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Seto Asami & Hayami Saori - Kokoro no Senritsu (TV Size)

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Topic Starter
Andrea
This beatmap was submitted using in-game submission on lunedì 13 agosto 2012 at 02:26:48

Artist: Seto Asami & Hayami Saori
Title: Kokoro no Senritsu (TV Size)
Source: TARI TARI
Tags: Ending P.A. Works Corporation Miyamoto Konatsu Okita Sawa (#2 ED Ver.)
BPM: 132
Filesize: 15494kb
Play Time: 02:26
Difficulties Available:
  1. Hard (4,85 stars, 187 notes)
  2. Normal (2,69 stars, 119 notes)
Download: Seto Asami & Hayami Saori - Kokoro no Senritsu (TV Size)
Download: Seto Asami & Hayami Saori - Kokoro no Senritsu (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
My 161st Beatmap.

I hope you will like and enjoy it :3

Special thanks to ykcarrot for the video and to IchiGUN for the resized BG <3


Mapset:

Hard - Done.
Normal - Done.
Sure
First
ririco
2nd
Bittersweet
Two-diff spread? Sugoi, Andrea c:
Topic Starter
Andrea
Hear the song and you will understand why =P
Dark_Ai
I wish you wouldn't mapping so much...
BrokenArrow
Seems like my pm didn't make you realize anything.
I give up.
Sure
Why don't you wait for me? My stuff is much better. :p
http://puu.sh/Oh49
Topic Starter
Andrea
Added \:D/

The other video was temporary >w<

Thank you!
riffy
piacere it means "hi" in italian, right? xD
let me help you :3/

[General]
maybe 1024x768 bg?
add P.A. Works tag? :3/
and maybe -6 for offset? \>.</

[Normal]
01:12:579 (5,6) - not sure but i think 1/1 slider with revers fits here pretty well :3
01:33:033 (1,2) - h,,.. try NC swap here?
01:59:397 (3) - maybe try whistle + clap or at least clap for slider head?
01:59:397 (3,1) - try to use circle (01:59:397 - ) and start spinner earlier (01:59:851 - ) spinner now is too short, imo. beginners are slow and this spinner is kinda short for easiest diff, don't you think so? >.<
02:07:124 (1,1) - if you'll change previous suggestion it would be good to keep consistency and change this one too.

