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Rhythm Incarnate
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nice mapu & sb!! (。>◡<)

edit: for extra
03:28:517 (1) - make this pink so your effects match with your colours at 03:33:792 (1) - and 04:35:770 (1) - ?
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Combo Commander
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Gaia wrote:
nice mapu & sb!! (。>◡<)

edit: for extra
03:28:517 (1) - make this pink so your effects match with your colours at 03:33:792 (1) - and 04:35:770 (1) - ?


you are right...!!
fixed it :3
thank you!
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Star Shooter
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WOAH WHAT A BEAUTIFUL MAP
**aplaud** so anyways, Thanks for using our queue! I don't think there's really anything I can mod about, I really don't see any problems! I would say in "Easy" you're overusing New Combos, but that's all! GL with rank! :D
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Rhythm Incarnate
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Heyo! From queue

Extra
  • 00:03:133 (5,6) - kinda sounds a bit overmapped here for the soft intro, would consinsider deleting these so you follow the piano for the intro to have a little less dense rhythm
  • 00:11:375 (1) - could use some more emphasis like you do for the other cymbals in this section, currently really low spacing and in the flow of (5,6,7) still
  • 00:24:232 (5) - would be nice if this was a bit differnt then the rest of this section so that unique cymbal crash stands out a bit
  • 00:30:166 (2) - bit weird extended slider here when theres a really strong vocal on the red tick, those extended sliders would fit better at 00:28:847 (2,3,4) - imo when theres nothing really on the red tick, could maybe swap the rhythms here
  • 00:50:276 (5,6,7) - feel you could make these drums stand out a bit more pattern wise since its kinda identical to the rest, maybe stack (6) under00:49:946 (3) - for instance to show a difference and a more break feeling same like similar stuff at 02:10:716 (5,6,7) -
  • 00:56:210 (1,1,1) - would be cool if those storyboard circles were matched with the circle placement same for similar
  • 01:03:133 (1,2,3) - kinda hard to read with the same ds yet differeny rhythm gaps and no NC, would maybe stack the 1/1 gap like you did with the others or atleast NC (2)
  • 01:56:540 (5,6) - would reduce the ds here thats a similar jump like the next notes yet the music has no intensity here at all
  • 03:15:826 (6) - would be a really good spot for a bit of slider art, kinda feels a bit empty now with the waiting for the break
  • 04:13:187 (1,2,3) - NC on (3) instead of (1) would be nice here for consistency and having a follow point for that huge jump
  • 04:35:770 (1,2,3,4) - similar spacing increase like 00:00:826 (1,2,3,4) - would make for a nice callback
  • 04:40:880 (7) - could put this on the head of that slider you're stacking with to emphasize it a bit more

Hard
  • 00:01:815 (3,2) - Stack a bit off
  • 00:06:760 (3) - control + h on the spot would make this flow smoother and reduces that jump a bit which is a bit high in compared to the rest of the section, could control + h 00:07:089 (4) - afterwards too if you want
  • 00:13:188 (2,3) - would (semi-) stack 3 under 2 here bc you got a bit of awkward angle at 00:13:518 (3,4) - and also removes that overlap with 00:14:012 (1) - that looks a bit bad
  • 00:27:529 (2) - piano and vocals have 3 strong beats here compared to 00:28:353 (1,2) - so wouldn't make it the same rhythm wise, 2 sliders for 00:27:529 (2,3) - would fit nicely I think
  • 01:09:067 (4,1) - could use a bit of a jump since you do it for the rest of the downbeats in the kiai where these vocals gain intensity
  • 01:29:672 (2) - also really strong here so increase the spacing a bit more 1.1 seems really low here
  • 02:16:320 (4,2) - sliderborders touching doesn't look that great, increase ds a bit
  • 01:01:485 (1,2,3) - 02:21:925 (1,2,3) - bit inconsistent trip stacking ds wise
  • 02:35:112 (1) - 02:29:837 (1) - and similar second kiai, you kinda emphasiszed these in the first kiai but then went full basic consistent ds for the next 2 kiais a lot of times, the music and vocals really shine here so I'd consider doing something more spacing wise to for these 2 kiais
  • 04:37:583 (2,3) - increase spacing a bit to compensate for the stacking ds shift so its the same as 04:39:726 (1,2) - like the borders not touching

Good luck with the set!
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Rhythm Incarnate
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NM from Q






gl!~
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Combo Commander
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Wishkey wrote:
Heyo! From queue

Extra
  • 00:03:133 (5,6) - kinda sounds a bit overmapped here for the soft intro, would consinsider deleting these so you follow the piano for the intro to have a little less dense rhythm drum sound exist in backsound.
  • 00:11:375 (1) - could use some more emphasis like you do for the other cymbals in this section, currently really low spacing and in the flow of (5,6,7) still ok
  • 00:24:232 (5) - would be nice if this was a bit differnt then the rest of this section so that unique cymbal crash stands out a bit ok
  • 00:30:166 (2) - bit weird extended slider here when theres a really strong vocal on the red tick, those extended sliders would fit better at 00:28:847 (2,3,4) - imo when theres nothing really on the red tick, could maybe swap the rhythms here changed pattern at 00:28:847 (2,3,4)
  • 00:50:276 (5,6,7) - feel you could make these drums stand out a bit more pattern wise since its kinda identical to the rest, maybe stack (6) under00:49:946 (3) - for instance to show a difference and a more break feeling same like similar stuff at 02:10:716 (5,6,7) - too close? I will keep it now.
  • 00:56:210 (1,1,1) - would be cool if those storyboard circles were matched with the circle placement same for similar hmm. keep it
  • 01:03:133 (1,2,3) - kinda hard to read with the same ds yet differeny rhythm gaps and no NC, would maybe stack the 1/1 gap like you did with the others or atleast NC (2) I think that it is allowable level in this deff because there is an interval between 1 and 2.
  • 01:56:540 (5,6) - would reduce the ds here thats a similar jump like the next notes yet the music has no intensity here at all ok
  • 03:15:826 (6) - would be a really good spot for a bit of slider art, kinda feels a bit empty now with the waiting for the break i don't want to use slider art...
  • 04:13:187 (1,2,3) - NC on (3) instead of (1) would be nice here for consistency and having a follow point for that huge jump keep
  • 04:35:770 (1,2,3,4) - similar spacing increase like 00:00:826 (1,2,3,4) - would make for a nice callback nice!
  • 04:40:880 (7) - could put this on the head of that slider you're stacking with to emphasize it a bit more ok

Hard
  • 00:01:815 (3,2) - Stack a bit off ok
  • 00:06:760 (3) - control + h on the spot would make this flow smoother and reduces that jump a bit which is a bit high in compared to the rest of the section, could control + h 00:07:089 (4) - afterwards too if you want keep
  • 00:13:188 (2,3) - would (semi-) stack 3 under 2 here bc you got a bit of awkward angle at 00:13:518 (3,4) - and also removes that overlap with 00:14:012 (1) - that looks a bit bad hmm... keep it...
  • 00:27:529 (2) - piano and vocals have 3 strong beats here compared to 00:28:353 (1,2) - so wouldn't make it the same rhythm wise, 2 sliders for 00:27:529 (2,3) - would fit nicely I think i think emphasized piano sounds has been caught.
  • 01:09:067 (4,1) - could use a bit of a jump since you do it for the rest of the downbeats in the kiai where these vocals gain intensity ok
  • 01:29:672 (2) - also really strong here so increase the spacing a bit more 1.1 seems really low here ok
  • 02:16:320 (4,2) - sliderborders touching doesn't look that great, increase ds a bit ok
  • 01:01:485 (1,2,3) - 02:21:925 (1,2,3) - bit inconsistent trip stacking ds wise ok
  • 02:35:112 (1) - 02:29:837 (1) - and similar second kiai, you kinda emphasiszed these in the first kiai but then went full basic consistent ds for the next 2 kiais a lot of times, the music and vocals really shine here so I'd consider doing something more spacing wise to for these 2 kiais ok
  • 04:37:583 (2,3) - increase spacing a bit to compensate for the stacking ds shift so its the same as 04:39:726 (1,2) - like the borders not touching

Good luck with the set!


