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yuiko - Chiisana Amai Koi

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Total Posts
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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Sonntag, 23. Juli 2017 at 13:58:51

Artist: yuiko
Title: Chiisana Amai Koi
Source: あなたに恋する恋愛ルセット
Tags: yuikonnu ゆいこんぬ Meis Clauson anata ni koisuru ren'ai recette visual novel eroge ending short version Mir
BPM: 85
Filesize: 29471kb
Play Time: 01:34
Difficulties Available:
  1. Delight (4,87 stars, 312 notes)
  2. Easy (1,34 stars, 98 notes)
  3. Hard (3,29 stars, 221 notes)
  4. Mir's Insane (4,21 stars, 247 notes)
  5. Normal (2,14 stars, 161 notes)
Download: yuiko - Chiisana Amai Koi
Information: Scores/Beatmap Listing
---------------
SB probably contains spoilers
Izzywing
is this dude nming a bn map in 2017 LUL

[Delight]

00:01:393 (1,2) - dont really like representing these the same way when the sounds are so completely different. you could actually probably make 00:02:099 (2) - into two 1/4 sliders imo, wouldn't be super dense or anything. same for the others.
^Like, compare this to 00:04:217 (1,2) - I guess
00:14:011 (3,4,1) - love this
00:59:452 - the clap here is different in the music from 00:59:981, actually think you could hit-sound it accordingly. using a weaker clap for 00:59:452 - would be cool
01:03:511 (4,1) - looks kinda ugly, the visual gap here isn't really used elsewhere so it stands out in a bad way. maybe use 01:01:040 (1,3) - this thickness instead
super subjective, but a ctrl+g of 01:02:275 (1) - and 01:02:628 (1) - plays better in my opinion. It's also more similar to what you did at 01:12:334 (1,2,3,1,2), which can be good or bad depending on what you prefer
01:07:922 (4) - eh..this linear thingy kinda stood out to me when playing, not really a fan of this imo. It doesn't really fit, esp if you contrast the difficulty of this vs the pattern you did at 00:58:922 (1) and 01:04:569 (1) - when the music doesnt change until 01:08:452 (1) -
01:14:805 (4,1) - same visual thingy as before

awesome diff, the 1/1 gaps are super cool and the kiai is a blast to play and the patterns are cool and yeah great job

[Murr]

00:01:393 (1,2,3,4,5) - cool you differentiated everything here!! circles instead of slider for 00:02:099 (2,3) - and you stacked 00:02:805 (4,5), lasse take notes :^)
00:10:922 (4) - the kickslider here feels out of place, kicksliders give a sense of being "rushed" and I don't feel it in the music. circle is fine imo.
00:17:099 (1) - spacing feels excessive for the intensity of the section. 00:22:746 (1) - same with this one. You could probably keep these, I suppose, it's not too bad. If you don't change 00:22:746 (1,2), imo you should lower the spacing of 2 to make the clap stand out more, the sound for 1 is more intense than 2 and right now they have the same spacing.
00:35:275 (1) - goin funky i see
00:45:158 (3) - yea, could be circle like before. if not at least silence the tail
00:48:864 (6,1) - bleh you could just blanket these. im like 99% sure that would look way better than this
00:50:805 (3,4,5,6) - following vocals would make more sense here to me. you do the 1/1 sliders and then follow vocals usually (like 00:46:569 (1,2,3,4,5,6) - and 00:52:217 (1,2,3,4,5) - ) so do it here too
00:55:040 (1) - sliders would be cooler, this is super underwhelming. subjective of course
01:08:981 (7) - consider moving this so it makes a triangle with 01:08:452 (4,6), as it is now the linear movement is kinda nasty

good

[hard]

00:11:099 (1,2,3) - move this a bit far away from the previous slider imo, right now its a bit close and i think this could impact readability

not much to say its clean and consistent, good

[normy]

00:11:099 (1) - this is sooo weird to me. It's not terrible but like..something just feels wrong. I really think 00:11:275 - should be mapped.

dang this kiai is so much harder than the rest of the map, but the song kinda forces you to do that so whatever. thats probably a good thing lol

also seems fine

map an easy, do some stuff then you know what to do, great set
Topic Starter
Lasse
Hobbes2

