nice map, I like it
somenote looks stiff
you can edit more free and easy

somenote looks stiff

you can edit more free and easy

wantuole wrote:
last day I say your map is stiff
now I find the problem
for example
diff『lun』00:01:382~00:02:320
It's 5 star, this star kill you creativity,
try too broken and also use ,like this http://puu.sh/hhp2
I think it's not stiff ,and this is fun
a lot place like this,neat and tidy. try use more idea
(sorry my eng is bad ,I can't express more clear)
It's not my modding ,only my think![]()
hope rank soon, I like this song
212,336,3070,2,0,B|256:360|300:336,2,89.9999973177911,2|0|001:04:007 (4) - 1 grid right ?
212,336,3820,1,2
152,264,4195,1,0
Combo1 : 0,128,64the combo 4 is yours
Combo2 : 235,57,48
Combo3 : 0,64,128
Combo4 : 184,113,255
giO- wrote:
Hello from my mod queue~
Easy
00:03:820 - add note Nah
00:06:820 - ^ Nah
00:37:570 (1) - fix slider shape following those points http://puu.sh/hksI x:432 y:296, x:392 y:328 fixed
00:39:070 (3) - ^ http://puu.sh/hktb x:120 y:328, x:80 y:296 fixed
01:00:070 (5) - new combo Nah
01:07:945 (4,5,6) - replace those notes with 1 slider and 1 beat http://puu.sh/hkv7 and add clap at the slider end http://puu.sh/hkvs maybe
01:18:070 (1,2,3,4,5,6,7,8) - replace some note with some slider like previous suggestion maybe
01:29:320 - add note Nah
01:32:320 - ^ Nah
Normal
AR -1 Nope
OD -1 Nope
01:04:570 (7) - new combo Nah
01:10:007 (2) - remove 2 repeat and add note here 01:10:945 - Nah
01:16:570 (5) - new combo Nah
01:22:007 (2) - remove 2 repeat and add note here 01:22:945 - Nah
Hard
AR +1 looks better YES! Thank you ^_^
00:39:632 - add note No
01:28:007 (3) - delete this note maybe
01:29:507 (3) - delete this note too and move 01:29:320 (2) - to 01:29:132 - http://puu.sh/hkCn No
01:31:007 (3) - move to 01:31:101 - and 01:31:195 (4) - move to 01:31:382 - http://puu.sh/hkDx to follow music No
01:32:320 (2) - move to 01:32:132 - No
01:32:507 (3,4) - delete those 2 notes and replace with slider http://puu.sh/hkEO , sounds better No
of course fix spacing
Insane
Good~
Good luck~
l1106188 wrote:
Here are just suggestion ~OAO
If you do not like , you can skip it .
[General]
A file in the folder as this http://puu.sh/hl51
If you dosen't have SB , please remove it ~ Fixed
[Normal]
00:45:070 (3) - add NC ?! Nah
[Hard]
00:03:070 (4,5,6) - like this ?! http://puu.sh/hkZV212,336,3070,2,0,B|256:360|300:336,2,89.9999973177911,2|0|0Fixed
212,336,3820,1,2
152,264,4195,1,0
01:04:007 (4) - 1 grid right ? Fixed
01:04:757 (1) - 1 grid right ? Fixed
[Lunatic]
00:21:632 (4,1) - get it cover (1) ?! Nah
Good song!!
sorry to my poor English
[Easy] I can't find any suggestion
http://puu.sh/hok1BeatofIke wrote:
wantuole wrote:
last day I say your map is stiff
now I find the problem
for example
diff『lun』00:01:382~00:02:320
It's 5 star, this star kill you creativity,
try too broken and also use ,like this http://puu.sh/hhp2
I think it's not stiff ,and this is fun
a lot place like this,neat and tidy. try use more idea
(sorry my eng is bad ,I can't express more clear)
It's not my modding ,only my think![]()
hope rank soon, I like this song
I tried to be creative with this map, but it did feel right when I played the map. Maybe when it is used right, it can be interesting, but thanks for your suggestion.
