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This beatmap was submitted using in-game submission on sábado, 13 de mayo de 2017 at 1:46:50 a.m.

Artist: ChouCho
Title: Elemental World (TV Size)
Source: 政宗くんのリベンジ
Tags: Masamune-kun no Revenge Ending
BPM: 128
Filesize: 8050kb
Play Time: 01:27
Difficulties Available:

Download: ChouCho - Elemental World (TV Size)
Download: ChouCho - Elemental World (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
osu! needs more ChouCho
Last edited by Underforest on , edited 25 times in total.
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yo

Easy

Normal

also glossed over hitsounding and the colorful diff in irc
logs
Code:
19:33 Rizen: yo
19:33 Underforest: hi uwu
19:33 Rizen: are you up for m4m? ?.?
19:33 Underforest: yep
19:34 Rizen: ok, forum mod coming in like half an hour
19:35 Rizen: there is something i want to talk about in irc tho
19:35 Underforest: sure
19:35 Rizen: the hitsounding
19:35 Underforest: oh
19:36 Rizen: tbh, not a fan ;c
19:36 Rizen: it's pretty inconsistent in places
19:37 Rizen: 00:00:763 (1,2,3,4) - following the hitsounding of the claps here, i assume you're hitsounding for the drum sounds in the music
19:37 Rizen: but then u only do it for some of them afterwards
19:37 Underforest: yep
19:38 Rizen: like 00:02:638 (1) - should have at head, 00:03:575 (3) - at head, 00:06:388 (1) -  etc
19:39 Rizen: 00:09:200 (3) - head, 00:09:669 (4) - head, 00:10:138 (1) - head, 00:11:075 (3) - head, 
19:39 Rizen: u get the gist
19:39 Underforest: fixed those
19:40 Rizen: 00:20:450 (5) -  , 00:24:200 (5) - , 
19:41 Rizen: 00:27:950 (5) - , 
19:41 Underforest: ok
19:41 Rizen: 00:42:481 (2) - tail shouldn't really be drum sampleset since the drums kick in at 00:42:833 - 
19:42 Rizen:  however, 00:42:950 (3,4) - are free to be drum sampleset
19:42 Underforest: fixed
19:44 Rizen: 00:51:388 (1) - 00:53:263 (1) - 00:55:138 (1) - 00:58:888 (1) - 
19:45 Rizen: 01:06:387 (1) - 01:08:262 (1) - 01:10:137 (1) - 01:13:887 (1) - 01:14:825 (3) - 
19:45 Rizen: 01:19:513 (1) - 
19:46 Rizen: you know what to do :L
19:48 Underforest: done
19:48 Rizen: ok i'll give this diff in irc and the others in forum?
19:48 Underforest: sure
19:48 *Rizen is editing [https://osu.ppy.sh/b/1244735 ChouCho - Elemental World [Colorful]]
19:48 Rizen: 00:04:395 (5) - uneven stream circle
19:49 Rizen: same at 00:11:895 (5) - 
19:49 Underforest: here at 00:04:278 in 25%, it follows a beat
19:49 Underforest: whoops
19:50 Rizen: what i mean by there is
19:50 Rizen: spacing is slightly off, and can look prettier if it was straight
19:50 Rizen: like [https://puu.sh/uR8MH/a3599685b0.png this]
19:52 Underforest: ok, done
19:52 Rizen: 00:37:091 (3) - a 1/4 repeat sliderx3 doesn't work here very well as the beat at 00:37:208 - isn't as pronounced in the music compared to 00:35:333 - in 00:35:216 (3) - which fits. would suggest a circle then 1/4 repeatsliderx1
19:53 Rizen: although there is a beat there, it isn't as dominant as in the other multi-repeat sliders
19:54 Underforest: changed to circle - 1/4 slider
19:54 Rizen: 1/4 repeat slider?
19:55 Underforest: https://osu.ppy.sh/ss/7611857
19:55 Rizen: yip cool
19:56 Rizen: 01:25:138 (1) - perhaps lower the volume for this part
19:56 Rizen: like 50% or something
19:57 Underforest: lowed to 40%
19:57 Rizen: *can apply to all diffs
19:58 Rizen: can probably delete the timing point at 01:27:013 - if they're both gonna be 40%
19:58 Underforest: will keep at 50% atm
19:58 Rizen: ok
19:59 Rizen: i'll post the mod for the other diffs in forum ok?
19:59 Underforest: ok
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Rhythm Incarnate
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Rizen wrote:
yo

