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This beatmap was submitted using in-game submission on Sunday, October 22, 2017 at 10:01:03 PM

Artist: Ramin Djawadi
Title: The Queen's Justice
Source: Game of Thrones
Tags: Rains of Castamere lannister theme GoT season 7
BPM: 128
Filesize: 2844kb
Play Time: 01:15
Difficulties Available:
  • Hard (2.61 stars, 176 notes)
  • Insane (3.71 stars, 194 notes)
  • Normal (1.86 stars, 131 notes)
  • Thorns (4.27 stars, 199 notes)

Download: Ramin Djawadi - The Queen's Justice
Information: Scores/Beatmap Listing
---------------

osu needs more GoT and koala maps
1st qualified ranked :D


"Tell Cersei.
I want her to know it was me."
Last edited by TheKoala on , edited 41 times in total.
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hi, fast as heck nm from my queue

collapsed text
Normal
00:01:356 (2) - nearly perfectly straight slider doesn't look so nice here imo ;w;
00:07:919 (1) - move this 1 pixel to the left if you wanted it to be a straight line
00:19:169 (1,2,3) - not a fan of this because the objects are pretty much placed in a straight line but it's at a different angle than the slider
00:26:200 (6,7,1) - this looks more like a messy straight line than a curve tbh :/
00:29:950 (6,7,1) - ^
00:33:700 (6,7,1) - ^

Hard
00:22:919 (1,2,3) - make this a perfect triangle maybe? i don't really like how this looks tbh
00:36:981 (8,9,10,1) - ^ same thing
00:45:184 (6,1) - super high spacing seems kinda unnecessary here, and it seems out of place since it's the only time you used such high spacing for 1/2 gaps

in all diffs i'm not a huge fan of how hitsounding was handled but other than that the map is pretty good.
also like everything i pointed out is subjective lol


good luck~
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- titan wrote:
hi, fast as heck nm from my queue

collapsed text
Normal
00:01:356 (2) - nearly perfectly straight slider doesn't look so nice here imo ;w;
00:07:919 (1) - move this 1 pixel to the left if you wanted it to be a straight line
00:19:169 (1,2,3) - not a fan of this because the objects are pretty much placed in a straight line but it's at a different angle than the slider
00:26:200 (6,7,1) - this looks more like a messy straight line than a curve tbh :/
00:29:950 (6,7,1) - ^
00:33:700 (6,7,1) - ^

Hard
00:22:919 (1,2,3) - make this a perfect triangle maybe? i don't really like how this looks tbh
00:36:981 (8,9,10,1) - ^ same thing its a jump im not going to make in a perfect triangle
00:45:184 (6,1) - super high spacing seems kinda unnecessary here, and it seems out of place since it's the only time you used such high spacing for 1/2 gaps the entire song before this is 1/2 gaps and ive used jumps before so that cant be true lol anyway its the drop and its not that big

in all diffs i'm not a huge fan of how hitsounding was handled but other than that the map is pretty good. don't see whats wrong w them, they work w the song well imo, also thanks ^^
also like everything i pointed out is subjective lol


good luck~


thanks for the mod! no reply=fixed
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tfw no mods and im already here fuck

Combo 4 looks hideous please change it to something else it reminds me of vomit and I don't think that's very nice :? Maybe some sort of brown color?
Probably soft-sampleset would work a lot better here than normal since the song is fairly soft for the most part.


Thorns
- 00:06:981 (5,1) - Less spacing here so more emphasis on 00:07:684 (2,1) - where the stronger sounds are. Proposal: https://i.imgur.com/HTHNZv6.jpg
- 00:17:763 (2,4,1) - You could straighten this tbh.
- 00:22:216 (2,1,2) - Contrast lacking, nerf 00:22:216 (2,1) - so 00:22:684 (2,1) - stands out more. You lack contrast in several places, it would be beneficial for you to go and fix those yourself.
- 00:36:044 (1,2,1,2,1,2,1,2) - Cross-screens on weak violins and we're not even in the kiai this is great.
- 00:59:950 (1,2) - Silence these ends like 00:56:200 (1,2) - ?
- 01:06:044 (1) - Idk if this slider fits such a mundane sound, it's the same sound as 01:06:981 (1) - almost.
- 01:15:419 - Silence end?

Insane
- 00:37:215 (2,3,4) - Why do you have these as one combo when in the topdiff you had them as 1>2 jumps? Also intensity is decreasing for 00:37:450 (3,4) - not increasing so maybe you can reflect that in your spacing.
- 00:42:372 (2,3) - Straighten! 00:40:731 (4,5) - Straighten!!!
- 00:56:083 - Shouldn't this be silenced?
- 00:56:669 (1,2,3) - Flow seems a bit weird visually, try ctrl+j?

Hard
- 00:26:669 (1,2,3,4,5) - Triangles! 1,2,3 isn't one but 3,4,5 is one! https://i.imgur.com/r3n2BaI.png
Actually this diff is pretty fine.

Normal
- 00:36:044 (3,4,5,6,7,1) - Really long chain of 1/2 tbh.. maybe https://i.imgur.com/HHMf2FP.png ?
- 00:43:544 (3,4,5,6,1,2,3) - ^ but idk how to suggest to fix it other than undermapping it
- 01:11:786 (1) - Start at 01:12:137 - ?



