It sounds much better and eliminates the boringness of having a four-time repeat slider on an insane difficulty.
Andrea Style, I see! That means near perfect. It was amazing. I love this.

Sorosoro Shitsurei Shimasu. Ojama shimashita.
Topic Starter
BeatofIke
UPDATED!

Now to double-check the hit sounds.

Thanks for the regular mod. Will fix later.
Elly-chan
finished, beatofike, change whatever you'd like then call me back for a second round of modding
Topic Starter
BeatofIke

Elly-chan wrote:

finished, beatofike, change whatever you'd like then call me back for a second round of modding
Okay. Thank you very much. Your mods are the best. It is really helping. :)
Topic Starter
BeatofIke
SPOILER

Elly-chan wrote:

Call me back when you make all of your fixes, then i'll see what I can do.

Senya - Tsuki ni Murakumo Hana ni Kaze

(General)
  1. The Title is Incorrect. It should be as follows: 'senya - Tsuki ni Murakumo Hana ni Kaze (Short Ver.)'.
  2. There is an inconsistency in tags. On [Hard], there are two o's infront of opening. Remove the first one so that it's just 'opening'. fixed
  3. Offset is off by a little bit. Change it to 96. It sounds better. Ask others and see if their opinions are shared with mine. Offset sounds good to me O_O
  4. Hm, this isn't a big problem at all, but I suggest for you to change your background to something with at least one Subterranian Animism character. After all, this is Koishi's stage theme or somethin', so it should have something to do with the game seeing that reimu is overused enough as it is. Plus, the picture's kinda blurry. So.. yeah. Yet again, not a big problem, but I highly suggest for you to change it. Maybe
  5. Maybe change the audio leadin for the easy/normal difficulties to 1,000? The difficulties don't start at the first vocals 'Tsuki ni' in which the hard and insane difficulties start at, so that's about half a second that should get deducted from the audio leadin. Completely optional.

fixed

(Easy)
Hitsound and combo mods
  1. 00:46:195 (4) - Misplaced Clap. You see, the clap really should have been on this slider's only slidertick, so placing the clap on the slider end sounds off and is inconsistent with your hitsound pattern. Remove it, please.fixed
  2. 00:49:570 (1) - Remove the clap from the beginning of the slider. Looking at what you did at 00:52:570 and 00:55:570, you only used whistles on the beginning of the sliders that have a similar-sounding part like at 00:49:570. So, lets say if you had a whistle at the beginning of (1), you wouldn't need a clap to keep consistency, right? Yeah! Then remove the clap here so that you can only hear a finish and keep consistent hitsounds. ^^fixed
  3. 00:55:570 (3, 4) - Remove all hitsounds from this slider and note and add finishes. You can hear it as it is indicated in the music. Trust me on this one.i decided to add both XD
  4. 00:58:570 (3) - Why didn't you add a finish? Like I have mentioned previously, add a finish for it is indicated for there to be one in the music.fixed
  5. 01:00:070 (5, 6) - On (5)'s slider starting point: and add a finish. There is one in the BGM, so there should be one here. At (6): Add a finish. You can keep the clap since you had one on (7).fixed
  6. 01:00:070 (5) - Add a new combo here. It prevents the combo from being way too long in an easy (7), and it also makes sense since this part is following the finishes in the BGM. (Yes, this is the main part because the singer, senya, is holding a note.)fixed
  7. 01:27:070 (1) - There should be a finish here, not a whistle! Please, replace the whistle with the finish, for obviously there should be a finish since it is indicated in the BGM.
  • fixed
  1. 00:43:570 (1, 2, 3, 4) - .. This just doesn't feel right. Sorry to burst your bubble. I suggest doing this, it both sounds and plays better! fixed
  2. 00:53:882 (x) - You added a note here in the previous dark blue combo and the next green combo.. So, why not add one here? It fills up the empty space quite well. hmm.. I was following the vocals.
  3. 01:03:070 (1, 2, 3) - These flow weirdly, and they look kinda ugly in gameplay since they are in a boxy pattern spaces ever-so-closely together. I suggest for you to do something less cluttered or boxy.fixed
  4. 01:16:570 (5) - Yet another slider that looks messy in-play. It also doesn't flow/play to well, either. I suggest re-positioning it!I decided to re map that part
  5. 01:22:570 (3, 4) - Kinda getting close to the edge of the screen.. Maybe re-arrange the whole entire combo like this? 'kinda looks better this way ^^.
much better, fixed

