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This beatmap was submitted using in-game submission on mardi 29 août 2017 at 19:24:21

Artist: Mercy X
Title: Caught Fire (feat. Ashley Lawless)
Tags: Dance EDM Trap Nation Imakuri Owens
BPM: 150
Filesize: 6390kb
Play Time: 01:17
Difficulties Available:

Download: Mercy X - Caught Fire (feat. Ashley Lawless)
Information: Scores/Beatmap Listing
---------------
Image


Image EASY by Me
Image NORMAL by Imakuri
Image HARD by Me
Image INSANE by Owens
Image NOT SAFE ANYMORE by Me
Image HITSOUNDS by Me


Image bubbled on August 27 2017 by Koiyuki
Image bubble popped on August 27 2017 by Strategas
Image re-bubbled on August 29 2017 by Koiyuki
Image qualified on August 30 2017 by Strategas



Thank you Mooha for all the help <3 jte bez
Last edited by [ IWeenox ] on , edited 161 times in total.
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Combo Commander
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You might want to add some tags to help the user search for your map, things that you can include are EDM and/or Dance (genre of music as posted on soundcloud: Image), and anything else you feel might identify the song.
Your audio file's bitrate is insanely high. Your audio file's bitrate is 1411kbps while the maximum allowed is 192kbps. This is why your mapset's filesize is so large. You definitely want to either compress your audio file or re-retrieve it at a lower quality. You can access your audio file by going to the path: C:\Users\YOURUSERNAMEHERE\AppData\Local\osu!\Songs\631944 Mercy X - Caught Fire (feat Ashley Lawless)
Consider adding custom combo colors to better represent the song.
Hey, for once I found a map that actually uses a countdown with enough time for it to be visible. good job! c:
O, you might want to map the beginning of the map instead of using a countdown though. Theres piano and vocals that can be mapped.
The OD seems to be a little low, maybe increase it by at least 0.5 if others feel the same.
You could probably crop the audio or fade it out quicker. Theres about 13 seconds of unneeded audio at the end of the song, unless you're planning on adding a storyboard at the end. Its not really required, since 13 seconds is only about 14.44% of the song, but it'd just be nice and reduce filesize.
Don't forget to make a full difficulty spread if you are trying to get this map ranked. (even if you don't try to get this ranked, please decrease the audio file's bitrate. Its absurdly high.)

00:13:549 (1,2,3) - The flow could be better here. Each of these 3 hit objects are 1/2 a beat apart, but the spacing between them is very variable Image
00:25:949 - The slider here is active for less time than the slider before it, yet it is longer in length. Consider decreasing the intensity of SV changes or make it more noticeable that this slider is quicker than the one before it? (SV change goes from 0.75x on the previous slider to 1.5x on the current slider, that a 2.0x increase in speed)
00:39:149 - Map this sound with a spinner or slider?
00:46:749 (1,1,1) - Make these three objects one combo?
Overall, I think that new combos are being started too often. If the map is filled with tons of short combos, the player will be awarded geki frequently.
Image
Geki give a boost to your lifebar whenever you finish a combo with only 300's. If your map is filled with short combos, the difficulty of passing your map will be decreased. Consider either making overall longer combos, or increasing your HP drain.

00:49:949 (1,1,1,1,1) - These could all probably be one combo too.
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Firstly thank you for your mod i'll try to explain some of my choices and the changes i've made :)

