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This beatmap was submitted using in-game submission on 19 November 2017 at 20:58:12

Artist: jioyi
Title: cyanine
Source: Lanota
Tags: aste- 1164530434 noxy games fisica ritmo dance EDM boss song chapter 2
BPM: 182
Filesize: 15980kb
Play Time: 03:09
Difficulties Available:

Download: jioyi - cyanine
Information: Scores/Beatmap Listing
---------------
____________________________________________________



"History is learned through the sacred silence"

Image Protastic101 | Image ?

____________________________________________________


Image

Standard by Aste- "Hitsound base" is not for mod! Hitsound by 1164530434.
Big thanks to them for contributing on this mapset :D



  • genkicho
  • erlinadewi-
  • Alsty-
  • Arcwinolivirus
  • eyes
  • Dustmoon
  • knif3rism
  • LordTimeWaste
  • misternopal
  • cpotfangirl
  • Vortex-
  • Moku_Hazushi
  • imtdb1
  • Mage
  • CrumpetFiddler
  • TheNewBungping
  • Songofevil
  • litharrale
  • Protastic101
Last edited by Rivals_7 on , edited 90 times in total.
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Rhythm Incarnate
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A good map for me to get back into Mania stuff ! Good luck for rank Rivals, and also good luck to Aste- :3
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thx for the support pachiru :3/
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Rhythm Incarnate
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wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓
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Combo Commander
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Chara wrote:
wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓
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[ Drop ] wrote:
Chara wrote:
wheres the ↑↓↑↓↑↓↑↓↑↓↑↓↑↓↑↓

ayy lmao osumania didnt support flick notes. ppy pls add xdd

genkicho wrote:
NM Req


Ultimate
00:16:400 i suggest -> https://osu.ppy.sh/ss/7545222 emm nope i guess. dont want to grace here
00:19:057 (19057|1) - volume too low, suggest delete still kinda audible for me :/
00:21:035 (21035|2) - Beat volume too low, suggest delete ^
00:20:953 (20953|1) - should be double like sec 19
00:26:887 (26887|3,26969|1) - like sec 19 nope for this
00:32:738 (32738|1,32821|3,32903|0) - i suggest continue the trill -> https://osu.ppy.sh/ss/7545248
00:40:898 (40898|2,40898|1,40898|3,41227|1,41227|3,41227|2) - plus SV would be nice
00:41:557 (41557|0,41722|1,41887|0,41887|3,41887|2,41887|1) - this too ^ will add later :3
00:48:480 (48480|2,48480|3) - -> http://osu.ppy.sh/ss/7545265 added but i think its not 1/6 lol
00:49:799 (49799|1,49799|3,49799|0,49799|2,49909|3,49909|2,50019|2,50019|3,50129|0,50129|1) - you can add teleport in this part I'm not Evening :x
00:51:227 (51227|2,51337|0) - i suggest -> https://osu.ppy.sh/ss/7545278 I dont think so for balance sake
00:52:766 same like ^ ^
00:54:524 (54524|3,54634|0) - ^ ^
00:58:205 (58205|0,58700|2) - what are these.. it should start at 01:02:986 (62986|2) - because the piano start there low piano
01:41:803 add note Intend to omit for the balance
01:42:545 (102545|2,102545|3) - from this part until pattern change i can hear 1/4 sound yeah but i'm just focus with the kicks
01:53:754 (113754|0,113836|1,113919|2,114001|3) - 01:54:743 (114743|3,114825|2,114908|1,114990|3,115073|2) - 01:56:391 (116391|2,116474|3,116556|0,116639|1,116721|2) - i suggest trill for those sounds i dunno. the current seems flowy enough tho


nice song and nice map :D GoodLuck


Thanks o/

also thx Chara for the star :3/
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Hi Rivals :3


Beginner

As' Standard

Hyper
good luck on ranking XD
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haii , rivaalssss.. more jioyi pls =3=

Code:
1|2|3|4



Ultimate



Anotherahh neat diff ;w;


good luck rivalsssssssssssssssssssssssssssssssssssssssssssss
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erlinadewi-
erlinadewi- wrote:
Hi Rivals :3


Beginner

Hyper
good luck on ranking XD


Alsty-
Alsty- wrote:
haii , rivaalssss.. more jioyi pls =3=

Code:
1|2|3|4



Ultimate



Anotherahh neat diff ;w;


good luck rivalsssssssssssssssssssssssssssssssssssssssssssss


thx for mod elin and alsty xD No reply=fix
Not done yet. posting dulu jaga2 lappy ngecrash lul

BSS mati juga yawla
Not updated yet
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erlinadewi- wrote:
Hi Rivals :3


As' Standard


good luck on ranking XD


https://puu.sh/uHDw9/5dd435bceb.rar
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added some additional tags. updated
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"Arcwinolivirus' Mod"

Thy Mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.




General
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Code:
Column:
      _ _ _ _
4K - |1|2|3|4|




Beginner
collapsed text
01:15:512 - add note to 3, where it is like beat + sound effect. The beat sound is stronger than the double key press on 01:14:523 (74523|1,74523|3) - . It is almost similar to 01:13:205 (73205|1,73205|3) - which has an impact.

01:45:183 (105183|0,106501|2) - I would suggest to remove these LNs and re-position the remaining single notes. The reason is because holding LNs while tapping the singles gives a hard time especially on those mania players who just begin playing. Suggesting some patterns similar to https://puu.sh/uMkVE/e990cc0f48.png where the doubles emphasizes the cymbals and the singles flow still on-going.

02:45:512 - add note? since you made the similar sound doubles at 02:24:413 -

03:04:139 (184139|2,184303|1) - ctrl H for more comfortable execution.



A's Standard
collapsed text
00:18:131 (18131|0) - Fix your snap here as it is snapped on the previous timing point. Check other difficulties snap.

00:26:887 (26887|0) - move to 3 and 00:27:876 (27876|3) - move to 2 for comfortability.

00:32:986 (32986|3,33151|1) - would suggest to add note to change these singles into double for strong sound emphasis.

00:33:975 - add note to 1, strong starting sound.

00:33:975 - until 00:44:524 - I recommend to add more notes as this part seems to be easier than Beginner's which quite feels off. Adding notes will also balance the part to other harder parts. You decide.

00:41:887 - add note to 1 impact sound.

00:49:799 - ^ to 4

00:56:722 - ^ to 4

01:25:567 (85567|2,85732|1,85897|2) - ctrl H, the pitch is on 01:25:567 (85567|2,85897|2) - differs with 01:25:238 (85238|2,86227|2) -

01:39:908 - until 01:44:523 - Buff the part with the percussion, same as previous reason it is because its easier than the Beginner's. Though I understand that you only wanted to follow the melody-like sound. You decide.

01:52:765 (112765|0) - Better if moved to 3 and change to LN until 01:53:095 - for that sweet sound effect. Beginner did LN on this part.

02:24:413 - add note to 4 impact sound

02:24:743 - ^ to 1 or 3

02:35:292 - ^ to 3

02:43:203 - add note to 2 and change 02:43:205 (163205|0) - to LN until 02:43:699 - for focusing the long sound that can be heard here.

02:45:512 - add note to 3 or 4 for the strong beat finish.

02:45:842 - ^ to 2 or 3

02:56:391 - ^ to 3

03:01:666 - ^ to 2

03:02:985 - ^ to 1

03:04:303 - ^ to 3

03:04:303 - until the end - Add more notes for the percussion as they are more consistent and audible than the melody that you want to follow. It feels empty while you hear those percussion but no notes. Example is like 03:04:468 - and 03:04:633 - where you can here that strong beat but no notes. If there are notes it would be more satisfying. Variations and Combinations with the melody can come up with consistent and better patterns.

03:06:941 (186941|1) - should end up at 03:08:260 - and 03:07:765 (187765|3) - starts at where the sound raises up at 03:08:260 - ending at 03:09:578 -




Hyper
collapsed text
00:30:019 - until 00:32:986 - note density is almost the same as Another's and I would recommend to nerf it like reducing the doubles into singles. With the light jumpstream, it makes this part the spike of the difficulty.

01:39:578 (99578|0) - move to 3, much better to execute and more balance for both hands.

01:47:161 - add note to 3, cymbals can be heard here like you did at 01:46:501 (106501|0,106501|3) -

01:49:880 (109880|0) - move to 2 for comfortability.

02:03:314 - strong beat here, add note to 2

02:12:710 (132710|3,133040|2) - change to LN to emphasize the long synth




Another
collapsed text
00:24:579 (24579|1) - much better if ends on the white line like you did at Hyper so the vision can be better and comfy to execute.

00:25:568 (25568|2,25651|0) - move to 1 and 2 respectively for comfy execute.

00:56:722 - until 00:57:711 - Just I thought so while test playing the hardest difficulty (which has the same burst as this) the notes are too fast for the sound. I listened 25% playback rate and tested using a different snap and it seems "1/6th" snap fits more on the instrument sound rather than 1/8. I recommend to change it and try it out.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound.

01:48:562 (108562|1,108644|1) - I suggest to re-position the above notes to avoid this mini-jack for the drum roll as this gives of the "fun" killer feeling. Something like https://puu.sh/uMnFd/cc43268cc0.png or move some notes before to avoid changing the patterns above. You decide.

02:13:369 (133369|3) - move to 3 for clearer sight and fits along with 02:13:040 (133040|1,133040|2,133040|3) -

02:22:765 (142765|1,142847|1) - just like before, this can be a combo breaker, recommending https://puu.sh/uMnU6/b7d9f83104.pngwhere the burst can be done comfortably and sight friendly.

03:01:172 (181172|0,181254|0) - unnecessary jack, might want to swap column 03:01:254 (181254|0,181501|1,181584|0,181666|1) - to avoid that.

03:02:820 - add note to 3 kick sound.




Ultimate
collapsed text
00:31:008 (31008|0,31090|2,31172|0,31255|2,31337|0,31420|2,31502|0,31585|2,31667|0,31749|2,31914|2,32079|2,32244|2) - suggesting to re-position some notes so there won't be too much stress on column 1 and column 3. Moving some notes will assure comfortability in this part.

00:56:722 - same as Another's. Snap should be 1/6 according to the instrument sounds.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound.

01:28:617 - add note synth sound

01:28:781 - ^

01:49:551 (109551|3,109592|2,109592|0,109633|1,109674|3,109674|2,109716|0,109757|1,109757|3,109798|2,109839|0,109839|1,109880|3,109922|0,109922|2,109963|1,110004|2,110004|3,110045|0,110086|1,110086|3,110128|2,110169|0,110169|1,110210|3,110251|0,110251|2,110292|1,110334|3,110334|2,110375|0,110416|3,110416|1) - some doubles are unnecessary in this part as you made it like a high bpm jumpstream creating some combo breakable jacks in the process. Recommending something similar to https://puu.sh/uMoFe/77efef07cf.png where the doubles are only on the audible synth melody. (In the image not all synth melody on the burst are doubled, this is to avoid sudden 1/4 jacks in the burst execution.)

02:02:985 - add note to 2, melody is along with other percussion sound.

02:03:067 - add mini-LN to 1, same as Another's

02:20:045 - add note here as the snare-like sound can be heard here similar to 02:19:633 (139633|2,139633|3,139798|3,139798|2) -

02:20:540 - ^

02:23:342 - Suggesting https://puu.sh/uMp2x/2a7c06b727.png instead to avoid sudden 1/4 on the burst. After all you made similar beat sounds, doubles, like 02:22:106 (142106|2,142106|3,142765|2,142765|1) -

02:44:194 - add LN to 3 until 02:44:358 - since new entry of synth sound can be heard here.


Overall

Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!


~ END ~
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Beatmap Nominator
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arcwinolivirus wrote:
"Arcwinolivirus' Mod"

Thy Mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.




General
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Code:
Column:
      _ _ _ _
4K - |1|2|3|4|




Beginner
collapsed text
01:15:512 - add note to 3, where it is like beat + sound effect. The beat sound is stronger than the double key press on 01:14:523 (74523|1,74523|3) - . It is almost similar to 01:13:205 (73205|1,73205|3) - which has an impact. Imo the impact doesnt seem to be real loud. just a low bass with low beat as well

01:45:183 (105183|0,106501|2) - I would suggest to remove these LNs and re-position the remaining single notes. The reason is because holding LNs while tapping the singles gives a hard time especially on those mania players who just begin playing. Suggesting some patterns similar to https://puu.sh/uMkVE/e990cc0f48.png where the doubles emphasizes the cymbals and the singles flow still on-going.

02:45:512 - add note? since you made the similar sound doubles at 02:24:413 - intendedly omitted due to different kind of patterning. The LN release already enough to signifies since its accomodated with the SN on 4

03:04:139 (184139|2,184303|1) - ctrl H for more comfortable execution. was in purpose. probably newbies cant handle the LN release and SN at the same time




Hyper
collapsed text
00:30:019 - until 00:32:986 - note density is almost the same as Another's and I would recommend to nerf it like reducing the doubles into singles. With the light jumpstream, it makes this part the spike of the difficulty. its actually pretty doable imo. otherwise the gap in between would be quite awkward

01:39:578 (99578|0) - move to 3, much better to execute and more balance for both hands.

01:47:161 - add note to 3, cymbals can be heard here like you did at 01:46:501 (106501|0,106501|3) -

01:49:880 (109880|0) - move to 2 for comfortability.

02:03:314 - strong beat here, add note to 2

02:12:710 (132710|3,133040|2) - change to LN to emphasize the long synth emm i guess the current fine enough




Another
collapsed text
00:24:579 (24579|1) - much better if ends on the white line like you did at Hyper so the vision can be better and comfy to execute. actually yea tru. but not changing because this diff overall are already quite challenging to have this kind of patterns like this

00:25:568 (25568|2,25651|0) - move to 1 and 2 respectively for comfy execute.

00:56:722 - until 00:57:711 - Just I thought so while test playing the hardest difficulty (which has the same burst as this) the notes are too fast for the sound. I listened 25% playback rate and tested using a different snap and it seems "1/6th" snap fits more on the instrument sound rather than 1/8. I recommend to change it and try it out.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound. quite ambiguous here. i'll just leave this for now and will try to ask confirmation

01:48:562 (108562|1,108644|1) - I suggest to re-position the above notes to avoid this mini-jack for the drum roll as this gives of the "fun" killer feeling. Something like https://puu.sh/uMnFd/cc43268cc0.png or move some notes before to avoid changing the patterns above. You decide.

02:13:369 (133369|3) - move to 3 for clearer sight and fits along with 02:13:040 (133040|1,133040|2,133040|3) - shield was intended apparently

02:22:765 (142765|1,142847|1) - just like before, this can be a combo breaker, recommending https://puu.sh/uMnU6/b7d9f83104.pngwhere the burst can be done comfortably and sight friendly.

03:01:172 (181172|0,181254|0) - unnecessary jack, might want to swap column 03:01:254 (181254|0,181501|1,181584|0,181666|1) - to avoid that. doesnt seem to be a big deal to hit

03:02:820 - add note to 3 kick sound.




Ultimate
collapsed text
00:31:008 (31008|0,31090|2,31172|0,31255|2,31337|0,31420|2,31502|0,31585|2,31667|0,31749|2,31914|2,32079|2,32244|2) - suggesting to re-position some notes so there won't be too much stress on column 1 and column 3. Moving some notes will assure comfortability in this part. doesnt seem to be necessary since those are quite intended

00:56:722 - same as Another's. Snap should be 1/6 according to the instrument sounds.

01:15:512 - Same as above, the snap should be 1/6 which fits with the burst sound. still ambiguous

01:28:617 - add note synth sound

01:28:781 - ^ intended to ignore to focus on the buildup pattern afterwards

01:49:551 (109551|3,109592|2,109592|0,109633|1,109674|3,109674|2,109716|0,109757|1,109757|3,109798|2,109839|0,109839|1,109880|3,109922|0,109922|2,109963|1,110004|2,110004|3,110045|0,110086|1,110086|3,110128|2,110169|0,110169|1,110210|3,110251|0,110251|2,110292|1,110334|3,110334|2,110375|0,110416|3,110416|1) - some doubles are unnecessary in this part as you made it like a high bpm jumpstream creating some combo breakable jacks in the process. Recommending something similar to https://puu.sh/uMoFe/77efef07cf.png where the doubles are only on the audible synth melody. (In the image not all synth melody on the burst are doubled, this is to avoid sudden 1/4 jacks in the burst execution.) this one really is intended. Due to the burst noise are on 1/12 and (maybe) 1/16 towards the end of the burst. ofc that would be extremely unecessary to use 1/12 and 1/16 respectively after 1/4 1/8 on the buildup process so i decided to do dense jumpstream instead

02:02:985 - add note to 2, melody is along with other percussion sound.

02:03:067 - add mini-LN to 1, same as Another's

02:20:045 - add note here as the snare-like sound can be heard here similar to 02:19:633 (139633|2,139633|3,139798|3,139798|2) -

02:20:540 - ^

02:23:342 - Suggesting https://puu.sh/uMp2x/2a7c06b727.png instead to avoid sudden 1/4 on the burst. After all you made similar beat sounds, doubles, like 02:22:106 (142106|2,142106|3,142765|2,142765|1) -

02:44:194 - add LN to 3 until 02:44:358 - since new entry of synth sound can be heard here.


Overall

Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!


~ END ~


Everything else is fix. Thx for mod :D
User avatar
Rhythm Incarnate
1,793 posts
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No kudosu yet.
arcwinolivirus wrote:
"Arcwinolivirus' Mod"

Thy Mod.


Note:
• First of all, I would want to apologize if I ever say something that will hurt your feelings as a mapper. Remember that I only want to give advices, suggestions, recommendations and sideas for some improvement in your map. Please do understand and thank you.

• do not be afraid to reject some parts of my mod. I am not perfect and I am not always right. But I do give my best to mod with sense. Also, I do not bite rawr.

• If I suggest to "remove or ctrl function moves" on certain note/s, do not forget and be sure to move the hitsound on the other note beside the suggested note. This is because I only mod the notes and with that, I do not pay attention on the hitsounds placements.




General
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem!

Code:
Column:
      _ _ _ _
4K - |1|2|3|4|




A's Standard
collapsed text
00:18:131 (18131|0) - Fix your snap here as it is snapped on the previous timing point. Check other difficulties snap.

00:26:887 (26887|0) - move to 3 and 00:27:876 (27876|3) - move to 2 for comfortability. // uhh.. i'll keep this

00:32:986 (32986|3,33151|1) - would suggest to add note to change these singles into double for strong sound emphasis. // hmm.. I think i'll keep it as it is

00:33:975 - add note to 1, strong starting sound. // this too, sorry

00:33:975 - until 00:44:524 - I recommend to add more notes as this part seems to be easier than Beginner's which quite feels off. Adding notes will also balance the part to other harder parts. You decide. // i'll keep it as it is

00:41:887 - add note to 1 impact sound. // this too

00:49:799 - ^ to 4 // this too

00:56:722 - ^ to 4 // this too

01:25:567 (85567|2,85732|1,85897|2) - ctrl H, the pitch is on 01:25:567 (85567|2,85897|2) - differs with 01:25:238 (85238|2,86227|2) -

01:39:908 - until 01:44:523 - Buff the part with the percussion, same as previous reason it is because its easier than the Beginner's. Though I understand that you only wanted to follow the melody-like sound. You decide. // already try that and that makes the SR goes up, *as requested from the owner to make it below 2,4*

01:52:765 (112765|0) - Better if moved to 3 and change to LN until 01:53:095 - for that sweet sound effect. Beginner did LN on this part. // hmm... I think i'll keep it as it is since that represent the impact better

02:24:413 - add note to 4 impact sound // i'll keep it as it is

02:24:743 - ^ to 1 or 3 // this too

02:35:292 - ^ to 3 // this too

02:43:203 - add note to 2 and change 02:43:205 (163205|0) - to LN until 02:43:699 - for focusing the long sound that can be heard here. // hmm.. should be good like that, ok I change it to LN, but not adding another note

02:45:512 - add note to 3 or 4 for the strong beat finish. // this too. keep

02:45:842 - ^ to 2 or 3 // this too

02:56:391 - ^ to 3 // this too

03:01:666 - ^ to 2 // this too

03:02:985 - ^ to 1 // this too

03:04:303 - ^ to 3 // this too

03:04:303 - until the end - Add more notes for the percussion as they are more consistent and audible than the melody that you want to follow. It feels empty while you hear those percussion but no notes. Example is like 03:04:468 - and 03:04:633 - where you can here that strong beat but no notes. If there are notes it would be more satisfying. Variations and Combinations with the melody can come up with consistent and better patterns. // same reason as the previous point about the same thing

03:06:941 (186941|1) - should end up at 03:08:260 - and 03:07:765 (187765|3) - starts at where the sound raises up at 03:08:260 - ending at 03:09:578 // fixed -




Overall

Very Good Song Choice, I like genres like this as it has alot of synthesizers and some intense action feeling song. Go go rank this and good luck!


~ END ~


https://puu.sh/uUCmp/5e9e66b56d.rar
This is a BSS beatmap submission. Click here to view full beatmap information.
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