If I can catch him.OzzyOzrock wrote:
Aha! Lepi mod will set this straight for sure .
You can give it a go as well if you want hehe.
If I can catch him.OzzyOzrock wrote:
Aha! Lepi mod will set this straight for sure .
It's fine, also big thanks for taking a look. I will talk to Verdi and see what happens. :3lepidopodus wrote:
Taiko mod.
I'm really sorry to say this, but I'll leave somewhat harsh comment. If you don't want to feel bad, just don't see this. (Well, I excluded some of my words that might be considered as bad...)SPOILERSummary: I disapprove. I guess you really need to know how to place typical things and atypical things correctly. Try finding second opinion or something if you don't like my comment.Verdi's Taiko
- It's a general crisis. I don't think I can specifiy which patterns are bad.
- You never considered that this has BPM 210. It's really high, but you used really harsh patterns that can't be read that fast to hit them properly.
- You just merely spread those patterns without considering composition that much. You might considered density of those patterns a bit, but as I already said, you ignored that this has really high BPM, so those density is just too high for feeling anything.
- This is 4-minute-long map. Does not need to be this hard for all 4 minutes.
- Even it will be approved, there is some kind of limitation. You absolutly overdid something. Nice hard maps will be remembered as special, but merely hard map will leave only frustration to players. It might be a temporal issue, but I guess you will know what will remain after that.
- You might call me as a noob, but what I felt was a mere irritation since I can't feel that I'm really 'playing' this map.
get lepidopodus LOLOLOLlolcubes wrote:
edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
You trust him yet you only have 100 plays. What a shame. You should've looked more up in the posts.YGOkid8 wrote:
get lepidopodus LOLOLOLlolcubes wrote:
edit: spoke to Verdi and decided to remove the diff. Hopefully I can get a nice taiko diff from someone else then heh.
i'm serious btw
I really love this song, so if anything, I'll have one of my friends look at it since he has 8k+ plays and also maps somewhat decently to mod the taiko and have him star it :3. He's such an awesome neighbor.lolcubes wrote:
Ozzy is making a diff. Will have to get lepi to take a look at it once it's done though, hehe.
Well I could have asked lepi as well, I guess, but I already spoke to Ozzy about it, so there is no turning back now I guess.
Download: Yousei Teikoku - Hades The Rise (lolcubes) [Ozzy's Taiko].osuWOUHIERGASGAGSFGSGF
I never seen someone so ignorant about taiko mappers more than I am. Just what the heck, can we get a new MAT?YGOkid8 wrote:
Ozzy is saying he will map it, but if lepidopodus DID map this, he'd map it good.
I did say the map was a little to easy at first, but bleh, listen to the song more Ozzy, I know you can do better.wmfchris wrote:
There's no need to make it ridiculously hard just because it's for app.
Thanks.OnosakiHito wrote:
[offtopic]
@lolcubes: Ooooh, snaci si sat MAT? To si se stvarno zasluzio! Congratulation.
[offtopic]
Well, there's not enough noticeable ambient sounds to actually make it harder with. Which will make the song more repetitive. So I don't blame him, but there are guitar rifts that can make it interesting and a bit more challenging if mapped starting in the middle. I'll suggest some notes to add on in a different post later, I'm too tired. =w=blolcubes wrote:
Well, just to say one thing among all this confusion. I asked Ozzy to make a relatively easier taiko diff if he can help it. The song is long, it's high bpm and this doesn't need to be a map which only machines can play imo.
So I take the blame for the "easy" part.
I think you've misread this lol. Check the last page, lolcubes was confused by what I said, and YGO cleared it up.Love wrote:
I never seen someone so ignorant about taiko mappers more than I am. Just what the heck, can we get a new MAT?YGOkid8 wrote:
Ozzy is saying he will map it, but if lepidopodus DID map this, he'd map it good.
I'm talking about him just going on and on about "Lepi being the greatest mapper/will map it good" which is giving me the idea that he's the only one that will map this song good, and I really have to disagree so much on that. I know everyone has their own opinions, but at least make it sound like other player's maps have some potential. There are so many good taiko mappers out there, but there are some maps that are just, ugh. That's what modding is for, some maps are almost perfect and need very little mods, others might need a lot. That's what makes maps better of course. Just as long as the maps are fun, who cares really, Ozzy's map is really fun besides the "wth" streams. Which I'm glad he saw that.OzzyOzrock wrote:
lol fine i'll remove the speed changess, add more 1/2 breaks during the last kiai, and break up the rage stream wwwI think you've misread this lol. Check the last page, lolcubes was confused by what I said, and YGO cleared it up.Love wrote:
I never seen someone so ignorant about taiko mappers more than I am. Just what the heck, can we get a new MAT?
Download: Yousei Teikoku - Hades The Rise (lolcubes) [Ozzy's Taiko].osuThis was a good representation of my feelings:
Thanks alot! I really liked your ideas, they actually made me think of something really nice for certain patterns!val0108 wrote:
woo!
so fun!!
Edit:
[Insane]
00:09:287 (9) - slider end 00:09:501 - ? and add note at 00:09:572 - Nah, that buildup ends where that note would start, in your suggestion i could just remove the 1/8 slider completely, but I don't want to do that.
00:13:144 (6) - stack it on the last 4 sliders Done!
00:34:715 (2,3,4) - spacing http://puu.sh/6vDy this is better. Done in a similar way!
00:41:858 (2) - I missed everytime T_T ;x;, well the monochrome colors mean a slowdown, plus the SB fades out! In any case I will leave it as it is now, it's a slow down section hehe.
01:24:715 (10) - I think thisor something better. Thanks. I used linear sliders instead, they flow better.
01:45:858 (2) - I missed everytimme again T_T ;x;
02:25:430 (6) - stack it on the last 3 sliders Done.
02:29:287 (2,4) - stack? with last of 02:29:858 (5,7) - Ah, can't, unfortunately the sliders have awkward length. Would be nice to have that, but it just doesn't work. ._.
02:48:430 (1) - slider end 02:49:430 - ? and add note at 02:49:572 - Same thing as the beginning, I prefer to leave it as it is now.
02:54:572 (2) - can't see a reverse abit.It's fine...? I dunno T_T Hmm, is it maybe because of a skin you use? Dunno, looks fine here. :\
03:01:858 (1) - spin end 03:03:144 - ? I still hear the voice. True, but the next note is in a corner. I think it would be too harsh to have spinner end that late, considering the note is that far.
03:13:572 - why break start here? I think that this is the best in the left. This is intentional because else you would see the PASS circle and the sound of it, and since the music is quiet, that would ruin it.
03:21:287 (1) - slider end 03:21:501 - and 03:21:572 - add note Same as the other cases.
[Ozzy's Taiko]
this is good!!maybe!!because taiko diff by Ozzy.
oh yes!!
i apologise for my wording then but as Ozzy said, i was clearing up his statement.Love wrote:
I'm talking about him just going on and on about "Lepi being the greatest mapper/will map it good" which is giving me the idea that he's the only one that will map this song good, and I really have to disagree so much on that. I know everyone has their own opinions, but at least make it sound like other player's maps have some potential. There are so many good taiko mappers out there, but there are some maps that are just, ugh. That's what modding is for, some maps are almost perfect and need very little mods, others might need a lot. That's what makes maps better of course. Just as long as the maps are fun, who cares really, Ozzy's map is really fun besides the "wth" streams. Which I'm glad he saw that.
>///<val0108 wrote:
[Ozzy's Taiko]
this is good!!maybe!!because taiko diff by Ozzy.
oh yes!!
Thanks, fixed some stuff.Louis Cyphre wrote:
Remove audio lead in, 7.5 seconds are enough. (well if you don't want, then set it to 2000, but i really suggest to remove it, useless 2 seconds) Done.
00:41:572 starting from here you used slowdown. Due to color of slider it's almost unreadable. I think you should change combo colour, or add custom slidertick.
01:45:572 - ^ They are fine. They have these colors on purpose. Also, 1-2 is pretty readable and the slider 3 comes afterwards which is pretty logical to be a slow one, plus you can see a tick on it (well I guess you didn't see it so I assume that's what this is about, but there are numerous other hints that this is a slow one so I think it's fine). I haven't seen players missing this really (except for val haha, but he missed the circle 2 and not the slider :p).
01:15:572 (12) - ugly overlap with 01:14:715 (7,8) Should be okay, because it's in the middle of the hitbursts. If I make it "more pretty" then I have to move everything afterwards, which is rather hard, but I doubt it can be more pretty anyway, because the hitburst below it can still be barely seen.
Nothing else, i like this map.
Applied some suggestions, and deleted the lonely combos at the end of a few sections.narakucrimson wrote:
Yo!
[General]As for the rest in this point...
- [Storyboard]
Just wanted to make some suggestions here:
- In the parts where you make the only the eyes glow (such as 00:18:715), you could try to darken the whole background image a liiittle so that the eyes would be more highlighted. Just a thought here Nah, I wanted the SB to be as less distracting as possible. The glow in the eyes was for a charm and a very subtle move for players to figure out. I want to stay it that subtle.
- Perhaps some light effects would look good in some parts. If you feel too lazy as to do that, just don't It would make this look a bit sexier, of course~ Nah, I don't like flashing or pulsing. I would only use flashing if I had a slideshow and I would change a scene. :3
- In the parts where you made the background black (like around 00:51:858 - 00:57:572), you could scale the image (at some point) to create taht feeling as if the girl in the background came closer to you. And some pulses could work too! I don't know, I'm just throwing some ideas ^^ Uh, maaaaaaaaybe I could do this, but at this point it's too much work. It took insane amounts of time to position the eyes sprite properly, and it would take even more for that. I am not lazy, but I don't want to do this because I don't feel it would be that much better haha.
- Also, you could make a version of the storyboard for the Taiko. That would be not only more consistent, but really awesome. While I think it's a good idea, taiko players I trust disagree. SB @taiko would pointlessly lag the player on a weaker machine.
[Insane]
- Capitalize OzzyOzrock in tags? :3 It's not reeeeally necessary, but his name has those capitals so... :3 It's not really necessary because the site automatically converts it to lowercase. :3
- Ozzy's Taiko has 3 kiais, while your difficutly has one. For the sake of consistency (:P), I'd suggest using the same kiai settings for both difficulties. Personally, I think having just one kiai is better~ This is on purpose. I like my kiai used on a really special moment, in this case the final chorus which is longer and more intense.
- I thiiiiink the offset should have like -2 ms. It's such a tiny difference that I don't dare to confirm this. Please check it~ I already checked it, it's perfect for me this way. :3
Very nice job! And I'm on my way to learning to map and mod taiko, I swear ;w;
- 00:15:287 (5,6) - I see how these blanket (3) and (4), but I feel they would play better like this:
I know, I know, your pattern would be screwed, and sorry if you change it But the music has a slight change that feels better imo witha change in the flow of the map - like, not following the same pattern
Remember to replace (7), (8), (9) and (10)! I actually made this pattern on purpose with some careful planning. I will keep it for now, it plays good, atleast to me. (Especially on HR!)- 00:17:572 (5) - This placed here is hmmm I don't know, it just doesn't feel right. It's totally in the opposite direction in which (4) points, and with such a high BPM, it feels weird. I'd place it somewhere around:
SPOILEROf course, you'd have to place the following circles accordingly fue to the new spacing Same as the above, it's the continuation of that pattern I had in mind. I don't know really, I feel that it plays great, especially with HR. I will keep it.
...There.- 00:35:858 (4) - Just a suggestion here: what do you think of placing this over (7)'s start? It plays great! I might consider this somehow. Currently I don't like it because it makes too big of a spacing, but the current placement of the previous slider kinda makes this awkward.
- 00:38:572 (7) - To improve the flow, I'd invert this (Ctrl + R). Done in a different way.
- 00:59:287 (1,2,3,4,5,6,7,8) - How about trying a crescendo here? (You know, making the volumes increase with every circle). It's pretty good as it is now, but maybe - and just maybe - that could make it sound even better. Done. The increments are really small because I really don't like going low volume on streams. Streams need to be very clear, else the accuracy suffers too much.
- 01:23:858 (7) - You could use a new combo here~ Good point.
- 01:37:572 (5) - Hmm... This doesn't feel so well there. How about this? Also done in a different way. (I guess I am handling this in my most recent mapping style lol)
- 02:03:287 (1,2,3,4,5,6,7,8) - Same crescendo suggestion ^^ Yeah okay.
- 02:23:858 (7,8,9) - Since all the previous triplets (that weren't kick sliders) in the map were not stacked, I'd say this shouldn't be stacked. It would feel more natural, I guess - and also, I'd place it somewhere else to make this more visible. There's a hitburst around there when the circles apprear and though it doesn't make it difficult to play, it should be better to see it more clearly~ The reason I stacked them was to continue the triangular patterns in this section. I know there is a hitburst there, but because they are stacked they are easy to read in the first place. There are a few more spots where the triplets are stacked, and all for the pattern purpose hehe. Gonna keep it.
- 02:27:858 (6) - As I suggested in the previous chorus, you could use a new combo here~ Done.
- 02:49:572 - 03:12:430 - Niiiiiiice!
- 03:13:572 - Seems pretty pointless to drag the start of the break here, I think it should start at 03:12:430 (right after (3)). Everyone is saying this. But I keep it this way so you don't get the pass circle or the fail X. Since the music is kinda quiet here, that would ruin the music for no reason, while it's obvious it's a break here even while being slightly dragged out.
- 03:59:287 (5) - New combo~ Done.
Good luck ! Thanks!
Thanks for taking a look, I will forward this to Ozzy!kanpakyin wrote:
[mod]
That's it.btw you should kuds narakucrimson's post
regenz wrote:
Mod
Insane
01:26:287 (7) - Why this one is not same curve as previous slider ? Because there is already a slider like that and I wanted a change.
02:18:144 (3,4,5,6) - swap 4 and 5 is more fun imo. No thanks, breaks the flow.
02:48:430 i think this is better. 4 x 1/4 slider return stream. Nah, this is intentional, to give the player some rest before continuing.
02:54:144 (1) - finish at this head of slider is not fit. It fits, it's in the music.
03:21:287 (1) - finish at end of this slider ? There is already a finish here, it's not a soft one, but a normal one.
04:18:715 (1,2,3,4) - swap 2 and 3 is play better imo Same as last, I want it this way because it flows better. ;x;
04:19:858 (1,2,3,4,5,6,7,8,9,10,11,12,13) - delete 4 and 8 Nah, it's like this in the music. The snare is only the the last 2 measures, but a quiet ticking sound starts where the stream starts.
sorry i don't know how to mod/make taiko map.
Very Impressive nice job and star
Thanks, but also no changes. ;x;backstep wrote:
I want to mod your map and have a bit suggestion
Tag or Source ?
- Add 'Metanoia' too (Album) It's in tags already.
Insane
00:07:858 (2) - move to x:452 y:200 ?
00:26:715 (4,5,6,7,8,9,10,11,12) - make like this pattern (I think it look better when listening.)
00:45:001 (1) - I think if you make 1/2 slider form 00:44:858 to 00:45:001 it will look better because it have vocal here. Made circles intentionally because of the swap to drumline.
01:45:001 (8,9,10,11,12,13,1) - make like 00:26:715 pattern.
01:47:572 (7) - whistle. No, because the whistle follows the voice in this section.
02:44:287 (?) - add note ? Nah, this is a slowdown section, I wanted it to be with only the key notes.
02:44:715 (?) - ^
02:44:858 (?) - ^
Good map
And I hope this mod will helpful your map xD
Thanks for letting me know I forgot about this. However nothing changed. ;x;ertyukjh010 wrote:
My poor english, but I will try to mod in English.
It's a suggestion only
Insane
00:20:858 (1,2) - remove NC and NC in 00:21:001 (2) ?? Because your map always NC on the white long line. That is indeed true, however I try to follow the vocals with the combos whenever possible. Some cases I don't because there are too many musical lines I follow.
00:25:430 (1,2) - ^
00:34:572 (1,2) - ^
00:39:144 (1,2) - ^
01:27:001 (13) - http://osu.ppy.sh/ss/185933 No, because it's mapped according to the drumline. I will not place notes where there is no music.
01:47:430 (6) - 1 grid right (grid lv4) I don't see the point really.
01:49:144 (4) - 1 grid up (grid lv4)
02:02:715 (1,2,3,4) - Distance 1.45x → 1.40x ?? Why? Like they are now, they don't overlap each other, with 1.40, they do.
03:31:858 (7) - NC Nah.
03:32:430 (1) - remove NC Nah.
Nice map
KuraiPettan wrote:
\:D/