Thank you for modding!!
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Combo Commander
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ShogunMoon wrote:
NM from Q

    Easy
  • 01:21:265 (2,1) - make a better blanket please xd ok
  • 02:08:408 - add a note for emphasize piano imo ok
  • 02:07:748 (2,1) - make them similar is should be more attractive i think move a bit
  • 02:13:683 (1) - remove nc for the consistence with 00:50:935 (1,2,3) obviously the sound is different. i think there is no consistency
  • 02:52:254 (2,3) - problem of consistence why this isn't a slider renverse like 01:31:815 (4) - tbh i prefer slider renverse because that's given the diff more understandable for the new players and plus that it have no gap drum sound is different.
  • 04:09:396 (2) - here too ^
  • 03:32:803 (3,2) - avoid this kind of overlap, it doesn't look good ok
  • 04:03:791 (2) - move it to x:221 y:313 for a better continuity of the flow ok





gl!~


Thank you for modding!!
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Beatmap Nominator
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#modreqs still exists right

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) -
04:23:902 (1,3,5) - First one follows stream but second is stacked?
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump.
00:07:749 (2) - hitsound
00:09:067 (2) - uh just double check hitsounds for me ok
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane
04:33:132 (1) - Can start using 1/3 streams here instead of sliders

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together

Easy
01:21:265 (2,3) - *dabs*
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!


edit: forgot to include examples of offset issue lo
01:01:815 (2,3,4,5,6) - 01:56:045 (2) - 03:28:517 (1) - 04:35:770 (1) -
I'll double check if others think the spread is fine
Last edited by Sinnoh on , edited 1 time in total.
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Rhythm Incarnate
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I believe the N and H progression is fine. There is only a few places in Hard where I think spacing might be a bit too much.

The map already has Easy difficulty, You should be a bit more lenient on the progression. Adding advanced to a 5 diff 4:40 set requires a lot of work. (the set is already gigantic enough)

Good eye though! This set should be ranked.
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Combo Commander
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Sinnoh wrote:
#modreqs still exists right #modreq is my house

General
Your offset is early in quite a few places. Ask someone who's good at timing to help, as it often switches between early and just right.
01:03:793 (4) - This could probably have a more interesting hitsound, you could probably use that hitsound on the tail of 01:25:221 (1) -
In hard, there's a lot of tricky patterns and high spacing. You need an advanced diff for a proper spread between normal and hard :(. I could say nerf hard or buff normal, but I don't think it's possible to still have a good spread from hard -> insane while nerfing it. Adding an advanced diff is the best option.

Extra
00:24:397 (6) - Very quiet sound here, try 50, 150 for less emphasis ok
00:48:298 (1) - 02:08:737 (1) - Change your NC patterns so that they follow the piano, do 123 or 123456 ok
01:09:891 (2,3,4,5) - Not a fan of rhythm here, but I really prefer following vocal. I'd make 01:09:891 (2,4) - sliders but you don't follow it too much ok
01:34:452 (1) - Can use a more interesting slider shape so it's clear this is low sv I don't like slider art...
01:46:485 (1,2,3,4,5,6,7) - Scale distance down a bit for much lower intensity of just piano ok
01:55:551 (1) - Use a 1/8 repeat slider? Also need to place it on a early weird snap A little discomfort... I don't have to catch the sound
04:08:737 (4) - Inconsistent rhythm with 02:51:595 (5) - ok
04:23:902 (1,3,5) - First one follows stream but second is stacked? correct place
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?

Insane
00:06:760 (3,4,5) - Jump to 4 is pretty big considering 3 is the same but much smaller jump. ok, position moved.
00:07:749 (2) - hitsound oh...ok
00:09:067 (2) - uh just double check hitsounds for me ok ^
00:30:990 (1,2,3) - Increase distance of 1,2 decrease 2,3 since that triple is pretty hard to change direction ok
01:47:639 (1,2) - This jump is too big for directly after break, use 2.3x distance. Be sure to keep 01:52:913 (1,2) - consistent if changed ok
03:33:215 (3,4,5,6,7,8,9,1) - This would be easier if it had low spacing instead of being stacked. I can't count how many objects are in the stream, so it's a bit hard to go into the jump section next hmm.. ok low spacing
04:22:995 (2) - I cannot do this accelerating stream at all :x would suggest to keep one speed since that's really hard for insane You're right...
04:33:132 (1) - Can start using 1/3 streams here instead of sliders not exist sound in reverse position