Overall, it could use some tidying up. It was very nice, though! Good job for your first 'serious' map. >w<

(Normal)
Hitsound and combo mods
  1. 00:32:132 (1) - You only added a whistle here in hard and insane because the whistles for this small section were following her vocal. On this difficulty, you are following your own whistle pattern, so therefore you must remove the whistle. If you don't want to, apply the same whistle-vocal pattern for this section on normal and easy, which is more time-consuming.fixed
  2. 00:43:570 (1) - You forgot to add a finish, silly! As indicated in the BGM, of course.fixed
  3. 00:45:070 (3) - Add a new combo for some emphasis here? After all, there is a finish in the BGM, and usually on emphasis-finishes, you place a new combo.fixed
  4. 01:02:320 (1) - Hows' about you add a whistle here? I saw you added one at (2), so why not add one here? Or, EVEN BETTER! Add a whistle at (1) followed by a clap at (2)! That sounds MUCH better!fixed
  5. 01:03:070 (3) - New combo? The kiai starts here, it has a finish, and it just looks/sounds better here. Also, it keeps the purple combo from being very long (9).fixed
  6. 01:22:570 (2) - Finish as indicated in the BGM, sweetie!fixed
  7. 01:27:070 (1) - Perhaps replace the whistle with a finish? "There should be a finish here, not a whistle! Please, replace the whistle with the finish, for obviously there should be a finish since it is indicated in the BGM."
  • fixed
  1. 00:28:945 (2) - Dat slider path.. Hm. Maybe re-position it? It's ugly in play due to if you get a 300, it will cover half of the slider track up, and it just looks messy due to it being right under where a previous slider path was less then two beats ago.fixed
  2. 00:31:570 (1) - This is a big NO. Remove the slowdown. Slowdowns/speedups are unadvised in easier difficulties, and if you are going to add one, at least put it in an area that makes more sense, like where you put the slowdown in Hard and Insane. So.. yeah. Remove it.
  3. 01:04:570 (5, 6) - Kinda confusing.. (5)'s not what i'm after, but (6) is. It's stacked immidietly after (5) follows the vocals under the slider end, switching from the vocals to following the BGM. Very confusing for normal/easy players. Either remove the notes that come right after the sliders, or space them out. This should solve that problem.fixed, also I remapped some parts.
  4. 01:10:945 (3) - Unless there is a totally valid reason to stack this, unstack it. It's hard to read and makes no sense as to why it is stacked. I just re mapped
  5. 01:12:070 (1) - Remove one repeat from it and add a note, instead. Sliders that repeat over three times that are not kick sliders in harder difficulties are very boring and deserve to be broken up. (Result will be this: )
fixed?

Same as easy. Could use some tidying up, but otherwise, it's great.

(Hard)
Hitsound and combo mods
  1. 00:06:632 (3) - Remove the whistle? I get that it follows senya's vocals, but in this section you are only following your own whistle pattern, not her vocals. That starts later on.fixed
  2. 00:25:570 (1) - Here we go. You're following the vocals this time by adding a whistle on every lyric. That's fine, BUT. I suggest that you remove the whistle from here just so we can hear a clear finish sound. Pretty please?As you wish, fixed
  3. 00:33:445 (2) - The whistle was supposed to go here, not on the slider end. Right now it sounds really awkward, so I suggest you to put the whistle here instead. fixed
  4. 00:33:820 (3) - Since you're following the vocals, why not also add a whistle at the beginning of this slider? It fills in the empty space ~fixed
  5. 00:44:882 (7) - I suggest making this part of the green combo that follows this purple one. It follows the vocals and lightens up some combo-pattern confusion myself and some others are having.fixed
  6. 01:02:320 (1) - I hear some noise that's kind of whistle-like in the BGM. Perhaps add a whistle here?
  7. 01:09:070 (1) - Remove the finish. There's no need for it. Well, here, i'll also let you in on something that would make your map sound magnificent. Add a whistle in this section whenever you hear a sound like the one here. (add one at 01:09:070 and 01:10:570). If you decide to do that, add it to your other difficulties, too.fixed
  8. 01:27:070 (1) - "There should be a finish here! Please add a finish, for obviously there should be a finish since it is indicated in the BGM."fixed
  9. 01:34:007 (2) - Remove the whistle here and at 01:34:570. It sounded weird even though you were trying to follow the BGM Piano. Either do that or add a whistle for every single note that had a piano sound.I removed the whistle

