forum

Aoi Yuuki - Gyutto Shite Hoshiinda

posted
Total Posts
83
Topic Starter
suzutsukikanade
This beatmap was submitted using in-game submission on sábado, 12 de maio de 2012 at 16:08:45

Artist: Aoi Yuuki
Title: Gyutto Shite Hoshiinda
Source: A Channel
Tags: tooru insert song
BPM: 136
Filesize: 1927kb
Play Time: 01:35
Difficulties Available:
  1. Easy (1,16 stars, 65 notes)
  2. Hard (4,69 stars, 101 notes)
  3. Normal (2,78 stars, 95 notes)
Download: Aoi Yuuki - Gyutto Shite Hoshiinda
Information: Scores/Beatmap Listing
---------------
A-Channel Episode 3 Insert Song - Gyutto Shite Hoshiinda

It was supposed to be Motteke Sailor Fuku, but it was very difficult to map and I was also eager to map out this song so ...

Mapset:

Easy: Done
Normal: Remapping
Hard: Remapping

Now this map is ready for mods.

If you Download before 3/28, please re-down - Changed Background.
kirinoimouto22
Boa map Suzu aquí uma star pra tí
Topic Starter
suzutsukikanade

kirinoimouto22 wrote:

Boa map Suzu aquí uma star pra tí
Kiri-nee! Brigado pela star^^
GiNa
Hi

My Mod
[General]
-BG must be 1024x768 (or 800x600, any 4:3 ratio), I resize for you this time, link: http://puu.sh/bIJR
-Spacing, you need to use distance snap (except jumps), DS is really helpful, even for those pro mappers.
-Enable countdown (song setup -> storyboarding)
-Turn off “Letterbox during breaks” (song setup -> storyboarding)
-Combo color 2 and 3 are nearly the same, really Orz.
-Try not to follow the vocal completely.
-No kiai? At least make some fountains. I can give you suggestion on fountains if you need it (just forum-PM me).

[Easy]
-Spacing (I guess you did use DS after the vocal started)
00:00:518 (1,2) – this kind of notes is quite hard for beginners, try a slider instead, http://osu.ppy.sh/ss/207510 (add some curves of course)
00:04:047 (2,3) – ^
Please check all those notes after by yourself
00:05:591 (1) – never use this kind of slider in Easy
There are many notes on the red tick, try to keep them on white tick.
For example: 00:07:576 - http://osu.ppy.sh/ss/207507
00:18:826 (4) – http://osu.ppy.sh/ss/207515
00:35:812 ~ 00:42:209 – useless green lines
00:53:017 (3) – try not to have more than 1 repeat
00:55:003 (1) – you don’t really need so many green lines that are close to each other on a spinner.
01:17:723 (1,2) – try not to have more than 1 repeat
01:27:870 ~ 01:31:841 – delete all those useless green lines
Overall this is an nice Easy.

[Normal]
00:00:518 (1,2,3,4) – put them on the center, which is x:256 y:192
00:04:047 (1,2,3,4) – x:256 y:120
00:05:591 (5) – New combo (NC)
00:07:356 (1) – too many repeats
00:08:679 (2,3,4,5,6) – they don’t fit at all, change them
00:40:885 (1) – try to reduce some of these sliders
00:53:017 (5) – NC
00:53:900 (1) – remove NC
01:05:812 (4) – NC
01:23:459 – why did you slow down? The slow down here doesn’t make sense to me, normal speed will do.
If you really want to slow down, 01:23:459 – make this line back to normal speed
01:24:341 – add a line that makes the speed to 0.5x
01:24:341 (5) – NC here (then use DS 1.5x to clear out the speed for players, in the pic above, I use 2.0x)
http://osu.ppy.sh/ss/207518
01:25:665 (1) – suddenly back the DS to 1.0x again.

[Hard]
00:07:576 (1,2,3,4) – the anti-jump here is too sudden, change pattern ?
00:08:679 (5,6,7,8,9,10) – they don’t fit
00:26:767 (4) – too close to the previous note
00:58:091 (1) – ^
01:31:841 (1) – remove NC
01:32:282 (2) – NC here
01:32:723 (1) – remove NC
01:33:606 (1) – ^
01:34:047 (2) – NC
01:34:929 (1) – remove NC
The NCs should look like this overall, http://osu.ppy.sh/ss/207522.
This hard is not that bad.
GL.
Topic Starter
suzutsukikanade

GiNa wrote:

Hi

My Mod
[General]
-BG must be 1024x768 (or 800x600, any 4:3 ratio), I resize for you this time, link: http://puu.sh/bIJR
-Spacing, you need to use distance snap (except jumps), DS is really helpful, even for those pro mappers.
-Enable countdown (song setup -> storyboarding)
-Turn off “Letterbox during breaks” (song setup -> storyboarding)
-Combo color 2 and 3 are nearly the same, really Orz.
-Try not to follow the vocal completely.
-No kiai? At least make some fountains. I can give you suggestion on fountains if you need it (just forum-PM me).

[Easy]
-Spacing (I guess you did use DS after the vocal started)
00:00:518 (1,2) – this kind of notes is quite hard for beginners, try a slider instead, http://osu.ppy.sh/ss/207510 (add some curves of course)
00:04:047 (2,3) – ^
Please check all those notes after by yourself
00:05:591 (1) – never use this kind of slider in Easy
There are many notes on the red tick, try to keep them on white tick.
For example: 00:07:576 - http://osu.ppy.sh/ss/207507
00:18:826 (4) – http://osu.ppy.sh/ss/207515
00:35:812 ~ 00:42:209 – useless green lines
00:53:017 (3) – try not to have more than 1 repeat
00:55:003 (1) – you don’t really need so many green lines that are close to each other on a spinner.
01:17:723 (1,2) – try not to have more than 1 repeat
01:27:870 ~ 01:31:841 – delete all those useless green lines
Overall this is an nice Easy.

[Normal]
00:00:518 (1,2,3,4) – put them on the center, which is x:256 y:192
00:04:047 (1,2,3,4) – x:256 y:120
00:05:591 (5) – New combo (NC)
00:07:356 (1) – too many repeats
00:08:679 (2,3,4,5,6) – they don’t fit at all, change them
00:40:885 (1) – try to reduce some of these sliders
00:53:017 (5) – NC
00:53:900 (1) – remove NC
01:05:812 (4) – NC
01:23:459 – why did you slow down? The slow down here doesn’t make sense to me, normal speed will do.
If you really want to slow down, 01:23:459 – make this line back to normal speed
01:24:341 – add a line that makes the speed to 0.5x
01:24:341 (5) – NC here (then use DS 1.5x to clear out the speed for players, in the pic above, I use 2.0x)
http://osu.ppy.sh/ss/207518
01:25:665 (1) – suddenly back the DS to 1.0x again.

[Hard]
00:07:576 (1,2,3,4) – the anti-jump here is too sudden, change pattern ?
00:08:679 (5,6,7,8,9,10) – they don’t fit
00:26:767 (4) – too close to the previous note
00:58:091 (1) – ^
01:31:841 (1) – remove NC
01:32:282 (2) – NC here
01:32:723 (1) – remove NC
01:33:606 (1) – ^
01:34:047 (2) – NC
01:34:929 (1) – remove NC
The NCs should look like this overall, http://osu.ppy.sh/ss/207522.
This hard is not that bad.
GL.
All fixed! About the Normalm i'll remap again...I did the update but when I went to see, everything I had worked was lost.
GiNa

suzutsukikanade wrote:

All fixed! About the Normalm i'll remap again...I did the update but when I went to see, everything I had worked was lost.
You don't really have to remap Normal again.
Your normal is actually fine imo.
Just keep working hard :D.

would you mind give my previous post a kd?
Topic Starter
suzutsukikanade

GiNa wrote:

suzutsukikanade wrote:

All fixed! About the Normalm i'll remap again...I did the update but when I went to see, everything I had worked was lost.
You don't really have to remap Normal again.
Your normal is actually fine imo.
Just keep working hard :D.

would you mind give my previous post a kd?
I was talking about the length of the map ... and I will continue working hard :D
and the kds, I forgot gomen > <
kds given!
kosiga
hi ~ suzutsukikanade :)

from my queue ~

here my mod ~ ( I like this song :oops: )

[General]
  1. Song folder - remove two .osb file .
  2. Timing - Slider Tick Rate - Only Normal diff is different. change 1 or all diff 2
  3. Song Setup - Storyboarding - Enable countdown - remove the check in all diff. I think that unnecessary.
[Easy]
SPOILER
  1. 00:12:870 (1) - add finish ?
  2. 00:15:738 - remove green line.
  3. 00:16:841 - ^
  4. 00:18:165 (3) - add finish ?
  5. 00:18:826 - remove green line.
  6. 00:19:267 - ^
  7. 00:19:929 (5) - spacing too far. (1.92x) plz use DS 1.3x
  8. 00:20:370 - remove green line.
  9. 00:21:694 (1) - ^ I think that normalhitsound does not match. and add finish to start of the slider
  10. 00:22:135 - remove green line
  11. 00:25:223 (3) - same 00:21:694
  12. 00:25:665 - remove green line
  13. 00:26:547 - same 00:21:694
  14. 00:26:767 - remove green line
  15. 00:28:753 - remove green line
  16. 00:49:929 (5) - add NC and 00:50:370 (1) - remove NC
  17. 00:52:135 (2,3,4) - spacing too close. plz use DS 1.3x
  18. 00:53:017 (3) - remove repeat. and add slider 00:53:900~00:54:341 is better
  19. 00:59:635 - tick move. 01:00:407
  20. 01:00:517 (3) - add finish
  21. 01:03:165 - remove green line
  22. 01:17:282 (4) - one grid right
  23. 01:17:723 (1) - add finish to first repeat slider
  24. 01:21:694 (4) - add NC
  25. 01:22:135 - remove green line
  26. 01:23:459 - ^
  27. 01:24:782 (5) - spacing too close
  28. 01:24:782 - remove green line
  29. 01:25:334 (1) - spinner start 01:25:444 and the last sound is loud, gradually reduce the volume is better.
  30. 01:25:665 - remove green line
  31. 01:26:106 - ^
  32. 01:26:547 - ^
  33. 01:26:988 - ^
  34. 01:27:429 - ^
  35. 01:32:282 (1) - add finish to start of the slider
  36. 01:33:165 - remove green line
  37. 01:34:488 - ^
  38. 01:34:929 - ^

[Normal]
SPOILER
  1. HD,OD -1 ( I think that too high )
  2. 00:12:870 (1) - add finish ?
  3. 00:15:738 - remove green line
  4. 00:16:841 (1) - remove green line. and add NC
  5. 00:17:723 (1) - add finish to end of the slider ?
  6. 00:18:826 - remove green line
  7. 00:19:267 - ^
  8. 00:20:370 - ^
  9. 00:21:253 (1) - add finish instead of whistle to end of the slider
  10. 00:21:694 - remove green line. normal whistle of here dose not match
  11. 00:22:135 - remove green line
  12. 00:24:341 (3) - add whistle
  13. 00:24:782 (1) - add finish to end of the slider ?
  14. 00:25:223 - remove green line.
  15. 00:25:665 - ^
  16. 00:26:547 - ^
  17. 00:26:767 - ^
  18. 00:28:753 - ^
  19. 00:46:400 (6) - add NC and 00:47:723 (1) - remove NC
  20. 00:49:929 (4) - add NC
  21. 00:55:444 (5) - ^
  22. 00:56:988 (1) - add finish to start of the slider
  23. 00:58:312 (1) - spacing too close (0.86x)
  24. 00:58:312 (1) - remove NC and 00:59:635 (3) - add NC and 01:00:959 (1) - remove NC
  25. 01:11:106 (5) - add NC and 01:11:767 (1) - remove NC
  26. 01:14:635 (6) - add NC and add finish to start of the slider
  27. 01:23:900 (4) - remove note ?
  28. 01:25:223 (1) - same as Easy diff. spinner start 01:25:444. and 01:25:223 - add note. and spinner is gradually reduce the volume is better.
  29. 01:25:665 - remove green line
  30. 01:26:106 - ^
  31. 01:26:547 - ^
  32. 01:26:988 - ^