Also what skin was that in that picture? I want it XD.
http://puu.sh/hok1OMG Thank you ^_^
:3 here
Teru21 wrote:
hii want m4m with you.. as you said on your queue, i mod your map first
![]()
i highly recommended to use touhou skin. i guess you have? i forgot where have i DL it, but if you wanna add this, go to song setup>storyboarding>skinning. there you go.. or....... you can insert the skin to your beatmap folder :3 its fit perfectly~ I don't have it
[General]
delete osb file on the beatmap if you aren't making SB Oh wow, I was wondering what OSB file is there for. I didn't know that it was used for storybording. Thank you ^_^ Fixed
try this colors?Combo1 : 0,128,64the combo 4 is yours
Combo2 : 235,57,48
Combo3 : 0,64,128
Combo4 : 184,113,255![]()
fixed
[Easy]
00:51:070 - fill this with slider? then add finish Nah
00:54:070 - ^ Nah
00:57:070 - ^ Nah
01:01:757 - add spinner till 01:02:695 Nah
01:09:070 (1) - http://postimage.org/image/kkd5bajq7/ fixed
[Normal]
01:20:695 (5,1) - swap combo nope
01:28:570 (3) - ctrl+h Nah
[Hard]
00:27:070 (5) - remove 1 reverse and end the slider here 00:27:632. it means, it will ended 00:28:195
01:30:820 (2,3,4,1,2,3,4) - why u put them like that? it will more tidy if you put the at the x:256 y:160
okay.. thats allmy beatmap on your queue
GL and have my star~
Roddie wrote:
Hello.
GeneralI could probably think of something to censor it, although I don't have a video editing software XD.
- Remove anime, game and japanese from the tags. Touhou is a video game, not an anime from what I know of. When this map gets ranked, this map will be categorized based on the song's genre and language. So, game and Japanese are not needed in the tags. fixed
- I'm not so confident about the video here. There is one scene that is nsfw... I'm not going to show it but I'm sure you know what it is. Well... either remove the video or find a way to censor that scene.
TimingIt felt late when I tried this lol, so I just kept it as it is.
- Add 15 to the offset. Which should be 95. That could be the correct timing. If it is, don't forget to resnap all the notes and resnap all the timing sections.
EasyYou mean at 01:27:070? fixed hopefully.
- 00:25:570 (1)-Good idea to add a finish here. fixed
- 00:46:570 (1)-Perhaps add a finish here? Nah
- 01:06:070 (1)-Didn't shape the curve properly on this slider? okay fixed
- 01:13:570 (1)-I wouldn't recommend using a 1/1 kick-back slider for this Easy difficulty. Instead, use two 1/1 sliders and a note on 01:15:070. Here's the diagram. fixed
- 01:16:570 (4)-Instead of a 1/1 kick back slider, use 1/1 sliders. Here is a diagram for this also. I decided to do something else.
- 01:17:070 (1)-Add a new combo here. Reason being is that there is a new combo glitch because of the spinner. Don't know why it's happening but it's showing...
Normalfixed hopefully
- Perhaps it's best to decrease the HP Drain Rate, Approach Rate and Overall Difficulty by one. I'm sure this Normal would play better that way. fixed
- 01:27:070 (1)-Same reason. A new combo glitch. Add a new combo in.
HardNah
- It's a good idea to decrease the Approach Rate by one. It's also a good idea to increase the HP Drain Rate and Overall Difficulty by one. That way, this Hard should play fine. (: fixed
- 00:34:570 (1)-Add a finish or a whistle? i added the whistle
![]()
- 00:46:757 (1)-Add a finish?
InsaneNah
- Approach Rate 9 is a bit much in my opinion. ): You can keep it but know you, I don't find it really fitting. ._. It would be best if you decrease it by one. Also, the Overall Difficulty and HP Drain Rate are a bit low for an insane. xD It's a good idea to increase them by one. lol okay, fixed
- 00:46:757 (1)-Add a finish?
And that's about it.
Good luck to you, man!
Find someone that does.BeatofIke wrote:
Roddie wrote:
Hello.
GeneralI could probably think of something to censor it, although I don't have a video editing software XD.
- I'm not so confident about the video here. There is one scene that is nsfw... I'm not going to show it but I'm sure you know what it is. Well... either remove the video or find a way to censor that scene.
Yes that. My bad. ._.BeatofIke wrote:
Roddie wrote:
EasyYou mean at 01:27:070? fixed hopefully.
- 01:17:070 (1)-Add a new combo here. Reason being is that there is a new combo glitch because of the spinner. Don't know why it's happening but it's showing...
I just decided to remove the video for now.Roddie wrote:
Find someone that does.