Hobbes2 wrote:

is this dude nming a bn map in 2017 LUL

[Delight]

00:01:393 (1,2) - dont really like representing these the same way when the sounds are so completely different. you could actually probably make 00:02:099 (2) - into two 1/4 sliders imo, wouldn't be super dense or anything. same for the others.
^Like, compare this to 00:04:217 (1,2) - I guess
mh I had something like that first but it felt too dense, sure the guitar supports it, but I'd prefer to just keep every object including sliderends on piano in this part
00:14:011 (3,4,1) - love this
00:59:452 - the clap here is different in the music from 00:59:981, actually think you could hit-sound it accordingly. using a weaker clap for 00:59:452 - would be cool tried something but it felt really irritating to play with the sudden different hitsound since that snare only happens like 4 times in the chorus with no clear pattern. might consider this again, but no change there for now
01:03:511 (4,1) - looks kinda ugly, the visual gap here isn't really used elsewhere so it stands out in a bad way. maybe use 01:01:040 (1,3) - this thickness instead fixed by overlapping similar to 01:01:922 (2) -
super subjective, but a ctrl+g of 01:02:275 (1) - and 01:02:628 (1) - plays better in my opinion. It's also more similar to what you did at 01:12:334 (1,2,3,1,2), which can be good or bad depending on what you prefer nice
01:07:922 (4) - eh..this linear thingy kinda stood out to me when playing, not really a fan of this imo. It doesn't really fit, esp if you contrast the difficulty of this vs the pattern you did at 00:58:922 (1) and 01:04:569 (1) - when the music doesnt change until 01:08:452 (1) - it's only one linear spacing change and a speedup, not multiple in a row or anything, it builds up difficulty a bit to lead into the drum/vocal spike and still fits the overall patterning
01:14:805 (4,1) - same visual thingy as before

awesome diff, the 1/1 gaps are super cool and the kiai is a blast to play and the patterns are cool and yeah great job

[hard]

00:11:099 (1,2,3) - move this a bit far away from the previous slider imo, right now its a bit close and i think this could impact readability moved slightly, anything more hurts readability I think cause of the low 1/1 spacing before

not much to say its clean and consistent, good

[normy]

00:11:099 (1) - this is sooo weird to me. It's not terrible but like..something just feels wrong. I really think 00:11:275 - should be mapped. understandable, but I think it'S the best way to map the piano => drum transition. I tried a 1/2 repeat but that didnt wprk well imo

dang this kiai is so much harder than the rest of the map, but the song kinda forces you to do that so whatever. thats probably a good thing lol

also seems fine

map an easy, do some stuff then you know what to do, great set

thanks!
added easy

edit: also added SBs for each diff depending on the character on each bg
resolution of the SB files is fine t/516427

updated mir's diff from update below
Mir

Hobbes2 wrote:

is this dude nming a bn map in 2017 LUL HAHAH
[Murr]

00:01:393 (1,2,3,4,5) - cool you differentiated everything here!! circles instead of slider for 00:02:099 (2,3) - and you stacked 00:02:805 (4,5), lasse take notes :^)
00:10:922 (4) - the kickslider here feels out of place, kicksliders give a sense of being "rushed" and I don't feel it in the music. circle is fine imo. - it's more for the indication that it's a switch in density cuz spacing is quite low for the 1/1
00:17:099 (1) - spacing feels excessive for the intensity of the section. 00:22:746 (1) - same with this one. You could probably keep these, I suppose, it's not too bad. If you don't change 00:22:746 (1,2), imo you should lower the spacing of 2 to make the clap stand out more, the sound for 1 is more intense than 2 and right now they have the same spacing.
00:35:275 (1) - goin funky i see
00:45:158 (3) - yea, could be circle like before. if not at least silence the tail - sma
00:48:864 (6,1) - bleh you could just blanket these. im like 99% sure that would look way better than this
00:50:805 (3,4,5,6) - following vocals would make more sense here to me. you do the 1/1 sliders and then follow vocals usually (like 00:46:569 (1,2,3,4,5,6) - and 00:52:217 (1,2,3,4,5) - ) so do it here too - vocals are different here though :(
00:55:040 (1) - sliders would be cooler, this is super underwhelming. subjective of course - mmm i'll consider it
01:08:981 (7) - consider moving this so it makes a triangle with 01:08:452 (4,6), as it is now the linear movement is kinda nasty - that's an intentional nasty :D

good
Thanks Hobbes.~

https://pastebin.com/raw/RixAf2M5
Shunao
hello!

m4m

  • General
  1. i find the combo color 2 and 4 are very similar maybe if the combo 4 should be a little more darkened it's should be better like that for example: https://puu.sh/wAAkV/cc6b124037.png
  • Easy
  1. cs is too close to the normal maybe a 3.2 should be nice
  2. open aimod for ds
  3. 00:55:040 (1,2) - this moment drums are strong you should emphasis them like you did in normal diff (2 examples: http://i.imgur.com/nTquPZB.jpg?1 or http://i.imgur.com/QoSZx8G.jpg?1 )
  4. 01:20:099 (1) - remove nc for consistence with 01:25:746 (4)
  5. 01:28:922 (1) - why the volume decreased to 1% at 50% it's better imo
  • Normal
  1. 00:11:981 (3) - slider renverse for strong drums? like you did at 00:16:922 (4) - Drums are less hardly here but you emphasize them
  2. 00:23:805 - add a note for that 00:23:981 (1) - can be more clickable
  3. 01:10:217 (2,3) - moves them at x:418 y:30 for a good fluidity when you play
  4. 01:28:746 - drum maybe 2 sliders 1/4 sound better
  5. 01:28:922 (1) - like i said on easy diff about the volume
  • Hard
  1. 00:08:805 (4,1) - spacing should be same as 00:03:158 (4,1) - imo
  2. 00:09:864 (1) - if you curved it, you can make a symmetry thus it should be more attractive and flow can be better
  3. 00:22:569 (1,2,3) - why ds decreased it's shoulg be at x1.60
  4. 00:57:334 (2,1) - spacing can be a bit more high because this is kiai part :/
  5. 01:08:805 (1,2) - i think it that would give a better consistence and appareance if the spacing should be similar as 01:08:452 (1,2)
  6. 01:28:569 (2,3) - would work better if you unstack them to make 01:28:746 (3) - more clickable
  7. 01:28:922 (1) - volume lul
  • Mir's Insane
  1. 00:38:099 (1,2) - imperfect blanket
  2. 00:11:011 - no sound just a circle work well too
    i can't find something else >.<
That's all, very good mapset and nice song (cute loli)

gl with your mapset!~
Kujinn
m4m ~

[Delight]
  1. 00:11:628 (5,1) - Swap nc?
  2. 01:15:864 (1,2,1,2) - wouldn't hurt to have these parallel to each other

    Diff is pretty clean, I couldn't really find anything ^^

[Mir's Insane]
  1. 00:06:334 (7,8) - I think this would be better as a slider, like you've used here 00:00:687 (1) - or alternatively you could nc?
  2. 00:07:040 (1,2) - spacing between these two is pretty low for a 1/1 gap
  3. 00:23:981 (1) - maybe place around x187 y284 just to give a little space between 00:23:805 (4,1) -
  4. 01:01:922 (1,5) - fix stack

[Hard]
  1. 00:16:922 (4,5) - I think each of these sounds should be clickable 00:16:922 - 00:17:099 - 00:17:275 - kinda like what was done here 00:50:805 (3,4,5) -

[Normal]
  1. 00:11:099 (1) - Would definitely make this a repeat slider, 00:11:275 - sound here is too strong to ignore.
  2. 00:12:511 - same here
  3. 01:28:217 (6) - Maybe use this rhythm instead http://i.imgur.com/2cRIfYB.jpg

[Easy]
  1. 00:21:864 (5,6,7,1) - I think you should change this to follow the music a little more, maybe something like http://i.imgur.com/JusAZlK.jpg
  2. 01:26:805 (5,6,7) - ^

Sorry for such a short mod :(

Good Luck!
Left

M4M lol

[General]
ok

[Easy]
- 00:00:687 (1) - actually idk this note is necessary in Easy. also not nub friendly starting with circle
- check kiai's NC is put as intended. kinda irregular now.