[Hard]
01:08:260 (9) - try to add reverse here? fits pretty good, imo
01:20:533 - reason same as above. try to add circle here? also it helps to keep 1/2 flow
01:51:442 (7) - am i the only one here who thinks that NC here would be better? D: it also fits with your pattern, i think
02:25:533 (5) - 1/2 shorter and circle at 02:25:988 (1) ? and if you will like it here's symmetricall pattern for this sugestion

~~~~~~~~~~~~~~

good luck! :3 MoeAndrea111
/me hides
IchiGUN
Hi Andrea

  • General
    ● offset -10 better imo
    ● BG size 960x768 maybe better use 1024x768, like this:
===========================
  • Normal

    >Settings

    ● Good

    >Mapping

    ● 01:13:942 (1) - hm, maybe use more smooth slide :3 just a litle move central point
    SPOILER
    --->
    ● 01:13:942 (5) - ^
    ● 01:31:215 (2) and 01:33:033 (1) - sliders too low, please up it ^^'
    ● 02:07:124 (1) - remove nc?

    >Hitsounds

    ● Good
    ___________________
    Good normal :D
===========================
  • Hard

    >Settings

    ● Good

    >Mapping

    ● 01:02:351 (5,6) - hm, maybe change this notes on slider o.o start 01:02:351 end 01:02:806 (6) ?
    ● 01:03:942 (9) - a little not symmetric, move this slider in x:297 y:38

    >Hitsounds

    ___________________
    Mmm...nice :)
===========================

Thats all.
Good luck 8-)
Topic Starter
Andrea
Thank you both for modding, fixed most of the stuff :3
Chewin
Hi baka

[General]
Non mi piace come hai tagliato la fine dell'mp3, intendo che lo spinner finisce praticamente 1 ms prima della song, e fa un brutto effetto una volta che la mappa è stata giocata.

[Normal]
01:00:750 (1) - Usa whistles all'inizio e alla fine. Visto che è un elemento che si trova prima dell'offset, perchè non aggiungi hitsounds per dare qualche effetto? Sennò mi sembra inutile sinceramente
01:14:841 (2) - Mh, userei un finish 60% volume qui siccome si sente anche dalla musica
01:37:569 (1) - Rimuovi new combo e;
01:38:023 (2) - Aggiungi new combo qui invece
02:00:523 (1) - Secondo me questo spinner è troppo corto per la difficoltà più facile. Utilizza questo spinner invece per seguire la voce, così facendo dovrebbe finire in 02:02:341 con 10% volume, e quindi sarebbe molto più facile per i beginners giocarlo
02:25:296 (5) - New rhythm = new combo

[Hard]
01:00:750 (1,2,3) - Leggi sopra
01:14:841 (2) - ^
01:51:432 (1) - Mi meraviglio che qui non sei stato simmetrico u.u Rimuovi questo slider e flippa verticalmente questo: 01:51:432 (1) così facendo crei un blanket anche con lo slider precedente.
01:52:341 (4) - La stessa cosa, questa volta però flippa orizzontalmente lo slider che hai creato qui: 01:51:432 (1)
02:16:205 (4) - Mh, visto che lo spacing è diverso io ti suggerisco di utilizzare new combo qui
02:21:887 (6) - Per evitare l'unica combo lunga ben 10 elements 02:23:250 (10) usa new combo anche qui, visto che sarebbe comunque simmetrico il pattern 02:21:887 (1,2,3,4,5) di per se

Questa volta ho trovato davvero poco, scusa andrè çç
Spero che almeno questa piccola mod possa esserti di aiuto. Intanto star x)
Melophobia
Hi, Andrea =3=

[Normal]
01:01:659 - volume is too loud compared with Hard diff. the hard diff has 50% volume here
01:13:478 - i'd add a note here because the percussion is stronger than others. also suggest claps at the note and (5) if you follow this
01:14:841 (2) - finish sounds nice to me
02:12:569 (1) - maybe remove newcombo here? the combo can be longer and looks better imo because of symmetrical pattern

[Hard]
01:12:569 (5,7) - claps at the beginning sound nice to me
01:14:614 (3) - finish at the end? i can hear finish sound in the song
01:35:069 (4,6) - it'd be better to use curved sliders instead since your previous pattern has good flow

sorry for my poor mod D:
good luck~
Topic Starter
Andrea
Updated, thank you both :3
ririco
Hi BakAndrea~ =3=/


Normal:
  1. 01:03:932 (1,2) - switch the NC because the other vocal was still going ></
  2. 01:08:478 (1) - use ctrl+j on it and the fix the spacing. it'll look much better like that imo~
  3. 01:13:932 (1,2) - same with 01:03:932 (1,2) -
  4. 01:31:205 (2,4) - why not make them curved so it'll be more enjoyable to play like this?

Hard:
  1. 01:38:478 (1,3) - it looks a bite weird to me >< so make them blanket the (2) like this?
I think that's all can find >< Good Map Andrea and sorry for my baka mod ;w;
Topic Starter
Andrea
Thank you for the nice mod, updated :3
bossandy
Hi Andrea :3 ~
  
[ General]
 
  1. Offset sounds a bit off for me , try 61662 ( +2ms ) , better to me
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 01:13:932 (1,2) - I think you should swap New Combo here , if you want following the vocal here :3
    2. 01:26:205 (2,3,4,5,6) - Maybe you can make them symmetrical? Like this pattern
    3. 01:47:569 (3) - Move centerpoint 1 grid up to make this awesome slider symmetrical? ( Tiny Grid Size )
    4. 02:00:523 (1) - I think this spinner is too short on easiest difficulty :3
    5. 02:07:796 (1) - Same as above
    6. 02:21:659 (3) - Reduce 1 repeat ? sounds better to me , It may follow the music well
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:59:387 (3) - Finish hitsound sounds a bit loud , maybe reduce to 30%~40%?
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 01:27:114 (4) - If I map this pattern , I will add New Combo here , but it's up to you :3
    2. 02:19:160 (2,3) - Move circle 2 to slider 3's head , It may get a better flow IMO
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:30:296 (4) - Remove all of the claps on this slider sounds better
    2. 02:04:160 (3,4) - Swap whistle ? If you do then it will be better , follow vocal :3
 
  --------------------------------------------------------
Your map is awesome as always , so my mod is poor as always ;w;
Good Luck :3
suzutsukikanade
Hi :D

Random mod!

Suggestion only, don't need to follow all of these suggestions.

[General]

Nothing to point!

[Normal]

01:35:750 (2): Well, isn't so important, but move this 1 grid down here. Fix with grid level 4.
01:56:205 (4,5,6,7,1): Make them like this pattern?
02:00:523 (1): I think this spinner is too short for the easiest diff of the map.

[Hard]

01:42:796 (4): Maybe put Ctrl+r here?
01:47:569 (5): ^ (Looked nice here for me)

Really nice diff!

That's all, your map is perfect as always, i think my mod wasn't a lot of good help here...

Good Luck in ranking! PS:. You are my second favorite mapper here, just saying :P
Topic Starter
Andrea
Thank you both, fixed some little stuff on Normal :3
CXu
=3=/

~~~~~~~~~~~~~~

I'd prefer that you quote my post and state which changes you make, and which you have not. Thanks~
If you have any problems understanding what the hell I'm talking about, feel free to poke me in-game!


