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IAHN - Transform (Original Mix)

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Topic Starter
Sylas
This beatmap was submitted using in-game submission on Sunday, September 10, 2017 at 1:18:11 AM

Artist: IAHN
Title: Transform (Original Mix)
Source: osu!
Tags: electronic
BPM: 174
Filesize: 3845kb
Play Time: 02:04
Difficulties Available:
  1. Hard (3.27 stars, 305 notes)
  2. Insane (4.77 stars, 492 notes)
  3. Light Insane (3.7 stars, 390 notes)
  4. Metamorphosis (5.73 stars, 679 notes)
  5. Normal (1.91 stars, 185 notes)
Download: IAHN - Transform (Original Mix)
Information: Scores/Beatmap Listing
---------------
not aspire
Phos-
Hey, m4m from my queue!

[General]
  1. Only the Metamorphosis diff has the source set to "osu!", which is inconsistent metadata.
  2. In all difficulties, the kiai at 01:51:693 - isn't snapped.
[Normal]
  1. 00:39:279 (4,5) - I would remove this stack to put more emphasis on (5), as it is on a strong beat.
  2. 00:59:969 (2) - Is there any reason for the awfully slight curve on this slider? It would be better to just keep it straight like you did with the previous slider. (but have the angle go the opposite way).
[Hard]
  1. 01:15:486 (1) - I'd make this slider into two circles instead, because the two notes have equal emphasis. Same applies to the other 1/2 sliders in this part of the map as well.
  2. 01:31:003 (1,2,3) - I'd either increase the spacing on (3) to emphasise the beat more, or reduce the spacing so that the three notes are equidistant. Because the spacing change here is so small, it looks more like a spacing error than anything and is hardly noticeable during gameplay.
[Light Insane]
  1. 01:15:486 (1) - I'd make this slider into two circles instead, because the two notes have equal emphasis. Same applies to the other 1/2 sliders in this part of the map as well.
  2. 01:21:175 (2,3,4) - The triplet in this part of the song is inconsistent and out of place. If there's a triplet here then you should place one at the start of 01:19:969 (1) - as well, since the same notes are played in the song. Alternatively you could remove the triplet, which is what I would do considering it's a slow part of the song.
    01:22:727 (1,2,3) - I would change this overlap to make the pattern look nicer - I really don't like the way both slidertails are overlapping each other. I would do something like this so that a blanket is formed.
  3. 01:31:520 - Please add a note here. This is easily one of the more prominent beats in the song and you are completely ignoring it, so it would make much more rhythmical sense if you added a circle here.
[Insane]
  1. Check aimod, you've got unsnapped objects.
  2. 00:23:417 (1,2,3,1,2,3) - You should map to the melody here. In Easies, Normals and Hards then this is understandable, but on insanes you shouldn't have to omit prominent parts of the song. The result of this is a section becoming unusually easy considering the song intensity and the player will get bored.
  3. 00:39:279 (5,2) - Hm, shouldn't be too hard to stack these. I feel like the structure will be neater this way.
  4. 01:32:038 (2,3) - I disagree with this rhythm choice since this is the only 1/4 kick slider you've used in the section, being inconsistent. You should stick with the main melody by having a slider start at (2), and then having it end where (3) ended. (timeline)
  5. 01:43:417 (1,2) - These two notes occur at the same time.
[Metamorphosis]
  1. Again, check aimod because there is more unsnapped objects.
  2. 00:22:037 (1,2,3,4) - These sliders don't flow well. I would increase the spacing and make the angle tighter. Something like this would play much better.
  3. 00:23:417 (1,2,3,1,2,3) - Like I mentioned in insane, please map the melody here. This is even more inappropriate considering it's an extra.
  4. 00:49:193 (3,4,5,6,7) - Follow the melody more intricately here, as the sounds still vary in pitch. I'd turn 00:49:193 (3,4) - into a kick slider to follow this appropriately.
  5. 01:21:175 (3,4,1) - I don't see the need for a triple here. It's inconsistent within this segment and it genuinely seems random, as you don't map the background 1/4 anywhere else. I would stick to mapping the melody here.
  6. 01:35:830 (1,3) - The song really doesn't call for a stack here as the two sounds are distinct notes from each other. I would unstack them and reduce the spacing, as I'm not keen on the jump either; the note it is on isn't that intense.
Pretty good map, I like the way you've done some of the patterns and combo colours. Good luck ~
Lusumi

