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Aki Yamani & NKZ - Patchouli Stages 1 & 2

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Total Posts
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Topic Starter
Xgor
This beatmap was submitted using in-game submission on den 10 oktober 2010 at 17:58:39

Artist: Aki Yamani & NKZ
Title: Patchouli Stages 1 & 2
Source: Megamari
Tags: Touhou Fangame Megaman Clone Mega Mari Marisa Azure_Kyte Garven thekillerhjkhjk
BPM: 168
Filesize: 5649kb
Play Time: 01:41
Difficulties Available:
  1. Easy (1,61 stars, 92 notes)
  2. Hard (4,99 stars, 319 notes)
  3. Normal (4,3 stars, 178 notes)
Download: Aki Yamani & NKZ - Patchouli Stages 1 & 2
Information: Scores/Beatmap Listing
---------------
Please redownload if you downloaded this before 18 September.
Pretty cool song that is Megamari's (A touhou mixed with megaman fangame) answer to Dr. Wily Stage 1-2

Every difficulity has one part made by me and one by a guest mapper.
------------------------------------------------------------------
Hoho, this is so old (I started making this a year ago)
Well mostly finised now.
Kytoxid
[General]

Consider using custom combo colours.
Tags?
Consider changing the background colour to black.

Yes, go map it the rest.

[Easy]

00:15:072 (3) - Move it up to center?
00:24:029 (3) - 2,3 is differently spaced than 1,2. Grid snap it on the grid below.
00:24:029 (3,1) - Spacing.

I felt in general spacing was kinda all over the place. Although it was consistent within each combo, you had both long and short spacing.

[Normal]

It felt okay. Short, but okay.

[Hard]

00:32:015 (6,7,1) - Consider making this symmetrical.
00:40:099 (4,5,6,7) - Could look nicer.

Overall, it could use an insane. Looks fine otherwise though, gimme a call when it's done.
Diasios
Mod Info's:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Starts Suggestions:

Offset = 10 (resnap all notes)

[Easy]

It's ok

[Normal]

It's ok

[Hard]

00:15:072 (9) - i don't like it :S

Xgor wrote:

Should the loop be mapped or not?
Yes, i think you should map it :)

Starred~
Kitty McWittles
Can't find anything wrong really... I attempted to map the second half but it just felt way too repetitive so I stopped. I say the part you mapped is fine, anything else will just make the song drag on.

Star anyway~
Topic Starter
Xgor
Well i know that the map IS short but welll.... i have the same problem as Samurai_X D:
It would just be more of the same!
Kytoxid

Xgor wrote:

Well i know that the map IS short but welll.... i have the same problem as Samurai_X D:
It would just be more of the same!
Grab a friend, two friends, or three friends. Different styles are cool.
Azure_Kite
Here's my mod

Blue = Suggestion Red = Check this

[Easy]
00:26:043 (2) - Move one grid left?
00:27:015 (3) - Move one grid right?

No problems found :)

[Normal]
00:27:015 (3) - Maybe make it likethis?
00:50:018 - Spinner here 'til 00:51:043?

No problems found :)

[Hard]
00:34:029 (1) - Make this a bezier and more curved, please :3
No problems found :)

A good map, entirely up to you whether the second half should be mapped, but if you end up deciding it needs doing, maybe I can contribute to a diff?
Topic Starter
Xgor

Azure_Kyte wrote:

A good map, entirely up to you whether the second half should be mapped, but if you end up deciding it needs doing, maybe I can contribute to a diff?
Well... Considering that 50% wants it so far i guess it needs to be mapped :?

And you can contribute to how many diffs you want :) (Also i wont make a insane I hate overmapping)
Andrea
This map has been deleted on the request of its creator. It is no longer available.
anonymous_old
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Xgor
This map has been deleted on the request of its creator. It is no longer available.
Lokamp
Easy
00:10:001 (3) - whistle all over this slider
00:21:044 (3) - ^

Normal
Not bad so far ^^

Hard
00:40:099 (4,5,6,7,8,9) - ...strange, weird spacing...

Make it longer, please ^^
pieguyn
This map has been deleted on the request of its creator. It is no longer available.
alvisto
This map has been deleted on the request of its creator. It is no longer available.
Shulin
This map has been deleted on the request of its creator. It is no longer available.
Topic Starter
Xgor

Shulin wrote:

Why is this in WIP?
Lots of people wants the second loop to be mapped, and becuse I'm out of ideas i asking others to map it (Azure_Kyte are are currently mapping on Normal)
I will also add a SB to this map :)

Edit: Added the extremly WIP SB i made :) Feedback would be nice (And this SB just shows i idea i have for the SB)
Fuuko
Fuuko's mod dekimashita!~ <3
Sorry for the late reply. D:' *on a trip and stuff* Never mind that.


Fix this.
Take that in consideration.

Easy:

Nothing wrong found.
Normal:

[color=#FF0000]0:27:100 (3); Reduce it 1/2 beat.


Cool.
Hard:

0:27:156 (9); Reduce it 1/2 beat.

Cool. ²
General:

Why the map always end at the half? Cut it at that part, with a little fade out. It should work. Or make the second loop.( I can't edit the mp3 at the pc I am...)

Hitsounds looks...weird. Try soft instead of normal.
That's it. Pretty nice map so far, so star.
Keep up the good work.[/color]
EEeee
This map has been deleted on the request of its creator. It is no longer available.
Azure_Kite
This map has been deleted on the request of its creator. It is no longer available.

Download: NKZ - Patchouli Stages 1 & 2 (Xgor) [Azure's Normal [Part]].osu
Azure_Kite
My avatar and sprite ~





oops, sorry for the double post

Topic Starter
Xgor
Ok, Thanks! :D
I added all this stuff in the SB and while there will be changes it looks pretty good :)
XepherX3
alright here is mine

i edited the bg to add my avatar image and the one of Azure

the package with all the images i added/edited
including the part i mapped:
Download: 10764 NKZ - Patchouli Stages 1 & 2.zip

star for this great map :D ;) :D

Topic Starter
Xgor
Um........err........sorry to say this x3ns0r but i won't accept this part of the diff....
It's confusing, feels sometimes more like a Normal and the beat placement is very odd and it's not mapped to the end....
....Sorry but i won't accept this part!
Topic Starter
Xgor
Aaahhh.. Fffff, it's graveyarded now :(
Well.. i will revire it when i can get someone to map the second loop on hard.
Garven
It's a slight style change between the two mappers on this one, heh. If you want to keep it, I'll bother making a character sprite to go with the avatar.

Okay, let's try this again without such a drastic style change.

Added a couple notes due to spinner changes and spotted a spacing error after the initial edits.

Edit: Added sprites/avatar.

Download: garvatars.rar

Download: NKZ - Patchouli Stages 1 & 2 (Xgor) [Hard].osu
Beuchi
Revived!!
Armin
Optimize the offset: 2865

[Easy]

00:05:740 (1,2) - Make them symmetrical and add a finish on the (1)
00:35:026 (2) - Align this with the previous hitcircle
00:20:026 (1) - Spacing issue. Even if this isn't very noticeable, it can be confusing for new players. I suggest you to fix it >.<


[Normal]

01:24:311 (4,5,6,7,1) - Why did you put these jumps here? Ooh, I suggest you to fix this (because it's a bit hard for a Normal)
00:27:168 (3) - This should ends 1/2 earlier; it doesn't fit with anything o.o
01:00:383 (2) - Spacing? Or stack this with (1)'s start
01:06:008 (2) - Consider to remove thise, since for me it doesn't fit with the rythm. Also it's very confusing

[Hard]

01:13:763 (5) - Hm. Move this 1/1 back (and remove the hitcircle in that position), then add two hitcircle here 01:14:210 (x) and here 01:14:299 (x)?


No major problems found, just try to fix this SB issues like this:




Starred. lol
Topic Starter
Xgor

Armin wrote:

Optimize the offset: 2865

[Easy]

00:05:740 (1,2) - Make them symmetrical and add a finish on the (1)Done.
00:35:026 (2) - Align this with the previous hitcircleLol missed that.
00:20:026 (1) - Spacing issue. Even if this isn't very noticeable, it can be confusing for new players. I suggest you to fix it >.<I don't think they will find it confusing.


[Normal]

01:24:311 (4,5,6,7,1) - Why did you put these jumps here? Ooh, I suggest you to fix this (because it's a bit hard for a Normal)They fit and they are not that confusing <.<
00:27:168 (3) - This should ends 1/2 earlier; it doesn't fit with anything o.oIt sounds good to the rest and I think it works
01:00:383 (2) - Spacing? Or stack this with (1)'s start I dunno if I should change it but it's not that big of a problem.
01:06:008 (2) - Consider to remove thise, since for me it doesn't fit with the rythm. Also it's very confusingDunno if i should do this or not... I maybe go ask azure later.

[Hard]

01:13:763 (5) - Hm. Move this 1/1 back (and remove the hitcircle in that position), then add two hitcircle here 01:14:210 (x) and here 01:14:299 (x)?Well I go ask garven about it


No major problems found, just try to fix this SB issues like this: It looks good on my end :?


Starred. lol
Garven
Oh hey, you got this all finished up. Sweet.

Armin wrote:

[Hard]

01:13:763 (5) - Hm. Move this 1/1 back (and remove the hitcircle in that position), then add two hitcircle here 01:14:210 (x) and here 01:14:299 (x)?

Nah, I like the rhythmic variety that helps present.
Xgor, I'm thinking that I like the soft finish better on the end spinner, though. Just set it to soft and set the volume to 2 ticks below the highest and it should be good.
Shohei Ohtani
As mentioned before, http://osu.ppy.sh/ss/18488

Overall:
The storyboard could be a bit more interesting, but it's fine.

Easy:
01:25:722 (1) - Eeeh

Normal:
00:57:150 - Hi difficulty jump.

Hard:
00:15:722 (9) - meeeh
00:27:150 (9) - ^
00:38:579 (8) - um
00:56:793 - Hello random soft hitsounds

ilu <3
Topic Starter
Xgor

CDFA wrote:

As mentioned before, http://osu.ppy.sh/ss/18488Hmm I guess this is a open Gl issue... I will try fix this later.

Overall:
The storyboard could be a bit more interesting, but it's fine.It's intended to be a credits storyboard anyways.

Easy:
01:25:722 (1) - EeehDerp maid it look better

Normal:
00:57:150 - Hi difficulty jump.I blame azure.

Hard:
00:15:722 (9) - meeehFixed the ugly 2009 slider
00:27:150 (9) - ^^
00:38:579 (8) - um^
00:56:793 - Hello random soft hitsoundsI blame Garven
ilu <3

Garven wrote:

Xgor, I'm thinking that I like the soft finish better on the end spinner, though. Just set it to soft and set the volume to 2 ticks below the highest and it should be good.
.
I like the Normal Finish better though so I keep it as it is
Garven
No kds.
[Hard]
00:15:722 (9) - Fix it again~ Make it end on the red tick. :P
Also kinda strange that all the other characters you didn't "fight" disappear at the end of the maps instead of just the one per section.

Crap, I need to get on those fonts. >>
Shiro
Major issues in the map: it is highly recommended to fix them.
Minor issue in the map: you don't have to follow them exactly, but I recommend you to.
Suggestions: those are personal opinions, feel free to follow them or not.
Comments.
If there's one red line in the whole mod post, or three blue lines, I won't star the map.

Easy:
Very nice, nothing to say.

Normal:
00:30:722 (6) - Move it one grid down ?
00:49:650 (4) - Move it one grid left ?


Hard:
00:10:008 (2) - Move it one grid left ?

Well.
Topic Starter
Xgor
Dammit... This got graved again :<
Kurai
:3

Hum... Graveyarded D:

Green = Suggestion
Orange = You should fix it
Red = You need to fix it

[General]
Decrease hitsound's volume by 2 tick.
Remove the "NKZ - Patchouli Stages 1 & 2 (Xgor).osb", this file is useless because there already are the "Aki Yamani & NKZ - Patchouli Stages 1 & 2 (Xgor).osb", remove and fullsubmit ;D

[Easy]
00:40:007 (1) - Remove whistle
00:45:722 (1) - ^

00:57:150 (1) - Reduce by 1/1 | Remove clap at end
00:58:579 (2) - Remove whistle and add clap

01:01:793 (2) - Remove whistle and add clap
01:02:150 (3) - Remove clap

01:07:865 (2) - Remove whistle
01:08:579 (1) - Reduce by 1/1
01:10:007 (2) - Remove whistle and add clap

01:13:222 (2) - Remove whistle and add clap
01:13:579 (3) - Remove clap

01:15:722 (3) - Remove whistle
01:16:436 (4) - Add clap
01:30:008 (4) - Remove whistle at end


[Normal]
01:18:758 (1) - Move 1/4 earlier and end it at the same spot it was.
01:39:382 (5) - Move 1/4 earlier

[Hard]

HP drain +2 ?
00:09:561 (1) - Add whistle at the beginning
00:16:972 (1) - Remove this note and extand 00:15:722 (9) by 3/4 or just extand 00:15:722 (9) by 1/4
00:20:990 (1) - Add whistle a t the beginning
00:57:686 (Storyboard) - I think there are a problem with the storyboard here >.<
01:13:579 (4) - Remove and move 01:13:758 (5) 1/2 earlier and and end it at the same spot it was.



Star~~
Gens
Revived.
Topic Starter
Xgor

KuraiPettan wrote:

:3

Hum... Graveyarded D:

Green = Suggestion
Orange = You should fix it
Red = You need to fix it

[General]
Decrease hitsound's volume by 2 tick.
Remove the "NKZ - Patchouli Stages 1 & 2 (Xgor).osb", this file is useless because there already are the "Aki Yamani & NKZ - Patchouli Stages 1 & 2 (Xgor).osb", remove and fullsubmit ;D Whoops, fixed.

[Easy]
00:40:007 (1) - Remove whistleNo
00:45:722 (1) - ^

00:57:150 (1) - Reduce by 1/1 | Remove clap at end Removed clap but keeping the size
00:58:579 (2) - Remove whistle and add clap

01:01:793 (2) - Remove whistle and add clap I will keep my wistles
01:02:150 (3) - Remove clap
Done
01:07:865 (2) - Remove whistle No
01:08:579 (1) - Reduce by 1/1 No
01:10:007 (2) - Remove whistle and add clap

01:13:222 (2) - Remove whistle and add clap No
01:13:579 (3) - Remove clap
k
01:15:722 (3) - Remove whistle no
01:16:436 (4) - Add clap nah
01:30:008 (4) - Remove whistle at end
No

[Normal]
01:18:758 (1) - Move 1/4 earlier and end it at the same spot it was.Does this make much difference. (Keeping it as it's not my part)
01:39:382 (5) - Move 1/4 earlier Done

[Hard]

HP drain +2 ? Ok, why not.
00:09:561 (1) - Add whistle at the beginning Done
00:16:972 (1) - Remove this note and extand 00:15:722 (9) by 3/4 or just extand 00:15:722 (9) by 1/4 No
00:20:990 (1) - Add whistle a t the beginning OK
00:57:686 (Storyboard) - I think there are a problem with the storyboard here >.< I don't see anything
01:13:579 (4) - Remove and move 01:13:758 (5) 1/2 earlier and and end it at the same spot it was.
I let garven decide if he want to change that.