[Hard]
SPOILER
  1. 00:12:870 (1) - add finish ?
  2. 00:15:738 - remove green line.
  3. 00:16:841 - ^
  4. 00:18:165 (3) - add finish ?
  5. 00:18:826 (1) - remove NC
  6. 00:18:826 - remove green line.
  7. 00:19:267 - ^
  8. 00:20:370 - ^
  9. 00:21:694 - remove green line. I think normal whistle of here dose not match. and add finish ?
  10. 00:22:135 - remove green line.
  11. 00:22:356 (1) - remove NC
  12. 00:23:459 (1) - ^ and 00:23:900 (2) - add NC
  13. 00:25:223 - remove green line.I think normal whistle of here dose not match. and add finish ?
  14. 00:25:665 - remove green line.
  15. 00:26:547 - ^
  16. 00:26:767 - ^
  17. 00:28:753 - ^
  18. 00:36:253 - green line: change hitsound S ?
  19. 00:37:576 (3) - add whistle ?
  20. 00:38:459 (6) - ^
  21. 00:38:900 - remove green line.
  22. 00:39:341 - remove green line.
  23. 00:45:959 (5) - grid move. x344,y192 ( plz follow after )
  24. 00:55:003 (1) - remove NC and 00:56:106 (3) - add NC
  25. 00:56:988 - KIAI TIME start here
  26. 00:57:098 - KIAI TIME end here
  27. 00:58:091 (1) - remove NC
  28. 00:59:635 (5) - add NC
  29. 01:03:165 (5) - ^
  30. 01:09:341 (5) - ^ and use more beautiful slider. use ↓ ? ( if use plz follow after )
    376,208,69341,2,0,B|376:128|376:128|428:68|428:68|480:128|480:128|480:208,1,320,0|2
  31. 01:13:753 (5) - add NC
  32. 01:18:165 (4) - add NC and 01:18:385 (1) - remove NC and 01:19:267 (1) - remove NC.
  33. 01:20:150 (5,1) - Suggestion of the rhythm & NC http://puu.sh/cEQX
  34. 01:21:694 (5) - add NC and 01:22:135 (1) - remove NC
  35. 01:24:341 (1) - remove NC
  36. 01:28:753 (5) - add NC and 01:29:194 (1) - remove NC
  37. 01:31:841 (4) - one grid up
  38. 01:32:282 (5) - add NC and 01:32:723 (1) - remove NC
  39. 01:35:370 - green line. volume 10%? ( same as other diff )


sorry.. very very long mod :?

mapset is good :3

Good luck ~
Topic Starter
suzutsukikanade

kosiga wrote:

hi ~ suzutsukikanade :)

from my queue ~

here my mod ~ ( I like this song :oops: )

[General]
  1. Song folder - remove two .osb file .
  2. Timing - Slider Tick Rate - Only Normal diff is different. change 1 or all diff 2
  3. Song Setup - Storyboarding - Enable countdown - remove the check in all diff. I think that unnecessary.
[Easy]
SPOILER
  1. 00:12:870 (1) - add finish ?
  2. 00:15:738 - remove green line.
  3. 00:16:841 - ^
  4. 00:18:165 (3) - add finish ?
  5. 00:18:826 - remove green line.
  6. 00:19:267 - ^
  7. 00:19:929 (5) - spacing too far. (1.92x) plz use DS 1.3x
  8. 00:20:370 - remove green line.
  9. 00:21:694 (1) - ^ I think that normalhitsound does not match. and add finish to start of the slider
  10. 00:22:135 - remove green line
  11. 00:25:223 (3) - same 00:21:694
  12. 00:25:665 - remove green line
  13. 00:26:547 - same 00:21:694
  14. 00:26:767 - remove green line
  15. 00:28:753 - remove green line
  16. 00:49:929 (5) - add NC and 00:50:370 (1) - remove NC
  17. 00:52:135 (2,3,4) - spacing too close. plz use DS 1.3x
  18. 00:53:017 (3) - remove repeat. and add slider 00:53:900~00:54:341 is better
  19. 00:59:635 - tick move. 01:00:407
  20. 01:00:517 (3) - add finish
  21. 01:03:165 - remove green line
  22. 01:17:282 (4) - one grid right
  23. 01:17:723 (1) - add finish to first repeat slider
  24. 01:21:694 (4) - add NC
  25. 01:22:135 - remove green line
  26. 01:23:459 - ^
  27. 01:24:782 (5) - spacing too close
  28. 01:24:782 - remove green line
  29. 01:25:334 (1) - spinner start 01:25:444 and the last sound is loud, gradually reduce the volume is better.
  30. 01:25:665 - remove green line
  31. 01:26:106 - ^
  32. 01:26:547 - ^
  33. 01:26:988 - ^
  34. 01:27:429 - ^
  35. 01:32:282 (1) - add finish to start of the slider
  36. 01:33:165 - remove green line
  37. 01:34:488 - ^
  38. 01:34:929 - ^

[Normal]
SPOILER
  1. HD,OD -1 ( I think that too high )
  2. 00:12:870 (1) - add finish ?
  3. 00:15:738 - remove green line
  4. 00:16:841 (1) - remove green line. and add NC
  5. 00:17:723 (1) - add finish to end of the slider ?
  6. 00:18:826 - remove green line
  7. 00:19:267 - ^
  8. 00:20:370 - ^
  9. 00:21:253 (1) - add finish instead of whistle to end of the slider
  10. 00:21:694 - remove green line. normal whistle of here dose not match
  11. 00:22:135 - remove green line
  12. 00:24:341 (3) - add whistle
  13. 00:24:782 (1) - add finish to end of the slider ?
  14. 00:25:223 - remove green line.
  15. 00:25:665 - ^
  16. 00:26:547 - ^
  17. 00:26:767 - ^
  18. 00:28:753 - ^
  19. 00:46:400 (6) - add NC and 00:47:723 (1) - remove NC
  20. 00:49:929 (4) - add NC
  21. 00:55:444 (5) - ^
  22. 00:56:988 (1) - add finish to start of the slider
  23. 00:58:312 (1) - spacing too close (0.86x)
  24. 00:58:312 (1) - remove NC and 00:59:635 (3) - add NC and 01:00:959 (1) - remove NC
  25. 01:11:106 (5) - add NC and 01:11:767 (1) - remove NC
  26. 01:14:635 (6) - add NC and add finish to start of the slider
  27. 01:23:900 (4) - remove note ?
  28. 01:25:223 (1) - same as Easy diff. spinner start 01:25:444. and 01:25:223 - add note. and spinner is gradually reduce the volume is better.
  29. 01:25:665 - remove green line
  30. 01:26:106 - ^
  31. 01:26:547 - ^
  32. 01:26:988 - ^

[Hard]
SPOILER
  1. 00:12:870 (1) - add finish ?
  2. 00:15:738 - remove green line.
  3. 00:16:841 - ^
  4. 00:18:165 (3) - add finish ?
  5. 00:18:826 (1) - remove NC
  6. 00:18:826 - remove green line.
  7. 00:19:267 - ^
  8. 00:20:370 - ^
  9. 00:21:694 - remove green line. I think normal whistle of here dose not match. and add finish ?
  10. 00:22:135 - remove green line.
  11. 00:22:356 (1) - remove NC
  12. 00:23:459 (1) - ^ and 00:23:900 (2) - add NC
  13. 00:25:223 - remove green line.I think normal whistle of here dose not match. and add finish ?
  14. 00:25:665 - remove green line.
  15. 00:26:547 - ^
  16. 00:26:767 - ^
  17. 00:28:753 - ^
  18. 00:36:253 - green line: change hitsound S ?
  19. 00:37:576 (3) - add whistle ?
  20. 00:38:459 (6) - ^
  21. 00:38:900 - remove green line.
  22. 00:39:341 - remove green line.
  23. 00:45:959 (5) - grid move. x344,y192 ( plz follow after )
  24. 00:55:003 (1) - remove NC and 00:56:106 (3) - add NC
  25. 00:56:988 - KIAI TIME start here
  26. 00:57:098 - KIAI TIME end here
  27. 00:58:091 (1) - remove NC
  28. 00:59:635 (5) - add NC
  29. 01:03:165 (5) - ^
  30. 01:09:341 (5) - ^ and use more beautiful slider. use ↓ ? ( if use plz follow after )
    376,208,69341,2,0,B|376:128|376:128|428:68|428:68|480:128|480:128|480:208,1,320,0|2
  31. 01:13:753 (5) - add NC
  32. 01:18:165 (4) - add NC and 01:18:385 (1) - remove NC and 01:19:267 (1) - remove NC.
  33. 01:20:150 (5,1) - Suggestion of the rhythm & NC http://puu.sh/cEQX
  34. 01:21:694 (5) - add NC and 01:22:135 (1) - remove NC
  35. 01:24:341 (1) - remove NC
  36. 01:28:753 (5) - add NC and 01:29:194 (1) - remove NC
  37. 01:31:841 (4) - one grid up
  38. 01:32:282 (5) - add NC and 01:32:723 (1) - remove NC
  39. 01:35:370 - green line. volume 10%? ( same as other diff )


sorry.. very very long mod :?

mapset is good :3

Good luck ~
Hi! I hope I have fixed everything, thanks for the mod and kds!
kirinoimouto22
se servir de ajuda...star pra map
L_P
hi, from mod que

general : DONT end like this....this doesnt sound like it is ending....
there are no unrankable stuffs in this map, that is a good sign...however it is not that good to get a bubble easily...

only some suggestion...try to make some pattern, not only for good visual effect but also rhythmic pattern, try to keep the jump and spacing consistent,(like where it IS going to jump , where should the slider start etc) and repeat some rhythm. Repeating rhythm doesnt mean that it is boring, i do think it is better than random changing spacing/random placed sliders and notes etc...

as you kept your rhythm and pattern, try to make some awesome spacing change when it is needed, i actually like the front part, the antijump and sudden spacing change etc, but it didnt get so good when it came to the middle part

3rd is about mapping's step,as for beginner, i suggest you listen to the music, and imagine the path, when to jump, when to make a hold effect (slider) when to make a stream..etc and tap your finger , they help you to turn inspiration into a good map...

dont kudos this if you dont want or you think this doesnt help you at all.

edit : mapping is a big ass hole. if you find you stuck inside, Gambateh
Topic Starter
suzutsukikanade

L_P wrote:

hi, from mod que

general : DONT end like this....this doesnt sound like it is ending....
there are no unrankable stuffs in this map, that is a good sign...however it is not that good to get a bubble easily...

only some suggestion...try to make some pattern, not only for good visual effect but also rhythmic pattern, try to keep the jump and spacing consistent,(like where it IS going to jump , where should the slider start etc) and repeat some rhythm. Repeating rhythm doesnt mean that it is boring, i do think it is better than random changing spacing/random placed sliders and notes etc...

as you kept your rhythm and pattern, try to make some awesome spacing change when it is needed, i actually like the front part, the antijump and sudden spacing change etc, but it didnt get so good when it came to the middle part

3rd is about mapping's step,as for beginner, i suggest you listen to the music, and imagine the path, when to jump, when to make a hold effect (slider) when to make a stream..etc and tap your finger , they help you to turn inspiration into a good map...

dont kudos this if you dont want or you think this doesnt help you at all.

edit : mapping is a big ass hole. if you find you stuck inside, Gambateh
sorry, no change for now...
but thanks for mod ^^
No_Gu
request from my queue
Add Character's name into tag
[easy]
00:00:518 (1) - whistle at the begining
00:45:959 (3) - NC
01:00:517 (3) - NC

[normal]
00:22:797 (1) - the voice of slider body sounds noisy
01:27:429 (1) - too close to spinner

[hard]
01:18:385 (2) - don't like this

mp3 file shounds strange
Topic Starter
suzutsukikanade

No_Gu wrote:

request from my queue
Add Character's name into tag Fixed
[easy]
00:00:518 (1) - whistle at the begining Fixed
00:45:959 (3) - NC ^
01:00:517 (3) - NC ^

[normal]
00:22:797 (1) - the voice of slider body sounds noisy Ok fixed
01:27:429 (1) - too close to spinner Hmmmmmm...fixed.

[hard]
01:18:385 (2) - don't like this Ok, i remap this part, but the way I think best.

mp3 file shounds strange. Really? I think the mp3 is good.
Thx for mod! :)
SakiK
hi~ from modque

[General]

You should set Audio Lead-in 2000 or 2500 ,If ignore, fix 1000(now 982
deleat .osb files

all diff, 00:56:988 (x) - add a clap 2nd and 4th beat?(now solitary sound)
[Easy]

01:32:282 (1,2,3) - really need here?

[Normal]

00:00:518 (1,2,3,4 )- a little boring,you shouldn't stack
00:04:047 (1,2,3,4) - ^
00:57:650 (2) - 1 grid left
01:35:812 - add circle?

[Hard]

00:07:356 (4) - NC
00:07:576 (1) - Rm NC
00:38:900 (7) - NC?
00:45:959 (5) - NC
00:46:400 (1) - RmNC
01:24:341 (9) - NC
01:28:753 (1) - RmNC


cute song~>< fight!
Topic Starter
suzutsukikanade

SakiK wrote:

hi~ from modque

[General]

You should set Audio Lead-in 2000 or 2500 ,If ignore, fix 1000(now 982 Fixed
deleat .osb files ^

all diff, 00:56:988 (x) - add a clap 2nd and 4th beat?(now solitary sound)No
[Easy]

01:32:282 (1,2,3) - really need here? Fixed

[Normal]

00:00:518 (1,2,3,4 )- a little boring,you shouldn't stack Fixed
00:04:047 (1,2,3,4) - ^ ^
00:57:650 (2) - 1 grid left ^
01:35:812 - add circle? ^

[Hard]

00:07:356 (4) - NC Fixed
00:07:576 (1) - Rm NC Fixed
00:38:900 (7) - NC? Fixed
00:45:959 (5) - NC Fixed
00:46:400 (1) - RmNC Fixed
01:24:341 (9) - NC Fixed
01:28:753 (1) - RmNC Fixed


cute song~>< fight!
Thx for the mod! I hope to have fixed it all ^ ^
[CSGA]Ar3sgice
Hi, from my queue


[Hard]

  1. um... OD 8 for Hard is too hard imo, consider OD -1 or -2?
  2. 00:19:047 (4) - 1/2 beat later?
  3. 00:49:047 (5,6) - jumping to the same spot players may feel bored, how about this http://up.ppy.sh/files/screenshot147-5.jpg
  4. 01:09:341 (5) - move middle point to (432,68)
  5. 01:15:076 (1) - middle point 2 grids down
  6. 01:32:723 (2) - move endpoint to (280,184)
[Normal]

  1. 00:01:179 (2) - 1 grid left ? = =
  2. 00:59:635 (1) - spacing larger
  3. 01:15:959 (4) - this is kind of unrankable, reverse arrow is covered by hitburst
  4. 01:29:194 (3) - spacing larger
[Easy]

  1. 00:53:900 (5) - move up 2 grids, some space with (4)
  2. 01:00:959 (2) - move third point to (264,160)
  3. 01:17:723 (1) - move to (240,168)
  4. 01:19:488 (2) - move to (344,88)
btw looks like you forgot to give SaKiK kds ^^

Good luck~
nimi
Vou moddar em pt mesmo pq tu é br ._.

General
essas combo colours não ficaram muito boas bom esse bg D: eu sugiro essas aqui:

Combo1 : 172,111,171
Combo2 : 166,145,202
Combo3 : 121,49,51
(caso você não saiba como usar, é só abrir a .osu file e substituir as cores na parte [Colours] por essas aí :)
ee considerando que a música é relativamente curta, o primeiro break tá comprido demais Dx sugiro que vc mapeie ele.

[Easy]
00:08:900 (2) - use distance snap D:
00:18:165 (3) - new combo?
00:18:826 (4) - esse overlap não ficou muito bom imo >< coloca ela um pouco mais pra cima, tipo assim http://puu.sh/e2UH
00:21:694 (1) - use distance snap
00:25:223 (3) - ^
00:26:547 (4) - ^
uh.. cara, tem muito erro de spacing aqui >< é necessário manter o mesmo spacing durante todo o mapa, principalmente nas diffs mais fáceis do mapa.
00:53:900 (5) - *nazi* ficaria melhor tipo.. 2 grids mais pra cima
00:54:782 (6) - seleciona grid 4 (View > Grid level > 4) e stackeia ela com o começo do 00:53:017 (4)
00:57:429 - essa timeline é desnecessária.. tu pode usar a timing section em 00:57:098 tanto pra terminar o kiai quanto pra mudar os hitsounds
01:04:488 - ^
01:11:547 - ^
01:13:753 (2) - new combo

[Normal]
00:59:635 (1) - use distance snap
01:33:165 (2) - deixa os hitsounds aqui normais.. fica estranho assim x-x

[Hard]
a AR tá alta demais pra música x-x 6 ou 7 fica melhor
então.. na minha opinião, em algumas partes tu colocou jumps e tals, mas em outras a dificuldade tá mais pra um normal do que pra um hard D: tipo nesse combo aqui, por exemplo 00:43:312 (1,2,3,4,5). eu sei que a música é calma e ficar overmappeando também não rola, mas usar sliders compridos + notas 1/2 em várias partes da musica fica foda numa diff hard ne >< então dá uma olhadinha nessas partes pra ver se não tem outra coisa que tu possa fazer pra deixar a diff com uma cara mais.. hard xD ee mais uma coisa.. isso aqui é mais uma sugestãozinha.. não faça o spacing muito linear (tipo o que tem em 00:56:106 (1,2,3,4,5)).. fica chatinho, sabe? procure ser mais criativa com o spacing.. tu tem uma tela inteira pra trabalhar :D dá uma olhadinha em mapas rankeados que vc gosta pra ter uma noção, se ajudar. ^^

enfim.. é basicamente isso :v se precisar de ajuda com alguma outra coisa, só me chamar :P
Topic Starter
suzutsukikanade

Wiinter wrote:

Vou moddar em pt mesmo pq tu é br ._. \o/

General
essas combo colours não ficaram muito boas bom esse bg D: eu sugiro essas aqui:

Combo1 : 172,111,171
Combo2 : 166,145,202
Combo3 : 121,49,51
(caso você não saiba como usar, é só abrir a .osu file e substituir as cores na parte [Colours] por essas aí :) Ok, fixado.
ee considerando que a música é relativamente curta, o primeiro break tá comprido demais Dx sugiro que vc mapeie ele. Ahh não não, acho q assim ta bom. Sei lá né...mas por enquanto vou deixar assim.

[Easy]
00:08:900 (2) - use distance snap D: Ok
00:18:165 (3) - new combo? Tá bem.
00:18:826 (4) - esse overlap não ficou muito bom imo >< coloca ela um pouco mais pra cima, tipo assim http://puu.sh/e2UH Hum...tá bom, ok fixado.
00:21:694 (1) - use distance snap
00:25:223 (3) - ^
00:26:547 (4) - ^
uh.. cara, tem muito erro de spacing aqui >< é necessário manter o mesmo spacing durante todo o mapa, principalmente nas diffs mais fáceis do mapa. É, num soube explorar muito o spacing :D
00:53:900 (5) - *nazi* ficaria melhor tipo.. 2 grids mais pra cima Ok, tava muito perto mesmo.
00:54:782 (6) - seleciona grid 4 (View > Grid level > 4) e stackeia ela com o começo do 00:53:017 (4) Feito!
00:57:429 - essa timeline é desnecessária.. tu pode usar a timing section em 00:57:098 tanto pra terminar o kiai quanto pra mudar os hitsounds Nussa q burra q eu fui >< Fixado.
01:04:488 - ^ Fixado.
01:11:547 - ^ ^
01:13:753 (2) - new combo Não concordando muuuito com isso mas...fixado.

[Normal]
00:59:635 (1) - use distance snap Fixado.
01:33:165 (2) - deixa os hitsounds aqui normais.. fica estranho assim x-x Hai Hai fixado.

[Hard]
a AR tá alta demais pra música x-x 6 ou 7 fica melhor Hm...7 então...
então.. na minha opinião, em algumas partes tu colocou jumps e tals, mas em outras a dificuldade tá mais pra um normal do que pra um hard D: tipo nesse combo aqui, por exemplo 00:43:312 (1,2,3,4,5). eu sei que a música é calma e ficar overmappeando também não rola, mas usar sliders compridos + notas 1/2 em várias partes da musica fica foda numa diff hard ne >< então dá uma olhadinha nessas partes pra ver se não tem outra coisa que tu possa fazer pra deixar a diff com uma cara mais.. hard xD ee mais uma coisa.. isso aqui é mais uma sugestãozinha.. não faça o spacing muito linear (tipo o que tem em 00:56:106 (1,2,3,4,5)).. fica chatinho, sabe? procure ser mais criativa com o spacing.. tu tem uma tela inteira pra trabalhar :D dá uma olhadinha em mapas rankeados que vc gosta pra ter uma noção, se ajudar. ^^ Tá ok, vou ver o que posso fazer aquí, apesar de achar que desse jeito está bom.

enfim.. é basicamente isso :v se precisar de ajuda com alguma outra coisa, só me chamar :P Tá ok então :D

[CSGA]Ar3sgice wrote:

Hi, from my queue


[Hard]

  1. um... OD 8 for Hard is too hard imo, consider OD -1 or -2? Fixed this in Wiinter mod.
  2. 00:19:047 (4) - 1/2 beat later? ?
  3. 00:49:047 (5,6) - jumping to the same spot players may feel bored, how about this http://up.ppy.sh/files/screenshot147-5.jpg Ok.
  4. 01:09:341 (5) - move middle point to (432,68) Fixed.
  5. 01:15:076 (1) - middle point 2 grids down Fixed.
  6. 01:32:723 (2) - move endpoint to (280,184)
280,144 is better.

[Normal]

  1. 00:01:179 (2) - 1 grid left ? = = Fixed
  2. 00:59:635 (1) - spacing larger ^
  3. 01:15:959 (4) - this is kind of unrankable, reverse arrow is covered by hitburst Then I remove one reverse arrow?
  4. 01:29:194 (3) - spacing larger
Made better i think.

[Easy]

  1. 00:53:900 (5) - move up 2 grids, some space with (4) Fixed.
  2. 01:00:959 (2) - move third point to (264,160) Fixed
  3. 01:17:723 (1) - move to (240,168) Fixed
  4. 01:19:488 (2) - move to (344,88)
Fixed

btw looks like you forgot to give SaKiK kds ^^ Ah! I forgot >< Give kds to her now :D

Good luck~
I hope to have fixed it all, thx for mod wiinter Ar3sgice. kds for two.
Low
From my queue

[General]
Delete .osb file, unused
01:04:047 - Remove this kiai for all difficulties. :?

[Easy]
00:45:959 - Remove new combo

[Normal]
00:46:400 - Whistle, but not on end of slider

[Hard]
00:26:767 - Whistle

Really good map.
Topic Starter
suzutsukikanade

Jacob wrote:

From my queue

[General]
Delete .osb file, unused And I think that it deleted this O.o
01:04:047 - Remove this kiai for all difficulties. :? For now I'll keep it.

[Easy]
00:45:959 - Remove new combo Fixed.

[Normal]
00:46:400 - Whistle, but not on end of slider No, i think sounds bad.

[Hard]
00:26:767 - Whistle Fixed

Really good map. Thx!
Thx for mod, kds to you ^^
YTYuyu
Yo modding this map because of ur request :)

General:
i lol'd at the mp3 name
everything looks good though

Easy:
00:15:297(1) - can u put this near the middle?
00:16:400(2) - Ctrl+J for an easier path?
00:44:194(2) - Like This
00:55:003(1) - beginners wont hav enough time to recover. so i suggest that u end the spinner at 00:56:106 and add a circle at 00:56:988

Normal:
00:01:620 - remove the break?
other than that everything looks good

Hard:
00:24:562(4) - align it to (3) so that itd look like a parallelogram

this is the best i can do. Star and GL :D
Topic Starter
suzutsukikanade

Byakugan249 wrote:

Yo modding this map because of ur request :)

General:
i lol'd at the mp3 name Yeah i know...this map before was motteke sailor fuku. I can't change mp3 name ><
everything looks good though

Easy:
00:15:297(1) - can u put this near the middle?
00:16:400(2) - Ctrl+J for an easier path? Ok.
00:44:194(2) - Like This Okay, just do not know if I could do the same as the picture.
00:55:003(1) - beginners wont hav enough time to recover. so i suggest that u end the spinner at 00:56:106 and add a circle at 00:56:988 Good ideia.

Normal:
00:01:620 - remove the break? Ok
other than that everything looks good

Hard:
00:24:562(4) - align it to (3) so that itd look like a parallelogram Hm ... hm .... it is, is okay, I think I did everything right.

this is the best i can do. Star and GL :D
Thx for mod and star~
Kanari
Haiitharr~
You requested in my queue~

[Easy]
-Well mapped~

[Normal]
-00:16:841 (1) - Remove new combo?
-00:42:209 (x) - Add note?
-00:42:429 (x) - Add slider and end it at 00:42:650?
-00:42:870 (1) - Remove new combo (if you do that^)
-01:15:959 (4) - Reverse once more.

[Hard]
-Circle size +1?
-00:21:032 (x) - Add note.

Nice song~
Star~
Topic Starter
suzutsukikanade

xXCrystalMoonAnimeXx wrote:

Haiitharr~
You requested in my queue~

[Easy]
-Well mapped~

[Normal]
-00:16:841 (1) - Remove new combo? Fixed
-00:42:209 (x) - Add note? Fixed
-00:42:429 (x) - Add slider and end it at 00:42:650? Fixed
-00:42:870 (1) - Remove new combo (if you do that^) Fixed
-01:15:959 (4) - Reverse once more. Fixed

[Hard]
-Circle size +1? Nope.
-00:21:032 (x) - Add note. Ok, fits the music.

Nice song~
Star~ Thanks!
Thx for mod, kds to u ^^
Zapy
Hi from mod queue

General

About that kiai time... I'd make it so that it lasts up to 01:25:223. The fountains are placed well though

Hard

Well the diff is pretty fine in general, only the patterns caught my eye this time so I'll provide you some suggestions

00:25:665 (1,2,3,4) - Like this? http://puu.sh/ezdR
00:40:223 (2) - Could use a whistle
00:40:885 (1) - The beginning of the slider, add whistle
00:41:767 (2) - And this as well
00:40:223 (2,3,4,1,2) - Consider changing the pattern to this? http://puu.sh/ez8C It looks a bit better with those 45 degree angles
00:44:856 (4) - This could use a new combo since it follows a different sound in background. It also helps reading.
00:45:297 (3) - Perhaps move the note like this to maintain distance snap? http://puu.sh/ez9L
00:52:356 (4) - Move 1 grid left and 1 down? Looks better like that http://puu.sh/ezaY
01:34:929 (3) - New combo and add a whistle?

Normal

00:19:929 (5) - Use whistle on the start and end?
00:42:870 (3) - Whistle
00:46:400 (1) - Whistle
00:49:929 (1) - Whistle
00:53:017 (1) - Whistle on the end

Easy

00:04:047 (1) - Add whistle to the end?
00:05:591 (2) - Add whistle?

Okay well this might seem a bit like a nazi mod but I couldn't find much else.

Good luck getting it ranked though
Topic Starter
suzutsukikanade

Zapy wrote:

Hi from mod queue

General

About that kiai time... I'd make it so that it lasts up to 01:25:223. The fountains are placed well though Do not quite understand what you said (I'm little bad in english ><), but i'll don't remove fountains.

Hard

Well the diff is pretty fine in general, only the patterns caught my eye this time so I'll provide you some suggestions

00:25:665 (1,2,3,4) - Like this? http://puu.sh/ezdR Hm...Ok, fine for me.
00:40:223 (2) - Could use a whistle Ok.
00:40:885 (1) - The beginning of the slider, add whistle Ok, but added in the end too.
00:41:767 (2) - And this as well Hai Hai added whistle here too.
00:40:223 (2,3,4,1,2) - Consider changing the pattern to this? http://puu.sh/ez8C It looks a bit better with those 45 degree angles Looks better now?
00:44:856 (4) - This could use a new combo since it follows a different sound in background. It also helps reading. Eh? Can't understand... :?
00:45:297 (3) - Perhaps move the note like this to maintain distance snap? http://puu.sh/ez9L I have changed this pattern
00:52:356 (4) - Move 1 grid left and 1 down? Looks better like that http://puu.sh/ezaY Ok.
01:34:929 (3) - New combo and add a whistle? Ok.

Normal

00:19:929 (5) - Use whistle on the start and end? No.
00:42:870 (3) - Whistle Ok
00:46:400 (1) - Whistle ^
00:49:929 (1) - Whistle No.
00:53:017 (1) - Whistle on the end Ok

Easy

00:04:047 (1) - Add whistle to the end? Added in end and in beginning.
00:05:591 (2) - Add whistle?

Okay well this might seem a bit like a nazi mod but I couldn't find much else.

Good luck getting it ranked though
kds to you ^~^
frost-b-spec
thx reqs~

[Hard]
0.15.297(1) - delete 3rd waypoint
1.20.150(8) - spacing (why little jumping?)

[Normal]
0.44.415(4) - spacing
1.19.709(5) - ^
1.29.194(3) - ^

[Easy]
0.18.165(3) - spacing
0.18.826(4) - ^
0.19.929(5) - ^
0.26.547(4) - ^

nice~
Topic Starter
suzutsukikanade

frost-b-spec wrote:

thx reqs~

[Hard]
0.15.297(1) - delete 3rd waypoint No.
1.20.150(8) - spacing (why little jumping?) This fine now? retired little jumping.

[Normal]
0.44.415(4) - spacing OK.
1.19.709(5) - ^ ^
1.29.194(3) - ^ ^

[Easy]
0.18.165(3) - spacing No.
0.18.826(4) - ^ ^
0.19.929(5) - ^ ^
0.26.547(4) - ^ Used DSnap.

nice~
Thx for mod ^^
KanaRin
As per your request.
Oh Aoi Yuuki <3 sweet song
btw some modding info

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Let's go.

[General]

  1. No problem I can find, nice.
[Easy]

  1. 00:07:576 (1) - add whistle on middle? sounds better for me
  2. 00:08:900 (2) - Also add a whistle on white line , sounds better.
  3. 00:11:106 (1) - You should add some hitsound here? i suggest to add whistle here too.
  4. Ok. Not bad.
[Normal]

  1. 00:05:591 (3) - Ah , I think you can remove new combo here since I think it's useless to add a nc here.
  2. And also , you can add whistle on this diff like Easy.(As i said before)
  3. No problem.
[Hard]

  1. 00:24:562 (4) - it looks ugly for me since the jump isn't really good , maybe you can do this?
  2. And sure, if you agree with me, you should change the spacing of 00:24:782 (1) - too.
  3. 01:20:150 (8) - It's not really a good idea .. try to follow the spacing with 01:19:929 (7) - or even add a new combo here?
    however, I don't suggest you do this here.
  4. 01:24:341 (1) - Remove the NC here?
  5. Ok , that's all.
That's it.
Good luck >w</
Topic Starter
suzutsukikanade

KanaRin wrote:

As per your request.
Oh Aoi Yuuki <3 sweet song
btw some modding info

Color Help:
Red -> You must change it.
Blue -> Change it as well.
Black -> Suggestion only.

Let's go.

[General]

  1. No problem I can find, nice.
[Easy]

  1. 00:07:576 (1) - add whistle on middle? sounds better for me No, i think sounds bad.
  2. 00:08:900 (2) - Also add a whistle on white line , sounds better. Fixed.
  3. 00:11:106 (1) - You should add some hitsound here? i suggest to add whistle here too. Fixed too.
  4. Ok. Not bad.
[Normal]

  1. 00:05:591 (3) - Ah , I think you can remove new combo here since I think it's useless to add a nc here. It already has a NC.
  2. And also , you can add whistle on this diff like Easy.(As i said before) Ok added.
  3. No problem.
[Hard]

  1. 00:24:562 (4) - it looks ugly for me since the jump isn't really good , maybe you can do this?
  2. And sure, if you agree with me, you should change the spacing of 00:24:782 (1) - too. Fixed.
  3. 01:20:150 (8) - It's not really a good idea .. try to follow the spacing with 01:19:929 (7) - or even add a new combo here?
    however, I don't suggest you do this here. Now is fine, i think?
  4. 01:24:341 (1) - Remove the NC here? Ok fine.
  5. Ok , that's all.
That's it.
Good luck >w</
Thx for mod KanaRin! kds to u.
Ah, and, you avatar is so kawaiii! *--*
Cygnus
Thy mod is here. Hope it helps.
GENERAL
  1. peppy wrote:

    Do not use kiai time just for fountains unless you are doing this extremely rarely.
EASY
  1. Approach Rate +1

  2. 00:26:767 - This spinner should start at 00:26:988.

  3. 00:45:959 - This slider doesn't go with the song well. Try this kind of pattern:
  4. 00:55:003 - This spinner is ends too late for an Easy Diff. Try to replace this spinner by 1/1 slider instead.

  5. 01:00:959 - Ugly slider. Move the 2nd point of the slider at x:380 y:136. If you do, it will look like this:
  6. 01:25:444 - This slider should end at 01:28:753. Also, change volume to 5% 01:28:753.
NORMAL
  1. 00:12:870 - This spinner should end at 00:14:856.

  2. 00:26:767 - This spinner should start at 00:26:988.

  3. 01:12:870 - Move the second point of this slider one grid down.

  4. 01:19:929 - This slider is already at the corner. Try to avoid this.

  5. 01:26:988 - I think increasing the hit sound volume at the spinner's end is not bad. Maybe add 10-20%.

  6. I'm not quite sure about the ending. I prefer you use a spinner instead.
HARD
  1. 00:24:782 - (1,2,3) Maintain the consistency of the spacing of the previous slider. This improves better gameplay.

  2. 00:46:400 - Move the 3rd point of the slider at x:24 y:208.

  3. Overall Difficulty -2 / -1

  4. I'm not quite sure about the ending. I prefer you use a spinner instead.
Nice mapset. Hope this gets ranked soon! 8D
winber1
asdfasdfgahjgfasdk

sorry. nine days late D:


Hard

00:05:591 (1,2,3) - i'd rather just stack this, so that it's more clear that these are 1/4 tick notes. The notes at 00:07:356 (1,2,3) are in a different phrase and i feel it makes a lot more sense to change the spacing here rather then the previous measure
00:08:900 (7) - new combo?
00:09:120 (8) - don't overlap with combo 1? looks a little weird imo.
00:12:429 (3,4) - this looks better imo since it's symmetric about hte y-axis http://puu.sh/fgAD
00:16:841 (4,5) - something like this works bettter imo. http://puu.sh/fgB9 This is because you set a rhythm in the previous measure (00:15:297 (1,2,3) - ) and so I am expecting the same rhythm to happen here, except it doesn't, and it feels awkward.
00:48:165 (6) - you can consider adding a new combo here
00:55:003 (4,5) - a little awkward. I would follow the vocals here http://puu.sh/fgCD
01:01:620 - add note to follow previous pattern at 00:57:429 (1,2,3) - ?
01:05:150 - ^?
01:12:209 - ^?
01:15:738 - ^?
01:23:459 (8) - new combo
01:23:459 (1,2) - it's a little off from the vocals. THis would be better imo http://puu.sh/fgE8

Normal

00:44:415 (4,5) - spacing
00:45:959 (6,7,1) - these stacks can be a little confusing to beginners.
00:49:709 (4) - i'd unstack this http://puu.sh/fgFj
01:24:341 (1) - follows vocals better if it started 1/2 tick earlier

--you have quite a few stacks of varying rhythm (1/2 or 1/1 tick spaced), and well it could potentially be a little confusing. It's not a big deal, but I would still just take a look at them, because if the stacks are not necessary, then it may be better to just unstack them.


Easy

00:11:106 (1) - i like it better if this slider ended at 00:12:650, but that's just me
00:18:165 (3,4) - you may consider turning this into one repeat slider so that it's easier to read. Beginners can't read spacing very well so even if it's spaced correctly it's still gonna be hard to read if you keep changingn the rhythm :/
00:19:929 (5,1,2,3) - keep the same spacing
00:53:017 (4,5) - this is a small spacing error but still it just looks neater if it was spaced correctly
00:55:003 (1) - this spinner is too short for an Easy and the next note comes too soon. Either you get rid of the spinner or you delete a few notes after the spinner so that the player has time to recover. Obviously i would just delete the spinner cuz it sounds better that way (and then add a note in replacement of the spinner)
01:10:223 (4) - new combo?
01:11:547 (1) - remove combo?

Good luck ~~
Topic Starter
suzutsukikanade

Philippines wrote:

Thy mod is here. Hope it helps.

GENERAL
  1. peppy wrote:

    Do not use kiai time just for fountains unless you are doing this extremely rarely.
I think this is fine.
EASY
  1. Approach Rate +1 No.

  2. 00:26:767 - This spinner should start at 00:26:988. No No.

  3. 00:45:959 - This slider doesn't go with the song well. Try this kind of pattern: Ok, plays fine.
  4. 00:55:003 - This spinner is ends too late for an Easy Diff. Try to replace this spinner by 1/1 slider instead. No.

  5. 01:00:959 - Ugly slider. Move the 2nd point of the slider at x:380 y:136. If you do, it will look like this: Ok.
  6. 01:25:444 - This slider should end at 01:28:753. Also, change volume to 5% 01:28:753.
No sorry

NORMAL
  1. 00:12:870 - This spinner should end at 00:14:856. No.

  2. 00:26:767 - This spinner should start at 00:26:988. No.

  3. 01:12:870 - Move the second point of this slider one grid down. Ok.

  4. 01:19:929 - This slider is already at the corner. Try to avoid this. Really? This is fine for me.

  5. 01:26:988 - I think increasing the hit sound volume at the spinner's end is not bad. Maybe add 10-20%. No.

  6. I'm not quite sure about the ending. I prefer you use a spinner instead.
Why? Is fine this.
HARD
  1. 00:24:782 - (1,2,3) Maintain the consistency of the spacing of the previous slider. This improves better gameplay. No.

  2. 00:46:400 - Move the 3rd point of the slider at x:24 y:208. No.

  3. Overall Difficulty -2 / -1 Fixed -1.

  4. I'm not quite sure about the ending. I prefer you use a spinner instead.
[/list]No, this is fine.
Nice mapset. Hope this gets ranked soon! 8D
[/quote]

Thx for mod.
Topic Starter
suzutsukikanade

winber1 wrote:

asdfasdfgahjgfasdk

sorry. nine days late D: aushash no problem ^^


Hard

00:05:591 (1,2,3) - i'd rather just stack this, so that it's more clear that these are 1/4 tick notes. The notes at 00:07:356 (1,2,3) are in a different phrase and i feel it makes a lot more sense to change the spacing here rather then the previous measure Hm...now I see, good idea! I hope I've done right.
00:08:900 (7) - new combo? No.
00:09:120 (8) - don't overlap with combo 1? looks a little weird imo. Ok.
00:12:429 (3,4) - this looks better imo since it's symmetric about hte y-axis http://puu.sh/fgAD I have done it otherwise.
00:16:841 (4,5) - something like this works bettter imo. http://puu.sh/fgB9 This is because you set a rhythm in the previous measure (00:15:297 (1,2,3) - ) and so I am expecting the same rhythm to happen here, except it doesn't, and it feels awkward. No.
00:48:165 (6) - you can consider adding a new combo here No.
00:55:003 (4,5) - a little awkward. I would follow the vocals here http://puu.sh/fgCD
01:01:620 - add note to follow previous pattern at 00:57:429 (1,2,3) - ? Ok.
01:05:150 - ^? ^
01:12:209 - ^? ^
01:15:738 - ^? ^
01:23:459 (8) - new combo Ok
01:23:459 (1,2) - it's a little off from the vocals. THis would be better imo http://puu.sh/fgE8 Ok.

Normal

00:44:415 (4,5) - spacing Used Dsnap.
00:45:959 (6,7,1) - these stacks can be a little confusing to beginners. Deleted 7.
00:49:709 (4) - i'd unstack this http://puu.sh/fgFj Unstacked.
01:24:341 (1) - follows vocals better if it started 1/2 tick earlier Yeah, feels better. Fixed.

--you have quite a few stacks of varying rhythm (1/2 or 1/1 tick spaced), and well it could potentially be a little confusing. It's not a big deal, but I would still just take a look at them, because if the stacks are not necessary, then it may be better to just unstack them. No no i want to stay this.


Easy

00:11:106 (1) - i like it better if this slider ended at 00:12:650, but that's just me No no feels weird.
00:18:165 (3,4) - you may consider turning this into one repeat slider so that it's easier to read. Beginners can't read spacing very well so even if it's spaced correctly it's still gonna be hard to read if you keep changingn the rhythm :/ Fixed
00:19:929 (5,1,2,3) - keep the same spacing This no longer exists.
00:53:017 (4,5) - this is a small spacing error but still it just looks neater if it was spaced correctly ? I see no problem with spacing here.
00:55:003 (1) - this spinner is too short for an Easy and the next note comes too soon. Either you get rid of the spinner or you delete a few notes after the spinner so that the player has time to recover. Obviously i would just delete the spinner cuz it sounds better that way (and then add a note in replacement of the spinner) Deleted spinner and add a note in replacement of the spinner.
01:10:223 (4) - new combo? Ok
01:11:547 (1) - remove combo? Ok.

Good luck ~~
Thx so much for this mod, it helped me a lot. :D
Hai kds.
BeatofIke
Request from queue.

[General]
- Work on your symmetery.
- Make use of the Edit menu on the osu editor.
- Work on your spacing.
-Use break time where appropriate.

[Easy] Decent (See General)

[Normal] Decent (See General)

[Hard]
00:00:518 (1,2,3,4) - Move 1 grid up. Insert a break time after this.
00:04:047 (1,2,3,4) - Move 3 grids left.
00:05:591 (1,2,3) - Move 1 grid right.

This map is definely new mapper quality.
Topic Starter
suzutsukikanade

BeatofIke wrote:

Request from queue.

[General]
- Work on your symmetery.
- Make use of the Edit menu on the osu editor.
- Work on your spacing.
-Use break time where appropriate.

[Easy] Decent (See General)

[Normal] Decent (See General)

[Hard]
00:00:518 (1,2,3,4) - Move 1 grid up. Insert a break time after this.
00:04:047 (1,2,3,4) - Move 3 grids left.
00:05:591 (1,2,3) - Move 1 grid right.

This map is definely new mapper quality.
Too tired to say what has changed and what has not changed. thx for mod: D
Neptunus
Hey~
General:
Is the Mp3 of this song technical modified or it was originally made fading out in the end? if there be a verson that last to the end it could be better, well, merely suggestion.

Easy:
to make a better diff spread, make this diff Hp Drain, approaching rate and overall diffculty +1
00:20:812 (1) - cancel the newcombo here(like what you did here 00:24:341 (2) - ) because pattern in Easy should be clear

Normal:
fine

Hard:
00:55:665 (5,6,1) - antijump, plz spacing closer then the jump looks more professional
01:04:488 (1,2,3) - keep consitent spacing


NICE SONG! no really errors, good luck on ranking~
Topic Starter
suzutsukikanade

Neptunus wrote:

Hey~
General:
Is the Mp3 of this song technical modified or it was originally made fading out in the end? if there be a verson that last to the end it could be better, well, merely suggestion. Technical modified. but i think the mp3 is fine.

Easy:
to make a better diff spread, make this diff Hp Drain, approaching rate and overall diffculty +1 Ok fixed.
00:20:812 (1) - cancel the newcombo here(like what you did here 00:24:341 (2) - ) because pattern in Easy should be clear Fixed

Normal:
fine

Hard:
00:55:665 (5,6,1) - antijump, plz spacing closer then the jump looks more professional Ok
01:04:488 (1,2,3) - keep consitent spacing Ok


NICE SONG! no really errors, good luck on ranking~
Thx for useful mod ^^ kds
Rare
nice map!!

nothing problem~
wmfchris
Audio lead-in like 1500/2000 would be enough.

[Hard]
Timing and settings
Duplicated timeline: 35812, 56106
Hitsound and arrangement
00:05:812 (3) - a whistle may fit the music here
00:08:900 (7,8) - how about placing (7,8) symmetrical to (5,6)?, i.e., (7) (200,56), (8) (128,80)
00:18:826 (5) - NC here instead of the coming (1), though this slider sounds a bit odd concerning the misfit with vocals (at the middle of slider)
00:26:106 (2,3,4) - avoid overlapping with neighbouring notes, try 00:39:341 (3) - right 1 grid to fit the spacing
00:48:606 (7,9) - just a small thought to add whistle there, echo with previous (4)
00:55:665 (5,6,1) - uneven spacing
01:02:723 (6) - down 1 grid so (4,5,6) forms a straight line
01:16:841 (1,2,3) - I prefer putting them in triangle rather than (1,2) on the same position <_<
01:19:929 (7,8) - 1beat slider then a single note may fit the vocal
01:22:135 (5,1) - stack properly

[Normal]
00:01:179 (2) - why whistles are gone...
00:07:356 (1) - whistle at the end
00:10:444 (6,1) - left a bit so that it fits 1.0 spacing
00:10:885 (1) - whistle at the end
00:11:988 (2) - whistle
00:25:665 (2,4) - place over (96,112)
01:34:488 - make it graduually softer since here

sounds like some hitsound is missing, but sounds fine in later part

[Easy]
AR+1 maybe
Two issues:
1) Try to avoid notes that are 1/2 beat apart, this is a 1star diff so I think better make in easy in every aspect.
2) Try to make NC every sentence as the current combo sounds too long
No major problem there

Quite good mapset for a slow song and get some potential there, maybe we can hv a try on this map... find more mods and ask me to recheck this a bit later.
Leorda
Hello there

Easy
* This overall spacing are inconsistent. Some pattern using distance spacing 1,0x but others are over 1,0x. Use 1,0x distance spacing and fix all spacing

00:45:959 (3) - New combo for preventing of long combo
00:53:017 (4) - ^
00:54:782 (6,7) - This 1/2 clicks makes beginners confusing. Replace this two into a slider


Normal
00:21:032 (x) - Add note here for following vocal?
01:19:929 (6) - The tail is almost offscreen
01:27:429 (1) - I think this note are too far from spinner for normal diff


Hard
00:11:988 (2) - Move 2 grid right for make a triangle pattern
00:23:459 (3) - Move to 00:23:238 for following vocal?
01:18:385 (2,3) - End at 01:18:606 for (2), remove (3) and make a slider at 01:18:826. This for following vocal
01:21:032 (1) - This anti-jump looks awkward


Nice job, sent me a forum PM for recheck
Scorpiour
Hi there~~mod from queue
sorry for late >.<

General:
  1. Audio Lead-in: 2s ... i suppose that's enough~
  2. add a slient sliderslide.wav?
Easy:
  1. actually with slidertickrate 2, some short sliders looked weird...
  2. 00:12:870 (1) - i suppose the volumn 30% for finish is better
  3. 00:54:782 (6,7) - stack?
  4. 00:57:098 - volumn increase to 65% from here?
Normal:
  1. 00:14:635 - same suggestion to Easy
  2. 01:08:017 (2) - reduce 1 repeat and add a note at 01:09:341 - ?
  3. 01:15:297 - add a note here? and no stack of 01:15:517 (2,3) - ?

