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Hatsune Miku - Starduster

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Total Posts
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Topic Starter
Kirino Kousaka
This beatmap was submitted using in-game submission on Monday, May 21, 2012 at 10:40:46 AM

Artist: Hatsune Miku
Title: Starduster
Source: JimmyThumb-P
Tags: project diva extend Vocaloid2
BPM: 82
Filesize: 6960kb
Play Time: 04:43
Difficulties Available:
  1. Hard (4.06 stars, 363 notes)
  2. Normal (2.75 stars, 253 notes)
Download: Hatsune Miku - Starduster
Information: Scores/Beatmap Listing
---------------
My 1st submitted map. Dedicated to Miki-chan! (Kotaro Chii) \>w</
It's a relaxing song~ Good to play when you're about to sleep rofl

Ranked!~ :D

Special Thanks to:
Jarby for the offset :D
Sakura Hana for helping me with the disappearing BG issue XD
HeatKai for some help with the slider thing :D
Zekira for some SB tips :D now I know how to do some SB >w<
AngelEyE for the lyrics! Really appreciated! ^w^
Aleks719 for the new offset and some SB help :D
wcx19911123 for the latest offset! :3
wmfchris for some tips for remap~
blissfulyoshi for ranking it XD
Topic Starter
Kirino Kousaka
Need some Timing help...
Anyone? (º ∆ º)
Topic Starter
Kirino Kousaka
yay I got finally got the right offset from Jarby :3
Thanks again Jarby! :D
eikkaleyd
:D Fight on~!
TsukiAnimeGirl
Hey, I found your map and decided to help a little.

Normal:
01:39:706 - Take the slider and put a circle.
01:45:724 - Try making this slider start at 45:925 (ending at 47:023)
01:50:499 - Make the slider end at 01:51:047 and take the 2 inherited points there.
03:57:633 - Add an finish to this part.
03:59:096 - The same of above.
04:00:570 - The same of above.
04:02:023 - The same of above.
04:03:486 - The same of above.
04:06:413 - The same of above.
04:08:242 - The same of above.
04:09:340 - The same of above.
04:12:267 - The same of above.
04:15:194 - The same of above.
04:16:657 - The same of above.
04:18:120 - The same of above.
04:19:584 - The same of above.

When the hard be finished I will mod it.
Topic Starter
Kirino Kousaka

TsukiAnimeGirl wrote:

Hey, I found your map and decided to help a little.

Normal:
01:39:706 - Take the slider and put a circle. Sure thing. Fixed. :)
01:45:724 - Try making this slider start at 45:925 (ending at 47:023) I think no. :?
01:50:499 - Make the slider end at 01:51:047 and take the 2 inherited points there. Fixed.:D
03:57:633 - Add an finish to this part. Fixed.:D
03:59:096 - The same of above.Fixed.:D
04:00:570 - The same of above.Fixed.:D
04:02:023 - The same of above.Fixed.:D
04:03:486 - The same of above.Fixed.:D
04:06:413 - The same of above.Fixed.:D
04:08:242 - The same of above. I think no for this one. :(
04:09:340 - The same of above.Fixed.:D
04:12:267 - The same of above.Fixed.:D
04:15:194 - The same of above.Fixed.:D
04:16:657 - The same of above.Fixed.:D
04:18:120 - The same of above.Fixed.:D
04:19:584 - The same of above.Fixed.:D

When the hard be finished I will mod it.
Thanks for modding TsukiAnimeGirl ^^
Anyway here's a tip for a little bit better modding: try to use "Remove" instead of using "take" when you want someone to remove something to make it a bit more understandable. :oops: Try using "^" instead of using "The same of the above.", "^" is understood as that. Also, mod a map with all it's difficulties in one post. Meaning, don't make double posts for a different modding of a different mode. (I learned this one from some experienced dudes in chat. XD)
That's all and thanks again for modding!^^
Kotaro
Nii-Nii~Good Luck =^.~=
Kokizi
Blue = suggestion
Orange = imo better off if you change it
Red = must change

Change to AR 8

starting off with slider suggestions.

00:27:999 - prolly better off with this since distance snapped
01:16:657 & 01:17:938



remap from 00:53:242 to 1:04:950, pattern is too confusing and there's too much clutter on one part of the map. try distributing the hitcircles and such
also, lots of unsnapped notes.


that is all atm
anyway, nice map. will star later.
Topic Starter
Kirino Kousaka

Kokizi wrote:

Blue = suggestion
Orange = imo better off if you change it
Red = must change

Change to AR 8

starting off with slider suggestions.

00:27:999 - prolly better off with this since distance snapped
01:16:657 & 01:17:938



remap from 00:53:242 to 1:04:950, pattern is too confusing and there's too much clutter on one part of the map. try distributing the hitcircles and such
also, lots of unsnapped notes.


that is all atm
anyway, nice map. will star later.
Sorry I haven't fixed my map for weeks now. I'm starting to remap many parts of it. Thanks for the suggestions Kokizi OwOd
[CSGA]Ar3sgice
Hi~ modding from #modreqs

[General]
the dark green colour is hard to see = = make it brighter

[Normal]
01:19:950 (1) - don't make notes under slider trail in non-insane diffs... I suggest this http://up.ppy.sh/files/screenshot048-19.jpg
01:50:499 (7) - ???????
02:18:120 (1) - make it longer... short spinners are hard for beginners
03:17:023 (1) - the same as 01:19:950
04:24:341 (4) - this is so close to Miku's face I mistook it as a slider... = = I have no idea how to fix it though

[Hard]
01:19:584 (2) - use this slider? http://up.ppy.sh/files/screenshot047-20.jpg
01:23:242 (2) - ^ ctrl+h
01:44:828 (2) - reverse arrow is hidden, I'm not very sure if this is rankable... but shortening it by 1/4 and adding a circle at 01:45:560 (3) - looks better anyways
02:32:755 (2) - x:120 y:280 -> x:64 y:192 -> x:120 y:88

nice and relaxing song~! good luck~
Topic Starter
Kirino Kousaka

[CSGA]Ar3sgice wrote:

Hi~ modding from #modreqs

[General]
the dark green colour is hard to see = = make it brighter oh sure lolXD

[Normal]
01:19:950 (1) - don't make notes under slider trail in non-insane diffs... I suggest this http://up.ppy.sh/files/screenshot048-19.jpg fixed^.^
01:50:499 (7) - ??????? lol fixedXD
02:18:120 (1) - make it longer... short spinners are hard for beginners fixed.
03:17:023 (1) - the same as 01:19:950 fixed.
04:24:341 (4) - this is so close to Miku's face I mistook it as a slider... = = I have no idea how to fix it though I don't think it's a big deal, no change since I don't know what to do with it. =.=

[Hard]
01:19:584 (2) - use this slider? http://up.ppy.sh/files/screenshot047-20.jpg sure. fixed. :D
01:23:242 (2) - ^ ctrl+h fixed. :D
01:44:828 (2) - reverse arrow is hidden, I'm not very sure if this is rankable... but shortening it by 1/4 and adding a circle at 01:45:560 (3) - looks better anyways I think that I've encountered cases such as this. I think there are maps that have these hidden reverse arrows. Anyway I fixed it. :D
02:32:755 (2) - x:120 y:280 -> x:64 y:192 -> x:120 y:88 fixed. :3

nice and relaxing song~! good luck~ Indeed it is relaxing. =w= I shall do my best~ ^w^d
Thanks for modding [CSGA]Ar3sgice! :3
Saten
General
Tags on Normal & Hard differs from eachother~
03:56:901 - you have 2 timing sections overlapping each-other

SB: Replace what you have on your current .osb

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,117633,118364,0.2934399,0
F,0,119096,119828,0.2115199,0
F,0,120560,121291,0.1551999,0
F,0,122023,122755,0.1843199,0
F,0,123486,124218,0.1382399,0
F,0,124950,125681,0.1296002,0
F,0,126413,127145,0.20128,0
F,0,127877,128608,0.1552,0
F,0,129340,130072,0.16032,0
F,0,130803,131535,0.14496,0
F,0,132267,132999,0.17568,0
F,0,133730,134462,0.18592,0
F,0,135194,135925,0.2217599,0
F,0,136657,137389,0.1603201,0
//Storyboard Sound Samples
I made the SB list shorter and removed some stuff that had no purpose.

Normal
03:57:633 - Start the Kiai here instead
00:36:413 (1) - 2nd point, 1 grid down
01:19:950 (1) - place it on a more visible area, like here 01:20:316 (2) - try to stack it with the previous slider end
02:20:316 (1) - finish at the end
02:26:169 (3) - ^
02:32:023 (7) - ^ Beginning
02:32:755 (1) - ^
02:38:242 (2) - ^ end
02:43:364 (3) - ^
02:44:096 (4) - ^
03:17:023 (1) - on a more visible area?
03:17:389 (2) - stack? like before
03:31:291 (5) - finish at the beginning
03:42:999 (4) - ^
03:44:462 (1) - finish
03:45:925 (4) - ^
03:47:389 (7) - ^ beginning
03:48:852 (1) - ^
03:51:779 (6) - ^
04:20:682 (4) - ^ end
04:21:780 (2) - ^ beginning

Hard
00:37:877 (4,6) - 2 grids down?
00:47:389 (1) - finish
00:53:242 (1) - ^
00:58:181 (3) - finish at the end
00:59:096 (1) - finish
01:04:950 (1) - ^
01:22:877 (1,2) - stack with each-other
01:51:779 (1) - finish
01:53:242 (4) - finish at the beginning
01:54:706 (5) - ^
02:20:316 (1) - finish at the end
02:26:535 (7) - ^
02:32:755 (2) - ^ beginning
03:31:291 (1) - ^
03:42:267 (3) - ^ on repeat
03:44:462 (5) - ^ beginning & end
03:47:389 (3) - ^ beginning
03:51:047 (1) - ^ end
03:58:730 (1) - finish on the first repeat, and delete the finish on the 2nd repeat



That's all \o/
Topic Starter
Kirino Kousaka

Saten-san wrote:

General
Tags on Normal & Hard differs from eachother~ oh sorry lolXD fixed.
03:56:901 - you have 2 timing sections overlapping each-other fixed :3

SB: Replace what you have on your current .osb

[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"whitebg.png",320,240
F,0,117633,118364,0.2934399,0
F,0,119096,119828,0.2115199,0
F,0,120560,121291,0.1551999,0
F,0,122023,122755,0.1843199,0
F,0,123486,124218,0.1382399,0
F,0,124950,125681,0.1296002,0
F,0,126413,127145,0.20128,0
F,0,127877,128608,0.1552,0
F,0,129340,130072,0.16032,0
F,0,130803,131535,0.14496,0
F,0,132267,132999,0.17568,0
F,0,133730,134462,0.18592,0
F,0,135194,135925,0.2217599,0
F,0,136657,137389,0.1603201,0
//Storyboard Sound Samples
I made the SB list shorter and removed some stuff that had no purpose. thanks>w< fixed.

Normal
03:57:633 - Start the Kiai here instead fixed.
00:36:413 (1) - 2nd point, 1 grid down fixed.
01:19:950 (1) - place it on a more visible area, like here fixed.01:20:316 (2) - try to stack it with the previous slider end fixed.
02:20:316 (1) - finish at the end fixed.
02:26:169 (3) - ^ fixed.
02:32:023 (7) - ^ Beginning fixed.
02:32:755 (1) - ^ fixed.
02:38:242 (2) - ^ end fixed.
02:43:364 (3) - ^ fixed.
02:44:096 (4) - ^ fixed.
03:17:023 (1) - on a more visible area? fixed.
03:17:389 (2) - stack? like before fixed.
03:31:291 (5) - finish at the beginning fixed.
03:42:999 (4) - ^ fixed.
03:44:462 (1) - finish fixed.
03:45:925 (4) - ^ fixed.
03:47:389 (7) - ^ beginning fixed.
03:48:852 (1) - ^ fixed.
03:51:779 (6) - ^ fixed.
04:20:682 (4) - ^ end fixed.
04:21:780 (2) - ^ beginning fixed.