[Color guide]
  1. Red text means that the issue is unrankable.
  2. Blue text is a strongly recommended suggestion.
  3. Black text is a regular suggestion.
[General]
  1. Shouldn't the red line be before the very first note of the beatmap? Might aswell place it at 00:59:841.
  2. Well, I see you have a 1x1 blank play-skip here, and I guess it's intentional. I just think it might be better to just leave the skip-button as is, because beginners probably don't know you can skip with space, so they'll be listening to the intro all the time. This might be fairly boring after a while, especially since beginners might need several tries to pass a beatmap. Just some thoughts.
  3. Add Miyamoto Konatsu and Okita Sawa to tags?
[Normal]
  1. Tickrate 2? Sounds better imo.
  2. Well, I modded hard first, and I'm kind of lazy to do hitsounds again, so if there's anything you did in [Hard], then you might as well do them here too xD
  3. 01:08:478 (1) - Personal preference, but imo it doesn't look nice with the combination of this and the earlier 01:07:114 (4). Make it a straight, horizontal slider instead?
  4. 01:13:023 (2) - Would feel better to stack this with (1) imo. (Of course, you'll need to fix distance snapping a bit :P )
  5. 01:23:023 (1,2) - Swap new combo.
  6. 01:42:114 (2) - Move the grey middle anchorpoint to x:72 y:288 ;_; (extend the end a bit)
  7. 01:43:932 (4) - ^
  8. 01:57:114 (6) - Move to x:96 y:168 (and line up 01:56:205 (4) - if you want to do that too, xD)
[Hard]
  1. 01:06:432 (5,6) - This jump just plays weirdly for me, mostly because I can't hear anything in the music to accompany it. Maybe rearrange like this?
  2. 01:06:659 (6,7,8,9) - Try add whistles at 01:07:114 | 01:08:023 | 01:08:250 with reduced volume?
  3. 01:11:887 (3) - clap on sliderhead.
  4. 01:12:341 (4,5) - New combo on either of these?
  5. 01:12:569 (5,7) - I would swap the claps to the 1st and 3rd note here, to accompany the song.
  6. 01:14:387 (2) - Add clap?
  7. 01:14:614 (3) - 30% volume finish on end?
  8. 01:16:205 - 01:30:750 - Reduce volume a bit? Since it's instrumental here.
  9. 01:36:887 (2,4) - Whistles
  10. 01:43:364 (1) - Bah, this is kinda awkward to hit imo. Add a note at 01:43:250? Makes this part feel much smoother :o
  11. 01:50:069 (4) - Just a personal preference, but move it to x:256 y:84?
  12. 01:51:432 (1,4) - Whistle on (1) sliderend and (4) sliderstart?
  13. 01:58:478 (3,4,5) - Well, it's a big jump compared to the rest of the map. You could swap (4,5), but it's also fine, so you can leave it if you want to.
  14. 02:10:750 - 02:23:705 - Reduce volume because of instrumental?
  15. 02:16:205 (4,5) - These feels really close when I was playing, and really tempted me to click faster =3= Possible to somehow rearrange this part a bit?
  16. I would add whistles on 02:19:841 | 02:20:750 | 02:21:660 | 02:21:887 | 02:22:341 and remove the one at 02:22:114 (2) to accompany the song better.
  17. 02:22:341 (3) - idk, clap on sliderend? xD
  18. 02:23:705 (1,2,3,4) - Again a big jump compared to the rest of the map. Maybe it's fine since it's the end of the map, but I really feel the jumps should be a bit smaller :o
~~~~~~~~~~~~~~

Well you don't really make my life easy at modding =3=. Mostly random hitsound suggestions. Feel free to ignore them if you don't like it, haha xD
Good luck :3
Bad modpost is bad
GiNa
Artist should be "Miyamoto Konatsu & Okita Sawa"
"Seto Asami" and "Hayami Saori" are for the Tags
Also, according to the followings,
Title would be better with "Kokoro no Senritsu (#2 ED Ver.)" instead of what you have right now
Topic Starter
Andrea
Thanks a lot guys, updated :3
arien666
no comment







SPOILER
Nothing wrong so bubbled XD
Lance

Almost half of the mp3 isn't used. Shouldn't this be cut?
riffy

Lance wrote:


Almost half of the mp3 isn't used. Shouldn't this be cut?
it's intro. First half of mp3 is unmapable. So it's ok.
Topic Starter
Andrea
The intro with the video gives a nice effect :3
Sure
I think the aritsts must be actual name of singers.
_Azusa_

ykcarrot wrote:

I think the aritsts must be actual name of singers.
Same here, because in ANN says the artist is Hayami Saori & Seto Asami:
http://www.animenewsnetwork.com/encyclo ... p?id=14167
Sure