Easy
00:42:820 (5) - : change distance 0.80x
00:43:570 (1,2,3,4) - : change like this >> http://puu.sh/hSVf
00:45:445 (4,1) - : slider and spin distance is so far
00:49:570 (1,2) - : it is not easy
00:52:570 (3,4) - : ^
00:55:570 (3,4) - : ^
Normal
00:07:570 (1) - : change distance 1.00x +,- 0.1~0.2
(why change distance...? 1.00x>>0.80x)
(Normal is hard;;)
Hard
00:07:195 (5) - : so close
(why change distance...? 0.80x>>1.00x)
00:52:382 (4) - : move x:200 y:256
01:03:070 (3) - : move 360 144
Lunaticgood map! thx~
00:24:820 (1,2,3,4) - : Maybe change another square like this >> http://puu.sh/hSZu
W h i t e wrote:
HelloEasy
00:42:820 (5) - : change distance 0.80x Nah, for what reason.
00:43:570 (1,2,3,4) - : change like this >> http://puu.sh/hSVf That will make the spacing inconsistent.
00:45:445 (4,1) - : slider and spin distance is so far It's easy difficulty, New players tend to lose their cursor at spinners and need time to recover.
00:49:570 (1,2) - : it is not easy It's okay to have a few 1/2 notes on easy.
00:52:570 (3,4) - : ^ same as above
00:55:570 (3,4) - : ^ same as aboveNormalIt only has 3 stars.
00:07:570 (1) - : change distance 1.00x +,- 0.1~0.2 Nope, but I can see why.
(why change distance...? 1.00x>>0.80x) I didn't want to for some reason.
(Normal is hard;;)HardIt's already at x:360 y:144
00:07:195 (5) - : so close You're right. Fixed
(why change distance...? 0.80x>>1.00x) Not sure why.
00:52:382 (4) - : move x:200 y:256 okay
01:03:070 (3) - : move 360 144LunaticNah
00:24:820 (1,2,3,4) - : Maybe change another square like this >> http://puu.sh/hSZu
good map! thx~
Black_Cherry_Ita wrote:
hi~ here's your m4m~
General
add "Hakurei" in tags because its a surname of Reimu okay, fixed
are you sure about 2 and 4 combocolours? they dont fit to the background, maybe change this? It looked good with the video, but the MAT suggested me to censor this one part of the video, but I have no a video editing software nor I have no experience whatoever in editing videos, so I decided to just remove it for now (I still have the video with me, just not on the map).One of the modders suggested these combo colors, so I decided to just leave it as it is.
Easy
00:50:882 (2) - remove, its very hard for beginners I'll be fine.
00:53:882 (4) - ^ This I removed
00:56:882 (4) - ^ Nope
01:07:570 (3) - 2 grid right and 1 up, if you do this, dont forget to replace a little after it It does looks weird, but I might change it to somethng else though.
Normal
00:43:570 (1) - http://puu.sh/hVGh ? LOL LMAO, almost every modder said this XD. I'll just change to something else then haha.
01:03:070 (3) - NC? Nah
01:10:007 (2) - http://puu.sh/hVGN ? finally fixed this
01:21:913 (2) - ^ finally fixed this
Hard
01:02:320 (1) - remove NC Nah
01:03:070 (3) - add NC and remove on the next one Nah
Lunatic looks good sweet
star, nice mapserGL :3
I might fix this some howJacob wrote:
From my queue.
[General]
• The offset is definitely late. I'm not audio savvy, so please get someone who is to help you on this one. It sounds fine to me.
[Easy]
00:37:570 - The clap pattern you have going on starting here is really inconsistent. I suggest placing the claps on the offbeat. Start the claps at 00:38:320, then the next one at 00:39:820. near fixed, but need to adjust some notes.
00:50:882 - Use distance snap instead of stacking this. It's much easier to read for newer players. Maybe
00:53:882 - ^ Maybe
00:56:882 - ^ Maybe
[Normal]
Looks good. Sweet
[Hard]
• +1 to OD and HP drain, please. It's too low as it currently is. HP drain rate and Overall difficulty of 7 is too high. It's only hard difficulty. 5 or 6 is good enough for a hard.
[Lunatic]
00:30:070 - Why would you lower the slider velocity here? The song doesn't really feel slower here, and you don't do it anywhere else, therefore making this inconsistent. I also broke combo here due to the fact that I wasn't expecting it.
Thank You!MoonShade wrote:
Great map so far, so watch out for some nazi stuff.
General
- Delete .osb fixed
Easy
00:50:882 (2) - not sure if you should put this behind a slider on an easy diff, espacially because it's not 1/1 as the rest. Maybe http://puu.sh/hY4y Fine, i'll change it then.