Easy

Normal

also glossed over hitsounding and the colorful diff in irc
logs
Code:
19:33 Rizen: yo
19:33 Underforest: hi uwu
19:33 Rizen: are you up for m4m? ?.?
19:33 Underforest: yep
19:34 Rizen: ok, forum mod coming in like half an hour
19:35 Rizen: there is something i want to talk about in irc tho
19:35 Underforest: sure
19:35 Rizen: the hitsounding
19:35 Underforest: oh
19:36 Rizen: tbh, not a fan ;c
19:36 Rizen: it's pretty inconsistent in places
19:37 Rizen: 00:00:763 (1,2,3,4) - following the hitsounding of the claps here, i assume you're hitsounding for the drum sounds in the music
19:37 Rizen: but then u only do it for some of them afterwards
19:37 Underforest: yep
19:38 Rizen: like 00:02:638 (1) - should have at head, 00:03:575 (3) - at head, 00:06:388 (1) -  etc
19:39 Rizen: 00:09:200 (3) - head, 00:09:669 (4) - head, 00:10:138 (1) - head, 00:11:075 (3) - head, 
19:39 Rizen: u get the gist
19:39 Underforest: fixed those
19:40 Rizen: 00:20:450 (5) -  , 00:24:200 (5) - , 
19:41 Rizen: 00:27:950 (5) - , 
19:41 Underforest: ok
19:41 Rizen: 00:42:481 (2) - tail shouldn't really be drum sampleset since the drums kick in at 00:42:833 - 
19:42 Rizen:  however, 00:42:950 (3,4) - are free to be drum sampleset
19:42 Underforest: fixed
19:44 Rizen: 00:51:388 (1) - 00:53:263 (1) - 00:55:138 (1) - 00:58:888 (1) - 
19:45 Rizen: 01:06:387 (1) - 01:08:262 (1) - 01:10:137 (1) - 01:13:887 (1) - 01:14:825 (3) - 
19:45 Rizen: 01:19:513 (1) - 
19:46 Rizen: you know what to do :L
19:48 Underforest: done
19:48 Rizen: ok i'll give this diff in irc and the others in forum?
19:48 Underforest: sure
19:48 *Rizen is editing [https://osu.ppy.sh/b/1244735 ChouCho - Elemental World [Colorful]]
19:48 Rizen: 00:04:395 (5) - uneven stream circle
19:49 Rizen: same at 00:11:895 (5) - 
19:49 Underforest: here at 00:04:278 in 25%, it follows a beat
19:49 Underforest: whoops
19:50 Rizen: what i mean by there is
19:50 Rizen: spacing is slightly off, and can look prettier if it was straight
19:50 Rizen: like [https://puu.sh/uR8MH/a3599685b0.png this]
19:52 Underforest: ok, done
19:52 Rizen: 00:37:091 (3) - a 1/4 repeat sliderx3 doesn't work here very well as the beat at 00:37:208 - isn't as pronounced in the music compared to 00:35:333 - in 00:35:216 (3) - which fits. would suggest a circle then 1/4 repeatsliderx1
19:53 Rizen: although there is a beat there, it isn't as dominant as in the other multi-repeat sliders
19:54 Underforest: changed to circle - 1/4 slider
19:54 Rizen: 1/4 repeat slider?
19:55 Underforest: https://osu.ppy.sh/ss/7611857
19:55 Rizen: yip cool
19:56 Rizen: 01:25:138 (1) - perhaps lower the volume for this part
19:56 Rizen: like 50% or something
19:57 Underforest: lowed to 40%
19:57 Rizen: *can apply to all diffs
19:58 Rizen: can probably delete the timing point at 01:27:013 - if they're both gonna be 40%
19:58 Underforest: will keep at 50% atm
19:58 Rizen: ok
19:59 Rizen: i'll post the mod for the other diffs in forum ok?
19:59 Underforest: ok

