This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Rhythm Incarnate
1,936 posts
Offline
This beatmap was submitted using in-game submission on 2017年9月8日 at 下午 08:21:37

Artist: Project Grimoire
Title: Caliburne ~Story of the Legendary sword~
Source: maimai ORANGE
Tags: Team Grimoire ICE Grimoire of Emerald Brionac ~Lugh Lamhfhata~ Arthur ~once Upon a Time~ -Tochi
BPM: 170
Filesize: 9663kb
Play Time: 05:31
Difficulties Available:

Download: Project Grimoire - Caliburne ~Story of the Legendary sword~
Information: Scores/Beatmap Listing
---------------
DONE!
nice caliburne slider :^)
extended by -Tochi >~<
rest all by myself xd
Last edited by SnowNiNo_ on , edited 21 times in total.
User avatar
Tempo Trainee
14 posts
Offline
No kudosu yet.
User avatar
Combo Commander
417 posts
Offline
Earned 1 kudosu.
原來這首有5分鐘可以做app喔==



做那麼屌是在靠北
您HW?
User avatar
Combo Commander
292 posts
Offline
Earned 1 kudosu.
hi
From your's modding queue, m4m... you know
00:25:636 (2) - instead of this i would put circle
00:29:166 (1) - ^
00:31:283 (1) - don't reverse please
03:50:834 (1,2,3) - i don't like this, idk this rankable or not, change this for something other slider
04:56:202 (1) - CTRL+G?
05:12:307 (1) - don't reverse
__________________________
Good luck for Hollow Wings your map
User avatar
Spinner Sage
177 posts
Offline
No kudosu yet.
hhhh滑条让我想起了HW,跳有点像CRN和三角力量,连打又有点像ror X) 新一轮PP狂潮即将到来?
User avatar
Rhythm Incarnate
690 posts
Offline
Earned 1 kudosu.
Right so Kujinn hasn't edited his post on your queue but basically I'm trying to help him get his first ranked set and he didn't know one of the M4Ms was for him. So I'm doing his mod.

  • 00:01:637 - This section here at the beginning right the way through till 00:33:401 - could be better imo if your emphasized the brighter sounds of the harp/guitar (I'm not sure what instrument) that are on the first beat of each bar with like a bit more spacing. You could go further by relating spacing to pitch (higher = more spacing).
  • 00:49:888 (1) - These sound here. I think expressing them through 1/2 sliders instead of focusing completely on the drums with 2 circles would make this section better. I just find that cause you're expressing more of the music together rather than just 1 element the rhythm and movement is just more engaging cause it's not just like jump spam flicking your mouse across the screen.
  • 02:04:572 - Map those maybe? I don't see any reason not to.
  • 02:26:204 (6,7) - Right so currently what you're doing with these notes in this section is just continuing the motion of the sliders previous to them. If you were to say maybe ctrl+g these then you're causing the player to break from the repetitive motion of the sliders before which I think just expresses those chords here better. Or doing something similar that breaks he motion would also be good. Like just pay attention to your right hand in this section. There's not enough contrast in movement when you look at the contrast in sounds.
  • 03:21:466 - Same as 00:49:888 -
  • 03:55:570 - This shit gets boring quick -3- like I thought my slider shape usage was repetitive lol
  • 04:47:360 (2,1) - You're suddenly going with momentum rather than against it like you did for the previous patterns. Like just https://puu.sh/wohQJ/6961f9e687.png there ya go.
User avatar
Beat Clicker
68 posts
Offline
Earned 1 kudosu.
From m4m queue, hope my mod can be useful :D


Caliburne
User avatar
Slider Savant
113 posts
Offline
Earned 1 kudosu.
Hello! Here from theM4M queue:


