Grab a friend, two friends, or three friends. Different styles are cool.Xgor wrote:
Well i know that the map IS short but welll.... i have the same problem as Samurai_X D:
It would just be more of the same!
Grab a friend, two friends, or three friends. Different styles are cool.Xgor wrote:
Well i know that the map IS short but welll.... i have the same problem as Samurai_X D:
It would just be more of the same!
Well... Considering that 50% wants it so far i guess it needs to be mappedAzure_Kyte wrote:
A good map, entirely up to you whether the second half should be mapped, but if you end up deciding it needs doing, maybe I can contribute to a diff?
Lots of people wants the second loop to be mapped, and becuse I'm out of ideas i asking others to map it (Azure_Kyte are are currently mapping on Normal)Shulin wrote:
Why is this in WIP?
Easy:
Nothing wrong found.
Normal:
[color=#FF0000]0:27:100 (3); Reduce it 1/2 beat.
Hard:
0:27:156 (9); Reduce it 1/2 beat.
Cool. ²
General:That's it. Pretty nice map so far, so star.
Why the map always end at the half? Cut it at that part, with a little fade out. It should work. Or make the second loop.( I can't edit the mp3 at the pc I am...)
Hitsounds looks...weird. Try soft instead of normal.
Armin wrote:
Optimize the offset: 2865
[Easy]
00:05:740 (1,2) - Make them symmetrical and add a finish on the (1)Done.
00:35:026 (2) - Align this with the previous hitcircleLol missed that.
00:20:026 (1) - Spacing issue. Even if this isn't very noticeable, it can be confusing for new players. I suggest you to fix it >.<I don't think they will find it confusing.
[Normal]
01:24:311 (4,5,6,7,1) - Why did you put these jumps here? Ooh, I suggest you to fix this (because it's a bit hard for a Normal)They fit and they are not that confusing <.<
00:27:168 (3) - This should ends 1/2 earlier; it doesn't fit with anything o.oIt sounds good to the rest and I think it works
01:00:383 (2) - Spacing? Or stack this with (1)'s start I dunno if I should change it but it's not that big of a problem.
01:06:008 (2) - Consider to remove thise, since for me it doesn't fit with the rythm. Also it's very confusingDunno if i should do this or not... I maybe go ask azure later.
[Hard]
01:13:763 (5) - Hm. Move this 1/1 back (and remove the hitcircle in that position), then add two hitcircle here 01:14:210 (x) and here 01:14:299 (x)?Well I go ask garven about it
No major problems found, just try to fix this SB issues like this: It looks good on my end![]()
Starred. lol
Xgor, I'm thinking that I like the soft finish better on the end spinner, though. Just set it to soft and set the volume to 2 ticks below the highest and it should be good.Armin wrote:
[Hard]
01:13:763 (5) - Hm. Move this 1/1 back (and remove the hitcircle in that position), then add two hitcircle here 01:14:210 (x) and here 01:14:299 (x)?
Nah, I like the rhythmic variety that helps present.
CDFA wrote:
As mentioned before, http://osu.ppy.sh/ss/18488Hmm I guess this is a open Gl issue... I will try fix this later.
Overall:
The storyboard could be a bit more interesting, but it's fine.It's intended to be a credits storyboard anyways.
Easy:
01:25:722 (1) - EeehDerp maid it look better
Normal:
00:57:150 - Hi difficulty jump.I blame azure.
Hard:
00:15:722 (9) - meeehFixed the ugly 2009 slider
00:27:150 (9) - ^^
00:38:579 (8) - um^
00:56:793 - Hello random soft hitsoundsI blame Garven
ilu <3
.Garven wrote:
Xgor, I'm thinking that I like the soft finish better on the end spinner, though. Just set it to soft and set the volume to 2 ticks below the highest and it should be good.
KuraiPettan wrote:
:3
Hum... Graveyarded D:
Green = Suggestion
Orange = You should fix it
Red = You need to fix it
[General]
Decrease hitsound's volume by 2 tick.
Remove the "NKZ - Patchouli Stages 1 & 2 (Xgor).osb", this file is useless because there already are the "Aki Yamani & NKZ - Patchouli Stages 1 & 2 (Xgor).osb", remove and fullsubmit ;D Whoops, fixed.
[Easy]
00:40:007 (1) - Remove whistleNo
00:45:722 (1) - ^
00:57:150 (1) - Reduce by 1/1 | Remove clap at end Removed clap but keeping the size
00:58:579 (2) - Remove whistle and add clap
01:01:793 (2) - Remove whistle and add clap I will keep my wistles
01:02:150 (3) - Remove clap Done
01:07:865 (2) - Remove whistle No
01:08:579 (1) - Reduce by 1/1 No
01:10:007 (2) - Remove whistle and add clap
01:13:222 (2) - Remove whistle and add clap No
01:13:579 (3) - Remove clap k
01:15:722 (3) - Remove whistle no
01:16:436 (4) - Add clap nah
01:30:008 (4) - Remove whistle at end No
[Normal]
01:18:758 (1) - Move 1/4 earlier and end it at the same spot it was.Does this make much difference. (Keeping it as it's not my part)
01:39:382 (5) - Move 1/4 earlier Done
[Hard]
HP drain +2 ? Ok, why not.
00:09:561 (1) - Add whistle at the beginning Done
00:16:972 (1) - Remove this note and extand 00:15:722 (9) by 3/4 or just extand 00:15:722 (9) by 1/4 No
00:20:990 (1) - Add whistle a t the beginning OK
00:57:686 (Storyboard) - I think there are a problem with the storyboard here >.< I don't see anything
01:13:579 (4) - Remove and move 01:13:758 (5) 1/2 earlier and and end it at the same spot it was. I let garven decide if he want to change that.
Star~~
James2250 wrote:
Include a hitcircle overlay and a hitcircle apporach circle in the folder
Easy:
00:07:150 (3) - add clap to the end to keep the rhythm goingDone, all of them
00:12:865 (3) - ^
00:18:579 (3) - ^
00:24:293 (3) - ^
00:30:007 (3) - ^ same for any others, just to me they sound better with claps on them, you might disagree
map itself is fine
Normal:
I feel like the map gets much harder after the break but that is just different mappers doing different things I supposeWill ask azure what he think when I ask him
No other problems
Hard:
01:20:10 timing section isn't being used for anythingRemoved
00:18:132 (1,2,3,4,5,6) - kind of odd patternMeh changed a bit.
01:22:686 (6) - new comboDooone!
*star*
thekillerhjkhjk wrote:
Hard
nothing.![]()
Normal
00:27:150 (3) - center itDone
00:28:400 (1,2) - center^
01:23:579 (3) - i think the second slider point is unneccesary. remove(the first is the beginning, the second is the one after)Well, changed
01:27:686 (5) - distance snapI don't see any problems here
fix sb on azure's half of the diff
Easy:
why did you map the second half? i wouldve if it wasnt mapped ;~; i leik this song I made it myself you I could put it for pendling... Well if you want you can post how your part would be on easy and if I like it I change it to that.
nothing here
star
Xgor wrote:
thekillerhjkhjk wrote:
Hard
nothing.![]()
Normal
00:27:150 (3) - center itDone
00:28:400 (1,2) - center^
01:23:579 (3) - i think the second slider point is unneccesary. remove(the first is the beginning, the second is the one after)Well, changed
01:27:686 (5) - distance snapI don't see any problems here
fix sb on azure's half of the diff
Easy:
why did you map the second half? i wouldve if it wasnt mapped ;~; i leik this song I made it myself you I could put it for pendling... Well if you want you can post how your part would be on easy and if I like it I change it to that.
nothing here
star
LesTrucsRose wrote:
00:09:650 (5) - This slider just sounds wrong. You might want to move it forward by 2 ticks, but then it also sounds wrong.I think it sounds right so I keep it as it is as it works with the rythm,
00:40:722 (1,2,3,4,5) - Move these beats 1 gridspace to the right so it's nice and in the middle.Done
01:00:365 (2) - Don't hide the 2 like this in a normal.k
00:41:972 (8,9) - Switch the location of 8 and 9. I don't know, it just seems like it should be counter-clockwise.Nope, like it better this way
From 01:02:703 to 01:41:436, you can't see NormalBG2.png. Fix this.Huh, works for me![]()
Mafiamaster wrote:
[Normal]
01:39:829 (1) - Suggestion: Start this at 01:40:007 instead?I actually find it play better as it is so I keep it.
Not too sure, but what is the X picture used for?My old pic for the character select... Unused soo.. removed~
Also add an approachcircle since you have a custom hitcircle.I actually used default but I guess this is better idea.)
Oh wow, those were pretty bad. I wonder what happened with those... It's been awhile since I looked back at this, haha.Doomsday wrote:
I apologize for being such a timing nazi, but it sounds like the offset is somewhat late. I got offset: 0, but 4 could work as well if it sounds better to you. I would go for 0 though. :o
Also, while i'm here, some of Garven's spacing in hard is pretty dodgy. Jumps were fine, but some of it looked unintentional:
00:59:650 (5,1) - Move these closer?
01:03:847 (3,4) - Move these apart?
01:05:990 (2,3) - ^
01:15:275 (3,4) - ^
Once the timing is fixed at least, I'll rebubble.
No worries. It looks better that way actuallyXgor wrote:
I also made the 0,5x part in Garven's part into a 0,75 (Hope you don't mind..)