Star~~
Garven
Nazi'd some of my spacing and changed a bunch of timing sections since the offset change and the new osu! update messed a lot of volume stuff up, heh.

I'll edit those fonts in later now!. -_- :D

Download: Aki Yamani & NKZ - Patchouli Stages 1 & 2 (Xgor) [Hard].osu

Download: Big Baddies.rar
Topic Starter
Xgor
Thanks, Garven!

Ready for more modding now :)
James2250
Include a hitcircle overlay and a hitcircle apporach circle in the folder

Easy:
00:07:150 (3) - add clap to the end to keep the rhythm going
00:12:865 (3) - ^
00:18:579 (3) - ^
00:24:293 (3) - ^
00:30:007 (3) - ^ same for any others, just to me they sound better with claps on them, you might disagree
map itself is fine

Normal:
I feel like the map gets much harder after the break but that is just different mappers doing different things I suppose
No other problems

Hard:
01:20:10 timing section isn't being used for anything
00:18:132 (1,2,3,4,5,6) - kind of odd pattern
01:22:686 (6) - new combo

*star*
Topic Starter
Xgor

James2250 wrote:

Include a hitcircle overlay and a hitcircle apporach circle in the folder

Easy:
00:07:150 (3) - add clap to the end to keep the rhythm goingDone, all of them
00:12:865 (3) - ^
00:18:579 (3) - ^
00:24:293 (3) - ^
00:30:007 (3) - ^ same for any others, just to me they sound better with claps on them, you might disagree
map itself is fine

Normal:
I feel like the map gets much harder after the break but that is just different mappers doing different things I supposeWill ask azure what he think when I ask him
No other problems

Hard:
01:20:10 timing section isn't being used for anythingRemoved
00:18:132 (1,2,3,4,5,6) - kind of odd patternMeh changed a bit.
01:22:686 (6) - new comboDooone!

*star*
thekillerhjkhjk
Hard

nothing. :)

Normal
00:27:150 (3) - center it
00:28:400 (1,2) - center

01:23:579 (3) - i think the second slider point is unneccesary. remove(the first is the beginning, the second is the one after)
01:27:686 (5) - distance snap

fix sb on azure's half of the diff

Easy:

why did you map the second half? i wouldve if it wasnt mapped ;~; i leik this song

nothing here

star :)
Topic Starter
Xgor

thekillerhjkhjk wrote:

Hard

nothing. :)

Normal
00:27:150 (3) - center itDone
00:28:400 (1,2) - center^

01:23:579 (3) - i think the second slider point is unneccesary. remove(the first is the beginning, the second is the one after)Well, changed
01:27:686 (5) - distance snapI don't see any problems here

fix sb on azure's half of the diff

Easy:

why did you map the second half? i wouldve if it wasnt mapped ;~; i leik this song I made it myself you I could put it for pendling... Well if you want you can post how your part would be on easy and if I like it I change it to that. :)

nothing here

star :)
thekillerhjkhjk

Xgor wrote:

thekillerhjkhjk wrote:

Hard

nothing. :)

Normal
00:27:150 (3) - center itDone
00:28:400 (1,2) - center^

01:23:579 (3) - i think the second slider point is unneccesary. remove(the first is the beginning, the second is the one after)Well, changed
01:27:686 (5) - distance snapI don't see any problems here

fix sb on azure's half of the diff

Easy:

why did you map the second half? i wouldve if it wasnt mapped ;~; i leik this song I made it myself you I could put it for pendling... Well if you want you can post how your part would be on easy and if I like it I change it to that. :)

nothing here

star :)

ok here, i hope its good >.> it may be a lil hard though

Download: Aki Yamani & NKZ - Patchouli Stages 1 & 2 (Xgor) [Easy].osu
Topic Starter
Xgor
Okey, added... still need to get fronts to your part before putting this into pendling again.
Garven
I had to find the font again. I need to document crap. ><

SPOILER
80 pt Hooteroll

Topic Starter
Xgor
:D

Ready for modding again!
LesTrucsRoses
[Normal]
SPOILER
00:09:650 (5) - This slider just sounds wrong. You might want to move it forward by 2 ticks, but then it also sounds wrong. :|
00:40:722 (1,2,3,4,5) - Move these beats 1 gridspace to the right so it's nice and in the middle.
01:00:365 (2) - Don't hide the 2 like this in a normal.

[Hard]
SPOILER
00:41:972 (8,9) - Switch the location of 8 and 9. I don't know, it just seems like it should be counter-clockwise.

Excellent map. The few problems I found are all about taste and this is totally rankable. Good job.

From 01:02:703 to 01:41:436, you can't see NormalBG2.png. Fix this.
Topic Starter
Xgor

LesTrucsRose wrote:

00:09:650 (5) - This slider just sounds wrong. You might want to move it forward by 2 ticks, but then it also sounds wrong. :|I think it sounds right so I keep it as it is as it works with the rythm,
00:40:722 (1,2,3,4,5) - Move these beats 1 gridspace to the right so it's nice and in the middle.Done
01:00:365 (2) - Don't hide the 2 like this in a normal.k
00:41:972 (8,9) - Switch the location of 8 and 9. I don't know, it just seems like it should be counter-clockwise.Nope, like it better this way


From 01:02:703 to 01:41:436, you can't see NormalBG2.png. Fix this.Huh, works for me :?
Jinxy
Starred.
Mafiamaster
[Normal]
01:39:829 (1) - Suggestion: Start this at 01:40:007 instead?

Not too sure, but what is the X picture used for?

Also add an approachcircle since you have a custom hitcircle.
Topic Starter
Xgor

Mafiamaster wrote:

[Normal]
01:39:829 (1) - Suggestion: Start this at 01:40:007 instead?I actually find it play better as it is so I keep it.

Not too sure, but what is the X picture used for?My old pic for the character select... Unused soo.. removed~

Also add an approachcircle since you have a custom hitcircle.I actually used default but I guess this is better idea.)
Mafiamaster
Bub
Doomsday
I apologize for being such a timing nazi, but it sounds like the offset is somewhat late. I got offset: 0, but 4 could work as well if it sounds better to you. I would go for 0 though. :o

Also, while i'm here, some of Garven's spacing in hard is pretty dodgy. Jumps were fine, but some of it looked unintentional:

00:59:650 (5,1) - Move these closer?
01:03:847 (3,4) - Move these apart?
01:05:990 (2,3) - ^
01:15:275 (3,4) - ^

Once the timing is fixed at least, I'll rebubble.
Garven

Doomsday wrote:

I apologize for being such a timing nazi, but it sounds like the offset is somewhat late. I got offset: 0, but 4 could work as well if it sounds better to you. I would go for 0 though. :o

Also, while i'm here, some of Garven's spacing in hard is pretty dodgy. Jumps were fine, but some of it looked unintentional:

00:59:650 (5,1) - Move these closer?
01:03:847 (3,4) - Move these apart?
01:05:990 (2,3) - ^
01:15:275 (3,4) - ^

Once the timing is fixed at least, I'll rebubble.
Oh wow, those were pretty bad. I wonder what happened with those... It's been awhile since I looked back at this, haha.

All fixed~ Though I didn't apply a new offset - Xgor, if you do a new offset, can you please comb over the difficulty to make sure the sound changes don't get messed up?

Download: Aki Yamani & NKZ - Patchouli Stages 1 & 2 (Xgor) [Hard].osu
Topic Starter
Xgor
Ok fixed all that.

I also made the 0,5x part in Garven's part into a 0,75 (Hope you don't mind..)
Garven
/thumbs up
Doomsday

Xgor wrote:

I also made the 0,5x part in Garven's part into a 0,75 (Hope you don't mind..)
No worries. It looks better that way actually

Anyway, here's your well-earned bubble back
Andrea
Looks good to me!

Ranked~
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