thanks
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hard

  • 00:08:263 (1,2) - Se siente muy copypasteado de 00:00:763 (1,2) - (de hecho, aunque no es igual todo el pattern, jugandolo lo sentí como que fuera todo copypasta xD)
  • 00:13:653 - Se siente raro no tener algo para presionar acá
  • 00:17:403 (1) - Puedes mejorar su forma.
  • 00:18:575 (3,4) - No es muy suave ese flow que digamos u.u
  • 00:19:981 (2,3,4,5,6) - Es raro que siguiendo la voz antes hicieras esto acá, mi sugerencia sería:
    Image
  • 00:22:091 (3) - Yo le correría la flecha hacia la izquierda, porque queda como muy cerca del siguiente circulo y da la impresión que hay que soltarlo más rápido que lo que realmente es.
  • 00:23:966 (4,5,6) - Misma sugerencia que ahorita.
  • 00:27:716 (4,5,6) - Acá igual.
    (Es curioso cómo continuaste con el mismo patrón, aun cuando en 00:28:653 - hay un finish, que de por sí sugiere algo para presionar :P )
  • 00:31:466 (3) - 00:35:216 (3) - :!: Estos de verdad creo que son mala idea. Se parecen mucho a los que son de 3, de hecho, no es para nada fácil darse cuenta, igual, pide testplays de gente adecuada para ese nivel.
  • 00:47:638 (4) - imho, es feo ese slider ._.
  • 00:55:606 (2) - que onda con estos blankets xD
    Image
  • 01:00:294 (6,1) - Pienso que podrías hacer que sigan la misma circunferencia (es decir, que compartan el mismo "blanket imaginario"):
    el (2) no es real, solo es una referencia
    Image
  • 01:09:434 (4,5) - rítmicamente, un Ctrl+g creo que le queda mejor.
  • 01:15:294 (6,7,1,2,3,4) - que descaro de Copy paste xDDD
  • Muchas cositas por pulir :3


Normal


Easy
  • hummm... demasiados sliders y muy pocos círculos.
  • 00:12:013 (1) - Same con lo del break. Creo que lo puedes manejar con algo así:
    Image
    (Yo lo haría sin break,me parece innecesario la verdad, pero igual pregunta más opiniones)
  • 00:30:763 (1) - ,_,
  • 01:17:637 (2) - nope, definitivamente este queda muy raro ahí. Creo que mejor puedes hacer algo así:
    Image

Buena suerte o/
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ErunamoJAZZ wrote:

hard

  • 00:08:263 (1,2) - Se siente muy copypasteado de 00:00:763 (1,2) - (de hecho, aunque no es igual todo el pattern, jugandolo lo sentí como que fuera todo copypasta xD) xd
  • 00:13:653 - Se siente raro no tener algo para presionar acá arreglado
  • 00:17:403 (1) - Puedes mejorar su forma. :D lo hice menos ondulado
  • 00:18:575 (3,4) - No es muy suave ese flow que digamos u.u esa es la intención por la suave fuerza del tambor
  • 00:19:981 (2,3,4,5,6) - Es raro que siguiendo la voz antes hicieras esto acá, mi sugerencia sería:
    Image prefiero dejarlo asi dado a que 00:20:919 - tiene un beat por delante
  • 00:22:091 (3) - Yo le correría la flecha hacia la izquierda, porque queda como muy cerca del siguiente circulo y da la impresión que hay que soltarlo más rápido que lo que realmente es. ok
  • 00:23:966 (4,5,6) - Misma sugerencia que ahorita. lo mismo que ahorita
  • 00:27:716 (4,5,6) - Acá igual. Acá igual owo
    (Es curioso cómo continuaste con el mismo patrón, aun cuando en 00:28:653 - hay un finish, que de por sí sugiere algo para presionar :P )
  • 00:31:466 (3) - 00:35:216 (3) - :!: Estos de verdad creo que son mala idea. Se parecen mucho a los que son de 3, de hecho, no es para nada fácil darse cuenta, igual, pide testplays de gente adecuada para ese nivel. Escucha nuevamente en 25% playback, estoy siguiendo el ritmo de los drums
  • 00:47:638 (4) - imho, es feo ese slider ._. aw gracias, yo tambien te quiero <3 con toda seriedad, estoy siguiendo la rapidez de un sonido que puedes escuchar incluso en 100%
  • 00:55:606 (2) - que onda con estos blankets xD estan bien ajustados, es solo que los circulos 3/4 los hacen ver como que no
    Image
  • 01:00:294 (6,1) - Pienso que podrías hacer que sigan la misma circunferencia (es decir, que compartan el mismo "blanket imaginario"): listo
    el (2) no es real, solo es una referencia
    Image
  • 01:09:434 (4,5) - rítmicamente, un Ctrl+g creo que le queda mejor. - estoy siguiendo el drum de 01:09:669
  • 01:15:294 (6,7,1,2,3,4) - que descaro de Copy paste xDDD gracias
  • Muchas cositas por pulir :3 depende de los BNs