tatatat wrote:
You might want to add some tags to help the user search for your map, things that you can include are EDM and/or Dance (genre of music as posted on soundcloud: Image), and anything else you feel might identify the song.
Done
Your audio file's bitrate is insanely high. Your audio file's bitrate is 1411kbps while the maximum allowed is 192kbps. This is why your mapset's filesize is so large. You definitely want to either compress your audio file or re-retrieve it at a lower quality. You can access your audio file by going to the path: C:\Users\YOURUSERNAMEHERE\AppData\Local\osu!\Songs\631944 Mercy X - Caught Fire (feat Ashley Lawless)
I'll try to do it, when i will find a correct audio file i will change it
Consider adding custom combo colors to better represent the song.
Might to do it but i'm not good at it i don't want to ruin the cc with mine :p
Hey, for once I found a map that actually uses a countdown with enough time for it to be visible. good job! c:
O, you might want to map the beginning of the map instead of using a countdown though. Theres piano and vocals that can be mapped.
The OD seems to be a little low, maybe increase it by at least 0.5 if others feel the same.
Done
You could probably crop the audio or fade it out quicker. Theres about 13 seconds of unneeded audio at the end of the song, unless you're planning on adding a storyboard at the end. Its not really required, since 13 seconds is only about 14.44% of the song, but it'd just be nice and reduce filesize.
Don't forget to make a full difficulty spread if you are trying to get this map ranked. (even if you don't try to get this ranked, please decrease the audio file's bitrate. Its absurdly high.)
As i said before i will do it when i'll find a good audio file :)

00:13:549 (1,2,3) - The flow could be better here. Each of these 3 hit objects are 1/2 a beat apart, but the spacing between them is very variable Image
I know want you mean there but for me it's like i want to correctly show that it's at 00:14:349 (3) - that the singer start singing and so the music
00:25:949 - The slider here is active for less time than the slider before it, yet it is longer in length. Consider decreasing the intensity of SV changes or make it more noticeable that this slider is quicker than the one before it? (SV change goes from 0.75x on the previous slider to 1.5x on the current slider, that a 2.0x increase in speed)
I intentionnaly made the second slider shorter and quicker to emphazise the pre-drop but i might change the sv if it is a problem in general
00:39:149 - Map this sound with a spinner or slider?
meeehh it's more like it as to be without any object to show that the drop begins and that it is 2 differents part
00:46:749 (1,1,1) - Make these three objects one combo?
Yes i'm going to remove some combo color so this one is going to be changed :)
Overall, I think that new combos are being started too often. If the map is filled with tons of short combos, the player will be awarded geki frequently.
Image
Didn't know about it so as i said i'm going to remove some combo colors
Geki give a boost to your lifebar whenever you finish a combo with only 300's. If your map is filled with short combos, the difficulty of passing your map will be decreased. Consider either making overall longer combos, or increasing your HP drain.

00:49:949 (1,1,1,1,1) - These could all probably be one combo too.
^^^^^^
Last edited by [ IWeenox ] on , edited 1 time in total.
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From my beginner modding queue :)

Not Safe Anymore
I don't think the countdown is necessary for Insane difficulties.

Consider adding custom combo colors.

Just my preference, but i don't think AR9 is fit for this diff. Maybe AR8

((You forgot to hitsound :? ))

00:22:749 (5) - Slider ends on an important sound.

00:27:949 (2) - Awkward overlap. Did you mean to fully overlap them?

00:29:149 (1) - Circle is the same space away from the last circle and the next circle, yet it is a full beat away from the last circle.
00:29:949 (1) - Same but reversed.

Just personal preference, but I think the sound at 00:39:149 should be mapped.

00:46:149 (1) - There is no queue to the player that this slider has a slow velocity. Maybe change the slider shape to something you don't usually use. (Like a 30 degree sharp angle.)

01:02:149 (1) - This slider has a different shape and position compared to the last 3, but has the same sound.
Edit: nvm, you used a new combo to signify a change, oops.


Good map, if you make a full mapset later in the future, you might get it ranked ;)
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Thank you for taking the time to mod my map :)

Solitaire wrote:
From my beginner modding queue :)

Not Safe Anymore
I don't think the countdown is necessary for Insane difficulties.

Consider adding custom combo colors.
As i said to someone before i actually don't know how to properly do nice combo colors i don't want to ruin the current one :p

Just my preference, but i don't think AR9 is fit for this diff. Maybe AR8
meeehh I think AR 9 fits better as an AR 8 (for me) is more when you can actually dt it easily (tv size for example) but in this case i prefer leaving AR 9

((You forgot to hitsound :? ))
Didn't forgot i just don't know :p i'll try to do it but if i find someone who can do it better than i do it will be better


00:22:749 (5) - Slider ends on an important sound.
Done

00:27:949 (2) - Awkward overlap. Did you mean to fully overlap them?
no i intentionally didn't overlap them

00:29:149 (1) - Circle is the same space away from the last circle and the next circle, yet it is a full beat away from the last circle.
I don't know if it as an impact somehow but if other people find that it needs a change i may change it

00:29:949 (1) - Same but reversed.
^^^^

Just personal preference, but I think the sound at 00:39:149 should be mapped.
I think it should not because the music stops and leave a blank before the drop

00:46:149 (1) - There is no queue to the player that this slider has a slow velocity. Maybe change the slider shape to something you don't usually use. (Like a 30 degree sharp angle.)
Done

01:02:149 (1) - This slider has a different shape and position compared to the last 3, but has the same sound.
Edit: nvm, you used a new combo to signify a change, oops.


Good map, if you make a full mapset later in the future, you might get it ranked ;)
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Hello, from my queue.


Not safe anymore
00:30:149 (2) - The slider extends past a very audible sound. This is not good I suggest this. http://i.imgur.com/P28RRxR.png

00:42:949 (1,2) - imo this will be so much cooler if you switch their order in the time line because the sliderend is ending on a really powerful sound, it should be clickable. This should fix that (well relocate the circle ontop of the slider should do) http://i.imgur.com/bsxEcZG.png
00:49:349 (1,2) - ^ same could be applied here
00:55:749 (1,2) - ^

00:46:749 (1,3) - they're not properly symmetrical. just copy paste one of them and then scale it up.

00:47:949 - I think you might forget to put an object there lol

overall the sliders in your map end too much on a kick sound which is a lot stronger than its head.
nice sliderart though

Good luck
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[ IWeenox ] wrote:
Hello NM request please \:D/

https://osu.ppy.sh/s/631944


Ah! Yes! Trap/EDM! I love you, my person. Alright.

The timing is immaculate, no problems with where things land or happen. However, there's this general theme going on which I had a problem with (and am still fixing on my own beat maps currently): i don't see really any rhyme or reason. Perfectly fine depending on what you're aiming for (i.e. jump map). Also, you're using snap to grid which creates sliders that are a 9 ar readers worst nightmare. for instance, 00:22:749 (5) - . Now, keep in mind, all of this is subjective, others find this perfectly fine, however I find it worth bringing up. The intro just has weird jumps for me I guess. Everything after the drop is very nicely done, this seems to be a very well made jump map - shame I can't read above 6.5 AR haha, I'd love to play it.

tl;dr: snap to grid made some pretty awful sliders shapes. If you turn off the grid, I'm sure you could make this beat map 10x better. If you were aiming for jump map, you did awesome, if not, might want to find more of a rhythm for your slider/circle placement to follow.

No didn't edit anything to export a .osz
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Thank you for your mod it is much appreciated :D

timemon wrote:
Hello, from my queue.


Not safe anymore
00:30:149 (2) - The slider extends past a very audible sound. This is not good I suggest this. http://i.imgur.com/P28RRxR.png
Done (not really certain about the design, might change it but still made the chhangement)

00:42:949 (1,2) - imo this will be so much cooler if you switch their order in the time line because the sliderend is ending on a really powerful sound, it should be clickable. This should fix that (well relocate the circle ontop of the slider should do) http://i.imgur.com/bsxEcZG.png
Done for all of them
00:49:349 (1,2) - ^ same could be applied here
00:55:749 (1,2) - ^

00:46:749 (1,3) - they're not properly symmetrical. just copy paste one of them and then scale it up.
Done

00:47:949 - I think you might forget to put an object there lol
Indeed :p thank for pointing out

overall the sliders in your map end too much on a kick sound which is a lot stronger than its head.
nice sliderart though

Good luck
Last edited by [ IWeenox ] on , edited 1 time in total.
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Thank you for your mod i'll try to explain my slider shapes ahaha :p

Dstroya wrote:
[ IWeenox ] wrote:
Hello NM request please \:D/

https://osu.ppy.sh/s/631944


Ah! Yes! Trap/EDM! I love you, my person. Alright.

