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Kitauji Quartet - Vivace!

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Topic Starter
Azure
This beatmap was submitted using in-game submission on 2016年11月19日 at 下午 03:09:40

Artist: Kitauji Quartet
Title: Vivace!
Source: 響け! ユーフォニアム2
Tags: Hibike! Sound! Euphonium ed ending ZAQ TV Size
BPM: 222
Filesize: 16037kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.55 stars, 98 notes)
  2. Euphonium (4.23 stars, 321 notes)
  3. Hard (3.01 stars, 227 notes)
  4. Normal (1.9 stars, 160 notes)
Download: Kitauji Quartet - Vivace!
Download: Kitauji Quartet - Vivace! (no video)
Information: Scores/Beatmap Listing
---------------
「Vivace! (TV Size)」
   曲:北宇治カルテット

Symphony Ver. by 秋葉原区立すいそうがく団!

11/11 updated video
 #響け! ユーフォニアム2 ED
 #響け! ユーフォニアム2 OP - TRUE - Soundscape by Rizia
kanor
[Bass]
AR2 the god><
thre are some DS warnings in the Aimod.
00:09:437 (3) - im a little confused why you dont stop the slider at00:09:978 -
00:26:194 (2,3) - overlap
00:38:356 (1,2) - blanket can still be better
00:47:816 (2) - is there any credible reason to make such a slider?

actually i dont recommend to make an easy diff for such a song...for new players the ryhthm may be too hard to master than tuba(Normal), and in my opinion the visual effect of DS is confusing,too.
How about NHI?
[Tuba]
nothing special, good ryhthm and patterm :)

[Trumpet]
00:49:708 (6) - i dont know whch beat does this slider followed....standing at the whole part I deeply recommend to delay it at 00:49:798 -
01:02:320 (2,3) - follow the white line by the tail of sider may be hard for play and read... How about change them into 2 circles?
01:20:248 (4,5) - if you want to blanket, we cao make it better

[Euphonium]
00:27:185 (6,1) - if you dont metion to stack them, i advice to make pattern like these seems similiar. For example 00:38:537 (2,3) - ;00:39:618 (6,7) - 00:42:861 (2,3) - 00:45:023 (2,3,4,5) - 00:47:726 (4,1) - and so on
nice diff><

GL>< :)
hi-mei
m4m:
double bass:
00:16:464 - this should be mapped i assume, 00:15:924 (5) - cuz this slider is out of place
00:19:167 - i'd suggest to map this beat
00:32:681 - ^
00:33:762 - new vocal interval on the slider body? what...
00:38:356 (1,2) - they distance should be wider i guess
00:38:356 (1,2) - inconsistent distance
00:46:735 (1) - ugly slider
00:47:816 (2) - ^
01:02:951 (4,1) - ^
please make sliders simple in easy diff. its highly recommended to use simple curves
01:19:167 - unmapped beat?
01:26:735 (3) - this shouldnt be slider, 01:26:735 (3) - this should be a note or slider w/e

tuba:
00:21:600 (3) - ugly slider
01:04:843 (3) - ^
actually its pretty good
i would suggest to change AR to 6

trumpet:
00:22:951 (1,2) - they are not parallel
00:25:924 (3,4) - they are not copy paste of each other with horizonal flip, plz fix http://puu.sh/rJGcR/02061e2c42.jpg
00:36:735 (3,4) - same thing http://puu.sh/rJGed/8c886b1fc3.jpg
00:41:870 (4,1) - same thing http://puu.sh/rJGgL/fbb6261c34.jpg
00:50:519 (1,2) - ^ http://puu.sh/rJGiL/8263326b9d.jpg
01:04:573 (2,3,4) - different distance inbetween them
01:12:140 (6,2) - they shud be similar maybe?
01:14:302 (4,1,2) - different distance inbetween
01:17:275 (2,3,4,1) - http://puu.sh/rJGsM/7778a744c5.jpg bad placement, 01:17:546 (3) - shud be at 334/248

Euphonium
00:21:329 (2,3) - maybe just cope 2 to 3?
00:52:320 (4) - shud be at 127/149 maybe?
00:58:807 (1) - 192/152
00:58:897 (2) - 168/184
01:03:221 (2,4) - not parallel http://puu.sh/rJGGk/a94704a17f.jpg

thats it! gl

m4m:
https://osu.ppy.sh/s/496609
Nuolong
M4M From queue~

[Euphonium]
00:03:333 (1) - I think this would be better placed like this so it has better flow~ right now it seems a little awkward to play :3 (Check image)
00:04:573 (3) - I don't think it should have a little wiggle in the middle, because in this part of the music everything is smooth
00:28:356 (4,5) - These two sliders I think would be better as circles, it fits the music more here :3
00:29:798 (2) - Add some kind of hitsound here, because nothing makes it sound weird, shift+R whole thing makes it sound better imo, also make the tail of this 00:29:437 (1) - into drum HS too~
00:30:519 (4,5) - Same here~ 00:31:600 (1,2) - , 00:33:762 (1,2) - , 00:34:843 (4,5) - , 00:35:924 (1,2) -
01:02:951 (1,2,3) - This part sounds nice with whistles, maybe you can add this to other parts? like on the head of these it would be cool~ 00:48:086 (2,3,4) - (and make head of 00:48:356 (3) - into shift+w)

[Trumpet]
00:04:573 (3) - I don't think there is a good reason to put this sharp anchor, like in Euphonium~ the sound sounds smooth
00:29:708 (2) - Something similar to in Euphonium~ make this into shift+r same to 00:30:789 (5) - , etc.? And you can put shift+w on 00:30:248 (3,4) - , 00:31:329 (6,1) - , etc.
00:29:437 (1) - Missing finish?

[Tuba]
00:03:333 (1,2) - This part is seems weird.. I tried to fix it by deleting the second red timing line, and moving 00:03:492 (2) - to the yellow tick on 1/8 divisor, but then it screwed up all of the other notes snapping >w< Check picture:
00:21:600 (3) - On the red anchor I don't hear anything that says the music needs~ and it looks a little weird hehe >w< I would suggest changing it, maybe something like in the picture (I'm bad at making these types of sliders so I hope you know what I mean)
00:48:627 (5) - I suggest you change this because it is really awkward that it ends on a big white tick and starts on a red tick. Instead you can change this slider into a circle for the head and start a new slider on the tail of this one (starting on the big white tick)
01:04:843 (3) - It looks nice, but there is no reason for a red anchor, music is smooth
01:10:519 (1) - same^
01:27:275 (3) - I think this should just be made into a circle~

[Double Bass]
00:09:437 (3) - This part is awkward because it misses important notes~ maybe starting here 00:09:167 (2) - , you should make it into something like this: It sounds a lot better imo~
00:19:708 (2) - Spacing is weird, unless it is okay to do this then I would stack 00:19:708 (2) - on top of 00:18:627 (1) -
00:46:735 (1) - Same as other diffs, I don't hear anything that would make this need red anchor~
00:47:816 (2) - This slider doesn't look that nice, I would remove the red anchor ;w;
01:01:870 (3) - You can move the red anchor to one of the ticks in the music that has the drums, right now the red anchor is on a smooth part of the music
01:02:951 (4) - This red anchor, for example, is really good!!
01:04:032 (1) - Same, it is on smooth music
01:26:735 (3) - Same, maybe you can move anchor to be on this part of the music 01:27:185 (3) - to follow vocal change.



(edit bc I forgot to add a header for a difficulty)
I hope I helped in this mod!! Good luck :3
Net0
Hi :3

[Double Bass]
  1. DS here 00:06:735 (4,1) - went from the usual 1,8x to 1,37x. You might want to fix it.
  2. ^ 00:11:329 (2,1) -
  3. Move this 00:24:843 (5) - to x:106 y:102 to improve distance
  4. This is really creative 00:28:356 (4) - . I mean it seems playable at most cases, but doing this in easiest difficulty... Good luck with it, I'm ok, even tho it's my job as modder to mention that this is mostly never accepted by most ppl.
  5. Move this 00:35:924 (1) - to x:55 y:175
  6. This flow is really hard 00:37:005 (2,3,1) - . You could rework this into a more linear motion.
[Tuba]
  1. Move 00:05:383 (4) - to x:431 y:134 to improve distance . Remember to fix stack if you apply this 00:07:005 (3) - .
  2. Move 00:11:059 (2) - in +1 in the "y" axis
  3. Move to 00:25:924 (2) - x:500 y:82
  4. Are you sure about leaving this gap here 00:12:140 (1,2,3,4) - ?
  5. I highly recommend you don't map 1/4 sliders in a 1* difficulty map. Mostly because new players don't know this rhythm quite yet. 00:28:356 (3,4) - . IMO it works perfectly, but the star rating here will give you a hard time in order to accept this rhythm choice.

[Trumpet]
  1. Rotate this 00:05:654 (1) - "-1º" to improve blanket
  2. Rotate this 00:48:356 (4) - "+1º" to improve the symmetric pattern 00:47:816 (3,4) -
  3. 01:20:248 (4,5) - Blanket improve

[Euphonium]
  1. Blanket is off 00:05:654 (1,2) -
  2. 00:29:437 (1,2) - What is this kickslider doing here? I mean if you're vocal mapping I don't get what this 1/6 slider is doing here. There's indeed a triple sound here 00:29:708 - ~ 00:29:888 - but this kick slider sounds really bad in terms of what could have been done here to map this triple instead. Try this instead http://puu.sh/rJU5R.jpg . Making one reverse slider to map the triple should work great.
  3. 00:30:519 (4,5) - ^
  4. Blanket 00:37:275 (5,6) -
  5. Move 00:46:735 (1) - to x: 336 y:276 to improve the distance of this pattern 00:46:194 (1,2,3,1,2,3,1) - . Remember to move 00:47:005 (2) - to x:417 to avoid overlapping if case you apply this.
  6. Move 00:55:924 (3) - to x:49 y:198
  7. Move 00:57:546 (3) - to x:359 y:38
    Both to avoid overlaps
  8. Rotate this 01:03:672 (4) - "+1º"

I really enjoyed the map. I like when TV-sizes go creative with how they're mapped a lot, and hopefully you will rank this :)
Good luck o/
Topic Starter
Azure
SPOILER

kanor wrote:

[Bass]
AR2 the god><
thre are some DS warnings in the Aimod.
00:09:437 (3) - im a little confused why you dont stop the slider at00:09:978 - drum is better to follow (???) fix it
00:26:194 (2,3) - overlap ok
00:38:356 (1,2) - blanket can still be better ^
00:47:816 (2) - is there any credible reason to make such a slider? just for fun (you

actually i dont recommend to make an easy diff for such a song...for new players the ryhthm may be too hard to master than tuba(Normal), and in my opinion the visual effect of DS is confusing,too.
How about NHI? so you mean I can delete this diff? there will be wonderf(ry considering the "Quartet" and the characters (their instruments), the 4 diffs is perfect!
[Tuba]
nothing special, good ryhthm and patterm :) thank you

[Trumpet]
00:49:708 (6) - i dont know whch beat does this slider followed....standing at the whole part I deeply recommend to delay it at 00:49:798 - yes.. the slider didnt follow anything, but the slider is easier to play
01:02:320 (2,3) - follow the white line by the tail of sider may be hard for play and read... How about change them into 2 circles? umm.. let me think about it
01:20:248 (4,5) - if you want to blanket, we cao make it better ok fixed

[Euphonium]
00:27:185 (6,1) - if you dont metion to stack them, i advice to make pattern like these seems similiar. For example 00:38:537 (2,3) - ;00:39:618 (6,7) - 00:42:861 (2,3) - 00:45:023 (2,3,4,5) - 00:47:726 (4,1) - and so on I keep this 00:45:023 (2,3,4,5) and others are fixed!
nice diff><

GL>< :)
SPOILER

-himei wrote:

m4m:
double bass:
00:16:464 - this should be mapped i assume, 00:15:924 (5) - cuz this slider is out of place
00:19:167 - i'd suggest to map this beat the music is quiet, only the vocal be in here, and i follow the drum so I didnt add a note
00:32:681 - ^
00:33:762 - new vocal interval on the slider body? what... this diff is follow the drum most, so the vocal is not important
00:38:356 (1,2) - they distance should be wider i guess
00:38:356 (1,2) - inconsistent distance
00:46:735 (1) - ugly slider tsame reason in tuba
00:47:816 (2) - ^
01:02:951 (4,1) - ^
please make sliders simple in easy diff. its highly recommended to use simple curves
01:19:167 - unmapped beat? it isn't?
01:26:735 (3) - this shouldnt be slider, 01:26:735 (3) - this should be a note or slider w/e ??

tuba:
00:21:600 (3) - ugly slider ok XD fix it
01:04:843 (3) - ^ I like this XDDD so keep it
actually its pretty good
i would suggest to change AR to 6

trumpet:
00:22:951 (1,2) - they are not parallel fix
00:25:924 (3,4) - they are not copy paste of each other with horizonal flip, plz fix http://puu.sh/rJGcR/02061e2c42.jpg
00:36:735 (3,4) - same thing http://puu.sh/rJGed/8c886b1fc3.jpg
00:41:870 (4,1) - same thing http://puu.sh/rJGgL/fbb6261c34.jpg
00:50:519 (1,2) - ^ http://puu.sh/rJGiL/8263326b9d.jpg ok I fix all of them
01:04:573 (2,3,4) - different distance inbetween them yes, because their flow is different
01:12:140 (6,2) - they shud be similar maybe? nice one, fixed it
01:14:302 (4,1,2) - different distance inbetween ^
01:17:275 (2,3,4,1) - http://puu.sh/rJGsM/7778a744c5.jpg bad placement, 01:17:546 (3) - shud be at 334/248

Euphonium
00:21:329 (2,3) - maybe just cope 2 to 3?
00:52:320 (4) - shud be at 127/149 maybe? no. it's 1/6 song, so I want to keep the triple as a unit
00:58:807 (1) - 192/152 ^
00:58:897 (2) - 168/184 ^
01:03:221 (2,4) - not parallel http://puu.sh/rJGGk/a94704a17f.jpg fixed it

thats it! gl

m4m:
https://osu.ppy.sh/s/496609

SPOILER

Nuolong wrote:

M4M From queue~

[Euphonium]
00:03:333 (1) - I think this would be better placed like this so it has better flow~ right now it seems a little awkward to play :3 (Check image) you're right, fixed
00:04:573 (3) - I don't think it should have a little wiggle in the middle, because in this part of the music everything is smooth this slider is very ugly... I make a new one, i think it's be better now - -;
00:28:356 (4,5) - These two sliders I think would be better as circles, it fits the music more here :3 here I follow the trumpet's sound and the slider is easier to read, so keep it
00:29:798 (2) - Add some kind of hitsound here, because nothing makes it sound weird, shift+R whole thing makes it sound better imo, also make the tail of this 00:29:437 (1) - into drum HS too~ all of the note and slider have sound here acturally 0v0..?
00:30:519 (4,5) - Same here~ 00:31:600 (1,2) - , 00:33:762 (1,2) - , 00:34:843 (4,5) - , 00:35:924 (1,2) -
01:02:951 (1,2,3) - This part sounds nice with whistles, maybe you can add this to other parts? like on the head of these it would be cool~ 00:48:086 (2,3,4) - (and make head of 00:48:356 (3) - into shift+w) this's a good point, I add the whistle in the other sides, nice!!

[Trumpet]
00:04:573 (3) - I don't think there is a good reason to put this sharp anchor, like in Euphonium~ the sound sounds smooth yesss, fixed it XD
00:29:708 (2) - Something similar to in Euphonium~ make this into shift+r same to 00:30:789 (5) - , etc.? And you can put shift+w on 00:30:248 (3,4) - , 00:31:329 (6,1) - , etc.I dont know what you mean, but it's same as Euphonium here
00:29:437 (1) - Missing finish? yes, added

[Tuba]
00:03:333 (1,2) - This part is seems weird.. I tried to fix it by deleting the second red timing line, and moving 00:03:492 (2) - to the yellow tick on 1/8 divisor, but then it screwed up all of the other notes snapping >w< Check picture: umm.. I didnt delete the red line because I dont know that does the red line can be different in the same mapset?
00:21:600 (3) - On the red anchor I don't hear anything that says the music needs~ and it looks a little weird hehe >w< I would suggest changing it, maybe something like in the picture (I'm bad at making these types of sliders so I hope you know what I mean)yes,I know so I fixed but not as "~" this shape
00:48:627 (5) - I suggest you change this because it is really awkward that it ends on a big white tick and starts on a red tick. Instead you can change this slider into a circle for the head and start a new slider on the tail of this one (starting on the big white tick) oh, I didnt mention on this, it's an important point, fixed it
01:04:843 (3) - It looks nice, but there is no reason for a red anchor, music is smooth
01:10:519 (1) - same^ umm.. you're right but considering that the rhythm of easy diff is simple, so at least in the arrangement can be more interesting
01:27:275 (3) - I think this should just be made into a circle~ the vocal ended on 1/6 acturally, so the slider will better to read and play

[Double Bass]
00:09:437 (3) - This part is awkward because it misses important notes~ maybe starting here 00:09:167 (2) - , you should make it into something like this: It sounds a lot better imo~ ok, fixed it
00:19:708 (2) - Spacing is weird, unless it is okay to do this then I would stack 00:19:708 (2) - on top of 00:18:627 (1) - wow , it's a good method to fix this problem! thank you!
00:46:735 (1) - Same as other diffs, I don't hear anything that would make this need red anchor~
00:47:816 (2) - This slider doesn't look that nice, I would remove the red anchor ;w;
01:01:870 (3) - You can move the red anchor to one of the ticks in the music that has the drums, right now the red anchor is on a smooth part of the music
01:02:951 (4) - This red anchor, for example, is really good!!oh.. ok now I knew what you mean
01:04:032 (1) - Same, it is on smooth music I like this shape recently QQ
01:26:735 (3) - Same, maybe you can move anchor to be on this part of the music 01:27:185 (3) - to follow vocal change.



(edit bc I forgot to add a header for a difficulty)
I hope I helped in this mod!! Good luck :3

SPOILER

Net0 wrote:

Hi :3

[Double Bass]
  1. DS here 00:06:735 (4,1) - went from the usual 1,8x to 1,37x. You might want to fix it.
  2. ^ 00:11:329 (2,1) -
  3. Move this 00:24:843 (5) - to x:106 y:102 to improve distance
  4. This is really creative 00:28:356 (4) - . I mean it seems playable at most cases, but doing this in easiest difficulty... Good luck with it, I'm ok, even tho it's my job as modder to mention that this is mostly never accepted by most ppl. I know that.. but let me keep it now
  5. Move this 00:35:924 (1) - to x:55 y:175
  6. This flow is really hard 00:37:005 (2,3,1) - . You could rework this into a more linear motion.I think is not a bid deal so keep it
[Tuba]
  1. Move 00:05:383 (4) - to x:431 y:134 to improve distance . Remember to fix stack if you apply this 00:07:005 (3) - .
  2. Move 00:11:059 (2) - in +1 in the "y" axis
  3. Move to 00:25:924 (2) - x:500 y:82
  4. Are you sure about leaving this gap here 00:12:140 (1,2,3,4) - ?
  5. I highly recommend you don't map 1/4 sliders in a 1* difficulty map. Mostly because new players don't know this rhythm quite yet. 00:28:356 (3,4) - . IMO it works perfectly, but the star rating here will give you a hard time in order to accept this rhythm choice. you're right but I want to know how other modder says
other points are fixed!

[Trumpet]
  1. Rotate this 00:05:654 (1) - "-1º" to improve blanket fix
  2. Rotate this 00:48:356 (4) - "+1º" to improve the symmetric pattern 00:47:816 (3,4) - ^
  3. 01:20:248 (4,5) - Blanket improve^

[Euphonium]
  1. Blanket is off 00:05:654 (1,2) - it's blanket now xD
  2. 00:29:437 (1,2) - What is this kickslider doing here? I mean if you're vocal mapping I don't get what this 1/6 slider is doing here. There's indeed a triple sound here 00:29:708 - ~ 00:29:888 - but this kick slider sounds really bad in terms of what could have been done here to map this triple instead. Try this instead http://puu.sh/rJU5R.jpg . Making one reverse slider to map the triple should work great. in the other diffs, here is following the vocal, but this's the most difficult diff, and the drum of here is a special point in this song, so I'll keep it
  3. 00:30:519 (4,5) - ^
  4. Blanket 00:37:275 (5,6) -
  5. Move 00:46:735 (1) - to x: 336 y:276 to improve the distance of this pattern 00:46:194 (1,2,3,1,2,3,1) - . Remember to move 00:47:005 (2) - to x:417 to avoid overlapping if case you apply this. ok
  6. Move 00:55:924 (3) - to x:49 y:198 ^
  7. Move 00:57:546 (3) - to x:359 y:38 ^
    Both to avoid overlaps
  8. Rotate this 01:03:672 (4) - "+1º"ok

I really enjoyed the map. I like when TV-sizes go creative with how they're mapped a lot, and hopefully you will rank this :)
Good luck o/ thank you! I hope it can be rank soon T_T

thank you very much
most of mods are fixed :)
updated!
Irohas
M4M

euphonium
00:25:113 (1) - I guess it's better to not skip the loud sound at 00:25:113 (1) - and vocal finish at the same time
00:37:455 (6) - It deserves being more emphasize imo, this spacing feels a bit awkward since the player expects a huge spacing
01:07:005 (5) - I think 01:07:275 - should be clickable

trumpet
00:05:654 (1,2) - feels a bit weird since there is nothing at 00:06:555 -
00:45:023 (2) - I think there is not really the same sound than 00:45:293 (3,4) -

tuba
00:48:897 (6) - NC ? consistency with 01:06:194 (1) -
01:09:978 (3,4) - what about unstack? you didn't stack notes before and I think it's the good way
really good

double bass
00:20:789 (1,2,3,4,1,1,2,3) - you could use a lot of 1/1 sliders, I know that's an easy diff but it deserves having more variety
00:34:573 (5) - ^
00:44:032 (3) - it feels a bit weird since you seems follow the drums and finally you finish your slider when the vocal end
01:01:870 (3,4) - I think it's better to make this differently because it's one of parts in the kiai parts who deserves being emphasize
this diff needs more variety i guess
[]
Good luck!
JeZag
m4m req

double bass
00:22:951 (3,4) - Consider this rhythm instead: more clicking, but more intuitive imo

00:28:897 (5) - I would make this a slider just like 00:28:356 (4), or make 00:28:356 (4) a hitcircle just like 00:28:897 (5). To me, it sounds like the same dum-dum rhythm, so i think they should be mapped same rhythm.
If you're worried about spacing between 00:28:897 (5,1) , then what about the current spacing between 00:28:356 (4,5)?
00:29:708 (2,3) - Make good blanket
00:37:005 (2,3,1) - This flow is a bit weird :/
00:44:032 (3) - I don't think this fits, because the tail at 00:44:843 no longer corresponds to a sound in the song. An alternative:

Although that one slider is very long, it prevents "misreading" and complex rhythms in easy.
00:46:735 (1) - Hm what's the point of this weird shape in an easy? If you're going for aesthetics, then take a step back because 00:46:735 (1,2,3) doesn't look thaaat good to begin with. Just make 00:46:735 (1) more plain.
00:53:221 (3) - Flows better from before and after if it curves the other way.

00:57:005 (1) - This is awk cause the head isn't on a rather important beat and the body is. Thus, the player clicks at a weak beat and drags across the strong beat at 00:57:546.
01:04:032 (1) - Again, sliders like this don't belong in an easy imo. Alternative:

01:18:086 (2,3) - :( flow
01:21:329 (1) - You know what i'm going to say
01:24:032 (1) - Extra points if you can make this blanket 01:23:221 (4).
01:26:735 (3) - :(

Tuba
00:10:519 (1,3) - For aesthetics, why isn't this mirror image of each other? EZ symmetry
00:15:924 (4) - I really don't like this slider because the click for head is weak and both 00:16:194 AND 00:16:464 are more important beats, and are both on slider tails...
01:04:843 (3,4) - No way... was this recycled to the easy? cause looks like that one part in easy i didn't like. it's acceptable here though.
Nothing else catches my eye as wrong.

Trumpet
00:05:654 (1) - Wrong rhythm. Correct rhythm uses 1/4 not 1/6:

00:15:924 (5) - Same issue as from Tuba.
01:16:194 (4,5,6,7) - Not well mapped, because a player wants to click ALL the important beats, namely 01:16:464 01:16:735 and 01:17:005. In fact, ctrl+g this whole section will make it "right".
01:25:293 (5,6,7) - Same here. click important beats.

Euphonium
00:05:654 (1,2) - Better blanket?
00:43:942 Would love if you had something here.
idk not much else to say.

Good luck ranking!
wasin
m4m from your queue

General
fine~

Double Bass
00:06:735 (4) - Try adding clap hs at the beginning ? ,the sound feels similar with hs.
00:16:464 (6,1) - New Combo at the circle(6) ?
00:19:708 (2,3) - I think this part the pattern should be like this!
00:34:573 (5,1) - It's not a big deal, but the blanket seem closer between a slider(5) and (1) if it possible adjust the blanket a bit for example
00:48:897 (3) - How about ctrl+J at this slider

Tuba
00:06:735 (2) - The same reason as Double Bass diff.
00:42:410 (1,2,3) - I think this part the pattern should be like this!
00:48:897 (6) - How about NC at this slider?
looks clean~

Trumpet
00:05:654 (1) - The rhythm of this slider look weird if you listen carefully, this slider should end at the red tick before, so I suggest you to do this.(Beat Snap Divisor from 1/6 to 1/8)
01:05:654 (4) - How a bout ctrl+G this slider, just in my opinion
01:15:383 (2) - ^^
nothing much to fix this diff.

Euphonium
00:08:356 (5) - add Finish hs at the tail of this slider.
00:54:573 (2) - NC at this slider instead the slider(1) before ?
I don't have experience much to mod the hardest diff, sorry for that.

vitamin mapset and GL~~~ :D
Topic Starter
Azure
SPOILER

MugiwaraSekai wrote:

M4M

euphonium
00:25:113 (1) - I guess it's better to not skip the loud sound at 00:25:113 (1) - and vocal finish at the same time I didn't skip that sound, what's your meaning 0.0 ?
00:37:455 (6) - It deserves being more emphasize imo, this spacing feels a bit awkward since the player expects a huge spacing oh, it's a good point. fixed.
01:07:005 (5) - I think 01:07:275 - should be clickable ^

trumpet
00:05:654 (1,2) - feels a bit weird since there is nothing at 00:06:555 -
00:45:023 (2) - I think there is not really the same sound than 00:45:293 (3,4) - yes, but it's easy to read the next one

tuba
00:48:897 (6) - NC ? consistency with 01:06:194 (1) - ok
01:09:978 (3,4) - what about unstack? you didn't stack notes before and I think it's the good way no, because the drum is clear~
really good

double bass
00:20:789 (1,2,3,4,1,1,2,3) - you could use a lot of 1/1 sliders, I know that's an easy diff but it deserves having more variety there are sliders.. 0_0
00:34:573 (5) - ^
00:44:032 (3) - it feels a bit weird since you seems follow the drums and finally you finish your slider when the vocal end there's a drum with drum-finish
01:01:870 (3,4) - I think it's better to make this differently because it's one of parts in the kiai parts who deserves being emphasize i changed it to two slider, hope it will be better
this diff needs more variety i guess
Good luck!
SPOILER

JeZag wrote:

m4m req

double bass
00:22:951 (3,4) - Consider this rhythm instead: more clicking, but more intuitive imo

00:28:897 (5) - I would make this a slider just like 00:28:356 (4), or make 00:28:356 (4) a hitcircle just like 00:28:897 (5). To me, it sounds like the same dum-dum rhythm, so i think they should be mapped same rhythm.
If you're worried about spacing between 00:28:897 (5,1) , then what about the current spacing between 00:28:356 (4,5)?
ok, i fixed it
00:29:708 (2,3) - Make good blanket ok
00:37:005 (2,3,1) - This flow is a bit weird :/
00:44:032 (3) - I don't think this fits, because the tail at 00:44:843 no longer corresponds to a sound in the song. An alternative:

Although that one slider is very long, it prevents "misreading" and complex rhythms in easy.
00:46:735 (1) - Hm what's the point of this weird shape in an easy? If you're going for aesthetics, then take a step back because 00:46:735 (1,2,3) doesn't look thaaat good to begin with. Just make 00:46:735 (1) more plain.
00:53:221 (3) - Flows better from before and after if it curves the other way.

00:57:005 (1) - This is awk cause the head isn't on a rather important beat and the body is. Thus, the player clicks at a weak beat and drags across the strong beat at 00:57:546. it's symmetry vocal
01:04:032 (1) - Again, sliders like this don't belong in an easy imo. Alternative:

01:18:086 (2,3) - :( flow the flow it's no problem
01:21:329 (1) - You know what i'm going to sayok
01:24:032 (1) - Extra points if you can make this blanket 01:23:221 (4). ok
01:26:735 (3) - :(

Tuba
00:10:519 (1,3) - For aesthetics, why isn't this mirror image of each other? EZ symmetry
00:15:924 (4) - I really don't like this slider because the click for head is weak and both 00:16:194 AND 00:16:464 are more important beats, and are both on slider tails... I know what you mean. But I think it's not so important in the easy diff
01:04:843 (3,4) - No way... was this recycled to the easy? cause looks like that one part in easy i didn't like. it's acceptable here though.
Nothing else catches my eye as wrong.

Trumpet
00:05:654 (1) - Wrong rhythm. Correct rhythm uses 1/4 not 1/6: yes, this's my mistake

00:15:924 (5) - Same issue as from Tuba.
01:16:194 (4,5,6,7) - Not well mapped, because a player wants to click ALL the important beats, namely 01:16:464 yes,i put the not to last, but i'm afraid that is hard to play..
01:16:735 and 01:17:005. In fact, ctrl+g this whole section will make it "right".
01:25:293 (5,6,7) - Same here. click important beats.

Euphonium
00:05:654 (1,2) - Better blanket? ok
00:43:942 Would love if you had something here. no... there's not any sounds in the music
idk not much else to say.

Good luck ranking!
SPOILER

wasinkingspeedq wrote:

m4m from your queue

General
fine~

Double Bass
00:06:735 (4) - Try adding clap hs at the beginning ? ,the sound feels similar with hs. ok,+whistle
00:16:464 (6,1) - New Combo at the circle(6) ? ok
00:19:708 (2,3) - I think this part the pattern should be like this!
00:34:573 (5,1) - It's not a big deal, but the blanket seem closer between a slider(5) and (1) if it possible adjust the blanket a bitok
for example
00:48:897 (3) - How about ctrl+J at this slider

Tuba
00:06:735 (2) - The same reason as Double Bass diff.
00:42:410 (1,2,3) - I think this part the pattern should be nice
like this!
00:48:897 (6) - How about NC at this slider? ok
looks clean~

Trumpet
00:05:654 (1) - The rhythm of this slider look weird if you listen carefully, this slider should end at the red tick yes, it's my mistake 1/2 is rightbefore, so I suggest you to do this.(Beat Snap Divisor from 1/6 to 1/8)
01:05:654 (4) - How a bout ctrl+G this slider, just in my opinion no,I did that in purpose XD
01:15:383 (2) - ^^ ^
nothing much to fix this diff.

Euphonium
00:08:356 (5) - add Finish hs at the tail of this slider.ok
00:54:573 (2) - NC at this slider instead the slider(1) before ? nice
I don't have experience much to mod the hardest diff, sorry for that. it's ok~~

vitamin mapset and GL~~~ :D

thanks for modding,
UPDATED!
Rumia-
M4M from popner's modding team queue ~

[General]
the diffnames im not sure if it indicates any difficulty(?) but never mind , did not have much knowledge about this

[Euphonium]
00:03:333 (1,2) - distance this out a little bit , make it look consistent as your other overlap distance , such as 00:09:077 (6,7,8,9) -
00:09:077 (6) - i think NC here would be fine ? since there is a seperation of beat from the previous slider
00:11:329 (6) - for me this doesnt fit to be grouped with 00:11:600 (7,8) - since both of these are the same instrument , suggest changing it to circle just like 00:10:789 (3,4) -
a suggestion upon reasoning above , making somethinglikethis would be more consistent imo!
00:12:951 (2,3) - maybe make this 2 closer . since the beat gap from 00:12:140 (1) - is quite huge , 00:14:302 (1,2) - such as this distance is nice i think
00:29:798 (2) - instead of doing this how about something more lenient , like this perhaps? http://puu.sh/rQgvg.jpg
00:31:059 - i think the vocal is quite catchy to map here . add a note ? or maybe make the previous slider as reverse , like how u do 00:30:879 (6,7) -
00:31:960 (2) - same reason as above (also the same kind of slider around this part)
00:33:221 - same as above , here you can hear the trumpet sound (?) clearly i think
00:52:410 (4) - nc this maybe , for triple grouping since this overlap doesnt count as in the group for nc
00:54:212 (4,1) - reverse nc would look nicer!
01:09:978 (5) - nc! for consistency as your other triples nc in previous
01:13:221 (5) - missing nc?
01:26:464 (6) - maybe nc this so it would look consistent with 01:25:293 (5,6,7,8,1) - ~

[Trumpet]
00:16:735 (1) - ds seems a little off , maybe fix this , just minor
00:54:302 (4) - nc this , could be confusing!
surprisingly this diff has more double notes than the last diff ~

[Tuba]
00:41:329 (3,4,5,6,7) - how about make this as flower pattern?
you can drag along 00:42:410 (7,8,1) - to fit the next ds~

[Double Bass]
00:14:302 (4) - feel like need a note here , really find it strange why you skipped it , since you catch 00:16:464 (1) - this

thats all i found so far
Rizia
preview time設定在最後一段副歌會不會太短了
畢竟現在osu遊戲內播完一次preview之後不會從歌曲開頭開始重播

把摸都改好和覺得準備好了可以叫我摸
Topic Starter
Azure

Rumia- wrote:

M4M from popner's modding team queue ~

[General]
the diffnames im not sure if it indicates any difficulty(?) but never mind , did not have much knowledge about this
ok,haha

[Euphonium]
00:03:333 (1,2) - distance this out a little bit , make it look consistent as your other overlap distance , such as 00:09:077 (6,7,8,9) - nice point, fixed it
00:09:077 (6) - i think NC here would be fine ? since there is a seperation of beat from the previous slider ^
00:11:329 (6) - for me this doesnt fit to be grouped with 00:11:600 (7,8) - since both of these are the same instrument , suggest changing it to circle just like 00:10:789 (3,4) - hmm... you're right but idont want to put so many notes in the beginning :?
a suggestion upon reasoning above , making somethinglikethis would be more consistent imo!
00:12:951 (2,3) - maybe make this 2 closer . since the beat gap from 00:12:140 (1) - is quite huge , 00:14:302 (1,2) - such as this distance is nice i think
00:12:951 (2,3) is 1/4 and 00:14:302 (1,2) is 1/3 so the DS is different, and the 00:12:951 (2) is stack with 00:14:302 (1)
00:29:798 (2) - instead of doing this how about something more lenient , like this perhaps? http://puu.sh/rQgvg.jpg noo , I'm following the drum clearly, so keep it~
00:31:059 - i think the vocal is quite catchy to map here . add a note ? or maybe make the previous slider as reverse , like how u do 00:30:879 (6,7) -
00:31:960 (2) - same reason as above (also the same kind of slider around this part)
00:33:221 - same as above , here you can hear the trumpet sound (?) clearly i think
00:52:410 (4) - nc this maybe , for triple grouping since this overlap doesnt count as in the group for nc hmm... it's a nice point but i'm afraid this nc is extra.. but still added
00:54:212 (4,1) - reverse nc would look nicer! wow it's. reverse!
01:09:978 (5) - nc! for consistency as your other triples nc in previous ok
01:13:221 (5) - missing nc? acturally I dont know how to nc this part.. well.. let me follow the vocal
01:26:464 (6) - maybe nc this so it would look consistent with 01:25:293 (5,6,7,8,1) - ~ ok

[Trumpet]
00:16:735 (1) - ds seems a little off , maybe fix this , just minor
00:54:302 (4) - nc this , could be confusing!
surprisingly this diff has more double notes than the last diff ~
all ixed

[Tuba]
00:41:329 (3,4,5,6,7) - how about make this as flower pattern?
oh.. the 00:42:410 (7) will be too close with 00:40:789 (2) if i make this as your idea
but I fixed them little downer

you can drag along 00:42:410 (7,8,1) - to fit the next ds~

[Double Bass]
00:14:302 (4) - feel like need a note here , really find it strange why you skipped it , since you catch 00:16:464 (1) - this
yes.. but the slider is easy to place
thats all i found so far
thank you for modding the map~

Rizia wrote:

preview time設定在最後一段副歌會不會太短了 改了,到第一段kiai開頭~
畢竟現在osu遊戲內播完一次preview之後不會從歌曲開頭開始重播

把摸都改好和覺得準備好了可以叫我摸
謝謝你 > <

UPDATED
Pata-Mon
Zero__wind
Az姐姐我来晚啦~

General
第一根红线应该是不需要的 只留00:03:492 - 的红线就可以了

Double Bass
建议AR3 HP2 OD2 考虑到这个diff作为Easy还是比较难的
00:07:816 (1,2) - 这个spacing太小了啊
00:35:924 (1,3) - 最低难度不推荐这样去stack 新人可能读不懂 而且可以把3的NC挪到00:38:356 (1) - 可能会好一些
00:40:789 (4) - 尾巴上好像drum sample比较合曲?
00:44:032 (2) - 尾巴上试试drum clap

Tuba
AR太高了 5就可以了 不然和Easygap太大
00:25:113 (1) - 最好缩短1/6拍 在00:25:564 - 这里结束然后尾巴上加个drum 比较合曲 在这个diff里也不会太难 后面00:26:194 (3) - 同理
00:42:410 (7,1) - NC挪到7吧 比较规律
01:12:681 (4) - 这里感觉是另一个段落了 NC?
01:26:735 (2,3) - 虽然也不是说真的很难但是用到1/6 总感觉还是有点过分= =

Trumpet
00:28:897 (7,8) - 这个歪着放的不论看着还是打这都不太舒服…试试把7挪到(492,88)?
00:45:834 (5,6) - 因为这里和之前相比突然是小间距的一个空档 给5加个NC可能可以避免人按太早
00:52:410 (5,6,7) - 建议错开得更多一些 现在挨得太近了后面的滑条被遮挡住太多 感觉对于Hard难度的玩家来说不太好读 00:58:897 (6,7,8) - 01:09:978 (4,5,1) - 01:16:194 (4,5,6,7,1,2,3,4) - 都是
01:22:861 (5,6,7,8,9,1) - 三组二连 感觉在这个diff里有点太难了 最好简化一下节奏
01:16:735 (6,7) - 最好保持前面的距离分开放吧 突然叠起来了感觉不好读

Euphonium
00:45:654 (7) - 尾巴上normal比较好听
00:55:113 (8,1) - 感觉应该跳一下 1往左一些?
00:55:924 (3) - 这里我觉得拆成两个circle来把00:55:383 (1,2,3) - 和00:56:194 (1,2,3) - 给断开感觉会更符合歌曲的节奏,就像00:57:816 (1,2,3) - 一样 后面的00:56:735 (3,3) - 也同样 拆成两个circle
01:02:951 (1,2,3) - 试试把头上的whistle都去掉 然后在1和2的尾巴上加soft whistle?这样的话滑条尾巴根本不需要消音的 感觉很合曲

感觉也没什么了~
Topic Starter
Azure

Pata-Mon wrote:

没有tv size xD
http://anime-eupho.com/product/2nd-oped/#ed
ost會收tvsize..

Zero__wind wrote:

Az姐姐我来晚啦~

General
第一根红线应该是不需要的 只留00:03:492 - 的红线就可以了但是把紅線拿掉的話,第一個1/6的slider尾會不在音上 :o

Double Bass
建议AR3 HP2 OD2 考虑到这个diff作为Easy还是比较难的 好的~
00:07:816 (1,2) - 这个spacing太小了啊 果然還是被發現了!
00:35:924 (1,3) - 最低难度不推荐这样去stack 新人可能读不懂 而且可以把3的NC挪到00:38:356 (1) - 可能会好一些 好的~ 這裡也調了很多次.. orz
00:40:789 (4) - 尾巴上好像drum sample比较合曲?
00:44:032 (2) - 尾巴上试试drum clap ^

Tuba
AR太高了 5就可以了 不然和Easygap太大
00:25:113 (1) - 最好缩短1/6拍 在00:25:564 - 这里结束然后尾巴上加个drum 比较合曲 在这个diff里也不会太难 后面00:26:194 (3) - 同理 原來這樣不會太難嘛!?
00:42:410 (7,1) - NC挪到7吧 比较规律
01:12:681 (4) - 这里感觉是另一个段落了 NC?
01:26:735 (2,3) - 虽然也不是说真的很难但是用到1/6 总感觉还是有点过分= = 這裡我在做的時候也反覆放了很多次,最後還是覺得1/6合 :(

其他都改了~

Trumpet
00:28:897 (7,8) - 这个歪着放的不论看着还是打这都不太舒服…试试把7挪到(492,88)?挪到那裏行嘛!? 怕怕的所以還是黏在後面..
00:45:834 (5,6) - 因为这里和之前相比突然是小间距的一个空档 给5加个NC可能可以避免人按太早 ok
00:52:410 (5,6,7) - 建议错开得更多一些 现在挨得太近了后面的滑条被遮挡住太多 感觉对于Hard难度的玩家来说不太好读 00:58:897 (6,7,8) - 01:09:978 (4,5,1) - 01:16:194 (4,5,6,7,1,2,3,4) - 都是 拉大ds了不知道行不行.. 都改了就這樣吧 :o
01:22:861 (5,6,7,8,9,1) - 三组二连 感觉在这个diff里有点太难了 最好简化一下节奏 ok
01:16:735 (6,7) - 最好保持前面的距离分开放吧 突然叠起来了感觉不好读 這跟上面同時改了~

Euphonium
00:45:654 (7) - 尾巴上normal比较好听 的確
00:55:113 (8,1) - 感觉应该跳一下 1往左一些? ok
00:55:924 (3) - 这里我觉得拆成两个circle来把00:55:383 (1,2,3) - 和00:56:194 (1,2,3) - 给断开感觉会更符合歌曲的节奏,就像00:57:816 (1,2,3) - 一样 后面的00:56:735 (3,3) - 也同样 拆成两个circle 這裡沒改,試試看之後還是比較喜歡slidere跟vocal的感覺~~
01:02:951 (1,2,3) - 试试把头上的whistle都去掉 然后在1和2的尾巴上加soft whistle?这样的话滑条尾巴根本不需要消音的 感觉很合曲
這樣好!!! 這裡我弄好久了,結果沒想到是要下在尾上阿... :|
感觉也没什么了~
謝謝刺眼的零風風 8-)
UPDATED
Rizia
[General]
  1. 不加個video嗎
  2. http://anime-eupho.com/product/2nd-cd/#ost 雖然官網裡的OST頁面有描述到"OP&ED主題歌のTVサイズ", 但是如果正式的資訊未出來之前還是不建議寫(TV Size)
[Trumpet]
  1. 01:17:005 (7) - 這個被01:16:735 (6) - 遮住有點難看到 試試加個nc/放開一點?
[Tuba]
  1. 01:03:762 (4) - 聽上去就有點off了 因為音樂裡的重音在01:03:672 -
整體很好 說不出什麼
Topic Starter
Azure

Rizia wrote:

[General]
  1. 不加個video嗎 不會弄video 所以就不弄了..
  2. http://anime-eupho.com/product/2nd-cd/#ost 雖然官網裡的OST頁面有描述到"OP&ED主題歌のTVサイズ", 但是如果正式的資訊未出來之前還是不建議寫(TV Size) 好的~
[Trumpet]
  1. 01:17:005 (7) - 這個被01:16:735 (6) - 遮住有點難看到 試試加個nc/放開一點? 移開了
[Tuba]
  1. 01:03:762 (4) - 聽上去就有點off了 因為音樂裡的重音在01:03:672 - 留下drum而已
整體很好 說不出什麼
謝謝~~
UPDATED
Rizia
bubbled
Zero__wind
fixed minor stuff via irc

Ranked.
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