  • Insane
  1. 01:43:417 (1,2) - uhh 2 objects on the same tick... i think that repeat slider isn't supposed to be here...
  2. 00:51:693 (1) - sliderend isn't snapped
  3. 00:52:037 (3) - ^
  4. 00:00:658 (1) - uh that could be hard to read ik u would notice it if u sliderbreak and instantly restart but some people maybe think then u use such 1/2 repeat slider with more then 1 repeating arrow often in the map what u dont do... so i suggest u change it to 2 1/2 sliders
  5. 00:01:347 (1,2,3,4) - is there a reason why u skip that one sound? maybe better if u map that sound to lol
  6. 00:04:106 (1,2,3,4) - ^
  7. 00:12:555 (3) - lol here u at least cover the sound with the sliderend lul
  8. 00:16:003 (6,1,2,3) - that could be a bit better structured i think
  9. 00:21:175 (3,1) - maybe stack it?
  10. 00:32:037 (2,4,5) - u could put them in a straight line probably looks better https://osu.ppy.sh/ss/8965224
  11. 00:38:244 (6,5) - unintended overlap i guess? u could rotate the slider a bit and stack 00:39:279 (5) - on 00:38:244 (6) -
  12. 00:43:417 (1,2,3,4,5,6,7,8,1) - music builds up there and u could make that the stream increases in Spacing too
  13. 00:47:555 (1) - maybe make 2 circles here instead cuz the sound on redtick is maybe a bit weaker but still pretty noticable
  14. 01:02:727 (1) - ^
  15. 01:04:106 (1) - ^
  16. 01:01:348 (1,2) - maybe make it to a stream cuz all sounds there are pretty noticable
  17. 01:58:762 (2,5,6,1) - it isn't properly stacked (enable stacking in the view options of the editor if u haven't)
  18. 02:02:727 (1,2,3,4,5) - smol suggestion: u could decrease sv of them every repeat slider to emphasize the song there a bit more

    Metamorphosis
  19. 00:59:796 (5) - sliderend isn't snapped
  20. 00:02:210 (1,2,3) - maybe looks better if u put them in a straight line
  21. 00:03:244 (4,1,3) - uh thats not really good structured u should probably make it more clean and spacing of the objects more consistent
  22. 00:07:382 (6,2) - unintended overlap i think
  23. 00:07:123 (4,2) - ^
  24. 00:08:503 (2,3) - same it doesn't look properly structured lol
  25. 00:08:072 (3,1) - same u could put here the circle that 00:08:072 (3,1,2,3,4,5) - all line up
  26. 00:11:003 (1,2,3,4,5,6,7) - u could use the stream here to do a blanket with 00:11:003 (1) - if u want
  27. 00:15:486 (5) - i think thats unintended?
  28. 00:16:175 (2,2,3) - they aren't properly stacked lul http://prntscr.com/geh5hy
  29. 00:18:934 (5) - it isn't properly lined up xd it should be at x78 y45 xd
  30. 00:19:969 (4,4) - unintended overlap i guess?
  31. 00:33:417 (2,1) - ^
  32. 00:33:934 (6,8) - isnt properly stacked
  33. 00:37:555 (2,1) - u could stack it idk if that overlap was intended or not
  34. 00:55:143 (1,2,3,1,2,3,1,2,1,2) - that part is pretty hard to read maybe u make it a bit more spaced that it doesnt look like a bit more spaced 1/4 and maybe put nc's on every circle? or u could also start it with a slider or idk
  35. 01:04:796 (1,2,3,1,2,3,1) - ^
Topic Starter
Sylas

-Faded- wrote:

Hey, m4m from my queue!

[Normal]
  1. 00:39:279 (4,5) - I would remove this stack to put more emphasis on (5), as it is on a strong beat. stacking objects actually puts more emphasis on the 2nd one since it forces flow to be cut off
[Hard]
  1. 01:15:486 (1) - I'd make this slider into two circles instead, because the two notes have equal emphasis. Same applies to the other 1/2 sliders in this part of the map as well. sliders can be used to have equal sounds on their their head and tail according to the ranking criteria. anyway i wanted to have as small a note density as possible in this part since its the weakest part of the song
  2. 01:31:003 (1,2,3) - I'd either increase the spacing on (3) to emphasise the beat more, or reduce the spacing so that the three notes are equidistant. Because the spacing change here is so small, it looks more like a spacing error than anything and is hardly noticeable during gameplay.the spacing in this part is building up with each object since the song is building up as well. ill increase the spacing slightly to make it more obvious tho
[Light Insane]
  1. 01:15:486 (1) - I'd make this slider into two circles instead, because the two notes have equal emphasis. Same applies to the other 1/2 sliders in this part of the map as well. like hard
  2. 01:21:175 (2,3,4) - The triplet in this part of the song is inconsistent and out of place. If there's a triplet here then you should place one at the start of 01:19:969 (1) - as well, since the same notes are played in the song. Alternatively you could remove the triplet, which is what I would do considering it's a slow part of the song. well the 2nd triplet u mentioned is a lost weaker and is composed from the background instrument while the one i mapped is stronger and in the front layer of the music, they arent the same
  3. 01:31:520 - Please add a note here. This is easily one of the more prominent beats in the song and you are completely ignoring it, so it would make much more rhythmical sense if you added a circle here. not following that instrument, i didnt map it anywhere else in this part so it wouldnt make sense to do it here
[Insane]
  1. 00:23:417 (1,2,3,1,2,3) - You should map to the melody here. In Easies, Normals and Hards then this is understandable, but on insanes you shouldn't have to omit prominent parts of the song. The result of this is a section becoming unusually easy considering the song intensity and the player will get bored.if i map this part the drop at 00:28:934 (1) - would lose a lot of its intensity since they are the same melody but the 2nd is a lot stronger. in the first part the drum is still the dominant layer imo so it makes sense i only follow it. also its only like 10 seconds in between 2 decently strong parts, its not that bad or boring lol
  2. 00:39:279 (5,2) - Hm, shouldn't be too hard to stack these. I feel like the structure will be neater this way. not really visible during gameplay but sure why not
  3. 01:32:038 (2,3) - I disagree with this rhythm choice since this is the only 1/4 kick slider you've used in the section, being inconsistent. You should stick with the main melody by having a slider start at (2), and then having it end where (3) ended. (timeline)its not a kick slider, its actually following the high pitched triple but i chose to map it with a 1/4 slider instead to keep movement going as this part is a build up and i dont want any breaks from flow to take away from that buildup. its not inconsistent as this is the first triple the main instrument (idk music lel) does in this part so theres no reference to follow in order to be "consistent" with the rest of the map
[Metamorphosis]
  1. 00:22:037 (1,2,3,4) - These sliders don't flow well. I would increase the spacing and make the angle tighter. Something like this would play much better. idk they flow fine imo? anyway the song is very different here than anything before so having a different kind of more uncomfortable flow helps emphasize that change. the sliders are also 1/4 so u can just ignore the tail and treat them like circles basically which plays fine imo lol # slider leniency abuse
  2. 00:23:417 (1,2,3,1,2,3) - Like I mentioned in insane, please map the melody here. This is even more inappropriate considering it's an extra. same as insane, helps emphasize the drop at 00:28:934 (1) -
  3. 01:21:175 (3,4,1) - I don't see the need for a triple here. It's inconsistent within this segment and it genuinely seems random, as you don't map the background 1/4 anywhere else. I would stick to mapping the melody here. its not a background instrument tho? its the main instrument tho a little quieter than the other notes its still pretty strong lol i followed it in every diff basically
Pretty good map, I like the way you've done some of the patterns and combo colours. Good luck ~thanks :)

Moge-ko wrote:


  • Insane
  1. 00:00:658 (1) - uh that could be hard to read ik u would notice it if u sliderbreak and instantly restart but some people maybe think then u use such 1/2 repeat slider with more then 1 repeating arrow often in the map what u dont do... so i suggest u change it to 2 1/2 sliders 2 1/2 sliders is an easier pattern that i used in the lower diffs. anyway like u said its the first note in the map so if u break it doesnt really matter. also its a 1/2 slider and players should definitely have time to read the next reverse, especially considering the difficulty is quite hard its not that out of place
  2. 00:01:347 (1,2,3,4) - is there a reason why u skip that one sound? maybe better if u map that sound to lol yep im ignoring it to simplify the rhythm to reduce note density since this part isnt meant to be very difficult and a triple is a pretty easy pattern. it also helps differentiate this part from the next, more intense part (00:12:555 (3) - ) where i do map that sound using a 1/4 slider. also the main emphasis is on the drums so ignoring one of the sounds of a different instrument for the sake of simplifying isnt too big a deal
  3. 00:12:555 (3) - lol here u at least cover the sound with the sliderend lul ye exactly this part is more intense so increasing the note density here helps build up the map as it is done in the song
  4. 00:16:003 (6,1,2,3) - that could be a bit better structured i think what sure whats wrong here
  5. 00:38:244 (6,5) - unintended overlap i guess? u could rotate the slider a bit and stack 00:39:279 (5) - on 00:38:244 (6) - its not really noticable during gameplay so its fine, rotating it would look more messy as currently its the same shape as 00:38:589 (1) - which makes the pattern look cleaner
  6. 01:01:348 (1,2) - maybe make it to a stream cuz all sounds there are pretty noticable they are but emphasis is still clearly on the white and red ticks so 1/4 sliders work nicely
  7. 01:58:762 (2,5,6,1) - it isn't properly stacked (enable stacking in the view options of the editor if u haven't) it is, but since its stacked it pushed the slider slightly upwards (like a stack does). reducing the stack leniency fixes it

    Metamorphosis
  8. 00:07:382 (6,2) - unintended overlap i think not visible at all during gameplay
  9. 00:07:123 (4,2) - ^ ^
  10. 00:08:072 (3,1) - same u could put here the circle that 00:08:072 (3,1,2,3,4,5) - all line up theyre not really meant to all line up, thatd be too cramped
  11. 00:11:003 (1,2,3,4,5,6,7) - u could use the stream here to do a blanket with 00:11:003 (1) - if u want not my intention, i find this more visually interesting than a boring blanket
  12. 00:15:486 (5) - i think thats unintended? not sure what u mean
  13. 00:16:175 (2,2,3) - they aren't properly stacked lul http://prntscr.com/geh5hy they are but 00:16:865 (3) - forces 00:16:779 (2) - to move up since thats how stacks work so it makes it look as if the notes arent all properly stacked
  14. 00:19:969 (4,4) - unintended overlap i guess? not visible during gameplay
  15. 00:33:417 (2,1) - ^ ^
thanks for the mods! not mentioned = fixed
Chihara Minori
this interesting
and those replied mod tho lol
jas
i cant find anything wrong, sorry :)

also if you let me make a gd (extra, 5.2-5.6) ill be ur papi
Topic Starter
Sylas
go ahead, tho i may reject it if the quality isnt good enough
Mir
part 2 of 2

[Metamorphosis]
- 00:06:865 (1,2,3,4,5) - Some of these are like slightly curved and it tilts me can you make them either more noticeably curved or just straight?
- 00:22:037 (1,2,3,4,5) - Ehh.. I don't really get it. The 5 looks super out of place. Try something like https://i.imgur.com/9CuQav7.png or some pattern that actually connects all the way atm 1,2 and 3,4 look paired but 5 is just kinda there.
- 00:23:417 - Could have done something here with all the synths playing instead of just circles for drums. Feels like you just skipped a major part of song.
- 01:06:175 (1,1,2) - Remove hitsounds from slider tails? They seem kind of out of place.
- 01:08:934 - This section is very underwhelming, you could do so much more here but you just use some circles and triangle patterns.
- 01:58:072 (2,3,4,1,2,3,4,5) - Cool idea but sad you didn't use it anywhere else in the kiai - would have been a lot more interesting imo.

Overall diff is pretty underwhelming, I feel like you could have done a lot more with 01:08:934 - but the rest is.. idk, it's fine but it's pretty generic.
[Insane]
- 00:22:037 (1,2,1) - There are some cool vocals that are going on here you could map with 1/4 sliders or circles but 1/2 sliders are pretty underwhelming imo.
- 00:47:900 (3) - These 45 degree sliders tilt me cuz they're not really used in patterns half the time - would look better like https://i.imgur.com/Heyz0xS.png or something imo
- 00:48:331 (2,3) - Overlapping these closer would look nicer, pixel overlaps are usually tilting.
- 00:50:313 (1,2,1,2,3,4) - Not a fan of how these overlaps are constructed, looks kinda random. I think https://i.imgur.com/foh863S.png works better.
- 00:51:693 (1,1) - Angles could be more consistent? // 01:45:486 (1,1) - etc etc
- 00:54:451 (1) - Two sounds why one slider? Two 1/4 sliders works here imo.
- 01:01:693 (1,1,2) - All of these overlapping makes your whole visual concept look weak. I would recommend just trying to avoid overlapping things like this unless it's consistently done. 01:03:417 (1,3) - Could center like https://i.imgur.com/3Bfith2.png
- 01:03:589 (2) - Could be 1/4 slider cuz has the same sound as 01:03:417 (1) - ?
- 01:04:106 (1,2) - 1/4 sliders for wubs? Not consistent with 00:58:589 (1,2) - anyways so do something about that?
- 01:42:037 (1,2) - Idk about you but I feel like a reverse would work well here.. not sure how to explain why though.
- 02:01:520 (2,3,1,2) - Structurally looks pretty weak when one is overlapping and one is stacked, should probably do either or.
Kinda same as the topdiff, looks overall kinda messy, structure is weak. Could use work in expressing the song more with sliders for more noticeable wubs like I mentioned too.
[Light Insane]
- 00:12:900 (3,4,5,1) - If you're gonna hex do it properly at least :l https://i.imgur.com/3PsA11K.png
- 00:42:727 (1,2,3,4) - Why not hitsound all the 1/4?
- 01:05:831 (4,1) - You can avoid this overlap too.
Idek know what to say that's objective tbh, I feel like you tried to make a Hard but it was too difficult so you made it into a Light Insane instead.
[Hard]
- 00:00:658 (1,2) - Spacing is too close imo, space 2 out a bit cuz they barely touch. // 00:02:727 (1,2) - Same and this happens consistently and it detracts from the visuals of the map since they're not consistent.
- 00:31:003 (3) - Why is this randomly curved? Just make it straight like 00:30:658 (2) - or mirrored.
- 00:50:658 - I feel like you can make this last note clickable for a more stable rhythm cuz ending a buzz on a white tick feels quite awkward. // 01:01:348 (3) -
- 01:42:727 (4,5,6) - Why only here a triple and not for 01:41:606 - 01:44:365 - 01:45:744 - or anywhere else?
[Normal]
- 00:57:037 - Don't silence these on a Normal, the player does listen for sliderends and muting them will make it harder for them to follow the rhythm.
The rest is pretty consistent.
[ ]

Honestly idk what to say, the only thing that this set is missing is structure and some rhythm in the higher diffs as well as those massive breaks that could literally just be breaks with no objects in them. They feel so forced it would be better if they were just removed lol.

Good luck.
Seijiro
queue and FA queue

Metamorphosis:
  1. 00:06:865 (1,2,3,4,5) - not sure this is intentionally not straight, but it would be cool if it did x)
  2. 00:39:969 (1,2,3,4,5,6,7,8,9) - I may be used to Monstrata's Aspire but this rhythm is kinda misleading imo
  3. 00:55:141 (1,1,1,1,1,1) - this is kinda evil to have it right off the bat as clicks, you also didn't introduce this in any particular way before with other strange snaps so umh... not the best imo
  4. 01:06:693 (2) - I believe this would work better as a circle stacked on 01:06:865 (1) - instead
  5. 01:08:934 (1,2,3,1,2,3,4,1,2,3,1,2,3) - rip combos lol.
    Make them start from: 01:09:623 - 01:11:003 - 01:12:727 - . Remove all the others
  6. 01:17:210 (1) - no need for NC either, since it's part of 01:15:831 (1,2,1) - this rhythm
  7. holy, the next section has a lot of misleading NCs too. You should make each combo respect a certain DS rule, otherwise the players can't see what to do and how fast too move. I will let you fix this since it's really messy right now, so play around with it first and we'll see
  8. 01:35:141 (1) - this feels much better flow-wise if Ctrl G'd
  9. 01:36:348 (3) - the long sound starts from 2, so delete this and make the spinner start from 01:36:261 -
  10. 01:50:141 (1,2,1,2,1,2,3,1,2) - you could decrease spacing in the calmer parts imo x) It's called contrast and it is important to define better your song expression
  11. 02:02:210 (2) - this works better as two circles btw
Insane:
  1. 00:22:037 (1,2,1,2,3) - this looks like... too easy for what the song does lol. Try adding more circles instead
  2. 00:39:969 (1,2,3,4,5,6,7) - same as top diff
  3. 01:25:141 (3) - circle is better, I can't really hear the beat on the red tick there tbh
  4. 01:26:865 (1,2,3,4,1,2,3) - this part lacks contrast, so it's just a blob right now. Try adding more pauses, like 01:27:210 (2) - circle, 01:27:555 (3) - 1/1 slider 01:28:072 - circle 01:28:589 (2) - circle or whatever focuses more on the song and not just... all 1/2 sliders
  5. 01:50:313 (1,2,1,2) - slower SV to create contrast wold be great
  6. 02:02:210 (2) - as for top diff, circles work better
  7. 02:02:037 (1,2,3,4) - also, I don't think you should increase spacing. You should actually decrease it since the song is calming down
Light Insane:
  1. 00:42:382 (5) - this would work better as a couple of stacked circles imo
  2. 00:48:244 (1,2,3,1,2) - this is personal preference, but if you use 1/2 sliders it works better. I mean something like this // 00:59:969 (1,2,3,1,2) - same
  3. 00:52:382 (1,2,3) - repeat slider since you have a quite intense part before this with 00:50:658 (4,1,2,3,4,5,6) -
  4. 00:53:762 (1,2,3,4,1,2,3,4) - this part is pretty awkward and there is barely no contrast between different sounds. What do you think of 00:54:106 (2,3,4) - repeat slider 00:54:451 (1) - circles?
  5. 01:43:072 (6) - split it into 2 circles for better contrast too. For sure the tail needs a click there // 01:45:831 (6) - same
  6. last kiai is kinda monotonous. It's too similar to everything else, try adding something to spice it a little
Hard:
  1. 00:13:072 (2,3,4) - uhhh, this snap is kinda hard to play on this diff tbh. I would have agreed if it was an Insane or above, but players of this level are trying to get the hang of constant clicking so you screw them over with this
  2. the overall spacing is too cramped tbh. Parts like 00:38:589 (1,2,3,4,5) - 00:41:348 (1,2,3,4,5,6) - are just ewww imo
  3. 01:36:175 (3) - just circle and place the spinner after it lol, as on top diff
  4. 01:36:434 (1) - forgot to mention on Light Insane, but the spinner ends at 01:38:416 -
  5. not sure you realized how your kiai time is literally a monotonous counter clock-wise movement without any real change :/
  6. 02:02:727 (1,2,3) - spinner is better
Normal:
  1. 00:13:762 (4,5,6,7) - it's a bit hard to click, hold, release, click so fast for this level. If you can, avoid 6 being a slider
  2. 00:20:658 (1,2,3,4,5) - cramped, ugh. Wasn't there any more "open" option ? Even a spinner is fine here lol
  3. 00:42:727 (1,2,3) - spinner again too
  4. 00:55:141 (3,4) - make these an entire slider, it works better to catch all the 1/3 at once in one object
  5. 01:36:348 (1) - spinner ends 1/2 earlier here, as on the Hard
  6. 01:39:279 (1,2,3,4) - high complexity again. Just delete 2 and you're fine
  7. 02:02:727 (1,2) - spinner too
You should probably try to pick a bit better what to map and what to not map, since many parts were kinda misleading
~
Topic Starter
Sylas
thanks everyone for modding! will reply to mods soon
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