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solfa feat. Chata - Karafuru precious life

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Total Posts
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Topic Starter
10nya
This beatmap was submitted using in-game submission on 2012年7月15日 at 9:03:22

Artist: solfa feat. Chata
Title: Karafuru precious life
Source: Koiimo SWEET*DAYS
Tags: Hinsvar eroge parasol soft opening visual novel
BPM: 180
Filesize: 15266kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.51 stars, 65 notes)
  2. Hard (4.95 stars, 236 notes)
  3. Hinsvar's LIFE (5 stars, 353 notes)
  4. Insane (5 stars, 285 notes)
  5. Normal (4.23 stars, 153 notes)
Download: solfa feat. Chata - Karafuru precious life
Download: solfa feat. Chata - Karafuru precious life (no video)
Information: Scores/Beatmap Listing
---------------

Aoi is moe<3
Koiimo SWEET*DAYS Opening
Ready for mod x3
star onegaishimasu .3.

I will try my best for this map ! :)
Thanks to Hinsvar for the awesome Extra/Extreme/whatever-you-would-like-to-call-a-diff-harder-than-Insane-by diff

redownload please > o < "

[Updates]
SPOILER
\\
-Added Hard diff
-Added soft-hitclap.wav thanks to osu! template skin
-Added mute slider slide
-New BG *thanks to Konachan* the BG thumbnails can't change :cry:
-Added Easy diff
-Added Normal diff
-Changed the tags
-Resized the BG into 800x600
-All diff done
-Moved to pending beatmaps 6/June
-Updated as Athena Tennos 's mod
-Added preview point
-Updated as -Bakari- 's mod
-re-full submitted 8/June
-Updated as Strawberry 's mod except the easy since I will re-map those
-Easy remap-ed! :3
-Finally the thumbnail is changed :"D
-Updated as Nemis 's mod
-Normal re-map-ed
-Updated as ArtBox 's mod
-Updated as ertyukjh010 's mod
-Updated as DarkSkyNight 's mod
-Updated as Akemi_Homura 's mod
-Updated as ertyukjh010 's mod ><
- Fixed tags as Hinsvar 's told
-Updated as iroseka and Amethyst Wolf 's mod
-Updated as Koro McAlpine's mod at pm
-Updated as all mods e v e~
-Re full submit-ed, BG no more questionable bg loland video thanks to Konei :3/
-Updated as L_P 's mod
-Added Hinsvar's Life diff
-Updated as EvilElvis and ssssssssssssssss 's mod

[Mods]
- Thank you Popner for the timing set
- Thank you Athena Tennos
- Thank you -Bakari-
- Thank you Strawberry
- Thank you Nemis
- Thank you ArtBox
- Thank you ertyukjh010
- Thank you DarkSkyKnight
- Thank you Akemi_Homura
- Thank you iroseka
- Thank you Amethyst Wolf
- Thank you Koro McAlpine
- Thank you Matoryoshika
- Thank you Atema
- Thank you Konei
- Thank you Hinsvar
- Thank you pimpG
- Thank you L_P
- Thank you EvilElvis
- Thank you ssssssssssssssss
popner
[Timing]
bpm: 180
offset: 140
Athena Tennos
A-tan's mod.....

[General]
♪~

[Easy]
00:05:473 (1,2) - not too beautiful~maybe u can make like~
00:08:139 (1,2) - ^
00:10:806 (1,2) - too close~....and not too beautiful~
00:36:139 (2,3,4) - .......rhythm..not alignment line~u need move to forward~or~like this~

[Normal]
AR-2
00:00:140 (1,2) - i think u can move a bit...complete overlap is harder to this diff~
00:01:473 (4,5) - ^
00:10:806 - nc~
00:12:639 - remove nc?~
00:13:473 - nc?~

[Hard]
00:03:639 (3,4,5,6) - not too beautiful~overlap...
SPOILER
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read.
00:05:306 (9,1) - this distance too long...orz...abrupt...just 2.00x i think ok.....xD
00:06:473 - add note?~
00:07:806 - remove nc?~
00:08:139 - nc?~
hmmmmmmmm.............u have a lot of complete overlap in this diff....but this is harder to this diff.....hmmmmmmm...
SPOILER
Repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering any repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
SPOILER
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
i just feel a little hard.....

[Insane]
00:33:139 (3,4) - this break rule.....change it!~ or u can add nc to 00:33:306 (4) - .....orz
00:40:639 (2,3) - ^
00:41:306 (4,5) - ^
00:53:973 (2,3) - ^
........hmmmm ///this diff....so pro!!!!!orz.....;_;

Good Luck~~~\o/
Topic Starter
10nya

Athena Tennos wrote:

A-tan's mod..... Yay~ \(^w^)/

[General]
♪~
phew/

[Easy]
00:05:473 (1,2) - not too beautiful~maybe u can make like~
00:08:139 (1,2) - ^
00:10:806 (1,2) - too close~....and not too beautiful~
00:36:139 (2,3,4) - .......rhythm..not alignment line~u need move to forward~or~like this~
Done ~

[Normal]
AR-2
00:00:140 (1,2) - i think u can move a bit...complete overlap is harder to this diff~
00:01:473 (4,5) - ^
00:10:806 - nc~
00:12:639 - remove nc?~
00:13:473 - nc?~
Done
[Hard]
00:03:639 (3,4,5,6) - not too beautiful~overlap...
SPOILER
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any section unreadable or ambiguous (including "burai sliders") cannot be used. This is so that no slider has an appearance that is confusing or impossible for the player to read.
00:05:306 (9,1) - this distance too long...orz...abrupt...just 2.00x i think ok.....xD
00:06:473 - add note?~
00:07:806 - remove nc?~
00:08:139 - nc?~
hmmmmmmmm.............u have a lot of complete overlap in this diff....but this is harder to this diff.....hmmmmmmm...
SPOILER
Repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering any repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable.
SPOILER
Hitcircles must never be hidden under slidertracks. Whether a hitcircle is partially or completely under a slidertrack, it is confusing for the player to read. Insane difficulties are the only exception to this rule.
i just feel a little hard.....
Done rediff some notes ~