    Some combo patterns you set, especially in the kiai, were hella confusing and very hard to follow. I suggest placing your combos to either the BGM or the vocal next time. Not both. It only causes greater confusion.
  • i agree
  1. 00:06:070 (3) - I suggest that you should space this out a bit more. It doesn't make complete sense why it's stacked, and 'is kinda better spaced out because it gives that flowy feeling during play. fixed
  2. 00:27:070 (5) - Nope. I don't approve of this at all. It is boring to play sliders with more then three repeats on harder difficulties, plus it feels awkward to play. Remove one repeat so that it's only a one-time repeat slider and then add a note where the last repeat would have been. Sounds/plays WAY better! I prefered the repeat slider more, sorry :(
  3. 00:37:570 (1, 2, 3, 4, 5) - Hm.. This beat placement seems fine, but it'd be better if it was like this. . It not only sounds better, but plays better, too. It also fills up the empty space you have goin' on at 00:39:632.
Fixed hopfully. I kinda re mapped some parts.

One of the best hard difficulties I've seen in a while. Magnificent. Haha sweet! 8-)

(Lunatic)
Hitsound and combo mods
  1. 00:17:695 (6) - I hear a finish in the BGM! Add one, perhaps?~ done
  2. 00:28:570 (1, 2, 3, 4, 5) - These are so empty sounding compared to when you add whistles on the sections further on.. I'd suggest adding a whistle on three to fill up the empty-sounding space!fixed
  3. 00:58:570 (1) - You accidentally placed a whistle here instead of a finish! Please, replace the whistle with the finish for it fits in with the BGM (and is indicated).fixed
  4. 01:02:320 (1, 2) - Add a whistle on (1) and a clap on (2). It sounds MUCH better, and it fills up the empty space!
  5. 01:09:070 (3) - "Remove the finish. There's no need for it. Well, here, i'll also let you in on something that would make your map sound magnificent. Add a whistle in this section whenever you hear a sound like the one here. (add one at 01:09:070 and 01:10:570). If you decide to do that, add it to your other difficulties, too."fixed
  6. 01:21:070 (1 ~ Spinner) - You forgot to add claps to this section, silly! It sounds very empty without them. Please, add them back in here.lol haha, fixed
  7. 01:25:570 (1, 1, 1) - You forgot to add finishes to these notes in the stream. They are indicated in the BGM. Add 'em, please. >w<fixed

    Double-check your hitsound and combo patterns for me, mkay? They seem very shaky in this difficulty.
  • fixed
  1. 00:00:820 (1) - This sounds kinda awkward for being a repeat slider at the very beginning of a map.. Hm. I suggest that you make the beat pattern like this. . It seems as if the slider is following the vocals, and then the single beat starts following both the piano and the vocals. It's a combo-deal ;) Nah, I'll leave it as it is.
  2. 00:58:570 (1, 2) - These mess up the map's amazing flow.. They look ugly in play, too. Maybe just make them into curve sliders or sliders like you did previously in the hard difficulty? ( Hard: 00:31:570 (3, 4) haha fixed
  3. 01:18:070 (1) - Make this into a one-time repeat slider and then add a note at where the slider would have originally ended. It sounds much better and eliminates the boringness of having a four-time repeat slider on an insane difficulty.
It looks awkward imo. I might just remap.

Andrea Style, I see! That means near perfect. It was amazing. I love this.
Go osuplayer111

Sorosoro Shitsurei Shimasu. Ojama shimashita.
Elly-chan
Recheck. No kds, please.

Purple: Last Time i'm Suggesting This. I Highly Suggest You Do It.

[General]
  1. The offset is off. Trust me. It's 94~96.
  2. There are two .osb's in the folder. Remove both, or at least one, and full-submit.
  3. One scene of the video is nsfw. Discussed in IRC. He will add the video to the description and remove it from the mapset.
[Easy]
  1. 00:34:570 (3) - New Combo.
  2. 00:36:820 (x) - Empty space. Add a note here.
  3. 00:53:882 (x) - Add a note here as you did at 00:50:882 and 00:56:882.
  4. 01:03:070 (1, 2, 3) - The pattern still flows a bit awkwardly. I suggest you rearrange it.
  5. 01:11:320 (x) - How about add a note here and one on the downbeat after this one?
[Normal]
  1. 00:30:070 (5) - New Combo.
[Hard]
  1. 00:27:070 (5) - PLEASE make this into a one-time-repeat slider and just add a note where the second repeat would have been. It sounds and plays much better.
  2. 00:27:070 (5) - Add a whistle here and one on it's second repeat.
[Insane]
  1. 01:06:094 (1) - Fugly slider. Make it different, please.
  2. 01:07:594 (5) - New Combo.
  3. 01:10:969 (5) - Fugly slider. Make it different, please.
Topic Starter
BeatofIke

Elly-chan wrote:

Recheck. No kds, please.

Purple: Last Time i'm Suggesting This. I Highly Suggest You Do It.

[General]
  1. The offset is off. Trust me. It's 94~96. Nope, still think it's right.
  2. There are two .osb's in the folder. Remove both, or at least one, and full-submit. Okay, fixed
  3. One scene of the video is nsfw. Discussed in IRC. He will add the video to the description and remove it from the mapset.
I'll do this later.

[Easy]
  1. 00:34:570 (3) - New Combo. Fixed
  2. 00:36:820 (x) - Empty space. Add a note here. Maybe later.
  3. 00:53:882 (x) - Add a note here as you did at 00:50:882 and 00:56:882. Maybe later
  4. 01:03:070 (1, 2, 3) - The pattern still flows a bit awkwardly. I suggest you rearrange it. Might do this later.
  5. 01:11:320 (x) - How about add a note here and one on the downbeat after this one?
Fixed

[Normal]
  1. 00:30:070 (5) - New Combo.
Fixed

[Hard]
  1. 00:27:070 (5) - PLEASE make this into a one-time-repeat slider and just add a note where the second repeat would have been. It sounds and plays much better. Okay fine -_-, fixed!
  2. 00:27:070 (5) - Add a whistle here and one on it's second repeat.
Fixed

[Insane]
  1. 01:06:094 (1) - Fugly slider. Make it different, please. Fixed
  2. 01:07:594 (5) - New Combo. Fixed
  3. 01:10:969 (5) - Fugly slider. Make it different, please.
Fixed
Elly-chan
Alrighty. Make Sure To Fix These and i'll pass this map to a MAT.

  1. Add the video to the description.
  2. 00:53:882 (x) - Add a note here as you did at 00:50:882 and 00:56:882. Maybe later
  3. 01:03:070 (1, 2, 3) - The pattern still flows a bit awkwardly. I suggest you rearrange it. Might do this later.
Also, if you don't believe me and Roddie about the offset being wrong, i'll get confirmation from a BAT. As i said before, trust me, it was/is still wrong. If you play the music at 25% and hear the metrenome click, you'll hear that it's early and not correct.
Topic Starter
BeatofIke
Done. UPDATED!
Elly-chan
Nice Doing Business With You. / Shoots a Kudosu Star /

I Wish You Good Luck.
Topic Starter
BeatofIke

Elly-chan wrote:

Nice Doing Business With You. / Shoots a Kudosu Star /

I Wish You Good Luck.
Thanks for the star and thanks for the mod. Thanks for everything. :)

UPDATED!

EDIT: Alrighty, Fixed the "Download with video" problem.
YTYuyu
Alright let's see what I can find.

General:
The lead in time is inconsistent. remember that it has to be the same for all diffs.


Easy:
00:45:070 (3) - add a finish at the beginning? sounds nice IMO
00:52:570 (3) - add a finish at the beginning since you have it on (1)
01:00:070 (1) - a finish at the end since you have it on (3)
01:27:070 - at this part, make the SV for this slower like the normal diff.

Normal:
01:21:070 (1,2) - remove the claps at the end because they ruin the consistency.
01:36:070 (1) - add a finish and reduce the volume to 30%. it's near the end, sounds nice and quiet.