The timing is immaculate, no problems with where things land or happen. However, there's this general theme going on which I had a problem with (and am still fixing on my own beat maps currently): i don't see really any rhyme or reason. Perfectly fine depending on what you're aiming for (i.e. jump map). Also, you're using snap to grid which creates sliders that are a 9 ar readers worst nightmare. for instance, 00:22:749 (5) - . Now, keep in mind, all of this is subjective, others find this perfectly fine, however I find it worth bringing up. The intro just has weird jumps for me I guess. Everything after the drop is very nicely done, this seems to be a very well made jump map - shame I can't read above 6.5 AR haha, I'd love to play it.
So to start i love when thing are where they should be and when they don't overlap each other for exemple unless extremly rare cases i don't have anything above another object that don't start at his head or tail) And so to bring out your slider shape problem it might not be from me but from you because you haven't played much for the moment, it's a pretty technical map for a 4 stars with some variation that are hard to read and so slider shapes may seem a little weird but actually there not ^^

tl;dr: snap to grid made some pretty awful sliders shapes. If you turn off the grid, I'm sure you could make this beat map 10x better. If you were aiming for jump map, you did awesome, if not, might want to find more of a rhythm for your slider/circle placement to follow.
As i said i love when everything are where they should be so the grid is actually my best friend \:D/
No didn't edit anything to export a .osz


Actually i shouldn't give you a kudosu because i didn't change anything on my map with your mod but it could be encouraging to have some of a reward if you do something so i give it anyway (also thank for taking the time to write it 8-) )
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I can't find anything wrong, and I'm loving the song! I would love to do a GD for this, maybe, Another or Extra diff? I can't do any low star beatmaps, but loving this song! Good Luck and I hope this gets ranked! :)
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-AsrieLx- wrote:
I can't find anything wrong, and I'm loving the song! I would love to do a GD for this, maybe, Another or Extra diff? I can't do any low star beatmaps, but loving this song! Good Luck and I hope this gets ranked! :)


Thank you so much that's very kind of you and yes i will gladly take a GD as you want for the difficulty if it is well-mapped i will put it in my mapset :D
(but if i don't take your GD don't take it personnaly it may be because you need to learn more about mapping so be sure if you're going to do this :p)
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OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

Well here it is, -AsrieLx-'s Extra! Or you can rename it if you want.

-AsrieLx-'s Extra
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38309
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47849,48749,64749,75549
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:-AsrieLx-'s Extra
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
749,400,4,1,0,30,1,0
749,-200,4,1,0,5,0,0
13549,-200,4,1,0,25,0,0
13949,-125,4,1,0,25,0,0
38349,-200,4,1,0,25,0,0
39949,-64.5161290322581,4,1,0,45,0,1
42449,-80,4,1,0,45,0,1
42749,-105.263157894737,4,1,0,45,0,1
42949,-153.846153846154,4,1,0,45,0,1
43149,-80,4,1,0,45,0,1
45740,-64.5161290322581,4,1,0,45,0,1
45949,-54.054054054054,4,1,0,45,0,1
46149,-50,4,1,0,45,0,1
46249,-64.5161290322581,4,1,0,45,0,1
47949,-64.5161290322581,4,1,0,45,0,0
48749,-64.5161290322581,4,1,0,45,0,1
48949,-80,4,1,0,45,0,1
49149,-105.263157894737,4,1,0,45,0,1
49349,-153.846153846154,4,1,0,45,0,1
49549,-64.5161290322581,4,1,0,45,0,1
52149,-80,4,1,0,45,0,1
52349,-105.263157894737,4,1,0,45,0,1
52549,-166.666666666667,4,1,0,45,0,1
52749,-64.5161290322581,4,1,0,45,0,1
53749,-153.846153846154,4,1,0,45,0,1
53949,-64.5161290322581,4,1,0,45,0,1
66949,-200,4,1,0,45,0,1
67149,-64.5161290322581,4,1,0,45,0,0
67949,-83.3333333333333,4,1,0,45,0,1
73249,-200,4,1,0,45,0,1
73549,-64.5161290322581,4,1,0,45,0,1
75549,-200,4,1,0,30,0,0


[HitObjects]
64,248,749,6,0,B|104:184|104:184|128:216|160:240|216:232|240:200|256:152|256:152,1,250
344,64,1949,6,0,B|392:96|392:96|368:144|368:184|408:200|456:176|456:176,1,200
392,272,3149,6,0,P|336:320|256:312,1,150
128,264,3949,6,0,B|96:224|96:224|144:184|144:184|184:224|184:224|216:208|232:176|224:144,1,250
128,56,5149,6,0,B|88:104|88:104|104:184|104:184|168:216,1,200
256,80,7149,6,0,B|200:136|200:136|200:184|200:184|248:184|248:184|312:120,1,250
384,160,8349,6,0,B|344:216|344:216|280:216|280:216|280:288,1,200
256,64,9549,6,0,P|176:72|136:144,1,150
64,192,10349,6,0,B|112:248|112:248|144:200|144:200|176:240|232:240|256:192,1,250
448,192,11549,6,0,B|400:136|400:136|368:184|368:184|336:144|280:144|256:192,1,250
160,160,13549,6,0,B|208:128|264:136,1,100
368,136,14149,1,0,0:0:0:0:
344,216,14349,2,0,P|328:248|272:256,1,80
176,136,14749,2,0,P|248:112|328:144,1,160
248,224,15349,1,0,0:0:0:0:
136,224,15649,1,0,0:0:0:0:
144,232,15749,1,0,0:0:0:0:
152,240,15849,2,0,P|208:256|272:232,1,120
336,152,16349,2,0,B|304:104|304:104|360:104|360:104|336:152|336:152,1,160
272,312,16949,5,0,0:0:0:0:
208,152,17149,1,0,0:0:0:0:
96,280,17349,1,0,0:0:0:0:
200,240,17549,2,0,P|248:224|280:176,2,80
112,216,18149,2,0,B|88:136|136:88|136:88|160:136,1,160
232,72,18749,5,0,0:0:0:0:
344,208,18949,1,0,0:0:0:0:
392,56,19149,1,0,0:0:0:0:
152,168,19349,1,0,0:0:0:0:
160,200,19549,2,0,P|184:248|240:264,1,80
272,208,19949,2,0,P|248:160|192:144,1,80
128,64,20349,6,0,L|88:160,1,80
112,272,20749,2,0,L|152:176,1,80
264,224,21149,1,0,0:0:0:0:
384,184,21349,1,0,0:0:0:0:
328,296,21549,1,0,0:0:0:0:
344,304,21649,2,0,P|400:304|440:264,1,80
480,208,21949,2,0,P|496:160|488:96,1,80
408,88,22349,6,0,B|368:72|368:72|368:144,1,80
368,160,22749,2,0,B|368:240|368:240|288:176,1,160
64,88,23549,6,0,L|80:184,1,80
232,96,23949,2,0,L|248:192,1,80
152,88,24349,1,0,0:0:0:0:
152,160,24549,2,0,B|152:224|176:264,1,80
240,304,24949,2,0,B|296:288|336:264|360:232|360:232|336:232,1,160
408,176,25549,6,0,B|400:96|400:96|336:160,1,160
112,48,26149,6,0,P|112:120|136:144,1,80
160,240,26749,1,0,0:0:0:0:
112,48,27149,1,0,0:0:0:0:
160,240,27549,2,0,P|208:272|256:248,1,80
264,200,27949,6,0,L|176:144,1,80
184,240,28349,2,0,L|96:184,1,80
112,288,28749,2,0,L|24:232,1,80
176,320,29149,1,0,0:0:0:0:
240,312,29349,2,0,L|296:256,1,80
96,160,29949,5,0,0:0:0:0:
152,104,30349,1,0,0:0:0:0:
232,80,30749,1,0,0:0:0:0:
304,104,31149,1,0,0:0:0:0:
360,152,31549,1,0,0:0:0:0:
376,224,31949,1,0,0:0:0:0:
328,280,32349,1,0,0:0:0:0:
256,280,32549,6,0,P|192:248|184:208,1,80
152,144,32949,1,0,0:0:0:0:
208,56,33149,2,0,L|312:56,1,80
424,96,33549,2,0,L|320:96,1,80
120,160,33949,1,0,0:0:0:0:
400,232,34149,6,0,L|296:232|296:232,1,80
256,288,34549,1,0,0:0:0:0:
256,104,34749,1,0,0:0:0:0:
160,288,34949,1,0,0:0:0:0:
160,96,35149,2,0,L|160:200,1,80
216,280,35549,2,0,L|216:192,1,80
64,312,35949,5,0,0:0:0:0:
128,80,36149,1,0,0:0:0:0:
168,280,36349,5,0,0:0:0:0:
232,48,36549,1,0,0:0:0:0:
368,64,36749,5,0,0:0:0:0:
312,272,36949,1,0,0:0:0:0:
240,152,37149,1,0,0:0:0:0:
440,176,37349,1,0,0:0:0:0:
216,216,37549,5,0,0:0:0:0:
176,184,37649,1,0,0:0:0:0:
168,136,37749,1,0,0:0:0:0:
192,88,37849,1,0,0:0:0:0:
240,72,37949,1,0,0:0:0:0:
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User avatar
Combo Commander
274 posts
Offline
-AsrieLx- wrote:
OML. This took me a while, but I finally got it finished, if there are any mistakes, I will fix them all! Or if you are uncomfortable with some, I will fix them also. I am sweating due to all this editing, which it probably wasn't worth because I know its already gonna get rejected T^T.