[Insane]
00:33:139 (3,4) - this break rule.....change it!~ or u can add nc to 00:33:306 (4) - .....orz
00:40:639 (2,3) - ^
00:41:306 (4,5) - ^
00:53:973 (2,3) - ^
........hmmmm ///this diff....so pro!!!!!orz.....;_;
Done :3

Good Luck~~~\o/
Thank You X3/
thank you for the mod :3
riffy
yo! request from my queue

modticket #45

let's start!

[General]
Inconsistency in AudioLeadIn and kiai times :<
add peview point (same for all diffs)
for harder diffs. place where start slowdown/speedup MUST have new combo

[Easy]
Approach Rate and Overall Diff +1
better to avoid distance changes at this diff (or at least point them out by using new combos)
star rating too high

[Normal]
Circle Size -1
hm.. seems messy
and i suggest to avoid speed changes here
overlaps like this aren't looks fine

[Hard]
00:05:306 (9,2) - http://puu.sh/zjUK here and so on..put rslider on circle! not somewhere around! exactly o circle >3<
some bits feels missed for example here

[Insane]
this one looks fine.

~~~~~~~~~~~~

gl~
Topic Starter
10nya
SPOILER

-Bakari- wrote:

yo! request from my queue

modticket #45

let's start!

Yay! XD
[General]
Inconsistency in AudioLeadIn and kiai times :<Fixed thank you ><
add peview point (same for all diffs)Done
for harder diffs. place where start slowdown/speedup MUST have new combookay :3

[Easy]
Approach Rate and Overall Diff +1
better to avoid distance changes at this diff (or at least point them out by using new combos)
star rating too high

Will re-map
[Normal]
Circle Size -1
hm.. seems messy
and i suggest to avoid speed changes here
overlaps like this aren't looks fine
Fixed

[Hard]
00:05:306 (9,2) - http://puu.sh/zjUK here and so on..put rslider on circle! not somewhere around! exactly o circle >3<
some bits feels missed for example here
Fixed thank you :3
[Insane]
this one looks fine.
Yohoo! :3
~~~~~~~~~~~~

gl~
thank you :3

Thank you for the mod :3
Strawberry
Hi vwxcrossover~ some reason I can't DL your map. But now is ok.:D
Here is my suggestions.Hope these are helpful

[Easy]
`Don't use 1/2 slider or repeat slider.It's so hard for the beginners.
`Any stack shouldn't be uesd in "Easy" diff imo,especially in 1/2 circle...
`use the same slider velocity.
`Honestly,I think this diff should be named "Normal" :D It's not easy imo.
00:16:139 (1) - a bit ugly.Try to use a conciser shape?
00:18:806 (5) - x:224 y:112 . Because i think it should be on a line with 00:18:473 (4) -
00:30:639 (1,2) - a bit overlap. http://puu.sh/zxeR
00:39:139 (2) - some stranged..I think it will be better if you changed it to 2 1/1 slider as 00:40:473 (3,4) - or 4 circle.
00:46:473 (1) - you lost a clap at the end of this.
00:49:306 (5) - notice spacing
01:23:139 (1) - Why use 0.9x spacing start from here??? It's same BGM as 00:10:806 - ~00:19:973 -

[Normal]
`same as "Easy",this diff be named "Hard" is better I think..
00:00:973 (3,4) - too far.2.26x should not be a "Normal"(exactly is Hard?) set.
00:17:306 (3,1) - ^
00:20:473 (2) - x:366 y:109? seems better.
00:23:473 (5,6,1) - Don't put them this like they are 1/2 notes' sapcing.These so hard in "Normal".
00:27:473 (1) - this repeat isn't follow the music i think.
00:30:139 (6,1) - too closed
00:35:139 (1) - the same problem as 00:27:473 (1) -
00:48:973 - add a note? and add a NC if you do that.
00:49:973 (6) - I suggest the slider should finished in 00:50:306 -
00:50:556 (1) - also from some suggestions,the spinner should start at 00:50:473 - .You should to fix it if you change 00:49:973 (6) -
01:08:473 (4,5) - so closed
01:13:306 (2) - same as 00:27:473 (1) -
01:29:139 (7) - just NC here instead of 01:29:306 (1) -
01:30:639 (3) - ^ instead of01:30:973 (1) -

[Hard]
00:00:140 - ~00:09:639 - I suggest to used the same spacing this part
00:32:473 (3) - I think 1/3 repeat slider isn't follow voice or bgm.
00:35:139 (2) - ^ (how about change it to a 1/2 slider and a circle?
00:39:806 (8) - x:331 y:282
00:52:306 (2,3) - how about http://osu.ppy.sh/ss/336673
00:58:306 - add a note?
01:01:973 - delete the circle and move 01:02:139 (3) - to here?

[Insane]
00:21:473 - add a note?
00:38:806 (4,5) - so closed. I think these is hard to read.
00:41:473 (5,6) - ^
00:42:306 (6,7,8) - Following the music,how about add the 9th and 10th circle to make a 5-note streeam?
00:43:806 (3,4) - too closed. It is no sense me
01:04:139 (1) - remove NC
01:13:306 (4) - stack with 01:12:639 (2) -
01:14:806 (1,2) - so closed.why different with 01:16:139 (1,2) -
01:24:556 (9) - I think there are a 1/2 slider should be put at 01:24:639 -
01:35:973 (1) - the circle is so closed to 01:32:056 (1) - .It's hard to invent I think.

