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Starving Trancer feat. MAKI - only my railgun

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Topic Starter
Leorda
This beatmap was submitted using in-game submission on Thursday, March 08, 2012 at 10:42:25 PM

Artist: Starving Trancer feat. MAKI
Title: only my railgun
Source: To Aru Kagaku no Railgun
Tags: fripside misaka mikoto kuroko shirai saten ruiko kazari uiharu exit trance present speed opening remix
BPM: 144
Filesize: 12437kb
Play Time: 04:16
Difficulties Available:
  1. Hard (4.31 stars, 351 notes)
  2. Insane (4.99 stars, 636 notes)
  3. Normal (2.54 stars, 252 notes)
Download: Starving Trancer feat. MAKI - only my railgun
Information: Scores/Beatmap Listing
---------------

*sigh* This is my first time to map anime. Well, I was focusing to map vocaloid and anime. Try to stop mapping touhou map (unless if it has a progress). My first map to make a full SB, if you have an idea to make SB, please tell me... Also, To Aru Kagaku no Railgun is better than To Aru Majutsu no Index. But, however. It's unknown if MAKI is from Seventh Heaven's MAXION

~~~~~ Detail ~~~~~
Normal : 100%
Hard : 100%
Lunatic : 100%
SB : 100%


Last Full Submission : 19th February 2012

~~~~~ Special Thanks ~~~~~

SB : S i R i R u, Sandpig
MOD 1 : Sync
MOD 2 : Miya
MOD 3 : bossandy
MOD 4 : No_Gu
MOD 5 : Rei_Fan49
MOD 6 : VocaloidTACU
MOD 7 : Nymphing
MOD 8 : G a Y i R u
MOD 9 : Kawayi Rika
MOD 10 : Sandpig
MOD 11 : Sallad4ever
MOD 12 : wcx19911123
MOD 13 : osuplayer111
Sync
General
-- There is something... so anti-climatic about having a kiai right at the start. I would suggest removing it

Lunatic
00:47:687 (x) - Unsnapped inherited timing section

Hard
00:29:982 (5) - Add a hit circle here; it feels empty without it. The vocals certainly suggest adding one here, anyways.
00:44:149 (4) - Again, add a hit circle here
00:47:687 (x) - Unsnapped inherited timing section
01:04:565 (7) - Add a new combo here
01:04:774 (1) - Remove this NC
01:21:024 (4) - Add a clap at the repeat of this slider
01:34:357 (1) - ^
01:35:815 (5) - Add a hit circle here to follow the vocals
02:07:690 (7) - Add a clap at the repeat of this slider
02:22:690 (4) - ^
02:29:357 (5) - I think you get the point; I don't want to sound like a "ADD CLAP HERE AND HERE XDD" mod
03:30:192 (2) - Unsnapped circle
03:43:524 (2) - Remove one of these repeats
03:44:357 (3) - Add a 1-beat slide here, a new combo, and remove the overlapping slider.
03:44:982 (2) - Add a hit circle here
03:45:190 (3) - Add a 1-beat slider
03:45:815 (4) - Add a hit circle (timeline reference pertaining to the last 2 lines: http://puu.sh/ejB0)
03:58:107 (1) - Add a hit circle
04:01:024 (3) - Remove repeat
04:01:857 (4) - Add a one-beat slider here to better follow the vocals
04:02:690 (5) - Add a slider that extends to the blue tick like you've done previously.
04:14:149 (4) - Add a hit circle

Normal
00:47:687 (x) - Unsnapped inherited timing section
Looks great

Looks like that is it. Good luck.
Miya
Hi Leo :3
sekali2 modnya pake bhs indo ah, capek bhs inggris terus :P

General
  1. Uwaa, filesizenya uda overlimit buat beatmap tanpa video >.< katanya kan beatmap tanpa video ukurannya ga boleh melebihi 10mb. Ah, tapi tunggu pendapat orang lain dl deh :)
  2. Pada beberapa tempat di sbnya ada sb yang agak menyilaukan, jadi lebih baik pake epilepsy warning leo.
  3. Ah, miya nemu timing point yang ga di snapped dengan baik di 00:47:687
Normal
  1. 00:59:357 - Kalo lagunya didengerin sih disini cocok bgt kalo dikasih circle yang ada finishnya. Kalo leo setuju sama miya, coba spinnernya dimundurin ke 00:59:565/00:59:774 tapi endpointnya tetep sama di 01:01:024. Spinnernya juga masih dapet skor 6000 kq dengan autopilot :)
  2. 01:27:690 (3) - Gimana kalo slider ini dibuat blanket ngikutin 01:28:732 (4) - , jadinya kayak gini deh > http://puu.sh/ejxJ
  3. 01:32:482 (7) - Gimana kalo circle disini di delete aja biar newbie lebih gampang mainnya :). Toh ritmenya masih bagus kalo dihapus.
  4. 01:34:357 (3) - Kayaknya endpointnya bisa digeser ke kiri 2 grid lagi deh biar bentuknya lebih blanket.
  5. 01:45:190 (5) - Ah, leo lupa ngasih finish di startpoitnya ya? Sama kayak ritme sebelumnya di spot ini bagus kalo dikasih finish soalnya ada suara cymbal di bgnya.
  6. 02:30:190 (3,4,5,6) - Emm, bagian ini apa ga terlalu susah buat newbie ya? Habis slider terus ritme 1/2 terus slider lagi >.< gimana kalo yg kayak strim ini dibuat repeat slider aja?
  7. 02:20:190 (4) - Kalo menurut miya sih disini bagus kalo dikasih clap. Ritmenya jadi lebih bagus imo.
  8. 03:11:024 - 03:30:607 - Gimana kalo di bagian ini dikasih hitsound whistle leo? Ah contohnya ritmenya gini, (jadi yg miya sebutin kasih whistle gtu). Yap kalo agree sama miya tolong di lanjutin sampe 03:30:607. Oh ya tolong di applyin ke diff lain jg ya >.< :
    1. 03:07:690 (1) -
    2. 03:12:690 (1) -
    3. 03:14:357 (3) -
    4. 03:16:024 (1) - di start dan end.
Hard
  1. Wah kesan pertama main diff ini kq rasanya kayak normal+ ya? Miya aja acc nya sampe 100% >.< Mungkin di beberapa tempat bisa dikasih variasi gitu leo kayak jump yg ga jauh ato triplet2 gtu biar lebih fun 2 play :)
  2. Nemu unsnapped circle di 03:30:192 (2) -
  3. 00:45:190 (3) - Emm seperti normal, mungkin di startpoitnya bisa dikasih finish.
  4. 01:02:690 (4) - Gimana kalo slider ini dibuat symetri aja kayak gini > http://puu.sh/ejDj. Lebih bagus diliat kata miya.
  5. 01:13:107 (2) - Emm alasan yang sama kayak yg lain, coba di endpointnya dikasih finish leo.
  6. 01:36:024 (1) - Distartpoint sini juga bagus dikasih finish leo, soalnya ada penekanan suara disini.
  7. 01:44:357 (1,2,1,2,3,4,5,6,7,8) - Kq gada ritme finish seperti di ritme sebelumnya dibagian ini leo? Biar lebih konsisten lebih baik dikasih ritme finish.
  8. 02:15:190 (8) - Duh maaf kalo ngmng finish mllu, tapi disini jg bagus dikasih finish di startpointnya seperti yg lain.
  9. 03:51:023 (2) - Ah disini jg ada pekenanan suara jadi lebih bagus dikasih finish.
  10. 04:11:024 (1,2,3,4,5,6,1,2,3,1,2,3) - Copy paste detected. Ga masalah sih. :P
Lunatic (Duh leo, ini bukan touhou >.< jadi mungkin lebih baik nama diffnya Insane aja deh)
  1. Wah hp drainnya min -1 please leo. Waktu bagian silentnya itu hp drainnya cepet banget tapi hp kita susah nambahnya, setelah itu kita miss 1x aja bisa langsung failed. orz
  2. 01:16:024 (1,2,3,4,5,6,7,8,9,1,2,3) - Kq dibagian ini ga ritme clapnya kayak di diff lain leo? menurut miya ngedengernya kurang enak. Tolong dikasih ya leo kayak diff2 sblumnya.
  3. 01:47:794 (1) - Duh, ngagetin banget double spinner yang ini, kirain udah break ga tahunya masih ada spinner >.< gmn kalo dihapus aja leo?
  4. 02:24:357 (1) - Disini bagus deh leo kalo dikasih finish di startpointnya.
  5. 03:44:565 (1,2,3,4,5,6,7,8,1,2) - Ah disini juga kq ga ada ritme clapnya kayak diff sebelumnya? Tolong dikasih ya leo.
Ok deh mungkin segitu aja dari miya :3
Tolong donk leo nge check map miya yg ini http://osu.ppy.sh/s/42485. Perna dibubble, tp di pop sma Odaril. Odarilnya ga mw recheck, Kurainya jg. Tolong ya T.T

Oh ya mapnya keren kq. jadi star buat leo ya :3
Topic Starter
Leorda
Thx Miya and Sync for mod :3
bossandy
  • Hi hi~ just try to mod :D
     
    General :
     
  1. Looks good for me :D
     
    Normal :
     
  2. 01:26:024 (1) - give you a better slider ~
    376,160,86024,6,0,B|248:120|272:216|144:168,1,240,4|0
  3. 01:44:357 (1,2,3,4,5) - It is too hard in easiest diff,right?
  4. 02:07:690 (3) - add whistle middle sounds better
  5. 02:14:357 (3,4,5,6,7) - too hard
  6. 02:20:607 (5) - del clap
  7. 02:37:065 (5) - add clap middle
  8. 03:20:399 (2) - add whistle first repeat
  9. 03:47:273 (6) - spacing is wrong, left 1 grid
  10. 03:54:357 (1) - good slider I give you code before, just copy and Ctrl+H :D
     
    Hard :
     
  11. 01:31:024 (8) - NC
  12. 01:31:857 (1) - del NC
  13. 01:32:690 (4) - NC
  14. 01:47:274 (7,8) - spacing is wrong >_<
  15. 02:06:857 (5,6,7) - ^
     
    Lunatic :
     
  16. 00:37:274 (7,1) - left 1 grid
  17. 00:45:190 (9) - NC?
  18. 01:04:982 (4) - spacing
  19. 01:10:086 (3) - clap start
  20. 01:10:399 (4) - ^
  21. 01:25:815 (8) - move to x:168 y:124
  22. 02:16:649 (3) - move to x:392 y:192
  23. 03:54:148 (8) - move to x:344 y:260
  24. 04:07:274 (7,1) - right 1 grid
  25. 04:15:190 (1) - NC?
     
    You must to read~!
    red:I think you must to fix. bule: need to discuss. Black: just suggest.
--------------------------------------------------------
wow~ Awesome SB!!!!!! Awesome map and song!!
Have my star~
Good luck :3
No_Gu
request from my queue

[SB]
02:17:274 I'm not sure whether four photos divide well or not.If they don't ,you'd better fix this

[Normal]
01:07:690 (1) - 1 grid right for a triangle
01:18:524 (4) - clap sounds not well:<
01:41:649 this repeat not fit music well
02:07:690 (3) - whistle on the repeat
02:16:024 (1) - whistle instead of finish on the repeat
02:37:065 (5) - clap on the repeat
03:16:024 (1,2,3,1,2) - a little noisy for vocal without instrument

[Hard]
00:36:024 (4) - a little overlap
01:59:774 (4,7) - maybe you forgot to add clap
02:30:190 (6) - a slider with 4 repeats fits not well
04:12:690 (1) - move the third node 1 grid left (from left to right to count) also fix (3)

[Lunatic]
00:59:357 (1) - clap sounds noisy.try a whitle
01:54:357 (1,2,3,4) - use normal hitsound?
03:43:524 (1) - this spinner is short.and the next note is only differ 1/2..I think this is easy to miss

btw why you use a difficult name of touhou for an anime song?
Rei Hakurei
irc mod request~

[SB]
> any sprites w/ transparent, for better viewing, soften the edge of the transparent image... it's hard to tell (kind of my style for crop or cut an image)
> a bit distracting me if not with "darkness"
> also truly to say, the sb is still in normal level.. (use design tab without editing .osb via notepad) since the position "would be 320,240" (be sure check notepad).

[Normal]
i would say so, "easy" is it's "cover"... i already feel it from start~ http://osu.ppy.sh/ss/228633
> 2.65 is not EASY for me.. it's already Normal
01:19:357 (1,2) - remove a repeat on (1), make (2) into a 3/4 slider with 1x repeat (vocal?)
03:12:690 (1) - during this moment, i don't know why sudden diff drop.. but the speed is not slow down yet... kind a bit surprising when the SV is still 1.0x 1.2
03:13:940 (x) - add a circle ?
03:20:399 (2) - remake slider with no repeat?
03:27:274 (x) - add a circle ?
03:33:524 (2,3) - turn this into a slider with 1 repeat
04:14:357 (1,2) - why this is like first kiai ? i think i would encounter some 1/2s again like 2nd kiai end~

[Hard]
03:12:690 (1,2,3,1,2,3,1,2,3) - too easy ? i hope it was X--1/1--X-1/2-X-1/2-X (like normal) with 25~50% beat to make its slow part is not "slowga" but speed down or something~
03:41:649 (x) - add a circle ?

[Insane]
i'm gonna to see the style first~ then "the streams"
00:45:399 (3,4,5,6,7,8) - better make this symetrical.. i like the snake-path~
00:55:607 (5,6) - i like this. putting a slider end into a next slider tick
01:24:982 (4,5,6,7,8) - when i see (8) in this pattern, i just feel why no "pentagon" here.."
01:35:190 (5,6,7,8,9,10,11,12) - make the circle more smooth in the curve.. uh i mean a fresh u-turn ?
03:12:690 (1,2,3,1,2,3,1,2,3) - why the beat is easier than Normal ?
04:15:399 (3,4,5,6,7,8) - better make this symetrical.. i like the snake-path~
i see those streams aren't junks or off-beats that i really hate when i see it... you really do a great job..

[General]
> timing +/- 5ms ?
03:12:690 (1) - this slow part really decreases the frequency of hits instead movement...

(anyway try to mod with my prog first)
>lol i just realised you put "LUNATIC" instead "INSANE" or etc.

MOD PROG TEST
Warning : Ignore some slider mod. This is just similar like AIMod :D Also these diff comments are relative progress by me which is represent my skill and passability check~
Generated by Rei_Fan49's modding program
Private use, no distribution
Starving Trancer feat. MAKI - only my railgun by Leorda

[General]

[Timing]

[Hard]
> Hard
:Challenging map with 1/4 inside and short spinner~
Approach Rate is 7 greater than or equal to 7
Drain Rate is 5 greater than or equal to 5
Overall calculated difficulty level is 86.8701471863498
Total Diff Score is 21 greater than or equal to 18
> Normal
:When 1/2 beat is detected, it is not easy anymore~
00:44:773 (2) - Stream formed by 3 objects 208ms apart faster than 300ms
01:09:773 (4) - Stream formed by 10 objects 208ms apart faster than 300ms
01:22:065 (1) - Stream formed by 15 objects 209ms apart faster than 300ms
02:01:024 (1) - Spinner length is 1666ms shorter than 2000ms
02:20:190 (7) - Stream formed by 27 objects 209ms apart faster than 300ms
04:11:023 (1) - Stream formed by 3 objects 208ms apart faster than 300ms

[Lunatic]
> EXtra
:Kinda get much trouble before passing this map
01:01:128 (2) - Stream formed by 6 objects 104ms apart faster than 110ms
01:13:524 (4) - Stream formed by 9 objects 104ms apart faster than 110ms
01:30:086 (5) - Stream formed by 3 objects 105ms apart faster than 110ms
02:37:065 (5) - Stream formed by 9 objects 105ms apart faster than 110ms
04:14:357 (1) - Stream formed by 17 objects 104ms apart faster than 110ms
> Lunatic
:Low possibility for me to pass this kind of map
01:01:649 (7) - Spacing too far
01:01:649 (7) - Average spacing between 2 beats is 617.72058612804 further than 600px
02:26:024 (1) - Spacing too far
02:26:024 (1) - Average spacing between 2 beats is 617.926028305137 further than 600px
02:30:607 (8) - Spacing too far
02:30:607 (8) - Average spacing between 2 beats is 645.298040389083 further than 600px
03:56:857 (1) - Spinner length is 833ms shorter than 1000ms
Drain Rate is 7 greater than or equal to 7
Approach Rate is 8 greater than or equal to 8
Overall Difficulty is 7 greater than or equal to 7
Total Diff Score is 26 greater than or equal to 25

[Normal]
> Normal
:When 1/2 beat is detected, it is not easy anymore~
01:08:732 (2) - Time to next beat is 208ms and faster than 300ms
01:30:190 (2) - Stream formed by 3 objects 208ms apart faster than 300ms
02:05:190 (3) - Stream formed by 3 objects 208ms apart faster than 300ms
02:33:524 (5) - Stream formed by 3 objects 208ms apart faster than 300ms
03:50:190 (3) - Stream formed by 3 objects 209ms apart faster than 300ms
Total Diff Score is 13 greater than or equal to 10
> Easy
:A diff that still possibly that passable with 141 mod~
00:27:690 (2) - Time to next beat is 417ms and faster than 500ms
00:28:107 (3) - Time to next beat is 417ms and faster than 500ms
00:28:524 (4) - Time to next beat is 416ms and faster than 500ms
00:28:940 (5) - Time to next beat is 417ms and faster than 500ms
00:29:357 (6) - Time to next beat is 416ms and faster than 500ms
00:30:190 (7) - Time to next beat is 417ms and faster than 500ms
00:31:024 (1) - Time to next beat is 416ms and faster than 500ms
00:31:440 (2) - Time to next beat is 417ms and faster than 500ms
00:31:857 (3) - Time to next beat is 417ms and faster than 500ms
00:32:274 (4) - Time to next beat is 416ms and faster than 500ms
00:32:690 (5) - Time to next beat is 417ms and faster than 500ms
00:36:440 (7) - Time to next beat is 417ms and faster than 500ms
00:36:857 (8) - Time to next beat is 416ms and faster than 500ms
00:37:690 (1) - Time to next beat is 417ms and faster than 500ms
00:39:774 (2) - Time to next beat is 416ms and faster than 500ms
00:40:190 (3) - Time to next beat is 417ms and faster than 500ms
00:40:607 (4) - Time to next beat is 417ms and faster than 500ms
00:41:024 (1) - Time to next beat is 416ms and faster than 500ms
00:43:107 (2) - Time to next beat is 417ms and faster than 500ms
00:43:524 (3) - Time to next beat is 416ms and faster than 500ms
00:43:940 (4) - Time to next beat is 417ms and faster than 500ms
00:44:357 (1) - Time to next beat is 416ms and faster than 500ms
00:45:190 (2) - Time to next beat is 417ms and faster than 500ms
00:54:357 (1) - Time to next beat is 416ms and faster than 500ms
00:57:690 (1) - Time to next beat is 417ms and faster than 500ms
00:58:107 (2) - Time to next beat is 417ms and faster than 500ms
00:58:524 (3) - Time to next beat is 416ms and faster than 500ms
00:58:940 (4) - Time to next beat is 417ms and faster than 500ms
01:06:024 (3) - Time to next beat is 417ms and faster than 500ms
01:07:274 (4) - Time to next beat is 416ms and faster than 500ms
01:07:690 (1) - Time to next beat is 417ms and faster than 500ms
01:11:857 (2) - Time to next beat is 417ms and faster than 500ms
01:13:107 (3) - Time to next beat is 417ms and faster than 500ms
01:13:524 (4) - Time to next beat is 416ms and faster than 500ms
01:14:357 (1) - Time to next beat is 417ms and faster than 500ms
01:25:190 (3) - Time to next beat is 417ms and faster than 500ms
01:26:024 (1) - Time to next beat is 417ms and faster than 500ms
01:27:274 (2) - Time to next beat is 416ms and faster than 500ms
01:27:690 (3) - Time to next beat is 417ms and faster than 500ms
01:28:732 (4) - Time to next beat is 417ms and faster than 500ms
01:29:774 (1) - Time to next beat is 416ms and faster than 500ms
01:32:690 (1) - Time to next beat is 417ms and faster than 500ms
01:33:940 (2) - Time to next beat is 417ms and faster than 500ms
01:34:357 (3) - Time to next beat is 416ms and faster than 500ms
01:36:440 (1) - Time to next beat is 417ms and faster than 500ms
01:36:857 (2) - Time to next beat is 416ms and faster than 500ms
01:37:690 (3) - Time to next beat is 417ms and faster than 500ms
01:38:524 (4) - Time to next beat is 416ms and faster than 500ms
01:39:357 (1) - Time to next beat is 417ms and faster than 500ms
01:40:607 (2) - Time to next beat is 417ms and faster than 500ms
01:41:024 (3) - Time to next beat is 416ms and faster than 500ms
01:42:690 (1) - Time to next beat is 417ms and faster than 500ms
01:43:107 (2) - Time to next beat is 417ms and faster than 500ms
01:43:524 (3) - Time to next beat is 416ms and faster than 500ms
01:43:940 (4) - Time to next beat is 417ms and faster than 500ms
01:56:024 (1) - Time to next beat is 416ms and faster than 500ms
01:56:440 (2) - Time to next beat is 417ms and faster than 500ms
01:56:857 (3) - Time to next beat is 417ms and faster than 500ms
01:57:274 (4) - Time to next beat is 416ms and faster than 500ms
01:57:690 (5) - Time to next beat is 417ms and faster than 500ms
01:58:524 (6) - Time to next beat is 416ms and faster than 500ms
02:08:524 (4) - Time to next beat is 416ms and faster than 500ms
02:09:357 (1) - Time to next beat is 417ms and faster than 500ms
02:09:774 (2) - Time to next beat is 416ms and faster than 500ms
02:10:190 (3) - Time to next beat is 417ms and faster than 500ms
02:10:607 (4) - Time to next beat is 417ms and faster than 500ms
02:11:024 (5) - Time to next beat is 417ms and faster than 500ms
02:12:274 (6) - Time to next beat is 416ms and faster than 500ms
02:12:690 (1) - Time to next beat is 417ms and faster than 500ms
02:13:524 (2) - Time to next beat is 416ms and faster than 500ms
02:20:190 (4) - Time to next beat is 417ms and faster than 500ms
02:20:607 (5) - Time to next beat is 417ms and faster than 500ms
02:21:024 (1) - Time to next beat is 417ms and faster than 500ms
02:22:274 (2) - Time to next beat is 416ms and faster than 500ms
02:22:690 (3) - Time to next beat is 417ms and faster than 500ms
02:26:024 (4) - Time to next beat is 416ms and faster than 500ms
02:26:440 (5) - Time to next beat is 417ms and faster than 500ms
02:26:857 (6) - Time to next beat is 416ms and faster than 500ms
02:27:690 (1) - Time to next beat is 417ms and faster than 500ms
02:32:690 (4) - Time to next beat is 417ms and faster than 500ms
02:36:024 (4) - Time to next beat is 416ms and faster than 500ms
02:37:690 (1) - Time to next beat is 417ms and faster than 500ms
02:38:107 (2) - Time to next beat is 417ms and faster than 500ms
02:38:524 (3) - Time to next beat is 416ms and faster than 500ms
02:38:940 (4) - Time to next beat is 417ms and faster than 500ms
02:42:690 (3) - Time to next beat is 417ms and faster than 500ms
02:43:107 (4) - Time to next beat is 417ms and faster than 500ms
02:43:524 (5) - Time to next beat is 416ms and faster than 500ms
02:43:940 (6) - Time to next beat is 417ms and faster than 500ms
02:44:357 (1) - Time to next beat is 417ms and faster than 500ms
03:16:024 (1) - Time to next beat is 416ms and faster than 500ms
03:17:065 (2) - Time to next beat is 417ms and faster than 500ms
03:19:357 (1) - Time to next beat is 417ms and faster than 500ms
03:29:358 (1) - Time to next beat is 416ms and faster than 500ms
03:30:399 (2) - Time to next beat is 417ms and faster than 500ms
03:42:690 (1) - Time to next beat is 417ms and faster than 500ms
03:43:732 (2) - Time to next beat is 417ms and faster than 500ms
03:53:523 (3) - Time to next beat is 417ms and faster than 500ms
03:54:357 (1) - Time to next beat is 417ms and faster than 500ms
03:55:607 (2) - Time to next beat is 417ms and faster than 500ms
03:58:524 (2) - Time to next beat is 416ms and faster than 500ms
03:58:940 (3) - Time to next beat is 417ms and faster than 500ms
03:59:357 (4) - Time to next beat is 416ms and faster than 500ms
04:00:190 (5) - Time to next beat is 417ms and faster than 500ms
04:01:024 (1) - Time to next beat is 416ms and faster than 500ms
04:01:440 (2) - Time to next beat is 417ms and faster than 500ms
04:01:857 (3) - Time to next beat is 417ms and faster than 500ms
04:02:274 (4) - Time to next beat is 416ms and faster than 500ms
04:02:690 (5) - Time to next beat is 417ms and faster than 500ms
04:06:440 (7) - Time to next beat is 417ms and faster than 500ms
04:06:857 (8) - Time to next beat is 416ms and faster than 500ms
04:07:690 (1) - Time to next beat is 417ms and faster than 500ms
04:09:774 (2) - Time to next beat is 416ms and faster than 500ms
04:10:190 (3) - Time to next beat is 417ms and faster than 500ms
04:10:607 (4) - Time to next beat is 417ms and faster than 500ms
04:11:024 (1) - Time to next beat is 416ms and faster than 500ms
04:13:107 (2) - Time to next beat is 417ms and faster than 500ms
04:13:524 (3) - Time to next beat is 416ms and faster than 500ms
04:13:940 (4) - Time to next beat is 417ms and faster than 500ms
04:14:357 (1) - Time to next beat is 416ms and faster than 500ms
04:15:190 (2) - Time to next beat is 417ms and faster than 500ms
Circle Size is 3 greater than or equal to 3
Overall Difficulty is 2 greater than or equal to 2

流れ星!

ランクをしてが早く下さい :)
Topic Starter
Leorda
Fixed~

Thx bossandy, No_Gu, and Rei-chan~
VTC
Hello from #modreq

[Normal]

plz Slider tick rate 1 maybe looks better

00:56:857 (6) - not good (pattern)

01:47:690 - add circle with finish sound

01:47:690 (1) - this spinner start at 01:47:794.

01:59:357 (1,2,3) - Perhaps, this three circle delete and add the slider like - >

01:59:982 (4) - delete circle

02:37:690 (1,2,3,4) - make symmetry. like - >

03:27:691 (3) - add whistle

GOOD !

[Hard]

00:28:315 - add circle and stack with 2

00:33:315 - add circle

00:58:732 - add circle it is following the vocal

01:02:690 (4) - style. - >

01:38:524 (6) - Use Ctrl + R

01:47:690 - add circle

01:47:690 (1) - this spinner start at 01:47:794 -

02:45:815 - add circle

03:45:815 - add circle


FANTASTIC !


[Lunatic]


difficulty name change plz

Lunatic - > Insane it is Following the mapping rule


00:34:044 (10,11) - delete circle

00:34:149 - add circle

01:15:399 (1,2,3) - strange , and so suddenly

01:16:232 (2,3) - rhythm suggestion - > 01:16:440 (4) - add clap in head

01:17:169 (7) - add clap in head

01:18:003 (10) - ^

01:23:836 (5) - ^

01:37:169 (5) - ^

02:17:065 (1,2,3) - strange , and suddenly

02:24:669 - add circle

02:30:190 (7,8) - make a stream !

03:11:232 - ~03:37:690 - toooooooooooooooo empty !! this part is So many boring!

this diff is Lunatic more add beat !

03:51:336 - add circle

04:14:357 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Pattern suggestion - >


that's all !!!












-------------

p.s when you idle time ( free time )


plz see my map .. :) .....
Nymph
Hi Nymph here and M4M from your queue.

General:
kiai times are a little consistent, you may want to check them again~([Hard] 00:27:693)


SB:
B02.png: those looks pretty ugly in the storyboard, maybe cut them off?

A11.png: seems I didn't see this img in the storyboard? where did you use this


Normal:
Issues
I am not a fun of high Hp drain is easier diff, so I would suggest to -1 at least
03:12:690 (1) - new combo bug, need new combo here.
03:58:524 (1) - same^

Beatmap design/suggestion
01:18:524 (4,5,6) - distance inconsistent

Hitsound
03:16:024 (1) - from here the sliderslide feel very noisy, maybe consider using a silence one instead.
03:43:732 (2) - I may suggest to change these 2 note to normal hitsound, cuz soft clap really not strong enough for here imo. I suggest to use normal finish instead.


Hard:

Beatmap design/suggestion
00:36:024 (4) - the arrow on this slider is a little hidden by the comboburst of 3, still able to play but didn't feel very good, so maybe consider move it out a little bit?
03:41:440 (X) - there is a finish here in the mp3 too, although only add a note at 03:41:649 is a choice, but maybe make a slider starts at here and end at 03:41:649 may feel better, cuz it is easier to play and you can add both 2 finishes to fit with the mp3 imo.
04:06:023 (4) - same with 00:36:024 (4).

Hitsound
02:17:690 (1) - finish on the head of this slider?
03:12:690 (1) - I saw you add some whistles after here in normal diff, but no hitsound here in hard diff, I think whistles fit here pretty much, so maybe consider to add some in this diff, at here too?
03:43:523 (2) - same suggestion as normal diff.


Lunatic:
Issues
I thought Lunatic is a word from Touhou, so maybe rename the diff name to Insane?

Beatmap design/suggestion
01:01:024 (1,2,3,4,5,6) - these didn't played very well because I think they don't fit the vocal or music very much... maybe try another rhythm pattern?
02:20:815 (7) - still feel a little hidden when first time I played here, but feel better after 2nd try, so maybe just me
03:56:023 (1,2) - this would be much better imo.

Hitsound
03:12:690 (1) - same as I mentioned in Hard diff.


yeah that is all~

Cyril Scarlet
m4m from Twitter :P RuRu's map

* this is just my opinion , you can ignore which point you don't like it.

General

 ● Tag : EXIT TRANCE PRESENTS SPEED



Normal

Style

03:58:524 (1) - you forgot to add new combo


Hard

Style

00:45:190 (3) - try to stop slider at 00:46:024 + finish sound and start spinner here > 00:46:232
01:47:690 - add note and finish sound here.
01:47:899 - start spinner here
04:15:190 (3) - stop slider at 04:16:024 and start spinner here > 04:16:232


Lunatic

* I think that this should change this diff's name to Insane is better. this is not Touhou song

Sounds

01:59:357 (1,2,3,4,5,6,7,8) - use Normal sounds for follow Drum ?


Style

00:32:899 (4) - delete this note and move 1 to 00:33:003

>

00:41:961 (6) - delete and change 00:42:065 (7) to 3 stream is better for me
00:46:024 - add note here + finish sound and start spin at 00:46:128 or 00:46:232

00:59:357 (1) - stop spinner at 01:00:190 and add note here > 01:00:607
01:13:419 - add note
02:00:086 (5) - ^

02:02:690 (1,2,3,4,5,6,7) - I think stream is not fit for this part
02:49:357 - I think break is too long, How about starting from 03:02:690 ?

03:17:482 - add note
03:22:690 (1) - use Normal finish sound ?
Topic Starter
Leorda
fixed

Thx VocaloidTACU, Nymphing and G a Y i R u
Kawayi Rika
Hi ~ Leorda ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Add 'opening,Remix' in tags.

[Insane]


  1. 01:01:544 (4) - Try move to here X:168 Y:60.
  2. 02:05:086 (4) - Move to down here X:188 Y:252,will be fine with me.
  3. 02:29:357 (5,6) - Try change like this will be better.
  4. 02:40:190 - Add new combo to here,Does not make them confused.

That's all ~ very nice mapset ~

Please accept my star ( My heart ) >///<

Good luck ~
;)
Topic Starter
Leorda
fixed about tags things

thx
Sandpig
Insane

00:58:732 (5,1<spinner>) - it feels bad to have such a simple rhythm here... I think there should be more notes/streams to fit the drums and crashes in the music.
01:12:690 (1,2) - the two notes on blue tick and white tick sound weird, and the following stream plays little awkward with these two notes. I think it's better to follow the drums here, just add notes on 01:12:690 & 01:12:899 & 01:13:107.
01:13:940 (10) - clap is unexpected...
01:27:065 (2) - why slider...I think there should be a note on 01:27:274

something I'd like to mention about hitsounds during kiai time...it's really a bad idea to add clap on 2nd and 4th white tick where there is a note and ignore others where there isn't any note...hitsounds should be considered when you create your rhythm. for song like this you can try other way to add claps, for example 01:16:336 (3) - add claps on the both notes of the slider, 01:21:024 (1) - clap for last two notes. I'm not going to point out the same problem in other parts and diffs.

01:47:690 - I'd prefer if you have a short breaktime here and begin the following part from 01:49:357.
02:17:690 - orz too loud...85% volume for kiai time
02:26:024 (1,2) - weird rhythm. neither follows the vocal nor the music.
03:11:024 - 80% volume for this part
03:17:065 (4) - try a 0.5x slider here? (same length from red tick to red tick)
03:24:357 to 03:31:024 - consider adding more notes here in oder to make a contrast to previous part. (here is a suggestion: add notes on 03:25:190 03:27:274 03:28:524 and from 03:29:357 to 03:31:024 add notes following vocal)
03:44:357 - reduce volume by 10~15%
03:55:398 (2) - ok ctrl+v part...same suggestion.
03:56:857 - better more notes & streams than spinner.


Hard

00:31:024 (3,4) - try this: 00:36:024 (4) - clap on blue tick is weird. I'd recommand using simple rhythm like 00:29:149 (3,4) if you want to keep a clap here.

01:21:649 & 01:22:065 - add clap?
01:28:940 (7) - remove clap?
01:34:357 (1,2,3,4,5) - same suggestion as previous.

also same hitsounds suggestion for other kiai part so not going to mention it any more.

02:08:315 - add clap?
02:17:690 - 85% volume.
03:11:024 - 80% volume and remove all whistles from this part...too loud.
03:31:024 - more notes more notes more notes plz don't just copy copy and copy orz
03:44:357 - 85~90% volume
04:06:336 - remove this clap or add one on 04:06:649


Normal

00:38:524 - remove this unexpected clap.
00:41:857 - ^
00:44:357 (1,2) - remove claps on them?
01:01:857 (1,2,3,4,5) - choose either 2nd4th tick or 3rd tick to add clap(2&4 is the right choice for this song), do not add on both, too weird....

not going to point out other claps on 3rd white tick...

02:19:044 - reduce volume.
03:11:024 - reduce volume and remove whistles.
03:44:357 - reduce volume.


well claps seem to be a big problem here...

that's it :3
Topic Starter
Leorda
fixed some

thx Sandpiggy
Sallad4ever
ok then

[General]
  1. Akhir dari kiai time yg pertama berbeda dengan 2 diff lainnya. Tolong di betulin
[SB]
  1. SB loadnya melewati batas maksimum di
    01:28:732 ~ 01:29:357 dan di
    01:42:690 ~ 01:43:419
    02:23:419 ~ 02:23:836 - Yang ini sangat singkat jadi mungkin g terlalu masalah
    Masih ada banyak yg lain sih tapi itu semua nggak nyampe 100ms jd nggak terlalu masalah. Dugaan wa karena kamu memakai banyak image dengan ukuran yang sangat besar. Jadi ketika kamu menggabungkan image tersebut, SB Loadnya naik dengan cepat
[Normal]
  • Combo mod
      1. 00:33:732 (1) - Hapus NC di sini dan ganti NC nya ke down beat di objek berikutnya (00:34:357 (4))
      2. 02:23:732 (1) - ^
      3. 04:04:149 (3,4) - ^
      4. 01:46:024 (6) - NC ini
  • 03:16:024 (1,2,3) - Wa agak tersenyum juga pas denger ritme ini. Padahal di Hard cuma pakai 3 ritme sederhana di sini ritme nya ikutin vokal. Ah nggak masalah sih wa cuma pengen bilang doank :>
  • 01:41:024 (3) - Repeat yg di 1/2 terdengar aneh karena di sini vokalnya sangat jelas terdengar. Saran wa pakai ritme yg sama dengan 00:37:690 (1,2,3,4) atau 02:42:690 (3,4,5,6)
  • 02:27:690 (1) - ^ Lebih baik ganti dengan ritme yg sama dg 01:26:024 (1) atau 04:07:690 (1)
[Hard]
  1. 00:45:190 (3) - Note ini terdengar nggak komplit karena masih terdengar ketukan di 00:45:919 jadi tambah repeatnya satu lagi. Nggak masalah di jadiin pre spinner note soalnya ini Hard
  2. ^
  3. 03:07:690 (1) - Ubah volume timing section ini ke 60%. Volume yang skrg membuat spinner end terlalu mencolok. Tambah timing section di objek berikutnya untuk menaikkan volumenya lagi
[Insane]
  • Combo mod
      1. 00:56:024 (6) - Ubah ke NC
      2. 01:26:649 (1) - NC yang nggak perlu, hapus aja
      3. 01:31:649 (1) - ^
      4. 02:28:524 (1) - ^ Ubah jg 02:29:357 (7) ke NC
      5. 02:42:690 (5) - NC
      6. 03:54:982 (1) - NC yg ga perlu, hapus aja
  • 01:47:794 (1) - Ubah biar spinner end ini ke soft hitsample, ini bukan cuma biar sama dengan 2 diff lainnya, tapi juga karena bagian setelah ini nggak cocok dengan suara Normal-finish yang terlalu kuat
  • 03:07:690 (1) - Sama dengan Hard Map yang bagus, kalau mau re-check wa PM wa lagi2 minggu kemudian, selama itu betulin SBna dulu.
    Wa nggak jago maximizing SB =3=
Topic Starter
Leorda
fixed, makasih Sallad~
wcx19911123
ok

[General]
I heard from Odaril that map's size should below 12MB without video but with sb..

[Normal]
01:44:357 (4,5,6,7) - change to sliders? here is kinda hard to play imo
02:14:357 (3,4,5,6,7) - ^
02:21:024 (1) - use some shape like "S" here? it touched HP bar
02:29:357 (3,4,5,6,7,1) - kinda hard here , too
03:16:024 - 03:36:649 - I suggest use 0.75 slider speed here , fit song much better imo

[Hard]
fine

[Insane]
AR+1? better imo
01:23:003 - add note here?
03:31:440 - I suggest move this newcombo to 03:31:024 - , easier to read the speed up
03:41:336 (1,2) - this jump is too huge , it is really too suddenly after a spinner , I strongly suggest to reduce spacing here
03:51:336 - add note?

nice
I'd like you reduce spacing on long streams.. it is really hard to play imo o.o
wcx19911123
recheck

seems it is fine that the .osz file's size is just a bit more than 12MB

[Insane]
03:41:336 (1,2) - I still think this jump is too suddenly.. if you really want to jump I suggest make this jump smaller and make 03:42:690 (1,2,3) - larger..

others are fine o.o

edit : ok , fine now , bubbled
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