Well here it is, -AsrieLx-'s Extra! Or you can rename it if you want.

-AsrieLx-'s Extra
Code:
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 38309
Countdown: 1
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13549,26349,35949,39949,47849,48749,64749,75549
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.3

[Metadata]
Title:Caught Fire (feat. Ashley Lawless)
TitleUnicode:Caught Fire (feat. Ashley Lawless)
Artist:Mercy X
ArtistUnicode:Mercy X
Creator:[ IWeenox ]
Version:-AsrieLx-'s Extra
Source:
Tags:Dance EDM Trap Nation
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6.5
CircleSize:4.2
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"59088_anime_scenery_summer_anime_scenery.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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184,104,56749,2,0,P|240:176|240:248,1,155.000001182556
336,216,57149,2,0,P|280:144|280:72,1,155.000001182556
352,24,57549,2,0,P|408:96|408:168,1,155.000001182556
128,112,57949,6,0,B|96:176|128:272|128:272|216:208|216:208|176:160,1,310.000002365112
240,80,58549,2,0,L|272:160,1,77.5000005912781
320,88,58749,2,0,L|296:176|296:176,1,77.5000005912781
392,128,58949,2,0,L|328:192,1,77.5000005912781
432,192,59149,2,0,B|312:64|232:328|120:128,1,310.000002365112
120,64,59749,6,0,B|64:128|176:144|88:232,1,155.000001182556
192,104,60049,6,0,B|136:128|304:256|248:144|144:232,1,155.000001182556
264,160,60349,6,0,B|200:160|200:160|272:240|272:240,1,155.000001182556
256,288,60749,5,0,0:0:0:0:
160,120,60949,1,0,0:0:0:0:
344,120,61149,1,0,0:0:0:0:
256,192,61349,1,0,0:0:0:0:
256,104,61549,6,0,L|256:264,1,155.000001182556
256,296,61949,2,0,L|256:136,1,155.000001182556
176,128,62349,2,0,P|168:224|232:296,1,155.000001182556
312,272,62749,2,0,P|352:184|336:128,1,155.000001182556
256,80,63149,2,0,L|256:240,1,155.000001182556
192,304,63549,2,0,P|296:304|360:216,1,155.000001182556
272,216,63949,2,0,B|352:136|296:104|352:48|352:48|248:112,1,310.000002365112
144,48,64749,6,0,B|288:328|480:328|480:48|288:48|288:192|144:328|144:328,1,620.000004730225
56,160,65949,6,0,P|48:208|72:256,5,77.5000005912781
120,288,66549,2,0,L|280:288,1,155.000001182556
360,240,66949,2,0,P|384:208|384:184,1,50
96,104,67949,6,0,B|192:120|280:104|280:104|192:232|192:232|104:112,1,479.999985351563
304,88,69149,6,0,B|384:104|448:72|448:72|328:176|424:280,1,359.999989013672
408,320,69949,2,0,B|344:320|304:272|304:272|272:320|192:320|192:320,2,239.999992675781
464,288,71149,2,0,B|416:96|416:96|304:320|240:32,1,479.999985351563
144,240,72349,6,0,P|112:232|96:208,5,59.9999981689454
88,168,72949,2,0,P|88:96|136:64,1,119.999996337891
160,104,73249,2,0,P|168:136|200:160,1,75
256,48,73749,5,0,0:0:0:0:
416,224,73949,1,0,0:0:0:0:
200,224,74149,1,0,0:0:0:0:
104,48,74349,6,0,B|72:200|72:200|224:88|168:280|40:344,1,465.000003547668
49,338,75149,1,0,0:0:0:0:
256,192,75249,12,0,77549,0:0:0:0:


I'm sorry man i'm going to refuse it because you are a little bit too novice and so you is your difficulty you need to progress on your design and in some part with your rythme hope you get better in mapping !
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Combo Commander
317 posts
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Earned 1 kudosu.
o/ quick check from #modreqs
Not safe anymore
Disable countdown

00:23:149 (6) - NC
00:28:749 (4,1) - stack them or make a smaller gap, it's pretty confusing to have 1/2 after 1/1 with almost the same spacing
mb 00:41:549 - add a circle just like 01:05:549 (2) - there
00:54:349 - ^

01:07:349 (2) - just a suggestion to add a 0.5 velocity slider for example https://osu.ppy.sh/ss/8459177 but you can leve it
00:48:149 - ^ again just a suggestion
00:46:149 (1) - make this slider look like 00:45:549 (1) - this, I think it's better in a visual way

idk but this beatmap seems fine to me, I don't have anything to add :D
Good luck! ;)
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Combo Commander
274 posts
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Thank you for taking the time to mod it is really appreciated 8-)

seselis1 wrote:
o/ quick check from #modreqs
Not safe anymore
Disable countdown
Done

00:23:149 (6) - NC
I think it should not as it represent the end of a "part" and the following object are a new one (i don't know how to explain :roll: )

00:28:749 (4,1) - stack them or make a smaller gap, it's pretty confusing to have 1/2 after 1/1 with almost the same spacing
done
mb 00:41:549 - add a circle just like 01:05:549 (2) - there
for me it's more like you don't click the sound but you release it so meehh unless other people tell me that it shouldn't be that way i prefer leaving it like this
00:54:349 - ^

01:07:349 (2) - just a suggestion to add a 0.5 velocity slider for example https://osu.ppy.sh/ss/8459177 but you can leve it
i prefer leaving it like this because it's like she's breathing before another drop if you know want i mean like she's preparing herself :D
00:48:149 - ^ again just a suggestion
00:46:149 (1) - make this slider look like 00:45:549 (1) - this, I think it's better in a visual way
It was a changed i've made before it is because the sv is drasticly decreasing on this slider so it need to be visually understanding


idk but this beatmap seems fine to me, I don't have anything to add :D
Good luck! ;)
Last edited by [ IWeenox ] on , edited 1 time in total.
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