Good luck!
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Hi, nm from my queue

  • kiais should be the same for all diffs

normal:
    seems fine honestly

hard:
  • 00:03:934 (9,1) - i believe you should make jump here just like other similar sounds
  • 00:47:294 (1,2,3) - this place feels empty on hitsounds, is everything ok with them here?
  • 01:11:200 (1,1) - this may be a little confusing since you didn't overlap 1/2 gaps before, perhaps space them out a bit more so they wont overlap?

insane:
  • 00:07:450 (1,2) - i think you should emphasize similar sounds the same way - with nc and red colour. because difference between them is not that big, but the way you treat them is way too different. but toying with ds of those sounds seems like a good idea (00:03:700 (4,5) - and 00:11:200 (4,5) - )

thorns:
  • same stuff about bass drum thing as prev diff
  • 00:45:419 (1) - this sv is a bit too sudden tbh

looks pretty cool and ready, ill shoot a star, good luck!
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Mir wrote:
tfw no mods and im already here fuck

Combo 4 looks hideous please change it to something else it reminds me of vomit and I don't think that's very nice :? Maybe some sort of brown color? well it was meant to be Tyrell green like in the show since all the combo colors are references to GoT but i guess its pretty ugly lel ok ill make it orange
Probably soft-sampleset would work a lot better here than normal since the song is fairly soft for the most part.


Thorns
- 00:06:981 (5,1) - Less spacing here so more emphasis on 00:07:684 (2,1) - where the stronger sounds are. Proposal: https://i.imgur.com/HTHNZv6.jpg
- 00:17:763 (2,4,1) - You could straighten this tbh.
- 00:22:216 (2,1,2) - Contrast lacking, nerf 00:22:216 (2,1) - so 00:22:684 (2,1) - stands out more. You lack contrast in several places, it would be beneficial for you to go and fix those yourself.
- 00:36:044 (1,2,1,2,1,2,1,2) - Cross-screens on weak violins and we're not even in the kiai this is great.
- 00:59:950 (1,2) - Silence these ends like 00:56:200 (1,2) - ?
- 01:06:044 (1) - Idk if this slider fits such a mundane sound, it's the same sound as 01:06:981 (1) - almost.
- 01:15:419 - Silence end? already is

Insane
- 00:37:215 (2,3,4) - Why do you have these as one combo when in the topdiff you had them as 1>2 jumps? Also intensity is decreasing for 00:37:450 (3,4) - not increasing so maybe you can reflect that in your spacing.
- 00:42:372 (2,3) - Straighten! 00:40:731 (4,5) - Straighten!!!
- 00:56:083 - Shouldn't this be silenced?
- 00:56:669 (1,2,3) - Flow seems a bit weird visually, try ctrl+j? well i don't see how it flows weird but i can ctrl+J just the slider so the flow is more circular

Hard
- 00:26:669 (1,2,3,4,5) - Triangles! 1,2,3 isn't one but 3,4,5 is one! https://i.imgur.com/r3n2BaI.png
Actually this diff is pretty fine.

Normal
- 00:36:044 (3,4,5,6,7,1) - Really long chain of 1/2 tbh.. maybe https://i.imgur.com/HHMf2FP.png ? i think its fine since most of them are sliders and the bpm is pretty low theyre not really that difficult even for a normal
- 00:43:544 (3,4,5,6,1,2,3) - ^ but idk how to suggest to fix it other than undermapping it ^
- 01:11:786 (1) - Start at 01:12:137 - ? don't see what you mean



Good luck!thanks for modding :)


h4d0uk3n1 wrote:
Hi, nm from my queue

  • kiais should be the same for all diffs

normal:
    seems fine honestly

hard:
  • 00:03:934 (9,1) - i believe you should make jump here just like other similar sounds
  • 00:47:294 (1,2,3) - this place feels empty on hitsounds, is everything ok with them here? the sounds are too weak for claps and in the top diff i didn't map them so i dont really know what to do with them xd
  • 01:11:200 (1,1) - this may be a little confusing since you didn't overlap 1/2 gaps before, perhaps space them out a bit more so they wont overlap?

insane:
  • 00:07:450 (1,2) - i think you should emphasize similar sounds the same way - with nc and red colour. because difference between them is not that big, but the way you treat them is way too different. but toying with ds of those sounds seems like a good idea (00:03:700 (4,5) - and 00:11:200 (4,5) - )idk the ones i made in red sound much louder and stronger than the others so i chose to differentiate them like this. it also helps differentiating the insane from the extra to give the set variety in the diffs since in extra i want to emphasize them all but here i'll only do the stronger ones

thorns:
  • same stuff about bass drum thing as prev diff here since its an extra i do want to emphasize all of them, just forgot to make the 1st one red lel
  • 00:45:419 (1) - this sv is a bit too sudden tbh theres cross screen build up jumps right before, people are ready for whatever i throw at them :) anyway the sv doesn't feel that fast tbh, i could make it faster but i don't want to overdo it either

looks pretty cool and ready, ill shoot a star, good luck! thanks for modding and for the star ^^


thanks for the mods! no reply=fixed
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We've had an IRC conversation about this beatmap and I must say it was very, very pleasant. I think we've managed to slightly shift the way rhythm was going for N/H part and improve a bunch of things for the harder difficulties.