Hard
00:37:877 (4,6) - 2 grids down? oh sure :D fixed
00:47:389 (1) - finish fixed.
00:53:242 (1) - ^ fixed.
00:58:181 (3) - finish at the end fixed.
00:59:096 (1) - finish fixed.
01:04:950 (1) - ^ fixed.
01:22:877 (1,2) - stack with each-other oopsXD fixed.
01:51:779 (1) - finish fixed.
01:53:242 (4) - finish at the beginning fixed.
01:54:706 (5) - ^ fixed.
02:20:316 (1) - finish at the end fixed.
02:26:535 (7) - ^ fixed.
02:32:755 (2) - ^ beginning fixed.
03:31:291 (1) - ^ fixed.
03:42:267 (3) - ^ on repeat fixed.
03:44:462 (5) - ^ beginning & end fixed.
03:47:389 (3) - ^ beginning fixed.
03:51:047 (1) - ^ end fixed.
03:58:730 (1) - finish on the first repeat, and delete the finish on the 2nd repeat I'm not so sure about this one so no changes =w=



That's all \o/
Thanks for modding Saten-san!~ >w<
Shohei Ohtani
STORYBOARD:
If you're going to use white flashes, probably also use them during the chorus. Or other impactful sections.

Overall:
04:26:901 - THOU SHALT FINISH THIS MAP. It's kind of a random place to stop. You know, in the middle of an impact and all.

Hard:
00:27:999 (8) - No me gusta! I know it's a long note held out, but it just doesn't feel right. A long slider would be cool, though :3. Especially since you're all dream stream on the next part :3
00:39:706 (2) - ^
00:47:389 - Probably for this chorus part, use the regular hitnormal, and put it on softclap or something. Then use it for the snare drum beat, to make it all cool and stuff :3.
02:49:584 (4) - No me gusta! Maybe it's something I have against 0.5x sliders, but they don't seem to really fit.
03:09:157 (4) - Add symmetry! It's almost moe, but not quite!~

It's pretty cool stuff.
Topic Starter
Kirino Kousaka

CDFA wrote:

STORYBOARD:
If you're going to use white flashes, probably also use them during the chorus. Or other impactful sections. Sure. Fixed~ :D

Overall:
04:26:901 - THOU SHALT FINISH THIS MAP. It's kind of a random place to stop. You know, in the middle of an impact and all. oh lol. fixed. XD

Hard:
00:27:999 (8) - No me gusta! I know it's a long note held out, but it just doesn't feel right. A long slider would be cool, though :3. Especially since you're all dream stream on the next part :3 I'm not so sure about what to do here but I made some changes :D
00:39:706 (2) - ^ fixed. :D
00:47:389 - Probably for this chorus part, use the regular hitnormal, and put it on softclap or something. Then use it for the snare drum beat, to make it all cool and stuff :3.hmm... okay fixed.
02:49:584 (4) - No me gusta! Maybe it's something I have against 0.5x sliders, but they don't seem to really fit. fixed. :D
03:09:157 (4) - Add symmetry! It's almost moe, but not quite!~ What's add symmetry fixed. :D

It's pretty cool stuff.

Thanks for modding CDFA! :)
AngelEyE
Hi,I can help u with the images of LRC :D
AngelEyE
orz LRC done

maybe a bit ugly LOL

& do u need a time list of LRC? XD

Download: LRC.part1.rar

Download: LRC.part2.rar

Download: LRC.part3.rar
AngelEyE
put that 3 parts together and decompress one of those

hope my LRC will help u!

good song and map

try to Rank it!
Topic Starter
Kirino Kousaka
Thank you very much AngelEyE!~ I like your images that you made! >w<d and I'm sorry it took a little long before I went online again ==' (Christmas and such...)
AngelEyE
LRC mistakes sorry! now fixed! and I add “creator’s name” LOL!

Download: LRC.part1.rar

Download: LRC.part2.rar

Download: LRC.part3.rar
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