Normal
  • 00:08:966 (2) - 00:30:763 (1) - 00:42:716 (2) - 01:00:763 (1) - 01:15:763 (1) - Esos tipos de sliders... lo haces sin ponerles mucho cuidado... :(, en lo personal, me gusta hacer esos lides muy perfectos, siempre que veo sliders de este estilos sin pulir, lloro T__T asi es mi estilo de hacer los sliders en wave, sorry *le limpia las lagrimas*
  • 00:13:888 - Siento que este break es innecesario. lo puse para que el hp no se bajara tanto, sobretodo con el HR
  • 00:50:216 (2,3) - que onda con el blanket xD ups
  • 00:55:138 (1,2,3) - Este ritmo lo sentí raro al jugarlo. Creo que me gustaría sugerir algo así mas bien: estoy siguiendo las vocales
    Image
    (podrías agregar un segundo circulo, aunque por como llevabas el ritmo, quizás no quieras)
  • 01:12:716 (2,3) - Como raro el flow, imo :P arreglado
  • 01:25:255 (1) - uy no, siento que ese spinner entra demasiado rápido. Yo te sugiero que lo empieces en 01:25:841 - , qué es donde musicalmente se siente mejor. en esa posicion es demasiado rapido tambien


Easy
  • hummm... demasiados sliders y muy pocos círculos. la intencion es also facil como en casa :eyes: :ok_hand: :100:
  • 00:12:013 (1) - Same con lo del break. Creo que lo puedes manejar con algo así: aca es porque sentia incomodo dejar un espacio
    Image
    (Yo lo haría sin break,me parece innecesario la verdad, pero igual pregunta más opiniones)
  • 00:30:763 (1) - ,_, ayy
  • 01:17:637 (2) - nope, definitivamente este queda muy raro ahí. Creo que mejor puedes hacer algo así: siguiendo la vocal mientras los drums no estan demasiado ritmicos
    Image

Buena suerte o/

gracias :3
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what I meant by 00:02:638 (3,4) - is that it appears the two sliders are the same angle but they are not as evident when you stack them together (Hence why I said slight aesthetics issue). All you have to do is copy and paste 00:02:638 (3) - to replace slider 4. I didn't mean to sound like to do something like this
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ah fixed then
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Hi, found this map in modreq and I want to help out.

Colorful:
  • 01:27:013 – Unnecessary green line. You can remove it.
  • 00:09:200 (3) –You added a whistle on the tail of this repeat slider but didn’t add a whistle on the tails of these similar sliders though: 00:01:700 (3,3) – and 00:11:075 (3) - Not sure if it’s a mistake, but it does look inconsistent.
  • 00:12:950 (4) –I suggest changing this repeat slider into two short sliders to create a bit of a challenging pattern. So it’ll look something like this:
    Picture
    Image

    Also, going from a repeat slider to a short slider might confuse players more than three short consecutive sliders.
  • 00:19:513 (1,1,1) –A bell sound can be heard on the head of these sliders. To support that you can perhaps add a soft-hitwhistle.
  • 00:35:919 (4,3) –Nazi, but this overlap bothers me a bit. Especially slight overlaps tend to look worse. I suggest avoiding the overlap to improve aesthetics.
  • 00:47:638 (4) –Since there’s a sudden change in slider velocity, I suggest adding NC here to prevent throwing players off. If the change was very slight it would have been fine, but this slider velocity is rather fast.
  • 01:16:934 (5) –Nazi, but for better flow from 01:16:465 (2,3,4) – just lift the tail of the slider a bit upwards. Like this:
    Picture
    Image
  • 01:24:200 (3) –I don’t think the head of this slider is hitsounded correctly. It’s missing a whistle imo since you have whistles on 01:23:263 (1,2) – so it sounds inconsistent.


Hitsound suggestions will apply to the other diffs too.

Normal:
  • You can uncheck widescreen support. No SB and also inconsistent with hardest diff.
  • 01:27:013 –Unnecessary green line. You can remove it.
  • 00:08:966 (2) –A smoother slider shape will look better and also fit in with the calm atmosphere of the music. So something like this:
    Picture
    Image

    I suck at slidershapes, lol, but I think you get the idea.
  • 00:12:950 (3) –I don’t think the whistle should be placed on the head of this slider. It sounds out of place.
  • 00:16:231 (2) –I think this pattern will work better and look better:
    Picture
    Image

    Just Ctrl+J the slider to flip it. Better flow imo since the pattern doesn’t go downwards but follows a nice linear flow.
  • 00:18:341 –I don’t think this sould be left empty since there’s a vocal here. Consider mapping it out. You can perhaps do something like this:
    Picture
    Image

    Or two circles, your choice. I realized you have other gaps as well which is fine, but this one bothered me and I think it’s because 00:18:575 (3) – is left on its own while there’s a strong vocal before it. This gap just feels wrong and should be filled imo.
  • 00:50:216 (2,3) –Please make this blanket better.


Easy:
  • Uncheck Widescreen support.
  • 01:27:013 –Unnecessary green line. You can remove it.
  • 00:27:013 (1,2) –Making these two sliders perfectly parallel will probably look better. So something like this:
    Picture
    Image

    You can place them on top of each other to test if they’re perfectly parallel or not.
  • 00:30:763 (1) –What about a finish on the head of this slider? I think it’ll fit nicely. This will apply to the other diffs too.


Good Luck~
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almost fixed everything, thanks
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knock knock


colorful

normal
the spread is kinda funny though LOL
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Aki and Yoshino <3


Easy
  • 00:13:653 - A well shaped slider would fit nicely here, but a break just looks lazy since the music is still going (the note is being held)
  • 01:25:138 (1) - Not a fan at all of starting a spinner on a strong sound instead of putting an object there and beginning the spinner afterwards. You can make 01:24:200 (2) - a repeat slider to cover the finish on the downbeat.


Normal
  • 00:13:653 (4) - same thing i said about this part in the easy
  • 00:49:044 (1) - The circle which emphasizes a single strong note doesn't really fit the sort of light 1/4 sound here, would be better to remove it like in the easy


Colorful
  • Most generic name on osu i swear, how about a name related to the anime like that of your favorite character, or just "Hard". "Colorful" really has no relation to the song or anime.
    Image
  • 00:00:294 (1) - 3/4 slider would really fit better for this sound, also circle as the first object makes it easy to get 100 especially when playing hidden
  • 00:01:700 (3,4,1) - This rhythm follows the music better since the downbeat/white ticks aren't really strong in this part. Applies to all areas where you have the 1/4 repeat slider on the 2nd white tick.
    Image
  • 00:07:794 (3) - uneven spacing, but if you were gonna space it unevenly then it should be further from the previous object than to the next object since the emphasis is on this note so you want a larger jump before it
  • 00:13:770 (1) - Really sounds weird ending at its current position. Would be more natural to end at 00:15:059 - which is 1 beat before the vocal at 00:15:528 -
  • 00:18:106 (2,3) - I'd curve the sliders like this since it has better transitions at 00:17:403 (1,2) - and 00:18:575 (3,4) - due to the curve of the previous slider as you can see below. After changing them the transition at 00:18:106 (2,3) - won't be as good but it's not that bad either.
    Image
    Image
  • 00:26:544 (3,4) - ctrl-g would make that all play better
  • 00:44:591 (5) - 1/2 slider starting on red tick when both vocals AND dominant drums are on white tick is a big no-no since you're clicking where the beat is weak. This rhythm will follow the song more properly:
    Image
  • If you want to use red tick sliders anywhere it would be places like here 00:54:669 (5,1) - where the vocals are on red ticks.
  • 00:55:138 (1,2) - Why aren't they 180 degree rotations of each other? This looks off.
  • 00:55:138 (1,2) - Same thing here. If you want to form a triangle with the slider ends of 01:09:669 (5,1,2) - , take one slider and make 3 copies of it each rotated 120 or 240 degrees; it'll be much cleaner.

A Masamune-kun map that isn't a MIRROR HEART? Good luck!
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from your queue :D
sorry if it's a bad mod ;w;

Easy


Normal


Colorful
  • 00:02:169 (4,1) - (4)'s slider-tail isn't blanket with (1). :(
  • Look at here. (Sorry for bad picture ;w;)
    Image
    I think you should make it same like Easy & Normal diff. :(
  • 00:58:419 (6,1) - (6)'s slider-tail isn't blanket with (1). :?
  • 01:13:419 (6,1) - ^
  • 01:27:013 (1) - You should add a spinner here too because you add a spinner here in Easy & Normal.

I hope you'll rank this soon! :D Good luck ^^
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M4MRandom mod!




Good luck!
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Rhythm Incarnate
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lit120 wrote:
knock knock


colorful
  • 00:49:747 - would be nice if u add a note for the sake of following a vocal I can't because the spinner
  • 00:58:419 (6,1) - oh hey there, i was wondering about this blanket, cuz it's not neat :^) I call it happy blanket because it looks like a inverted "ン"
  • 01:01:700 (4) - nice missing clap whoops


normal
the spread is kinda funny though LOL yes


Yasaija 714 wrote:
M4MRandom mod!



    Normal
  • 00:00:294 - Why is Easy Circle but not Normal? fixed
  • 00:04:513 (1) - I think it would be better to do Ctrl + J and improve flow fixed
    image
    Image
  • 00:06:388 (1,2) - This form is very hard to understand it's basically a linear flow
    I think that this type of person is better
    Image
  • 00:21:388 (1,2) - overlap intended
  • 01:25:138 (1) - Easy had no Circle intended too to reduce the intensify of the diff


Good luck!


- Frontier - wrote:
from your queue :D
sorry if it's a bad mod ;w;

Easy
  • 00:13:653 to 00:15:763 - I think you don't have to put break time here. to avoid hp drain in hr
  • 00:26:075 (4,1) - DS Error. DS between these is 0.94x. fixed in yasaija's mod
  • 01:23:263 (1,2) - I think you should make this parallel. .-. yep
  • 00:49:044 - I see you add a circle at here in Normal. So maybe you should add a circle here as well :D it will conflict with beat limit for spinner in easy


Normal
  • 00:02:169 (3,1) - (3)'s slider-tail isn't blanket with (1). fixed
  • 00:12:950 (3) - The slider is kinda weird. I think you could use curve slider or even straight slider is okay too. :) following the drums
  • 00:13:653 to 00:15:763 - I think you don't have to put break time here. same as easy


Colorful
  • 00:02:169 (4,1) - (4)'s slider-tail isn't blanket with (1). :( fixed in yasaija's mod
  • Look at here. (Sorry for bad picture ;w;)
    Image
    I think you should make it same like Easy & Normal diff. :(
  • 00:58:419 (6,1) - (6)'s slider-tail isn't blanket with (1). :? ok
  • 01:13:419 (6,1) - ^ ok
  • 01:27:013 (1) - You should add a spinner here too because you add a spinner here in Easy & Normal. no need

I hope you'll rank this soon! :D Good luck ^^


xxdeathx wrote:
Aki and Yoshino <3 yeah


Easy
  • 00:13:653 - A well shaped slider would fit nicely here, but a break just looks lazy since the music is still going (the note is being held) i'll think about it
  • 01:25:138 (1) - Not a fan at all of starting a spinner on a strong sound instead of putting an object there and beginning the spinner afterwards. You can make 01:24:200 (2) - a repeat slider to cover the finish on the downbeat. added a circle


Normal
  • 00:13:653 (4) - same thing i said about this part in the easy same as easy
  • 00:49:044 (1) - The circle which emphasizes a single strong note doesn't really fit the sort of light 1/4 sound here, would be better to remove it like in the easy i'm trying to represent the 1/4 instrument in background in the "kitto" vocal


Colorful
  • Most generic name on osu i swear, how about a name related to the anime like that of your favorite character, or just "Hard". "Colorful" really has no relation to the song or anime. merry go round renamed to elemental so it represents the team of the song and that "deep sea" it talks before kiai
    Image
  • 00:00:294 (1) - 3/4 slider would really fit better for this sound, also circle as the first object makes it easy to get 100 especially when playing hidden ok
  • 00:01:700 (3,4,1) - This rhythm follows the music better since the downbeat/white ticks aren't really strong in this part. Applies to all areas where you have the 1/4 repeat slider on the 2nd white tick. ok
    Image
  • 00:07:794 (3) - uneven spacing, but if you were gonna space it unevenly then it should be further from the previous object than to the next object since the emphasis is on this note so you want a larger jump before it done
  • 00:13:770 (1) - Really sounds weird ending at its current position. Would be more natural to end at 00:15:059 - which is 1 beat before the vocal at 00:15:528 - i'm following an upcoming instrument when "towori" vocal appears
  • 00:18:106 (2,3) - I'd curve the sliders like this since it has better transitions at 00:17:403 (1,2) - and 00:18:575 (3,4) - due to the curve of the previous slider as you can see below. After changing them the transition at 00:18:106 (2,3) - won't be as good but it's not that bad either. fixed
    Image
    Image
  • 00:26:544 (3,4) - ctrl-g would make that all play better fixed
  • 00:44:591 (5) - 1/2 slider starting on red tick when both vocals AND dominant drums are on white tick is a big no-no since you're clicking where the beat is weak. This rhythm will follow the song more properly:
    Image
  • If you want to use red tick sliders anywhere it would be places like here 00:54:669 (5,1) - where the vocals are on red ticks. I'll think about it
  • 00:55:138 (1,2) - Why aren't they 180 degree rotations of each other? This looks off. following "to me" vocal
  • 00:55:138 (1,2) - Same thing here. If you want to form a triangle with the slider ends of 01:09:669 (5,1,2) - , take one slider and make 3 copies of it each rotated 120 or 240 degrees; it'll be much cleaner. not intending to make a triangle but i'll think it

A Masamune-kun map that isn't a MIRROR HEART? https://osu.ppy.sh/s/575517 :thinking:
Good luck!

thanks everyone!
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Star Shooter
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Earned 1 kudosu.
m4m from your q!

Gen

spread from normal to hard is pretty large, would consider buffing normal or making a 2.2* ish advanced


EZ

00:03:575 (4,1) - maybe put 1 like this?

00:11:075 (4,1) - avoid overlap, might confuse new players

remove breaktime xd too short

00:16:700 (2) - you should do this as there is a stronger sound on the 3rd white tick before the downbeat

00:20:450 (2) - you should place this higher, sort of like making it follow the curve of 1 more

00:36:388 (3) - this could curve better

00:38:263 (1,2) - maybe make it like 00:32:638 (3,4) -

00:40:138 (3,4) - why are these anchored? this song is pretty calm, you should keep curves

00:53:263 (1,2) - maybe make it like 00:32:638 (3,4) -

00:55:138 (3,4) - you should place this higher, sort of like making it follow the curve of 3 more

01:10:137 (3,4) - ^

01:19:513 (1,2) - same idea as ^ but with 1

01:24:200 (2,3) - you should adjust ds on 2 so that 3 is in the direct center


Norm

00:02:638 (1,2) - this could line up better

00:03:341 (2,3) - ^

00:05:216 (2,3) - ^

00:08:263 (1,2) - why not make 2 the same shape as 1

the break is really short, yyou should take it out

00:15:763 (1,2) - this could line up better

00:25:138 (1,2,3) - ^

00:33:341 (2,3) - ^

00:30:294 (2) - maybe put a 1/2 beat slider here

00:55:606 (2,3) - these could line up better

01:21:388 (1) - you should keep this slider normal

01:25:255 (1) - you should just map this


e l e m e n t a l

00:00:763 (1,2) - could line up better

00:03:341 (3,4) - ^

00:05:216 (4) - i think you should take this out, because there is a sound on the white tick youre missing, and I wouldnt say the song support this type of slider shape

00:08:263 (1,2) - this could line up better

00:10:841 (2,3) - ^

00:13:770 (1) - I would end it on the red tick because that's where the vocal starts

00:16:231 (2) - maybe keep this slider straight

01:01:934 (5,1,2) - the flow here is pretty akward

01:19:981 (2,3) - this could be blanketed

01:25:841 (2,3) - players would be used to this stack being 1/4, because they were used to 00:37:794 (5,1) - and 00:00:294 (1,1) - so this could trip them up


~end~

kool, glhf getting this ranked!
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