Hard:
  1. HP-1...it drains too fast in first section, or add more combos..
  2. 00:14:635 - same as other diffs
  3. 00:20:812 (3) - remove it?
  4. 00:23:238 - add a note here?
  5. 00:39:341 (3) - move to 176:180
that's all, and good luck~
Topic Starter
suzutsukikanade

wmfchris wrote:

Audio lead-in like 1500/2000 would be enough. Fixed to 1500.

[Hard]
Timing and settings
Duplicated timeline: 35812, 56106 Ok.
Hitsound and arrangement
00:05:812 (3) - a whistle may fit the music here Fixed.
00:08:900 (7,8) - how about placing (7,8) symmetrical to (5,6)?, i.e., (7) (200,56), (8) (128,80) Fixed.
00:18:826 (5) - NC here instead of the coming (1), though this slider sounds a bit odd concerning the misfit with vocals (at the middle of slider) NC added in (5) and removed NC in (1).
00:26:106 (2,3,4) - avoid overlapping with neighbouring notes, try Ok.
00:39:341 (3) - right 1 grid to fit the spacing Ok
00:48:606 (7,9) - just a small thought to add whistle there, echo with previous (4) No.
00:55:665 (5,6,1) - uneven spacing Oh, now i see. Fixed.
01:02:723 (6) - down 1 grid so (4,5,6) forms a straight line Fixed
01:16:841 (1,2,3) - I prefer putting them in triangle rather than (1,2) on the same position <_< Formed a triangle here
01:19:929 (7,8) - 1beat slider then a single note may fit the vocal Made something better
01:22:135 (5,1) - stack properly Ok

[Normal]
00:01:179 (2) - why whistles are gone...Added whistle here.
00:07:356 (1) - whistle at the end Ok desu~
00:10:444 (6,1) - left a bit so that it fits 1.0 spacing Well, fixed.
00:10:885 (1) - whistle at the end Fixed.
00:11:988 (2) - whistle Fixed.
00:25:665 (2,4) - place over (96,112) No.
01:34:488 - make it graduually softer since here

sounds like some hitsound is missing, but sounds fine in later part

[Easy]
AR+1 maybe Fixed
Two issues:
1) Try to avoid notes that are 1/2 beat apart, this is a 1star diff so I think better make in easy in every aspect.
2) Try to make NC every sentence as the current combo sounds too long
No fix in these two for now. Like this 1/2 beats.
No major problem there

Quite good mapset for a slow song and get some potential there, maybe we can hv a try on this map... find more mods and ask me to recheck this a bit later.

Leorda wrote:

Hello there

Easy
* This overall spacing are inconsistent. Some pattern using distance spacing 1,0x but others are over 1,0x. Use 1,0x distance spacing and fix all spacing Fixed some spacings...

00:45:959 (3) - New combo for preventing of long combo Ok desu~
00:53:017 (4) - ^ ^
00:54:782 (6,7) - This 1/2 clicks makes beginners confusing. Replace this two into a slider Fixed.


Normal
00:21:032 (x) - Add note here for following vocal? No. But I made something similar to this.
01:19:929 (6) - The tail is almost offscreen Fixed this.
01:27:429 (1) - I think this note are too far from spinner for normal diff Deleted this slider.


Hard
00:11:988 (2) - Move 2 grid right for make a triangle pattern Ok.
00:23:459 (3) - Move to 00:23:238 for following vocal? No no, looks weird for me.
01:18:385 (2,3) - End at 01:18:606 for (2), remove (3) and make a slider at 01:18:826. This for following vocal Ok desu~
01:21:032 (1) - This anti-jump looks awkward Made another thing for this...


Nice job, sent me a forum PM for recheck Ok will send.

Scorpiour wrote:

Hi there~~mod from queue
sorry for late >.<

General:
  1. Audio Lead-in: 2s ... i suppose that's enough~
  2. add a slient sliderslide.wav? Will provide one.
Easy:
  1. actually with slidertickrate 2, some short sliders looked weird... No is fine.
  2. 00:12:870 (1) - i suppose the volumn 30% for finish is better No.
  3. 00:54:782 (6,7) - stack? Changed to a slider.
  4. 00:57:098 - volumn increase to 65% from here?No.
Normal:
  1. 00:14:635 - same suggestion to Easy No.
  2. 01:08:017 (2) - reduce 1 repeat and add a note at 01:09:341 - ? No, like this.
  3. 01:15:297 - add a note here? and no stack of 01:15:517 (2,3) - ? No, for me this is Hard.
    [attachment=0:f10a9]5.jpg[/attachment:f10a9]
Hard:
  1. HP-1...it drains too fast in first section, or add more combos.. Fixed.
  2. 00:14:635 - same as other diffs No.
  3. 00:20:812 (3) - remove it? No.
  4. 00:23:238 - add a note here? No no.
  5. 00:39:341 (3) - move to 176:180 Fixed.
that's all, and good luck~
Thx to mod all.
Leorda
IRC Modding
  1. (Easy) - Snap the repeating slider at red tick at 00:07:576 (1)
  2. (Easy) - Add note at 00:49:488
  3. (Easy) - Rearrange the slider at 00:56:988 (2)
  4. (Easy) - Rearrange the pattern at 01:00:959
  5. (Easy) - Change the pattern at 00:49:929
  6. (Normal) - Add whistle at 00:10:003 (5,6)
  7. (Normal) - New combo at 01:28:312 (1) to preventing of spinner bug

Bubbled
Topic Starter
suzutsukikanade

Leorda wrote:

IRC Modding
  1. (Easy) - Snap the repeating slider at red tick at 00:07:576 (1)
  2. (Easy) - Add note at 00:49:488
  3. (Easy) - Rearrange the slider at 00:56:988 (2)
  4. (Easy) - Rearrange the pattern at 01:00:959
  5. (Easy) - Change the pattern at 00:49:929
  6. (Normal) - Add whistle at 00:10:003 (5,6)
  7. (Normal) - New combo at 01:28:312 (1) to preventing of spinner bug

Bubbled
\o/
thx for bubble!
Shiro
wow old map
request taken from #modreqs

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. You need to raise the volume during kiai. I can hardly hear the hitsounds.
  2. Correct offset is 505 (that's -13 from your current timing). Remember to resnap all notes and kiai sections.
Easy
  1. 01:17:282 (3,1) - That jump might throw off players... The notes are spaced like there's a 2/1 gap between them. Move (1) closer to (3) ?
  2. 01:17:723 (1,2,3) - Spacing issue: use distance snapping for (1,2)
  3. 01:21:253 (3,1) - Same as 01:17:282 -
Normal
  1. Lower OD and AR by 1 so that the difficulty settings have a better spread ?
  2. 00:19:929 (5,1) - Very surprising jump. The spacing makes them look like they're 2/1 apart.
  3. 00:45:959 (6,1) - Spacing error here again: these look like they're 1/2 apart. Despite the new combo, this will be confusing for new players.
  4. 01:08:017 (2) - This slider's second repeat is hidden under 01:07:576 (1) - this circle's hitburst.
  5. 01:15:959 (4) - This slider's second repeat is hidden under 01:15:517 (2,3) - these circles' hitbursts.
  6. 01:22:135 (2,3,4,1) - I don't really like how there are two consecutive stacks that have different timings, that might prove confusing for new players. Unstack ?
Hard
  • Mapping-wise, seems okay.
Have to pop for the timing issue and the weird spacing in Normal and Easy. Call me back when you've fixed.
Topic Starter
suzutsukikanade

Odaril wrote:

wow old map
request taken from #modreqs

Please reply to this mod saying what you didn't fix (and what you did) and why.
Also, if you have any question, feel free to ask me in-game. :)

General
  1. You need to raise the volume during kiai. I can hardly hear the hitsounds.
  2. Correct offset is 505 (that's -13 from your current timing). Remember to resnap all notes and kiai sections.
Easy
  1. 01:17:282 (3,1) - That jump might throw off players... The notes are spaced like there's a 2/1 gap between them. Move (1) closer to (3) ?
  2. 01:17:723 (1,2,3) - Spacing issue: use distance snapping for (1,2)
  3. 01:21:253 (3,1) - Same as 01:17:282 -
Normal
  1. Lower OD and AR by 1 so that the difficulty settings have a better spread ?
  2. 00:19:929 (5,1) - Very surprising jump. The spacing makes them look like they're 2/1 apart.
  3. 00:45:959 (6,1) - Spacing error here again: these look like they're 1/2 apart. Despite the new combo, this will be confusing for new players.
  4. 01:08:017 (2) - This slider's second repeat is hidden under 01:07:576 (1) - this circle's hitburst.
  5. 01:15:959 (4) - This slider's second repeat is hidden under 01:15:517 (2,3) - these circles' hitbursts.
  6. 01:22:135 (2,3,4,1) - I don't really like how there are two consecutive stacks that have different timings, that might prove confusing for new players. Unstack ?
Hard
  • Mapping-wise, seems okay.
Have to pop for the timing issue and the weird spacing in Normal and Easy. Call me back when you've fixed.
Fixed most things, and can't remember why i don't fix some things...but in kiai, raise volume in some parts, but i can hear cleary the hitsounds.
Kawayi Rika
Hi ~ suzutsukikanade ~ :) (Sorry for the later mod)

M4M here ~

[General]


  1. Don't forgot Remove OSB file ><.
  2. Your Mp3 is 453 kbps,this is unrankble,Recode for 128 or 192 pls.
  3. You need change Source,like this (A Channel).

[Hard]


  1. 00:18:813 (1) - Move to 00:19:034 will be better.
  2. 01:00:725 - Add a note to here,have vocal to here.
  3. 01:23:446 (1,2) - Sudden slow for this slider,try change 0.75?

[Normal]


  1. OD-1.
  2. 00:07:343 (1) - This slider a bit Hard for now,Try like this.
  3. 00:08:666 (3,4,5,6,7) - I think this rhythm it's off,Try like this.
  4. 00:16:828 (4) - This note should to here 00:17:049.
  5. 01:07:563 (1,2,3) - Spacing error.
  6. 01:14:622 (1,2) - ^

[Easy]


  1. 00:56:093 - Add a note to here,have vocal to here.
  2. 01:19:475 (2,3,1) - Spacing error.

That's all ~ moe song ~

Good luck ~ ;)
Topic Starter
suzutsukikanade

Kawayi Rika wrote:

Hi ~ suzutsukikanade ~ :) (Sorry for the later mod) No problem :D

M4M here ~

[General]


  1. Don't forgot Remove OSB file ><. Well, this is not necessary for me...
  2. Your Mp3 is 453 kbps,this is unrankble,Recode for 128 or 192 pls. Is already 192kbps.
  3. You need change Source,like this (A Channel). Ok

[Hard]


  1. 00:18:813 (1) - Move to 00:19:034 will be better. Hai, fixed.
  2. 01:00:725 - Add a note to here,have vocal to here. Fixed.
  3. 01:23:446 (1,2) - Sudden slow for this slider,try change 0.75? No, is fine.

[Normal]


  1. OD-1. Hm...fine, fixed.
  2. 00:07:343 (1) - This slider a bit Hard for now,Try like this. No.
  3. 00:08:666 (3,4,5,6,7) - I think this rhythm it's off,Try like this. I make something different
  4. 00:16:828 (4) - This note should to here 00:17:049. No.
  5. 01:07:563 (1,2,3) - Spacing error. No, spacing is good here.
  6. 01:14:622 (1,2) - ^

[Easy]


  1. 00:56:093 - Add a note to here,have vocal to here. No.
  2. 01:19:475 (2,3,1) - Spacing error.

That's all ~ moe song ~

Good luck ~ ;)
Fixed some

Thx for mod Rika
MMzz
Easy:

00:00:505 to 00:12:416 - try useing soft hitsounds in this section, I don't think the normal hits fit in this calm part of the song.
00:53:004 (1) - consider making this 2 notes instead of the 2 beat slider, haveing the end of the slider start off the new stanza messes up new combos. You can do something like this: http://puu.sh/j1Mk instead, and add new combo to 6.
01:10:210 (1) - same as before, you don't want the end of a slider to start of a new stanza, so maybe put some notes there, it would fit.
01:13:740 (1) - ^

Normal:

AR and OD -1

Same as the easy, in that opening section try useing soft hitsounds.

You did a lot of the same as you did in the easy, with the sliders ending on new stanzas. You should watch out for that in furture mapping.

Hard:

Same as the easy, in that opening section try useing soft hitsounds.



Fun map :3
Topic Starter
suzutsukikanade

MMzz wrote:

Easy:

00:00:505 to 00:12:416 - try useing soft hitsounds in this section, I don't think the normal hits fit in this calm part of the song. E-eto...this part have soft hitsounds...no normal hitsounds :?
00:53:004 (1) - consider making this 2 notes instead of the 2 beat slider, haveing the end of the slider start off the new stanza messes up new combos. You can do something like this: http://puu.sh/j1Mk instead, and add new combo to 6. No, this way is fine for me.
01:10:210 (1) - same as before, you don't want the end of a slider to start of a new stanza, so maybe put some notes there, it would fit. ^
01:13:740 (1) - ^ ^

Normal:

AR and OD -1 Ok fixed.

Same as the easy, in that opening section try useing soft hitsounds. The same as i say in easy. This part no have normal hitsounds...

You did a lot of the same as you did in the easy, with the sliders ending on new stanzas. You should watch out for that in furture mapping. Hm...will be careful in this.

Hard:

Same as the easy, in that opening section try useing soft hitsounds.



Fun map :3
Fixed one thing in normal, but in easy no changes for now sorry. But thx for mod :D
Kazenari Tsubasa
LKs
From 【All requests posted here will be modded】 queue

I like this song, because it has nice melody and soft but wonderful percussion.

General

  1. move the 4# kiai time ends to 01:25:321. It's now set at 01:25:334
    offest is a bit off, I'd like to make it 515.
  2. 00:26:985 (1) - this spinner should be end at 00:28:727, which can not access with only beat snap divisor. You may consider make it ends at the "unsnapped" point instead.
Easy

sliderslide sounds really bad before the vocal comes, use silent one please

00:04:034 (1) - no need to whistle on the end
00:07:563 (1) - whistle on the beginning
00:11:093 (1) - remove whistle from the end
00:56:975 (2) - from this point on, the volume is a bit too low and the sound of objects is foggy. maybe increase the volume to 65%

Normal

00:04:696 (2) - no whistle
00:08:887 (2) - ^
00:10:431 (4) - this kind of spacing may mislead some new joiners

Hard

01:00:725 (4) - spacing

hitsounds
  1. hitsounds has not a perfect consistency. sometimes you use a couple of whistle, then you use nothing for 10 sec.
  2. I don't think only 1 red section is enough for the whole part from the beginning to the kiai part. it needs 2~3 green lines to adjust the volume.
Topic Starter
suzutsukikanade

LKs wrote:

From 【All requests posted here will be modded】 queue

I like this song, because it has nice melody and soft but wonderful percussion. Same reasons here :)

General

  1. move the 4# kiai time ends to 01:25:321. It's now set at 01:25:334
    offest is a bit off, I'd like to make it 515. Odaril say me told me that the offset is correct then this will not change
  2. 00:26:985 (1) - this spinner should be end at 00:28:727, which can not access with only beat snap divisor. You may consider make it ends at the "unsnapped" point instead. No changes
Easy

sliderslide sounds really bad before the vocal comes, use silent one please Added one.

00:04:034 (1) - no need to whistle on the end Ok
00:07:563 (1) - whistle on the beginning Ok
00:11:093 (1) - remove whistle from the end Ok
00:56:975 (2) - from this point on, the volume is a bit too low and the sound of objects is foggy. maybe increase the volume to 65% Ok.

Normal

00:04:696 (2) - no whistle Ok
00:08:887 (2) - ^ ^
00:10:431 (4) - this kind of spacing may mislead some new joiners I think is fine.

Hard

01:00:725 (4) - spacing Think is fine. But fixed

hitsounds
  1. hitsounds has not a perfect consistency. sometimes you use a couple of whistle, then you use nothing for 10 sec.
  2. I don't think only 1 red section is enough for the whole part from the beginning to the kiai part. it needs 2~3 green lines to adjust the volume.
Fixed some, thx for mod.
arien666
[Easy]
01:00:946 - What's this green line :3? [Same option as previous green line]
01:07:563 - ^
01:24:769 - ^

[Normal]
00:00:505 (1,2) - Just make it as 1 slider :3?
00:04:034 (1,2) - ^
01:12:637 (4) - Stacking on midterm of train might be hard on this diff imo orz
01:24:769 - What's this green line :3? [Same option as previous green line]



meow :3
Topic Starter
suzutsukikanade

arien666 wrote:

[Easy]
01:00:946 - What's this green line :3? [Same option as previous green line]Fixed
01:07:563 - ^ No.
01:24:769 - ^ Fixed

[Normal]
00:00:505 (1,2) - Just make it as 1 slider :3? Nope, this is fine.
00:04:034 (1,2) - ^ ^
01:12:637 (4) - Stacking on midterm of train might be hard on this diff imo orz I unstacked this.
01:24:769 - What's this green line :3? [Same option as previous green line] Fixed



meow :3 >w<
Fixed some things.
Aeonnen
Moddding~~

Easy:
01:11:534 (2,2) - These sliders are different from all the others. Change them?

Normal:
00:04:034 (1,2) - Move to the other side of the map
00:47:710 (2) - Align under (3) better

Hard:
00:11:093 (1,2,3,4) - Move to the middle of map (Have 2 in the center line)
01:04:475 (1,3) - Match the sliders (shape)
01:06:460 (4) - Move out of (2)'s shadow

All suggestions, no need to do them if you don't think it'll help~
Topic Starter
suzutsukikanade
SPOILER

Aeonnen wrote:

Moddding~~

Easy:
01:11:534 (2,2) - These sliders are different from all the others. Change them? No

Normal:
00:04:034 (1,2) - Move to the other side of the map All right, fixed.
00:47:710 (2) - Align under (3) better Fixed

Hard:
00:11:093 (1,2,3,4) - Move to the middle of map (Have 2 in the center line) No. but, i made a change here.
01:04:475 (1,3) - Match the sliders (shape) Fine.
01:06:460 (4) - Move out of (2)'s shadow No.

All suggestions, no need to do them if you don't think it'll help~

Fixed some
Aurele
Hi. From my Modding Queue ~

megusta Finishes.
[Easy]

00:18:152 : Finish
00:21:681 : ^
00:25:210 : ^
00:46:387 : ^
00:49:916 : ^
01:14:622 : ^
01:28:740 : ^

[Normal]
00:02:269 : Circle
00:42:857 : Finish
00:46:387 : ^
00:49:916 : ^
01:28:740 : ^

[Hard]

00:02:269 : Maybe a Circle?
00:42:857 : Finish
00:46:387 : Finish
00:49:916 : ^
*nazi* 01:14:181 : http://puu.sh/mk41 to http://puu.sh/mk49
01:24:107 : Can you change this slider and make it more curve? Like, put the Grid Level to 3 and try to make it like this : http://puu.sh/mk1Y
01:28:740 : Finish
01:33:813 : Circle
Topic Starter
suzutsukikanade
SPOILER

Gabex3 wrote:

Hi. From my Modding Queue ~

megusta Finishes.
[Easy]

00:18:152 : Finish
00:21:681 : ^
00:25:210 : ^
00:46:387 : ^
00:49:916 : ^
01:14:622 : ^
01:28:740 : ^

[Normal]
00:02:269 : Circle
00:42:857 : Finish
00:46:387 : ^
00:49:916 : ^
01:28:740 : ^

[Hard]

00:02:269 : Maybe a Circle?
00:42:857 : Finish
00:46:387 : Finish
00:49:916 : ^
*nazi* 01:14:181 : http://puu.sh/mk41 to http://puu.sh/mk49
01:24:107 : Can you change this slider and make it more curve? Like, put the Grid Level to 3 and try to make it like this : http://puu.sh/mk1Y
01:28:740 : Finish
01:33:813 : Circle

I fixed the most, only I did not notice one or two things. Thanks for useful mod.
Aurele
Your welcome and good luck ! :D
Topic Starter
suzutsukikanade

Gabex3 wrote:

Your welcome and good luck ! :D
yay \o/ thx Gabe!
hillaryzx
Yo, modding time~

General

- Seems Kiai time differs from each diff, to me... - http://puu.sh/mrxn

Easy

00:20:799(4) - remove whistle here?
00:54:769(3) - add whistle to the slider's head.
01:23:887 - add a note here?
01:30:063(4) - replace finish with whistle here.
01:30:946 - why don't add a circle here?

Normal

why don't reduce the vol. (normal) to 45%-55%?

00:49:916(1) - add whistle at slider's head only.
00:55:652(2) - add whistle here

Hard

Okay to me...

Sorry for a short mod. I hope it will be useful.
Now, I'll take my leave...
Kirino Kousaka
Ola!~ Here's my mod (a request from my queue)

[General]
Delete that .osb file in your folder. You don't need it because you're not using any SB's.
Use this as your BG? meh just suggesting.

[Easy]
00:00:505 (1) - Remove "whistle" on start.
00:04:034 (1) - ^
00:05:578 (2) - ^
00:07:563 (1) - ^
00:11:093 (1) - ^
00:18:152 (3) - Remove "whistle" on end.
00:21:681 (1) - ^
Follow these and it sounds better imo.