[Normal]
looks fine

[Hard]
- 01:08:628 (2,1) - actually sound 01:08:805 (1) - here is really small in a song here. but 01:08:805 (1,2) - HS feels stronger than 01:08:452 (1,2) - . how about 01:08:452 (1) - : SC1 clap , 01:08:628 (2) - SC1 drumaddition clap ?
- 01:28:217 (1,2,3,1) - can try this kind? lol https://osu.ppy.sh/ss/8506393
cool

[Mir's Insane]
- 00:12:687 (1,2) - vs 00:18:334 (1,2,3) - what a rhythm inconsistency just remove circle cuz no sound
- 00:12:511 (2,1) - strong symbol sound, actually DS should bigger than 00:12:334 (1,2) - . or at least same like 00:46:217 (1,2,1) - .
- 00:25:393 (4,5) - isn't this kind is better cuz it forms circular outline http://puu.sh/wBeCW/eb70933630.jpg ? just suggestion
- 00:30:864 (3,4) - omg too far. 00:24:687 (2,3,4) - this actually has low visual DS but 00:30:864 (3,4) - is just far even more than intense part.
- 00:34:922 (7) - drum is soft how about smooth flow rather than strong flow? https://osu.ppy.sh/ss/8506467
- 00:59:099 (1) - edge is slightly of from redbar point. (omg what's redbar suck my english)
- 01:02:805 (4,5) - actually causes bad readability with 01:01:217 (3,4) - this kind, and you used stack in this kind all around the map.
- 01:16:217 (1,2,3) - rather than giving really really slight DS change, how about just using same DS? it looks uncomfortable to me

[Delight]
- 00:34:922 (3) - drum is lower here so i would prefer 3->1->2 order more :)
- 00:55:040 (1,2,3,4,1) - more handsome than my face
- 01:03:864 (1,2) - circle is rip here improve pls

good luck!

+additional opinion from kore@n discord
Easy
00:54:334 (3,1) - questionable at this slight SV change, actually song doesn't change that much. i think just 0.87 -> 1.0 in kiai looks suitable for current Ranking Criteria
Topic Starter
Lasse
ShogunMoon

ShogunMoon wrote:

hello!

m4m

  • General
  1. i find the combo color 2 and 4 are very similar maybe if the combo 4 should be a little more darkened it's should be better like that for example: https://puu.sh/wAAkV/cc6b124037.png you never see them together anyways and mine is cuter
  • Easy
  1. cs is too close to the normal maybe a 3.2 should be nice how does this matter lol
  2. open aimod for ds none of these is an issue, they equalize visuals for sv changes
  3. 00:55:040 (1,2) - this moment drums are strong you should emphasis them like you did in normal diff (2 examples: http://i.imgur.com/nTquPZB.jpg?1 or http://i.imgur.com/QoSZx8G.jpg?1 ) would make it as difficult as normal
  4. 01:20:099 (1) - remove nc for consistence with 01:25:746 (4) added nc on the other one instead
  5. 01:28:922 (1) - why the volume decreased to 1% at 50% it's better imo it's 54..
  • Normal
  1. 00:11:981 (3) - slider renverse for strong drums? like you did at 00:16:922 (4) - Drums are less hardly here but you emphasize them takes away from guitar
  2. 00:23:805 - add a note for that 00:23:981 (1) - can be more clickable current is a better transition and no random spike
  3. 01:10:217 (2,3) - moves them at x:418 y:30 for a good fluidity when you play moved somewhere else
  4. 01:28:746 - drum maybe 2 sliders 1/4 sound better too dense here, see 00:23:275 (6) -
  5. 01:28:922 (1) - like i said on easy diff about the volume
  • Hard
  1. 00:08:805 (4,1) - spacing should be same as 00:03:158 (4,1) - imo doesnt matter they play similar with slider leniency
  2. 00:09:864 (1) - if you curved it, you can make a symmetry thus it should be more attractive and flow can be betterpattern with 00:09:864 (1,2) - is nicer
  3. 00:22:569 (1,2,3) - why ds decreased it's shoulg be at x1.60 more cirles is already harder so i make them easier to aim
  4. 00:57:334 (2,1) - spacing can be a bit more high because this is kiai part :/ already higher (same base with hjher sv = more spacing) and more dense
  5. 01:08:805 (1,2) - i think it that would give a better consistence and appareance if the spacing should be similar as 01:08:452 (1,2) not supposed, this has no vocals
  6. 01:28:569 (2,3) - would work better if you unstack them to make 01:28:746 (3) - more clickable same sound and gives more emphasis on 01:28:922 (1) -
  7. 01:28:922 (1) - volume lul