Good map. GL~ :)
Topic Starter
10nya
SPOILER

Strawberry wrote:

Hi vwxcrossover~ some reason I can't DL your map. But now is ok.:D
Here is my suggestions.Hope these are helpful

[Easy]
Remap-ed

[Normal]
`same as "Easy",this diff be named "Hard" is better I think..
00:00:973 (3,4) - too far.2.26x should not be a "Normal"(exactly is Hard?) set.
00:17:306 (3,1) - ^
00:20:473 (2) - x:366 y:109? seems better.
00:23:473 (5,6,1) - Don't put them this like they are 1/2 notes' sapcing.These so hard in "Normal".
00:27:473 (1) - this repeat isn't follow the music i think.
00:30:139 (6,1) - too closed
00:35:139 (1) - the same problem as 00:27:473 (1) -
00:48:973 - add a note? and add a NC if you do that.
00:49:973 (6) - I suggest the slider should finished in 00:50:306 -
00:50:556 (1) - also from some suggestions,the spinner should start at 00:50:473 - .You should to fix it if you change 00:49:973 (6) -
01:08:473 (4,5) - so closed
01:13:306 (2) - same as 00:27:473 (1) -
01:29:139 (7) - just NC here instead of 01:29:306 (1) -
01:30:639 (3) - ^ instead of01:30:973 (1) -
Done

[Hard]
00:00:140 - ~00:09:639 - I suggest to used the same spacing this part
00:32:473 (3) - I think 1/3 repeat slider isn't follow voice or bgm.
00:35:139 (2) - ^ (how about change it to a 1/2 slider and a circle?
00:39:806 (8) - x:331 y:282
00:52:306 (2,3) - how about http://osu.ppy.sh/ss/336673
00:58:306 - add a note?
01:01:973 - delete the circle and move 01:02:139 (3) - to here?
Done

[Insane]
00:21:473 - add a note?
00:38:806 (4,5) - so closed. I think these is hard to read.
00:41:473 (5,6) - ^
00:42:306 (6,7,8) - Following the music,how about add the 9th and 10th circle to make a 5-note streeam?
00:43:806 (3,4) - too closed. It is no sense me
01:04:139 (1) - remove NC
01:13:306 (4) - stack with 01:12:639 (2) -
01:14:806 (1,2) - so closed.why different with 01:16:139 (1,2) -
01:24:556 (9) - I think there are a 1/2 slider should be put at 01:24:639 -
01:35:973 (1) - the circle is so closed to 01:32:056 (1) - .It's hard to invent I think.
done!

Good map. GL~ :)
Thank you X3

All done thank you :D
Nemis
Hello <(°v°)>
- - -
Easy
00:12:806 (3) - Change this slider form as this
00:15:806 (1) - Change this slider form as this
00:39:139 (2) - Change this slider form as this
00:40:139 (3) - Add new combo
00:48:139 (2) - Add new combo
00:56:139 (3) - Add new combo
01:01:139 (3) - Add new combo
01:04:139 (1) - Change this slider form as this
01:05:473 (2) - Change this slider form as this
01:07:139 (4) - Add new combo
01:08:139 (5) - Change this slider lenght and time position [click]
00:58:806 (1) - I think it's not good for Easy diff >w<
Normal
00:26:139 (6) - Change this slider form as this
01:23:806 (5) - Add new combo

PS: I think it's too hard to be Normal diff >w<
Good song and map :3

- - -



Nemis
ArtBox_old
Hello~ From#modrequest

suggestions

[Easy]
SPOILER
HP+1
AR+1 or 2
OD+1
Slider Tick Rate-1

00:06:639 (2) - Short slider to the novice because it is difficult
Would you like to slider, such as 00:15:139 (5) - , please consider taking a different sound

00:09:305 (2) - ^
01:18:806 (2) - ^

00:24:473 (1) - For beginners such special slider is only perplexing, please simply

00:32:473 (1) - This position is difficult for beginners immediately after the end of the spinner, please Preface to the middle
01:04:139 (1) - ^

00:36:473 (2) - 1 on the grid

00:42:806 (1,2,3) - 00:45:473 (1) - So that they do not overlap

00:58:806 (1) - This is the form of a slider form would also momentarily puzzled by persons experienced in the osu,
            let's back to form easy to understand

01:10:806 (2) - Repeat until one

[Nomal]
SPOILER
It has been certified to substantially rather than Hard, Hard is making instead of Nomal Overall · · ·Let's a little easier

(Will be the difficulty of the nomal we have to leave just enough to note from the white line white line BPM180 The high)
(4.50 to 4.00 as possible, please suppressed because of their high stars)

HP-1 or 2
CS-1
OD-1

00:11:473 (3,4,5,6) - This arrangement is not in Hard Nomal

00:12:306 (7,8,9) - So as not to stack three or
00:35:806 (2,3,4) - ^
00:48:973 (1,2,3) - ^
00:58:473 (8,9,1) - ^

00:24:639 (3,4,5) - This sequence is close to the Hard, easily
00:25:306 (5,6) - ^
00:35:806 (2,3,4,5) - ^
00:43:139 (1,2) - ^
00:38:306 (2,3) - ^ (Reverse Arrow No. 3 has been hidden, this is absolutely, please re-)↓
                   

00:44:806 (1,2,3,4,5) - ^ (Too difficult, please also re-)

01:21:806 (1) - This position is difficult for beginners immediately after the end of the spinner, please Preface to the middle

[Hard]
SPOILER
AR-1?

00:21:223 (5) - delete
00:20:973 (4) - +1 Repeat

[Insane]
SPOILER
HP-2(Is not common to almost groan senior level, please re absolutely)
AR-1(Is not common, please change when you're)
OD-2(Is not common to almost groan senior level, please re absolutely)

00:04:139 (6) - Please if you bend halfway to vertical
00:04:473 (7) - ^
00:06:973 (7) - ^

00:10:806 (1) - It is hard to come out ahead of the stream, and that shifting the position of the edges

Added
SPOILER
Finally, the error has gone out in the Aimod
Let's re-make sure ↓(Select File screen to open the edit, it'll open in the middle because there is open AiMod)

Sorry for the short MOD :?
Good luck! :oops:
Topic Starter
10nya
SPOILER

Nemis wrote:

Hello <(°v°)>
- - -
Easy
00:12:806 (3) - Change this slider form as this
00:15:806 (1) - Change this slider form as this
00:39:139 (2) - Change this slider form as this
00:40:139 (3) - Add new combo
00:48:139 (2) - Add new combo
00:56:139 (3) - Add new combo
01:01:139 (3) - Add new combo
01:04:139 (1) - Change this slider form as this
01:05:473 (2) - Change this slider form as this
01:07:139 (4) - Add new combo
01:08:139 (5) - Change this slider lenght and time position [click]
00:58:806 (1) - I think it's not good for Easy diff >w<
Normal
00:26:139 (6) - Change this slider form as this
01:23:806 (5) - Add new combo

PS: I think it's too hard to be Normal diff >w<
Good song and map :3

- - -



Nemis

updated! thank you for the mod! :3
Topic Starter
10nya

ArtBox wrote:

Hello~ From#modrequest

SPOILER
suggestions

[Easy]
[spoilerbox]HP+1
AR+1 or 2
OD+1
Slider Tick Rate-1

00:06:639 (2) - Short slider to the novice because it is difficult
Would you like to slider, such as 00:15:139 (5) - , please consider taking a different sound

00:09:305 (2) - ^
01:18:806 (2) - ^

00:24:473 (1) - For beginners such special slider is only perplexing, please simply

00:32:473 (1) - This position is difficult for beginners immediately after the end of the spinner, please Preface to the middle
01:04:139 (1) - ^

00:36:473 (2) - 1 on the grid

00:42:806 (1,2,3) - 00:45:473 (1) - So that they do not overlap

00:58:806 (1) - This is the form of a slider form would also momentarily puzzled by persons experienced in the osu,
            let's back to form easy to understand

01:10:806 (2) - Repeat until one

[Nomal]
SPOILER
It has been certified to substantially rather than Hard, Hard is making instead of Nomal Overall · · ·Let's a little easier

(Will be the difficulty of the nomal we have to leave just enough to note from the white line white line BPM180 The high)
(4.50 to 4.00 as possible, please suppressed because of their high stars)

HP-1 or 2
CS-1
OD-1

00:11:473 (3,4,5,6) - This arrangement is not in Hard Nomal

00:12:306 (7,8,9) - So as not to stack three or
00:35:806 (2,3,4) - ^
00:48:973 (1,2,3) - ^
00:58:473 (8,9,1) - ^

00:24:639 (3,4,5) - This sequence is close to the Hard, easily
00:25:306 (5,6) - ^
00:35:806 (2,3,4,5) - ^
00:43:139 (1,2) - ^
00:38:306 (2,3) - ^ (Reverse Arrow No. 3 has been hidden, this is absolutely, please re-)↓
                   

00:44:806 (1,2,3,4,5) - ^ (Too difficult, please also re-)

01:21:806 (1) - This position is difficult for beginners immediately after the end of the spinner, please Preface to the middle

[Hard]
SPOILER
AR-1?

00:21:223 (5) - delete
00:20:973 (4) - +1 Repeat

[Insane]
SPOILER
HP-2(Is not common to almost groan senior level, please re absolutely)
AR-1(Is not common, please change when you're)
OD-2(Is not common to almost groan senior level, please re absolutely)

00:04:139 (6) - Please if you bend halfway to vertical
00:04:473 (7) - ^
00:06:973 (7) - ^

00:10:806 (1) - It is hard to come out ahead of the stream, and that shifting the position of the edges

Added
SPOILER
Finally, the error has gone out in the Aimod
Let's re-make sure ↓(Select File screen to open the edit, it'll open in the middle because there is open AiMod)

Sorry for the short MOD :?
Good luck! :oops:
Thank you for the mod! and the star<3 :)
ertyukjh010


Request from forums-pm

[General]