00:53:882 - ^ well then put a circle here like above? Or leave it out in both cases. Nope
00:56:882 (4) - ^ fixed
Normal
00:40:945 (2,3,4) - move them 1 grid up for consistant spacing I thought of something better.
00:45:070 (3,4,5) - ^ same but 1 grid down ^
00:46:757 (1) - I would end the spinner at 00:48:820 (with a finish sound) so the player get's more time to hit the next slider fixed
Hard
00:37:570 (1) - 1 grid right fixed
Lunatic
00:16:382 (1) - I really expect this to start at 00:16:570, this gap is too big/the jump feels too sudden so maybe shorter the distance That's understandable, but that's insane for you. I decided to shorten it though, so fixed.
01:36:069 (4) - 1 grid down fixed
That's all. Very nice map which deserves my star :3
It did big time.winber1 wrote:
a ilttle late sorry
Lunatic
00:05:601 (2,3) - when sightreading this, these rhythms are not immediately obvious because of the jumps and spacing you gave at the beginning of the map. Yes, i see the pattern you did here, but i'd still like it better if the spacing was actually increased a bit more to emphasize the rhythm. Not a bad suggestion. Might fix.
00:16:195 (8) - perhaps place this not at the beginning of combo 6 not the end. It also has a certain better flow imo. Fixed. I also fixed the blanklet slider and the spacing.
00:20:320 (3,4) - seems a little off symmetry. move down a bit? Fixed.
00:29:695 (7,8) - not the best use of anti-spacing, but i can live with it. I agree. I might fix that.
01:12:445 (2,1) - stacks aren't perfectFixed
01:24:163 (1) - idk i feel the spinner feels bretter when it ends at 01:25:195 - Nah
01:28:570 (1,2,3) - if i was mapping this i'd probably turn this into a repeat slider to first get the rhythm in the players head. Fixed.
Hard
00:05:601 (2,3,4) - man, this really just doesn't look very readable at the first attempt :/ oh well. lol I can see that I'll fix that then.
00:43:570 - just my opinion, but i would like it better if a hitcircle was here instead the end of a slider. Has more impact imo. you could just do something like http://puu.sh/ijEZ or something. Nah
00:57:820 (2) - i would just delete this note to follow ur original pattern and rearrange spacing afterwards. Not a bad suggestion, but I like it as it is.
01:24:163 (1) - similar to insane Nah
Normal
--I'm a little hesitant to do things like 01:04:570 (7,8) and have the stacks, but you're consistent with it so it's fine. I was a bit concerned about this myself. I might fix it though.
01:19:570 (4) - why not do the same thing as 01:16:570 (5,6) - Not sure why. In this case, I might as well fix 01:04:570 then.
Easy
00:37:570 (1,2,3) - would look neater imo if you didn't have increased spacing here. use the same as 00:40:570 (1,2,3,4,5) - ? You're right fixed.
00:50:882 (2) - may be abetter idea to remove this note to match 00:52:570 (3) - or just add a note at 00:53:882 - I'm following the vocals on this part. There's vo vocal on 00:53:882.
Just suggestions.
Good luck~~ hope this helps a bit :3
THANK YOUDJNightmare wrote:
Red = Recommended
Blue = Suggestions
Green = Comments
[Normal]
00:28:945 (2) - Move > 1 Grid Fixed
01:10:945 (3,4,5,1) - The Spacing here seems alittle awkward when going towards a new combo... Fixed
[Hard]
01:01:007 (3) - Move > 1 Grid Fixed
01:35:507 (1,2,3,4) - How about putting it vertically symmetrical? (Moving up until it suits the line) Fixed
[Insane]
00:17:320 (4) - Move Down 1 Grid Fixed
00:30:070 (8) - The spacing from the previous note to here is too short... I agree, but I decieded to leave it there for now until I can find an alternative pattern.
OVERALL: NICELY DONE!~ AWESOME!~
Okay. Thank you very much. Your mods are the best. It is really helping.Elly-chan wrote:
finished, beatofike, change whatever you'd like then call me back for a second round of modding
Elly-chan wrote:
Call me back when you make all of your fixes, then i'll see what I can do.Go osuplayer111Senya - Tsuki ni Murakumo Hana ni Kaze
(General)
- The Title is Incorrect. It should be as follows: 'senya - Tsuki ni Murakumo Hana ni Kaze (Short Ver.)'.