[Normal]
00:57:416 up to end - Use Normal sounds, except for finishes.
00:08:887 (2,3) - Fix Spacing.
01:12:857 (5,6) - ^
01:22:563 (3,4) - ^
01:29:181 (2,3) - ^

[Hard]
01:02:269 (8) - Add NC

That's all!~ :3
Topic Starter
suzutsukikanade
Changed some, thanks for mods.
Betsuto
[General]
SPOILER
Your beatmap is easy to mod ^^
I love it

[Easy]
SPOILER
00:16:166 (1 , 2) - like this ? http://puu.sh/o9xa

[Normal]
SPOILER
00:22:784 (1) - remove new combo
00:59:622 (1) - remove new combo
01:00:946 (2) - add new combo
01:09:549 (2 , 3 , 4) - like this ? http://puu.sh/o9Ao
01:23:887 (4) - add new combo
01:24:107 (1) - remove new combo


[Hard]
SPOILER
00:22:122 (1) - remove new combo
00:24:990 (1 , 2 , 3) - like this ? http://puu.sh/o9Cl
00:40:872 (1) - remove new combo
01:34:034 (1) - remove new combo

ˊ • ᵜ •ˋ ) ~
vacalia_old
Can I do the Taiko diff :3 ?
It's complete you can add this to your beatmap if you want <3
vaca's Taiko

Download: Aoi Yuuki - Gyutto Shite Hoshiinda (suzutsukikanade) [vaca's Taiko].osu
Topic Starter
suzutsukikanade

vacalia wrote:

Can I do the Taiko diff :3 ?
It's complete you can add this to your beatmap if you want <3
vaca's Taiko
Ok, but i don't like so much you taiko diff so i don't add this, sorry.
Topic Starter
suzutsukikanade

bestz2541 wrote:

SPOILER
[General]
[spoilerbox]Your beatmap is easy to mod ^^
I love it <3

[Easy]
SPOILER
00:16:166 (1 , 2) - like this ? http://puu.sh/o9xa No.

[Normal]
SPOILER
00:22:784 (1) - remove new combo Ok
00:59:622 (1) - remove new combo No.
01:00:946 (2) - add new combo No.
01:09:549 (2 , 3 , 4) - like this ? http://puu.sh/o9Ao Ok.
01:23:887 (4) - add new combo No.
01:24:107 (1) - remove new combo No.


[Hard]
SPOILER
00:22:122 (1) - remove new combo I think no.
00:24:990 (1 , 2 , 3) - like this ? http://puu.sh/o9Cl No because i like this jump.
00:40:872 (1) - remove new combo Ok.
01:34:034 (1) - remove new combo Ok

ˊ • ᵜ •ˋ ) ~ [/spoilerbox]
Thx for mod
ertyukjh010


您好,想訓練自己的英文,所以用英文好了www

[General]

Audio Lead-In > 2 You must be Lead-In adjust to beyond 2000

[Easy]

00:15:284 (1) - end at 00:15:946
01:10:210 (1) - No change in distance for EZ. Check the distance pls > http://puu.sh/q20C
01:13:740 (1) - ^

[Normal]

OD-1?
01:26:975 - Unless green line

[Hard]

00:22:343 (2) - Completely stack
00:46:166 (3) - Why decrease a distance here?

That all :)
Topic Starter
suzutsukikanade

ertyukjh010 wrote:



您好,想訓練自己的英文,所以用英文好了www

[General]

Audio Lead-In > 2 You must be Lead-In adjust to beyond 2000 Fixed, changed to 2000

[Easy]

00:15:284 (1) - end at 00:15:946 Fixed
01:10:210 (1) - No change in distance for EZ. Check the distance pls > http://puu.sh/q20C No
01:13:740 (1) - ^ ^

[Normal]

OD-1? No
01:26:975 - Unless green line Fixed

[Hard]

00:22:343 (2) - Completely stack Fixed, i think?
00:46:166 (3) - Why decrease a distance here? ^

That all :)
Thx for the mod, also, i love your maps :D
Agnes
Surprise mod.

[General]
  1. Audio lead-in for Easy is different from Normal and Hard. Extend Easy's lead in to 2 seconds.
  2. Very nice song choice! Pretty calming.
[Easy]

00:11:093 (1) - (Suggestion) Shorten the sliderend to 00:11:975 (last white tick), then add a note to 00:12:416? Two pictures of the end result follow.
Here are the two exampels:
Should look like this on the timeline...
...And like this on the mapping field.
00:12:637 (1) - If you do the previous suggestion, you can also move the spinner beginning closer to the (2) in the image.


[Normal]

Nothing to poke at.

[Hard]

00:05:578 (1,2,3) - The triplet kind of ruins the flow. Might be better off as two notes.
01:09:328 (5) - (Just 'cause I'm a little anchor nazi) Adjust the sliderend's anchor to be balanced with the one in the beginning.
01:12:637 - (Suggestion) Add a note here?


Very nice mapset. Hope this mod helps you.
Topic Starter
suzutsukikanade

Agnes wrote:

Surprise mod.

[General]
  1. Audio lead-in for Easy is different from Normal and Hard. Extend Easy's lead in to 2 seconds. Ok fixed
  2. Very nice song choice! Pretty calming. Thanks! :D
[Easy]

00:11:093 (1) - (Suggestion) Shorten the sliderend to 00:11:975 (last white tick), then add a note to 00:12:416? Two pictures of the end result follow. Oh nice suggestion! Fixed!
Here are the two exampels:
Should look like this on the timeline...
...And like this on the mapping field.
00:12:637 (1) - If you do the previous suggestion, you can also move the spinner beginning closer to the (2) in the image. Ok.


[Normal]

Nothing to poke at.

[Hard]

00:05:578 (1,2,3) - The triplet kind of ruins the flow. Might be better off as two notes. Fixed.
01:09:328 (5) - (Just 'cause I'm a little anchor nazi) Adjust the sliderend's anchor to be balanced with the one in the beginning. Fixed, i think...Don't know if it match like the picture.
01:12:637 - (Suggestion) Add a note here? Yes!


Very nice mapset. Hope this mod helps you.
Thx for the useful mod.
Unknownable_old
Hello...
Modding from My Queue

[General]
Put Lucky Star into Tags?
SPOILER

Look at the AudioLeadIn... LoL
[Easy]
Looks Fine

[Normal]
00:09:107 (2) put whistle at the end of slider
00:26:093 (3) Whistle?
00:44:843 (5) put Whistle in the beginning and middle of slider
00:51:681 (3) put whistle at the end of slider
00:52:122 (4) ^

[Hard]
00:51:902 (2) Whistle?
00:52:343 (4) ^

Good Luck ~(^.^~)
JauiPlaY
HI~
Just some suggestions:

[General]
There is an useless .osb file in your folder.
Why didn't you add kiai time? Abusing kiai burst may be unrankable.

[Easy]
00:05:578 (2) - I'm afraid I didn't hear any rhythm from the song.
00:12:637 (1) - I suppose a note here and the move the spinner to 00:12:747.
00:26:754 (1) - Similar as above.
01:04:034 - Kiai burst abusing.
01:21:681 (4) - New combo.
01:25:210 - Kiai burst abusing.
01:25:210 (1) - Ends on 01:27:416.

[Normal]
By using AIMod, spacing issues on a normal diff? Fix them.
00:05:578 (1) - Same as Easy.
00:12:857 (1) - Move to 00:12:747.
00:15:505 (1,2) - Sounds weird.
00:26:755 (1) - Same as Easy.
01:25:431 (1) - Move to 01:25:321.
Also remove those abused kiais.

[Hard]
00:05:578 (1,2) - Same as Easy.
00:12:857 (1) - Move to 00:12:747.
00:26:975 (1) - Move to 00:26:865.
Also remove those abused kiais.

Btw I don't know if those slienced sliders/circles in your ending are rankable. You should ask some MATs/BATs about this stuff.
Good luck.
Topic Starter
suzutsukikanade

JauiPlaY wrote:

HI~
Just some suggestions:

[General]
There is an useless .osb file in your folder. O.o really? I was sure I had deleted this.
Why didn't you add kiai time? Abusing kiai burst may be unrankable. Ok ok I'll add kiai.

[Easy]
00:05:578 (2) - I'm afraid I didn't hear any rhythm from the song. Eh? this follow rhythm! You really didn't hear the rhythm here?
00:12:637 (1) - I suppose a note here and the move the spinner to 00:12:747.
00:26:754 (1) - Similar as above.
01:04:034 - Kiai burst abusing.
01:21:681 (4) - New combo.
01:25:210 - Kiai burst abusing.
01:25:210 (1) - Ends on 01:27:416.
Fixed all i think.

[Normal]
By using AIMod, spacing issues on a normal diff? Fix them. Thx for point this, fixed some.
00:05:578 (1) - Same as Easy. Same as easy
00:12:857 (1) - Move to 00:12:747. Ok
00:15:505 (1,2) - Sounds weird. No, i think is fine
00:26:755 (1) - Same as Easy. O
01:25:431 (1) - Move to 01:25:321.
Also remove those abused kiais.

[Hard]
00:05:578 (1,2) - Same as Easy. Same as easy
00:12:857 (1) - Move to 00:12:747. Ok
00:26:975 (1) - Move to 00:26:865. Ok
Also remove those abused kiais. Well i think the new kiai is fine now. /color]

Btw I don't know if those slienced sliders/circles in your ending are rankable.You should ask some MATs/BATs about this stuff.
I hope so because I really want to keep this.
Good luck.

Unknownable wrote:

Hello...
Modding from My Queue

[General]
Put Lucky Star into Tags? ¬¬
SPOILER

Look at the AudioLeadIn... LoL Will fix this.
[Easy]
Looks Fine

[Normal]
00:09:107 (2) put whistle at the end of slider
00:26:093 (3) Whistle?
00:44:843 (5) put Whistle in the beginning and middle of slider
00:51:681 (3) put whistle at the end of slider
00:52:122 (4) ^

[Hard]
00:51:902 (2) Whistle?
00:52:343 (4) ^

Good Luck ~(^.^~)
Sorry no fix

Thx for mod all, finally a time to fix this
HakuNoKaemi
start
[General]
  1. I think this is a [Short Ver.] ( it's faded out at the end... )
  2. Map the same parts in all diffs u.u
[Easy]
  1. [Graphic]
    1. Same issue as Normal, the after break part is well-ordered, but the starting part not....
    2. Curvy sliders flows better than shaped in soft songs
[Normal]
  1. [Rhythmn]
    1. 00:08:666 (2) - Better you add the note for readabily reasons
    2. 00:09:549 (x) - Add a note here... players won't hit the next notes if you don't map this note
    3. 00:12:527 (1) - Make it start in 00:12:857 and add a note here
    4. 00:17:710 (1) - play better like two slider, with one starting the red tick before
    5. 00:24:769 (1) - ^
    6. 01:19:696 (5) - Will be more intuitive if you move it in 01:19:475 (5)
  2. [Graphic]
    1. 00:00:505 (1,2,1,2) - put the first two like the image there and mirror the last two
    2. 00:05:578 (1) - Put this at the center
    3. 00:07:343 (1) - Put it like this
    4. As you see, you can order notes better in the starting part.... the part after the break is better ordered too
[Hard]
  1. [Rhythmn]
    1. 00:05:578 (1,x,2) - make this an 1/4 stream, and move it in the center? (play better)
    2. 00:12:637 (1) - Make it start on the next white tick(00:12:857), and add a note here
    3. 00:15:946 (x) - if you're mapping to the voice, add this note
    4. 00:17:049 (5) - As you did end with the bell-like sound (00:16:387 (4)), move it in 00:17:269?
    5. 00:23:446 (3) - I do think it's better you follow voice there(the last slider and something before...)
  2. [Spacing]
    1. 00:23:887 (1,2,3,4,1,2,3) - Flow BAD, no discernible reasons for this in music, neither in graphic.... just... why?
  3. [Graphic]
    1. Too squared... try to make it more curvy? In such a soft song, curves flow better than shapes
    2. Many avoidable antiaestethic overlaps
Hard need an handfull of improvement, Normal a little, Easy is good for me.

Not ready for my star as now...
Topic Starter
suzutsukikanade
Wow, after this mod, i think will remap Hard and Normal. Moved to wip again
HakuNoKaemi
no remap needed actually >.<
Topic Starter
suzutsukikanade

HakuNoKaemi wrote:

no remap needed actually >.<
I want to remap with my new mapping style, this is my old style.
HakuNoKaemi
Oh, than good work :D

say when you end so I'll Recheck
show more
Please sign in to reply.

New reply