Hard:
00:54:632 (1) - replace this for a 1/2 slider to follow vocals.
01:03:070 (3) - ^
01:09:070 (1) - add a finish at the beginning? same reason as easy's 1st suggestion
01:27:070 - same as easy.
01:36:070 (4) - same as normal.

Lunatic:
00:10:570 (4) - same as normal.
00:24:820 (1,2,3,4) - instead of going around in circles, how about switching (2,4)? it's fun and makes it a challenge for players/.
01:27:070 - same as easy.
01:36:070 (4) - same as normal.

This is the best i can do. GL :D
MMzz
Normal:

00:30:070 (1) - remove new combo, to keep combo consistancy.
00:42:070 (1) - ^
00:45:070 (1) - ^
01:13:570 (1) - ^

Hard:

Some of the combos seem random, why not combo to the downbeat like you did with easy/normal?


Fun map =w=
(Other 2 diffs look fine to me.)
Hinsvar
Hi.

LET'S BEGIN THE MOD.

(lol)

*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Fine, I suppose. Move on. (Oh, and the video's NSFW rating wasn't really so high.)
>Easy
  1. 01:36:070 - Why the time when this spinner starts is different to the other diffs? :?
>Normal
  1. Looks fine.
>Hard
  1. This one looks good too.
>Lunatic
  1. 00:40:007 (6,7,8) - ...This distance snapping makes me feel awkward. Swap "7" and "8"'s places?
Guess just that. This beatmap can get bubbled (and ranked) shortly.

Good luck on the way 8-)
Topic Starter
BeatofIke

Hinsvar wrote:

Hi.

LET'S BEGIN THE MOD.

(lol)

*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Fine, I suppose. Move on. (Oh, and the video's NSFW rating wasn't really so high.)
>Easy
  1. 01:36:070 - Why the time when this spinner starts is different to the other diffs? :?
>Normal
  1. Looks fine.
>Hard
  1. This one looks good too.
>Lunatic
  1. 00:40:007 (6,7,8) - ...This distance snapping makes me feel awkward. Swap "7" and "8"'s places?
Guess just that. This beatmap can get bubbled (and ranked) shortly.

Good luck on the way 8-)
Thanks for the mod. Here's your kudosu! :)
Neptunus
Hey~
General: Clear

Easy:
00:34:580 (1) - nah, not necessary a newcombo here IMO
00:51:642 - why not follow this vocal point? since you have made it a sync style 00:49:580 (1,2) -
kinda this :

00:54:642 - same here if you want~
01:00:080 (1) - and here

Normal:
00:33:080 (3) - newcombo if you like to follow the japanese words, just suggestion here anyway
00:52:580 (1,2,3,4,5,6) - great pattern you have here!

Hard:
01:00:642 (1) - and01:01:204 (1) -, suggestion:
1, cancel these 2 newcombos
2, spacing out them to make the "style of newcombo" unique and harder

Insane:
fine to me

that's it ,should call a MAT now
,good luck on ranking :!: :!:
Topic Starter
BeatofIke
Thanks for the mod. Unfortunately, I can't find any MATS to bubble my map. This sucks. :(

EDIT: UPDATED
Darksonic
Hello~ Request from my queue.

Easy:

00:03:830: Add a note?
00:06:830: ^
00:36:830: ^
00:52:580 (1): Spacing.
01:02:330: Add a note?
01:29:330: ^
01:32:330: ^

I know that this is an easy, but some parts are a little empty. These are just my suggestions.

Normal:

00:28:580 (1): Clap?
00:30:080 (1): ^
00:33:080 (1): Whistle?
00:33:830 (3): ^
00:52:205 (6): Remove Clap.
00:55:205 (6): ^
01:02:330: Maybe it will be better if you add notes here, it feels a little empty. Like this.
01:13:955 (2): I think that only a Finish fits better, so remove clap.
01:14:705 (4): ^

Hard:

Circle Size +1 ?

I think that 1,6 SV it's a little fast for a hard, try to reduce it just a little.

01:10:767 (4): Clap.
01:11:705 (7): Whistle instead of Clap.
01:11:892 (8): Clap.

Lunatic:

00:22:392 (4): x:256 y:320 Maybe it would be better if you do it like the previous pattern.
01:32:705 (9) NC.
01:33:080 (1) Remove NC.

That's all for me, Good luck~ :D
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