  1. Previewtime inconsistency
    Easy → 69139
    Normal → 68973
    Hard → 68973
    Insane → 68973
[Easy]

[Layout]
  1. 00:42:806 (1) - Do not stack with different colors, new players can not adapt, it will lead to a new player confusion.
  2. 00:57:473 (2) - Look good but I can see they are asymmetrical. Why don't copy 00:56:139 (1) and Ctrl+R ?
  3. 01:00:139 (2) - Move the third point to X184 Y184 and it was surround by 00:58:806 (1)
  4. 01:05:473 (2) - The same problem with 00:57:473 (2) but it's not good-looking this time.
  5. 01:09:306 (1) - Delete the third point. You can not take the Slider 180 degrees to return. It's unrankble. Okay I try it so I know QAQ
  6. 01:12:139 (1) - Why do not symmetrical? Placed it in the middle, and move left and right point, use Ctrl + H or Ctrl + J to make them symmetrical; You can also put the point in the middle of a slide , easy painting symmetric and control the time. Like this: http://osu.ppy.sh/ss/341510
[rhythm]
  1. 00:09:305 (2) - Unsnap and move to 00:09:306.
  2. 00:44:806 (3) - Take it end at 00:45:139. 1/2 beat some hard for new player.
  3. 01:06:473 (3,4,5) - I suggest using this rhythm, more in line with the rhythm of the song. http://osu.ppy.sh/ss/341507
  4. 01:08:139 (3) - If you have not changed the rhythm of the above ( 01:06:473 (3,4,5) ), Just move it to 01:07:973 better.
  5. 01:18:806 (2) - I don't suggest to use the reverse 2 times or more, because the new players do not adapt, it is easy to overlook and miss a second reverse. Try add a Slider at 01:18:806 and end at 01:19:639.
  6. 01:20:139 (1) - Start at 01:19:973 and end at 01:22:139
[Opinion]
  1. Rhythm is okay but you should strengthen your slider shape and layout. Good Slider velocity and Distance spacing can help you layout. For example, 00:43:473 (1,2) and 00:44:473 (2,3), Their distances are very similar. It is difficult to judge is 1/1 or 3/2 for new player. Try to take a Slider velocity=0.8 and Distance spacing=0.8. Of course, you must re-arrangement and map sliders if you do.
[Normal]

[Layout]
  1. 00:00:140 (1) - Why use a 0.6x distance? Very confusing and difficult to read. Use 0.8x distance pls.
  2. 00:40:806 (2) - They are asymmetrical with 00:40:139 (1)
[rhythm]
  1. 00:24:639 (3) - Move to 00:24:806 and add clap at end.
  2. 00:25:306 (4) - Cancel the reverse but add a note at 00:25:806 & 00:25:973. You can add clap at 00:25:806.
  3. 00:42:139 (4) - Circle instead it because it's the end of song and start the next section at 00:42:806. I don't suggest to put Slider's end on the new section.
  4. 01:19:806 (1) - Start at 01:19:973 and too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. Delete 01:21:806 (1) and add a note at 01:22:139
[Opinion]
  1. This difficulty a lot of distance transform, which is not allowed. Make sure this distance is consistent in Normal. I think inconsistency in distance is unrankble. Observe their distance again honestly http://puu.sh/q20C.
[Hard]

  1. AR+1 easy to read
[Layout]
  1. 00:02:806 (1,2) - It's not completely stack of their slider's end
  2. 01:29:639 (2) - I can't read them. Try to stack with 01:29:973 (4)
  3. 01:30:973 (2) - ^
[rhythm]
  1. 01:14:973 (2) - start at 01:15:306 and you can add note at 01:14:973
  2. 01:19:306 (1) - End at 01:19:973
  3. 01:20:223 (1) - Start at 01:20:056
  4. 01:35:973 (1) - Why put a note here. I feel very weird. Take a spinner ending at here like "Easy" diff
[Opinion]
  1. Confusion in the distance, difficult to read. For example, 00:59:639 (3) or 01:03:639 (1,2). You still need to make sure the distance is consistent but you can make some reasonable jump. Observe their distance again honestly http://puu.sh/q20C.
I skip a "Insane" diff because I think you need to fixed Easy~Hard.
If you rearrange the three difficulty and my mod help. Call me back and I can recheck but you must be sure that the correct distance.
Good Luck :)
Topic Starter
10nya

ertyukjh010 wrote:



Request from forums-pm Yay XD

[General]

  1. Previewtime inconsistency
    Easy → 69139
    Normal → 68973
    Hard → 68973
    Insane → 68973
fixed

[Easy]

[Layout]
  1. 00:42:806 (1) - Do not stack with different colors, new players can not adapt, it will lead to a new player confusion.
  2. 00:57:473 (2) - Look good but I can see they are asymmetrical. Why don't copy 00:56:139 (1) and Ctrl+R ?
  3. 01:00:139 (2) - Move the third point to X184 Y184 and it was surround by 00:58:806 (1)
  4. 01:05:473 (2) - The same problem with 00:57:473 (2) but it's not good-looking this time.
  5. 01:09:306 (1) - Delete the third point. You can not take the Slider 180 degrees to return. It's unrankble. Okay I try it so I know QAQ
  6. 01:12:139 (1) - Why do not symmetrical? Placed it in the middle, and move left and right point, use Ctrl + H or Ctrl + J to make them symmetrical; You can also put the point in the middle of a slide , easy painting symmetric and control the time. Like this: http://osu.ppy.sh/ss/341510
[rhythm]
  1. 00:09:305 (2) - Unsnap and move to 00:09:306.
  2. 00:44:806 (3) - Take it end at 00:45:139. 1/2 beat some hard for new player.
  3. 01:06:473 (3,4,5) - I suggest using this rhythm, more in line with the rhythm of the song. http://osu.ppy.sh/ss/341507
  4. 01:08:139 (3) - If you have not changed the rhythm of the above ( 01:06:473 (3,4,5) ), Just move it to 01:07:973 better.
  5. 01:18:806 (2) - I don't suggest to use the reverse 2 times or more, because the new players do not adapt, it is easy to overlook and miss a second reverse. Try add a Slider at 01:18:806 and end at 01:19:639.
  6. 01:20:139 (1) - Start at 01:19:973 and end at 01:22:139
[Opinion]
  1. Rhythm is okay but you should strengthen your slider shape and layout. Good Slider velocity and Distance spacing can help you layout. For example, 00:43:473 (1,2) and 00:44:473 (2,3), Their distances are very similar. It is difficult to judge is 1/1 or 3/2 for new player. Try to take a Slider velocity=0.8 and Distance spacing=0.8. Of course, you must re-arrangement and map sliders if you do.
all done