IRC log
23:12 Bakari: Whoa, found you!
23:13 Bakari: thought we could talk about your map via IRC
23:27 Bakari: so, I guess that's a "no"?
23:28 TheKoala: oh hey
23:28 TheKoala: sorry didnt see the chat
23:28 TheKoala: yeah sure
23:28 TheKoala: would be great :D
23:29 Bakari: oh, alright
23:29 Bakari: well, first things first
23:30 Bakari: don't you feel like the hitsounds in the intro are overused?
23:30 TheKoala: which are you talking about?
23:30 TheKoala: i think the whistle is kinda annoying
23:30 *Bakari is editing [https://osu.ppy.sh/b/1404909 Ramin Djawadi - The Queen's Justice [Normal]]
23:30 TheKoala: but idk about the clap
23:30 Bakari: 00:06:981 (5,6,7,1) - there are four claps in a row
23:30 Bakari: just to be 100% clear, we both use default skin for the editor, right?
23:31 TheKoala: hmm true
23:31 TheKoala: yea
23:31 TheKoala: maybe i can reduce the claps in the lower diff?
23:31 TheKoala: i think theyre okay in the higher ones since the note density is greater too
23:32 *Bakari is editing [https://osu.ppy.sh/b/1404537 Ramin Djawadi - The Queen's Justice [Thorns]]
23:32 Bakari: 00:10:263 (2,3,4) - three claps in a row
23:32 Bakari: i don't really know how you feel about it
23:32 Bakari: but for me hearing something too often makes me insensitive to it, so a hitsound kind of loses it's meaning
23:33 TheKoala: yeah i guess i agree
23:33 TheKoala: should i keep a maximum of 2 claps in a row except in like the strongest parts of the song?
23:35 Bakari: I'd rather try using everything less often and use those claps and stuff for beats that clearly stand out
23:36 TheKoala: kk
23:38 Bakari: okay, so back to Normal
23:38 Bakari: I generally like the way it works
23:38 Bakari: if anything, I'd just try to experiment with the rhythm density a little
23:39 Bakari: so, I'd try replacing some of the 1/2 sliders like 00:06:044 (3) - with circles
23:39 Bakari: this way, the kiai would feel a little harder, which is probably a good thing
23:39 TheKoala: im not sure
23:39 TheKoala: since this is the lowest diff in the set
23:40 TheKoala: if there was an easy id feel safer having harder 1/2 rhythm
23:40 Bakari: nah, I mean single circles
23:40 TheKoala: ahhh
23:40 TheKoala: okay yeah thats fine
23:40 Bakari: so, instead of 00:02:762 (4) - just a circle for 00:02:762 -
23:40 TheKoala: yep
23:40 TheKoala: same with like 00:13:544 (3) - ?
23:41 Bakari: yeah
23:41 Bakari: unless there's some super intense and cool stuff that totally needs 1/2 objects
23:41 Bakari: we can keep some 1/2s, but in a way that'd still make this part easier than the kiai
23:41 TheKoala: yeah i agree
23:42 TheKoala: ok i replaced most of them up until the chorus build up
23:43 TheKoala: actually i might replace the first 2 sliders
23:43 TheKoala: 00:43:544 (3,4) -
23:43 TheKoala: since then there would actually be a build up lol
23:43 Bakari: or you can turn 00:37:919 - this part into a build up
23:44 Bakari: i guess that's initially meant to be this way since it kinda stands out
23:45 TheKoala: well the only way i can think of to make that build up would be to increase the note density
23:45 TheKoala: which works i guess
23:50 TheKoala: ok i toned down the hitsounds a lot in the normal
23:50 TheKoala: re-dl and tell me if its better then i can do it in rest of diffs
23:51 Bakari: yep, that does sound better
23:51 TheKoala: kk nice
23:51 Bakari: I guess you can just apply something similar for the hardest difficulty you need
23:51 Bakari: and copy to the other difficulties later
23:52 Bakari: that's probably gonna be more effective than applying things on each difficulty individually
23:52 TheKoala: yeye thats what ill do
23:52 Bakari: sweet
23:52 *Bakari is editing [https://osu.ppy.sh/b/1404909 Ramin Djawadi - The Queen's Justice [Normal]]
23:52 Bakari: wait
23:52 Bakari: I meant Hard
23:52 Bakari: yeah, Hard
23:52 *Bakari is editing [https://osu.ppy.sh/b/1404891 Ramin Djawadi - The Queen's Justice [Hard]]
23:53 Bakari: kind of a random observation, but if we replace some 1/2 sliders that end on weak beats (like 00:29:481 (8) - ) with a single circle
23:53 TheKoala: ye
23:54 Bakari: we end up with a slightly more interesting rhythm
23:54 TheKoala: yeah
23:54 Bakari: you know that feel when every song you play is constant 1/2 and you just really want something less linear
23:54 TheKoala: tho doesnt that make reading kinda awkward since the next note has a jump so the spacing looks similar
23:54 Bakari: those 1/1 inclusions could help players to keep more focused
23:54 TheKoala: yeah true
23:54 Bakari: I guess we can stack 1/1s
23:55 Bakari: or make 1/1 jumps, so there's a clear contrast
23:55 TheKoala: yeah that could work
23:55 Bakari: if you want to throw in some 1/1s, there's always a way we can naturally introduce it
23:56 TheKoala: yeah i think making the 1/1 jumps is better since i only stack the rly strong drum sounds
23:56 TheKoala: so having different stacks would kinda take away from that emphasis
23:56 TheKoala: i see
23:56 TheKoala: good to keep in mind
23:57 Bakari: if you feel like doing it, some 1/1 sliders can also be replaced with two 1/1 circles
23:57 TheKoala: which?
23:57 TheKoala: i guess i can alternate and have 1 combo with 1/1 sliders and the other with circles
23:58 Bakari: I'd do it for things like 00:37:919 (1) - the downbeats kinda feel stronger
23:58 Bakari: you can just refer to your hitsounding, actually
23:59 TheKoala: fair point
23:59 Bakari: if you deemed something to be worth some powerful hitsounds
23:59 Bakari: it might be worth an individual circle
23:59 TheKoala: alrgiht
00:00 Bakari: you seem to have a really good idea of the way editor and rhythm works, really, it's just a bit of variety that I'd throw in
00:00 Bakari: consistency is good, but there's that kind of balance between consistent and monotonous that should be present
00:00 TheKoala: ye thats always what i struggle to find a balance with
00:00 TheKoala: exactly
00:00 Bakari: oh, btw, 00:47:997 (2) - this doesn't really feel needed
00:01 Bakari: this however could use two circles
00:02 TheKoala: yeah true
00:02 TheKoala: i didnt map it in the top diff either
00:03 Bakari: oh, probably just one more thing for the hard
00:04 Bakari: 01:04:169 (1,2,3) - weren't these meant to be symmetrical?
00:04 Bakari: i know you don't use symmetrical things, but if there's a chance to use one, why not do it? :p
00:04 TheKoala: well it wasnt intended but it does look better xD
00:04 TheKoala: done
00:05 Bakari: 01:09:794 (1,1,1,1,1) - was this intended?
00:05 Bakari: each NC gives a hp bar boost, i believe
00:06 Bakari: so this sort of breaks the hp drain thing
00:06 TheKoala: well theyve got sv changes
00:06 TheKoala: tho i guess theyre not noticeable so getting rid of them is ok
00:06 Bakari: the decrease is pretty linear
00:07 Bakari: just one should be enough
00:07 TheKoala: kk
00:07 Bakari: some new combos basically mean "yeah, there's a new combo because we are doing stuff, watch out"
00:09 TheKoala: ye thats also why i like color haxing stuff xD
00:09 TheKoala: adds to that effect
00:10 Bakari: speaking of color haxing
00:10 Bakari: there was one map that used it REALLY well :p
00:10 Bakari: https://osu.ppy.sh/ss/9061651
00:10 TheKoala: wooaaah
00:10 TheKoala: just really keeps u on edge
00:10 Bakari: vocals were constantly repeating "one, one, one,one"
00:11 *Bakari is editing [https://osu.ppy.sh/b/1404769 Ramin Djawadi - The Queen's Justice [Insane]]
00:11 TheKoala: its unrankable tho isnt it xD
00:12 Bakari: i guess it is, you just really have to read the RC attentively
00:12 Bakari: there could be a loophole or something
00:12 TheKoala: wait is the map ranked?
00:13 Bakari: 00:02:294 (1,2,3) - let's try to make a triangle? it's basically the same, except it logically connects all three https://bakarisu.s-ul.eu/3mNVblQd.jpg
00:13 TheKoala: thought u couldn't have the same cc in a row
00:13 Bakari: i'll link it once we finish the mod, it's a pretty old one :p
00:13 TheKoala: done
00:14 Bakari: 00:09:794 (1,2,3) - again, some kind of a pattern that'd bring all three into a single thing that'd be precieved as a whole
00:15 Bakari: i feel like there's a clear progression of the same sound, it goes like 1-2-3
00:15 Bakari: so, maybe [https://bakarisu.s-ul.eu/wRj5LQ0T.jpg this way]?
00:16 TheKoala: yeah thats pretty cool
00:17 Bakari: 00:19:872 (2,3) - these have a pretty loud drum echo, probably should be spaced further? https://bakarisu.s-ul.eu/3FJ7amLq.jpg
00:18 Bakari: feel free to use different patterns, I've been playing around with 2010-2012 styles a lot recently, so I'm overusing linear things :p
00:18 TheKoala: nah i like them
00:19 TheKoala: the song isnt intense enough to have something edgy or unconventional imo
00:21 Bakari: compare the spacing for 00:53:856 (1,2) - 00:47:294 (3,4) - these two
00:22 Bakari: since they sound different, they should be spaced differently as well, I suppose
00:23 TheKoala: yeah
00:23 TheKoala: maybe i could stack00:47:294 (3,4) - ?
00:23 TheKoala: under the tail
00:23 Bakari: yeah, sounds like a good idea
00:23 Bakari: just make sure all the similar beats are stacked as well
00:24 Bakari: since consistency
00:24 TheKoala: ye
00:25 TheKoala: tho i think its the only one thats that weak
00:25 Bakari: should it be mapped at all, in that case? :p
00:26 TheKoala: probably not bh
00:26 TheKoala: tbh*
00:27 TheKoala: especially since top diff and now hard both don't have it
00:28 *Bakari is editing [https://osu.ppy.sh/b/1404537 Ramin Djawadi - The Queen's Justice [Thorns]]
00:28 Bakari: let's move on, then
00:29 Bakari: 00:04:169 (1,2) - since pretty much everyone at this point drops sliders a little earlier, we might give the circle here and 00:05:809 (4) - there some extra spacing
00:30 TheKoala: kk
00:30 Bakari: i mean, they're so close that they make the jumps look absolutely insane
00:31 TheKoala: haha true xD
00:32 Bakari: 00:40:731 (3) - is it just me, or does the shape of this slider feel out of place?
00:32 Bakari: you don't seem to use them too often
00:33 TheKoala: yeah it does
00:34 TheKoala: i guess i did it for some variety
00:34 TheKoala: a slight curve similar to the previous sliders is prob better
00:34 Bakari: 00:45:419 (1) - there's a point of the slider, far beyond it's sliderbody
00:35 Bakari: additionally, a 1/2 slider + a circle might feel slightly better to the beat
00:36 TheKoala: i prefer this
00:36 TheKoala: since it makes it stand out more
00:36 TheKoala: and theyre pretty powerful sounds
00:36 TheKoala: 1/2 slider + circle would be too basic i use them all the time for weaker sounds
00:37 TheKoala: and i use big jumps for drums typically
00:37 TheKoala: so having jumps here would make it feel the same basically
00:37 Bakari: hm, good point
00:37 TheKoala: hehe
00:38 Bakari: 00:52:919 (1) - but please, put the white sliderpoints a little bit closer to the tail :p
00:38 Bakari: it SHOULD work just fine either way, but it might actually break something later on
00:38 TheKoala: xD sure
00:38 TheKoala: ill check the other sliders
00:39 TheKoala: ok pretty sure i got all of them
00:41 Bakari: 00:56:669 (1,1,1,1) - same new combo thingy
00:41 Bakari: but duuude, I love the pattern and the final slider
00:41 TheKoala: well i want the reverses and just the reverses to be red
00:41 TheKoala: so idk
00:41 TheKoala: hehe tahnks xD i was pretty proud of it
00:42 TheKoala: not gonna lie
00:45 TheKoala: anything else?
00:45 Bakari: hm, I can't quite find anything else, guess that is about it for now
00:46 Bakari: Probably could use a couple of extra mods for the hitsounds and a mod or two to make sure that the rhythm changes we've made are as good as they can get
00:46 TheKoala: great
00:46 TheKoala: okii thanks so much
00:46 Bakari: but that's a pretty cool thing you've got here
00:46 TheKoala: helped a bunch
00:46 TheKoala: tyty


So, with just a couple more mods it definitely can get a really impressive set.
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hi! as requested by pm

General

  • As for the hitsounds, I am suggesting you to go in deep with the 'Drum' sampleset as you can emphasize many things with it. For an example, the soft clap hitsounds does not fit pretty great for this kind of song while a drum clap would sound better and give a proper feedback. In my mod, I will not focus on the hitsounds, because I believe they have to be reworked completely.

Normal

  • 00:35:106 (2,3,4,5) - The spacing of these objects are inconsistent. I'm suggesting you to take a look to these and work them a little bit more.

Hard

Please check AiMod, there are unsnapped sliderends! (Reference) This might be due to a SV change.
  • 00:11:434 (9,1) - I believe these two objects here should follow your consistency of having a wider spacing when coming to this part. (You can take 00:03:934 (9,1) - and 00:07:684 (9,1) - as an example, which both have a spacing of around 1,83x) In this case, I'm suggesting you to move 00:11:434 (9,1) - to x:60 y:270.
  • 00:55:731 (3,4,1,2,3) - Just a quick suggesting here, nothing bad. That would be nice if you were doing a 'CTRL+G' to the slider (4) and you were stacking the circle (1) with the end of the previous slider (3). Also, to keep going, you should also do a straight line with (1,2,3), so you can create a similar effect like the picture in the box below. By doing this, the direction of the slider (4) will create a nice circular flow with the previous slider and it will make a great transition from a measure to another.
    Example
    Image

Insane

  • 00:03:934 (5,1) - I would like to see a bigger jump here to emphasize the loud sounds. A difference of 0.10x doesn't do much and we can't really see any changes. You can try to make something similar to 00:01:122 (3,4) - . Same applies for 00:11:669 (1) -
  • 00:47:294 (3) - I love this slider!
  • 01:11:669 (1) - The emplacement of this circle does not show any emphasis toward the end of the song, which is technically louder than any part of the song. What if you move this circle a little further, we can easily distinguish the different intonations coming from the previous sliders to this circle. I am suggesting you, in this case, to move this circle to x:136 y:348, it will have a perfect spacing of 5,00x and it will not be that hard to catch. (Or else, if you're not confident enough with this emplacement, you can always try moving it to x:163 y:334. It will create a similar effect with a spacing of 4,00x)

Thorns

  • 00:40:731 (3) - During the difficulty, I saw that your spacings were getting wider because of the intensity of the song. However, this slider does not represent what you were mainly following at first. I am suggesting you to take the same slider, but do a 'CTRL+G' to it and maybe move it to x:336 y:208.
    By doing this, it gives the player the impression that the moment gets more intense, so the have to catch it further away.
  • 00:45:419 (1) - (This is just a comment) I feel weird with this sudden slider velocity change which gets this slider faster.. The song is pretty calm and smooth and the rapid movement from this slider does not emphasize the song at its best. It's not a bad choice, but I feel that you can do something else and maybe change the reversed slider by a circle + a 1/2 slider.
  • 01:11:669 (1) - Really great end

good luck c:
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Gabe wrote:
hi! as requested by pm

General

  • As for the hitsounds, I am suggesting you to go in deep with the 'Drum' sampleset as you can emphasize many things with it. For an example, the soft clap hitsounds does not fit pretty great for this kind of song while a drum clap would sound better and give a proper feedback. In my mod, I will not focus on the hitsounds, because I believe they have to be reworked completely. okay so i redid the hitsounds using both bakari's and your tips. they definitely sound a lot better, hopefully they are good enough. i did add a custom whistle tho since i wasn't too happy with the drum one

Normal

  • 00:35:106 (2,3,4,5) - The spacing of these objects are inconsistent. I'm suggesting you to take a look to these and work them a little bit more.

Hard

Please check AiMod, there are unsnapped sliderends! (Reference) This might be due to a SV change.
  • 00:11:434 (9,1) - I believe these two objects here should follow your consistency of having a wider spacing when coming to this part. (You can take 00:03:934 (9,1) - and 00:07:684 (9,1) - as an example, which both have a spacing of around 1,83x) In this case, I'm suggesting you to move 00:11:434 (9,1) - to x:60 y:270.
  • 00:55:731 (3,4,1,2,3) - Just a quick suggesting here, nothing bad. That would be nice if you were doing a 'CTRL+G' to the slider (4) and you were stacking the circle (1) with the end of the previous slider (3). Also, to keep going, you should also do a straight line with (1,2,3), so you can create a similar effect like the picture in the box below. By doing this, the direction of the slider (4) will create a nice circular flow with the previous slider and it will make a great transition from a measure to another.
    Example
    Image

Insane

  • 00:03:934 (5,1) - I would like to see a bigger jump here to emphasize the loud sounds. A difference of 0.10x doesn't do much and we can't really see any changes. You can try to make something similar to 00:01:122 (3,4) - . Same applies for 00:11:669 (1) -
  • 00:47:294 (3) - I love this slider! thanks ^^ I gotta say I'm pretty proud of it xD
  • 01:11:669 (1) - The emplacement of this circle does not show any emphasis toward the end of the song, which is technically louder than any part of the song. What if you move this circle a little further, we can easily distinguish the different intonations coming from the previous sliders to this circle. I am suggesting you, in this case, to move this circle to x:136 y:348, it will have a perfect spacing of 5,00x and it will not be that hard to catch. (Or else, if you're not confident enough with this emplacement, you can always try moving it to x:163 y:334. It will create a similar effect with a spacing of 4,00x)

Thorns

  • 00:40:731 (3) - During the difficulty, I saw that your spacings were getting wider because of the intensity of the song. However, this slider does not represent what you were mainly following at first. I am suggesting you to take the same slider, but do a 'CTRL+G' to it and maybe move it to x:336 y:208.
    By doing this, it gives the player the impression that the moment gets more intense, so the have to catch it further away.
  • 00:45:419 (1) - (This is just a comment) I feel weird with this sudden slider velocity change which gets this slider faster.. The song is pretty calm and smooth and the rapid movement from this slider does not emphasize the song at its best. It's not a bad choice, but I feel that you can do something else and maybe change the reversed slider by a circle + a 1/2 slider. well i think that these three violin sounds that repeat every other downbeat are really what shape the chorus and are some of the more emphasized parts of the music (excluding the super strong drums), which is why it makes sense I'd use a new pattern that really stands out from the rest. the SV increase is there to further that emphasis and imo fits pretty well and doesn't feel awkward to play considering the low bpm. I also explained to Bakari (he suggested the same) that a circle plus slider is something I do very often in the song to represent much weaker sounds and I use big jumps for the drums so if I used them here everything would basically feel the same and wouldn't achieve the emphasis I really want for these notes. also the repeats are pretty cool ^^
  • 01:11:669 (1) - Really great endthanks again :)

good luck c:


no reply = fixed
thanks a lot for modding!
helped a bunch :D
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General :
  • I think you want to disable countdown and Widescreen Support.


Normal :


Hard :
  • I would go for AR6, the gap with Normal is a bit huge.
  • 00:47:294 (1) - Why this have to be different from Normal ? I mean it's like you say you don't care anymore about the beat on 00:48:231 - .
    Also a bit strange since you focus a lot on instrument and complete rhythm with drums to skip 00:47:762 - .
  • 01:03:700 (4,1) - That's probably a rare moment where your flow is a bit clumsy by not keeping the movement and pace of your previous slider 01:03:700 (4) - .
  • 01:10:262 (2) - If I follow your logic, you base SV on instrument tone right ? So this one should have a lower SV than 01:10:262 (2) - (that's how you did it on Insane). Also I think you should harmonize spacing between 01:09:794 (1,2,3,4) - to make it even, since the rhythm don't change.


Insane :
  • OD7 or 7.5 would balance more the spread and fit more the diff.
  • I wonder why you do extended sliders 00:03:231 (3) - when you cover the same type of sound with 1/1 sliders like 00:04:169 (1,3) - . That don't make much sense.
  • You got some sapcing inconsistency for your emphased beats like 00:04:872 (2,3,2,3) - who could be adjusted.
  • 00:36:981 (1,2,1,2) - Spacing seems a bit overdone, I mean it's higher than your transition to kiai who have a bigger intensity progression. Also that's just a weird spikediff right now.
  • 00:42:606 (3,2) - Stack
  • 00:47:294 (3) - Same as Hard.


Thorns :
  • Spacing increase should be more progressive during 1st half of the map, it feels like it's already at his max at 00:22:450 - when you're only halfway before kiai.
  • 00:52:919 (1) - That kind of slider shap feels out of place compared to the rest of your mapping.


A bit of hard aesthetic modding on lower diffs would be nice before pushing the map forward imo.
Mukyu~
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Nozhomi wrote:

General :
  • I think you want to disable countdown and Widescreen Support.


Normal :


Hard :
  • I would go for AR6, the gap with Normal is a bit huge.
  • 00:47:294 (1) - Why this have to be different from Normal ? I mean it's like you say you don't care anymore about the beat on 00:48:231 - .
    Also a bit strange since you focus a lot on instrument and complete rhythm with drums to skip 00:47:762 - . the drums here are a lot weaker than the rest so i don't follow them in any diff, i follow that violin sound instead. i end the slider earlier on the normal bc otherwise it'd create too many 1/2 gaps one after the other which i wanted to avoid
  • 01:03:700 (4,1) - That's probably a rare moment where your flow is a bit clumsy by not keeping the movement and pace of your previous slider 01:03:700 (4) - .
  • 01:10:262 (2) - If I follow your logic, you base SV on instrument tone right ? So this one should have a lower SV than 01:10:262 (2) - (that's how you did it on Insane). Also I think you should harmonize spacing between 01:09:794 (1,2,3,4) - to make it even, since the rhythm don't change.


Insane :
  • OD7 or 7.5 would balance more the spread and fit more the diff.
  • I wonder why you do extended sliders 00:03:231 (3) - when you cover the same type of sound with 1/1 sliders like 00:04:169 (1,3) - . That don't make much sense. I only extend the slider when those strong drum sounds follow it every other downbeat. since those drums are so strong having a clickable note at 00:03:700 (4) - makes the spacing increase for the next 2 notes more obvious and makes them stand out too with different rhythm which emphasizes them more. i alternate using an extended slide for this with using a 1/2 slider to have some variety
  • You got some sapcing inconsistency for your emphased beats like 00:04:872 (2,3,2,3) - who could be adjusted.
  • 00:36:981 (1,2,1,2) - Spacing seems a bit overdone, I mean it's higher than your transition to kiai who have a bigger intensity progression. Also that's just a weird spikediff right now.
  • 00:42:606 (3,2) - Stack
  • 00:47:294 (3) - Same as Hard. before i had the drums mapped and it was super awkward since theyre a lot weaker than the rest so i decided to follow only the violin here in all diffs


Thorns :
  • Spacing increase should be more progressive during 1st half of the map, it feels like it's already at his max at 00:22:450 - when you're only halfway before kiai.
  • 00:52:919 (1) - That kind of slider shap feels out of place compared to the rest of your mapping. i use a different slider shape for each 2x SV slider to emphasize it even more and keep things interesting. idk i think the shape is fine


A bit of hard aesthetic modding on lower diffs would be nice before pushing the map forward imo. tried to improve them myself, they should be a bit better now, i'll see what others say
Mukyu~


everything else i fixed
thanks! helped a lot :)
will mod your other map soon
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Thorns
00:02:294 (1,2) - flow here isn't the best. try swapping them on time line it'll fit in your style i guess and be more fun and comfortable, also it'll give nice highlight to 00:03:231 (3) - imo
00:13:309 (4) - having this circle spaced just like four next notes isn't the best idea. it feels like a part of next measure, and it is clearly not. stacking it under the slider 00:12:606 (3) - will help
00:21:981 (1,2) - these too should have lower spacing in order to give more effect to 00:22:450 (1,2) - and be not so similar with 00:21:513 (2,3) - https://i.imgur.com/PpCTkL9.jpg
00:29:013 (3) - imo this should've been spaced closer, music is going like this https://i.imgur.com/LZwGB3J.jpg
00:45:419 (1) - suddenly a fast flow breaking slider just from a huge ass jump is ambiguous, i'd really rotate it like this https://i.imgur.com/fxaND8u.png :/

Insane
00:32:294 (1) - flow here is like you need to move your cursor fast to aim and then slow down and move through the same direction to follow the slider path, it'd be better if you ctr g that slider
00:48:700 (4) - since it has a new sound pattern in music that are not connected to a slider, it'd be better to nc this too

Hard
00:07:684 (9,1) - space them like you did before(1.9x) and ctr g on 00:08:387 (2,3) - for more interesting and comfortaBLE flow
00:32:294 (6) - this one might be like you did before 00:24:794 (6,7) - it sounds better, since tail is clickable

Normal
it might be not a bad idea to place the first circle on the head of a slider to be consistent with your other difficulties and still not break normal diff rules
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Mirash wrote:
Thorns
00:02:294 (1,2) - flow here isn't the best. try swapping them on time line it'll fit in your style i guess and be more fun and comfortable, also it'll give nice highlight to 00:03:231 (3) - imo did something else
00:13:309 (4) - having this circle spaced just like four next notes isn't the best idea. it feels like a part of next measure, and it is clearly not. stacking it under the slider 00:12:606 (3) - will help
00:21:981 (1,2) - these too should have lower spacing in order to give more effect to 00:22:450 (1,2) - and be not so similar with 00:21:513 (2,3) - https://i.imgur.com/PpCTkL9.jpg
00:29:013 (3) - imo this should've been spaced closer, music is going like this https://i.imgur.com/LZwGB3J.jpg strong sounds are on the white ticks here
00:45:419 (1) - suddenly a fast flow breaking slider just from a huge ass jump is ambiguous, i'd really rotate it like this https://i.imgur.com/fxaND8u.png :/ well like this the slider kinda follows the rotating circular motion of the previous jump pattern and players are already moving the cursor faster than the slider speed due to the long jumps so they're already prepared for it. this way it also adds emphasis to the climax of the song and thje low bpm makes it playable so id rather keep it

Insane
00:32:294 (1) - flow here is like you need to move your cursor fast to aim and then slow down and move through the same direction to follow the slider path, it'd be better if you ctr g that slider
00:48:700 (4) - since it has a new sound pattern in music that are not connected to a slider, it'd be better to nc this too

Hard
00:07:684 (9,1) - space them like you did before(1.9x) and ctr g on 00:08:387 (2,3) - for more interesting and comfortaBLE flow
00:32:294 (6) - this one might be like you did before 00:24:794 (6,7) - it sounds better, since tail is clickable

Normal
it might be not a bad idea to place the first circle on the head of a slider to be consistent with your other difficulties and still not break normal diff rulesif this wasnt the lowest diff in the set id do that but since theres no easy id like to keep everything straight forward to read by using ds snap for everything and avoiding stacks to basically have every 1/2 be equally spaced so theres no confusion


thanks for modding! :)
no reply = fixed
also went through the extra and made minor changes for aesthetics and flow
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Heyo! From queue

Normal
  • 00:14:012 (4) - conrol j the shape here would be nice so you have some nice wave flow with 00:13:544 (3,4,5,6,7,1) - and it looks a bit cleaner
  • 00:29:012 (4) - control h the shape same as ^
  • 00:44:481 (6) - just a circle would feel better here imo for this diff for not too many 1/2s after and it lays more emphasis on (7) which is where the major change is on the tail. or could even swap this rhythm 00:44:012 (5,6) - since the skipped beat is more powerful then the current tail of (6)
  • 01:04:169 (1) - control g+h+j would be nice here makes the next combo flow easier
  • 01:11:669 (5) - could NC for the last note and downbeat nc pattern

hard
  • 00:08:387 (2,3) - control g, prob misclicked something judging from the similar stuff
  • bit of emphasis consistency probs in the kiai compared to the non kiai, up until here 00:49:169 (1) - you empasize that low clap but after like at 00:52:919 (1) - and 00:56:669 (1) - and 00:59:950 (4,5,1) -and 01:04:169 (1) - that basicly vanishes even though it seems like you build this diff around it and planned to continue with stuff like 00:44:481 (4,5,6,1) - , it catches back up at 01:07:684 (4,1) - with the ds tho. Just seemed a bit strange to me in this diff but I might be missing something
  • 01:09:794 (1,2,3,4) - maybe keep this sv thingy for the other higher diffs, its a good idea but the base sv is still too low for this diff which makes this just look a bit ugly with no real playability change. Making a clear pattern visually with 1234 would be better for this diff imo

Insane
  • 00:04:872 (2,3) - could use a minor jump for consistency
  • 00:31:356 (3,4,1,2) - only thing that stood a bit out as pretty harsh movement here, would be cool if you make it more zigzag flow wise like all the other similar ones, maybe something like this for example
    Image
  • 01:06:044 (1,2) - felt a bit overmapped here, thoughts about making this into a 1/1 slider? Makes those 3 sub violin strokes at 01:04:169 (1,1) - 01:07:919 (1) - stand out more too

Top diff looks pretty solid, gl man hope you can find those bns! Cool song choice 8-)
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Wishkey wrote:
Heyo! From queue

Normal
  • 00:14:012 (4) - conrol j the shape here would be nice so you have some nice wave flow with 00:13:544 (3,4,5,6,7,1) - and it looks a bit cleaner
  • 00:29:012 (4) - control h the shape same as ^
  • 00:44:481 (6) - just a circle would feel better here imo for this diff for not too many 1/2s after and it lays more emphasis on (7) which is where the major change is on the tail. or could even swap this rhythm 00:44:012 (5,6) - since the skipped beat is more powerful then the current tail of (6)
  • 01:04:169 (1) - control g+h+j would be nice here makes the next combo flow easier
  • 01:11:669 (5) - could NC for the last note and downbeat nc patterni think it looks bad when the last note of the map has a NC in lower diffs where NCs are used less often

hard
  • 00:08:387 (2,3) - control g, prob misclicked something judging from the similar stuff well actually it was a change applied in the last mod to make flow more interesting. guess ill keep it for now
  • bit of emphasis consistency probs in the kiai compared to the non kiai, up until here 00:49:169 (1) - you empasize that low clap but after like at 00:52:919 (1) - and 00:56:669 (1) - and 00:59:950 (4,5,1) -and 01:04:169 (1) - that basicly vanishes even though it seems like you build this diff around it and planned to continue with stuff like 00:44:481 (4,5,6,1) - , it catches back up at 01:07:684 (4,1) - with the ds tho. Just seemed a bit strange to me in this diff but I might be missing something well im mainly following the violin here since its the new instrument that takes over the foreground so thats why theres less emphasis for drums, tho i see what you mean so i tried making spacing slightly larger for the drums
  • 01:09:794 (1,2,3,4) - maybe keep this sv thingy for the other higher diffs, its a good idea but the base sv is still too low for this diff which makes this just look a bit ugly with no real playability change. Making a clear pattern visually with 1234 would be better for this diff imo

Insane
  • 00:04:872 (2,3) - could use a minor jump for consistency
  • 00:31:356 (3,4,1,2) - only thing that stood a bit out as pretty harsh movement here, would be cool if you make it more zigzag flow wise like all the other similar ones, maybe something like this for example
    Image
    cant see the imagine but tried to do something
  • 01:06:044 (1,2) - felt a bit overmapped here, thoughts about making this into a 1/1 slider? Makes those 3 sub violin strokes at 01:04:169 (1,1) - 01:07:919 (1) - stand out more too i like this rhythm because it maps the three violin sounds on white ticks the same way (identical 1/2 sliders) and since they are the same sound it has a nice consistent feeling to it and the drums show their varying intensity through differently spaced patterns so i think it represents the song pretty well. what i did do tho is turn 01:04:169 (1) - into a 1/2 as well since idk why it wasnt consistent with the rest

Top diff looks pretty solid, gl man hope you can find those bns! Cool song choice 8-) thanks :)


thanks for the mod!
no reply means I did it
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