This map has been deleted on the request of its creator. It is no longer available.
Lots of people wants the second loop to be mapped, and becuse I'm out of ideas i asking others to map it (Azure_Kyte are are currently mapping on Normal)Shulin wrote:
Why is this in WIP?
Easy:
Nothing wrong found.
Normal:
[color=#FF0000]0:27:100 (3); Reduce it 1/2 beat.
Hard:
0:27:156 (9); Reduce it 1/2 beat.
Cool. ²
General:That's it. Pretty nice map so far, so star.
Why the map always end at the half? Cut it at that part, with a little fade out. It should work. Or make the second loop.( I can't edit the mp3 at the pc I am...)
Hitsounds looks...weird. Try soft instead of normal.
Armin wrote:
Optimize the offset: 2865
[Easy]
00:05:740 (1,2) - Make them symmetrical and add a finish on the (1)Done.
00:35:026 (2) - Align this with the previous hitcircleLol missed that.
00:20:026 (1) - Spacing issue. Even if this isn't very noticeable, it can be confusing for new players. I suggest you to fix it >.<I don't think they will find it confusing.
[Normal]
01:24:311 (4,5,6,7,1) - Why did you put these jumps here? Ooh, I suggest you to fix this (because it's a bit hard for a Normal)They fit and they are not that confusing <.<
00:27:168 (3) - This should ends 1/2 earlier; it doesn't fit with anything o.oIt sounds good to the rest and I think it works
01:00:383 (2) - Spacing? Or stack this with (1)'s start I dunno if I should change it but it's not that big of a problem.
01:06:008 (2) - Consider to remove thise, since for me it doesn't fit with the rythm. Also it's very confusingDunno if i should do this or not... I maybe go ask azure later.
[Hard]
01:13:763 (5) - Hm. Move this 1/1 back (and remove the hitcircle in that position), then add two hitcircle here 01:14:210 (x) and here 01:14:299 (x)?Well I go ask garven about it
No major problems found, just try to fix this SB issues like this: It looks good on my end![]()
Starred. lol
Xgor, I'm thinking that I like the soft finish better on the end spinner, though. Just set it to soft and set the volume to 2 ticks below the highest and it should be good.Armin wrote:
[Hard]
01:13:763 (5) - Hm. Move this 1/1 back (and remove the hitcircle in that position), then add two hitcircle here 01:14:210 (x) and here 01:14:299 (x)?
Nah, I like the rhythmic variety that helps present.
CDFA wrote:
As mentioned before, http://osu.ppy.sh/ss/18488Hmm I guess this is a open Gl issue... I will try fix this later.
Overall:
The storyboard could be a bit more interesting, but it's fine.It's intended to be a credits storyboard anyways.
Easy:
01:25:722 (1) - EeehDerp maid it look better
Normal:
00:57:150 - Hi difficulty jump.I blame azure.
Hard:
00:15:722 (9) - meeehFixed the ugly 2009 slider
00:27:150 (9) - ^^
00:38:579 (8) - um^
00:56:793 - Hello random soft hitsoundsI blame Garven
ilu <3
.Garven wrote:
Xgor, I'm thinking that I like the soft finish better on the end spinner, though. Just set it to soft and set the volume to 2 ticks below the highest and it should be good.
KuraiPettan wrote:
:3
Hum... Graveyarded D:
Green = Suggestion
Orange = You should fix it
Red = You need to fix it
[General]
Decrease hitsound's volume by 2 tick.
Remove the "NKZ - Patchouli Stages 1 & 2 (Xgor).osb", this file is useless because there already are the "Aki Yamani & NKZ - Patchouli Stages 1 & 2 (Xgor).osb", remove and fullsubmit ;D Whoops, fixed.
[Easy]
00:40:007 (1) - Remove whistleNo
00:45:722 (1) - ^
00:57:150 (1) - Reduce by 1/1 | Remove clap at end Removed clap but keeping the size
00:58:579 (2) - Remove whistle and add clap
01:01:793 (2) - Remove whistle and add clap I will keep my wistles
01:02:150 (3) - Remove clap Done
01:07:865 (2) - Remove whistle No
01:08:579 (1) - Reduce by 1/1 No
01:10:007 (2) - Remove whistle and add clap
01:13:222 (2) - Remove whistle and add clap No
01:13:579 (3) - Remove clap k
01:15:722 (3) - Remove whistle no
01:16:436 (4) - Add clap nah
01:30:008 (4) - Remove whistle at end No
[Normal]
01:18:758 (1) - Move 1/4 earlier and end it at the same spot it was.Does this make much difference. (Keeping it as it's not my part)
01:39:382 (5) - Move 1/4 earlier Done
[Hard]
HP drain +2 ? Ok, why not.
00:09:561 (1) - Add whistle at the beginning Done
00:16:972 (1) - Remove this note and extand 00:15:722 (9) by 3/4 or just extand 00:15:722 (9) by 1/4 No
00:20:990 (1) - Add whistle a t the beginning OK
00:57:686 (Storyboard) - I think there are a problem with the storyboard here >.< I don't see anything
01:13:579 (4) - Remove and move 01:13:758 (5) 1/2 earlier and and end it at the same spot it was. I let garven decide if he want to change that.
Star~~
James2250 wrote:
Include a hitcircle overlay and a hitcircle apporach circle in the folder
Easy:
00:07:150 (3) - add clap to the end to keep the rhythm goingDone, all of them
00:12:865 (3) - ^
00:18:579 (3) - ^
00:24:293 (3) - ^
00:30:007 (3) - ^ same for any others, just to me they sound better with claps on them, you might disagree
map itself is fine
Normal:
I feel like the map gets much harder after the break but that is just different mappers doing different things I supposeWill ask azure what he think when I ask him
No other problems
Hard:
01:20:10 timing section isn't being used for anythingRemoved
00:18:132 (1,2,3,4,5,6) - kind of odd patternMeh changed a bit.
01:22:686 (6) - new comboDooone!
*star*
thekillerhjkhjk wrote:
Hard
nothing.![]()
Normal
00:27:150 (3) - center itDone
00:28:400 (1,2) - center^
01:23:579 (3) - i think the second slider point is unneccesary. remove(the first is the beginning, the second is the one after)Well, changed
01:27:686 (5) - distance snapI don't see any problems here
fix sb on azure's half of the diff
Easy:
why did you map the second half? i wouldve if it wasnt mapped ;~; i leik this song I made it myself you I could put it for pendling... Well if you want you can post how your part would be on easy and if I like it I change it to that.
nothing here
star
Xgor wrote:
thekillerhjkhjk wrote:
Hard
nothing.![]()
Normal
00:27:150 (3) - center itDone
00:28:400 (1,2) - center^
01:23:579 (3) - i think the second slider point is unneccesary. remove(the first is the beginning, the second is the one after)Well, changed
01:27:686 (5) - distance snapI don't see any problems here
fix sb on azure's half of the diff
Easy:
why did you map the second half? i wouldve if it wasnt mapped ;~; i leik this song I made it myself you I could put it for pendling... Well if you want you can post how your part would be on easy and if I like it I change it to that.
nothing here
star
LesTrucsRose wrote:
00:09:650 (5) - This slider just sounds wrong. You might want to move it forward by 2 ticks, but then it also sounds wrong.I think it sounds right so I keep it as it is as it works with the rythm,
00:40:722 (1,2,3,4,5) - Move these beats 1 gridspace to the right so it's nice and in the middle.Done
01:00:365 (2) - Don't hide the 2 like this in a normal.k
00:41:972 (8,9) - Switch the location of 8 and 9. I don't know, it just seems like it should be counter-clockwise.Nope, like it better this way
From 01:02:703 to 01:41:436, you can't see NormalBG2.png. Fix this.Huh, works for me![]()
Mafiamaster wrote:
[Normal]
01:39:829 (1) - Suggestion: Start this at 01:40:007 instead?I actually find it play better as it is so I keep it.
Not too sure, but what is the X picture used for?My old pic for the character select... Unused soo.. removed~
Also add an approachcircle since you have a custom hitcircle.I actually used default but I guess this is better idea.)
Oh wow, those were pretty bad. I wonder what happened with those... It's been awhile since I looked back at this, haha.Doomsday wrote:
I apologize for being such a timing nazi, but it sounds like the offset is somewhat late. I got offset: 0, but 4 could work as well if it sounds better to you. I would go for 0 though. :o
Also, while i'm here, some of Garven's spacing in hard is pretty dodgy. Jumps were fine, but some of it looked unintentional:
00:59:650 (5,1) - Move these closer?
01:03:847 (3,4) - Move these apart?
01:05:990 (2,3) - ^
01:15:275 (3,4) - ^
Once the timing is fixed at least, I'll rebubble.
No worries. It looks better that way actuallyXgor wrote:
I also made the 0,5x part in Garven's part into a 0,75 (Hope you don't mind..)