- There is an inconsistency in tags. On [Hard], there are two o's infront of opening. Remove the first one so that it's just 'opening'. fixed
- Offset is off by a little bit. Change it to 96. It sounds better. Ask others and see if their opinions are shared with mine. Offset sounds good to me O_O
- Hm, this isn't a big problem at all, but I suggest for you to change your background to something with at least one Subterranian Animism character. After all, this is Koishi's stage theme or somethin', so it should have something to do with the game
seeing that reimu is overused enough as it is.Plus, the picture's kinda blurry. So.. yeah. Yet again, not a big problem, but I highly suggest for you to change it. Maybe- Maybe change the audio leadin for the easy/normal difficulties to 1,000? The difficulties don't start at the first vocals 'Tsuki ni' in which the hard and insane difficulties start at, so that's about half a second that should get deducted from the audio leadin. Completely optional.
fixed
(Easy)Hitsound and combo mods
- 00:46:195 (4) - Misplaced Clap. You see, the clap really should have been on this slider's only slidertick, so placing the clap on the slider end sounds off and is inconsistent with your hitsound pattern. Remove it, please.fixed
- 00:49:570 (1) - Remove the clap from the beginning of the slider. Looking at what you did at 00:52:570 and 00:55:570, you only used whistles on the beginning of the sliders that have a similar-sounding part like at 00:49:570. So, lets say if you had a whistle at the beginning of (1), you wouldn't need a clap to keep consistency, right? Yeah! Then remove the clap here so that you can only hear a finish and keep consistent hitsounds. ^^fixed
- 00:55:570 (3, 4) - Remove all hitsounds from this slider and note and add finishes. You can hear it as it is indicated in the music. Trust me on this one.i decided to add both XD
- 00:58:570 (3) - Why didn't you add a finish? Like I have mentioned previously, add a finish for it is indicated for there to be one in the music.fixed
- 01:00:070 (5, 6) - On (5)'s slider starting point: and add a finish. There is one in the BGM, so there should be one here. At (6): Add a finish. You can keep the clap since you had one on (7).fixed
- 01:00:070 (5) - Add a new combo here. It prevents the combo from being way too long in an easy (7), and it also makes sense since this part is following the finishes in the BGM. (Yes, this is the main part because the singer, senya, is holding a note.)fixed
- 01:27:070 (1) - There should be a finish here, not a whistle! Please, replace the whistle with the finish, for obviously there should be a finish since it is indicated in the BGM.
- fixed
much better, fixed
- 00:43:570 (1, 2, 3, 4) - .. This just doesn't feel right. Sorry to burst your bubble. I suggest doing this, it both sounds and plays better!
fixed
- 00:53:882 (x) - You added a note here in the previous dark blue combo and the next green combo.. So, why not add one here? It fills up the empty space quite well. hmm.. I was following the vocals.
- 01:03:070 (1, 2, 3) - These flow weirdly, and they look kinda ugly in gameplay since they are in a boxy pattern spaces ever-so-closely together. I suggest for you to do something less cluttered or boxy.fixed
- 01:16:570 (5) - Yet another slider that looks messy in-play. It also doesn't flow/play to well, either. I suggest re-positioning it!I decided to re map that part
- 01:22:570 (3, 4) - Kinda getting close to the edge of the screen.. Maybe re-arrange the whole entire combo like this? 'kinda looks better this way ^^.
Overall, it could use some tidying up. It was very nice, though! Good job for your first 'serious' map. >w<
(Normal)Hitsound and combo mods
- 00:32:132 (1) - You only added a whistle here in hard and insane because the whistles for this small section were following her vocal. On this difficulty, you are following your own whistle pattern, so therefore you must remove the whistle. If you don't want to, apply the same whistle-vocal pattern for this section on normal and easy, which is more time-consuming.fixed
- 00:43:570 (1) - You forgot to add a finish, silly! As indicated in the BGM, of course.fixed
- 00:45:070 (3) - Add a new combo for some emphasis here? After all, there is a finish in the BGM, and usually on emphasis-finishes, you place a new combo.fixed
- 01:02:320 (1) - Hows' about you add a whistle here? I saw you added one at (2), so why not add one here? Or, EVEN BETTER! Add a whistle at (1) followed by a clap at (2)! That sounds MUCH better!fixed
- 01:03:070 (3) - New combo? The kiai starts here, it has a finish, and it just looks/sounds better here. Also, it keeps the purple combo from being very long (9).fixed
- 01:22:570 (2) - Finish as indicated in the BGM, sweetie!fixed
- 01:27:070 (1) - Perhaps replace the whistle with a finish? "There should be a finish here, not a whistle! Please, replace the whistle with the finish, for obviously there should be a finish since it is indicated in the BGM."
- fixed
fixed?
- 00:28:945 (2) - Dat slider path.. Hm. Maybe re-position it? It's ugly in play due to if you get a 300, it will cover half of the slider track up, and it just looks messy due to it being right under where a previous slider path was less then two beats ago.fixed
- 00:31:570 (1) - This is a big NO. Remove the slowdown. Slowdowns/speedups are unadvised in easier difficulties, and if you are going to add one, at least put it in an area that makes more sense, like where you put the slowdown in Hard and Insane. So.. yeah. Remove it.
- 01:04:570 (5, 6) - Kinda confusing.. (5)'s not what i'm after, but (6) is. It's stacked immidietly after (5) follows the vocals under the slider end, switching from the vocals to following the BGM. Very confusing for normal/easy players. Either remove the notes that come right after the sliders, or space them out. This should solve that problem.fixed, also I remapped some parts.
- 01:10:945 (3) - Unless there is a totally valid reason to stack this, unstack it. It's hard to read and makes no sense as to why it is stacked. I just re mapped
- 01:12:070 (1) - Remove one repeat from it and add a note, instead. Sliders that repeat over three times that are not kick sliders in harder difficulties are very boring and deserve to be broken up. (Result will be this:
)
Same as easy. Could use some tidying up, but otherwise, it's great.
(Hard)Hitsound and combo mods
- 00:06:632 (3) - Remove the whistle? I get that it follows senya's vocals, but in this section you are only following your own whistle pattern, not her vocals. That starts later on.fixed
- 00:25:570 (1) - Here we go. You're following the vocals this time by adding a whistle on every lyric. That's fine, BUT. I suggest that you remove the whistle from here just so we can hear a clear finish sound. Pretty please?As you wish, fixed
- 00:33:445 (2) - The whistle was supposed to go here, not on the slider end. Right now it sounds really awkward, so I suggest you to put the whistle here instead. fixed
- 00:33:820 (3) - Since you're following the vocals, why not also add a whistle at the beginning of this slider? It fills in the empty space ~fixed
- 00:44:882 (7) - I suggest making this part of the green combo that follows this purple one. It follows the vocals and lightens up some combo-pattern confusion myself and some others are having.fixed
- 01:02:320 (1) - I hear some noise that's kind of whistle-like in the BGM. Perhaps add a whistle here?
- 01:09:070 (1) - Remove the finish. There's no need for it. Well, here, i'll also let you in on something that would make your map sound magnificent. Add a whistle in this section whenever you hear a sound like the one here. (add one at 01:09:070 and 01:10:570). If you decide to do that, add it to your other difficulties, too.fixed
- 01:27:070 (1) - "There should be a finish here! Please add a finish, for obviously there should be a finish since it is indicated in the BGM."fixed
- 01:34:007 (2) - Remove the whistle here and at 01:34:570. It sounded weird even though you were trying to follow the BGM Piano. Either do that or add a whistle for every single note that had a piano sound.I removed the whistle
Some combo patterns you set, especially in the kiai, were hella confusing and very hard to follow. I suggest placing your combos to either the BGM or the vocal next time. Not both. It only causes greater confusion.
- i agree
Fixed hopfully. I kinda re mapped some parts.
- 00:06:070 (3) - I suggest that you should space this out a bit more. It doesn't make complete sense why it's stacked, and 'is kinda better spaced out because it gives that flowy feeling during play. fixed
- 00:27:070 (5) - Nope. I don't approve of this at all. It is boring to play sliders with more then three repeats on harder difficulties, plus it feels awkward to play. Remove one repeat so that it's only a one-time repeat slider and then add a note where the last repeat would have been. Sounds/plays WAY better! I prefered the repeat slider more, sorry
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- 00:37:570 (1, 2, 3, 4, 5) - Hm.. This beat placement seems fine, but it'd be better if it was like this.
. It not only sounds better, but plays better, too. It also fills up the empty space you have goin' on at 00:39:632.
One of the best hard difficulties I've seen in a while. Magnificent. Haha sweet!![]()
(Lunatic)Hitsound and combo mods
- 00:17:695 (6) - I hear a finish in the BGM! Add one, perhaps?~ done
- 00:28:570 (1, 2, 3, 4, 5) - These are so empty sounding compared to when you add whistles on the sections further on.. I'd suggest adding a whistle on three to fill up the empty-sounding space!fixed
- 00:58:570 (1) - You accidentally placed a whistle here instead of a finish! Please, replace the whistle with the finish for it fits in with the BGM (and is indicated).fixed
- 01:02:320 (1, 2) - Add a whistle on (1) and a clap on (2). It sounds MUCH better, and it fills up the empty space!
- 01:09:070 (3) - "Remove the finish. There's no need for it. Well, here, i'll also let you in on something that would make your map sound magnificent. Add a whistle in this section whenever you hear a sound like the one here. (add one at 01:09:070 and 01:10:570). If you decide to do that, add it to your other difficulties, too."fixed
- 01:21:070 (1 ~ Spinner) - You forgot to add claps to this section, silly! It sounds very empty without them. Please, add them back in here.lol haha, fixed
- 01:25:570 (1, 1, 1) - You forgot to add finishes to these notes in the stream. They are indicated in the BGM. Add 'em, please. >w<fixed
Double-check your hitsound and combo patterns for me, mkay? They seem very shaky in this difficulty.
- fixed
It looks awkward imo. I might just remap.
- 00:00:820 (1) - This sounds kinda awkward for being a repeat slider at the very beginning of a map.. Hm. I suggest that you make the beat pattern like this.
. It seems as if the slider is following the vocals, and then the single beat starts following both the piano and the vocals. It's a combo-deal
Nah, I'll leave it as it is.
- 00:58:570 (1, 2) - These mess up the map's amazing flow.. They look ugly in play, too. Maybe just make them into curve sliders or sliders like you did previously in the hard difficulty? ( Hard: 00:31:570 (3, 4) haha fixed
- 01:18:070 (1) - Make this into a one-time repeat slider and then add a note at where the slider would have originally ended. It sounds much better and eliminates the boringness of having a four-time repeat slider on an insane difficulty.
Andrea Style, I see! That means near perfect. It was amazing. I love this.
Sorosoro Shitsurei Shimasu. Ojama shimashita.
FixedElly-chan wrote:
Recheck. No kds, please.
Purple: Last Time i'm Suggesting This. I Highly Suggest You Do It.[General]I'll do this later.
- The offset is off. Trust me. It's 94~96. Nope, still think it's right.
- There are two .osb's in the folder. Remove both, or at least one, and full-submit. Okay, fixed
- One scene of the video is nsfw. Discussed in IRC. He will add the video to the description and remove it from the mapset.
[Easy]Fixed
- 00:34:570 (3) - New Combo. Fixed
- 00:36:820 (x) - Empty space. Add a note here. Maybe later.
- 00:53:882 (x) - Add a note here as you did at 00:50:882 and 00:56:882. Maybe later
- 01:03:070 (1, 2, 3) - The pattern still flows a bit awkwardly. I suggest you rearrange it. Might do this later.
- 01:11:320 (x) - How about add a note here and one on the downbeat after this one?
[Normal]Fixed
- 00:30:070 (5) - New Combo.
[Hard]Fixed
- 00:27:070 (5) - PLEASE make this into a one-time-repeat slider and just add a note where the second repeat would have been. It sounds and plays much better. Okay fine -_-, fixed!
- 00:27:070 (5) - Add a whistle here and one on it's second repeat.
[Insane]
- 01:06:094 (1) - Fugly slider. Make it different, please. Fixed
- 01:07:594 (5) - New Combo. Fixed
- 01:10:969 (5) - Fugly slider. Make it different, please.
Thanks for the star and thanks for the mod. Thanks for everything.Elly-chan wrote:
Nice Doing Business With You. / Shoots a Kudosu Star /
I Wish You Good Luck.
Thanks for the mod. Here's your kudosu!Hinsvar wrote:
Hi.
LET'S BEGIN THE MOD.
(lol)
*Usual note: Gold ones are a must-do. Yes, I'm playing with my avatar. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.
>General>Easy
- Fine, I suppose. Move on. (Oh, and the video's NSFW rating wasn't really so high.)
>Normal
- 01:36:070 - Why the time when this spinner starts is different to the other diffs?
>Hard
- Looks fine.
>Lunatic
- This one looks good too.
Guess just that. This beatmap can get bubbled (and ranked) shortly.
- 00:40:007 (6,7,8) - ...This distance snapping makes me feel awkward. Swap "7" and "8"'s places?
Good luck on the way
Thanks for the mod DarkSonic. Here's your well-deserved kudosu!Darksonic wrote:
Hello~ Request from my queue.
Easy:
00:03:830: Add a note?
00:06:830: ^
00:36:830: ^
00:52:580 (1): Spacing.
01:02:330: Add a note?
01:29:330: ^
01:32:330: ^
I know that this is an easy, but some parts are a little empty. These are just my suggestions.
Normal:
00:28:580 (1): Clap?
00:30:080 (1): ^
00:33:080 (1): Whistle?
00:33:830 (3): ^
00:52:205 (6): Remove Clap.
00:55:205 (6): ^
01:02:330: Maybe it will be better if you add notes here, it feels a little empty. Like this.
01:13:955 (2): I think that only a Finish fits better, so remove clap.
01:14:705 (4): ^
Hard:
Circle Size +1 ?
I think that 1,6 SV it's a little fast for a hard, try to reduce it just a little.
01:10:767 (4): Clap.
01:11:705 (7): Whistle instead of Clap.
01:11:892 (8): Clap.
Lunatic:
00:22:392 (4): x:256 y:320 Maybe it would be better if you do it like the previous pattern.
01:32:705 (9) NC.
01:33:080 (1) Remove NC.
That's all for me, Good luck~
Thank You!OrangeNeKo wrote:
the lunatic nice><...
Thank you for taking some of your time to mod my map. It really means a lot to me. I shall fix then. Here's your well-deserved kudosu!Leorda wrote:
Hello
General
* Remove "reimu hakurei" in tags, because this is not Reimu's theme Okay fixed.
* The tags should be "chireiden", not "chireiten" Oops a typo. Fixed
* Use Koishi Komeiji BG, instad of Reimu. Because this song is Koishi's stage theme Do I really need to find a different BG for Koishi? Oh well, Fixed.![]()
* Your MP3 has a blank sound on ending. Please remove it I guess I'll do that then. I'll have to Full submit though.
Easy
* Set the Audio-Lead In to 1500 for consistency on each diff Fixed
00:49:580 (1) - Almost covered by spinner-osu. Could be hidden for beginners Hmm... I don't know
00:58:580 (1) - The tail slider is almost offscreen (just a warning) Fixed
01:04:580 (3) - Clap at repeating slider Fixed
Normal
00:39:080 (5) - New combo for stanza? Fixed
Hard
* This kiai is different on each diff Oh wow.Fixed
Insane
00:14:892 (6) - Turn off grid snap, and move to X: 196 and Y: 271. For better placement (Nazi_ Nah, well actually I might.
00:17:705 (6) - Why finish here? To be honest, I have no idea XD. Fixed
01:03:455 (5) - The tail slider is almost offscreen (just a warning) Fixed
Nice job
LOL LMAO. I didn't know so many players mapped this song XD. I shall fix soon. I'll make sure my future maps are orginal next time.SapphireGhost wrote:
Alright, let's have this one be first ranked.
EDIT: Also added the video.SapphireGhost wrote:
[General]
- Yeah, the thumbnail needs to get fixed. I'll do a bit more work on this soon. In the meantime, try full submitting numerous times, with and without the new background. Delete the .osb file while you're at it, maybe it'll magically solve everything. Okay done.
- It felt like you could have mapped through that break in the earlier difficulties as well, for the short version of a song I wouldn't leave 10% of it unmapped. For some reason, this is how I planned the map to be like during the early stage of developing this map.
[Lunatic]
- For some reason I bothered with more small things on this difficulty than the other ones, it's still not very problematic.
00:25:580 (1,2,3,4,5) - Pattern would look a bit better if you spaced it out to avoid overlap. Fixed.
00:38:330 (3) - Try to smooth out this arc? It looks quite unnatural at the moment. Fixed.
01:06:080 (1,2,3,4) - Because of stacking placing (4) directly under the reverse arrow of (1), it's difficult to read on Hidden. Oh wow, that is hard to read on hidden XD (Sorry SiLviA XD). Not mod friendly at all. Fixed.
01:33:080 (1,2) - Quite a bit of overlapping here, try to make it more like 00:55:580 (1,2) - . Fixed, hopefully.
[Hard]
- Stack Leniency is too low, for this map 1/2 and 1/1 notes should stack when they're in the same place. I agree. Changed it to Stack Leniency 6.
[Normal]
00:58:205 (6,1,2) - Try to rework this pattern so the hitburst of (6) doesn't cover up so much of (2), it currently looks like this. Fixed hopefully.
[Easy]
- I'd probably have used distance spacing 1.0x here, it's actually sort of confusing when 1/1s are overlapping. Just for future reference.
01:27:080 (1) - You need to manually add a new combo to this note. Fixed hopefully.
Most stuff looks good here, just do some fixes and PM me for a re-check, thanks.