Hard
00:47:309 (2,3,4) - Can you make this stack less ugly, looks really bad on my skin hmm I don't think so.
02:06:924 (3,4,1,2) - That's really hard to read, can you change the pattern to avoid the overlap ok
02:15:661 (2,3) - spacing is much smaller than it was on the previous pattern for this ok
03:11:375 (1) - Haven't seen any slider shape like this, quite out of place it can expressed a drum pattern
03:33:215 (3,4) - ok do not use kick sliders with different amount of repeats like this. Rotate 03:33:462 (4) - 100 degrees and move 03:33:792 (1) - under the tail. It will make it clear there is a difference between the two ok
04:23:902 (1,2,3,4) - This one's also hard to read, overlaps + distance spacing shouldn't be used together ok

Easy
01:21:265 (2,3) - *dabs* oh...ok
Lower two diffs are amazing

Call me back once you have an advanced diff and the timing is fixed!

Thank you for modding!
hitsound is only a part so I will keep it
offset is later

i tried to made Hard a little easier.
Is spread fine?

Anyway, updated
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Rhythm Incarnate
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yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
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Chirony wrote:
Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane


i tried to made Hard a little easier.
Is spread fine? yes


pimpG wrote:
yes the timing needs some fixing. i will be working on it soon (unless someone is already working on it)
Yes please, can you also do it for the mania set, it cuts directly after the first kiai https://osu.ppy.sh/s/629560
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Combo Commander
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Sinnoh wrote:
Chirony wrote:
Extra
04:31:814 (1,2,3,4) - https://twitter.com/lasse_osu/status/923126406212673537 use 1/3 streams here hmm..? 04:33:462 (2,3,4) ?
Lost in translation, I meant try this, timeline is at 04:31:814 (1) - https://puu.sh/y8YDg/a3142954ea.png
Same for insane

I fixed only a part of Extra.
I’d rather not use 1/3 stream because I don't play well...


i tried to made Hard a little easier.
Is spread fine? yes
relieved...


Thank you!
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Rhythm Incarnate
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(ノ^ヮ^)ノ*:・☆
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Rhythm Incarnate
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this is the timing i sent to Chirony

collapsed text
Code:
826,329.67032967033,4,2,1,45,1,0
59836,344.827586206897,4,2,1,65,1,0
60180,329.67032967033,4,2,1,65,1,0
62785,329.67032967033,4,2,1,65,1,0
63114,349.854227405248,4,2,1,65,1,0
63463,329.67032967033,4,2,1,65,1,0
64122,329.67032967033,4,2,1,70,1,1
115550,342.857142857143,4,2,1,40,1,0
116064,331.491712707182,4,2,1,40,1,0
116395,324.324324324324,4,2,1,40,1,0
116881,326.530612244898,4,2,1,60,1,0
118187,329.67032967033,4,2,1,60,1,0
191208,285.714285714286,4,2,1,60,1,0
191350,329.67032967033,4,2,1,60,1,0
191679,354.505169867061,4,2,1,60,1,0
192033,329.67032967033,4,2,1,60,1,0
197980,329.67032967033,4,2,1,60,1,0
213144,324.324324324324,4,2,1,60,1,0
213792,329.67032967033,4,2,1,50,1,0
275440,345.821325648415,4,2,1,60,1,0
275785,329.67032967033,4,2,1,60,1,0
276938,300,4,2,1,60,1,0
277088,329.67032967033,4,2,1,60,1,0
278241,398.671096345515,4,2,1,60,1,0
278440,329.67032967033,4,2,1,60,1,0
279593,264.31718061674,4,2,1,60,1,0
279725,329.67032967033,4,2,1,60,1,0

i'll be available for timing assistance anytime you need it
This is a BSS beatmap submission. Click here to view full beatmap information.
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