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This beatmap was submitted using in-game submission on Sonntag, 19. März 2017 at 21:35:14

Artist: Hashimoto Yukari
Title: Hakanaki Yume
Source: まよチキ!
Tags: Mayo Chiki! OST Piano violin Feerum
BPM: 75
Filesize: 3731kb
Play Time: 01:32
Difficulties Available:

Download: Hashimoto Yukari - Hakanaki Yume
Information: Scores/Beatmap Listing
---------------
Image

Mapset (Overview)


Image osu!
  • Image Easy: done by me
  • Image Dreams: done by me
Image Mania
  • Image Relaxing: done by me
  • Image Feru's Challening: done by Feerum

Note: I'm pretty new in mania mapping.

Big thanks to ...


Last edited by Lyawi on , edited 41 times in total.
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Believe it or not, I actually picked it from #modreqs


General
  • Try to Add Slider Border? Just skin the white one to make things work as intended with custom skins.
    Code:
    SliderBorder : 255,255,255
  • Try Slider Tick Rate 2, as the slong is a low BPM one and you use a lot of 1/2s and 1/4s. This should match with the rhythm a lot better.
  • 01:11:890 - Would finish the kiai here, where the last sound fades.


Easy
  • 00:28:690 (3,1) - try to avoid overlapping the sliderpath completely? This might feel somewhat awkward in terms of reading for a beginner. Why not something like this?

    Neat,


Dreams
  • This difficulty could have a lot more clickable 1/2s, this would make it more interesting. But for some reason, it is even easier than Easy in some parts like 00:39:090 (1). Try to listen to the song one more time and stressing more 1/2 beats, so that there is an actually difficulty increase within the set.

    It reeally needs to be harder, you've left so many cool beats unclickable. Poke me or one of our friends if you want more clarification on that!

It's just feels weird to have two difficulties with practically the same rhythm. Easy, however is realy-well done, but Normal is asking for sometihng harder and more intense.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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Bakari wrote:
Believe it or not, I actually picked it from #modreqs


General
  • Try to Add Slider Border? Just skin the white one to make things work as intended with custom skins. / uh, I've already considered. So, I want white Slider Border, because most hitcircle(overlays) do have white borders. I'm a bit confused, because "255,255,255" is white or that's an example. :v
    Code:
    SliderBorder : 255,255,255
  • Try Slider Tick Rate 2, as the slong is a low BPM one and you use a lot of 1/2s and 1/4s. This should match with the rhythm a lot better. /
  • 01:11:890 - Would finish the kiai here, where the last sound fades. /


Easy
  • 00:28:690 (3,1) - try to avoid overlapping the sliderpath completely? This might feel somewhat awkward in terms of reading for a beginner. Why not something like this? /

    Neat,


Dreams
  • This difficulty could have a lot more clickable 1/2s, this would make it more interesting. But for some reason, it is even easier than Easy in some parts like 00:39:090 (1). Try to listen to the song one more time and stressing more 1/2 beats, so that there is an actually difficulty increase within the set. /

    It reeally needs to be harder, you've left so many cool beats unclickable. Poke me or one of our friends if you want more clarification on that!

It's just feels weird to have two difficulties with practically the same rhythm. Easy, however is realy-well done, but Normal is asking for sometihng harder and more intense.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!


Thank you. ♥
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Your Map I Think Can Be Ranked
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Chill song! from #modreq

Basicly minor stuff/ whistles inconsistencies between diffs that needs fixing, since the diffs itself play really nice!

Easy

Dreams
  • 00:26:290 (1) - would place a little more like this for an angle here with the shift in piano and it plays a bit easier
    Image
  • 00:35:890 (4) - NC
  • 00:50:290 (5,6,1) - move a bit to the left for full circular flow coming from 00:47:890 (7) -
  • 01:03:090 (3) - would curve it a bit more so 01:02:690 (2,3) - flows better something like
    Image
  • 01:21:490 (4,1) - would look nicer if (4) would overlap (1) in the middle here
  • for following the piano, rythm wise seems fine some parts like the ending of 01:00:690 (5) - could be made clickable since its pretty strong with the instrument changes but then again the piano is weak, so most of these alright if your following the main piano here

hope it helped and GL with the map man! :D
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Wishkey wrote:
Chill song! from #modreq

Basicly minor stuff/ whistles inconsistencies between diffs that needs fixing, since the diffs itself play really nice!

Easy

Dreams
  • 00:26:290 (1) - would place a little more like this for an angle here with the shift in piano and it plays a bit easier / yup
    Image
  • 00:35:890 (4) - NC
  • 00:50:290 (5,6,1) - move a bit to the left for full circular flow coming from 00:47:890 (7) -
  • 01:03:090 (3) - would curve it a bit more so 01:02:690 (2,3) - flows better something like / actually you're right. However, it covers 01:04:690 (1) - too much
    Image
  • 01:21:490 (4,1) - would look nicer if (4) would overlap (1) in the middle here
  • for following the piano, rythm wise seems fine some parts like the ending of 01:00:690 (5) - could be made clickable since its pretty strong with the instrument changes but then again the piano is weak, so most of these alright if your following the main piano here / alright!

hope it helped and GL with the map man! :D


Thank you, it helped me a lot and almost everything has been implemented!
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A "violin" tag would be nice.
Just a suggestion, no kudos
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Yamicchi wrote:
A "violin" tag would be nice.
Just a suggestion, no kudos


added. :3
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.-. ..


Dreams
put 01:21:090 (3) - on the sliderend of 01:19:090 (1) - maybe and fix the distance snap afterwards

.. .-.
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CrimsonClaw wrote:
.-. ..


Dreams
put 01:21:090 (3) - on the sliderend of 01:19:090 (1) - maybe and fix the distance snap afterwards

.. .-.


Danke! XD
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Easy
00:07:090 (1,2) - isnt the music doing the same thing here as at 00:08:690 (3,4) - ? so why do you use different rhythms?
00:58:290 (1,2,3,4) - that how i like it :p
01:17:490 (3) - this should rather be a 1/1-slider because piano just plays with right hand, while 01:19:090 (1) - should be a 1/2-repeat-slider as the piano plays with left and right hand (similiar to 01:15:890 (1) - )

Normal
00:07:090 (1,2) - and 00:08:690 (3,4,5) , just dont see a reason for them to be different. if i imagine myself playing these notes with the piano, i would never ever play these two phrases in completely different ways, so why do you do it there^^

theres not too much to say, other than it propably not being perfectly "correctly" empahsized by the the rhythm you chose IMO. nice song btw :3
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phaZ wrote:

Easy
00:07:090 (1,2) - isnt the music doing the same thing here as at 00:08:690 (3,4) - ? so why do you use different rhythms? / changed (1,2) to the second rhythm.
00:58:290 (1,2,3,4) - that how i like it :p / thehe
01:17:490 (3) - this should rather be a 1/1-slider because piano just plays with right hand, while 01:19:090 (1) - should be a 1/2-repeat-slider as the piano plays with left and right hand (similiar to 01:15:890 (1) - ) / uh... I don't know how I can change it in a different way what looks okay D:

Normal
00:07:090 (1,2) - and 00:08:690 (3,4,5) , just dont see a reason for them to be different. if i imagine myself playing these notes with the piano, i would never ever play these two phrases in completely different ways, so why do you do it there^^ / oki

theres not too much to say, other than it propably not being perfectly "correctly" empahsized by the the rhythm you chose IMO. nice song btw :3

Dankeschön für den spontanen Mod. :)
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Bakari wrote:
Believe it or not, I actually picked it from #modreqs

\o/ #modreq-modders unite \o/


Easy
  • If you'd space everything two pixel less then there wouldn't be followpoints appearing between all notes which would make it feel a bit calmer imo but ¯\_(ツ)_/¯
  • hitsounding: ofc it's just a matter of taste and I'm generally just someone who tries to do stuff strictly systematic, but since you generally seem to put whistles on all the 'melody'-notes I'd add them at 00:01:890 (2) - 00:14:690 (2) - 00:35:090 - 00:41:090 - 00:54:690 (4) - 00:57:490 - 01:07:490 (4) - 01:09:090 (2) - 01:23:090 - too and instead remove it at 00:19:090 - (compare to 00:06:290 which has a 'melody'-note)
    I mean it's sometimes hard to say what is melody and what isn't, for example I feel like removing it from 00:26:290 (1) would sound better too but it's mostly matter of taste, just throwing it out there, do what you want with it ^^
    00:31:890 - seems like it's missing on accident though
    (all of that hitsounding-stuff applies to [Dreams] too )
  • 00:15:090 (5) - This seems really weird since the tail is emphasized by the whistle but the head isn't, so basically hitsounds are giving the opposite emphasis of the object, the slider; I'd recommend using the reverseslider+circle rhythm at 01:12:690 (1,2,3) and then using slider+circle+circle for 01:14:290 (4,5) to avoid that while still keeping variety
Dreams
  • The same thing from the last point in Easy also applies here for 01:13:490 (2,5) -, it would be totally okay if you simply put whistles on all of them or whatever, just don't put them on tails when you don't put them on heads ^^
  • 01:20:690 - ehh this is the only time where a downbeat is on a slidertail, seems kinda random/unnatural since it goes against the natural rhyhtm emphasis
  • 00:43:890 (1,3) - Is there any particular reason for this NCing? if not I suggest switching ^^

tbh having one custom diffname when there's only two (Std-)diffs in total seems kinda weird to me, especially since those diffs are pretty similar in most aspects, I'd recommend either using something custom-but-understandable for both diffs or none at all bc that kinda destroys the integrity of the set for me, but ofc that's just my opinion ^^

other than that this seems ready, poke me when the set is complete and you found some external mania-person to approve of the mania-diffs :^D
(bc who knows what this Feerum-guy is up to)


edit: Feerum told me he needs the ending timed for his higher diff, so here you go ╭( ・ㅂ・)و

Code:
[TimingPoints]
690,800,4,2,1,40,1,0
72690,800,4,2,1,40,1,0
85515,800,4,2,1,40,1,0
87133,845.070422535211,4,2,1,40,1,0
87978,960,4,2,1,40,1,0
88458,1100.91743119266,4,2,1,40,1,0
88733,1411.76470588235,4,2,1,40,1,0
89085,1318.68131868132,4,2,1,40,1,0
89249,705.882352941176,4,2,1,40,1,0
89601,789.473684210526,4,2,1,40,1,0
89864,1090.90909090909,4,2,1,40,1,0
90045,991.735537190083,4,2,1,40,1,0
90292,926.640926640927,4,2,1,40,1,0
90523,937.5,4,2,1,40,1,0
90757,991.735537190083,4,2,1,40,1,0
91004,1212.12121212121,4,2,1,40,1,0
91307,903.954802259887,4,2,1,40,1,0
91984,842.105263157895,4,2,1,40,1,0
92089,979.591836734694,4,2,1,40,1,0
92211,979.591836734694,4,2,1,40,1,0
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Bonsai wrote:
Bakari wrote:
Believe it or not, I actually picked it from #modreqs

\o/ #modreq-modders unite \o/


Easy
  • If you'd space everything two pixel less then there wouldn't be followpoints appearing between all notes which would make it feel a bit calmer imo but ¯\_(ツ)_/¯ /
  • hitsounding: ofc it's just a matter of taste and I'm generally just someone who tries to do stuff strictly systematic, but since you generally seem to put whistles on all the 'melody'-notes I'd add them at 00:01:890 (2) - 00:14:690 (2) - 00:35:090 - 00:41:090 - 00:54:690 (4) - 00:57:490 - 01:07:490 (4) - 01:09:090 (2) - 01:23:090 - too and instead remove it at 00:19:090 - (compare to 00:06:290 which has a 'melody'-note)
    I mean it's sometimes hard to say what is melody and what isn't, for example I feel like removing it from 00:26:290 (1) would sound better too but it's mostly matter of taste, just throwing it out there, do what you want with it ^^
    00:31:890 - seems like it's missing on accident though
    (all of that hitsounding-stuff applies to [Dreams] too ) / yea
  • 00:15:090 (5) - This seems really weird since the tail is emphasized by the whistle but the head isn't, so basically hitsounds are giving the opposite emphasis of the object, the slider; I'd recommend using the reverseslider+circle rhythm at 01:12:690 (1,2,3) and then using slider+circle+circle for 01:14:290 (4,5) to avoid that while still keeping variety /
Dreams
  • The same thing from the last point in Easy also applies here for 01:13:490 (2,5) -, it would be totally okay if you simply put whistles on all of them or whatever, just don't put them on tails when you don't put them on heads ^^ / the sounds on the red ticks are high? D:
  • 01:20:690 - ehh this is the only time where a downbeat is on a slidertail, seems kinda random/unnatural since it goes against the natural rhyhtm emphasis / changed. :3
  • 00:43:890 (1,3) - Is there any particular reason for this NCing? if not I suggest switching ^^ / a

tbh having one custom diffname when there's only two (Std-)diffs in total seems kinda weird to me, especially since those diffs are pretty similar in most aspects, I'd recommend either using something custom-but-understandable for both diffs or none at all bc that kinda destroys the integrity of the set for me, but ofc that's just my opinion ^^ / changed the diffiname of the dreams to normal

other than that this seems ready, poke me when the set is complete and you found some external mania-person to approve of the mania-diffs :^D
(bc who knows what this Feerum-guy is up to)


edit: Feerum told me he needs the ending timed for his higher diff, so here you go ╭( ・ㅂ・)و / ٩(⁎❛ᴗ❛⁎)۶ ♥

Code:
[TimingPoints]
690,800,4,2,1,40,1,0
72690,800,4,2,1,40,1,0
85515,800,4,2,1,40,1,0
87133,845.070422535211,4,2,1,40,1,0
87978,960,4,2,1,40,1,0
88458,1100.91743119266,4,2,1,40,1,0
88733,1411.76470588235,4,2,1,40,1,0
89085,1318.68131868132,4,2,1,40,1,0
89249,705.882352941176,4,2,1,40,1,0
89601,789.473684210526,4,2,1,40,1,0
89864,1090.90909090909,4,2,1,40,1,0
90045,991.735537190083,4,2,1,40,1,0
90292,926.640926640927,4,2,1,40,1,0
90523,937.5,4,2,1,40,1,0
90757,991.735537190083,4,2,1,40,1,0
91004,1212.12121212121,4,2,1,40,1,0
91307,903.954802259887,4,2,1,40,1,0
91984,842.105263157895,4,2,1,40,1,0
92089,979.591836734694,4,2,1,40,1,0
92211,979.591836734694,4,2,1,40,1,0


Thx w
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Hallo.

GD: click

Mod for Basic:

Columns: | 1 | 2 | 3 | 4 |


Basic
00:05:490 (5490|2,6290|0) - Diese 2 hier würde ich definitiv als LN machen. Die Piano noten sind hier ziemlich lang weswegen sich LN's am meisten ergeben.

00:08:690 (8690|2) - Lösche diese LN und verlängere 00:07:090 (7090|1) - bis 00:10:290 - . Es ist bisschen unklar was genau du mit deinen LN's folgst. Ich würde dir empfehlen hier der Violine im Hintergrund zu folgen und die ist definitiv länger. Als "filler" kannst du auf die down beats eine single note legen z.B 00:08:690 -

00:12:690 (12690|0) - Mach diese zu einer LN. Gehört zusammen zu 00:11:890 (11890|3,13490|1) - .

00:21:090 (21090|2) - Move auf 4 um den unterschiedlichen pitch vom Piano mehr zu betonen
00:22:690 (22690|1) - Diese hier auf 1, damit sie nicht auf der gleichen column wie die vorherige ist.

00:23:090 (23090|2) - Ändere diese long note zur normalen note. Sie kommt ziemlich random rüber, so als wenn du sie "erzwingen" willst.
00:24:690 (24690|1) - Mach diese auch zur normalen note und füg noch eine note bei 00:25:090 - auf 3 ein. Ein perfekter Abschluss für diesen Piano part. Da es ziemlich low BPM ist sollten paar 1/2 noten in folge kein großes problem sein.

00:35:090 (35090|2) - Mach diese auch zur einer LN. Halt die consistency hier da alles davor/danach auch LN's sind. Passt auch irgendwie besser.

00:39:490 (39490|1) - Move diese auf 3, 00:39:890 (39890|3) - diese auf 2 und 00:40:290 (40290|2) - auf 1 für PR (Pitch)
00:40:690 (40690|3) - Diese dann auf 3, da ein jack auf 4 natürlich nicht geht dann :D

00:43:090 - Das könntest du so machen um perfekt dem pitch zu folgen:
Screen
Image


00:46:290 - Und hier zum beispiel das hier, folgt auch sehr sehr gut dem pitch:
Screen
Image


Der rest sieht gut aus c:
Achja, hab vergessen Kiai in meine diff einzufügen, kannst du sie selber einfügen? Dann muss ich die diff nicht nochmal uploade.
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