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This beatmap was submitted using in-game submission on 13 August 2017 at 14:59:58

Artist: ROMO ft. Hatsune Miku
Title: My Dream, My Melody
Tags: Hatsune Miku, ROMO, vocaloid
BPM: 132
Filesize: 24565kb
Play Time: 04:06
Difficulties Available:
  • Hard (3,1 stars, 447 notes)
  • Normal (1,79 stars, 122 notes)

Download: ROMO ft. Hatsune Miku - My Dream, My Melody
Information: Scores/Beatmap Listing
---------------
My first (well, second actually. The first one was dead) map. I noticed there's no beatmap of this song so I figured I'd make it.

Edited:
-Timing issue: BPM (From 132.22 to 132)
-Normal mode is now more smooth (flowing)
-More hitsounds has been added

more edits coming soon.
Thanks Poivila_qwq for the mod, it was great and very helpful.
Last edited by andeh on , edited 4 times in total.
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Whistle Blower
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No kudosu yet.
modding coming up owo
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Whistle Blower
23 posts
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No kudosu yet.
Poivila_qwq wrote:
modding coming up owo



Okay so ...

General : Try to use some sound effect , it will be so boring if you just use simple hitsound
(Normal level you keep using the original normal hitsound )
(Hard level you did some changing but it isn't enough)

W : whistle R : clap E : Drum

Don't forget about them poi~


Timing : Is 132 not 132.23
Image
http://imgur.com/5NfSXyx

and remember to resnap the note after you done that change



Compose


collapsed text
umm ... you aren't experienced in mapping right?

Although your map is right to the beat ...

but it isn't really ... "playable"?

not that you can pass it
but the problem is that it will be hard to play
The play wouldn't be "smooth"

All you need is something call "flowing"

First , talk about " flowing "

flowing is to make patterns that play smoothly.
and there're different flow here
the top 3 flow that are the most common is

Linear Flow, Oval Flow, and Drop-Off Flow.

Linear Flow:only move small angle

Oval flow :move in an oval shape from object to object

Drop off flow: uses the lenient slider ball on sliders to move onto the next object before the slider is finished
(slow the player )



1. http://imgur.com/PzLYK81
Image

the way player move in simplied , (but not easy ) The angle moving of each object is too wide

so maybe this is better
Image
http://imgur.com/ZuYXS0x

( Linear flow )

more like this

Image
http://imgur.com/boOFKpE

Use more curve slider
Image
http://imgur.com/wsgypHv

When the slider is curved player can read them more easy

http://imgur.com/CBA02gw
Image

http://imgur.com/ipvYk3V
Image

this isn't really comfortable

maybe this will be better ?

http://imgur.com/e0JkLsu
Image


I'm not finish yet I will add more stuff later plaese wait
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Tempo Trainee
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Alright, I will make some changes ASAP! Thanks for the feedback, much appreciated :)
And yes, I'm not an experienced mapper, i try.
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