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BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME (NANOBII EDIT)

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Topic Starter
Crowie
This beatmap was submitted using in-game submission on Wednesday, May 03, 2017 at 6:31:27 PM

Artist: BOOM BOOM SATELLITES
Title: LAY YOUR HANDS ON ME (NANOBII EDIT)
Source: キズナイーバー
Tags: kiznaiver opening anime Logic Agent Logic_Agent _Meep_ [_L_u_k_a_s_]
BPM: 170
Filesize: 4923kb
Play Time: 01:12
Difficulties Available:
  1. -/INSANE/- (4.33 stars, 239 notes)
  2. -/KIZNA/- (5.74 stars, 477 notes)
  3. Logic's -/ANOTHER/- (4.99 stars, 346 notes)
  4. Lukas' -/ADVANCED/- (2.06 stars, 104 notes)
  5. Meep's -/HARD/- (3.41 stars, 201 notes)
  6. -/NORMAL/- (1.79 stars, 81 notes)
Download: BOOM BOOM SATELLITES - LAY YOUR HANDS ON ME (NANOBII EDIT)
Information: Scores/Beatmap Listing
---------------





˚Space out˚






Yahuri
hiya
if you need a GD <4* hmu C:
Zer0-
M4M

General


  1. Meep's hard has lower drain time? :o maybe a bug
  2. No hitsounds on the hard?
  3. There is no need to accept my suggestions if you disagree with them and I hope i'll help with this mod!

Normal


  1. 00:01:869 (1,2) - Imo these sliders look kinda bad but it's no big deal
  2. Not really anything more as I can't mod normal :D

Meep's Hard


  1. 00:08:517 (3) - This slider should start at the white tick, the timing is off and I suggest you end it at the red tick and place a circle at the blue tick 00:09:017 - here
  2. 00:11:399 (3) - This slider is also off, 00:11:575 - there is a sound here. I suggest ending it at the red tick and placing a circle at the blue tick 00:11:840 - here
  3. 00:12:369 - There is a beat here but you start the slider here 00:12:458 - and while i'm at it, this slider is wrongly placed as it doesnt hit the beats.
  4. 00:18:105 - You're missing this beat, perhaps make 00:17:928 (2) - into a repeat slider which repeats at the white tick?
  5. 00:51:105 (1) - Same here
  6. 00:23:399 (5) - End this here: 00:23:752 -
  7. 00:47:046 (1,2,3) - Why not make this a perfect triangle instead? would look nicer and cleaner imo
  8. 00:57:369 (1) - I dont really agree with this spinner. I think a slider from 00:57:634 - to 00:57:987 - would be better
  9. 00:59:134 (2) - You're ending this slider on a stronger note than the sliderhead is placed on, I'd reccomend not doing this
  10. 01:09:546 (1) - This spinner should start AFTER the last note, not before. Pretty sure this is unrankable fyi

Insane


  1. 00:04:605 (1) - There is no sound strong enough for this note to be here, I'd suggest either removing it or making it a triple starting from here 00:04:517 -
  2. 00:05:046 - Pretty strong beat here imo, deserves a circle?
  3. 00:06:105 - here could be a note too!
  4. 00:08:928 - i mean there is a sound here all along the start of the song so i'll leave it up to you if you want to change the start to fit better with the music, but I'd like to know why you're sometimes following the background hihat(?) and sometimes not :D
  5. 00:58:164 - gotta go fast
  6. Overall a nice diff I couldnt really find any more issues I'd like to point out

LA's Extra


  1. 00:13:428 - Perhaps place a note here, I think it would fit.
  2. 00:16:252 - same here
  3. 00:23:664 - strong beat here too, perhaps make that a 4 note spaced stream instead? :D
  4. 00:25:428 - note here? so it could be a triple?
  5. 00:27:017 - here too
  6. 00:32:487 - here too, you get the point so I dont have to keep doing this x)
  7. 00:27:987 (3) - maybe make this a repeat slider so you fit in the red tick's strong beat?
  8. 00:46:957 (4,1) - the spacing here seems smaller than the rest of the stream, and I think it would look better if you made it consistent!
  9. 00:57:280 (5) - maybe do something with the stream here? there is a strong beat and you've switched directions and stuff whenever this happened before in the song!
  10. 00:57:986 (5) - ^^
  11. 01:05:222 (1,2,3,4) - why not make these slider symmetrical (individually ofc)
  12. 01:06:458 (6) - maybe make this a slider and extend this to the red tick?

Good mapset guys!
Good luck ranking it!
Topic Starter
Crowie

Zer0- wrote:

M4M

General


  1. Meep's hard has lower drain time? :o maybe a bug
  2. No hitsounds on the hard?
  3. There is no need to accept my suggestions if you disagree with them and I hope i'll help with this mod!

Normal


  1. 00:01:869 (1,2) - Imo these sliders look kinda bad but it's no big deal i'm pretty proud of them ;w;
  2. Not really anything more as I can't mod normal :D

Insane


  1. 00:04:605 (1) - There is no sound strong enough for this note to be here, I'd suggest either removing it or making it a triple starting from here 00:04:517 -
  2. 00:05:046 - Pretty strong beat here imo, deserves a circle?
  3. 00:06:105 - here could be a note too!
  4. 00:08:928 - i mean there is a sound here all along the start of the song so i'll leave it up to you if you want to change the start to fit better with the music, but I'd like to know why you're sometimes following the background hihat(?) and sometimes not :D for all the stuff above, I just removed all the hithat doubles so it'll only follow the foreground music
  5. 00:58:164 - gotta go fast ???
  6. Overall a nice diff I couldnt really find any more issues I'd like to point out

Good mapset guys!
Good luck ranking it!
thanks for mod :D
_Meep_

Zer0- wrote:

M4M

Meep's Hard


  1. 00:08:517 (3) - This slider should start at the white tick, the timing is off and I suggest you end it at the red tick and place a circle at the blue tick 00:09:017 - here
  2. 00:11:399 (3) - This slider is also off, 00:11:575 - there is a sound here. I suggest ending it at the red tick and placing a circle at the blue tick 00:11:840 - here
  3. 00:12:369 - There is a beat here but you start the slider here 00:12:458 - and while i'm at it, this slider is wrongly placed as it doesnt hit the beats.
  4. 00:18:105 - You're missing this beat, perhaps make 00:17:928 (2) - into a repeat slider which repeats at the white tick?
  5. 00:51:105 (1) - Same here
  6. 00:23:399 (5) - End this here: 00:23:752 -
  7. 00:47:046 (1,2,3) - Why not make this a perfect triangle instead? would look nicer and cleaner imo
  8. 00:57:369 (1) - I dont really agree with this spinner. I think a slider from 00:57:634 - to 00:57:987 - would be better
  9. 00:59:134 (2) - You're ending this slider on a stronger note than the sliderhead is placed on, I'd reccomend not doing this
  10. 01:09:546 (1) - This spinner should start AFTER the last note, not before. Pretty sure this is unrankable fyi

Good mapset guys!
Good luck ranking it!
Fixed most,if not all of them,and did a bit of remapping in the kiai due to boringness
Xayler
Damn I really liked that opening, what GD's do you have left m8?
Yoshimaro
hi, im modder c: (from #modreqs)

LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUR HA

normal
00:01:869 (1,2) - is there anyway to get the top left corner of 00:01:869 (1) - a bit further away from 00:03:281 (2) - ? it looks nearly stacked, and if you compressed the space a bit, you could get 00:03:281 (2) - to be symmetric too (as it is now, the starting side has more length than the ending side). purely aesthetic, i can fuck off tbh

00:18:458 - rip clap hitsound?

hi mom i love you
00:05:928 - this is an awkward place to start increasing object density, 00:13:164 - is a much better fitting place since the change in pace and added elements

00:13:164 - start the downbeats with clap hitsound

00:23:399 (5) - whistle hitsound

00:24:458 - i guess the difficulty isn't hitsounded yet, o well thats ok. idk if you or crowie is doing it but yeah, the downbeats here should be claps and alternating measures with whistles

00:25:517 (4,5) - i like this choice of 2 circles before the change of a measure, maybe replicate it 00:26:928 (4) - here?

00:33:281 (2) - lol why does this one have hitsound hahaha, its so lonely

00:36:281 (3,4) - i dont think there is an element strong enough to warrant a slider on an off beat (whats the reasoning?) i think it works much better right before the new measure, like you did here 00:39:458 (5) -

00:39:987 (1,2) - only place in the whole map that you used a 3/4 slider into a new object. with hitsounding, this will sound weird and playability wise, this is a very jarring one time adjustment to make in an otherwise 100% 1/2 map

00:44:222 (1,2,3,4) - most aesthetically consistent combo in the entire map, nice c:

00:54:105 (1,2,3,4) - least aesthetically consistent combo in the entire map, rip :c (consider spacing the objects in an equidistant manner, right now it looks very cluttered and uses an inexplicable arrangement of sharp and soft curves)

00:57:458 (2,3,4,5) - unnatural curve, maybe use so rotational geometry to smooth it out?

01:08:311 (1) - im ok with it but just be aware that this goes pretty high, i have a pretty average healthbar i'd say and it clips the edge of it, it stays on the screen though so thats really all that matters (but again, with other skins, it will likely interact with some players UI)

insane
00:14:575 (1) - intuitively i wanted my cursor to go up from 00:14:223 (4) - and down, against the flow but its understandable i guess since you want the impact to the flow to be in unison with the synth melody and vocals, only that happens on 00:14:399 - and not 00:14:575 -

this map is pretty lit tbh, only a couple things about the aesthetics with the stacks and stuff

00:24:458 (1,3,1,3,2,3,1,3,2,3,1,2) - compare all, wouldn't it be aesthetically more unifying for the map if the slider borders were in the same part of eachother's slider tracks? idk if i articulated that question very well so lemme use some pictures LOL (the functionality of the whole map is nice tho so again, i can probably just fuck off)

00:35:752 (1,3) - these sliders are basically half involved in eachother's slider tracks

00:39:105 (2,3) - these sliders are roughly 3/4 involved in eachother's slider tracks,

idk i just feel it would be a nice consistent theme throughout kiai

ok i fuck off now thanks for your time LOL this is probably super invasive, my bad lmao

hi there mr logic guy nice sextra diff
00:02:929 (5,1) - that gap is lowkey hard af (o dang its double the intensity of 00:04:428 (6,1) - )

00:04:428 (6) - to fill that awk space, maybe use a slider? its the same synth note as 00:03:105 (1,2,3,4,5) - so idk lo, alterantively you could stack a note here 00:04:605 - on 00:04:693 (1) - ... right now it just feels like 00:04:605 - 00:06:105 - 00:10:252 - are ignored and lonely :c

00:19:517 (9,9,9) - NC? it would be nice to divide these by element, these times also line up every 2 measures, which is pretty convenient tbh

00:28:517 (4,1) - compare 00:31:340 (4,1) - , another instance of emphasis inconsistency

00:46:340 (5,6,7,8,1,2,3,4,1,2,3) - jesus christ that flow is spectacular

00:57:987 (5,6,7,8,1) - compare emphasis 00:23:399 (1,2,3) -

00:59:840 (2,3,4,2,3,4,1,2,3,4) - not that im against these gimmicks, but explanation for stacks? it seems like 01:00:634 (5,6) - and 01:00:105 (3,4) - are mapped to same element, so why the varying distances?
AAAAAAAAAAAAAAAAAAAAAAAAANDS OOOOOON MEEEEEEEEEEEE
Izzywing
#modreqs c:

This song reminds me of take on me lol

[General]

what is blackbg.png lol

[Normal]

00:00:105 (1,1) - Normals need at least 2 beats of recovery and this is only 1.5. I'd recommend just deleting the spinner as it's pretty short.

00:08:928 (2) - You can get a more even shape by placing the red nodes inside of the slider ticks.

00:26:575 (4,5) - This is the first 1/2 in the diff and it forces the player into a rather weird rhythm, that is putting a clickable red tick. I would just continue to the 1/1 rhythm for this part as this plays kinda weird. Alternatively, introduce 1/2 rhythm earlier but in a less complicated place to get the player used to it.

00:34:340 (3) - I think this is better as a 1/1 reverse slider instead of a 2/1 slider; I think it captures the music better.

00:47:752 (2,3,4) - Based on this intensity, I'd expect a circle on 00:51:105 -

00:52:693 (1) - ctrl+j + rotating it to the right a bit for better flow? so like https://osu.ppy.sh/ss/6459305

00:56:752 - As before, this is similar to 00:53:399 (2,3,4) - so I would expect a circle here.

[Meep's Hard]

00:11:399 (3,4,5) - 4 deserves more spacing. I know that you've been using 3/4 gaps this entire time so the player should still expect this to be 3/4, but the spacing is smaller than the one at 00:08:575 (3,4,5) - so it could fool the player into thinking its a 1/2 gap instead.

00:23:664 - circle perhaps? There is a sound here after all.

00:24:458 - Well since it's a hard I'd expect an SV increase for the kiai time, but I suppose it's fine to not have one.

00:39:987 (1,2) - This is the only extended slider in the entire kiai; I do think it fits so maybe you can find another place to put one to mix the rhythm up. I don't really see anything wrong with this kiai part in general other than the pretty repetitive rhythm. Use extended sliders like these for variety!

00:45:987 (1) - I don't really see the point of this NC

00:51:105 (6) - NC

Ugh this entire closing part has really weird rhythm due to the swapping of 3/4 gaps and 1/2 gaps, it's better to just use sliders imo. Makes it much more readable, and I don't really think it should be having those problems because it's only a Hard map.

[Insane]

00:16:164 - Since this red tick isn't important, but 00:16:252 - has a notable sound, maybe make 00:15:987 (1) - a 3/4 slider instead and make 00:16:340 - a hit circle.

00:23:487 (6,7,8) - Perhaps differentiate these from the rest of the stream in some way? NCing 00:23:487 (6) - would be the minimum but perhaps you could change the direction of the stream.

It would look very nice if you made an equilateral triangle out of 00:27:281 (1)'s tail, 00:27:634 (2)'s head, and 00:27:987 (3)'s head. This would require moving 00:27:987 (3) -

00:46:692 (5) - As before, doing something here to differentiate this from the rest of the stream would be cool.

Nice diff.

[Logic Agent]

hey

00:02:929 (5) - After some mathetmatics, ive deduced this should be on x:329 y:145 to continue the pattern of the previous sliders.

00:04:605 - Putting a circle here would be fantastic in helping the player keep rhythm. You could say "its an extra the player should be expected to predict the 3/4 gap" which is totally fair and justifiable, but putting a circle here just adds to the playability so much.

00:06:105 - circle please, at least this time it's not overmap lol

00:10:252 - circle for keep rhythm, as above. Just to be clear, this is entirely optional.

00:23:664 - You forgot to map this sound it seems like. Just adding onto the pattern of 00:23:399 (1,2,3) - should be fine.

00:28:517 (4,1) - cross screen jump wtf lol

00:29:928 (6) - Not really feeling the huge jump here. This sound isn't very meaningful so it doesn't deserve it.

Rest looks fine. Fun map. Maybe consider adding playability circles to the ending part whenever applicable as discussed in the opener.

Good luck with the set. The song's pretty nice.
Topic Starter
Crowie

- Yoshimaro - wrote:

hi, im modder c: (from #modreqs)

LAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOUR HA

normal
00:01:869 (1,2) - is there anyway to get the top left corner of 00:01:869 (1) - a bit further away from 00:03:281 (2) - ? it looks nearly stacked, and if you compressed the space a bit, you could get 00:03:281 (2) - to be symmetric too (as it is now, the starting side has more length than the ending side). purely aesthetic, i can fuck off tbh i tried, i'm too dumb to make the slider symmetrical but i got the end off the slider body ;w;

00:18:458 - rip clap hitsound? ye, similar hs pattern as in insane, but stopping at the 3/2 slider since i can't keep a consistent 1/1 clap pattern :/

insane
00:14:575 (1) - intuitively i wanted my cursor to go up from 00:14:223 (4) - and down, against the flow but its understandable i guess since you want the impact to the flow to be in unison with the synth melody and vocals, only that happens on 00:14:399 - and not 00:14:575 - i ctrl + g'd some of the sliders, idk if it works better

this map is pretty lit tbh, only a couple things about the aesthetics with the stacks and stuff

00:24:458 (1,3,1,3,2,3,1,3,2,3,1,2) - compare all, wouldn't it be aesthetically more unifying for the map if the slider borders were in the same part of eachother's slider tracks? idk if i articulated that question very well so lemme use some pictures LOL (the functionality of the whole map is nice tho so again, i can probably just fuck off)

00:35:752 (1,3) - these sliders are basically half involved in eachother's slider tracks

00:39:105 (2,3) - these sliders are roughly 3/4 involved in eachother's slider tracks,

idk i just feel it would be a nice consistent theme throughout kiai i kind of and kind of don't get your point, but yea i think it looks good as it is rn

ok i fuck off now thanks for your time LOL this is probably super invasive, my bad lmao it's ok don't fuck off ;w;
AAAAAAAAAAAAAAAAAAAAAAAAANDS OOOOOON MEEEEEEEEEEEE
thanks for modding <3
Topic Starter
Crowie

Hobbes2 wrote:

#modreqs c:

This song reminds me of take on me lol

[General]

what is blackbg.png lol it's what u think it is :^)

[Normal]

00:00:105 (1,1) - Normals need at least 2 beats of recovery and this is only 1.5. I'd recommend just deleting the spinner as it's pretty short. done

00:08:928 (2) - You can get a more even shape by placing the red nodes inside of the slider ticks. PAIN but changed it to be more symmetrical

00:26:575 (4,5) - This is the first 1/2 in the diff and it forces the player into a rather weird rhythm, that is putting a clickable red tick. I would just continue to the 1/1 rhythm for this part as this plays kinda weird. Alternatively, introduce 1/2 rhythm earlier but in a less complicated place to get the player used to it. it's kiai, i wanted to add some variety to rhythm. there isn't really anywhere earlier that could call for a 1/2 note. imo the pattern doesn't appear too frequently that would make too much contrast from the earlier parts, and reflects the music (change in vocals)

00:34:340 (3) - I think this is better as a 1/1 reverse slider instead of a 2/1 slider; I think it captures the music better. i kinda agree but the current slider works just fine as well, also it's too much a hassle to change it ;-;

00:47:752 (2,3,4) - Based on this intensity, I'd expect a circle on 00:51:105 - that would make it too intense imo

00:52:693 (1) - ctrl+j + rotating it to the right a bit for better flow? so like https://osu.ppy.sh/ss/6459305 done

00:56:752 - As before, this is similar to 00:53:399 (2,3,4) - so I would expect a circle here. ^

[Insane]

00:16:164 - Since this red tick isn't important, but 00:16:252 - has a notable sound, maybe make 00:15:987 (1) - a 3/4 slider instead and make 00:16:340 - a hit circle. done

00:23:487 (6,7,8) - Perhaps differentiate these from the rest of the stream in some way? NCing 00:23:487 (6) - would be the minimum but perhaps you could change the direction of the stream. i think there's just a gradual change in intensity, not enough to change the direction of the stream. i nc'd the last 3 notes

It would look very nice if you made an equilateral triangle out of 00:27:281 (1)'s tail, 00:27:634 (2)'s head, and 00:27:987 (3)'s head. This would require moving 00:27:987 (3) - done

00:46:692 (5) - As before, doing something here to differentiate this from the rest of the stream would be cool. ^

Nice diff. thanks :3

Good luck with the set. The song's pretty nice.
thanks for modding :D
Seijiro
Use the edit button please
Topic Starter
Crowie

MrSergio wrote:

Use the edit button please
i'm sorry i forgot ;-;
_Meep_

- Yoshimaro - wrote:

hi, im modder c: (from #modreqs)

hi mom i love you
00:05:928 - this is an awkward place to start increasing object density, 00:13:164 - is a much better fitting place since the change in pace and added elements I think its fine though :/

00:13:164 - start the downbeats with clap hitsound

00:23:399 (5) - whistle hitsound

00:24:458 - i guess the difficulty isn't hitsounded yet, o well thats ok. idk if you or crowie is doing it but yeah, the downbeats here should be claps and alternating measures with whistles

00:25:517 (4,5) - i like this choice of 2 circles before the change of a measure, maybe replicate it 00:26:928 (4) - here? Fixed

00:33:281 (2) - lol why does this one have hitsound hahaha, its so lonely

00:36:281 (3,4) - i dont think there is an element strong enough to warrant a slider on an off beat (whats the reasoning?) i think it works much better right before the new measure, like you did here 00:39:458 (5) - Fixed

00:39:987 (1,2) - only place in the whole map that you used a 3/4 slider into a new object. with hitsounding, this will sound weird and playability wise, this is a very jarring one time adjustment to make in an otherwise 100% 1/2 map Fixed

00:44:222 (1,2,3,4) - most aesthetically consistent combo in the entire map, nice c: thanks dad <3

00:54:105 (1,2,3,4) - least aesthetically consistent combo in the entire map, rip :c (consider spacing the objects in an equidistant manner, right now it looks very cluttered and uses an inexplicable arrangement of sharp and soft curves) Reaching the next kiai,which is this one,I didn't feel like repeating patterns since it'd feel redundant,this IS the 2nd kiai after all,it had to have more variety

00:57:458 (2,3,4,5) - unnatural curve, maybe use so rotational geometry to smooth it out? Fixed

01:08:311 (1) - im ok with it but just be aware that this goes pretty high, i have a pretty average healthbar i'd say and it clips the edge of it, it stays on the screen though so thats really all that matters (but again, with other skins, it will likely interact with some players UI) Left it there

Thanks for modding dad

Hobbes2 wrote:

#modreqs c:

[Meep's Hard]

00:11:399 (3,4,5) - 4 deserves more spacing. I know that you've been using 3/4 gaps this entire time so the player should still expect this to be 3/4, but the spacing is smaller than the one at 00:08:575 (3,4,5) - so it could fool the player into thinking its a 1/2 gap instead. Fixed

00:23:664 - circle perhaps? There is a sound here after all. Repeated slider once more

00:24:458 - Well since it's a hard I'd expect an SV increase for the kiai time, but I suppose it's fine to not have one. Yea the song kind of stays on tune all the time so there really isn't a need

00:39:987 (1,2) - This is the only extended slider in the entire kiai; I do think it fits so maybe you can find another place to put one to mix the rhythm up. I don't really see anything wrong with this kiai part in general other than the pretty repetitive rhythm. Use extended sliders like these for variety! Fixed

00:45:987 (1) - I don't really see the point of this NC Fixed

00:51:105 (6) - NC

Ugh this entire closing part has really weird rhythm due to the swapping of 3/4 gaps and 1/2 gaps, it's better to just use sliders imo. Makes it much more readable, and I don't really think it should be having those problems because it's only a Hard map. I don't really think that's an issue,considering the players should have already been used to the song by the time they get to the end,so the somewhat irregular rhythm would be stuck with them and they'd know that the song is irregular.

Good luck with the set. The song's pretty nice.
Thanks for modding <3

UPDATE(SORRY IT CAME SO LATE,I WAS WORKING ON RE:TRYMENT) If there are any errors such as offset or kiai stuff,help fix
oye and i cant do hitsounds,so i have to leave it to u ;w;
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,47046,58340,69634
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.250002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:Meep's Hard
Source:
Tags:kiznaiver opening anime Logic Agent _Meep_
BeatmapID:1113286
BeatmapSetID:522553

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mtu7XY.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1870,352.941176470588,4,2,1,40,1,0
13164,-100,4,2,1,60,0,0
24458,-100,4,2,1,80,0,1
45634,-133.333333333333,4,2,1,80,0,0
45987,-100,4,2,1,80,0,0
46869,-66.6666666666667,4,2,1,80,0,0
47046,-100,4,2,1,80,0,1
56928,-133.333333333333,4,2,1,80,0,1
57281,-100,4,2,1,80,0,1
58164,-66.6666666666667,4,2,1,80,0,1
58340,-100,4,2,1,60,0,0
64517,-111.111111111111,4,2,1,60,0,0
65222,-125,4,2,1,60,0,0
65752,-142.857142857143,4,2,1,60,0,0
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Logic Agent
there has been some remapping/ moving things around between the time these mods were posted and i replied to them, so if there's something that's no longer applicable because of that fact, i will simply not respond to it.

Zer0- wrote:

M4M

LA's Extra


  1. 00:13:428 - Perhaps place a note here, I think it would fit. could do this, but I also think it's okay to keep the rhythm simple here for buildup
  2. 00:16:252 - same here ^
  3. 00:23:664 - strong beat here too, perhaps make that a 4 note spaced stream instead? :D did in the "remap"
  4. 00:25:428 - note here? so it could be a triple?
  5. 00:27:017 - here too
  6. 00:32:487 - here too, you get the point so I dont have to keep doing this x) didn't do these, but the rhythm in the kiai is more interesting now
  7. 00:27:987 (3) - maybe make this a repeat slider so you fit in the red tick's strong beat? wanted to use a 1/1 here, i might change it at some point but for now I like it
  8. 00:46:957 (4,1) - the spacing here seems smaller than the rest of the stream, and I think it would look better if you made it consistent! did something else, not sure how long i'll keep it tbh
  9. 00:57:280 (5) - maybe do something with the stream here? there is a strong beat and you've switched directions and stuff whenever this happened before in the song! not exactly there, but i think this stream is good/ better now
  10. 00:57:986 (5) - ^^ same
  11. 01:05:222 (1,2,3,4) - why not make these slider symmetrical (individually ofc) these are the same as the beginning, just rotated a bit
  12. 01:06:458 (6) - maybe make this a slider and extend this to the red tick? i think it's fine how it is, and also there's some very obvious noises that happen when i use sliders in the beginning/ ending, and i don't want to change where i don't use them

- Yoshimaro - wrote:

hi, im modder c: (from #modreqs)

00:02:929 (5,1) - that gap is lowkey hard af (o dang its double the intensity of 00:04:428 (6,1) - ) ya i know, there's a much more sudden start of a new sound in the first timestamp than in the second, which is why there's a change of distance. plus if it's at the beginnign and you screw up, retry and hit it next time :P

00:04:428 (6) - to fill that awk space, maybe use a slider? its the same synth note as 00:03:105 (1,2,3,4,5) - so idk lo, alterantively you could stack a note here 00:04:605 - on 00:04:693 (1) - ... right now it just feels like 00:04:605 - 00:06:105 - 00:10:252 - are ignored and lonely :c replied in another post that for now i don't want to change any circles to sliders/ sliders to circles here, because to me the current layout makes sense. 00:04:428 (6) while the sound here might be similar to the ones before it, it is mcuh quieter here compared to the next section where i use a new type of sliders, so giving it the same impact while playing as the next section doesn't seem fitting to me

00:19:517 (9,9,9) - NC? it would be nice to divide these by element, these times also line up every 2 measures, which is pretty convenient tbh good idea

00:28:517 (4,1) - compare 00:31:340 (4,1) - , another instance of emphasis inconsistency

00:46:340 (5,6,7,8,1,2,3,4,1,2,3) - jesus christ that flow is spectacular am i being trolled

00:57:987 (5,6,7,8,1) - compare emphasis 00:23:399 (1,2,3) -

00:59:840 (2,3,4,2,3,4,1,2,3,4) - not that im against these gimmicks, but explanation for stacks? it seems like 01:00:634 (5,6) - and 01:00:105 (3,4) - are mapped to same element, so why the varying distances? stacks represent a sound that's repeating over and over, and if i break that rule it's only at the end of a section so it makes sense to me

Hobbes2 wrote:

#modreqs c:

[Logic Agent]

hey

00:02:929 (5) - After some mathetmatics, ive deduced this should be on x:329 y:145 to continue the pattern of the previous sliders. ok fine

00:04:605 - Putting a circle here would be fantastic in helping the player keep rhythm. You could say "its an extra the player should be expected to predict the 3/4 gap" which is totally fair and justifiable, but putting a circle here just adds to the playability so much. don't want to shake the rhythm up from what it is at the beginning/ end of the map because this kind of stuff is really fun to hit once you get it down, and making it easier makes it less rewarding

00:06:105 - circle please, at least this time it's not overmap lol

00:10:252 - circle for keep rhythm, as above. Just to be clear, this is entirely optional.

00:23:664 - You forgot to map this sound it seems like. Just adding onto the pattern of 00:23:399 (1,2,3) - should be fine. fixed earlier~

00:28:517 (4,1) - cross screen jump wtf lol changed in remap

00:29:928 (6) - Not really feeling the huge jump here. This sound isn't very meaningful so it doesn't deserve it. changed in rmap but it still a p big jump

Rest looks fine. Fun map. Maybe consider adding playability circles to the ending part whenever applicable as discussed in the opener.

Good luck with the set. The song's pretty nice.
happy birthday crowie
osu file format v14

[General]
AudioFilename: KIZNAIVER OPENING (NANOBII EDIT).mp3
AudioLeadIn: 0
PreviewTime: 47046
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13164,24458,34340,35752,47046,58340,69634
DistanceSpacing: 0.63
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.250002

[Metadata]
Title:LAY YOUR HANDS ON ME (NANOBII EDIT)
TitleUnicode:LAY YOUR HANDS ON ME (NANOBII EDIT)
Artist:BOOM BOOM SATELLITES
ArtistUnicode:BOOM BOOM SATELLITES
Creator:Crowie
Version:LA's Extra
Source:
Tags:kiznaiver opening anime Logic Agent _Meep_
BeatmapID:1111773
BeatmapSetID:522553

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"mtu7XY.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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181,347,62222,1,0,0:0:0:0:
354,384,62399,1,0,0:0:0:0:
210,70,62664,5,0,0:0:0:0:
69,177,62928,1,0,0:0:0:0:
69,177,63193,1,0,0:0:0:0:
69,177,63457,1,0,0:0:0:0:
293,181,63722,1,0,0:0:0:0:
479,17,63987,6,0,P|473:55|477:99,1,64
396,89,64252,2,0,P|401:120|401:152,1,64
487,168,64517,2,0,P|481:206|485:250,1,64
404,240,64782,2,0,P|409:271|409:303,1,64
468,352,65046,1,2,0:1:0:0:
309,361,65222,6,0,B|296:373|273:373|273:373|253:359|249:333,1,64
251,275,65487,2,0,B|253:269|233:255|233:255|211:256|198:268,1,64
161,335,65751,2,0,B|148:347|125:347|125:347|105:333|101:307,1,64
105,250,66016,2,0,B|107:244|87:230|87:230|65:231|52:243,1,64,2|0,0:1|0:0,0:0:0:0:
6,306,66281,1,0,0:0:0:0:
147,175,66458,1,2,0:1:0:0:
348,362,66811,5,0,0:0:0:0:
348,362,67075,1,0,0:0:0:0:
348,362,67340,1,0,0:0:0:0:
348,362,67605,1,0,0:0:0:0:
170,199,67869,1,0,0:0:0:0:
114,294,68046,1,0,0:0:0:0:
274,152,68311,6,0,P|281:189|284:222,1,64
356,187,68575,2,0,P|352:155|346:123,1,64,2|0,0:1|0:0,0:0:0:0:
418,94,68840,2,0,P|424:125|427:157,1,64
498,127,69105,2,0,P|495:95|489:64,1,64,0|0,0:0|0:0,0:0:0:0:
427,17,69369,1,2,0:1:0:0:
458,361,69634,5,4,0:3:0:0:
256,192,69722,12,0,72458,0:0:0:0:
Nozhomi
Quick suggestion for last diff~

Logic's Another :
  1. 00:02:928 (5,1) - This jump is way harder than all other of the section, nerf it a bit.
  2. 00:18:811 - You can clearly play more with hitsounds and volume here. It's super flat right now and I don't think it provide enough feedback for a stream.
  3. 00:35:399 (7,8) - This stack don't serve the song, and don't even fit the vocal since it starts on the previous circles. Just unstack them would be better.
  4. 00:58:605 (2,3,4) - / 00:59:840 (2,3,4) - / 01:02:928 (2,3,4) - / etc...I think than instead of just stacking them using the low stack leniency, you should use low spacing to have a kind of same structure than with your sliders (01:03:987 (1,2,3,4) - ). I would say a spacing between 0.16x and 0.9x would work nicely.
  5. 01:09:634 - Dunno who did this last hitsound but I suggest to fade it earlier, it ends after the song lol.

If only Crowie would have poked me earlier I would have done a GD :c
Mukyu~
Topic Starter
Crowie
<3 idk u can still do an insane/extra if u want ;w;
i guess i should edit that finish to be shorter
Nozhomi

Crowie wrote:

<3 idk u can still do an insane/extra if u want ;w;
Nah I'll just map long ver of original one, and icon this one when rdy I guess :D
lazygirl
Hey for M4M from your queue!

[General]
  1. I like the combo colors :3
  2. Some hitsounds are so long, feels weird to play
[Normal]
Mapping
  1. 00:03:281 (2,1) - Align 2's end to 1 please, this looks bad imo
  2. 00:21:634 (1) - Spinner maybe?
Some weird slider slider design overall on the longer sliders, I think more round sliders would fit ^^

Hitsound
  1. All fine :D
Combo
  1. 00:04:693 (1) - NC not necessary
  2. 00:10:340 (1) - ^
  3. 00:45:634 (1) - ^
  4. 01:01:164 (1) - ^
  5. 01:06:811 (1) - ^
Honestly you can ignore all of those, but that's what I feel would be best

[Meep's Hard]
Mapping
  1. 00:02:399 (2,3,4) - this is bad, very hard to read
  2. 00:28:693 (1,2) - No reason for repeats here
  3. 00:32:399 (4,1) - this goes too low
The intro should be more like the outro tbh, though both are very hard to read for this level.

Hitsound
  1. All fine ^^
Combo
  1. All good
[Insane]
Mapping
  1. Good map :D
Hitsound
  1. Again, all good
Combo
  1. 00:23:487 (1,1,1) - eh not sure those are needed but the rainbow color looks so good with combo colors haha
  2. 00:46:693 (1,1,1) - ^
  3. 00:57:986 (1,1,1) - ^
[Logic's Another]
Mapping
  1. 00:23:399 (1,1,1,1) - Too much imo, it's out of nowhere and is just way too hard for this diff
  2. 00:46:958 (1,1) - Again out of nowhere and not really fitting imo
  3. 00:47:046 - there's no valid reason to go for a deathstream here, nothing suggests it, it's boring rhythmically, you just ignore the melody etc. Just very bad mapping here imo.
Hitsound
  1. All fine
Combo
  1. Same ass diff below
Really dislike this diff, sorry :( If you want to go for spaced streams and jumpstreams, you need to be consistent with it, not just do one of each and then call it quits. Do more spaced streams, do more jumpstreams. The deathstream section is just unjustified and nothing even remotely suggests a stream here. It goes against the ranking criteria.

Overall good set, besides the last diff.
Topic Starter
Crowie

lazyboy007 wrote:

Hey for M4M from your queue!

[General]
  1. I like the combo colors :3 thx
  2. Some hitsounds are so long, feels weird to play nnnnnngg


[Normal]
Mapping
  1. 00:03:281 (2,1) - Align 2's end to 1 please, this looks bad imo done
  2. 00:21:634 (1) - Spinner maybe? nah

Some weird slider slider design overall on the longer sliders, I think more round sliders would fit ^^

Hitsound
  1. All fine :D
Combo
  1. 00:04:693 (1) - NC not necessary
  2. 00:10:340 (1) - ^
  3. 00:45:634 (1) - ^
  4. 01:01:164 (1) - ^
  5. 01:06:811 (1) - ^
Honestly you can ignore all of those, but that's what I feel would be best ignored :3

[Insane]
Mapping
  1. Good map :D
Hitsound
  1. Again, all good
Combo
  1. 00:23:487 (1,1,1) - eh not sure those are needed but the rainbow color looks so good with combo colors haha a previous mod told me to do those so yea
  2. 00:46:693 (1,1,1) - ^ ^
  3. 00:57:986 (1,1,1) - ^ ^
thanks for modding :D
Logic Agent

lazyboy007 wrote:

[Logic's Another]
Mapping
  1. 00:23:399 (1,1,1,1) - Too much imo, it's out of nowhere and is just way too hard for this diff
  2. 00:46:958 (1,1) - Again out of nowhere and not really fitting imo
  3. 00:47:046 - there's no valid reason to go for a deathstream here, nothing suggests it, it's boring rhythmically, you just ignore the melody etc. Just very bad mapping here imo.
Hitsound
  1. All fine
Combo
  1. Same ass diff below
Really dislike this diff, sorry :( If you want to go for spaced streams and jumpstreams, you need to be consistent with it, not just do one of each and then call it quits. Do more spaced streams, do more jumpstreams. The deathstream section is just unjustified and nothing even remotely suggests a stream here. It goes against the ranking criteria.

Overall good set, besides the last diff.
don't know what song you're listening to but everything is justified and it makes sense for the final kiai to be harder than the one before it. all changes denied.
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