Caliburne
Ar feels a little fast for something that's only 190 bpm, maybe like 9.6?
00:17:622 (1,1) - I feel like the first slider should be the reverse slider while the second should be normal
00:40:414 (4) - You don't follow the flute here yet you do with this 00:38:520 (1) and this 00:47:993 (1)
01:46:730 (1) - This slider just looks a little ugly compared to the rest
02:41:520 (7) - Not sure what you're emphasizing with this note
02:43:099 (6) - ^
02:43:888 (2) - ^
02:44:993 (7) - ^
02:46:888 (6) - ^
02:47:046 (7,8,9) - I think these would be better as jumps like you have in the rest of this section, while the jumps should be turned into sliders since they arent really emphasizing anything different
03:55:807 (2) - Same problem with this section, plus these doubles arent very fun to play since you just end up missing the sliderends when you try to go for them
05:12:307 (1) - I'm pretty sure the music is on the 1/4 notes here
05:23:360 (1) - I know it's stacked with the slider, but it's kinda awkward to play when it's so low, maybe centre it in the middle of the sword's pommel instead?

GL!
User avatar
Beatmap Nominator
601 posts
Offline
Earned 1 kudosu.
hello m4m from your queue my part.

Firstly i'll go with subjective slider art modification suggestions, you might apply some of this if you turn out to like my suggestion more:
01:23:993 (1) - simply add an anchor on the end http://i.imgur.com/fj9oj3h.jpg, in its current state how it ends to me is weird
01:29:677 (1) - i suggest a red anchor on the end, to me it looks unappealing http://i.imgur.com/rr2vV2n.jpg something like this idk
01:33:467 (1) - http://i.imgur.com/x1FdBH4.jpg what i did here is the two anchors, i made them to form a circle.
01:42:941 (1) - http://i.imgur.com/c1ODhQ7.jpg curved the end a bit
01:51:467 (1) - and i find this very unappealing.

Some concept suggestions
00:01:283 - the beginning really bored me to death because it all has same spacing between objects, I'd prefer doing some spacing emphasis on stuff or something.
01:54:309 - to 02:23:677 - same. It's an 6.75* I strongly advise to emphasize downbeats.

02:24:625 - okay so this part right here, it has a nice idea. However i feel like its a bit too repetetive and you should add something more to spicen it up a bit. What I'd suggest is: 02:27:467 (4) - CTRL+G such notes.
02:31:256 (4) - ^
02:35:046 (4) - ^ Personally I feel like giving them some form of emphasis would be nice, as i think they seriously deserve some.

04:11:202 (1,1,1) - i totally got confused on playing here, had no idea what slider was what length, and introducing such patterning this late into the map is ughh. Such complex things should be kept in the map consistently, at least thats my opinion for this patterning.

Moderation
00:59:362 (1,2) - obligation fix blanket to have at least 1 green
01:09:467 (5,6) - only 5 to 6 which is placed right next to each other, needs more spacing.\
01:17:993 (5,6) - actually this one too.
02:56:835 (3) - ugh you're ignoring the white tick that you always follow with this slider, please make it 1/1.
03:10:098 - shouldn't you copy paste 03:10:414 (2,3,4,5,6,7) - and rotate / inverse, having different flow on similarly looking patterns is a bit confusing.
03:29:992 (1,2,3) - isn't this a bit overspaced, especially compared to 03:26:203 (1,2,3) -
03:42:306 (1,2,3,1,2,3,1,2,3,4,5,6) - could you make this clockwise please, since the previous triangles were anti-clockwise.
03:53:676 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ugh i don't agree with this spacing, it's too wide for what its following, and i don't even find the part that important, and what makes me dislike this is the fact that you stacked kick streams here 03:43:412 (2,3,4,5,6) -
04:24:939 (1,2,3,4,5,6,7,8,9,10,11,12) - okay, 0 spacing suddenly, vs 04:08:834 (1,2,3,4,5,6,7,8,9,10,11,12) - but why
04:26:518 (3) - think into making this into 2 circles? 04:28:413 (3,4) - one reason is you did it here, second is that its end sounds really clickable
04:50:518 (1) - make it into a slider as all downbeat beats in this short section are sliders.
04:59:992 (1,2,3,4,5,6,7,8,9,10,11,12) - if you listen closely the intensity of the 1/4 in the background is falling down, therefore reduce spacing on each white tick? 05:00:781 (11,12) - except these 2
05:00:939 (1,1) - ugh overlap
05:09:465 (1) - more emphasis on this note?
05:17:992 (1,2,3,4,5) - yeah when i listen in slowmotion i can clearly hear that these 5 are loudest, and the rest of the stream is lower but same.



p.s. would be nice if you choose a more epic bg
User avatar
Rhythm Incarnate
2,579 posts
Offline
No kudosu yet.
我永遠S不到這首歌的Expert。。。
User avatar
Rhythm Incarnate
1,936 posts
Offline
Hey lululu wrote:
原來這首有5分鐘可以做app喔==



做那麼屌是在靠北
您HW?


DefendeRDjulus wrote:
hi
From your's modding queue, m4m... you know
00:25:636 (2) - instead of this i would put circle why
00:29:166 (1) - ^
00:31:283 (1) - don't reverse please why?
03:50:834 (1,2,3) - i don't like this, idk this rankable or not, change this for something other slider us rankable
04:56:202 (1) - CTRL+G? wuold break the flow
05:12:307 (1) - don't reverse why?
__________________________
Good luck for Hollow Wings your map


Yoges wrote:
Right so Kujinn hasn't edited his post on your queue but basically I'm trying to help him get his first ranked set and he didn't know one of the M4Ms was for him. So I'm doing his mod.k

  • 00:01:637 - This section here at the beginning right the way through till 00:33:401 - could be better imo if your emphasized the brighter sounds of the harp/guitar (I'm not sure what instrument) that are on the first beat of each bar with like a bit more spacing. You could go further by relating spacing to pitch (higher = more spacing).well personally i would prefer use constant ds in the calm part, like the all other maps ive done recently
  • 00:49:888 (1) - These sound here. I think expressing them through 1/2 sliders instead of focusing completely on the drums with 2 circles would make this section better. I just find that cause you're expressing more of the music together rather than just 1 element the rhythm and movement is just more engaging cause it's not just like jump spam flicking your mouse across the screen. the main rhythm of this song is drum, and this part is rly intense as well, so imo using 1/2 spam jumps can express much better them 1/2 sliders, 1/2 sliders just cant express the drum well since sliderend isnt clickable
  • 02:04:572 - Map those maybe? I don't see any reason not to. gonna redo this part
  • 02:26:204 (6,7) - Right so currently what you're doing with these notes in this section is just continuing the motion of the sliders previous to them. If you were to say maybe ctrl+g these then you're causing the player to break from the repetitive motion of the sliders before which I think just expresses those chords here better. Or doing something similar that breaks he motion would also be good. Like just pay attention to your right hand in this section. There's not enough contrast in movement when you look at the contrast in sounds.breaking the flow wouldnt be a good choice, as u said, i would rather keep the flow instead of breaking them
  • 03:21:466 - Same as 00:49:888 - same
  • 03:55:570 - This shit gets boring quick -3- like I thought my slider shape usage was repetitive lol
  • 04:47:360 (2,1) - You're suddenly going with momentum rather than against it like you did for the previous patterns. Like just https://puu.sh/wohQJ/6961f9e687.png there ya go. do it another way


waefwerf wrote:
From m4m queue, hope my mod can be useful :D


Caliburne
  • 00:33:401 (1) - and 05:19:886 (1) - These look really neat, but they are a bit too ambiguous. The first slider might be readable due to slow pace, but second
    is probably not fair due to the fast speed of the section. i actually ask amount of testplayers and they all got pretty fine with this part
  • 00:40:730 (1,2) - odd rhythm here, reverse slider feels like it would make better sense on 00:40:888 - to match the melody. hmm ture
  • 02:24:625 - to 02:50:993 - and 03:55:570 - to 04:06:781 - These sections feel out of place compared to the rest of the map. The contrast between mostly "ordinary" flow and structuring and this highly repetitive flow seems to be too big given the lack of musical contrast. I'll still offer some nitpicking though im mainly copying maimai's concept here, i wanna bring the map in maimai to here actually, and this is how they make this part
  • 02:31:967 (8) - why place a note where there is no sound when 02:31:651 - has a sound? for more impact in gameplay and emphasis the finishing sound
  • 02:46:730 (5,6,7,8,9) - ^ ^
  • What is the logic behind some of the beats having circles instead of sliders in this section? 02:28:730 (2,3) - and 02:29:677 (6,7) - are a couple examples that stood out to me. maimai's logic lul
  • 04:56:123 -, 04:57:070 - etc. feels a bit odd that these kicksounds aren't mapped somehow, but hitsounds need to be mostly muted to hear this so maybe it's no big deal. mainly following drums
  • 03:10:414 (2,3,4,5,6,7) - slightly awkward flow
  • 03:54:623 (1) - looks odd ok
  • 04:10:728 (1,1,1) - I found this somewhat hard to read at first glance, it's hard to recognize the length of 04:11:360 (1) - well the NC separate the sv changed, and the testplayers doesnt have a problems so i keep the struecture
  • 04:37:570 (2,3) - Might represent the song better if 04:37:570 (2) - was stacked under 04:37:255 (1) - to better distinguish the melody at 04:37:728 (3,4,5) - nah
  • 05:04:886 (2,3,4,5,6) - really jarring to have a overmapped triple right before the melody allows for an actual triple (sound at 05:05:281 - )


Shogud wrote:
Hello! Here from theM4M queue:


Caliburne
Ar feels a little fast for something that's only 190 bpm, maybe like 9.6?
00:17:622 (1,1) - I feel like the first slider should be the reverse slider while the second should be normal nah
00:40:414 (4) - You don't follow the flute here yet you do with this 00:38:520 (1) and this 00:47:993 (1)
01:46:730 (1) - This slider just looks a little ugly compared to the rest k
02:41:520 (7) - Not sure what you're emphasizing with this note gives great impact in gameplay
02:43:099 (6) - ^
02:43:888 (2) - ^
02:44:993 (7) - ^
02:46:888 (6) - ^
02:47:046 (7,8,9) - I think these would be better as jumps like you have in the rest of this section, while the jumps should be turned into sliders since they arent really emphasizing anything different this is emphasizing the finish of this section
03:55:807 (2) - Same problem with this section, plus these doubles arent very fun to play since you just end up missing the sliderends when you try to go for them same
05:12:307 (1) - I'm pretty sure the music is on the 1/4 notes here
05:23:360 (1) - I know it's stacked with the slider, but it's kinda awkward to play when it's so low, maybe centre it in the middle of the sword's pommel instead? would be uglier imo

GL!


MaridiuS wrote:
hello m4m from your queue my part.

Firstly i'll go with subjective slider art modification suggestions, you might apply some of this if you turn out to like my suggestion more:
01:23:993 (1) - simply add an anchor on the end http://i.imgur.com/fj9oj3h.jpg, in its current state how it ends to me is weird in order to blanket, keeping this
01:29:677 (1) - i suggest a red anchor on the end, to me it looks unappealing http://i.imgur.com/rr2vV2n.jpg something like this idk
01:33:467 (1) - http://i.imgur.com/x1FdBH4.jpg what i did here is the two anchors, i made them to form a circle.
01:42:941 (1) - http://i.imgur.com/c1ODhQ7.jpg curved the end a bit
01:51:467 (1) - and i find this very unappealing.

Some concept suggestions
00:01:283 - the beginning really bored me to death because it all has same spacing between objects, I'd prefer doing some spacing emphasis on stuff or something. is normal to keep the constant ds in calm part
01:54:309 - to 02:23:677 - same. It's an 6.75* I strongly advise to emphasize downbeats. same reason as above

02:24:625 - okay so this part right here, it has a nice idea. However i feel like its a bit too repetetive and you should add something more to spicen it up a bit. What I'd suggest is: 02:27:467 (4) - CTRL+G such notes. would break the whole patterns
02:31:256 (4) - ^
02:35:046 (4) - ^ Personally I feel like giving them some form of emphasis would be nice, as i think they seriously deserve some.

04:11:202 (1,1,1) - i totally got confused on playing here, had no idea what slider was what length, and introducing such patterning this late into the map is ughh. Such complex things should be kept in the map consistently, at least thats my opinion for this patterning.its fine with all of the testplayer ive asked tho, prob just ur problem

Moderation
00:59:362 (1,2) - obligation fix blanket to have at least 1 green
01:09:467 (5,6) - only 5 to 6 which is placed right next to each other, needs more spacing.\keeping consistent with the patterns
01:17:993 (5,6) - actually this one too. same
02:56:835 (3) - ugh you're ignoring the white tick that you always follow with this slider, please make it 1/1. hmm keeping first, this follows the rhythm better
03:10:098 - shouldn't you copy paste 03:10:414 (2,3,4,5,6,7) - and rotate / inverse, having different flow on similarly looking patterns is a bit confusing.
03:29:992 (1,2,3) - isn't this a bit overspaced, especially compared to 03:26:203 (1,2,3) -
03:42:306 (1,2,3,1,2,3,1,2,3,4,5,6) - could you make this clockwise please, since the previous triangles were anti-clockwise.
03:53:676 (1,2,3,4,5,6,7,8,9,10,11,12,1) - ugh i don't agree with this spacing, it's too wide for what its following, and i don't even find the part that important, and what makes me dislike this is the fact that you stacked kick streams here 03:43:412 (2,3,4,5,6) - hmm intense part isnt important lol
04:24:939 (1,2,3,4,5,6,7,8,9,10,11,12) - okay, 0 spacing suddenly, vs 04:08:834 (1,2,3,4,5,6,7,8,9,10,11,12) - but why hows the previous structure and the music bring out
04:26:518 (3) - think into making this into 2 circles? 04:28:413 (3,4) - one reason is you did it here, second is that its end sounds really clickable unnecessary
04:50:518 (1) - make it into a slider as all downbeat beats in this short section are sliders. unnecessary
04:59:992 (1,2,3,4,5,6,7,8,9,10,11,12) - if you listen closely the intensity of the 1/4 in the background is falling down, therefore reduce spacing on each white tick? 05:00:781 (11,12) - except these 2 nah decreasing the spacing here would give a great emphasis on the music
05:00:939 (1,1) - ugh overlap
05:09:465 (1) - more emphasis on this note? for?
05:17:992 (1,2,3,4,5) - yeah when i listen in slowmotion i can clearly hear that these 5 are loudest, and the rest of the stream is lower but same.
p.s. would be nice if you choose a more epic bg


thx
no reply = fix
User avatar
Rhythm Incarnate
1,936 posts
Offline
for those who feel 02:24:625 - 03:55:570 - out of place or w/e u think
im using the concept of maimai's maps, cuz yea since its a maimai's song, i actually want to bring some of the concept/idea into osu!
u can check out how the maps was done in maimai
0:50~1:04
User avatar
Rhythm Incarnate
1,936 posts
Offline
Firis Mistlud wrote:
我永遠S不到這首歌的Expert。。。

正在朝紫譜努力 :
User avatar
Rhythm Incarnate
645 posts
Offline
Earned 2 kudosu.
hello, m4m
00:09:048 (2) - better option i think? https://puu.sh/wzlUC/fc5af85f85.png
00:16:953 - i think its misstimed? 00:17:424 - 00:17:181 - actual timing of these notes
and i can tell you that the pattern u chose isnt matching these, cuz the time difference between
00:16:953 - 00:17:417 - 00:17:181 - isnt equal, means you cant use reverse sldier there, only 3 notes, or slider +note
you cant even use 1/12 there, its impossible to use reverse shit
00:18:237 - 00:18:419 - misstimed as well
00:26:695 (3,1) - stack it for "empty" effect?
00:38:195 - map this as well?
00:54:862 - 00:55:177 - for stuff like this i would prefer to use soft hit-normal, cuz druml-hitnormal is acting badly on 5% volume
00:55:809 - etc.
01:02:835 - take a look on this rhythm, im not sure when u use slider on such sounds, and why u use a note here 01:05:677 -
01:23:993 - just my opinion, but this slider section is ugly as fuck
01:36:309 (1,1,1) - blanket distance should equal huh?
02:05:204 - why this isnt mapped?
02:07:098 - 02:07:177 - etc
02:26:099 - make it like that? https://puu.sh/wzmpD/8e30e149af.jpg for preset of flow/structure change?
yea i basically disagree with entire section, that doesnt make sense to me,
like you play these jump sliders and then you got the jump out of nowhere, it comes to each sound phrase here till 02:37:730 - , also dont see any logical structure in these last, since you put the previous patterns in very restricted flow shit
02:51:151 - way better
03:34:097 (3) - miss stack with 03:30:939 (1) - 03:35:202 (2) - sasme
well you broke ur own polygon structure there lol

03:47:043 (1,2,3) - suddenly difficulty drop? i think it would be better https://puu.sh/wzmEA/034335f0a6.jpg
03:55:570 (1,2,3) - wtf, i like it but idk how it plays
05:13:097 (6,1) - 05:13:413 (3,4) - diff drop, i think you should increase the distance between last two
05:28:442 - this is mistimed, 05:28:442 - somewhere here?


thats it!
User avatar
Beatmap Nominator
2,082 posts
Offline
Earned 2 kudosu.
这图我可能点不动。。

00:38:520 (1) - 00:40:888 (2) - etc这种地方感觉有些太模糊了,1/4 1/6分不大清楚,尤其是在尾巴(00:46:256 - )这边会有颤音,1/4
总感觉不合适。像00:47:993 (1) - 滑条第三个音显然在00:48:151 - 之前。感觉unsnap了。
00:48:625 - 而且这种滑条 滑条尾是重音。。打起来很奇怪orz
01:20:204 (1,2) - 滑条更好,01:20:362 - 并没有音,比01:20:677 - 轻多了。你也可以考虑01:20:204 (1,2,3) - 换节奏
01:22:098 (1,2,3,4,5,6) - 间距突然变大,这边音没有明显变化,太突兀了。。
中间一段纯粹复制黏贴。。总感觉有点偷懒orz
02:57:151 - 滑条这边停止吧,后面圈
03:04:414 (1) - same
03:06:309 (1,3) - etc same
03:12:705 (4,6) - 这种地方1/4音太轻了,没必要overmap吧
03:47:992 (1,2,3,4,5,6) - 明显calm音乐强行大间距啊,03:51:781 (1,2,3,4,5,6) - 这边还好因为有强鼓点
03:55:570 - 开始又一段复制。。其实想法是好的,但是做一个小节就行了,没必要上下左右各来一节,略无聊
04:48:465 (4) - stack在3上面
05:12:307 (1,2,3,4) - 感觉节奏不对,折返滑条每个音都和05:12:544 - 一样
05:28:442 (1) - unsnap?第一个音明显在05:28:442 - 后

感觉图稍微乱了点(主要是大跳),然后中间两大段复制黏贴不是很合适。其他的还不错。
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 34 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: