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Rhythm Incarnate
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This beatmap was submitted using in-game submission on Friday, February 10, 2017 at 12:10:21 AM

Artist: sana
Title: Sayonara Ryou Kataomoi
Tags: moe appleeaterx honeyworks Suki ni Naru Sono Shunkan wo 好きになるその瞬間を utaite
BPM: 202
Filesize: 2938kb
Play Time: 01:30
Difficulties Available:

Download: sana - Sayonara Ryou Kataomoi
Information: Scores/Beatmap Listing
---------------
moe ringochan
Last edited by Milan- on , edited 6 times in total.
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Rhythm Incarnate
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Rhythm Incarnate
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Cute (poke me if u need mods w)
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Spinner Sage
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Hi. From queue.
Keep in mind that all of this is my opinion, so feel free to decline any mods as you wish.

General:
Preview point should be 01:11:606 -

Insane:
00:11:112 - What's the point of this unsnapped inherited point?
00:17:250 (1) - Remove NC here.
00:17:324 - There should be a break here.
00:31:953 (1) - Remove NC here as well.
00:32:053 - Again, what's the point of this random unsnapped inherited point?
00:33:141 (1) - Remove NC here too.
00:33:241 - And another useless unsnapped inherited point...
00:39:082 (1) - Remove NC here again.
00:40:270 (1) - And here.
00:51:063 - Yet again, useless unsnapped inherited point.
00:52:151 (1) - And remove NC here as well.
00:52:251 - And remove this useless inherited point too.
00:53:339 (1) - Remove NC here.
00:53:439 - And yet another inherited point you should remove.
01:03:884 (2) - Move this closer to the hit circle and slider stack.
01:06:854 (1) - Remove NC here.
01:07:745 (1) - ^
01:09:082 (4,5) - This doesn't flow very well.
01:09:601 - There should be a break here.
01:21:854 (1) - Remove NC.
01:21:954 - Remove useless inherited point.
01:23:042 (1) - Remove NC.
01:23:142 - Remove useless inherited point.
01:28:983 (1,1) - Remove NC on both of these.
01:29:083 - Once again, remove this useless unsnapped inherited point.
01:30:271 - ^

You often hide notes and new slider heads under slider ends, which I think should be moved, as right now they don't flow very well.
Here's what I think you should move
Open me
00:11:903 (3,1) -
01:06:854 (1,1) -
01:19:923 (5,3) -

You don't have to completely rearrange them, just move them so the slider end doesn't entirely cover up the hit circle/slider head.


That's about all.
Good luck.
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Star Shooter
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mod you asked for! :)

General


Image Easy
  • 00:36:260 (1,2,3,4) - flow here is really weird, nothing really leads into the next object. i suggest to ctrl+h both (1) and (3) so that (1) leads into (2) and (3) leads into (4). fix the previous slider (4) to help incorporate this if you need to


Image Normal
  • 00:27:943 (3) - dont think this deserves to be a reverse slider, since the sound on the red tick isnt really that strong, and is also present at 00:26:755 (1) and 00:29:131 (1), both of which you mapped with a 1/1 slider
  • 00:49:775 (2) - add a reverse to this? the sound appears again on 00:50:072
  • 01:07:893 (6,7) - imo no real reason to break flow here, also you might want spacing to be noticeably different from 01:06:854 (4,5) so that the player can tell its a 3/2 gap, right now it isnt very noticeable imo since the slider body of (6) overlaps the follow point
  • 01:17:844 (3,4) - why not repeat the "reverse slider + circle" thing you did at 01:13:092 (3,4), its exactly the same music


Image Hard
  • 00:20:369 (5,6,7,8,9) - these all end on the more prominent notes... meaning you click on the red ticks which arent as strong? idk it really doesnt feel right to me at all
  • 00:49:775 (2) - add the reverse like from the normal diff?


Image apple's Insane


Image Insane


Image Extra

Great map, and i love the hitsounding :)
Good luck!
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Rhythm Incarnate
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Q


Easy
00:14:428 (4) - looks hard for newbie players, it's 1/2 rhythm.
00:32:398 - 00:33:587 - I think this parts have beats, I recommend add a beat here, like this
00:38:636 (1,2) - ^
00:41:012 (1,2) - rally weird pattern lol, sliders' bodies are overlapped, looks not so good for me,
00:49:626 - add a beat for express"ku" vocal, "Na/Ku/te"vocals looks strong.
01:23:785 (1) - I think you ignored too many vocal and drum sounds, its music part looks the strongest part, imo. you should add some beats like 01:24:379 - 01:24:973 - .


Normal
00:39:527 - add a beat like 00:32:398 (3) - 00:33:587 (6) - for consistency rhythm.
01:09:379 (1) - Delete NC for make like other diffs. could be better for consistency.
01:20:963 - 01:21:111 - imo, this rhythm part should be emphasized, its rhythm is too strong, Adding a beat could be better for express the music.
01:23:785 (1) - looks weird spinner in this music part, too strong part in music, but spinner looks not so good imo,


Hard
00:11:755 (3) - try this for better flow with 4/
00:26:532 - this part's music looks not so strong i think, I suggest you delete this beat. could be better,
00:44:577 (5,1) - swap NC since you added NC in 00:42:200 (1) - instead of 00:42:794 (3) - .
00:49:775 (2) - should be at 00:49:923 - , I think you made wrong rhythm
00:52:596 (3,1) - DS looks weird, you made little bit big Ds at 00:26:458 (4,1) - .
01:16:582 - add a beat since this part has a strong rhythm in here, and make better rhythm with 01:15:913 (2,3) -
01:19:032 (1,2,1,2) - weird mapping, you didn't mapped like this, bad for concept with this song. I suggest you avoiding overlap.
01:30:765 (4) - add NC


Insane
00:11:903 (3,1) - stack error
00:16:953 (6,1) - how about avoid overlap for making Big DS? looks strong sounds XD
00:35:517 (1) - looks unnecessary NC
00:44:577 (5,1) - swap NC
00:46:656 (4,5) - NC 4 or 5
01:16:507 (7,8,1) - stack error
01:30:913 (4) - ^


Extra
00:12:200 (1,1) - stack error
00:14:280 (1,2,1) - looks really bad flow, imo. you made really small NC in 00:14:428 (2,1) - , but I think this should be emphasized, I suggest you using 00:14:577 (1,2) - ctrl G
00:36:854 (3,4) - you stacked here and 00:38:042 (6,7) - you didn't stacked here, I think this music looks similar, Make consistent pattern.
00:45:468 (1,2) - same as 00:14:280 (1,2,1) -

GL
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Rhythm Incarnate
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Easy.
00:14:428 (4) - 00:45:319 (3) - 01:16:210 (4) - Please avoid these 1/2 rhythms. The bpm is 202 which is quite high, and a 1/2 click in the lowest difficulty is not a beginner friendly aspect to appear.
00:45:765 (1,2) - Considering this is an easy, I hope you can avoid the overlap with the hp bar to make more beginner friendly.

Normal.
00:34:478 (2,3) - It wasn't pretty clear what rhythm you were exactly following here. If the combo starts from 00:34:478, I think your intention would be delivered more effectively.
00:49:775 (2) - Considering the sound expressed at 00:49:329 (1), I'm pretty sure (2) should go 1/2 later.
01:17:844 (3) - Offscreen.

Hard.
00:11:012 (1,1,2,3) - Stack is broken if you check in-game, and this doesn't really looks nice. This can be fixed by using a manual stack, or using stack leniency 8. If you decide to use stack leniency 8, don't forget to adjust the overlap caused by the setting at 01:02:398 (1,2).
00:49:775 (2) - Start this 1/2 later for a consistent expression plesae.

Insane.
00:27:943 (1,3) - Is this overlap really inevitable? This is the only overlap concept I can see in this difficulty, and it feels pretty inconsistent to be.

apple.
Why are you using a different comob color? It feels quite inconsistent.
00:49:775 (3) - NC for emphasis would work better imo.
01:00:765 - This was the only drum beat ignored this section. I don't feel it is quite necessary, even considering you are mostly following the vocals here.
01:24:898 (4) - Totally overmapped. Remove this please.

Extra.
00:36:186 (12,1) - Spacing
00:36:408 - Here exists a beat unlike 00:37:002 yet these parts are equally expressed as an S curved sliders. Feels not good enough in properly reflecting the song.
00:53:636 (2) - This feels a little overmapped compared to the song. Mind just extending the previous slider until 00:53:636?
01:05:517 (4,5) - This 1/4 spacing concept in this section doesn't really fits nicely imo since it feels a little tricky compared to the calm mood here.
01:09:379 (2,3,4) - I'm pretty sure just making a perfect linear placement would work better.
01:20:963 - Consider a soft-whislte along the piano sound.
01:21:408 (1,2) - 01:21:854 (1,2) - 01:22:596 (1,2) - 01:23:042 (1,2) - Having a consistent 1/4 spacing would make things much professional.
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Rhythm Incarnate
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From PM request. Only modded the lower diffs cuz I don't really have much to say about the higher diffs.


Image General
  • Could up the OD of Easy to 2 if you wanted. Not a huge deal tho.






Image Easy
I really only have one thing to say about this difficulty, and it's that I think the slider tick rate is too high. Turn it down to one, since there're just dots everywhere and the tick tick tick noise is annoying, and it's REALLY not necessary to do so many ticks on a high bpm song like this anyways since you're doubling an already inflated tick rate due to bpm. Other than that, this diff looks fine to me.



Image Normal
  • 00:30:319 (1) - Did you intentionally NC this? Looks unnecessary with your previous comboing.
  • 00:49:775 (2) - Reverse slider here please, you're only getting half of this sound, and that kind irks me and feels really weird to play. Orientate it like this if you need to: http://i.imgur.com/xuSUerD.png too?
  • 00:56:309 (2) - Why a slider here for the two bass drum hits? You're implying the first is somehow stronger than the second, which isn't true. You even use a double directly after 00:57:497 (1,2) - so I suggest changing this to a double as well.
  • 00:58:835 (4) - I would recommend making this slider end an active note. It's a really noticeable sound that stops all the music, yet isn't even an active note. You could make it a circle and shrink the slider to the previous white.



Image Hard
  • 00:49:775 (2) - Oh my god please reverse this too.
  • 00:54:824 (3) - Could make this a 1/4 reverse cuz there is a triple here.
  • 01:16:582 - No triple? o.o You seem to like them everywhere else yet suddenly there isn't one here.
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Rhythm Incarnate
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HydroCannon13 wrote:
mod you asked for! :)

Image apple's Insane


fixed all from Sonnyc

thanks!!

code
Code:
osu file format v14

[General]
AudioFilename: moe.mp3
AudioLeadIn: 0
PreviewTime: 71582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 2811,12316,17142,19444,21821,31326,36152,40831,50335,55088,59840,69420,71722,81227,85979,90732,100236,131128,147761,194107,213117,229750,236285,239378
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:Sayonara Ryou Kataomoi
TitleUnicode:さよなら両片想
Artist:sana
ArtistUnicode:鎖那
Creator:Milan-
Version:apple's Insane
Source:
Tags:
BeatmapID:1184488
BeatmapSetID:508803

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"b.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2993,297.029702970297,4,2,1,55,1,0
10121,-57.1428571428571,4,2,1,55,0,0
12497,-57.1428571428571,4,2,1,45,0,0
17250,-57.1428571428571,4,2,1,55,0,0
19626,-57.1428571428571,4,2,1,50,0,0
20814,-57.1428571428571,4,2,1,55,0,0
22002,-54.054054054054,4,2,1,55,0,0
41012,-54.054054054054,4,2,1,45,0,0
50517,-54.054054054054,4,2,1,55,0,0
55270,-83.3333333333333,4,2,1,40,0,0
57646,-83.3333333333333,4,2,1,45,0,0
66854,-83.3333333333333,4,2,1,50,0,0
67448,-83.3333333333333,4,2,1,45,0,0
69230,-83.3333333333333,4,2,1,55,0,0
71903,-50,4,2,1,55,0,1
83785,-55.5555555555556,4,2,1,55,0,0
85864,-50,4,2,1,55,0,1
90913,-50,4,2,1,55,0,0


[Colours]
Combo1 : 168,196,159
Combo2 : 187,198,208
Combo3 : 226,215,173
Combo4 : 208,187,198

[HitObjects]
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143,158,89577,1,2,0:0:0:0:
143,158,89651,1,8,0:0:0:0:
143,158,89725,6,0,P|207:166|252:178,1,90,10|2,0:0|0:0,0:0:0:0:
160,276,90022,1,10,0:0:0:0:
60,64,90171,2,0,P|36:132|28:207,1,135,6|0,0:0|0:0,0:0:0:0:
34,217,90468,1,8,0:0:0:0:
231,171,90616,1,8,0:0:0:0:
183,371,90765,1,8,0:0:0:0:
183,371,90839,1,8,0:0:0:0:
183,371,90913,5,6,0:0:0:0:
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Rhythm Incarnate
1,037 posts
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replise
huu wrote:
Hi. From queue.
Keep in mind that all of this is my opinion, so feel free to decline any mods as you wish.

General:
Preview point should be 01:11:606 - it doesnt really matter tbh xd

Insane:
00:11:112 - What's the point of this unsnapped inherited point? removed
00:17:250 (1) - Remove NC here. it indicates the sv change mostly, and also fit the melody well i think. all the others are the same, so pretty much the same applies to them uhm
00:17:324 - There should be a break here. it'll look bad ingame tho;;
00:31:953 (1) - Remove NC here as well.
00:32:053 - Again, what's the point of this random unsnapped inherited point? these are used for sv change tho, the thing that they are unsnapped doesnt really matter since they are doing what they're supposed to do
00:33:141 (1) - Remove NC here too.
00:33:241 - And another useless unsnapped inherited point...
00:39:082 (1) - Remove NC here again.
00:40:270 (1) - And here.
00:51:063 - Yet again, useless unsnapped inherited point.
00:52:151 (1) - And remove NC here as well.
00:52:251 - And remove this useless inherited point too.
00:53:339 (1) - Remove NC here.
00:53:439 - And yet another inherited point you should remove.
01:03:884 (2) - Move this closer to the hit circle and slider stack.
01:06:854 (1) - Remove NC here.
01:07:745 (1) - ^ removed 01:08:339 (1) - instead
01:09:082 (4,5) - This doesn't flow very well.
01:09:601 - There should be a break here.
01:21:854 (1) - Remove NC.
01:21:954 - Remove useless inherited point.
01:23:042 (1) - Remove NC.
01:23:142 - Remove useless inherited point.
01:28:983 (1,1) - Remove NC on both of these. removed the second one
01:29:083 - Once again, remove this useless unsnapped inherited point.
01:30:271 - ^

You often hide notes and new slider heads under slider ends, which I think should be moved, as right now they don't flow very well.
Here's what I think you should move
00:11:903 (3,1) - not sure what's the proble here, it's a pause into stack. pretty common pattern o
01:06:854 (1,1) - same
01:19:923 (5,3) - the ar is high enough to make it clearly visible before you reach this note tho

You don't have to completely rearrange them, just move them so the slider end doesn't entirely cover up the hit circle/slider head.


That's about all.
Good luck.


HydroCannon13 wrote:
mod you asked for! :)

General
  • 01:30:913 (1) - consider a fade out spinner that ends at 01:35:666? spinner doesnt sound good there, there're several sounds that makes it sound so weird


Image Easy
  • 00:36:260 (1,2,3,4) - flow here is really weird, nothing really leads into the next object. i suggest to ctrl+h both (1) and (3) so that (1) leads into (2) and (3) leads into (4). fix the previous slider (4) to help incorporate this if you need to i just moved (3) more to the right so it does what you mean xd


Image Normal
  • 00:27:943 (3) - dont think this deserves to be a reverse slider, since the sound on the red tick isnt really that strong, and is also present at 00:26:755 (1) and 00:29:131 (1), both of which you mapped with a 1/1 slider but im mapping the melody there, not the drums xd
  • 00:49:775 (2) - add a reverse to this? the sound appears again on 00:50:072 uhmmm ok
  • 01:07:893 (6,7) - imo no real reason to break flow here, also you might want spacing to be noticeably different from 01:06:854 (4,5) so that the player can tell its a 3/2 gap, right now it isnt very noticeable imo since the slider body of (6) overlaps the follow point ok
  • 01:17:844 (3,4) - why not repeat the "reverse slider + circle" thing you did at 01:13:092 (3,4), its exactly the same music wanted to make it denser cuz the constant 1/2 right before, not sure if it's good, but wanted to try xd


Image Hard
  • 00:20:369 (5,6,7,8,9) - these all end on the more prominent notes... meaning you click on the red ticks which arent as strong? idk it really doesnt feel right to me at all but there's no other rhythm that is dense similar to this one, that isnt overmapping or something ;;
  • 00:49:775 (2) - add the reverse like from the normal diff? yes


Image Insane
  • 00:24:824 (2,3) - increase the spacing so that the piano at (3) is emphasized more than (2)? i was trying for a while, but couldnt get a posistion that doesnt change so much ;; altho it doesnt sound that bad as there's no really a big jump between 1 and 2
  • 00:35:369 (2,1) - also could increase here as well for that finish sound ok
  • 01:19:923 (5,1) - ^ ok
  • 00:46:656 (4) - why did you end this on a strong vocal, feels weird to not click it but everything else is clicked was trying to map the melody thing, but changed to circles instead xd


Image Extra
  • 00:09:973 (1,2) - i think you should differentiate between these because (2) maps a much stronger sound than (1) i think it's ok, as it's the beginning of the song and starting hard doesnt feel good
  • 00:20:072 (4,5,6,7,8,9) - blue ticks dont have anything on them to justify being mapped here that i can tell there're sounds on the circles tho, there arent on the slider ends but there're are for structrure of the section mostly
  • 00:36:705 (2) - emphasis should be greater from (2) to (3) than from (1) to (2) since (3) is where the stronger sound is i mapped most of the song with this idea tho xd im copying some people's way to map, so it makes sense as a whole rather than specific sounds
  • 00:42:052 (4) - ^
  • 00:46:804 (4,5) - ^

Great map, and i love the hitsounding :)
Good luck!


Neoskylove wrote:
Q


Easy
00:14:428 (4) - looks hard for newbie players, it's 1/2 rhythm. ok
00:32:398 - 00:33:587 - I think this parts have beats, I recommend add a beat here, like this i think it sounds better as is, it keeps it simple but cover the melody just fine and outstand from other rhythms
00:38:636 (1,2) - ^
00:41:012 (1,2) - rally weird pattern lol, sliders' bodies are overlapped, looks not so good for me, ok
00:49:626 - add a beat for express"ku" vocal, "Na/Ku/te"vocals looks strong. that sounds so weird to me tho xd vocals are in the 2nd layer so uhm
01:23:785 (1) - I think you ignored too many vocal and drum sounds, its music part looks the strongest part, imo. you should add some beats like 01:24:379 - 01:24:973 - . it fits the constant 1/2 thing imo and fits with the simplicity of 01:21:408 (1,2) - as well


Normal
00:39:527 - add a beat like 00:32:398 (3) - 00:33:587 (6) - for consistency rhythm.didnt sound that important but ok
01:09:379 (1) - Delete NC for make like other diffs. could be better for consistency. ok
01:20:963 - 01:21:111 - imo, this rhythm part should be emphasized, its rhythm is too strong, Adding a beat could be better for express the music. it fits the vocal peak i think, also the drums there arent really noticiable
01:23:785 (1) - looks weird spinner in this music part, too strong part in music, but spinner looks not so good imo, constant 1/2 sounds good with spinner for this level i thinkx d


Hard
00:11:755 (3) - try this for better flow with 4/ ok
00:26:532 - this part's music looks not so strong i think, I suggest you delete this beat. could be better, i didnt want to use triple, that's why ;;
00:44:577 (5,1) - swap NC since you added NC in 00:42:200 (1) - instead of 00:42:794 (3) - . it fits the pattern itself and music i think
00:49:775 (2) - should be at 00:49:923 - , I think you made wrong rhythm added repeater instead
00:52:596 (3,1) - DS looks weird, you made little bit big Ds at 00:26:458 (4,1) - . ok
01:16:582 - add a beat since this part has a strong rhythm in here, and make better rhythm with 01:15:913 (2,3) - ok
01:19:032 (1,2,1,2) - weird mapping, you didn't mapped like this, bad for concept with this song. I suggest you avoiding overlap. i think it fits the repeated melody
01:30:765 (4) - add NC it's like 01:09:527 (7) - tbh


Insane
00:11:903 (3,1) - stack error ok
00:16:953 (6,1) - how about avoid overlap for making Big DS? looks strong sounds XD spaced a bit more inbstead
00:35:517 (1) - looks unnecessary NC fits the finish and previous pattern ithinkxd
00:44:577 (5,1) - swap NC same as hard
00:46:656 (4,5) - NC 4 or 5 ok
01:16:507 (7,8,1) - stack error ok
01:30:913 (4) - ^ if it was the nc, same as hard xd


Extra
00:12:200 (1,1) - stack error ok
00:14:280 (1,2,1) - looks really bad flow, imo. you made really small NC in 00:14:428 (2,1) - , but I think this should be emphasized, I suggest you using 00:14:577 (1,2) - ctrl G low spacing emphasize even more the next note imo o
00:36:854 (3,4) - you stacked here and 00:38:042 (6,7) - you didn't stacked here, I think this music looks similar, Make consistent pattern. but 00:36:705 (2,3) - and 00:37:893 (4,5,6) - are so different tho
00:45:468 (1,2) - same as 00:14:280 (1,2,1) - same too

GL


Sonnyc wrote:
Easy.
00:14:428 (4) - 00:45:319 (3) - 01:16:210 (4) - Please avoid these 1/2 rhythms. The bpm is 202 which is quite high, and a 1/2 click in the lowest difficulty is not a beginner friendly aspect to appear. ok;;
00:45:765 (1,2) - Considering this is an easy, I hope you can avoid the overlap with the hp bar to make more beginner friendly. but it's not overlapping at all o

Normal.
00:34:478 (2,3) - It wasn't pretty clear what rhythm you were exactly following here. If the combo starts from 00:34:478, I think your intention would be delivered more effectively. changed the rhythm instead
00:49:775 (2) - Considering the sound expressed at 00:49:329 (1), I'm pretty sure (2) should go 1/2 later. added repeater instead
01:17:844 (3) - Offscreen.

Hard.
00:11:012 (1,1,2,3) - Stack is broken if you check in-game, and this doesn't really looks nice. This can be fixed by using a manual stack, or using stack leniency 8. If you decide to use stack leniency 8, don't forget to adjust the overlap caused by the setting at 01:02:398 (1,2). manual stacked xd
00:49:775 (2) - Start this 1/2 later for a consistent expression plesae .added repeater instead

Insane.
00:27:943 (1,3) - Is this overlap really inevitable? This is the only overlap concept I can see in this difficulty, and it feels pretty inconsistent to be. tried somethin

Extra.
00:36:186 (12,1) - Spacing did
00:36:408 - Here exists a beat unlike 00:37:002 yet these parts are equally expressed as an S curved sliders. Feels not good enough in properly reflecting the song. i was aware of the beat, but it didnt sound that prominent compared to the melody itself, that's why they're the same basically
00:53:636 (2) - This feels a little overmapped compared to the song. Mind just extending the previous slider until 00:53:636? uhm it's quite similar to others patterns in similar rhythms. the sounds are there just a little soft like 00:39:379 (2,3) -
01:05:517 (4,5) - This 1/4 spacing concept in this section doesn't really fits nicely imo since it feels a little tricky compared to the calm mood here. used constant spacing instead
01:09:379 (2,3,4) - I'm pretty sure just making a perfect linear placement would work better. cant tell what you mean, but moved 4 a bit so it looks more lineal xd
01:20:963 - Consider a soft-whislte along the piano sound. did
01:21:408 (1,2) - 01:21:854 (1,2) - 01:22:596 (1,2) - 01:23:042 (1,2) - Having a consistent 1/4 spacing would make things much professional. did


Mir wrote:
From PM request. Only modded the lower diffs cuz I don't really have much to say about the higher diffs.


Image General
  • Could up the OD of Easy to 2 if you wanted. Not a huge deal tho. for a high bpm song, i think it's ok as 1, the map isnt really dense either






Image Easy
I really only have one thing to say about this difficulty, and it's that I think the slider tick rate is too high. Turn it down to one, since there're just dots everywhere and the tick tick tick noise is annoying, and it's REALLY not necessary to do so many ticks on a high bpm song like this anyways since you're doubling an already inflated tick rate due to bpm. Other than that, this diff looks fine to me. im kinda like a fan of sr2 tbh xd i find it fitting when the song is constantly 1/2 like this one



Image Normal
  • 00:30:319 (1) - Did you intentionally NC this? Looks unnecessary with your previous comboing. fixed
  • 00:49:775 (2) - Reverse slider here please, you're only getting half of this sound, and that kind irks me and feels really weird to play. Orientate it like this if you need to: http://i.imgur.com/xuSUerD.png too? did the repeater
  • 00:56:309 (2) - Why a slider here for the two bass drum hits? You're implying the first is somehow stronger than the second, which isn't true. You even use a double directly after 00:57:497 (1,2) - so I suggest changing this to a double as well. circle into slider isnt as hard as circle into circle tho uhm
  • 00:58:835 (4) - I would recommend making this slider end an active note. It's a really noticeable sound that stops all the music, yet isn't even an active note. You could make it a circle and shrink the slider to the previous white. if i shrink it, it'll make no sense with 00:57:646 (2) - to me. the active thing isnt the priority on this pattern



Image Hard
  • 00:49:775 (2) - Oh my god please reverse this too. did
  • 00:54:824 (3) - Could make this a 1/4 reverse cuz there is a triple here. it doesnt sound that fitting within the melody imo
  • 01:16:582 - No triple? o.o You seem to like them everywhere else yet suddenly there isn't one here. did


thank you all !!
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Rhythm Incarnate
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Do you think it's possible to make an "E" icon on your easy diff?
Besides, the hp & od gap between easy and normal feels a bit too wide.

Let me know if you are ready.
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Rhythm Incarnate
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tried changing some rhythms but didnt get below 1.5xd i failed
also thought the setting gap was fine since h-i is also kinda high but changed to 2
thank you ww
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Rhythm Incarnate
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e
22:53 *Kagetsu is editing [https://osu.ppy.sh/b/1190633 sana - Sayonara Ryou Kataomoi [Easy]]
22:54 Kagetsu: no puedes agregarle un spinner a esto?
22:55 Milan-: donde
22:55 Kagetsu: 00:12:497 (1,2,3) - 00:27:943 (2,3,1) -
22:55 Kagetsu: nose
22:55 Kagetsu: como en la normal quizas
22:55 Kagetsu: xd
22:55 Kagetsu: 01:23:785 (1) -
22:55 Kagetsu: aunque
22:55 Kagetsu: rip recovery time
22:56 Kagetsu: quizas ahi 01:09:527 -
22:56 Kagetsu: aunque igua lomuy tiempo
22:56 Kagetsu: gg
22:56 Milan-: 00:19:626 (1,2) -
22:56 Milan-: https://osu.ppy.sh/ss/7281163
22:57 Milan-: ahi quizas
22:57 Milan-: pero 4/1 spinner nose si es muy corto ?
22:58 Kagetsu: teoricamente no
22:58 Kagetsu: si no quieres no le pones spinner
22:58 Kagetsu: de todas formas no es importante
22:58 Kagetsu: xd
22:59 Milan-: xd
23:00 Milan-: que despues va a llegar alguien diciendo que el spinner es muy corto para el bpm y wea
23:00 Milan-: y aaaaaa
23:00 Kagetsu: 00:31:507 (1,2) - podrias evitar esas formas igual
23:00 Milan-: pero si quieres lo pongo
23:00 Kagetsu: que como que tapan el sliderborder
23:00 Kagetsu: un poco
23:00 Kagetsu: xd
23:00 Milan-: pls
23:00 Kagetsu: aunque 00:52:893 (3) - se ve bien
23:00 Milan-: mi creatividad
23:00 Milan-: xd
23:00 Kagetsu: xdd
23:01 Kagetsu: las easys no son para ser creativo
23:01 Milan-: queri ver hw's easy?xd
23:01 Kagetsu: hanicamu
23:01 Milan-: https://osu.ppy.sh/ss/7281188
23:01 Milan-: quieres como el 1
23:01 Milan-: (1)
23:01 Kagetsu: si
23:02 *Kagetsu is editing [https://osu.ppy.sh/b/1190634 sana - Sayonara Ryou Kataomoi [Normal]]
23:02 Kagetsu: 00:19:626 (1) - e
23:02 Kagetsu: w
23:04 Kagetsu: 00:26:161 (5) - hmm podrias cambiar esto por un circulo la verdad xd
23:04 Kagetsu: despues de todo entre el gap entre 5 y 6es lo mismo que entre 3 y 4
23:06 Milan-: que quieres decir xd
23:06 Kagetsu: que deberia sentirse igual
23:06 Kagetsu: quizas
23:07 Milan-: pero que gap
23:07 Milan-: de que
23:07 Milan-: xd
23:07 Kagetsu: 00:25:567 (3,4) - 00:26:161 (5,6) -
23:07 Kagetsu: el kick
23:08 Milan-: aaa
23:08 Milan-: bueno
23:09 Kagetsu: hmm no me gusta mucho 00:44:577 (3,4,1) - ese ritmo
23:10 Kagetsu: quizas podrias 00:44:577 (3) - convertirlo en un circulo y despues hacer esos 2 1/2 que usas siempre xd
23:11 Kagetsu: aunque cosa tuya en realidad
23:12 Milan-: uhmmmmmmmmmmmmmmm
23:12 Milan-: pero si suena tan moe
23:12 Kagetsu: esta bien
23:12 Kagetsu: aunque no se, supongo que para los noobs es mejor circulos
23:12 Kagetsu: que "extender" ese slider
23:12 Kagetsu: xd
23:13 Kagetsu: tampoco es que me preocupe mucho eso
23:14 Milan-: xd si se, solo que no me importaba mucho ese aspecto cuando lo hice
23:15 *Kagetsu is editing [https://osu.ppy.sh/b/1184486 sana - Sayonara Ryou Kataomoi [Hard]]
23:15 Kagetsu: 00:49:775 (2,1) -
23:15 Kagetsu: e
23:16 Milan-: enserio crees que no se distingue en gameplay?;;
23:17 Kagetsu: xd
23:17 Kagetsu: si los separas
23:17 Kagetsu: y pones la linea de tiempo como en la mitad del slider
23:17 Milan-: 2 pixeles
23:17 Kagetsu: te vas a dar cuenta
23:18 Kagetsu: que el otro esta apareciendo mientras sigues apretando el otro
23:18 Kagetsu: xd
23:18 Milan-: supongo que con default skin es mas facil por las trasparencias
23:18 Milan-: lo movi un poquito mas arriba
23:19 Kagetsu: yo habria puesto el (1) ahi arriba no mas
23:19 Kagetsu: que necesidad de ser edgy
23:19 Milan-: http://osu.ppy.sh/ss/7281273
23:19 Kagetsu: esta bien eso
23:19 Kagetsu: xd
23:20 Kagetsu: en la insane no se si quieres cambiar ese stack
23:21 Milan-: aa veredad
23:22 Kagetsu: si tan solo tuvieras mas espacio
23:22 Kagetsu: habria puesto el 2 arriba
23:22 Kagetsu: pero gg
23:24 Kagetsu: a
23:24 Kagetsu: 00:20:740 (8,1) - eso encuentro que se medio raro
23:24 Kagetsu: no se tu
23:27 Kagetsu: aunque con mi skin se ve bien
23:27 Kagetsu: raro
23:27 Milan-: raro en que sentido
23:28 Kagetsu: nose
23:28 Kagetsu: raro como que no calza
23:28 Milan-: uh que no queria stackear, para hacerlo como diferente los triples
23:29 Milan-: https://osu.ppy.sh/ss/7281323
23:29 Milan-: uh
23:29 Milan-: se ve como comun diria yo
23:30 Kagetsu: xd
23:30 Kagetsu: esta bien
23:30 Kagetsu: quizas es el angulo
23:30 Kagetsu: o nose
23:30 Kagetsu: como que creo que deberia estar mas arriba
23:31 Kagetsu: da lo mismo en todo caso
23:31 Kagetsu: xd
23:31 Milan-: http://osu.ppy.sh/ss/7281333
23:31 Milan-: ahi esta arriba
23:31 Kagetsu: nopls
23:31 Milan-: xd
23:32 Kagetsu: mejor tu exex
23:33 Kagetsu: creo que ya habia dicho
23:33 Kagetsu: algo de 00:21:260 (7,8,9,10,11,12) -
23:34 Milan-: pero lo hago en todo el mapa eso ;;
23:34 Milan-: 00:30:319 (1,2,3,4,5,6,7,8,9,10,11,12,1) -
23:34 Kagetsu: ese tambien es raro
23:34 Milan-: xd
23:35 Kagetsu: pero en realidad no todo eso
23:35 Kagetsu: la distancia entre 00:30:913 (7,8) - no mas xd
23:35 Milan-: creo que suena bien y se complementa con el diseño ;;
23:36 Kagetsu: pp
23:36 Kagetsu: gg
23:36 Kagetsu: aunque incluso 01:15:913 (4,5,6,7,8,9,10,11,1) - es mas facil
23:36 Milan-: no me salio muy bonito pero http://puu.sh/tWeDo/e99785aa8c.jpg
23:36 Milan-: era la intencion
23:37 Kagetsu: hmm si se ve bonito xd
23:38 Kagetsu: no puedes aunque sea nerfear 00:21:408 (9,10) - ?
23:39 Kagetsu: quizas si mueves 00:21:260 (7,8,9) - un poco arriba a la derecha
23:39 Kagetsu: xd
23:39 Milan-: uh supongo que los podria traer un poco juntos https://osu.ppy.sh/ss/7281373
23:39 Kagetsu: se ve mejor
23:40 Kagetsu: que es muy dificil esa parte
23:40 Kagetsu: es lo mas dificil del mapa diria yo
23:40 Kagetsu: xd
23:40 Milan-: xd
23:40 Milan-: esa parte la pude pasar cuando lo jugaba
23:40 Milan-: comparado con esas partes rapidas
23:41 Kagetsu: la segunda no es tan dificil
23:41 Kagetsu: porque los sliders se apuntan entre si
23:42 Kagetsu: yo lo decia igual porque se siente mas como diffspike
23:42 Kagetsu: en vez de build up
23:43 Kagetsu: pero ya con ese nerf que le hiciste me conformo
23:43 Kagetsu: xdd
23:43 Kagetsu: me acuerdo que el mapa antiguo igual era asi
23:44 Kagetsu: aunque incluso mas exagerado creo
23:47 Milan-: xd que me gusta como suena
23:47 Kagetsu: la diff de apple esta bien
23:47 Kagetsu: aunque medio raro los nc ahi 00:30:319 -
23:48 Kagetsu: yo lo habria puesto todo en un combo no mas xd
23:50 Milan-: uhm creo que le puedo encontrar el sentido si es que lo hizo a proposito
23:50 Milan-: podria sacarle a 00:30:319 (1) -
23:50 Milan-: para que se vea mas bonito
23:50 Milan-: xd
23:51 Kagetsu: mejor
23:51 Kagetsu: de todas formas 00:30:616 - es maas importante
23:52 Kagetsu: no te vayan a hacer dq por nc
23:52 Milan-: mucho pp style su diff
23:52 Kagetsu: se ve bien
23:53 Kagetsu: me gusto xd
23:53 Kagetsu: hermoso
23:54 Milan-: mca award
23:54 Kagetsu: xdd
23:54 Kagetsu: mejor dame kudosu
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