This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Beatmap Nominator
5,569 posts
Offline
This beatmap was submitted using in-game submission on September 26, 2017 at 9:19:33 PM

Artist: shoujo byou
Title: Gareki no Shuuon
Tags: mitsuki the final tone of rubble Souhaku Sisferia 蒼白シスフェリア ピクセルビー 岸田 岸田教団 光収容 そうる透・村石雅行 yoshimaro -_yoshimaro_- yoshi
BPM: 70
Filesize: 13173kb
Play Time: 05:30
Difficulties Available:

Download: shoujo byou - Gareki no Shuuon
Information: Scores/Beatmap Listing
---------------
I really wish I was the katana.

hitsound by - Yoshimaro -
mp3 from Kocari

based god meyrink for mp3 fixing
Last edited by Kibbleru on , edited 37 times in total.
User avatar
Star Shooter
253 posts
Offline
No kudosu yet.
i wish i could be this katana
User avatar
Combo Commander
452 posts
Offline
No kudosu yet.
wow nice hitsounds kibb c:
User avatar
Rhythm Incarnate
672 posts
Offline
No kudosu yet.
User avatar
Rhythm Incarnate
2,426 posts
Offline
Earned 2 kudosu.
ye im weiner

Flore Albo

i can't point much as the map itself is rly solid
siq map, take my staR glgl

my mapppp : https://osu.ppy.sh/s/430008
User avatar
Rhythm Incarnate
2,597 posts
Offline
Earned 1 kudosu.
STAR BEAT~~~~~

  • 00:29:541 (1) - maybe turning it into 2 sliders? Vocal, since the current rhythm feels that you try to give priority on pianos, instead of the vocal, which being the strongest here
    :::
    Image
  • 00:51:857 (5) - Hmmmmmm... Although stacking it with 00:51:413 (4) - will help giving this note less priority in order to emphasize 00:52:004 (1) - more, but since there's only a short time to react, it may be unreadable, what about try to stack it on 00:51:118 (3) - sliderend? It gives better readability and flow imo
  • 00:54:221 (5) - better than above, but the flow is kinda jiggly here, maybe place it like this? Yet it give larger feedback on 00:54:369 (1) -
  • 01:02:497 (1,2,3) - Minor, but i think this will play a little bit better
    :::
    Image
  • 01:36:635 (1,2) - It feels quite unexpected when there's a jump in opposite direction in a starr jump Skystar jump pp jump
    :::
    Image
  • 03:31:019 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - nice pp
  • 04:13:581 - why no 1 2 1 2 1 2 1 2 jumps here

    niubia kibb


map for mod: https://osu.ppy.sh/s/596487

Good luck~
User avatar
Rhythm Incarnate
951 posts
Offline
Earned 1 kudosu.
hi dad
Sorry I can't mod as much as the other two... I find that its pretty solid and well made too.


Map: https://osu.ppy.sh/s/605271
User avatar
Beat Clicker
76 posts
Offline
Earned 1 kudosu.
From mod queue


Flore Albo


Pretty solid map so dont really have much to say about it.
User avatar
Spinner Sage
164 posts
Offline
Earned 1 kudosu.
Hi, from my queue

Flore Albo

00:29:541 (1) - I have a feel that there is something wrong with timing point offset, it's too low imo ( I know it's settled on white tick but still)
01:33:088 (4,5) - This kind of linear jump would be rather unexpected here
01:37:817 (5) - I cannot hear any sound that slider's end is representing
02:00:428 (1) - As it is in the same combo maybe decrease the slider's speed?
02:07:669 (1,2,3,4,5) and 02:07:669 (1,2,3,4,5) - This pattern don't fit the rest, exchange 2 and 4, I think it should be more natural
03:58:063 (6,1) and 04:02:792 (5,1) - It is really hard to read that it's 1/4 gap
04:01:610 (2) - This goes in other direction without any reason imo
04:40:488 (4) - I don't think kiai is needed here
05:31:642 - I would try to make the segment y=40 x=from about 212 to 304 more simetrical

It's everything I see, as Akitoshi said map is solid. I hope that some part of my mod will be helpful :D
User avatar
Beatmap Nominator
5,569 posts
Offline
-Nitrous wrote:
hi dad
Sorry I can't mod as much as the other two... I find that its pretty solid and well made too.