Kujinn

Kujinn wrote:

m4m ~

[Delight]
  1. 00:11:628 (5,1) - Swap nc? would work, but guitar starts on 00:11:805 (1) - and my patterning is based on that
  2. 01:15:864 (1,2,1,2) - wouldn't hurt to have these parallel to each other nice idea, applied

    Diff is pretty clean, I couldn't really find anything ^^

[Hard]
  1. 00:16:922 (4,5) - I think each of these sounds should be clickable 00:16:922 - 00:17:099 - 00:17:275 - kinda like what was done here 00:50:805 (3,4,5) - they are in different parts of the song, doesnt fit well here imo

[Normal]
  1. 00:11:099 (1) - Would definitely make this a repeat slider, 00:11:275 - sound here is too strong to ignore. reply to hobbes
  2. 00:12:511 - same here melody + drums on 1/2 ticks is fine enough, would be too much
  3. 01:28:217 (6) - Maybe use this rhythm instead http://i.imgur.com/2cRIfYB.jpg would make no sense with how I mapped it before and too much here for this diff

[Easy]
  1. 00:21:864 (5,6,7,1) - I think you should change this to follow the music a little more, maybe something like http://i.imgur.com/JusAZlK.jpg would make this part too dense in comparison, it's a baby diff so some skipped "main" beats are to be expected
  2. 01:26:805 (5,6,7) - ^

Sorry for such a short mod :(

Good Luck!
Left

Left wrote:

M4M lol

[General]
ok

[Easy]
- 00:00:687 (1) - actually idk this note is necessary in Easy. also not nub friendly starting with circle think it's fine cause of the big gap after and slider wouldn't fit, only other solution is deleting this which seems weird
- check kiai's NC is put as intended. kinda irregular now. comboing was weird overall, remade it

[Normal]
looks fine

[Hard]
- 01:08:628 (2,1) - actually sound 01:08:805 (1) - here is really small in a song here. but 01:08:805 (1,2) - HS feels stronger than 01:08:452 (1,2) - . how about 01:08:452 (1) - : SC1 clap , 01:08:628 (2) - SC1 drumaddition clap ? yes, did that on all diffs cause snare drum
- 01:28:217 (1,2,3,1) - can try this kind? lol https://osu.ppy.sh/ss/8506393 think breaking the patterning here is nice with guitars
cool

[Delight]
- 00:34:922 (3) - drum is lower here so i would prefer 3->1->2 order more :) current fits the overall patterning and reflects change in drum,
even spacing or starting with high feels unfitting to me

- 00:55:040 (1,2,3,4,1) - more handsome than my face
- 01:03:864 (1,2) - circle is rip here improve pls i tried

good luck!

+additional opinion from kore@n discord
Easy
00:54:334 (3,1) - questionable at this slight SV change, actually song doesn't change that much. i think just 0.87 -> 1.0 in kiai looks suitable for current Ranking Criteria I think it makes the transition nicer and fits the buildup. it's also quite minor so it's fine for beginners

thanks!
if anyone gets triggered: the 10ms unsnapped green lines are for volume control of the sliderwhistles

@mir: changed some minor hs things on all diffs, so update before applying mods

edit: updated mir's diff too
Mir
Fixed stuff from ShogunMoon.

Kujinn wrote:

  1. 00:06:334 (7,8) - I think this would be better as a slider, like you've used here 00:00:687 (1) - or alternatively you could nc? - changed prior instead
  2. 00:07:040 (1,2) - spacing between these two is pretty low for a 1/1 gap - the intro section has already established a 1/1 rhythm so regardless of spacing players will read it as 1/1 unless i do something to the rhythm
  3. 00:23:981 (1) - maybe place around x187 y284 just to give a little space between 00:23:805 (4,1) - I think this is fine as it is tbh :?
  4. 01:01:922 (1,5) - fix stack
Thanks!

Left wrote:

[Mir's Insane]
- 00:12:687 (1,2) - vs 00:18:334 (1,2,3) - what a rhythm inconsistency just remove circle cuz no sound
- 00:12:511 (2,1) - strong symbol sound, actually DS should bigger than 00:12:334 (1,2) - . or at least same like 00:46:217 (1,2,1) - .
- 00:25:393 (4,5) - isn't this kind is better cuz it forms circular outline http://puu.sh/wBeCW/eb70933630.jpg ? just suggestion
- 00:30:864 (3,4) - omg too far. 00:24:687 (2,3,4) - this actually has low visual DS but 00:30:864 (3,4) - is just far even more than intense part.
- 00:34:922 (7) - drum is soft how about smooth flow rather than strong flow? https://osu.ppy.sh/ss/8506467 - hmm.. I like the flow I have right now, I always view drums as harsh xD
- 00:59:099 (1) - edge is slightly of from redbar point. (omg what's redbar suck my english)
- 01:02:805 (4,5) - actually causes bad readability with 01:01:217 (3,4) - this kind, and you used stack in this kind all around the map.
- 01:16:217 (1,2,3) - rather than giving really really slight DS change, how about just using same DS? it looks uncomfortable to me
Thanks Left!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12687,23981,35275,46569,57864,77628,88922
DistanceSpacing: 0.6
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Chiisana Amai Koi
TitleUnicode:小さな甘い恋
Artist:yuiko
ArtistUnicode:yuiko
Creator:Lasse
Version:Mir's Insane
Source:あなたに恋する恋愛ルセット
Tags:yuikonnu ゆいこんぬ Meis Clauson anata ni koisuru ren'ai recette visual novel eroge ending short version Mir
BeatmapID:1343245
BeatmapSetID:632358

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:3.01999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg04.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg02.jpg",320,240
F,0,-1430,687,1
S,0,0,,0.4444444
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,TopLeft,"SB\D0.jpg",320,240
S,0,0,,0,0.67
F,0,0,687,0,1
M,0,0,100240,-107,0,-107,-6360
F,0,12422,,1,0
Sprite,Foreground,TopLeft,"SB\D1.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,686,-107,-5674
F,0,2680,,0,1
F,0,23275,,1,0
Sprite,Foreground,TopLeft,"SB\D2.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,1372,-107,-4988
F,0,14034,,0,1
F,0,33687,,1,0
Sprite,Foreground,TopLeft,"SB\D3.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,2058,-107,-4302
F,0,24334,,0,1
F,0,46110,,1,0
Sprite,Foreground,TopLeft,"SB\D4.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,2744,-107,-3616
F,0,34082,,0,1
F,0,55658,,1,0
Sprite,Foreground,TopLeft,"SB\D5.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,3430,-107,-2930
F,0,45952,,0,1
F,0,66511,,1,0
Sprite,Foreground,TopLeft,"SB\D6.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,4116,-107,-2244
F,0,56717,,0,1
F,0,77275,,1,0
Sprite,Foreground,TopLeft,"SB\D7.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,4802,-107,-1558
F,0,67569,,0,1
F,0,88128,,1,0
Sprite,Foreground,TopLeft,"SB\D8.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,5488,-107,-872
F,0,78334,,0,1
F,0,98981,,1,0
Sprite,Foreground,TopLeft,"SB\D9.jpg",320,240
F,0,0,,1,0
S,0,0,,0,0.67
M,0,0,100240,-107,6174,-107,-186
F,0,89187,,0,1
F,0,97658,98275,1,0
//Storyboard Sound Samples

[TimingPoints]
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91040,-200,4,2,1,20,0,0
91746,-200,4,2,1,10,0,0
93158,-200,4,2,43,5,0,0


[Colours]
Combo1 : 160,230,250
Combo2 : 255,170,170
Combo3 : 200,180,230
Combo4 : 250,240,140

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Fushimi Rio
From m4m

Move the code in .osb to .osu files may be better imot? Since there's few lines in current .osb file.

[Easy]

01:08:452 (8) - considering similar rhythm on 00:57:158 - , make it a sliderend or remove it could be better?

[Normal]

00:09:864 (4) - for consistency, add nc?
00:11:099 (1,2) - imo rhythms like https://puu.sh/wBNv4/154e2597f7.png to catch 00:12:511 - will be better

[Hard]

00:15:864 (1) - should avoid stacking with 00:15:158 (3) - imo. It's not necessary to keep consistent with 00:13:746 (3) - and kind of breaking the structure

[Mir's Insane]

ar9 is a llttle high imo, 8.7 feels smoother

00:14:099 (1,2) - it's better to move 2 a bit away since you used different stacks for other patterns like 00:19:746 (1,2) - 00:28:217 (3,4) -
00:35:981 (2) - since 1's shape emphasizes the flow of 00:34:922 (7,1) - , putting 2 on different direction from 1's end feels not comfortable
00:58:569 (3,4,1,2) - shouldn't be same rhythm imo since they sounds different in the song. This kind of rhythm will strongly emphasize the latter circle so 12 is not very fitting imo
01:04:217 (3,4,1,2) - , 01:09:864 (3,4,1,2) - , ^
01:17:628 (1) - ctrl+g?
01:20:452 (1) - a little too close to 2. move to somewhere like x208y376?

[Delight again?]
00:11:981 (2) - nc isn't here...?
00:17:099 (6,7) - need a bigger jump imo
01:22:040 (6,7) - ^
00:17:628 (1,2) - shape could be improved?01:03:864 (1,2) - stack
01:06:158 (2) - placement like this flows smoother here
Sorry for delay ._. modding in hotel to catch m4m deadline is not a good choice I guess
Mir

Fushimi Rio wrote:

[Mir's Insane]

ar9 is a llttle high imo, 8.7 feels smoother

00:14:099 (1,2) - it's better to move 2 a bit away since you used different stacks for other patterns like 00:19:746 (1,2) - 00:28:217 (3,4) -
00:35:981 (2) - since 1's shape emphasizes the flow of 00:34:922 (7,1) - , putting 2 on different direction from 1's end feels not comfortable
00:58:569 (3,4,1,2) - shouldn't be same rhythm imo since they sounds different in the song. This kind of rhythm will strongly emphasize the latter circle so 12 is not very fitting imo
01:04:217 (3,4,1,2) - , 01:09:864 (3,4,1,2) - , ^ - imo this rhythm is okay because i want to just emphasize the hold on the sliders
01:17:628 (1) - ctrl+g?
01:20:452 (1) - a little too close to 2. move to somewhere like x208y376?
All else applied in some form.~

SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 57069
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12687,23981,35275,46569,57864,77628,88922
DistanceSpacing: 0.6
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1.8

[Metadata]
Title:Chiisana Amai Koi
TitleUnicode:小さな甘い恋
Artist:yuiko
ArtistUnicode:yuiko
Creator:Lasse
Version:Mir's Insane
Source:あなたに恋する恋愛ルセット
Tags:yuikonnu ゆいこんぬ Meis Clauson anata ni koisuru ren'ai recette visual novel eroge ending short version Mir
BeatmapID:1343245
BeatmapSetID:632358

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.5
ApproachRate:8.7
SliderMultiplier:3.01999990463257
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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F,0,78334,,0,1
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Sprite,Foreground,TopLeft,"SB\D9.jpg",320,240
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S,0,0,,0,0.67
M,0,0,100240,-107,6174,-107,-186
F,0,89187,,0,1
F,0,97658,98275,1,0
//Storyboard Sound Samples

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[Colours]
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Combo2 : 255,170,170
Combo3 : 200,180,230
Combo4 : 250,240,140

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215,352,55040,5,10,0:3:0:0:
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176,178,69158,6,0,L|180:384,1,181.199988748169,14|8,0:3|0:3,0:0:0:0:
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269,366,69864,2,0,P|327:358|372:271,1,135.899991561127,8|0,0:0|0:0,0:0:0:0:
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330,243,73217,6,0,L|483:239,1,135.899991561127,10|0,0:3|0:0,0:0:0:0:
492,239,73569,1,10,0:0:0:0:
311,338,73746,2,0,P|262:311|232:258,1,90.5999943740847,2|8,0:0|0:3,0:0:0:0:
250,111,74099,1,8,0:0:0:0:
250,111,74452,1,10,0:3:0:0:
134,173,74628,1,10,0:0:0:0:
109,161,74717,1,8,0:0:0:0:
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304,309,76217,5,2,0:0:0:0:
246,222,76393,1,10,0:0:0:0:
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338,164,77452,1,6,0:3:0:0:
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220,66,87864,2,0,P|175:70|109:131,1,113.249996423721,10|0,0:3|0:0,0:0:0:0:
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256,192,89011,12,0,94569,0:0:0:0:
Topic Starter
Lasse
Fushimi Rio

Fushimi Rio wrote:

From m4m

Move the code in .osb to .osu files may be better imot? Since there's few lines in current .osb file. that would probably make it bigger overall cause I'd have to add the code to all diffs. I'd like to keep it seperated and only have the character specific sb in the .osu

[Easy]

01:08:452 (8) - considering similar rhythm on 00:57:158 - , make it a sliderend or remove it could be better? think circle is fine cause the part is more intense with all the bg drums

[Normal]

00:09:864 (4) - for consistency, add nc?yes
00:11:099 (1,2) - imo rhythms like https://puu.sh/wBNv4/154e2597f7.png to catch 00:12:511 - will be better current fits better though and should still be alright I think. might change this later though

[Hard]

00:15:864 (1) - should avoid stacking with 00:15:158 (3) - imo. It's not necessary to keep consistent with 00:13:746 (3) - and kind of breaking the structure mh I think alternating what is stacked with 00:13:746 (3,2) - is nice cause I also alternated rhythm

[Delight again?]
00:11:981 (2) - nc isn't here...? not sure about this, but I kinda prefer to have it on the guitar sound before
00:17:099 (6,7) - need a bigger jump imo it's only a kick, low spacing is fine to me
00:26:805 - real sweet oppai lol
01:22:040 (6,7) - ^
00:17:62]8 (1,2) - shape could be improved? nice, did something like that
01:03:864 (1,2) - stack fixed
01:06:158 (2) - placement like this flows smoother here yrs, but that doesnt let me have the stack thing and makes 2 look really out of place overall. current still plays fine to me

Sorry for delay ._. modding in hotel to catch m4m deadline is not a good choice I guess

thanks!
Izzywing
re

drum-sliderslide.wav used anywhere?

easy

00:22:217 - Eh..feel like the held sound at 00:22:217 - could be mapped with a 1/1 slider.
00:55:040 (4,5) - I suggest two 1/2 sliders instead of a 1/1 slider + gap. I think this would fit the music a lot better.
01:27:158 - like before, 1/1 slider would fit better

other diffs and sb are fine, call me with 12 sp
Topic Starter
Lasse
deleted the unused file and did the 1/2 slider thing
disagree for the first/last one though, it fits the song fine and makes rhythm feel less stale as it's not the exact same as right before.
I tend to use this technique a lot on songs with repetitive rhythm, basically keep following the same thing and general tapping idea/base rhythm, but add slight variation to keep it more interesting while not throwing players off, for example
00:12:687 (1,2,3,4,5,6,7) - => 00:18:334 (1,2,3,4,5,6,7) -
"it's my style"
also: leaving that beat empty instead of passively mapping also makes the sliders mapped to the more intense drum transition after stand out more

thanks again!

metadata from ending credits of the game: https://youtu.be/qRNpnrAnYO0?t=46
Izzywing
2 BN map bubbles, 0 bn m4ms. worst circlejerk ever
Natsu
seems fine~
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