[Normal]

[Layout]
  1. 00:00:140 (1) - Why use a 0.6x distance? Very confusing and difficult to read. Use 0.8x distance pls.
  2. 00:40:806 (2) - They are asymmetrical with 00:40:139 (1)
[rhythm]
  1. 00:24:639 (3) - Move to 00:24:806 and add clap at end.
  2. 00:25:306 (4) - Cancel the reverse but add a note at 00:25:806 & 00:25:973. You can add clap at 00:25:806.
  3. 00:42:139 (4) - Circle instead it because it's the end of song and start the next section at 00:42:806. I don't suggest to put Slider's end on the new section.
  4. 01:19:806 (1) - Start at 01:19:973 and too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat. Delete 01:21:806 (1) and add a note at 01:22:139
[Opinion]
  1. This difficulty a lot of distance transform, which is not allowed. Make sure this distance is consistent in Normal. I think inconsistency in distance is unrankble. Observe their distance again honestly http://puu.sh/q20C.
all done

[Hard]

  1. AR+1 easy to read
[Layout]
  1. 00:02:806 (1,2) - It's not completely stack of their slider's end
  2. 01:29:639 (2) - I can't read them. Try to stack with 01:29:973 (4)
  3. 01:30:973 (2) - ^
[rhythm]
  1. 01:14:973 (2) - start at 01:15:306 and you can add note at 01:14:973
  2. 01:19:306 (1) - End at 01:19:973
  3. 01:20:223 (1) - Start at 01:20:056
  4. 01:35:973 (1) - Why put a note here. I feel very weird. Take a spinner ending at here like "Easy" diff to equating with the song :3
[Opinion]
  1. Confusion in the distance, difficult to read. For example, 00:59:639 (3) or 01:03:639 (1,2). You still need to make sure the distance is consistent but you can make some reasonable jump. Observe their distance again honestly http://puu.sh/q20C.
all done :D

I skip a "Insane" diff because I think you need to fixed Easy~Hard.
If you rearrange the three difficulty and my mod help. Call me back and I can recheck but you must be sure that the correct distance.
Good Luck :)
All done! I'll contact you back when my exams are over sorry TwT"""
DarkSkyKnight
From modding queue :)

My first few times modding, so the red ones may be nonsense.


[Easy]

General: I suggest setting a constant distance spacing of 0.8x rather than 0.6x or lower, since it feels more natural.

00:05:473 (1,2) - Maybe the distance spacing is too small, which might confuse players on the first try since they are inclined to hit slider 2 on the white tick instead.
00:12:806 (3) - This slider seems to be not symmetrical. It doesn't really fit nicely with Slider 4.
00:20:139 (1,1) - This is too hard for beginners, the time between the spinner and the slider 1 is simply too small.
01:00:139 (2,1) - Align 1 so that it is exactly below Slider 2.
01:02:306 (1,1) - Too hard for beginners.
01:06:806 (1,2) - Distance spacing of 1.2x is too far.
01:12:139 (1) - Try to let this be positioned at the middle somehow? (by moving sliders in front of it.)

[Normal]

General: Make a consistent distance spacing. Maybe you could increase the spacing during kiai time.

00:10:806 (1,2,3) - Inconsistent distance spacing...makes it very hard to sightread.
00:14:973 (3) - Suggest changing it to a half-duration repeat slider.
00:15:639 (4) - ^
00:19:473 (2,3,4) - Suggest merging it into a single slider.
00:21:973 (2) - Overlaps with previous 00:20:806 (3) slider.
00:24:473 (2,3) - Maybe put 2 and 3 apart because it has a different beat from the previous combo. Maybe put 3 as a halved slider.
00:27:473 (1,2) - Too short distance spacing
00:33:639 (4) - Half this slider maybe?
00:35:806 (2) - Move to 00:35:639
00:38:973 (3) - Shorten end to 00:39:306
00:40:806 (2) - Move to 00:40:639
00:43:086 - Add a note here? :)
00:45:473 (3) - Copy the slider at 00:45:973 as well and remove the current Slider 4. Then add a slider at 00:46:639 that ends at 00:46:806
01:24:473 (3) - Half this slider
(Most of my suggestions above are based on the vocal melody, because I feel that your map is a melody-based one)

01:12:139 (1,2) - Feels awkward

[Hard]

General: Rearrange everything so that it looks clear ( not much circles overlapping sliders etc. ) and also set a more constant distance spacing.

00:05:473 (1,2) - Distance spacing too short
00:06:639 (3) - Why does the distance spacing suddenly decrease? Maybe you could set it as 0.9x instead if you want to fit the mood of the music but perhaps 0.8x is too much of a change.
00:19:139 (5,6,1) - Feels awkward here, perhaps add a note between 6 and 1.
00:22:973 (4,5,6,7) - The 6 makes it appear to be a rather confusing pattern.
00:27:139 (2,3) - Confusing distance spacing
00:31:639 (3,4,1,2) - Confusing pattern
01:03:639 (1,2,3,4,5,6) - Overall confusing pattern

[Insane]
00:06:973 (7,8) - It's (the distance spacing) not confusing but it's just random...
00:13:473 (1) - Sudden decrease in slider velocity. I suggest making it higher, to 0.8x
00:16:139 (1) - Slider....em...it seems ok to me...
00:19:973 (2,3,4,5,6) - Awkward distance spacing since the previous combos are jumpy.
00:30:639 (1) - Awkward combination, make it become shortened to 00:31:139 and then add a note at 00:31:306
00:35:973 (5,1,2,3,4) - Awkward distance spacing, the previous one are very jumpy. I suggest turning 1 and 2 into a stacked circle?

...Well I can't really mod Insane from here onwards because it has too much random jumps...It's hard to understand the rhythm like this. I suggest simply reducing the amount of jumps and make it clearer.

Good luck with your map. I should emphasize again the importance of distance spacing. You can ignore it occasionally, especially in Insane maps, but they should make sense and you should not have any jumps in Easy maps. Maybe one or two in Normal maps..
Topic Starter
10nya
SPOILER

DarkSkyKnight wrote:

From modding queue :)

My first few times modding, so the red ones may be nonsense.


[Easy]

General: I suggest setting a constant distance spacing of 0.8x rather than 0.6x or lower, since it feels more natural.

00:05:473 (1,2) - Maybe the distance spacing is too small, which might confuse players on the first try since they are inclined to hit slider 2 on the white tick instead.
00:12:806 (3) - This slider seems to be not symmetrical. It doesn't really fit nicely with Slider 4.
00:20:139 (1,1) - This is too hard for beginners, the time between the spinner and the slider 1 is simply too small.
01:00:139 (2,1) - Align 1 so that it is exactly below Slider 2.
01:02:306 (1,1) - Too hard for beginners.
01:06:806 (1,2) - Distance spacing of 1.2x is too far.
01:12:139 (1) - Try to let this be positioned at the middle somehow? (by moving sliders in front of it.)

[Normal]

General: Make a consistent distance spacing. Maybe you could increase the spacing during kiai time.

00:10:806 (1,2,3) - Inconsistent distance spacing...makes it very hard to sightread.
00:14:973 (3) - Suggest changing it to a half-duration repeat slider.
00:15:639 (4) - ^
00:19:473 (2,3,4) - Suggest merging it into a single slider.
00:21:973 (2) - Overlaps with previous 00:20:806 (3) slider.
00:24:473 (2,3) - Maybe put 2 and 3 apart because it has a different beat from the previous combo. Maybe put 3 as a halved slider.
00:27:473 (1,2) - Too short distance spacing
00:33:639 (4) - Half this slider maybe?
00:35:806 (2) - Move to 00:35:639
00:38:973 (3) - Shorten end to 00:39:306
00:40:806 (2) - Move to 00:40:639
00:43:086 - Add a note here? :)
00:45:473 (3) - Copy the slider at 00:45:973 as well and remove the current Slider 4. Then add a slider at 00:46:639 that ends at 00:46:806
01:24:473 (3) - Half this slider
(Most of my suggestions above are based on the vocal melody, because I feel that your map is a melody-based one)

01:12:139 (1,2) - Feels awkward

[Hard]

General: Rearrange everything so that it looks clear ( not much circles overlapping sliders etc. ) and also set a more constant distance spacing.

00:05:473 (1,2) - Distance spacing too short
00:06:639 (3) - Why does the distance spacing suddenly decrease? Maybe you could set it as 0.9x instead if you want to fit the mood of the music but perhaps 0.8x is too much of a change.
00:19:139 (5,6,1) - Feels awkward here, perhaps add a note between 6 and 1.
00:22:973 (4,5,6,7) - The 6 makes it appear to be a rather confusing pattern.
00:27:139 (2,3) - Confusing distance spacing
00:31:639 (3,4,1,2) - Confusing pattern
01:03:639 (1,2,3,4,5,6) - Overall confusing pattern

[Insane]
00:06:973 (7,8) - It's (the distance spacing) not confusing but it's just random...
00:13:473 (1) - Sudden decrease in slider velocity. I suggest making it higher, to 0.8x
00:16:139 (1) - Slider....em...it seems ok to me...
00:19:973 (2,3,4,5,6) - Awkward distance spacing since the previous combos are jumpy.
00:30:639 (1) - Awkward combination, make it become shortened to 00:31:139 and then add a note at 00:31:306
00:35:973 (5,1,2,3,4) - Awkward distance spacing, the previous one are very jumpy. I suggest turning 1 and 2 into a stacked circle?

...Well I can't really mod Insane from here onwards because it has too much random jumps...It's hard to understand the rhythm like this. I suggest simply reducing the amount of jumps and make it clearer.

Good luck with your map. I should emphasize again the importance of distance spacing. You can ignore it occasionally, especially in Insane maps, but they should make sense and you should not have any jumps in Easy maps. Maybe one or two in Normal maps..

done thank you for the mod :D
Akemi_Homura
Hi~~ Random modding~ :3

  • [General]
  1. Fine~!

  • [Easy]
  1. Not bad~ :3

  • [Normal]
  1. OD +1

  • [Hard]
  1. 00:59:639 (3) - too close 00:59:306 (2) I think DS 0.8x is better~
  2. 01:29:639 (2,3,4,5) - place like this~
    352,136,89639,1,4
    224,200,89806,1,4
    344,220,89973,1,4
    268,128,90139,1,4
  3. 01:30:973 (2,3,4,5) - make symmetrical with 01:29:639 (2,3,4,5)
    160,136,90972,1,8
    288,200,91139,1,8
    168,220,91306,1,8
    244,128,91472,1,8

  • [Insane]
  1. 00:25:139 (3) - overlap perfectly with 00:25:639 (4)
  2. 00:37:639 (1) - remove this slider, add note 00:37:806 and 00:37:973
  3. 00:53:973 (2) - overlap perfectly with 00:53:806 (1)
  4. 00:54:639 (4,5) - I think note-slider is more follow vocal~ :3
  5. 01:00:806 (7) - overlap~ ><
  6. 01:04:639 (3) - this note almost hidden by slider~ move this~
  7. 01:04:806 (4) - overlap perfectly~
  8. 01:09:139 - add note~
  9. 01:12:806 (3) - overlap issue again~ orz
  10. 01:31:306 (4) - move this note and make symmetrical~

GL to rank~ :3
Topic Starter
10nya

Akemi_Homura wrote:

Hi~~ Random modding~ :3

Hello :3
  • [General]
  1. Fine~!

  • [Easy]
  1. Not bad~ :3

  • [Normal]
  1. OD +1

  • [Hard]
  1. 00:59:639 (3) - too close 00:59:306 (2) I think DS 0.8x is better~
  2. 01:29:639 (2,3,4,5) - place like this~
    352,136,89639,1,4
    224,200,89806,1,4
    344,220,89973,1,4
    268,128,90139,1,4
  3. 01:30:973 (2,3,4,5) - make symmetrical with 01:29:639 (2,3,4,5)
    160,136,90972,1,8
    288,200,91139,1,8
    168,220,91306,1,8
    244,128,91472,1,8

  • [Insane]
  1. 00:25:139 (3) - overlap perfectly with 00:25:639 (4)
  2. 00:37:639 (1) - remove this slider, add note 00:37:806 and 00:37:973
  3. 00:53:973 (2) - overlap perfectly with 00:53:806 (1)
  4. 00:54:639 (4,5) - I think note-slider is more follow vocal~ :3
  5. 01:00:806 (7) - overlap~ ><
  6. 01:04:639 (3) - this note almost hidden by slider~ move this~
  7. 01:04:806 (4) - overlap perfectly~
  8. 01:09:139 - add note~
  9. 01:12:806 (3) - overlap issue again~ orz
  10. 01:31:306 (4) - move this note and make symmetrical~

GL to rank~ :3
thank you >w<

All done thank you :)
ertyukjh010


Yo~ I'm coming
Request from Forums-pm

[Easy]

[Layout]
  1. 00:14:139 (4) - Touch a 00:12:806 (3) at beginner, In my opinion it is better to separate them.
  2. 00:38:139 (1) - wrong distance with 00:36:473 (2)
  3. 00:42:806 (4) - NC here but not 00:43:973 (1)
  4. 01:01:139 (1) - Do not stack with different colors, new players can not adapt, it will lead to a new player confusion.
  5. 01:04:139 (1) - Don't touch with 01:01:473 (2) at end, look like 1/1 beat.
  6. 01:17:473 (1,2) - Make them balance like http://osu.ppy.sh/ss/349108
[rhythm]
  1. 00:21:806 (1) - Add a more interesting rhythm like http://osu.ppy.sh/ss/349100
  2. 00:24:473 (1) - ^
  3. 00:29:139 (2) - Instead by this rhythm http://osu.ppy.sh/ss/349110
  4. 00:30:639 (1) - The spinner length is too short, this will lead to new players do not have enough time to rotate, also make it easier to miss. Please increase the length of the spinner or other instead.
  5. 00:32:473 (1) - Move to 00:32:139 but you must delete 00:30:639 (1). Because it's too close.
  6. 00:36:473 (2) - reverse at 00:36:806
[Normal]

[Layout]
  1. 00:46:139 (4) - Make balance so move second point to X384 Y192 and third point is X304 Y312
  2. 01:23:806 (1) - Wrong distance lol
  3. 01:24:473 (3) - ^
[rhythm]
  1. 00:36:139 (4) - Move at 00:36:306
[Hard]

[Layout]
  1. 00:21:306 (5) - Distance
  2. 00:22:473 (3) - Overlap so that they are confusing, unread for me.
  3. 00:36:639 (7) - Why put them too close?
  4. 00:42:806 (1) - Distance. Just suggest but it's fake for me.
  5. 01:18:473 (3) - Too low, moved a little higher. I think stack with 01:17:473 (7) is okay
  6. 01:18:806 (4,5,1) - Try this layout: http://osu.ppy.sh/ss/349125. And than, you can put 01:18:473 (3,4,5,1) into middle of the screen.
[rhythm]
  1. 00:50:473 (1) - End at 00:51:806 with "Yo~~~~"
  2. 01:04:806 (3,4) - Ctrl+R for the rhythm
  3. 01:07:973 (1) - Try to foloowed this rhythm: http://osu.ppy.sh/ss/349122
  4. 01:12:973 (1) - ^, http://osu.ppy.sh/ss/349123
[Insane]

[Layout]
  1. 00:08:139 (3) - Complex shape, why not simplify it? http://osu.ppy.sh/ss/349128
  2. 00:26:806 (1) - Don't touch with 00:27:639 (4) like http://osu.ppy.sh/ss/349130
  3. 00:36:639 (1) - The distance is fake.
  4. 01:08:973 (2,3) - Look like same rhythm with 01:08:473 (1,2) but the fact is not
  5. 01:27:639 (2) - Fake of distance
  6. 01:35:973 (1) - I suggest it second time. It's fake and easy to neglect for player. I hope you can consider removing it.
[rhythm]
  1. 00:06:806 (6,7) - Ctrl+R for rhythm, More in line with the rhythm.
  2. 01:03:889 () - Add note here to finish the stream
  3. 01:04:056 () - ^
  4. 01:10:639 (1) - Cancel reverse and end at 01:11:139 fit than
  5. 01:19:973 (1) - Add note here and the spinner start at 01:20:056, end at 01:22:639. Or delete the spinner is okay
[Setting]
  • 01:14:806 - The same two inherited point. Delete one.
You still need to strengthen your rhythm, slider shape, layout
But I see you are hardwork to improve so two star :)
Good Luck
Topic Starter
10nya
thank you for the mod and the star :")

thank you ^ w ^
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