Map: https://osu.ppy.sh/s/605271


all fix

Akitoshi wrote:
ye im weiner

Flore Albo

i can't point much as the map itself is rly solid
siq map, take my staR glgl

my mapppp : https://osu.ppy.sh/s/430008


no comment = fixed

Firis Mistlud wrote:
STAR BEAT~~~~~

  • 00:29:541 (1) - maybe turning it into 2 sliders? Vocal, since the current rhythm feels that you try to give priority on pianos, instead of the vocal, which being the strongest here i am giving priority to piano, i feel like they would be more interesting to focus on
    :::
    Image
  • 00:51:857 (5) - Hmmmmmm... Although stacking it with 00:51:413 (4) - will help giving this note less priority in order to emphasize 00:52:004 (1) - more, but since there's only a short time to react, it may be unreadable, what about try to stack it on 00:51:118 (3) - sliderend? It gives better readability and flow imo
  • 00:54:221 (5) - better than above, but the flow is kinda jiggly here, maybe place it like this? Yet it give larger feedback on 00:54:369 (1) - i dont think it flows that badly, i don't really want to put the circle out as a note on its own cuz i feel like it should tie in with the slider here, its just filler rhythm to me imo
  • 01:02:497 (1,2,3) - Minor, but i think this will play a little bit better i prefer to keep it sort of blanketed with the slider
    :::
    Image
  • 01:36:635 (1,2) - It feels quite unexpected when there's a jump in opposite direction in a starr jump Skystar jump pp jump um how i intended was 01:36:339 (1,2,1,2) - to be a pattern and 01:35:748 (1,2,1,2) - to be a pattern here
    :::
    Image
  • 03:31:019 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - nice pp
  • 04:13:581 - why no 1 2 1 2 1 2 1 2 jumps here LMAO, that was exactly what i wanted to avoid here xD

    niubia kibb


map for mod: https://osu.ppy.sh/s/596487

Good luck~


same as abov
User avatar
Beatmap Nominator
5,569 posts
Offline
Shanipika wrote:
From mod queue


Flore Albo


Pretty solid map so dont really have much to say about it.



Milar001 wrote:
Hi, from my queue

Flore Albo

00:29:541 (1) - I have a feel that there is something wrong with timing point offset, it's too low imo ( I know it's settled on white tick but still) sounds ok to me o-o
01:33:088 (4,5) - This kind of linear jump would be rather unexpected here i do something like this on every part that gets the violin emphasis so u can kind of expect something like it
01:37:817 (5) - I cannot hear any sound that slider's end is representing its just for emphasis for the sharp violin
02:00:428 (1) - As it is in the same combo maybe decrease the slider's speed? 02:00:428 - i want the finish to be with a faster slider here,
also its for aesthetics

02:07:669 (1,2,3,4,5) and 02:07:669 (1,2,3,4,5) - This pattern don't fit the rest, exchange 2 and 4, I think it should be more natural
03:58:063 (6,1) and 04:02:792 (5,1) - It is really hard to read that it's 1/4 gap
04:01:610 (2) - This goes in other direction without any reason imo explained in above mod
04:40:488 (4) - I don't think kiai is needed here
05:31:642 - I would try to make the segment y=40 x=from about 212 to 304 more simetrical i think its kind of artistic to have the center a bit asymmetrical here

It's everything I see, as Akitoshi said map is solid. I hope that some part of my mod will be helpful :D


thanks gys!
User avatar
Beatmap Nominator
1,894 posts
Offline
Earned 1 kudosu.
yo


Flore Albo

do what you need to do
User avatar
Beatmap Nominator
5,569 posts
Offline
Doormat wrote:
yo


Flore Albo

do what you need to do


thank
User avatar
Beatmap Nominator
1,894 posts
Offline
No kudosu yet.
i too like writing my diff names in latin because it's edgy and shows how knowledgeable i am
User avatar
Beatmap Nominator
5,569 posts
Offline
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 35 posts jump | 1, 2, 3  next

Users browsing this forum: None


Jump to: