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Hashimoto Yukari - Hakanaki Yume [Osu|OsuMania]

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Total Posts
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Topic Starter
Lyawi
This beatmap was submitted using in-game submission on Sonntag, 19. März 2017 at 21:35:14

Artist: Hashimoto Yukari
Title: Hakanaki Yume
Source: まよチキ!
Tags: Mayo Chiki! OST Piano violin Feerum
BPM: 75
Filesize: 3731kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1,36 stars, 97 notes)
  2. Feru's Challenging - 4Key (1,41 stars, 303 notes)
  3. Normal (1,79 stars, 112 notes)
  4. Relaxing - 4Key (0,86 stars, 138 notes)
Download: Hashimoto Yukari - Hakanaki Yume
Information: Scores/Beatmap Listing
---------------

Mapset (Overview)

osu!
  1. Easy: done by me
  2. Dreams: done by me
Mania
  1. Relaxing: done by me
  2. Feru's Challening: done by Feerum
riffy
Believe it or not, I actually picked it from #modreqs

[General]
  1. Try to Add Slider Border? Just skin the white one to make things work as intended with custom skins.
    SliderBorder : 255,255,255
  2. Try Slider Tick Rate 2, as the slong is a low BPM one and you use a lot of 1/2s and 1/4s. This should match with the rhythm a lot better.
  3. 01:11:890 - Would finish the kiai here, where the last sound fades.
[Easy]
  1. 00:28:690 (3,1) - try to avoid overlapping the sliderpath completely? This might feel somewhat awkward in terms of reading for a beginner. Why not something like this?

    Neat,
[Dreams]
  1. This difficulty could have a lot more clickable 1/2s, this would make it more interesting. But for some reason, it is even easier than Easy in some parts like 00:39:090 (1). Try to listen to the song one more time and stressing more 1/2 beats, so that there is an actually difficulty increase within the set.

    It reeally needs to be harder, you've left so many cool beats unclickable. Poke me or one of our friends if you want more clarification on that!
It's just feels weird to have two difficulties with practically the same rhythm. Easy, however is realy-well done, but Normal is asking for sometihng harder and more intense.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Lyawi

Bakari wrote:

Believe it or not, I actually picked it from #modreqs

[General]
  1. Try to Add Slider Border? Just skin the white one to make things work as intended with custom skins. / uh, I've already considered. So, I want white Slider Border, because most hitcircle(overlays) do have white borders. I'm a bit confused, because "255,255,255" is white or that's an example. :v
    SliderBorder : 255,255,255
  2. Try Slider Tick Rate 2, as the slong is a low BPM one and you use a lot of 1/2s and 1/4s. This should match with the rhythm a lot better. /
  3. 01:11:890 - Would finish the kiai here, where the last sound fades. /
[Easy]
  1. 00:28:690 (3,1) - try to avoid overlapping the sliderpath completely? This might feel somewhat awkward in terms of reading for a beginner. Why not something like this? /

    Neat,
[Dreams]
  1. This difficulty could have a lot more clickable 1/2s, this would make it more interesting. But for some reason, it is even easier than Easy in some parts like 00:39:090 (1). Try to listen to the song one more time and stressing more 1/2 beats, so that there is an actually difficulty increase within the set. /

    It reeally needs to be harder, you've left so many cool beats unclickable. Poke me or one of our friends if you want more clarification on that!
It's just feels weird to have two difficulties with practically the same rhythm. Easy, however is realy-well done, but Normal is asking for sometihng harder and more intense.

~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thank you. ♥
Excalurn
Your Map I Think Can Be Ranked
Wishkey
Chill song! from #modreq

Basicly minor stuff/ whistles inconsistencies between diffs that needs fixing, since the diffs itself play really nice!

Easy
  1. 00:05:490 (3) - tail missing/inconsistent whistle with Dreams diff
  2. 00:17:890 (3) - bit inconsistent whistle with 00:05:090 (2) - and Dreams diff would add one
  3. 00:18:290 (4) - tail inconsisent whisle with Dreams diff
  4. 00:25:890 (4) - inconsistent whisle with Dreams diff
  5. 00:26:290 (1) - sliderhead and tail ^
  6. 00:28:690 (3,1) - here but the (2,3) angle here feels kinda out of place since it breaks the flow into (3), would rotate a bit for a less linear one like this for example
  7. 00:31:890 (3) - ^ swapped them tail/head whislte with Dream diff
  8. 00:39:890 (2) - slider taill whisles inconsistent with Dream diff
  9. 00:41:490 (5) - ^ sliderhead
  10. 00:42:290 (1,2) - tail of (1) ^
  11. 00:43:890 (3) - slidermid ^
  12. 00:46:690 (2) - ^
  13. 00:47:090 (3) - slidertail ^
  14. 00:54:690 (4) - ^
  15. 01:06:290 (3) - rotate by 10, so you have the build up to (4,1) already starting at the end of this slider
  16. 01:07:490 (4) - whisle incosistenc
  17. 01:09:090 (2) - ^
  18. 01:23:890 (3) - ^ return mid
Dreams
  1. 00:26:290 (1) - would place a little more like this for an angle here with the shift in piano and it plays a bit easier
  2. 00:35:890 (4) - NC
  3. 00:50:290 (5,6,1) - move a bit to the left for full circular flow coming from 00:47:890 (7) -
  4. 01:03:090 (3) - would curve it a bit more so 01:02:690 (2,3) - flows better something like
  5. 01:21:490 (4,1) - would look nicer if (4) would overlap (1) in the middle here
  6. for following the piano, rythm wise seems fine some parts like the ending of 01:00:690 (5) - could be made clickable since its pretty strong with the instrument changes but then again the piano is weak, so most of these alright if your following the main piano here
hope it helped and GL with the map man! :D
Topic Starter
Lyawi

Wishkey wrote:

Chill song! from #modreq

Basicly minor stuff/ whistles inconsistencies between diffs that needs fixing, since the diffs itself play really nice!

Easy
  1. 00:05:490 (3) - tail missing/inconsistent whistle with Dreams diff / yes
  2. 00:17:890 (3) - bit inconsistent whistle with 00:05:090 (2) - and Dreams diff would add one
  3. 00:18:290 (4) - tail inconsisent whisle with Dreams diff
  4. 00:25:890 (4) - inconsistent whisle with Dreams diff
  5. 00:26:290 (1) - sliderhead and tail ^
  6. 00:28:690 (3,1) - here but the (2,3) angle here feels kinda out of place since it breaks the flow into (3), would rotate a bit for a less linear one like this for example
  7. 00:31:890 (3) - ^ swapped them tail/head whislte with Dream diff
  8. 00:39:890 (2) - slider taill whisles inconsistent with Dream diff
  9. 00:41:490 (5) - ^ sliderhead / that's a circle!
  10. 00:42:290 (1,2) - tail of (1) ^
  11. 00:43:890 (3) - slidermid ^
  12. 00:46:690 (2) - ^
  13. 00:47:090 (3) - slidertail ^
  14. 00:54:690 (4) - ^
  15. 01:06:290 (3) - rotate by 10, so you have the build up to (4,1) already starting at the end of this slider
  16. 01:07:490 (4) - whisle incosistenc
  17. 01:09:090 (2) - ^
  18. 01:23:890 (3) - ^ return mid / all implemented.
Dreams
  1. 00:26:290 (1) - would place a little more like this for an angle here with the shift in piano and it plays a bit easier / yup
  2. 00:35:890 (4) - NC
  3. 00:50:290 (5,6,1) - move a bit to the left for full circular flow coming from 00:47:890 (7) -
  4. 01:03:090 (3) - would curve it a bit more so 01:02:690 (2,3) - flows better something like / actually you're right. However, it covers 01:04:690 (1) - too much
  5. 01:21:490 (4,1) - would look nicer if (4) would overlap (1) in the middle here
  6. for following the piano, rythm wise seems fine some parts like the ending of 01:00:690 (5) - could be made clickable since its pretty strong with the instrument changes but then again the piano is weak, so most of these alright if your following the main piano here / alright!
hope it helped and GL with the map man! :D
Thank you, it helped me a lot and almost everything has been implemented!
Yamicchi
A "violin" tag would be nice.
Just a suggestion, no kudos
Topic Starter
Lyawi

Yamicchi wrote:

A "violin" tag would be nice.
Just a suggestion, no kudos
added. :3
CrimsonClaw
.-. ..

[Dreams]
put 01:21:090 (3) - on the sliderend of 01:19:090 (1) - maybe and fix the distance snap afterwards

.. .-.
Topic Starter
Lyawi

CrimsonClaw wrote:

.-. ..

[Dreams]
put 01:21:090 (3) - on the sliderend of 01:19:090 (1) - maybe and fix the distance snap afterwards

.. .-.
Danke! XD
phaZ
[Easy]
00:07:090 (1,2) - isnt the music doing the same thing here as at 00:08:690 (3,4) - ? so why do you use different rhythms?
00:58:290 (1,2,3,4) - that how i like it :p
01:17:490 (3) - this should rather be a 1/1-slider because piano just plays with right hand, while 01:19:090 (1) - should be a 1/2-repeat-slider as the piano plays with left and right hand (similiar to 01:15:890 (1) - )
[Normal]
00:07:090 (1,2) - and 00:08:690 (3,4,5) , just dont see a reason for them to be different. if i imagine myself playing these notes with the piano, i would never ever play these two phrases in completely different ways, so why do you do it there^^

theres not too much to say, other than it propably not being perfectly "correctly" empahsized by the the rhythm you chose IMO. nice song btw :3
Topic Starter
Lyawi

phaZ wrote:

[Easy]
00:07:090 (1,2) - isnt the music doing the same thing here as at 00:08:690 (3,4) - ? so why do you use different rhythms? / changed (1,2) to the second rhythm.
00:58:290 (1,2,3,4) - that how i like it :p / thehe
01:17:490 (3) - this should rather be a 1/1-slider because piano just plays with right hand, while 01:19:090 (1) - should be a 1/2-repeat-slider as the piano plays with left and right hand (similiar to 01:15:890 (1) - ) / uh... I don't know how I can change it in a different way what looks okay D:
[Normal]
00:07:090 (1,2) - and 00:08:690 (3,4,5) , just dont see a reason for them to be different. if i imagine myself playing these notes with the piano, i would never ever play these two phrases in completely different ways, so why do you do it there^^ / oki

theres not too much to say, other than it propably not being perfectly "correctly" empahsized by the the rhythm you chose IMO. nice song btw :3
Dankeschön für den spontanen Mod. :)
Bonsai

Bakari wrote:

Believe it or not, I actually picked it from #modreqs
\o/ #modreq-modders unite \o/


Easy
  1. If you'd space everything two pixel less then there wouldn't be followpoints appearing between all notes which would make it feel a bit calmer imo but ¯\_(ツ)_/¯
  2. hitsounding: ofc it's just a matter of taste and I'm generally just someone who tries to do stuff strictly systematic, but since you generally seem to put whistles on all the 'melody'-notes I'd add them at 00:01:890 (2) - 00:14:690 (2) - 00:35:090 - 00:41:090 - 00:54:690 (4) - 00:57:490 - 01:07:490 (4) - 01:09:090 (2) - 01:23:090 - too and instead remove it at 00:19:090 - (compare to 00:06:290 which has a 'melody'-note)
    I mean it's sometimes hard to say what is melody and what isn't, for example I feel like removing it from 00:26:290 (1) would sound better too but it's mostly matter of taste, just throwing it out there, do what you want with it ^^
    00:31:890 - seems like it's missing on accident though
    (all of that hitsounding-stuff applies to [Dreams] too )
  3. 00:15:090 (5) - This seems really weird since the tail is emphasized by the whistle but the head isn't, so basically hitsounds are giving the opposite emphasis of the object, the slider; I'd recommend using the reverseslider+circle rhythm at 01:12:690 (1,2,3) and then using slider+circle+circle for 01:14:290 (4,5) to avoid that while still keeping variety
Dreams
  1. The same thing from the last point in Easy also applies here for 01:13:490 (2,5) -, it would be totally okay if you simply put whistles on all of them or whatever, just don't put them on tails when you don't put them on heads ^^
  2. 01:20:690 - ehh this is the only time where a downbeat is on a slidertail, seems kinda random/unnatural since it goes against the natural rhyhtm emphasis
  3. 00:43:890 (1,3) - Is there any particular reason for this NCing? if not I suggest switching ^^
tbh having one custom diffname when there's only two (Std-)diffs in total seems kinda weird to me, especially since those diffs are pretty similar in most aspects, I'd recommend either using something custom-but-understandable for both diffs or none at all bc that kinda destroys the integrity of the set for me, but ofc that's just my opinion ^^

other than that this seems ready, poke me when the set is complete and you found some external mania-person to approve of the mania-diffs :^D
(bc who knows what this Feerum-guy is up to)


edit: Feerum told me he needs the ending timed for his higher diff, so here you go ╭( ・ㅂ・)و

[TimingPoints]
690,800,4,2,1,40,1,0
72690,800,4,2,1,40,1,0
85515,800,4,2,1,40,1,0
87133,845.070422535211,4,2,1,40,1,0
87978,960,4,2,1,40,1,0
88458,1100.91743119266,4,2,1,40,1,0
88733,1411.76470588235,4,2,1,40,1,0
89085,1318.68131868132,4,2,1,40,1,0
89249,705.882352941176,4,2,1,40,1,0
89601,789.473684210526,4,2,1,40,1,0
89864,1090.90909090909,4,2,1,40,1,0
90045,991.735537190083,4,2,1,40,1,0
90292,926.640926640927,4,2,1,40,1,0
90523,937.5,4,2,1,40,1,0
90757,991.735537190083,4,2,1,40,1,0
91004,1212.12121212121,4,2,1,40,1,0
91307,903.954802259887,4,2,1,40,1,0
91984,842.105263157895,4,2,1,40,1,0
92089,979.591836734694,4,2,1,40,1,0
92211,979.591836734694,4,2,1,40,1,0
Topic Starter
Lyawi

Bonsai wrote:

Bakari wrote:

Believe it or not, I actually picked it from #modreqs
\o/ #modreq-modders unite \o/


Easy
  1. If you'd space everything two pixel less then there wouldn't be followpoints appearing between all notes which would make it feel a bit calmer imo but ¯\_(ツ)_/¯ /
  2. hitsounding: ofc it's just a matter of taste and I'm generally just someone who tries to do stuff strictly systematic, but since you generally seem to put whistles on all the 'melody'-notes I'd add them at 00:01:890 (2) - 00:14:690 (2) - 00:35:090 - 00:41:090 - 00:54:690 (4) - 00:57:490 - 01:07:490 (4) - 01:09:090 (2) - 01:23:090 - too and instead remove it at 00:19:090 - (compare to 00:06:290 which has a 'melody'-note)
    I mean it's sometimes hard to say what is melody and what isn't, for example I feel like removing it from 00:26:290 (1) would sound better too but it's mostly matter of taste, just throwing it out there, do what you want with it ^^
    00:31:890 - seems like it's missing on accident though
    (all of that hitsounding-stuff applies to [Dreams] too ) / yea
  3. 00:15:090 (5) - This seems really weird since the tail is emphasized by the whistle but the head isn't, so basically hitsounds are giving the opposite emphasis of the object, the slider; I'd recommend using the reverseslider+circle rhythm at 01:12:690 (1,2,3) and then using slider+circle+circle for 01:14:290 (4,5) to avoid that while still keeping variety /
Dreams
  1. The same thing from the last point in Easy also applies here for 01:13:490 (2,5) -, it would be totally okay if you simply put whistles on all of them or whatever, just don't put them on tails when you don't put them on heads ^^ / the sounds on the red ticks are high? D:
  2. 01:20:690 - ehh this is the only time where a downbeat is on a slidertail, seems kinda random/unnatural since it goes against the natural rhyhtm emphasis / changed. :3
  3. 00:43:890 (1,3) - Is there any particular reason for this NCing? if not I suggest switching ^^ / a
tbh having one custom diffname when there's only two (Std-)diffs in total seems kinda weird to me, especially since those diffs are pretty similar in most aspects, I'd recommend either using something custom-but-understandable for both diffs or none at all bc that kinda destroys the integrity of the set for me, but ofc that's just my opinion ^^ / changed the diffiname of the dreams to normal

other than that this seems ready, poke me when the set is complete and you found some external mania-person to approve of the mania-diffs :^D
(bc who knows what this Feerum-guy is up to)


edit: Feerum told me he needs the ending timed for his higher diff, so here you go ╭( ・ㅂ・)و / ٩(⁎❛ᴗ❛⁎)۶ ♥

[TimingPoints]
690,800,4,2,1,40,1,0
72690,800,4,2,1,40,1,0
85515,800,4,2,1,40,1,0
87133,845.070422535211,4,2,1,40,1,0
87978,960,4,2,1,40,1,0
88458,1100.91743119266,4,2,1,40,1,0
88733,1411.76470588235,4,2,1,40,1,0
89085,1318.68131868132,4,2,1,40,1,0
89249,705.882352941176,4,2,1,40,1,0
89601,789.473684210526,4,2,1,40,1,0
89864,1090.90909090909,4,2,1,40,1,0
90045,991.735537190083,4,2,1,40,1,0
90292,926.640926640927,4,2,1,40,1,0
90523,937.5,4,2,1,40,1,0
90757,991.735537190083,4,2,1,40,1,0
91004,1212.12121212121,4,2,1,40,1,0
91307,903.954802259887,4,2,1,40,1,0
91984,842.105263157895,4,2,1,40,1,0
92089,979.591836734694,4,2,1,40,1,0
92211,979.591836734694,4,2,1,40,1,0
Thx w
Feerum
Hallo.

GD: click

Mod for Basic:

Columns: | 1 | 2 | 3 | 4 |

[Basic]
00:05:490 (5490|2,6290|0) - Diese 2 hier würde ich definitiv als LN machen. Die Piano noten sind hier ziemlich lang weswegen sich LN's am meisten ergeben.

00:08:690 (8690|2) - Lösche diese LN und verlängere 00:07:090 (7090|1) - bis 00:10:290 - . Es ist bisschen unklar was genau du mit deinen LN's folgst. Ich würde dir empfehlen hier der Violine im Hintergrund zu folgen und die ist definitiv länger. Als "filler" kannst du auf die down beats eine single note legen z.B 00:08:690 -

00:12:690 (12690|0) - Mach diese zu einer LN. Gehört zusammen zu 00:11:890 (11890|3,13490|1) - .

00:21:090 (21090|2) - Move auf 4 um den unterschiedlichen pitch vom Piano mehr zu betonen
00:22:690 (22690|1) - Diese hier auf 1, damit sie nicht auf der gleichen column wie die vorherige ist.

00:23:090 (23090|2) - Ändere diese long note zur normalen note. Sie kommt ziemlich random rüber, so als wenn du sie "erzwingen" willst.
00:24:690 (24690|1) - Mach diese auch zur normalen note und füg noch eine note bei 00:25:090 - auf 3 ein. Ein perfekter Abschluss für diesen Piano part. Da es ziemlich low BPM ist sollten paar 1/2 noten in folge kein großes problem sein.

00:35:090 (35090|2) - Mach diese auch zur einer LN. Halt die consistency hier da alles davor/danach auch LN's sind. Passt auch irgendwie besser.

00:39:490 (39490|1) - Move diese auf 3, 00:39:890 (39890|3) - diese auf 2 und 00:40:290 (40290|2) - auf 1 für PR (Pitch)
00:40:690 (40690|3) - Diese dann auf 3, da ein jack auf 4 natürlich nicht geht dann :D

00:43:090 - Das könntest du so machen um perfekt dem pitch zu folgen:

00:46:290 - Und hier zum beispiel das hier, folgt auch sehr sehr gut dem pitch:

Der rest sieht gut aus c:
Achja, hab vergessen Kiai in meine diff einzufügen, kannst du sie selber einfügen? Dann muss ich die diff nicht nochmal uploade.
Topic Starter
Lyawi

Feerum wrote:

Hallo.

GD: click

Mod for Basic:

Columns: | 1 | 2 | 3 | 4 |

[Basic]
00:05:490 (5490|2,6290|0) - Diese 2 hier würde ich definitiv als LN machen. Die Piano noten sind hier ziemlich lang weswegen sich LN's am meisten ergeben. / done

00:08:690 (8690|2) - Lösche diese LN und verlängere 00:07:090 (7090|1) - bis 00:10:290 - . Es ist bisschen unklar was genau du mit deinen LN's folgst. Ich würde dir empfehlen hier der Violine im Hintergrund zu folgen und die ist definitiv länger. Als "filler" kannst du auf die down beats eine single note legen z.B 00:08:690 - / done und ich find's da irgendwie dann doch besser ohne diesen Fillerdings

00:12:690 (12690|0) - Mach diese zu einer LN. Gehört zusammen zu 00:11:890 (11890|3,13490|1) - . / yes

00:21:090 (21090|2) - Move auf 4 um den unterschiedlichen pitch vom Piano mehr zu betonen / done
00:22:690 (22690|1) - Diese hier auf 1, damit sie nicht auf der gleichen column wie die vorherige ist. / ah ja, stimmt. du hattest mir das erklärt. :D

00:23:090 (23090|2) - Ändere diese long note zur normalen note. Sie kommt ziemlich random rüber, so als wenn du sie "erzwingen" willst. / done
00:24:690 (24690|1) - Mach diese auch zur normalen note und füg noch eine note bei 00:25:090 - auf 3 ein. Ein perfekter Abschluss für diesen Piano part. Da es ziemlich low BPM ist sollten paar 1/2 noten in folge kein großes problem sein. / d

00:35:090 (35090|2) - Mach diese auch zur einer LN. Halt die consistency hier da alles davor/danach auch LN's sind. Passt auch irgendwie besser. / stimmt

00:39:490 (39490|1) - Move diese auf 3, 00:39:890 (39890|3) - diese auf 2 und 00:40:290 (40290|2) - auf 1 für PR (Pitch)
00:40:690 (40690|3) - Diese dann auf 3, da ein jack auf 4 natürlich nicht geht dann :D / d

00:43:090 - Das könntest du so machen um perfekt dem pitch zu folgen: / yeah

00:46:290 - Und hier zum beispiel das hier, folgt auch sehr sehr gut dem pitch: / man, sieht das auf dem ersten Blick kompliziert aus für mich, aber ja, stimmt schon :D

Der rest sieht gut aus c:
Achja, hab vergessen Kiai in meine diff einzufügen, kannst du sie selber einfügen? Dann muss ich die diff nicht nochmal uploade.
Danke Feerum und nice Diff, btw ♥ erstaunlich wie relaxend Maniamodding ist. vielleicht kommt meinerseits diesbzgl. ja noch irgendwas, irgendwann. :D

added Feerum's GD. I have to hitsound my mania diff, I will make it later. already done, don't know if it's good
LeiN-
hello ^^

collumn : 1 | 2 | 3 | 4

[Feru's Harmonic Symphony]
00:02:290 (2290|1,2690|0) - Ctrl J
00:03:090 (3090|2,3490|3) - Ctrl J

00:15:490 (15490|1) - move to 1
00:15:890 (15890|2) - move to 2

00:22:690 - https://osu.ppy.sh/ss/6565640 how about it?

01:19:890 (79890|3) - move to 2
01:21:490 (81490|2) - move to 2
01:21:890 (81890|0) - move to 3
01:22:290 (82290|2) - move to 4

well made. good luck
Feerum

LeiN- wrote:

hello ^^

collumn : 1 | 2 | 3 | 4

[Feru's Harmonic Symphony]
00:02:290 (2290|1,2690|0) - Ctrl J okay
00:03:090 (3090|2,3490|3) - Ctrl J nice PR

00:15:490 (15490|1) - move to 1
00:15:890 (15890|2) - move to 2 I prefare my for PR

00:22:690 - https://osu.ppy.sh/ss/6565640 how about it? Accepted and arranged a bit the next notes

01:19:890 (79890|3) - move to 2
01:21:490 (81490|2) - move to 2
01:21:890 (81890|0) - move to 3
01:22:290 (82290|2) - move to 4 Half/Half. Some accepted, some rejected and arranged by myself :D

well made. good luck
Thanks
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 92190
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:Hakanaki Yume
TitleUnicode:儚き夢
Artist:Hashimoto Yukari
ArtistUnicode:橋本由香利
Creator:Lyawi
Version:Feru's Harmonic Symphony
Source:まよチキ!
Tags:Mayo Chiki! OST Piano violin Feerum
BeatmapID:1108653
BeatmapSetID:488056

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Wonki
Helloo guys

  1. Uncheck Wide screen surpport

Basic
00:00:290 (290|3) - recommend to change LN. there is long piano sound. LN will be better expression.

00:07:090 (7090|1) - This LN should be cut 00:08:690 - here. you followed main piano sound. there have a piano sound. Like http://puu.sh/slfbI/baddd3b75c.jpg

00:37:490 (37490|1) - This LN until 00:39:090 - here. Sound is small but, can be heard until 00:39:090 -

00:51:890 - Have a really big sound. Why dont you add 1 note there?

01:12:690 (72690|2,74290|3,75890|1) - Change normal note. Would be better not to bundle the piano here
cuz even if all piano sounds are placed as individual notes, it's easier than the hardest diff

01:19:090 (79090|3,80690|0) - same reason above

Feru's Harmonic Symphony
00:00:290 (290|2) - as i said in basic, LN will be better expression.

00:05:490 (5490|2,6290|1) - Why did you cut them? 00:05:490 (5490|2) - This LN until 00:06:290 - and 00:06:290 (6290|1) - this one until 00:07:090 - here

00:11:890 (11890|1,12690|0) - ditto I won't mention about this.

01:13:890 (73890|1,74290|2,74690|1,75090|3,75490|2) - delete. there is no Chords. just LN is good

01:22:290 - no 2note?

01:32:211 (92211|1) - Why dont you change this LN? my personal opinion

k done :D
Topic Starter
Lyawi

Wonki wrote:

Helloo guys

  1. Uncheck Wide screen surpport / oh

Basic
00:00:290 (290|3) - recommend to change LN. there is long piano sound. LN will be better expression. / yeah, why not :D

00:07:090 (7090|1) - This LN should be cut 00:08:690 - here. you followed main piano sound. there have a piano sound. Like http://puu.sh/slfbI/baddd3b75c.jpg / I'm following the violin

00:37:490 (37490|1) - This LN until 00:39:090 - here. Sound is small but, can be heard until 00:39:090 - / okay!

00:51:890 - Have a really big sound. Why dont you add 1 note there? / think that's too much D:

01:12:690 (72690|2,74290|3,75890|1) - Change normal note. Would be better not to bundle the piano here
cuz even if all piano sounds are placed as individual notes, it's easier than the hardest diff /

01:19:090 (79090|3,80690|0) - same reason above / will think about it
Thank you :3
Feerum

Wonki wrote:

Helloo guys

  1. Uncheck Wide screen surpport

Feru's Harmonic Symphony
00:00:290 (290|2) - as i said in basic, LN will be better expression. I don't think that would fit

00:05:490 (5490|2,6290|1) - Why did you cut them? 00:05:490 (5490|2) - This LN until 00:06:290 - and 00:06:290 (6290|1) - this one until 00:07:090 - here Emphasis. Also it is pretty fun to play

00:11:890 (11890|1,12690|0) - ditto I won't mention about this. same as above

01:13:890 (73890|1,74290|2,74690|1,75090|3,75490|2) - delete. there is no Chords. just LN is good Piano + LN for Violin here

01:22:290 - no 2note? Mh.. i think it would be too much for this part. Even when the sound is louder here i think two notes would destroy the atmosphere of the map

01:32:211 (92211|1) - Why dont you change this LN? my personal opinion Nah i like how it is :)

k done :D
Thanks!
Topic Starter
Lyawi
Time to search for more mania mods after I was pretty lazy to do it
Manwon
Hello Modding is the first.

collumn : 1 | 2 | 3 | 4

[Feru's Harmonic Symphony]

00:38:490 - https://osu.ppy.sh/ss/7181804 (I recommend it)
01:03:890 (63890|2,63890|1,64290|0) - Variation is recommended.

01:10:290 - https://osu.ppy.sh/ss/7181835 (Move)

There seems to be no other problem.
puxtu
bonsai sent me here
SPOILER
02:01 *puxtu is editing [https://osu.ppy.sh/b/1065675 Hashimoto Yukari - Hakanaki Yume [Basic]]
02:01 puxtu: did you playtest your diff before you send it?
02:01 Feerum: The Basic is not my diff
02:01 puxtu: i know
02:01 puxtu: i mean your diff
02:02 Feerum: Yes i did and i'm very happy with it
02:02 puxtu: would you mind to try it again?
02:02 Feerum: Why should i now
02:03 Feerum: If you found any problem with it you can tell it me directly
02:03 puxtu: cuz i think you missed something really important
02:03 puxtu: something tiny but really important x))
02:03 Feerum: And?
02:03 Feerum: What is it
02:03 puxtu: just try your diff first lol
02:03 puxtu: i will spectate
02:03 puxtu: x)))
02:03 Feerum: Hmmmmm
02:04 Feerum: Oh i probably know
02:04 puxtu: haha
02:04 Feerum: I didn't pay much attention to this GD so far
02:04 puxtu: you just realized it now?
02:04 puxtu: oh wow x))
02:04 Feerum: But know when you say it i saw it
02:04 Feerum: Yeah yeah, probably the SV thing at the end
02:04 puxtu: i thought you playtested your diff x)))
02:04 puxtu: X)))))))))
02:05 Feerum: uhhhh when did bonsai send the Timings, 5? 6? Month ago haha
02:05 Feerum: Thanks for mention it, will fix it soon
02:05 Feerum: !
02:06 puxtu: the timing was sent before you make the gd
02:06 Feerum: Nah, the GD was actually already made
02:06 Feerum: But i did apply the timings later
02:07 Feerum: Then i asked Bonsai to Time it for me to snap the Piano better
02:07 Feerum: because i wasn't happy with it
02:08 puxtu: haha ok ok
02:08 Feerum: however, thanks for mention it ,will fix it :D
02:09 puxtu: i wonder how wonki, lein and mawon didn't mention this in their mods xD
02:14 puxtu: 01:19:090 (79090|0) - anyway you can add a double here
02:14 puxtu: and here 01:22:290 (82290|3) -
02:16 puxtu: 01:25:515 (85515|0) - this ln ends at 1/3
02:18 puxtu: i wanna know the idea behind these lns 00:56:690 (56690|1,57490|0) -
02:18 puxtu: why are they ends at 1/4?
02:18 puxtu: tbh it doesn't make sense to me
02:19 Feerum: More fun
02:19 Feerum: thats all
02:19 Feerum: It emphasize the pitch change of the violin way more
02:20 puxtu: welp i wouldn't do that in a 1.4* diff but w/e it's your map right :D
02:21 Feerum: It's 75bpm
02:21 Feerum: And it's not meant to be treated as easy, since there is a Basic diff :p
02:22 puxtu: so this is like an easy+ then
02:22 Feerum: i would treat it more as a normal
02:23 puxtu: 01:17:890 (77890|2) - this part is way too easy for normal
02:23 puxtu: might want to add some chords in it
02:24 puxtu: or lns
02:24 Feerum: Why does everything have to be Normal in a.. Normal? D:
02:24 puxtu: idk u tell me xD
02:24 puxtu: ur the qat right x)
02:25 Feerum: Yes, it's not needed to force a certain difficult in every part of the Map
02:25 puxtu: oh is that so?
02:25 Feerum: I saw 4* maps which had parts like 1-2* maps. That's totally fine for me. It's more about to catch a certain atmosphere of the song, than just stubborn force some kind of difficulty :D
02:26 puxtu: well that's depends on the song tbh
02:26 Feerum: But i will rething that with the doubles since i used some earlier in the map too, i think
02:26 Feerum: :D
02:26 Feerum: Yes it does, and this song is really calm and slow
02:27 Feerum: Forcing everywhere a higher difficulty doesn't suit it
02:34 puxtu: i don't see the reason why your chart goes easier in this part 01:17:890 (77890|2) - since the song doesn't changing or calmer
02:35 Feerum: There can be a lot of reasons, even variation is a valid reason here. Going only with LNs there would be boring :)
02:36 Feerum: However, thanks for your feedback but i like it how it is, maybe adding some doubles later :D to keep it consistent
02:36 puxtu: dont forget to normalize your sv :v

Edit:

Feerum

Manwon wrote:

Hello Modding is the first.

collumn : 1 | 2 | 3 | 4

[Feru's Harmonic Symphony]

00:38:490 - https://osu.ppy.sh/ss/7181804 (I recommend it) There's a violin yeah but i don't really want to map it. It's so quiet D:
01:03:890 (63890|2,63890|1,64290|0) - Variation is recommended. But the LNs follow PR o:

01:10:290 - https://osu.ppy.sh/ss/7181835 (Move) I keep it where it is. I think the sound which i follow with the LN fades in here already

There seems to be no other problem.
Thanks! I made some selfmod

Update
osu file format v14

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320,192,67490,1,0,0:0:0:0:
64,192,67890,128,2,68290:0:0:0:0:
192,192,67890,1,0,0:0:0:0:
320,192,68290,128,2,68690:0:0:0:0:
192,192,68690,128,2,69090:0:0:0:0:
448,192,68690,1,0,0:0:0:0:
448,192,69090,128,2,69490:0:0:0:0:
64,192,69490,128,6,72690:0:0:0:0:
320,192,69490,1,0,0:0:0:0:
192,192,69890,1,0,0:0:0:0:
320,192,70290,128,0,72690:0:0:0:0:
448,192,70290,1,0,0:0:0:0:
192,192,70690,1,0,0:0:0:0:
448,192,71090,1,0,0:0:0:0:
192,192,71890,1,0,0:0:0:0:
448,192,72690,128,2,73090:0:0:0:0:
192,192,72690,1,4,0:0:0:0:
192,192,73090,128,0,73490:0:0:0:0:
64,192,73090,1,0,0:0:0:0:
320,192,73490,128,0,73890:0:0:0:0:
448,192,73490,1,0,0:0:0:0:
64,192,73890,128,0,74290:0:0:0:0:
192,192,73890,1,0,0:0:0:0:
448,192,74290,128,2,74690:0:0:0:0:
320,192,74290,1,0,0:0:0:0:
320,192,74690,128,0,75090:0:0:0:0:
192,192,74690,1,0,0:0:0:0:
64,192,75090,128,0,75490:0:0:0:0:
448,192,75090,1,0,0:0:0:0:
192,192,75490,128,0,75890:0:0:0:0:
320,192,75490,1,0,0:0:0:0:
448,192,75890,128,6,77890:0:0:0:0:
64,192,75890,1,0,0:0:0:0:
320,192,76290,1,0,0:0:0:0:
192,192,76690,1,0,0:0:0:0:
64,192,77090,1,0,0:0:0:0:
192,192,77490,1,2,0:0:0:0:
320,192,77890,1,0,0:0:0:0:
192,192,78290,1,0,0:0:0:0:
448,192,78690,1,0,0:0:0:0:
64,192,79090,1,6,0:0:0:0:
192,192,79490,1,0,0:0:0:0:
448,192,79890,1,0,0:0:0:0:
64,192,80290,1,0,0:0:0:0:
320,192,80690,1,2,0:0:0:0:
64,192,81090,1,0,0:0:0:0:
192,192,81490,1,0,0:0:0:0:
320,192,81890,1,0,0:0:0:0:
448,192,82290,1,6,0:0:0:0:
64,192,82690,1,0,0:0:0:0:
320,192,83090,1,0,0:0:0:0:
192,192,83490,1,0,0:0:0:0:
448,192,83890,128,0,85515:0:0:0:0:
64,192,83890,1,2,0:0:0:0:
320,192,84290,1,0,0:0:0:0:
192,192,84690,1,0,0:0:0:0:
64,192,85090,1,0,0:0:0:0:
64,192,85515,128,6,96864:0:0:0:0:
192,192,85515,1,0,0:0:0:0:
320,192,85915,1,0,0:0:0:0:
448,192,86315,1,0,0:0:0:0:
320,192,86715,1,0,0:0:0:0:
448,192,87133,1,0,0:0:0:0:
192,192,87555,1,0,0:0:0:0:
320,192,87978,1,0,0:0:0:0:
448,192,88458,1,0,0:0:0:0:
192,192,88733,1,0,0:0:0:0:
320,192,89085,1,0,0:0:0:0:
448,192,89249,1,0,0:0:0:0:
192,192,89601,1,0,0:0:0:0:
320,192,89864,1,0,0:0:0:0:
448,192,90045,1,0,0:0:0:0:
192,192,90292,1,0,0:0:0:0:
320,192,90523,1,0,0:0:0:0:
448,192,90757,1,0,0:0:0:0:
192,192,91004,1,0,0:0:0:0:
320,192,91307,1,0,0:0:0:0:
448,192,91984,1,0,0:0:0:0:
320,192,92089,1,0,0:0:0:0:
192,192,92211,1,0,0:0:0:0:


@Lyawi. Du musst bitte deine timing points in deiner mania diff mit folgenden ersetzen:
[TimingPoints]
690,800,4,2,1,40,1,0
690,-100,4,2,1,40,0,0
51890,-100,4,2,1,40,0,1
72690,800,4,2,1,40,1,0
72690,-100,4,2,1,40,0,0
85515,800,4,2,1,40,1,0
85515,-100,4,2,1,40,0,0
87133,845.070422535211,4,2,1,40,1,0
87133,-94.6666666666667,4,2,1,40,0,0
87978,960,4,2,1,40,1,0
87978,-83.3333333333333,4,2,1,40,0,0
88458,1100.91743119266,4,2,1,40,1,0
88458,-72.6666666666667,4,2,1,40,0,0
88733,1411.76470588235,4,2,1,40,1,0
88733,-56.6666666666668,4,2,1,40,0,0
89085,1318.68131868132,4,2,1,40,1,0
89085,-60.6666666666666,4,2,1,40,0,0
89249,705.882352941176,4,2,1,40,1,0
89249,-113.333333333333,4,2,1,40,0,0
89601,789.473684210526,4,2,1,40,1,0
89601,-101.333333333333,4,2,1,40,0,0
89864,1090.90909090909,4,2,1,40,1,0
89864,-73.3333333333334,4,2,1,40,0,0
90045,991.735537190083,4,2,1,40,1,0
90045,-80.6666666666666,4,2,1,40,0,0
90292,926.640926640927,4,2,1,40,1,0
90292,-86.3333333333333,4,2,1,40,0,0
90523,937.5,4,2,1,40,1,0
90523,-85.3333333333333,4,2,1,40,0,0
90757,991.735537190083,4,2,1,40,1,0
90757,-80.6666666666666,4,2,1,40,0,0
91004,1212.12121212121,4,2,1,40,1,0
91004,-66.0000000000001,4,2,1,40,0,0
91307,903.954802259887,4,2,1,40,1,0
91307,-88.5,4,2,1,40,0,0
91984,842.105263157895,4,2,1,40,1,0
91984,-95,4,2,1,40,0,0
92089,979.591836734694,4,2,1,40,1,0
92089,-81.6666666666666,4,2,1,40,0,0
92211,979.591836734694,4,2,1,40,1,0
92211,-81.6666666666666,4,2,1,40,0,0

Hab vergessen die SV's anzupassen zu den BPM changes am ende, puxtu hat mich drauf aufmerksam gemacht, kudos an ihn hehe.
Topic Starter
Lyawi

puxtu wrote:

woah, that's really cool to read as non-mania mapper :D


also updated ;w;
Bonsai
Whoo, here's some stuff we did:
  1. changed the OD- and HP-values in Feerum's Challenging to 7/7
  2. removed unused hitsounds
  3. fixed some NC- and hitsound-stuff in the Std-diffs
  4. fixed the timing some more, mostly because of mania-aeshtetics:
    1. moved everything except ending -7ms
    2. added section at 01:25:090 to smoothen the offset-reset out bc I forgot that mania-barlines suck
    3. and changed the BPM of the last section so that the last LN in Feerum's diff ends on the barline instead of nowhere
I do have experience with Mania, can FC all diffs, have gotten puxtu to check this set again and have clarified a few things with Feerum, therefore I believe that I am capable of judging this mapset and hereby cast my vote:



Congratulations on your first bubbled mapset, Lyawi! :D
Topic Starter
Lyawi

Bonsai wrote:

Congratulations on your first bubbled mapset, Lyawi! :D
thankies :> ♥
Critical_Star
just a little stuff before qualification ;)

Relaxing
00:03:883 (3883|0,4283|1,4683|3,5083|1) - suggestion > http://puu.sh/uPPVx/548ea15c6d.png
00:10:283 (10283|0) - how about move to 3?
00:40:683 (40683|2,41083|1,41483|0) - move to the right by 1 would be nice to emphasize the sound pitch here

Feru's Challenging
01:19:083 - 01:22:283 - add one more note here?

the hitsound are kinda inconsistent, is it intended to emphasize different piano pitch for different diff?
Topic Starter
Lyawi
Done, waiting for Feerum's update then :D
Feerum
Added these two notes and fixed a bit hitsounding in my diff to make it more consistent with Relaxing Diff
Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48690
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 3
LetterboxInBreaks: 0
SpecialStyle: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 92190
DistanceSpacing: 1.1
BeatDivisor: 8
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Hakanaki Yume
TitleUnicode:儚き夢
Artist:Hashimoto Yukari
ArtistUnicode:橋本由香利
Creator:Lyawi
Version:Feru's Challenging
Source:まよチキ!
Tags:Mayo Chiki! OST Piano violin Feerum
BeatmapID:1108653
BeatmapSetID:488056

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:2
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
683,800,4,2,1,40,1,0
683,-100,4,2,1,40,0,0
51883,-100,4,2,1,40,0,1
72683,800,4,2,1,40,1,0
72683,-100,4,2,1,40,0,0
85083,864.939670457986,4,2,1,40,1,0
85083,-92.5925925925926,4,2,1,40,0,0
85515,800,4,2,1,40,1,0
85515,-100,4,2,1,40,0,0
87133,845.070422535211,4,2,1,40,1,0
87133,-94.6666666666667,4,2,1,40,0,0
87978,960,4,2,1,40,1,0
87978,-83.3333333333333,4,2,1,40,0,0
88458,1100.91743119266,4,2,1,40,1,0
88458,-72.6666666666667,4,2,1,40,0,0
88733,1411.76470588235,4,2,1,40,1,0
88733,-56.6666666666668,4,2,1,40,0,0
89085,1318.68131868132,4,2,1,40,1,0
89085,-60.6666666666666,4,2,1,40,0,0
89249,705.882352941176,4,2,1,40,1,0
89249,-113.333333333333,4,2,1,40,0,0
89601,789.473684210526,4,2,1,40,1,0
89601,-101.333333333333,4,2,1,40,0,0
89864,1090.90909090909,4,2,1,40,1,0
89864,-73.3333333333334,4,2,1,40,0,0
90045,991.735537190083,4,2,1,40,1,0
90045,-80.6666666666666,4,2,1,40,0,0
90292,926.640926640927,4,2,1,40,1,0
90292,-86.3333333333333,4,2,1,40,0,0
90523,937.5,4,2,1,40,1,0
90523,-85.3333333333333,4,2,1,40,0,0
90757,991.735537190083,4,2,1,40,1,0
90757,-80.6666666666666,4,2,1,40,0,0
91004,1212.12121212121,4,2,1,40,1,0
91004,-66.0000000000001,4,2,1,40,0,0
91307,903.954802259887,4,2,1,40,1,0
91307,-88.5,4,2,1,40,0,0
91984,842.105263157895,4,2,1,40,1,0
91984,-95,4,2,1,40,0,0
92089,979.591836734694,4,2,1,40,1,0
92089,-81.6666666666666,4,2,1,40,0,0
92211,1132.07547169811,4,2,1,40,1,0
92211,-70.4225352112676,4,2,1,40,0,0


[Colours]
Combo1 : 146,184,226
Combo2 : 129,142,80
Combo3 : 204,79,92
Combo4 : 226,179,85
SliderTrackOverride : 192,170,183

[HitObjects]
320,192,283,5,0,0:0:0:0:
448,192,683,1,2,0:0:0:0:
64,192,683,1,4,0:0:0:0:
192,192,1083,1,0,0:0:0:0:
320,192,1483,1,2,0:0:0:0:
64,192,1483,1,0,0:0:0:0:
448,192,1883,1,0,0:0:0:0:
64,192,2283,1,2,0:0:0:0:
320,192,2283,1,0,0:0:0:0:
192,192,2683,1,0,0:0:0:0:
448,192,3083,1,0,0:0:0:0:
320,192,3483,1,2,0:0:0:0:
192,192,3883,1,4,0:0:0:0:
64,192,3883,1,2,0:0:0:0:
320,192,4283,1,0,0:0:0:0:
192,192,4683,1,0,0:0:0:0:
448,192,5083,1,2,0:0:0:0:
64,192,5483,1,2,0:0:0:0:
320,192,5483,128,0,6083:0:0:0:0:
448,192,6283,1,2,0:0:0:0:
192,192,6283,128,0,6883:0:0:0:0:
448,192,7083,1,4,0:0:0:0:
64,192,7083,128,2,10283:0:0:0:0:
192,192,7483,1,0,0:0:0:0:
320,192,7883,1,0,0:0:0:0:
192,192,8283,1,0,0:0:0:0:
448,192,8683,1,2,0:0:0:0:
320,192,9083,1,0,0:0:0:0:
448,192,9483,1,0,0:0:0:0:
192,192,9883,1,0,0:0:0:0:
320,192,10283,128,2,11883:0:0:0:0:
448,192,10283,1,0,0:0:0:0:
192,192,10683,1,0,0:0:0:0:
64,192,11083,1,0,0:0:0:0:
448,192,11483,1,0,0:0:0:0:
192,192,11883,128,0,12483:0:0:0:0:
64,192,11883,1,2,0:0:0:0:
64,192,12683,128,0,13283:0:0:0:0:
320,192,12683,1,2,0:0:0:0:
64,192,13483,1,2,0:0:0:0:
448,192,13483,128,4,14283:0:0:0:0:
320,192,13883,1,0,0:0:0:0:
192,192,14283,1,0,0:0:0:0:
64,192,14683,1,0,0:0:0:0:
320,192,15083,1,0,0:0:0:0:
448,192,15083,1,2,0:0:0:0:
192,192,15483,1,0,0:0:0:0:
320,192,15883,1,0,0:0:0:0:
448,192,16283,1,2,0:0:0:0:
320,192,16683,1,4,0:0:0:0:
64,192,16683,1,2,0:0:0:0:
192,192,17083,1,0,0:0:0:0:
320,192,17483,1,0,0:0:0:0:
448,192,17883,1,2,0:0:0:0:
192,192,17883,1,0,0:0:0:0:
64,192,18283,1,0,0:0:0:0:
320,192,18283,128,2,18883:0:0:0:0:
64,192,19083,1,2,0:0:0:0:
192,192,19083,128,0,19683:0:0:0:0:
448,192,19883,1,2,0:0:0:0:
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192,192,20283,1,0,0:0:0:0:
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320,192,21483,1,2,0:0:0:0:
192,192,21883,1,0,0:0:0:0:
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448,192,22683,1,2,0:0:0:0:
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320,192,23083,1,4,0:0:0:0:
192,192,23483,1,0,0:0:0:0:
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448,192,24283,1,2,0:0:0:0:
320,192,24683,1,2,0:0:0:0:
64,192,25083,1,0,0:0:0:0:
448,192,25483,1,2,0:0:0:0:
192,192,25883,1,0,0:0:0:0:
64,192,26283,128,4,29483:0:0:0:0:
320,192,26283,1,2,0:0:0:0:
192,192,26683,1,0,0:0:0:0:
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320,192,27483,1,0,0:0:0:0:
192,192,27883,1,0,0:0:0:0:
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320,192,28683,1,0,0:0:0:0:
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192,192,31483,1,0,0:0:0:0:
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448,192,51483,1,0,0:0:0:0:
192,192,51883,128,12,52683:0:0:0:0:
64,192,51883,1,2,0:0:0:0:
320,192,52283,1,0,0:0:0:0:
448,192,52683,128,0,53083:0:0:0:0:
64,192,52683,1,2,0:0:0:0:
64,192,53083,128,2,53483:0:0:0:0:
320,192,53083,1,0,0:0:0:0:
320,192,53483,128,2,54683:0:0:0:0:
192,192,53483,1,0,0:0:0:0:
64,192,53883,1,0,0:0:0:0:
448,192,54283,1,0,0:0:0:0:
192,192,54683,128,2,55083:0:0:0:0:
64,192,54683,1,0,0:0:0:0:
64,192,55083,128,2,55483:0:0:0:0:
448,192,55083,1,0,0:0:0:0:
192,192,55483,128,2,55883:0:0:0:0:
320,192,55483,1,0,0:0:0:0:
320,192,55883,128,2,56283:0:0:0:0:
64,192,55883,1,0,0:0:0:0:
448,192,56283,128,2,56683:0:0:0:0:
192,192,56283,1,0,0:0:0:0:
192,192,56683,128,6,57283:0:0:0:0:
320,192,56683,1,0,0:0:0:0:
448,192,57083,1,0,0:0:0:0:
64,192,57483,128,2,58083:0:0:0:0:
320,192,57483,1,0,0:0:0:0:
448,192,57883,1,0,0:0:0:0:
320,192,58283,128,6,60283:0:0:0:0:
192,192,58283,1,0,0:0:0:0:
64,192,58683,1,0,0:0:0:0:
448,192,59083,1,0,0:0:0:0:
64,192,59483,1,0,0:0:0:0:
192,192,59883,1,0,0:0:0:0:
192,192,60283,128,2,60683:0:0:0:0:
448,192,60283,1,0,0:0:0:0:
320,192,60683,128,2,61083:0:0:0:0:
64,192,60683,1,0,0:0:0:0:
448,192,61083,128,2,61483:0:0:0:0:
192,192,61083,1,0,0:0:0:0:
64,192,61483,128,6,63083:0:0:0:0:
320,192,61483,1,0,0:0:0:0:
192,192,61883,1,0,0:0:0:0:
448,192,62283,1,0,0:0:0:0:
192,192,62683,1,0,0:0:0:0:
320,192,63083,128,6,63683:0:0:0:0:
448,192,63083,1,0,0:0:0:0:
64,192,63483,1,0,0:0:0:0:
192,192,63883,128,2,64483:0:0:0:0:
320,192,63883,1,0,0:0:0:0:
64,192,64283,1,0,0:0:0:0:
448,192,64683,128,6,65483:0:0:0:0:
192,192,64683,1,0,0:0:0:0:
320,192,65083,1,0,0:0:0:0:
64,192,65483,128,2,65883:0:0:0:0:
192,192,65483,1,0,0:0:0:0:
320,192,65883,128,2,66283:0:0:0:0:
448,192,65883,1,0,0:0:0:0:
192,192,66283,128,2,67483:0:0:0:0:
64,192,66283,1,0,0:0:0:0:
320,192,66683,1,0,0:0:0:0:
64,192,67083,1,0,0:0:0:0:
448,192,67483,128,2,67883:0:0:0:0:
320,192,67483,1,0,0:0:0:0:
64,192,67883,128,2,68283:0:0:0:0:
192,192,67883,1,0,0:0:0:0:
320,192,68283,128,2,68683:0:0:0:0:
192,192,68683,128,2,69083:0:0:0:0:
448,192,68683,1,0,0:0:0:0:
448,192,69083,128,2,69483:0:0:0:0:
64,192,69483,128,6,72683:0:0:0:0:
320,192,69483,1,0,0:0:0:0:
192,192,69883,1,0,0:0:0:0:
320,192,70283,128,0,72683:0:0:0:0:
448,192,70283,1,0,0:0:0:0:
192,192,70683,1,0,0:0:0:0:
448,192,71083,1,0,0:0:0:0:
192,192,71883,1,0,0:0:0:0:
448,192,72683,128,2,73083:0:0:0:0:
192,192,72683,1,4,0:0:0:0:
192,192,73083,128,0,73483:0:0:0:0:
64,192,73083,1,0,0:0:0:0:
320,192,73483,128,0,73883:0:0:0:0:
448,192,73483,1,0,0:0:0:0:
64,192,73883,128,0,74283:0:0:0:0:
192,192,73883,1,2,0:0:0:0:
448,192,74283,128,2,74683:0:0:0:0:
320,192,74283,1,0,0:0:0:0:
320,192,74683,128,0,75083:0:0:0:0:
192,192,74683,1,0,0:0:0:0:
64,192,75083,128,0,75483:0:0:0:0:
448,192,75083,1,0,0:0:0:0:
192,192,75483,128,0,75883:0:0:0:0:
320,192,75483,1,2,0:0:0:0:
448,192,75883,128,6,77883:0:0:0:0:
64,192,75883,1,0,0:0:0:0:
320,192,76283,1,0,0:0:0:0:
192,192,76683,1,0,0:0:0:0:
64,192,77083,1,2,0:0:0:0:
192,192,77483,1,2,0:0:0:0:
320,192,77883,1,0,0:0:0:0:
192,192,78283,1,0,0:0:0:0:
448,192,78683,1,2,0:0:0:0:
64,192,79083,1,6,0:0:0:0:
320,192,79083,1,0,0:0:0:0:
192,192,79483,1,0,0:0:0:0:
448,192,79883,1,0,0:0:0:0:
64,192,80283,1,2,0:0:0:0:
320,192,80683,1,2,0:0:0:0:
64,192,81083,1,0,0:0:0:0:
192,192,81483,1,0,0:0:0:0:
320,192,81883,1,2,0:0:0:0:
448,192,82283,1,6,0:0:0:0:
192,192,82283,1,0,0:0:0:0:
64,192,82683,1,0,0:0:0:0:
320,192,83083,1,0,0:0:0:0:
192,192,83483,1,2,0:0:0:0:
448,192,83883,128,0,85515:0:0:0:0:
64,192,83883,1,2,0:0:0:0:
320,192,84283,1,0,0:0:0:0:
192,192,84683,1,0,0:0:0:0:
64,192,85083,1,2,0:0:0:0:
64,192,85515,128,6,96739:0:0:0:0:
192,192,85515,1,0,0:0:0:0:
320,192,85915,1,0,0:0:0:0:
448,192,86315,1,0,0:0:0:0:
320,192,86715,1,0,0:0:0:0:
448,192,87115,1,0,0:0:0:0:
192,192,87555,1,0,0:0:0:0:
320,192,87978,1,0,0:0:0:0:
448,192,88458,1,0,0:0:0:0:
192,192,88733,1,0,0:0:0:0:
320,192,89085,1,0,0:0:0:0:
448,192,89249,1,0,0:0:0:0:
192,192,89601,1,0,0:0:0:0:
320,192,89864,1,0,0:0:0:0:
448,192,90045,1,0,0:0:0:0:
192,192,90292,1,0,0:0:0:0:
320,192,90523,1,0,0:0:0:0:
448,192,90757,1,0,0:0:0:0:
192,192,91004,1,0,0:0:0:0:
320,192,91307,1,0,0:0:0:0:
448,192,91984,1,0,0:0:0:0:
320,192,92089,1,0,0:0:0:0:
192,192,92211,1,0,0:0:0:0:

IRC with Lyawi about hitsounding:
IRC
21:23 Feerum: Möp(se) kommst du mal ebend in deine diff
21:23 Feerum: Um hitsounding bisl zu fixen
21:23 Feerum: bzw consistent zu machen :;D
21:23 *Feerum is editing [https://osu.ppy.sh/b/1065675 Hashimoto Yukari - Hakanaki Yume [Relaxing]]
21:23 Lyawi: ja
21:24 Feerum: OKAAAAY. Also:
21:24 Feerum: 00:01:483 (1483|1) - Add W
21:24 Feerum: 00:03:483 (3483|2) - Hier auch
21:24 Feerum: 00:04:683 (4683|3) - mach den hitsound weg
21:24 Feerum: und für 00:05:083 (5083|1) - hier ein W ein
21:24 Feerum: 00:16:283 (16283|3) - W
21:25 Feerum: 00:17:483 (17483|1) - mach W weg und für 00:17:883 (17883|0) - ein W hinzu
21:25 Feerum: 00:21:083 (21083|3,22683|0) - Die beiden W
21:25 Feerum: 00:25:083 (25083|2) - mach W weg
21:25 Feerum: 00:29:083 (29083|0) - hier auch weg machen
21:25 Feerum: 00:31:483 (31483|3) - same heree
21:25 Feerum: 00:33:483 (33483|2) - hier auch
21:26 Lyawi: XD
21:26 Feerum: 00:35:883 (35883|0) - Add W
21:26 Feerum: 00:41:083 (41083|1,41883|3) - beide W weg
21:26 Feerum: 00:43:083 (43083|1) - Add W
21:26 Feerum: 00:44:283 (44283|2) - W weg
21:26 Feerum: 00:44:683 (44683|1) - add W xD
21:26 Lyawi: 00:41:083 (41083|2,41883|3) - die beiden weg?
21:27 Feerum: 00:41:083 (41083|1,41883|3) - die beiden ja
21:27 Feerum: 00:46:283 (46283|2) - Add W
21:27 Feerum: 00:47:483 (47483|1,48283|3) - Die beiden hier Weg
21:27 Feerum: 00:47:083 (47083|0) - und hier ein W
21:27 Feerum: 00:50:683 (50683|1,51083|3,51483|2) - die 3 hier bitte W
21:28 Feerum: In der Kiai wirds etwas komplizierter
21:28 Feerum: Wird etwas inconsistent zu meiner diff sein weil du andere sachen mehr betonst
21:29 Feerum: 00:56:283 (56283|2) - der W hier weg
21:29 Feerum: 01:00:283 (60283|2,60683|3) - die würd ich W machen
21:30 Feerum: 01:21:483 (81483|3) - W weg
21:30 Feerum: 01:21:883 (81883|2) - add W
21:30 Feerum: 01:24:283 (84283|3) - W weg
21:30 Feerum: und Add W bei 01:25:083 (85083|2) -
21:31 Feerum: Damit wird das größtenteils meiner diff angepasst und klingt auch besser
21:31 Feerum: Werd auch gleichn update posten
21:31 Feerum: Update das dann auch gleich ma damit ich nochma kontrollieren kann

Should be now mostly consistent to my diff. The Kiai of Relaxing has slighty different hitsounding because the emphasis is a different
Topic Starter
Lyawi
♥ updated!
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