azu-nyan14 wrote:

Same here, because in ANN says the artist is Hayami Saori & Seto Asami:
http://www.animenewsnetwork.com/encyclo ... p?id=14167
I know that this song can be categorized character song.
Then the artist of every map that used character song should be character name? It's just NO.
GiNa, you are wrong.
Topic Starter
Andrea
Fixed back title and artist, bubble popped ><
Kenezz


[Normal]
  • Hitsound
  1. 01:00:750 (1) - Add clap at the start like [Hard].
  2. 01:26:205 (2,4) - I suggest add whislte in this circles because fits perfectly with the track.
  3. 01:29:159 (2) - Same as 01:00:750 (1).
  4. 01:29:841 (3) - Maybe clap like [Hard].
  5. 01:37:114 (3) - Same as 01:26:205 (2,4), you can hear the whistles in the track? d'aww that sound cool.
  6. 01:52:569 (1) - Finish at the start to emphasize the vocals.
  7. 02:17:114 (3) - And here whistle at the start.
  8. 02:19:841 (3,1) - Exactly the same as 01:26:205 (2,4).
  9. 02:21:659 (3) - Same as 02:17:114 (3).
    Beatmap Suggestions
  10. 01:37:569 (1) - Delete new combo here and add the nc to the next circle to remark the change in the vocals with this.
  11. 01:45:296 (5) - Same as above, really considers it.
  12. Another combo suggestion: 01:48:932 (4) - Add new combo here, then remove the new combo 01:50:296 (1), and repeat the same process of 01:37:569 (1) in 01:52:569 (7), now new combo in 01:56:205 (5).
  13. 02:19:841 (3) - To be own consistent with the combos add new combo here, check you before pattern of two circles and a repeat slider, if you agree with this new combo then delete this 02:20:750 (1) furthermore this new combo pattern is symmetric and looks nice.
  14. Just if you want add a new combo here 02:21:659 (5), now delete this 02:22:796 (1) and finally add NC here 02:23:705 (4).
[Hard]
  • Hitsound
  1. To don't be repetitive follow the same suggestions here like in [Normal]
Very clean map and sweet song <3
Good luck~

Edit: Rebubbies
Topic Starter
Andrea
Updated, thanks a lot <3
GiNa

ykcarrot wrote:

azu-nyan14 wrote:

Same here, because in ANN says the artist is Hayami Saori & Seto Asami:
http://www.animenewsnetwork.com/encyclo ... p?id=14167
I know that this song can be categorized character song.
Then the artist of every map that used character song should be character name? It's just NO.
GiNa, you are wrong.
If you looked back through the end of the anime,
It says
Why are "Seto Asami" and "Hayami Saori" in parentheses instead of the characters' name ?
And, I'd say this is one of those songs that has special artist (just like the original ed, you would put the artist as "Shirahamazaka High School Chorus Club" instead of all the singers' name)
Anyways, I'm out of this discussion, do what you guys like O.O
Sure

GiNa wrote:

Why are "Seto Asami" and "Hayami Saori" in parentheses instead of the characters' name ?
Then I ask back.
Look at these maps. Why does every map uses actual siger's name as the artist?

'Futakotome' from 'Nisemonogatari'

'Platinum Disco' from 'Nisemonogatari'

'Kimi no Hitomi ni Koishiteru' from 'Amagami SS'



GiNa wrote:

And, I'd say this is one of those songs that has special artist (just like the original ed, you would put the artist as "Shirahamazaka High School Chorus Club" instead of all the singers' name)
EDIT : If the artist were a group, I think that would work well. Also 'The title of the anime Cast' would work in this case imo.

'SquarePanicSerenade' from 'Saki: Achiga-hen - episode of side-A'

'Acchi de Kocchi de' from 'Acchi Kocchi'

'Tenshi Ranman Love Power' from 'Seto no Hanayome OVA'
Mafiamaster
Fixed video offset.

Ranked.
YTYuyu
1st the OP and now the ED...congratz on the rank Andrea-sama ;)
Froslass
Seems like the comments people make in the other threads are worthless for you.

Congrats on another rank.
Kawayi Rika
Nyan: 3
Melophobia
congratz~!
ririco

Melophobia wrote:

congratz~!
mancuso_JM_
I'm kinda boring to Congratz you xD!
Anyways... Congratulations!! :D
IchiGUN
Congrats Andrea \:D/
;)
Cyclohexane
#YOLO
Mercurial
Gratz.
Darksonic
This song <3333333

Gratz :3!
Topic Starter
Andrea
Thanks everyone :)
mzl_old
Why don't you just rank all your maps yourself?
Sure
congratulations :D
No_Gu
Gratz
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